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<td style=" text-align:middle"> [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will </td>
<td style=" text-align:middle"> [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will </td>
<td> Increases [[Stats#Magic_Resistance|Magic Resist]] by 100. </td>
<td> Increases [[Stats#Magic_Resistance|Magic Resist]] by 100 and gain immunity to knock-back. </td>
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Revision as of 18:57, 28 May 2024

Page is currently up to date for: Patch:6.6#Hotfix 72$orange

Barbarian.png
Barbarian
'The Brawny Warrior'
Strength
25
Vigor
25
Agility
13
Dexterity
12
Will
18
Knowledge
5
Resourcefulness
7

Health
120

Description

Barbarians in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.


Class Info


Weapon of choice: Anything heavy-duty.

  • Pros
    • Highest base health.
    • High melee damage.
    • Highest base magic resistance when equipping the Iron Will perk.
    • Increased proficiency with axe type melee weapons and thrown axe weapons
    • Can equip a perk that allows breaking unreinforced doors and chests.
    • Fast room clearing ability.
    • Strong buff and debuff skills.
    • Extremely fast Magical Interaction speed, slower than Cleric, Warlock, and Wizard.
  • Cons
    • Very slow interaction speed, attack speed and base movement speed.
    • Limited combat healing.
    • Limited ranged options.


You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Axe Specialization.png
Axe Specialization
Adds +5 Weapon damage to your Axe attacks.
Perk Berserker.png
Berserker
The lower your remaining HP, the higher your physical power bonus, up to 33.33% at just above 0hp. The benefit is negatively affected by Health Bonus %, like Robust, War Cry, and Blood Exchange, which all add together.
Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. The bonus cannot be negative.
Damage Increase Graph
BerserkerGraph.png
Perk Carnage.png
Carnage
Armor Rating increases by 75 for 7 seconds when a target is killed.
Perk Executioner.png
Executioner
Increases headshot Damage with Axes by an additive +10%.
Perk Iron Will.png
Iron Will
Increases Magic Resist by 100 and gain immunity to knock-back.
Perk Morale Boost.png
Morale Boost
Recovers 12% of Max Health after killing a player.
Perk Potion Chugger.png
Potion Chugger
Alters all Potions to have 50% of their base duration and provide +20% of the effect. Note that base duration implies that the amount of effect received from the total duration is unchanged. For example, Potion of healing's will heal 1.2x the amount in only half the time. See Potion Chugger Example.
Receiving the effects of a Potion of Healing in 50% of the duration is beneficial, but a Protection or Invisibility potion lasting 50% shorter is not beneficial. Additionally, Luck Potions don't have a duration that can be reduced.
Perk Savage.png
Savage
Physical Power Bonus increases by +10% when not wearing any chest armor.
Perk Smash.png
Crush
Ability to destroy unreinforced doors and sturdy containers. Also increases the Impact Power of your two-handed attacks by 1 to better defeat blocks and parries.
Perk Toughness.png
Robust
Increases Max Health Bonus by +15%.
Perk Two Handed Weapon Expert.png
Two-Hander
Increases Physical Power Bonus by +5% when attacking with a two-handed weapon.
Perk Treacherous Lungs.png
Treacherous Lungs
Increases base duration of all Shout skills (War Cry, Rage, Savage Roar) by +25%.


You can equip a total of 2 skills.

Name Description Scaling Cooldown
Skill Achilles Strike.png
Achilles Strike
The next physical attack applies a debuff that lasts 2.5 seconds. During this debuff, the victim's Move Speed Bonus is decreased by -30%, and any step they take will inflict 1 Physical Damage. Damage per step: 50% 24s
Skill Blood Exchange.png
Blood Exchange
Reduce Max Health Bonus by 20% for 8 seconds while gaining Lifesteal. Lifesteal: Successful attacks that deal Damage grant the player back 10% of Max Health. (Single use, rechargeable with campfires. Skill Tier 5.) 28s
Skill Life Siphon.png
War Sacrifice
Upon activation gain +5 All Attributes for 8 seconds, but lose 10% of your maximum health as a sacrifice over the same duration. 28s
Skill Rage.png
Rage
Strength and Vigor is increased by +10 and Movement Speed is increased multiplicatively by 12%, while Physical Damage Reduction is additively reduced by 25% for 6 seconds. 28s
Skill Reckless Attack.png
Reckless Attack
Gain 85% armor penetration on your next melee physical attack. While active, lose 85 armor rating. The buff is consumed when an attack hits an object or a target. 24s
Skill Savage Roar.png
Savage Roar
Frightens all enemies within a 7.5m range radius, decreasing players Physical Power Bonus by -40% for 6 seconds and forcing monsters to walk away from you for 3 seconds. 28s
Skill War Cry.png
War Cry
Grants +25% increased Max Health Bonus of self and allies within 7.5m for 7 seconds. 24s



Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
[[]]
Utility


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 25
Vigor 25
Agility 13
Dexterity 12
Will 18
Knowledge 5
Resourcefulness 7
Health 120
Memory Capacity 0
Utility Effectiveness 0
Luck 0
Health Recovery Bonus 70%
Spell Recovery Bonus 50.5%
Move Speed 298 ( 99.33% )
Action Speed -3.5%
Manual Dexterity -3%
Spell Casting Speed -35%
Equip Speed -21%
Regular Interaction Speed -8.4%
Magical Interaction Speed 21%
Persuasiveness 7
Buff Duration 3%
Debuff Duration -2.9%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 8%
        From Resist Rating 42 ( 8% )
        From Bonuses 0%
Physical Power Bonus 10%
        From Physical Power 25 ( 10% )
        From Bonuses 0%
Magic Power Bonus 7.5%
        From Magic Power 18 ( 7.5% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- Do not open chests or doors the regular way, just break them with the Crush perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.)

- Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies.

- Try not to fight faster classes while using Two-Handed weapons, their swing speed is very slow, allowing swift opponents to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman's Axe as a secondary to deal with them. If you don't have such a secondary, press X to take out your fists.

- Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don't underestimate the Francisca Axes, they deliver a powerful slow effect, enabling you to close the gap or outright 2-3 shot low health classes like the Wizard.

- Use your ability to smash through doors to make aggressive plays and surprise enemy players.

- Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed.