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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> |
| </tr> | | </tr> |
| <tr> | | <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> |
| <td style=" text-align:middle"> [[File:Perk Dreamwalk.png|link=|x96px]] <br> Dreamwalk </td> | | <td style=" text-align:middle"> [[File:Perk Dreamwalk.png|link=|x96px]] <br> Dreamwalk </td> |
| <td> When you take damage while in human form, gain 5 [[Stats#Magical Power|Magical Power]] for 3 seconds and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills while still able to cast spells. 15 second cooldown</td> | | <td> When you take damage while in human form, gain {{:Druid|Dreamwalk|MagicalPower}} for {{:Druid|Dreamwalk|Duration}} and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills while still able to cast spells. {{:Druid|Dreamwalk|Cooldown}} in the form of a debuff</td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk EnhancedWildness.png|link=|x96px]] <br> Enhanced Wildness </td> | | <td style=" text-align:middle"> [[File:Perk EnhancedWildness.png|link=|x96px]] <br> Enhanced Wildness </td> |
| <td> While in animal form, gain 5 additional Movement Speed and 10 [[Stats#Armor_Rating|Armor Rating]].</td> | | <td> While in animal form, gain {{:Druid|EnhancedWildness|MoveSpeedAdd}} and {{:Druid|EnhancedWildness|ArmorRating}}.</td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk ForceOfNature.png|link=|x96px]] <br> Force of Nature </td> | | <td style=" text-align:middle"> [[File:Perk ForceOfNature.png|link=|x96px]] <br> Force of Nature </td> |
| <td> When you heal a target, the recipient gains 3 [[Stats#Physical Power|Physical Power]] for 3 seconds. <br> Applies multiple times with the healing over time buffs</td> | | <td> When a recipient of a cast is healed, they gain {{:Druid|ForceOfNature|PhysicalPower}} for {{:Druid|ForceOfNature|Duration}} on each tick of received healing. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk HerbalSensing.png|link=|x96px]] <br> Herbal Sensing </td> | | <td style=" text-align:middle"> [[File:Perk HerbalSensing.png|link=|x96px]] <br> Herbal Sensing </td> |
| <td> Detect nearby herbs.<br> 4.5 meter radius.</td> | | <td> Detect nearby herbs.<br> {{:Druid|HerbalSensing|AuraRadius}} radius.</td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk NaturalHealing.png|link=|x96px]] <br> Natural Healing </td> | | <td style=" text-align:middle"> [[File:Perk NaturalHealing.png|link=|x96px]] <br> Natural Healing </td> |
| <td> [[Healing#Real_Magical_Healing|Magically Heal]] yourself and nearby allies 1 health (10% [[Damage#Scaling|Scaling]]) every 3 seconds. <br> 4.5 meter radius.</td> | | <td> Heal yourself and nearby allies {{:Druid|NaturalHealing|MagicalBaseHealing}} ({{:Druid|NaturalHealing|Scaling}}) every {{:Druid|NaturalHealing|TickInterval}}. <br> {{:Druid|NaturalHealing|AuraRadius}} radius.</td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk SpiritBond.png|link=|x96px]] <br> Spirit Bond </td> | | <td style=" text-align:middle"> [[File:Perk SpiritBond.png|link=|x96px]] <br> Spirit Bond </td> |
| <td> You receive 15% of [[Damage]] received by a party member instead of them with a 1 second cooldown, limited to 20 damage per instance.</td> | | <td> You transfer {{:Druid|SpiritBond|TransferPercent}} of [[Damage]] received by a party member within {{:Druid|SpiritBond|AuraRadius}} to yourself, up to {{:Druid|SpiritBond|MaxSpiritBondTransferDamage}} damage per instance. {{:Druid|SpiritBond|Cooldown}} in the form of a debuff.</td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk SpiritMagicMastery.png|link=|x96px]] <br> Spirit Magic Mastery </td> | | <td style=" text-align:middle"> [[File:Perk SpiritMagicMastery.png|link=|x96px]] <br> Spirit Magic Mastery </td> |
