From Dark and Darker Wiki

m (war sacrifice debuff duration separated from buff duration even if they currently last same duration; blood exchange cooldown added even if it must be recharged first)
m (all data moved to Ability_Data)
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th>
</tr>
</tr>
<tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
<tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
<td style=" text-align:middle"> [[File:Perk Axe Specialization.png|link=|x96px]] <br> Axe Specialization </td>
<td style=" text-align:middle"> [[File:Perk Axe Specialization.png|link=|x96px]] <br> Axe Specialization </td>
<td> While using [[Weapons#Axes|axes]], gain {{:Barbarian|AxeSpecialization|PhysicalBuffWeaponDamage}}. </td>
<td> While using [[Weapons#Axes|axes]], gain {{Ability_Data|AxeSpecialization|PhysicalBuffWeaponDamage}}. </td>
        <td> - </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Berserker.png|link=|x96px]] <br> Berserker </td>
<td style=" text-align:middle"> [[File:Perk Berserker.png|link=|x96px]] <br> Berserker </td>
        <td> Gain 0 to 33.3% [[Stats#Physical Power Bonus|Physical Power Bonus]] depending on your missing health from 0 to 100%. <br><br>
<td> Gain 0 to 33.3% [[Stats#Physical Power Bonus|Physical Power Bonus]] depending on your missing health from 0 to 100%. <br><br>
<center>
<center>
{| class="mw-collapsible mw-collapsed" style="text-align:center"
{| class="mw-collapsible mw-collapsed" style="text-align:center"
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</center>
</center>
        </td>
</td>
        <td> - </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Carnage.png|link=|x96px]] <br> Carnage </td>
<td style=" text-align:middle"> [[File:Perk Carnage.png|link=|x96px]] <br> Carnage </td>
<td> When a target is killed, gain {{:Barbarian|Carnage|ArmorRating}} for {{:Barbarian|Carnage|Duration}}. </td>
<td> When a target is killed, gain {{Ability_Data|Carnage|ArmorRating}} for {{Ability_Data|Carnage|Duration}}. </td>
        <td> - </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Executioner.png|link=|x96px]] <br> Executioner </td>
<td style=" text-align:middle"> [[File:Perk Executioner.png|link=|x96px]] <br> Executioner </td>
<td> While using [[Weapons#Axes|axes]], gain {{:Barbarian|Executioner|MeleePhysicalHeadshotHitLocationBonus}}. </td>
<td> While using [[Weapons#Axes|axes]], gain {{Ability_Data|Executioner|MeleePhysicalHeadshotHitLocationBonus}}. </td>
        <td> - </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will </td>
<td style=" text-align:middle"> [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will </td>
<td> Gain {{:Barbarian|IronWill|MagicalResistance}} and ignore to knockback effects. </td>
<td> Gain {{Ability_Data|IronWill|MagicalResistance}} and ignore to knockback effects. </td>
        <td> - </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost </td>
<td style=" text-align:middle"> [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost </td>
<td> Recovers {{:Barbarian|MoraleBoost|PercentMaxHealthHealing}} after killing a player. </td>
<td> Recovers {{Ability_Data|MoraleBoost|PercentMaxHealthHealing}} after killing a player. </td>
        <td> - </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Potion_Chugger.png|link=|x96px]] <br> Potion Chugger </td>
<td style=" text-align:middle"> [[File:Perk Potion_Chugger.png|link=|x96px]] <br> Potion Chugger </td>
<!---
<!---
