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Revision as of 08:03, 19 December 2024 by Sur (talk | contribs) (hardcoded spell sculpting area radius increase for now)

Information is up to date! Hover for more details.Class Data last updated on: Patch:6.7#Hotfix 75.
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Sorcerer.png
Sorcerer
'The Spell Manipulator'
Strength
10
Vigor
10
Agility
10
Dexterity
18
Will
25
Knowledge
20
Resourcefulness
12

Health
100

Class Info

The Sorcerer is a master of the elements and can weave together multiple spells to devastating results. With an innate aptitude for magic, they can cast spells using their bare hands.


Weapon of choice - Crystal Sword/Bare Hands

  • Pros
    • Can cast spells without a magical item
    • Ability to merge spells
    • Unlimited spell uses
  • Cons
    • Long casting times
    • Long spell cooldowns

You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description
Icon Perk ApexOfSorcery.png
Apex of Sorcery
While casting spells, move at 1% movement speed, but gain 25% Magical Power Bonus and 25% Spell Casting Speed.
Icon Perk ManaFold.png
Mana Fold
Your cooldowns are 0.75x as long, but suffer -25% Spell Casting Speed and -5% Move Speed Bonus.
Icon Perk SpellMerge.png
Spell Merge
While using bare hands, casting two combinable spells simultaneously allows you to use a new spell.
Icon Perk SpellSculpting.png
Spell Sculpting
Increases the range of all spells to 125% and the area of effect by 25%.
Icon Perk SpellStride.png
Spell Stride
Gain 5% Move Speed Bonus while casting spells.
Icon Perk TimeDistortion.png
Time Distortion
All spell casting times are reduced to 0, but cooldown times are 4x as long.


All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.