| <td> When you cast spirit magic, you gain 10 [[Stats#Magical Power|Magical Power]].</td> | | <td> When you cast {{Element|Spirit}} magic, gain {{:Druid|SpiritMagicMastery|MagicalPower}}.</td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk SunAndMoon.png|link=|x96px]] <br> Sun and Moon </td> | | <td style=" text-align:middle"> [[File:Perk SunAndMoon.png|link=|x96px]] <br> Sun and Moon </td> |
| <td> Nearby allies and self gain 3 [[Stats#Vigor|Vigor]] and 5 [[Stats#Magical Power|Magical Power]].<br> 4.5 meter radius.</td> | | <td> Nearby allies and self gain {{:Druid|SunAndMoon|Vigor}} and {{:Druid|SunAndMoon|MagicalPower}}.<br> {{:Druid|SunAndMoon|AuraRadius}} radius.</td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk ThornCoat.png|link=|x96px]] <br> Thorn Coat </td> | | <td style=" text-align:middle"> [[File:Perk ThornCoat.png|link=|x96px]] <br> Thorn Coat </td> |
| <td> When melee attacked, return 5 Physical [[Damage#True_Damage|True Damage]].</td> | | <td> When melee attacked, return {{:Druid|ThornCoat|TruePhysicalBaseDamage}} to the attacker.</td> |
| </tr> | | </tr> |
|
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> |
| </tr> | | </tr> |
| <tr> | | <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> |
| <td style=" text-align:middle"> [[File:Skill Shapeshift Memory.png|link=|x96px]] <br> Shapeshift Memory </td> | | <td style=" text-align:middle"> [[File:Skill Shapeshift Memory.png|link=|x96px]] <br> Shapeshift Memory </td> |
| <td> Transforms into selected creature, cannot use tools in non-human state. </td> | | <td> Transforms into selected creature, cannot use tools in non-human state. </td> |
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> |
| </tr> | | </tr> |
| <tr> | | <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> |
| <td style=" text-align:middle"> [[File:Skill InsectPredation.png|link=|x96px]] <br> Insect Predation </td> | | <td style=" text-align:middle"> [[File:Skill InsectPredation.png|link=|x96px]] <br> Insect Predation </td> |
| <td> Chicken </td> | | <td> Chicken </td> |
| <td> Eats crawling insects to [[Healing|Heal]] <br> Formula for healing is [[Stats#Resourcefulness|Resourcefulness]]*0.5 health. </td> | | <td> Eats crawling insects to [[Healing|Heal]] for [[Stats#Resourcefulness|Resourcefulness]] * ({{:Druid|InsectPredation|PrimitiveMultiplier}}). </td> |
| <td> 28s </td> | | <td> {{:Druid|InsectPredation|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Rush.png|link=|x96px]] <br> Wild Rush </td> | | <td style=" text-align:middle"> [[File:Skill Rush.png|link=|x96px]] <br> Wild Rush </td> |
| <td> Panther </td> | | <td> Panther </td> |
| <td> Dash forward entering a frenzied state for 3 seconds. You can attack midair and while jumping in the frenzied state. While Frenzied, Neckbite also [[Silence|Silences]] for 0.5 seconds.</td> | | <td> Dash forward {{:Druid|Rush|Range}} then enter a frenzied state for {{:Druid|Rush|Duration}}. You can attack midair and while jumping in the frenzied state. While Frenzied, Neckbite also [[Silence|Silences]] for {{:Druid|Panther|PrimarySilenceDuration}}.</td> |