        <td> Alters all Potions to have {{:Barbarian|PotionChugger|Duration}} of their base duration and provide a stronger effect of {{:Barbarian|PotionChugger|MagicalBaseHealing}} Healing and {{:Barbarian|PotionChugger|MaxPhysicalShield}} Shielding. Note that base duration implies that the amount of effect received from the total duration is unchanged (before factoring in the {{:Barbarian|PotionChugger|MaxPhysicalShield}}). For example, [[Potion_of_Healing|Potion of healing]]'s will heal {{:Barbarian|PotionChugger|MaxPhysicalShield}} the amount in only {{:Barbarian|PotionChugger|Duration}} time. See [[Healing#Potion_Chugger|Potion Chugger Example]]. <br> Does not effect [[Potion_of_Luck|Luck Potions]].  
<td> Alters all Potions to have {{Ability_Data|PotionChugger|Duration}} of their base duration and provide a stronger effect of {{Ability_Data|PotionChugger|MagicalBaseHealing}} Healing and {{Ability_Data|PotionChugger|MaxPhysicalShield}} Shielding. Note that base duration implies that the amount of effect received from the total duration is unchanged (before factoring in the {{Ability_Data|PotionChugger|MaxPhysicalShield}}). For example, [[Potion_of_Healing|Potion of healing]]'s will heal {{Ability_Data|PotionChugger|MaxPhysicalShield}} the amount in only {{Ability_Data|PotionChugger|Duration}} time. See [[Healing#Potion_Chugger|Potion Chugger Example]]. <br> Does not effect [[Potion_of_Luck|Luck Potions]].  
        </td>  
</td>  
-->
-->
        <td> Gain {{:Barbarian|PotionChugger|MagicalBaseHealing}} healing and {{:Barbarian|PotionChugger|MaxPhysicalShield}} shielding potency towards all drinks, while reducing the duration to {{:Barbarian|PotionChugger|Duration}} of the base amount. <br> Does not effect [[Potion_of_Luck|Luck Potions]]. </td>
<td> Gain {{Ability_Data|PotionChugger|MagicalBaseHealing}} healing and {{Ability_Data|PotionChugger|MaxPhysicalShield}} shielding potency towards all drinks, while reducing the duration to {{Ability_Data|PotionChugger|Duration}} of the base amount. <br> Does not effect [[Potion_of_Luck|Luck Potions]]. </td>
        <td> - </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Savage.png|link=|x96px]] <br> Savage </td>
<td style=" text-align:middle"> [[File:Perk Savage.png|link=|x96px]] <br> Savage </td>
<td> While not wearing any [[Armors#Chest|chest armor]], gain {{:Barbarian|Savage|PhysicalPowerBonus}}. </td>
<td> While not wearing any [[Armors#Chest|chest armor]], gain {{Ability_Data|Savage|PhysicalPowerBonus}}. </td>
        <td> - </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Smash.png|link=|x96px]] <br> Crush </td>
<td style=" text-align:middle"> [[File:Perk Smash.png|link=|x96px]] <br> Crush </td>
<td> Gain the ability to destroy unreinforced doors and containers. Also gain {{:Barbarian|Crush|ImpactPower}} on your attacks to defeat blocks and parries better. </td>
<td> Gain the ability to destroy unreinforced doors and containers. Also gain {{Ability_Data|Crush|ImpactPower}} on your attacks to defeat blocks and parries better. </td>
        <td> - </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Toughness.png|link=|x96px]] <br> Robust </td>
<td style=" text-align:middle"> [[File:Perk Toughness.png|link=|x96px]] <br> Robust </td>
<td> Gain {{:Barbarian|Robust|MaxHealthBonus}}. </td>
<td> Gain {{Ability_Data|Robust|MaxHealthBonus}}. </td>
        <td> - </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
        <td style=" text-align:middle"> [[File:Perk Treacherous Lungs.png|link=|x96px]] <br> Treacherous Lungs </td>
<td style=" text-align:middle"> [[File:Perk Treacherous Lungs.png|link=|x96px]] <br> Treacherous Lungs </td>
