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| <td style=" text-align:middle"> [[File:Perk Berserker.png|link=|x96px]] <br> Berserker </td> | | <td style=" text-align:middle"> [[File:Perk Berserker.png|link=|x96px]] <br> Berserker </td> |
| <td> Gain 0 to 33.3% [[Stats#Physical Power Bonus|Physical Power Bonus]] depending on your missing health from 0 to 100%. <br> Check Tips tab for more detailed information. </td> | | <td> Gain 0 to 33.3% [[Stats#Physical Power Bonus|Physical Power Bonus]] depending on your missing health from 0 to 100%. <br><br> |
| | <center> |
| | {| class="mw-collapsible mw-collapsed" style="text-align:center" |
| | |+ style="white-space:nowrap; border:0px; background:transparent;" | Berserker Damage Increase Graph |
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| | | style="border:0px; background:transparent;" width=700px max-width:100%; height:auto; | Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. <br> The bonus cannot be negative. |
| | [[File:BerserkerGraph.png]] |
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| <td> - </td> | | <td> - </td> |
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| - Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed. | | - Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed. |
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| - Berserker perk [[Stats#Physical Power Bonus|physical damage bonus]] is negatively affected by Health Bonus % like Robust, War Cry, and Blood Exchange, which all add together. | | - Berserker perk physical damage bonus is negatively affected by Health Bonus % like Robust, War Cry, and Blood Exchange, which all add together. |
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| Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. The bonus cannot be negative.
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| <table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="display:inline-block;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
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| <caption style="width:750px;background:transparent;"> Berserker [[Damage_Calculation|Damage]] Increase Graph </caption>
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| <td style="max-width:95%;padding: 10px;> [[File:BerserkerGraph.png|700px]] </td>
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| </tabber> | | </tabber> |
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Description
Barbarians in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.
Class Info
Weapon of choice: Anything heavy-duty.
- Pros
- Highest base health.
- High melee damage.
- Highest base magic resistance when equipping the Iron Will perk.
- Increased proficiency with axe type melee weapons and thrown axe weapons.
- Can equip a perk that allows breaking unreinforced doors and chests.
- Fast room clearing ability.
- Strong buff and debuff skills.
- Fast Magical Interaction speed.
- Cons
- Very slow interaction speed, attack speed and base movement speed.
- Limited combat healing.
- Limited ranged options.
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
You can equip a total of 2 skills.
Achilles Strike |
Strike a target, inflicting -30% Move Speed Bonus for 2.5s. While debuffed, each time the target moves they receive 1 Physical Base Damage. |
50% Scaling |
24s |
Blood Exchange |
While active, gain 10% Percent Max Health Healing with each successful attack. In exchange, lose -20% Max Health Bonus for 8s. Single-use, rechargeable with campfires at the rate of a Tier 5 Spell. |
- |
- |
Rage |
For 6s, gain 10 Strength, 10 Vigor, 9% Move Speed Bonus, but suffer -15% Physical Damage Reduction . |
- |
28s |
Reckless Attack |
Gain 85% Armor Penetration on your next melee attack. While active, lose -85 Armor Rating. The buff is consumed when a melee attack hits an object or a target. |
- |
24s |
Savage Roar |
Frightens all enemies within a 7.5m radius for 6s causing players to suffer -30% Physical Power Bonus and forcing monsters to cower away in fear for 3s. |
- |
28s |
War Cry |
Gain 25% Max Health Bonus for 7s. This effect applies to yourself and allies within a 7.5m radius. |
- |
24s |
War Sacrifice |
While active, gain 5 All Attributes. In exchange, lose -10% Percent Max Health Healing over 8s. |
100% Scaling |
28s |
Main Hand + Two Handed |
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Main Hand + One Handed |
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Off Hand |
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Utility |
[[]] |
Head |
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Chest |
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Legs |
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Hands |
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Feet |
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Back |
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Main Hand + Two Handed |
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Main Hand + One Handed |
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Off Hand |
[[]] |
Utility |
|
Head |
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Chest |
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Legs |
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Hands |
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Feet |
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Back |
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These Stats do not include starting armor.
- Do not open chests or doors the regular way, just break them with the Crush perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.)
- Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies.
- Try not to fight faster classes while using Two-Handed weapons, their swing speed is very slow, allowing swift opponents to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman's Axe as a secondary to deal with them. If you don't have such a secondary, press X to take out your fists.
- Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don't underestimate the Francisca Axes, they deliver a powerful slow effect, enabling you to close the gap or outright 2-3 shot low health classes like the Wizard.
- Use your ability to smash through doors to make aggressive plays and surprise enemy players.
- Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed.
- Berserker perk physical damage bonus is negatively affected by Health Bonus % like Robust, War Cry, and Blood Exchange, which all add together.
All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.