| <td> 28s </td> | | <td> {{:Druid|Rush|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill SurvivalInstinct.png|link=|x96px]] <br> Survival Instinct </td> | | <td style=" text-align:middle"> [[File:Skill SurvivalInstinct.png|link=|x96px]] <br> Survival Instinct </td> |
| <td> Rat </td> | | <td> Rat </td> |
| <td> Gain 20 additional movement speed for 6 seconds. After the effect is over or when Shape Shifting to any other form, lose 20% movement speed for 3 seconds. </td> | | <td> Gain {{:Druid|SurvivalInstinct|MoveSpeedAdd}} for {{:Druid|SurvivalInstinct|ActiveDuration}}. After the effect is over or when Shape Shifting to any other form, suffer {{:Druid|SurvivalInstinct|MoveSpeedBonus}} for {{:Druid|SurvivalInstinct|EndDuration}}. </td> |
| <td> 28s </td> | | <td> {{:Druid|SurvivalInstinct|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill WildFury.png|link=|x96px]] <br> Wild Fury </td> | | <td style=" text-align:middle"> [[File:Skill WildFury.png|link=|x96px]] <br> Wild Fury </td> |
| <td> Bear </td> | | <td> Bear </td> |
| <td> Gain 15% [[Stats#Physical_Power_Bonus|Physical Power Bonus]] and increase Bear's [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]] multiplier from 1.5x to 1.65x for 6 seconds. </td> | | <td> Gain {{:Druid|WildFury|PhysicalPowerBonus}} and increase Bear's [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]] multiplier from 1.5x to 1.65x for {{:Druid|WildFury|Duration}}. </td> |
| <td> 28s </td> | | <td> {{:Druid|WildFury|SkillCooldown}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> |
| </tr> | | </tr> |
| <tr> | | <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> |
| <td style=" text-align:middle"> [[File:Spell NaturesTouch.png|link=|x96px]] <br> Nature's Touch</td> | | <td style=" text-align:middle"> [[File:Spell NaturesTouch.png|link=|x96px]] <br> Nature's Touch</td> |
| <td> Target gains 15 additional [[Healing#Recoverable_HP|Recoverable Heath]] and [[Healing|healed]] 15 health over 12 seconds. <br> 7 meter range.</td> | | <td> Target receives {{:Druid|Nature'sTouch|RecoverableHealth}} and {{:Druid|Nature'sTouch|MagicalBaseHealing}} over {{:Druid|Nature'sTouch|Duration}}. <br> {{:Druid|Nature'sTouch|Range}}.</td> |
| <td> Over time healing 0% <br> Recoverable health 0% </td> | | <td> Over time healing {{:Druid|Nature'sTouch|Scaling}} <br> Recoverable health never scales </td> |
| <td> 0.75s </td> | | <td> {{:Druid|Nature'sTouch|CastingTime}} </td> |
| <td> 5 Casts </td> | | <td> {{:Druid|Nature'sTouch|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell BarkskinArmor.png|link=|x96px]] <br> Barkskin Armor </td> | | <td style=" text-align:middle"> [[File:Spell BarkskinArmor.png|link=|x96px]] <br> Barkskin Armor </td> |
| <td> Increase [[Stats#Armor Rating|Armor Rating]] by 20% for 8 seconds. <br> Infinite range.</td> | | <td> Grant self {{:Druid|BarkskinArmor|ArmorRating}} for {{:Druid|BarkskinArmor|Duration}}.</td> |
| <td> N/A </td> | | <td> N/A </td> |
| <td> 1s </td> | | <td> {{:Druid|BarkskinArmor|CastingTime}} </td> |
| <td> 5 Casts </td> | | <td> {{:Druid|BarkskinArmor|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Dreamfire.png|link=|x96px]] <br> Dreamfire </td> | | <td style=" text-align:middle"> [[File:Spell Dreamfire.png|link=|x96px]] <br> Dreamfire </td> |