    <td> Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{:Barbarian|TreacherousLungs|Duration}} of the base amount. </td>
<td> Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{Ability_Data|TreacherousLungs|Duration}} of the base amount. </td>
        <td> - </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two-Hander </td>
<td style=" text-align:middle"> [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two-Hander </td>
<td> When attacking with a two-handed [[Weapons|weapon]], gain {{:Barbarian|Two-Hander|PhysicalPowerBonus}}. </td>
<td> When attacking with a two-handed [[Weapons|weapon]], gain {{Ability_Data|Two-Hander|PhysicalPowerBonus}}. </td>
        <td> - </td>
<td> - </td>
</tr>
</tr>
</table>
</table>
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th>
    </tr>
</tr>
    <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
<tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
<td style=" text-align:middle"> [[File:Skill Achilles_Strike.png|link=|x96px]] <br> Achilles Strike </td>
<td style=" text-align:middle"> [[File:Skill Achilles_Strike.png|link=|x96px]] <br> Achilles Strike </td>
<td> Strike a target, inflicting {{:Barbarian|AchillesStrike|HitslowMoveSpeed}} for {{:Barbarian|AchillesStrike|HitslowDuration}}. While debuffed, each time the target moves they receive {{:Barbarian|AchillesStrike|PhysicalBaseDamage}}. </td>
<td> Strike a target, inflicting {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While debuffed, each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}}. </td>
        <td> {{:Barbarian|AchillesStrike|Scaling}} </td>
<td> {{Ability_Data|AchillesStrike|Scaling}} </td>
        <td> {{:Barbarian|AchillesStrike|SkillCooldown}} </td>
<td> {{Ability_Data|AchillesStrike|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Blood_Exchange.png|link=|x96px]] <br> Blood Exchange </td>
<td style=" text-align:middle"> [[File:Skill Blood_Exchange.png|link=|x96px]] <br> Blood Exchange </td>
<td> While active, gain {{:Barbarian|BloodExchange|PercentMaxHealthHealing}} with each successful attack. In exchange, lose {{:Barbarian|BloodExchange|MaxHealthBonus}} for {{:Barbarian|BloodExchange|Duration}}.<br>Has {{:Barbarian|BloodExchange|MaxCount}} use. {{:Barbarian|BloodExchange|CanRecharge}} at the rate of a Tier {{:Barbarian|BloodExchange|SkillTier}} Skill. </td>
<td> While active, gain {{Ability_Data|BloodExchange|PercentMaxHealthHealing}} with each successful attack. In exchange, lose {{Ability_Data|BloodExchange|MaxHealthBonus}} for {{Ability_Data|BloodExchange|Duration}}.<br>Has {{Ability_Data|BloodExchange|MaxCount}} use. {{Ability_Data|BloodExchange|CanRecharge}} at the rate of a Tier {{Ability_Data|BloodExchange|SkillTier}} Skill. </td>
        <td> - </td>
<td> - </td>
        <td> {{:Barbarian|BloodExchange|SkillCooldown}} (must be recharge first) </td>
<td> {{Ability_Data|BloodExchange|SkillCooldown}} (must be recharge first) </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Rage.png|link=|x96px]] <br> Rage </td>
<td style=" text-align:middle"> [[File:Skill Rage.png|link=|x96px]] <br> Rage </td>
<td> For {{:Barbarian|Rage|Duration}}, gain {{:Barbarian|Rage|Strength}}, {{:Barbarian|Rage|Vigor}}, {{:Barbarian|Rage|MoveSpeedBonus}}, but suffer {{:Barbarian|Rage|PhysicalDamageReduction}} . </td>
<td> For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}}, {{Ability_Data|Rage|Vigor}}, {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}} . </td>
        <td> - </td>
<td> - </td>
        <td> {{:Barbarian|Rage|SkillCooldown}} </td>     
<td> {{Ability_Data|Rage|SkillCooldown}} </td>     
