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| **High movement speed and interaction speed, allowing them to pick their fights. | | **High movement speed and interaction speed, allowing them to pick their fights. |
| **High burst healing with the Field Ration skill. | | **High burst healing with the Field Ration skill. |
| **Able to track fresh enemy footprints via the Tracking perk, effectively nullifying Invisibility. | | **Able to track fresh enemy footprints via the Chase perk, effectively nullifying invisibility. |
| *Cons | | *Cons |
| **Limited ammo pool requiring frequent reloads, arrow management and the sacrifice of a non-insignificant amount of inventory space. | | **Limited ammo pool requiring frequent reloads, arrow management and the sacrifice of a non-insignificant amount of inventory space. |
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> |
| </tr> | | </tr> |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> | | <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> |
| <td style=" text-align:middle"> [[File:CampingMastery.png|link=|x96px]] <br> Camping Mastery </td> | | <td style=" text-align:middle"> [[File:CampingMastery.png|link=|x96px]] <br> Camping Mastery </td> |
| <td> Gain {{:Ranger|CampingMastery|RegularInteractionSpeed}} while interacting with [[Campfire]]s and increases the duration of the campfire to {{:Ranger|CampingMastery|Duration}} of the base</td> | | <td> Gain {{:Ranger|CampingMastery|RegularInteractionSpeed}} while setting up [[Campfire|campfire]] and increases the duration by {{:Ranger|CampingMastery|Duration}}. </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Tracking.png|link=|x96px]] <br> Chase </td> | | <td style=" text-align:middle"> [[File:Perk Tracking.png|link=|x96px]] <br> Chase </td> |
| <td> Detect recent enemy footsteps. (Recent enemy player footsteps display as red footprints on the ground within {{:Ranger|Chase|AuraRadius}}.) <br> and can hear enemy footstep sounds from twice as far away. </td> | | <td> Detect recent enemy footsteps within {{:Ranger|Chase|AuraRadius}} and can hear enemy footstep sounds from farther away. </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Crippling_Shot.png|link=|x96px]] <br> Crippling Shot </td> | | <td style=" text-align:middle"> [[File:Perk_Crippling_Shot.png|link=|x96px]] <br> Crippling Shot </td> |
| <td> Hitting the target's leg inflicts {{:Ranger|CripplingShot|HitslowMoveSpeed}} for {{:Ranger|CripplingShot|HitslowDuration}}. </td> | | <td> Hitting the target's leg inflicts {{:Ranger|CripplingShot|HitslowMoveSpeed}} for {{:Ranger|CripplingShot|HitslowDuration}}. </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Crossbow Mastery.png|link=|x96px]] <br> Crossbow Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Crossbow Mastery.png|link=|x96px]] <br> Crossbow Mastery </td> |
| <td> While using a crossbow, gain {{:Ranger|CrossbowMastery|PhysicalPowerBonus}} and an additional {{:Ranger|CrossbowMastery|ActionSpeed}} while reloading. </td> | | <td> While using a [[Weapons#Crossbows|crossbow]], gain {{:Ranger|CrossbowMastery|PhysicalPowerBonus}} and an additional {{:Ranger|CrossbowMastery|ActionSpeed}} while reloading. </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Kinesthesia.png|link=|x96px]] <br> Kinesthesia </td> | | <td style=" text-align:middle"> [[File:Perk Kinesthesia.png|link=|x96px]] <br> Kinesthesia </td> |
| <td> When moving with the bowstring drawn, receive a [[Weapons#Movement_Multiplier_Explanation|Movement Multiplier]] of {{:Ranger|Kinesthesia|MovementMultiplier}} . </td> | | <td> When moving with the bowstring drawn, receive a [[Weapons#Movement_Multiplier_Explanation|movement multiplier]] of {{:Ranger|Kinesthesia|MovementMultiplier}} . </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Nimble Hands.png|link=|x96px]] <br> Nimble Hands </td> | | <td style=" text-align:middle"> [[File:Perk Nimble Hands.png|link=|x96px]] <br> Nimble Hands </td> |
| <td> When using a [[Weapons#Bows|bow]]-type weapon, increases your draw speed by 15%. </td> | | <td> When using a [[Weapons#Bows|bow]], increases your draw speed by 15%. </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Quick_Reload.png|link=|x96px]] <br> Quick Reload </td> | | <td style=" text-align:middle"> [[File:Perk_Quick_Reload.png|link=|x96px]] <br> Quick Reload </td> |
| <td> When reloading a [[Weapons#Bows|bow]]-type weapon, gain {{:Ranger|QuickReload|ActionSpeed}}. </td> | | <td> When reloading a [[Weapons#Bows|bow-type]] weapon, gain {{:Ranger|QuickReload|ActionSpeed}}. </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Ranged Weapons Expert.png|link=|x96px]] <br> Ranged Weapons Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Ranged Weapons Expert.png|link=|x96px]] <br> Ranged Weapons Mastery </td> |