| <td> Deals 15 [[Damage_Types#Magical Elements|Magical]] [[Damage]] with with 100% [[Damage#Scaling|Scaling]] within 0.8 radius. Any allies or self currently affected by Nature's Touch that are within 8 meters of you are instantly [[Healing|healed]] for 10 health per target damaged. <br> Radius of 0.8 meters.</td> | | <td> Deal {{:Druid|DreamFire|MagicalBaseDamage}} to enemies within {{:Druid|DreamFire|AreaRadius}}. Any allies or self currently affected by Nature's Touch that are within {{:Druid|DreamFire|Range}} of you are instantly healed for {{:Druid|DreamFire|MagicalBaseHealing}}. <br> Cast range of {{:Druid|DreamFire|Range}}.</td> |
| <td> Damage 100%<br>Healing 100%</td> | | <td> Damage {{:Druid|DreamFire|EnemyScaling}}<br>Healing {{:Druid|DreamFire|AllyScaling}}</td> |
| <td> 1s </td> | | <td> {{:Druid|DreamFire|CastingTime}} </td> |
| <td> 4 Casts </td> | | <td> {{:Druid|DreamFire|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell SummonTreant.png|link=|x96px]] <br> Summon Treant </td> | | <td style=" text-align:middle"> [[File:Spell SummonTreant.png|link=|x96px]] <br> Summon Treant </td> |
| <td> Summons a [[Treant]] to fight for 12 seconds. <br> [[Treant]] has 150 heath and does 35.2 damage with 4 [[Impact Power]] per hit and can [[Impact Power#Demolition|Demolish]]. <br>150 Movement Speed, -22% [[Stats#Physical Damage Reduction|Physical Damage Reduction]], 5% [[Stats#Magical Damage Reduction|Magical Damage Reduction]], 15% [[Damage#Projectile Damage Reduction|Projectile Reduction]], 5 [[Impact_Power#Impact Resistance|Impact Resistance]], and 8 [[Impact_Power#Impact Endurance|Impact Endurance]]</td> | | <td> Summons a [[Treant]] that inhabits a {{:Druid|SummonTreant|AreaRadius}} radius to fight for 12 seconds. <br> [[Treant]] has 150 [[Health]] and does 35.2 damage with 4 [[Impact Power]] per hit and can [[Impact Power#Demolition|Demolish]]. <br>150 Movement Speed, -22% [[Stats#Physical Damage Reduction|Physical Damage Reduction]], 5% [[Stats#Magical Damage Reduction|Magical Damage Reduction]], 15% [[Damage#Projectile Damage Reduction|Projectile Reduction]], 5 [[Impact_Power#Impact Resistance|Impact Resistance]], and 8 [[Impact_Power#Impact Endurance|Impact Endurance]] <br> Cast range of {{:Druid|SummonTreant|Range}}</td> |
| <td> N/A </td> | | <td> N/A </td> |
| <td> 1s </td> | | <td> {{:Druid|SummonTreant|CastingTime}} </td> |
| <td> 4 Casts </td> | | <td> {{:Druid|SummonTreant|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| | | |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell ThornBarrier.png|link=|x96px]] <br> Thorn Barrier </td> | | <td style=" text-align:middle"> [[File:Spell ThornBarrier.png|link=|x96px]] <br> Thorn Barrier </td> |
| <td> Creates a thorn barrier that lasts for 8 seconds. Any character stands near the thorn barrier will takes 4 [[Damage_Types#Physical Types|Physical]] [[Damage]] per second. <br> Barrier has a radius of 1.5 meters. <br> The barrier has 6 [[Impact_Power#Impact Endurance|Impact Endurance]]</td> | | <td> Creates a 1.2m tall thorn barrier that lasts for 8 seconds. Any character standing within {{:Druid|ThornBarrier|AreaRadius}} of the thorn barrier will takes {{:Druid|ThornBarrier|PhysicalBaseDamage}} ({{:Druid|ThornBarrier|Scaling}}) per second. <br> The barrier has 6 [[Impact_Power#Impact Endurance|Impact Endurance]]. Casting range of {{:Druid|ThornBarrier|Range}}</td> |
| <td> N/A </td> | | <td> N/A </td> |
| <td> 1.25s </td> | | <td> {{:Druid|ThornBarrier|CastingTime}} </td> |
| <td> 3 Casts </td> | | <td> {{:Druid|ThornBarrier|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell EntanglingVines.png|link=|x96px]] <br> Entangling Vines </td> | | <td style=" text-align:middle"> [[File:Spell EntanglingVines.png|link=|x96px]] <br> Entangling Vines </td> |