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Reckless Attack.png|link=|x96px]] <br> Reckless Attack </td>
<td style=" text-align:middle"> [[File:Skill Reckless Attack.png|link=|x96px]] <br> Reckless Attack </td>
<td> Gain {{:Barbarian|RecklessAttack|ArmorPenetration}} on your next melee attack. While active, lose {{:Barbarian|RecklessAttack|ArmorRating}}. The buff is consumed when a melee attack hits an object or a target. </td>
<td> Gain {{Ability_Data|RecklessAttack|ArmorPenetration}} on your next melee attack. While active, lose {{Ability_Data|RecklessAttack|ArmorRating}}. The buff is consumed when a melee attack hits an object or a target. </td>
        <td> - </td>
<td> - </td>
        <td> {{:Barbarian|RecklessAttack|SkillCooldown}} </td>
<td> {{Ability_Data|RecklessAttack|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Savage Roar.png|link=|x96px]]  <br> Savage Roar </td>
<td style=" text-align:middle"> [[File:Skill Savage Roar.png|link=|x96px]]  <br> Savage Roar </td>
<td> Frightens all enemies within a {{:Barbarian|SavageRoar|Range}} radius for {{:Barbarian|SavageRoar|PlayerDuration}} causing players to suffer {{:Barbarian|SavageRoar|PhysicalPowerBonus}} and forcing monsters to cower away in fear for {{:Barbarian|SavageRoar|MonsterDuration}}. </td>
<td> Frightens all enemies within a {{Ability_Data|SavageRoar|Range}} radius for {{Ability_Data|SavageRoar|PlayerDuration}} causing players to suffer {{Ability_Data|SavageRoar|PhysicalPowerBonus}} and forcing monsters to cower away in fear for {{Ability_Data|SavageRoar|MonsterDuration}}. </td>
        <td> - </td>
<td> - </td>
        <td> {{:Barbarian|SavageRoar|SkillCooldown}} </td>
<td> {{Ability_Data|SavageRoar|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill War Cry.png|link=|x96px]] <br> War Cry </td>
<td style=" text-align:middle"> [[File:Skill War Cry.png|link=|x96px]] <br> War Cry </td>
<td> Gain {{:Barbarian|WarCry|MaxHealthBonus}} for {{:Barbarian|WarCry|Duration}}. This effect applies to yourself and allies within a {{:Barbarian|WarCry|Range}} radius. </td>
<td> Gain {{Ability_Data|WarCry|MaxHealthBonus}} for {{Ability_Data|WarCry|Duration}}. This effect applies to yourself and allies within a {{Ability_Data|WarCry|Range}} radius. </td>
        <td> - </td>
<td> - </td>
        <td> {{:Barbarian|WarCry|SkillCooldown}} </td>
<td> {{Ability_Data|WarCry|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Life_Siphon.png|link=|x96px]] <br> War Sacrifice </td>
<td style=" text-align:middle"> [[File:Skill Life_Siphon.png|link=|x96px]] <br> War Sacrifice </td>
<td> While active, gain {{:Barbarian|WarSacrifice|AllAttributes}} for {{:Barbarian|WarSacrifice|BuffDuration}}. In exchange, lose {{:Barbarian|WarSacrifice|PercentMaxHealthHealing}} over {{:Barbarian|WarSacrifice|DebuffDuration}}. </td>
<td> While active, gain {{Ability_Data|WarSacrifice|AllAttributes}} for {{Ability_Data|WarSacrifice|BuffDuration}}. In exchange, lose {{Ability_Data|WarSacrifice|PercentMaxHealthHealing}} over {{Ability_Data|WarSacrifice|DebuffDuration}}. </td>
        <td> {{:Barbarian|WarSacrifice|Scaling}} </td>
<td> {{Ability_Data|WarSacrifice|Scaling}} </td>
        <td> {{:Barbarian|WarSacrifice|SkillCooldown}} </td>     
<td> {{Ability_Data|WarSacrifice|SkillCooldown}} </td>     
    </tr>
</tr>
</table>
</table>
<br>
<br>
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All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.
</noinclude><includeonly><!-- ==Ability_Data==
</noinclude><includeonly></includeonly>