| <td> When attacking with a Ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{:Ranger|RangedWeaponsMastery|PhysicalPowerBonus}}. </td> | | <td> When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{:Ranger|RangedWeaponsMastery|PhysicalPowerBonus}}. </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Sharpshooter.png|link=|x96px]] <br> Sharpshooter </td> | | <td style=" text-align:middle"> [[File:Perk Sharpshooter.png|link=|x96px]] <br> Sharpshooter </td> |
| <td> When attacking with a Ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{:Ranger|Sharpshooter|PhysicalHeadshotHitLocationBonus}}. </td> | | <td> When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{:Ranger|Sharpshooter|PhysicalHeadshotHitLocationBonus}}. </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Spear Proficiency.png|link=|x96px]] <br> Spear Proficiency </td> | | <td style=" text-align:middle"> [[File:Perk Spear Proficiency.png|link=|x96px]] <br> Spear Proficiency </td> |
| <td> Gain the ability to equip [[Spear|spears]]. While using a spear, gain {{:Ranger|SpearProficiency|PhysicalPower}}. </td> | | <td> Gain the ability to equip [[Spear|spears]]. While using a spear, gain {{:Ranger|SpearProficiency|PhysicalPower}}. </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Trap Expert.png|link=|x96px]] <br> Trap Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Trap Expert.png|link=|x96px]] <br> Trap Mastery </td> |
| <td> When installing traps, gain {{:Ranger|TrapMastery|RegularInteractionSpeed}} </td> | | <td> When installing traps, gain {{:Ranger|TrapMastery|RegularInteractionSpeed}}. </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| </table> | | </table> |
Page is currently up to date for: Patch:6.13#Hotfix 130
Description
Rangers in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and markmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well.
Class Info
Weapon of choice: Any long-ranged weapons, some swords and spears.
- Pros
- High ranged damage output, allowing them to threaten angles effectively and deal significant damage from the backline.
- Able to set bear traps to lock down enemies in place.
- Great room clearing and PvE ability without putting themselves at risk.
- High movement speed and interaction speed, allowing them to pick their fights.
- High burst healing with the Field Ration skill.
- Able to track fresh enemy footprints via the Chase perk, effectively nullifying invisibility.
- Cons
- Limited ammo pool requiring frequent reloads, arrow management and the sacrifice of a non-insignificant amount of inventory space.
- Very weak at close range, few melee weapon options and no special melee skills.
- Low health pool with limited armour options.
- Costly to play, as arrows, bolts and bear traps are essential to most Ranger playstyles.
- Projectiles can be blocked by shields and dodged more easily than melee attacks.
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
You can equip a total of 2 skills.
Back Step |
Quickly backflip 4m behind you in 0.2s, can be used in air |
10s |
Field Ration |
Forage food and recover 25 Physical Base Healing. (3 stacks, non replenishable.) |
24s |
Forceful Shot |
For 8s seconds after activation, hitting an enemy with a ranged attack knocks them back 2.5m. |
18s |
Multishot |
When attacking with a bow-type weapon, fire 5 arrows in a horizontal fan at the same time. All 5 arrows deal 100% damage. |
22s |
Penetrating Shot |
For 8s seconds, gain 50% Physical Headshot Penetration and grants 25% Armor Penetration. Limited to ranged weaponry. |
18s |
Quick Fire |
When attacking using a bow-type weapon, grants 50% Action Speed for 8s seconds. |
18s |
Quickshot |
Hold multiple arrows in your shooting hand and fire them quickly in succession in a single action.
Longbow: 2 arrows Recurve Bow: 3 arrows Survival Bow: 4 arrows |
22s |
True Shot |
Projectile's flight speed is no longer affected by gravity but is still affected by Damage Falloff for 8s seconds(works with thrown weapons). In addition, the projectile gains 8% Physical Power Bonus. |
18s |
| Main Hand + Two Handed |
|
| Main Hand + One Handed |
|
| Off Hand |
|
| Utility |
[[]] |
| Head |
|
| Chest |
|
| Legs |
|
| Hands |
|
| Feet |
|
| Back |
|
| Main Hand + Two Handed |
|
| Main Hand + One Handed |
|
| Off Hand |
|
| Utility |
[[]] |
| Head |
|
| Chest |
|
| Legs |
|
| Hands |
|
| Feet |
|
| Back |
|
These Stats do not include starting armor.
- You excel in group fights, if you have a front line to distract enemies and protect you.
- Remember to retrieve arrows from enemy corpses.
- Quickshot and Multishot allow you to partially replenish your quiver. Activate the ability, then cancel it before firing for an "instant reload".
- You can hide bear traps under environmental traps, inside corpses and preferably in low lit areas.
- Use door windows to shoot at unsuspecting enemies on the other side of the door.
All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.