| <td> Spreads roots across the floor in a 1m radius that last for 6 seconds. Any targets that pass through the area are rooted in place for 1 seconds. After the effect is removed, the target gets immunity to the entangling effects for 1 second. Can only have one on the field at once.</td> | | <td> Spreads roots across the floor in a {{:Druid|EntanglingVines|AreaRadius}} radius that last for 6 seconds. Any targets that pass through the area are rooted in place for {{:Druid|EntanglingVines|Duration}}. After the effect is removed, the target gets immunity to the entangling effects for 1 second. Can only have one on the field at once.<br> Casting range of {{:Druid|EntanglingVines|Range}}</td> |
| <td> N/A </td> | | <td> N/A </td> |
| <td> 1.25s </td> | | <td> {{:Druid|EntanglingVines|CastingTime}} </td> |
| <td> 3 Casts </td> | | <td> {{:Druid|EntanglingVines|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Restore.png|link=|x96px]] <br> Restore </td> | | <td style=" text-align:middle"> [[File:Spell Restore.png|link=|x96px]] <br> Restore </td> |
| <td> Allies within a 3m radius and self are granted Restore, [[Healing]] them for 30 health over 10 seconds. </td> | | <td> Allies within a {{:Druid|Restore|Range}} and self are granted Restore, healing them for {{:Druid|Restore|MagicalBaseHealing}} over {{:Druid|Restore|Duration}}. </td> |
| <td> 0% </td> | | <td> {{:Druid|Restore|Scaling}} </td> |
| <td> 1.75s </td> | | <td> {{:Druid|Restore|CastingTime}} </td> |
| <td> 3 Casts </td> | | <td> {{:Druid|Restore|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell TreeOfLife.png|link=|x96px]] <br> Tree of Life </td> | | <td style=" text-align:middle"> [[File:Spell TreeOfLife.png|link=|x96px]] <br> Tree of Life </td> |
| <td> Sprout a tree of life onto a player, granting +5 [[Stats#Attributes|All Attributes]] and granting 40 [[Healing#Recoverable HP|Recoverable Health]] over 8 seconds. </td> | | <td> Sprout a tree of life onto a player within a cast range of {{:Druid|TreeOfLife|Range}}, granting {{:Druid|TreeOfLife|AllAttributes}} and granting {{:Druid|TreeOfLife|RecoverableHealth}} over {{:Druid|Restore|Duration}}. </td> |
| <td> 0% </td> | | <td> </td> |
| <td> 1s </td> | | <td> {{:Druid|TreeOfLife|CastingTime}} </td> |
| <td> 2 Casts </td> | | <td> {{:Druid|TreeOfLife|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell MendingGrove.png|link=|x96px]] <br> Mending Grove </td> | | <td style=" text-align:middle"> [[File:Spell MendingGrove.png|link=|x96px]] <br> Mending Grove </td> |
| <td> Create a forest area centered around you within a 3m radius. Targets in the area gain 10% [[Stats#Max Health|Max Health Bonus]] and are [[Healing|Healed]] for 10 health per second for ? seconds. </td> | | <td> Create a forest area centered around you within a {{:Druid|MendingGrove|Range}} radius. Targets that remain in the area gain {{:Druid|MendingGrove|MaxHealthBonus}} and are healed for {{:Druid|MendingGrove|MagicalBaseHealing}} per second for ? seconds. </td> |
| <td> 0% </td> | | <td> {{:Druid|MendingGrove|Scaling}} </td> |
| <td> 2s </td> | | <td> {{:Druid|MendingGrove|CastingTime}} </td> |
| <td> 2 Casts </td> | | <td> {{:Druid|MendingGrove|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| |-|Shapeshift= | | |-|Shapeshift= |