-->{{#switch:{{lc:{{{1|}}}}}
|achillesstrike={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Start</b>
|skillcooldown=<b>24s</b>
|buffstackingtype=<b>Aggregates by Target</b>
|buffmaximumstacks=<b>1</b>
|hitslowduration=<b>2.5s</b>
|hitslowmovespeed=<b>-30% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|hitslowstackingtype=<b>Aggregates by Target</b>
|hitslowmaximumstacks=<b>1</b>
|physicalbasedamage=<b>1 [[Damage#Base_Damage|Physical Base Damage]]</b>
|scaling=<b>50% [[Scaling]]</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,BuffStackingType,BuffMaximumStacks,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,PhysicalBaseDamage,Scaling
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|axespecialization={{#switch:{{lc:{{{2|}}}}}
|physicalbuffweapondamage=<b>5 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]</b>
|duration=<b>Infinite</b>
|all=PhysicalBuffWeaponDamage,Duration
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|berserker={{#switch:{{lc:{{{2|}}}}}
|duration=<b>Infinite</b>
|all=Duration
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|bloodexchange={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>5</b>
|canrecharge=<b>Can be [[Spell_Restoration|Recharged]]</b>
|maxcount=<b>1</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Start</b>
|skillcooldown=<b>28s</b>
|duration=<b>8s</b>
|maxhealthbonus=<b>-20% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|removable=<b>True</b>
|percentmaxhealthhealing=<b>10% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b>
|all=SkillType,SkillTier,CanRecharge,MaxCount,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MaxHealthBonus,StackingType,MaximumStacks,Removable,PercentMaxHealthHealing
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|carnage={{#switch:{{lc:{{{2|}}}}}
|duration=<b>7s</b>
|armorrating=<b>75 [[Stats#Armor_Rating|Armor Rating]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|removable=<b>True</b>
|all=Duration,ArmorRating,StackingType,MaximumStacks,Removable
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|crush={{#switch:{{lc:{{{2|}}}}}
|impactpower=<b>1 [[Impact_Power|Impact Power]]</b>
|duration=<b>Infinite</b>
|all=ImpactPower,Duration
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|executioner={{#switch:{{lc:{{{2|}}}}}
|meleephysicalheadshothitlocationbonus=<b>10% [[Damage#Hit_Location_Bonus|Physical Headshot Hit Location Bonus]]</b>
|rangedphysicalheadshothitlocationbonus=<b>10% [[Damage#Hit_Location_Bonus|Physical Headshot Hit Location Bonus]]</b>
|all=MeleePhysicalHeadshotHitLocationBonus,RangedPhysicalHeadshotHitLocationBonus
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|ironwill={{#switch:{{lc:{{{2|}}}}}
|magicalresistance=<b>60 [[Stats#Magical_Resistance|Magical Resistance]]</b>
|all=MagicalResistance
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|moraleboost={{#switch:{{lc:{{{2|}}}}}
|percentmaxhealthhealing=<b>12% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b>
|all=PercentMaxHealthHealing
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|potionchugger={{#switch:{{lc:{{{2|}}}}}
|duration=<b>0.5x</b>
|magicalbasehealing=<b>1.2x</b>
|maxphysicalshield=<b>1.2x</b>
|maxmagicalshield=<b>1.2x</b>
|all=Duration,MagicalBaseHealing,MaxPhysicalShield,MaxMagicalShield
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|rage={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Active</b>
|skillcooldown=<b>28s</b>
|duration=<b>6s</b>
|strength=<b>10 [[Stats#Strength|Strength]]</b>
|vigor=<b>10 [[Stats#Vigor|Vigor]]</b>
