You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
| Name | Description | Scaling |
|---|---|---|
| Ambush |
Gain 10% Move Speed Bonus and 50% Physical Power Bonus for the first weapon hit within 3s of exiting the Hide skill, excluding other sources of invisibility. Also buffs Rupture if dealt on the first weapon hit, though partially bugged when a positive combo bonus is present. | |
| Back Attack |
Gain 30% Physical Power Bonus when attacking from behind a target (roughly 120-135 degrees). | |
| Creep |
Footsteps no longer make sound after crouch walking for at least 0.5s. | |
| Dagger Mastery |
Gain 15% Physical Power Bonus when swinging a Dagger. | |
| Double Jump |
Unlocks the ability to jump once while mid-air at the cost of -18 Move Speed Add. | |
| Hide Mastery |
Increases the duration of Hide to 3x of the base. | |
| Jokester |
Grant all party members within (No tag found, please update) 2 Strength and all other Primitive Attributes. | |
| Pickpocket |
You can steal an enemy's item from the dungeon by using the "interact" key. Bumps no longer break stealth. Items currently equipped by enemies cannot be stolen. Stolen item is random. Items worn in utility slots do not appear on the waist. |
|
| Poisoned Weapon |
Successful physical attacks apply poison that deals 4 Magical Base Damage over 4s as Damage over Time. The poison can stack up to 5 times at once. (only works while holding a Dagger, Crossbow, or Sword). |
50% Scaling |
| Stealth |
When using the Hide skill, you can move 10 steps while crouching or slow walking without breaking invisibility. Also gain 3 Move Speed Add per remaining step | |
| Thrust |
Grants 20% Penetration when swinging with Daggers. | |
| Traps and Locks |
Highlights traps within 4.5m. Highlighted traps can be disarmed by the player. And gives the ability to pick locks without a lockpick. |