| How does Shapeshift damage work? See [[Damage#Shapeshift|Shapeshift damage]] for more. | | How does Shapeshift damage work? See [[Damage#Shapeshift|Shapeshift damage]] for more. |
| | | Shape Shifting into any form has a base 1s cast time. |
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%; text-align:center; border-collapse:collapse;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%; text-align:center; border-collapse:collapse;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:1%" class="headerSort">Shapeshift Name</th> | | <th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:1%" class="headerSort">Shapeshift Name</th> |
| <th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:6%" class="headerSort">Shapeshift Description</th> | | <th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:6%" class="headerSort">Shapeshift Description</th> |
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| <th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:4%" class="headerSort">Attack Description</th> | | <th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:4%" class="headerSort">Attack Description</th> |
| </tr> | | </tr> |
| <tr> | | <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> |
| <td rowspan="2"> [[File:ShapeShift DefaultCharacter.png|link=|x96px]] <br> Human</td> | | <td rowspan="2"> [[File:ShapeShift DefaultCharacter.png|link=|x96px]] <br> Human</td> |
| <td rowspan="2"> Transforms into a human.</td> | | <td rowspan="2"> Transforms into a human.</td> |
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| <tr> | | <tr> |
| <td rowspan="2"> [[File:ShapeShift Bear.png|link=|x96px]] <br> Bear</td> | | <td rowspan="2"> [[File:ShapeShift Bear.png|link=|x96px]] <br> Bear</td> |
| <td rowspan="2"> Transforms into a wild bear. Too big to pass through doors. Gain a multiplicative 50% more [[Stats#Physical Damage Reduction|Physical Damage Reduction]] (1.5x) and 50% [[Stats#Max Health|Max Health Bonus]]. Lose 30% Movement Speed and 20% [[Stats#Action_Speed|Action Speed]] and Jump (velocity? or height?) by 30%.</td> | | <td rowspan="2"> Transforms into a wild bear. Too big to pass through doors. Gain {{:Druid|Bear|PhysicalDamageReductionBonus}}, multiplying reduction (1.5x) and {{:Druid|Bear|MaxHealthBonus}}. Suffer {{:Druid|Bear|MoveSpeedBonus}} and {{:Druid|Bear|ActionSpeed}} and Jump (velocity? or height?) by 30%.</td> |
| <td>Swipe (Left Click)</td> | | <td>Swipe (Left Click)</td> |
| <td>Claws with right hand inflicting ([[Stats#Strength|Strength]]*1.0)+5 base [[Damage_Types#Physical Types|Physical]] [[Damage#Shapeshift|Damage]] with 100% [[Damage#Scaling|Scaling]], 5 [[Impact Power]], and push the target back.</td> | | <td>Claws with right hand inflicting [[Stats#Strength|Strength]] * ({{:Druid|Bear|PrimaryPrimitiveMultiplier}}) + {{:Druid|Bear|PrimaryPrimitiveAdd}} as base [[Damage_Types#Physical Types|Physical]] [[Damage#Shapeshift|Damage]] with {{:Druid|Bear|PrimaryScaling}}, {{:Druid|Bear|PrimaryImpactPower}}, and push the target back. While attacking, move at {{:Druid|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{:Druid|Bear|HitslowMoveSpeed}} for {{:Druid|Bear|HitslowDuration}}. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td>Bash (Right Click)</td> | | <td>Bash (Right Click)</td> |