|physicaldamagereduction=<b>-10% [[Stats#Damage_Reduction|Physical Damage Reduction]]</b>
|movespeedbonus=<b>10% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|removable=<b>True</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Strength,Vigor,PhysicalDamageReduction,MoveSpeedBonus,StackingType,MaximumStacks,Removable
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|recklessattack={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Start</b>
|skillcooldown=<b>24s</b>
|armorpenetration=<b>85% [[Damage#Penetration|Armor Penetration]]</b>
|armorrating=<b>-85 [[Stats#Armor_Rating|Armor Rating]]</b>
|stackingtype=<b>Aggregates by Source</b>
|maximumstacks=<b>1</b>
|removable=<b>True</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ArmorPenetration,ArmorRating,StackingType,MaximumStacks,Removable
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|robust={{#switch:{{lc:{{{2|}}}}}
|maxhealthbonus=<b>15% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
|all=MaxHealthBonus
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|savageroar={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|range=<b>7.5m</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Active</b>
|skillcooldown=<b>28s</b>
|playerduration=<b>6s</b>
|physicalpowerbonus=<b>-30% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
|playerstackingtype=<b>Aggregates by Target</b>
|playermaximumstacks=<b>1</b>
|playerremovable=<b>True</b>
|monsterduration=<b>3s</b>
|monsterstackingtype=<b>Aggregates by Target</b>
|monstermaximumstacks=<b>1</b>
|monsterremovable=<b>True</b>
|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,PlayerDuration,PhysicalPowerBonus,PlayerStackingType,PlayerMaximumStacks,PlayerRemovable,MonsterDuration,MonsterStackingType,MonsterMaximumStacks,MonsterRemovable
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|savage={{#switch:{{lc:{{{2|}}}}}
|physicalpowerbonus=<b>10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
|duration=<b>Infinite</b>
|all=PhysicalPowerBonus,Duration
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|treacherouslungs={{#switch:{{lc:{{{2|}}}}}
|duration=<b>1.3x</b>
|stackingtype=<b>Aggregates by Source</b>
|maximumstacks=<b>1</b>
|all=Duration,StackingType,MaximumStacks
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|two-hander={{#switch:{{lc:{{{2|}}}}}
|physicalpowerbonus=<b>5% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
|all=PhysicalPowerBonus
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}}
|warcry={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|range=<b>7.5m</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Active</b>
|skillcooldown=<b>24s</b>
|duration=<b>7s</b>
|maxhealthbonus=<b>25% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|removable=<b>True</b>
|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MaxHealthBonus,StackingType,MaximumStacks,Removable
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|warsacrifice={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Start</b>
|skillcooldown=<b>28s</b>
|buffduration=<b>8s</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|removable=<b>True</b>
|debuffduration=<b>8s</b>
|percentmaxhealthhealing=<b>-10% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b>
|scaling=<b>100% [[Scaling]]</b>
|allattributes=<b>5 [[Stats#Attributes|All Attributes]]</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,BuffDuration,StackingType,MaximumStacks,Removable,DebuffDuration,PercentMaxHealthHealing,Scaling,AllAttributes
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}</includeonly>

