Description
Rogues in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.
Class Info
The Rouge is a master of deception able to silently slip between the shadows to work his dastardly deeds. His dexterous hands enable him to quickly loot riches, pick locks, and disable various traps.
Weapon of choice - Daggers
- Pros
- High movement speed.
- Quick attack speed.
- Quickly interact with objects.
- Can pick locks without a lock pick. (Traps and Locks perk)
- Can detect & disable traps. (Traps and Locks perk)
- Moves more silently. (Creep perk)
- Cons
- Low Health.
- Low damage bonus.
- Low magic resistance.
- Limited ranged options.
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Ambush |
When coming out of hide, you gain 10% Move Speed Bonus and 25% Physical Power Bonus for 3s. If the melee attack is successful, the effect disappears. |
- |
Back Attack |
When attacking a target from behind (roughly 120-135 degrees) gain 30% Physical Power Bonus. |
- |
Creep |
Footsteps no longer make sound after crouch walking for at least 0.5s. |
- |
Dagger Mastery |
When swinging a dagger, gain 15% Physical Power Bonus. |
- |
Double Jump |
You gain the ability to jump an additional time in the air, but lose -10 Move Speed Add. After double jumping, receive a 75% Movement Multiplier until landing. |
- |
Hide Mastery |
Increases the Hide skill's to 0.7x. |
- |
Jokester |
Grant self and all party members 2 All Attributes within 6m. |
- |
Pickpocket |
Steal items from a chosen nearby enemy by using the "interact" key. Stolen item is chosen randomly from enemies inventory. Items currently equipped by enemies cannot be stolen. Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist. |
- |
Poisoned Weapon |
A successful attack applies poison that deals 4 Neutral Magical Base Damage over No tag found for "Duration", please correct it . The poison can stack up to No tag found for "MaximumStacks", please correct it times at once and all stacks refresh when adding more stacks. |
50% Scaling |
Stealth |
While hiding, gain the ability to move 10 steps while crouching or slow walking. Also gain 3 Move Speed Add per remaining step |
- |
Thrust |
When swinging a dagger, gain an additional 20% Armor Penetration. |
- |
Traps and Locks |
You can unlock locked locks without a lockpick and detect traps within 4.5m to disarm them. |
- |
You can equip a total of 2 skills.
Caltrops |
Drops Caltrops at your feet that deal 10 Physical Base Damage and slows by -50% Move Speed Bonus to the next character that steps on them for 3s. Caltrop stays on the ground for 60s. (4 uses, non-replenishable.) |
100% Scaling |
12s |
Cut Throat |
When you successfully hit a target, silence them for 2s, disabling the target's skills/spells/performance abilities. |
- |
18s |
Hide |
Become invisible for 8s. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill. Additionally, you will be revealed when you are bumped into. |
- |
28s |
Rupture |
The next successful attack causes the target to bleed for 20 Physical Base Damage over 5s. The buff is consumed when an attack hits an object or target. Can be stacked up to 5 times if Ruptured multiple times. |
50% Scaling |
24s |
Smoke Pot |
A smoke pot is deployed creating a smoke screen. The smoke screen lasts 12s and covers a 6m area. While an enemy target is within the smoke screen it slows them by -10% Move Speed Bonus. (3 uses, non-replenishable.) |
- |
24s |
Tumbling |
When used, backtumbles in the opposite direction the player is facing. |
- |
0.5s |
Weakpoint Attack |
When you successfully hit a target, reduce their armor rating by -40% Item Armor Rating Bonus for 3s. Only when melee attacking. |
- |
24s |
Main Hand + Two Handed |
[[]] |
Main Hand + One Handed |
|
Off Hand |
|
Utility |
[[]] |
Head |
|
Chest |
|
Legs |
|
Hands |
|
Feet |
|
Back |
|
Main Hand + Two Handed |
[[]] |
Main Hand + One Handed |
|
Off Hand |
|
Utility |
|
Head |
|
Chest |
|
Legs |
|
Hands |
|
Feet |
|
Back |
|
These Stats do not include starting armor.
- Armor penetration abilities do not affect negative PDR, which means they have no affect on Monsters except some bosses
- Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat.
- Use your invisibility skill to ambush enemy players or de-aggro monsters.
- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.
- You are not as durable as a Fighter, don't take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor. If you are forced to fight head-on, use your superior movement speed to your advantage by spacing yourself out of the enemy's range.
- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buff abilities or Poison Weapon.
- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.
- You cannot use your Hide skill while holding a light source in your hands.
- Keep in mind that swapping weapons and items makes noise, even if you are invisible.
All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.