| <td>Raise your body and slam down inflicting [[Stats#Strength|Strength]]*2.0 base [[Damage_Types#Physical Types|Physical]] [[Damage#Shapeshift|Damage]] with 100% [[Damage#Scaling|Scaling]], 10 [[Impact Power]], knocking enemies further or destroying chests and doors.</td> | | <td>Raise your body and slam down inflicting [[Stats#Strength|Strength]] * {{:Druid|Bear|SecondaryPrimitiveMultiplier}} as base [[Damage_Types#Physical Types|Physical]] [[Damage#Shapeshift|Damage]] with {{:Druid|Bear|SecondaryScaling}}, {{:Druid|Bear|SecondaryImpactPower}}, knocking enemies further or destroying chests and doors. While attacking, move at {{:Druid|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{:Druid|Bear|HitslowMoveSpeed}} for {{:Druid|Bear|HitslowDuration}}. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td rowspan="2"> [[File:ShapeShift Chicken.png|link=|x96px]] <br> Chicken</td> | | <td rowspan="2"> [[File:ShapeShift Chicken.png|link=|x96px]] <br> Chicken</td> |
| <td rowspan="2"> Transforms into a chicken. Can spread their wings and jump twice. Lose 60% [[Stats#Max Health|Max Health Bonus]] as well as 60% [[Healing#Outgoing vs Incoming|Incoming]] [[Healing#Real Physical Healing|Physical]] and [[Healing#Real Magical Healing|Magical]]. </td> | | <td rowspan="2"> Transforms into a chicken. Can spread their wings and jump twice. Suffer {{:Druid|Chicken|MaxHealthBonus}} as well as {{:Druid|Chicken|IncomingPhysicalHealingMod}} and {{:Druid|Chicken|PhysicalMagicalHealingMod}}. </td> |
| <td>Pecking (Left-Click)</td> | | <td>Pecking (Left-Click)</td> |
| <td>Pecks the target with its beak. Inflicting [[Stats#Resourcefulness|Resourcefulness]]*1.5 [[Damage_Types#Physical Types|Physical]] [[Damage#Shapeshift|Damage]] with 100% [[Damage#Scaling|Scaling]]. This attack has 30% Armor [[Damage#Penetration|Penetration]].</td> | | <td>Pecks the target with its beak, inflicting [[Stats#Resourcefulness|Resourcefulness]] * ({{:Druid|Chicken|PrimitiveMultiplier}}) as base [[Damage_Types#Physical Types|Physical]] [[Damage#Shapeshift|Damage]] with {{:Druid|Chicken|Scaling}}, {{:Druid|Chicken|ImpactPower}}, and {{:Druid|Chicken|ArmorPenetration}}. While attacking, move at {{:Druid|Chicken|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{:Druid|Chicken|HitslowMovespeed}} for {{:Druid|Chicken|HitslowDuration}}.</td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| <tr> | | <tr> |
| <td rowspan="2"> [[File:ShapeShift Panther.png|link=|x96px]] <br> Panther</td> | | <td rowspan="2"> [[File:ShapeShift Panther.png|link=|x96px]] <br> Panther</td> |
| <td rowspan="2"> Transforms into a wild panther. Gain 5% Movement Speed. Lose 30% [[Stats#Max Health|Max Health Bonus]] as well as 30% [[Healing#Outgoing vs Incoming|Incoming]] [[Healing#Real Physical Healing|Physical]] and [[Healing#Real Magical Healing|Magical]]. Can jump 20% higher. </td> | | <td rowspan="2"> Transforms into a wild panther. Gain {{:Druid|Panther|MoveSpeedBonus}}. Lose {{:Druid|Panther|MaxHealthBonus}} as well as {{:Druid|Panther|IncomingPhysicalHealingMod}} and {{:Druid|Panther|IncomingMagicalHealingMod}}. Can jump 20% higher. </td> |
| <td>Scratch (Left-Click)</td> | | <td>Scratch (Left-Click)</td> |