Revision as of 03:45, 23 July 2024

Information is up to date! Hover for more details.Class Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 70.

Barbarian.png
Barbarian
'The Brawny Warrior'
Strength
25
Vigor
25
Agility
13
Dexterity
12
Will
18
Knowledge
5
Resourcefulness
7

Health
120

Description

Barbarians in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.

Class Info

The Barbarian is know for his hardy nature, fiery temper, and ability to endure immense pain. His rage and reckless abandon allow him to lead the charge into battle.


Weapon of choice - Anything heavy-duty.

  • Pros
    • Extreme Health.
    • Damage bonus with 2H weapons.
    • Innate magic resistance.
    • Fast Magical Interaction speed.
    • Strong buff and debuff skills.
  • Cons
    • Slow base movement speed.
    • Slow attack speed.
    • Slow interaction speed.
    • Least ranged options in the game.


You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description Scaling
Perk Axe Specialization.png
Axe Specialization
While using axes, gain 3 Physical Buff Weapon Damage. -
Perk Berserker.png
Berserker
Gain 0 to 33.3% Physical Power Bonus depending on your missing health from 0 to 100%.

Berserker Damage Increase Graph
Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3.
The bonus cannot be negative.

BerserkerGraph.png

-
Perk Carnage.png
Carnage
When a target is killed, gain 75 Armor Rating for 7s. -
Perk Executioner.png
Executioner
While using axes, gain 10% Physical Headshot Hit Location Bonus. -
Perk Iron Will.png
Iron Will
Gain 60 Magical Resistance and ignore to knockback effects. -
Perk Morale Boost.png
Morale Boost
Recovers 12% Percent Max Health Healing after killing a player. -
Perk Potion Chugger.png
Potion Chugger
Gain 1.2x healing and

No tag found for "MaxPhysicalShield", please correct it

shielding potency towards all drinks, while reducing the duration to 0.5x of the base amount.
Does not effect Luck Potions.
-
Perk Savage.png
Savage
While not wearing any chest armor, gain 10% Physical Power Bonus. -
Perk Smash.png
Crush
Gain the ability to destroy unreinforced doors and containers. Also gain 1 Impact Power on your attacks to defeat blocks and parries better. -
Perk Toughness.png
Robust
Gain 15% Max Health Bonus. -
Perk Treacherous Lungs.png
Treacherous Lungs
Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to 1.3x of the base amount. -
Perk Two Handed Weapon Expert.png
Two-Hander
When attacking with a two-handed weapon, gain 5% Physical Power Bonus. -


You can equip a total of 2 skills.


Name Description Scaling Cooldown
Skill Achilles Strike.png
Achilles Strike
Strike a target, inflicting -30% Move Speed Bonus for 2.5s. While debuffed, each time the target moves they receive 1 Physical Base Damage. 50% Scaling 24s
Skill Blood Exchange.png
Blood Exchange
While active, gain 10% Percent Max Health Healing with each successful attack. In exchange, lose -20% Max Health Bonus for 8s.
Has 1 use. Can be Recharged at the rate of a Tier 5 Skill.
- 28s (must be recharge first)
Skill Rage.png
Rage
For 6s, gain 15 Strength, 15 Vigor, 12% Move Speed Bonus, but suffer -25% Physical Damage Reduction . - 28s
Skill Reckless Attack.png
Reckless Attack
Gain 85% Armor Penetration on your next melee attack. While active, lose -85 Armor Rating. The buff is consumed when a melee attack hits an object or a target. - 24s
Skill Savage Roar.png
Savage Roar
Frightens all enemies within a 7.5m radius for 6s causing players to suffer -30% Physical Power Bonus and forcing monsters to cower away in fear for 3s. - 28s
Skill War Cry.png
War Cry
Gain 25% Max Health Bonus for 7s. This effect applies to yourself and allies within a 7.5m radius. - 24s
Skill Life Siphon.png
War Sacrifice
While active, gain 5 All Attributes for 8s. In exchange, lose -10% Percent Max Health Healing over 8s. 100% Scaling 28s


Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
[[]]
Utility


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 25
Vigor 25
Agility 13
Dexterity 12
Will 18
Knowledge 5
Resourcefulness 7
Health 120
Memory Capacity 0
Utility Effectiveness 0
Luck 0
Health Recovery Bonus 70%
Spell Recovery Bonus 50.5%
Move Speed 298 ( 99.33% )
Action Speed -3.5%
Manual Dexterity -3%
Spell Casting Speed -35%
Equip Speed -21%
Regular Interaction Speed -8.4%
Magical Interaction Speed 21%
Persuasiveness 7
Buff Duration 3%
Debuff Duration -2.9%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 8%
        From Resist Rating 42 ( 8% )
        From Bonuses 0%
Physical Power Bonus 10%
        From Physical Power 25 ( 10% )
        From Bonuses 0%
Magic Power Bonus 7.5%
        From Magic Power 18 ( 7.5% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- Do not open chests or doors the regular way, just break them with the Crush perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.)

- Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies.

- Try not to fight faster classes while using Two-Handed weapons, their swing speed is very slow, allowing swift opponents to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman's Axe as a secondary to deal with them. If you don't have such a secondary, press X to take out your fists.

- Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don't underestimate the Francisca Axes, they deliver a powerful slow effect, enabling you to close the gap or outright 2-3 shot low health classes like the Wizard.

- Use your ability to smash through doors to make aggressive plays and surprise enemy players.

- Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed.

- Berserker perk physical damage bonus is negatively affected by Health Bonus % like Robust, War Cry, and Blood Exchange, which all add together.

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.