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Revision as of 16:01, 4 July 2024
Page is currently up to date for: Patch:6.6#Hotfix 69-2
Description
Barbarians in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.
Class Info
Weapon of choice: Anything heavy-duty.
- Pros
- Highest base health.
- High melee damage.
- Highest base magic resistance when equipping the Iron Will perk.
- Increased proficiency with axe type melee weapons and thrown axe weapons
- Can equip a perk that allows breaking unreinforced doors and chests.
- Fast room clearing ability.
- Strong buff and debuff skills.
- Extremely fast Magical Interaction speed, slower than Cleric, Warlock, and Wizard.
- Cons
- Very slow interaction speed, attack speed and base movement speed.
- Limited combat healing.
- Limited ranged options.
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Axe Specialization |
Adds 5 Physical Buff Weapon Damage to your Axe attacks.
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Berserker |
The lower your remaining HP, the higher your physical power bonus, up to 33.33% at just above 0hp. The benefit is negatively affected by Health Bonus %, like Robust, War Cry, and Blood Exchange, which all add together. Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. The bonus cannot be negative.
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Carnage |
Gain 75 Armor Rating for 7s when a target is killed. |
Executioner |
Gain 10% Physical Headshot Hit Location Bonus with Axes at both Melee and Ranged. |
Iron Will |
Gain 60 Magical Resistance and immunity to knock-back. |
Morale Boost |
Recovers 12% Percent Max Health Healing after killing a player. |
Potion Chugger |
Alters all Potions to have 0.5x of their base duration and provide a stronger effect of 1.2x Healing and 1.2x Shielding. Note that base duration implies that the amount of effect received from the total duration is unchanged (before factoring in the 1.2x). For example, Potion of healing's will heal 1.2x the amount in only 0.5x time. See Potion Chugger Example. Receiving the effects of a Potion of Healing in 0.5x of the duration is beneficial, but a Protection or Invisibility potion lasting 0.5x of the time is detrimental. Additionally, Luck Potions don't have a duration that can be reduced. As of recently, Potion of Luck is no longer affected by Potion Chugger. |
Savage |
Gain 10% Physical Power Bonus when not wearing any chest armor. |
Crush |
Ability to destroy unreinforced doors and sturdy containers. Also gain 1 Impact_Power for your two-handed attacks to better defeat blocks and parries and destroy props. |
Robust |
Gain 15% Max Health Bonus. |
Two-Hander |
Gain 5% Physical Power Bonus when attacking with a two-handed weapon. |
Treacherous Lungs |
Alter the base duration of all Shout skills (War Cry, Rage, Savage Roar) to 1.3x. |
You can equip a total of 2 skills.
Main Hand + Two Handed |
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Main Hand + One Handed |
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Off Hand |
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Utility |
[[]] |
Head |
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Chest |
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Legs |
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Hands |
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Feet |
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Back |
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Main Hand + Two Handed |
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Main Hand + One Handed |
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Off Hand |
[[]] |
Utility |
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Head |
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Chest |
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Legs |
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Hands |
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Feet |
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Back |
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These Stats do not include starting armor.
- Do not open chests or doors the regular way, just break them with the Crush perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.)
- Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies.
- Try not to fight faster classes while using Two-Handed weapons, their swing speed is very slow, allowing swift opponents to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman's Axe as a secondary to deal with them. If you don't have such a secondary, press X to take out your fists.
- Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don't underestimate the Francisca Axes, they deliver a powerful slow effect, enabling you to close the gap or outright 2-3 shot low health classes like the Wizard.
- Use your ability to smash through doors to make aggressive plays and surprise enemy players.
- Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed.
All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community