| <td>Claws the target with his right hand. Inflicting [[Stats#Agility|Agility]]*1.0 [[Damage_Types#Physical Types|Physical]] [[Damage#Shapeshift|Damage]] with 100% [[Damage#Scaling|Scaling]] and causing the target to bleed. Inflicting 5 physical [[Damage#Shapeshift|Damage]] with 50% [[Damage#Scaling|Scaling]] for 3 seconds, stacking up to 2 times.</td> | | <td>Claws the target with his right hand, inflicting [[Stats#Agility|Agility]] * ({{:Druid|Panther|PrimaryPrimitiveMultiplier}}) as base [[Damage_Types#Physical Types|Physical]] [[Damage#Shapeshift|Damage]] with {{:Druid|Panther|PrimaryScaling}} and {{:Druid|Panther|PrimaryImpactPower}} and causing the target to bleed. Bleed deals {{:Druid|Panther|PhysicalBaseDamage}} with {{:Druid|Panther|PrimaryBleedScaling}} over {{:Druid|Panther|PrimaryBleedDuration}}, stacking up to {{:Druid|Panther|PrimaryBleedMaximumStacks}} times and refreshing when new stacks are applied. While attacking, move at {{:Druid|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{:Druid|Panther|HitslowMovespeed}} for {{:Druid|Panther|HitslowDuration}}.</td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td>Neckbite (Right-Click)</td> | | <td>Neckbite (Right-Click)</td> |
| <td>Bite the target's neck. Inflicting [[Stats#Agility|Agility]]*1.5 [[Damage_Types#Physical Types|Physical]] [[Damage#Shapeshift|Damage]] with 100% [[Damage#Scaling|Scaling]]. While you are frenzied, Neckbite [[Silence|Silences]] the target for 0.5 seconds.</td> | | <td>Bite the target's neck, inflicting [[Stats#Agility|Agility]] * {{:Druid|Panther|SecondaryPrimitiveMultiplier}} as base [[Damage_Types#Physical Types|Physical]] [[Damage#Shapeshift|Damage]] with {{:Druid|Panther|SecondaryScaling}} and {{:Druid|Panther|SecondaryImpactPower}}. While you are frenzied, Neckbite [[Silence|Silences]] the target for {{:Druid|Panther|PrimarySilenceDuration}}. While attacking, move at {{:Druid|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{:Druid|Panther|HitslowMovespeed}} for {{:Druid|Panther|HitslowDuration}}</td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td rowspan="2"> [[File:ShapeShift Rat.png|link=|x96px]] <br> Rat</td> | | <td rowspan="2"> [[File:ShapeShift Rat.png|link=|x96px]] <br> Rat</td> |
| <td rowspan="2"> Transforms into a wild Rat. Gain 10% Movement Speed. Lose 95% [[Stats#Max Health|Max Health Bonus]] as well as 95% [[Healing#Outgoing vs Incoming|Incoming]] [[Healing#Real Physical Healing|Physical]] and [[Healing#Real Magical Healing|Magical]]. Can jump 10% higher. <br> -100% PDR and MDR. Occasionally squeak</td> | | <td rowspan="2"> Transforms into a wild Rat. Gain {{:Druid|Rat|MoveSpeedBonus}}. Suffer {{:Druid|Rat|MaxHealthBonus}}, {{:Druid|Rat|PhysicalDamageReduction}}, {{:Druid|Rat|MagicalDamageReduction}}, as well as {{:Druid|Rat|IncomingPhysicalHealingMod}} and {{:Druid|Rat|IncomingMagicalHealingMod}}. Can jump 10% higher. <br> ''Squeak loudly randomly every {{:Druid|Rat|RatRandomSqueakMinTimeConstant}}-{{:Druid|Rat|RatRandomSqueakMaxTimeConstant}}''</td> |
| <td>Infected Fangs (Left Click)</td> | | <td>Infected Fangs (Left Click)</td> |
| <td>Bites the target. Inflicting 1 [[Damage_Types#Physical Types|Physical]] [[Damage#Shapeshift|Damage]] with 100% [[Damage#Scaling|Scaling]] and inflicting a plague to the target that deals 3 [[Damage_Types#Magical Elements|Magical]] [[Damage]] with 50% [[Damage#Scaling|Scaling]] over 3 seconds.</td> | | <td>Bites the target, inflicting {{:Druid|Rat|PrimaryPhysicalDamageBase}} with {{:Druid|Rat|PrimaryScaling}} and {{:Druid|Rat|PrimaryImpactPower}} and inflicting a plague to the target that deals {{:Druid|Rat|MagicalBaseDamage}} with {{:Druid|Rat|PrimaryDiseaseScaling}} over {{:Druid|Rat|Duration}}. While attacking, move at {{:Druid|Rat|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{:Druid|Rat|HitslowMovespeed}} for {{:Druid|Rat|HitslowDuration}}</td> |
| </tr> | | </tr> |
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