You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Name | Description | Cooldown | |
---|---|---|---|
Axe Specialization |
While using axes, gain 3 Physical Buff Weapon Damage. | - | |
Berserker |
Gain 0 to 33.3% Physical Power Bonus when missing 0% to 100% of your max health.
|
- | |
Carnage |
When a target is killed, gain 75 Armor Rating for 7s. | - | |
Executioner |
While using axes, gain 10% Physical Headshot Hit Location Bonus. | - | |
Iron Will |
Gain 60 Magical Resistance and immunity to knockback effects and raise your Magical Damage Reduction cap to 75%. | - | |
Morale Boost |
Receive 12% Percent Max Health Healing after killing a player. | - | |
Potion Chugger |
Gain 1.2x healing and 1.2x shielding potency from all drinks, while reducing the duration to 0.5x the base amount. Does not affect Luck Potions. |
- | |
Savage |
While not wearing any chest armor, gain 10% Physical Power Bonus. | - | |
Crush |
Gain the ability to destroy unreinforced doors and containers. Also gain 1 Impact Power on your attacks with two-handed weapons to defeat blocks and parries better. | - | |
Robust |
Gain 15% Max Health Bonus. | - | |
Treacherous Lungs |
Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to 1.3x of the base amount. | - | |
Two-Hander |
When attacking with a two-handed weapon, gain 5% Physical Power Bonus and 5% Armor Penetration. | - |