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| {{Infobox Class|{{PAGENAME}}|'An Astute Hunter'}} | | {{Infobox Class|{{PAGENAME}}|'An Astute Hunter'}} |
Revision as of 02:57, 19 June 2024
Page is currently up to date for: {[#explode:Patch:6.6#Hotfix 69-2$green|$|0|2}}
Description
Rangers in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and markmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well.
Class Info
Weapon of choice: Any long-ranged weapons, some swords and spears.
- Pros
- High ranged damage output, allowing them to threaten angles effectively and deal significant damage from the backline.
- Able to set bear traps to lock down enemies in place.
- Great room clearing and PvE ability without putting themselves at risk.
- High movement speed and interaction speed, allowing them to pick their fights.
- High burst healing with the Field Ration skill.
- Able to track fresh enemy footprints via the Tracking perk, effectively nullifying Invisibility.
- Cons
- Limited ammo pool requiring frequent reloads, arrow management and the sacrifice of a non-insignificant amount of inventory space.
- Very weak at close range, few melee weapon options and no special melee skills.
- Low health pool with limited armour options.
- Costly to play, as arrows, bolts and bear traps are essential to most Ranger playstyles.
- Projectiles can be blocked by shields and dodged more easily than melee attacks.
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Camping Mastery |
Reduces campfire setup time by 50% and increases the duration of the campfire by 30% |
Chase |
Detect recent enemy footsteps. (Recent enemy player footsteps display as red footprints on the ground within 4.5 meters.) and can hear enemy footstep sounds from twice as far away. |
Crippling Shot |
Hitting the target's leg reduces their Move Speed Bonus by -40% for 1 seconds. |
Crossbow Mastery |
While using a crossbow, gain 5% Physical Power Bonus and an additional 50% Action Speed while reloading. |
Kinesthesia |
When moving with the bowstring drawn, move speed bonus increases by 10%. |
Nimble Hands |
When using a bow, increases your draw speed by 15%. |
Quick Reload |
When reloading a bow-type weapon, gain 50% Action Speed. |
Ranged Weapons Mastery |
When attacking with a Ranged (bow/crossbow) weapon, gain 5% Physical Power Bonus. |
Sharpshooter |
When attacking with a Ranged (bow/crossbow) weapon, gain 15% Headshot Damage. |
Spear Proficiency |
Gain the ability to equip spears. While using a spear, gain 7 Physical Power. |
Trap Mastery |
Dramatically decreases installation time for traps. (+100% Regular Interaction Speed during installation) |
You can equip a total of 2 skills.
Back Step |
Quickly retreat a short distance, can be used in air |
10s |
Field Ration |
Forage food and recover 25 HP. This counts as Physical Healing. (3 stacks, non replenishable.) |
24s |
Forceful Shot |
For 8 seconds after activation, hitting an enemy with a ranged attack knocks them back. |
18s |
Multishot |
When attacking with a bow-type weapon, fire 5 arrows at a horizontal angle at the same time. Damages for the five arrows are 50%, 75%, 100%, 75%, 50%, respectively. Total of 350% damage if all arrows hit the target. |
22s |
Penetrating Shot |
For 8 seconds, reduces the effectiveness of enemy Headshot Damage Reduction by -50% and grants an additional +25% Armor Penetration. Limited to ranged weaponry. |
18s |
Quick Fire |
When attacking using a bow-type weapon, grants additional flat +50% Action Speed for 8 seconds. |
18s |
Quickshot |
Hold multiple arrows in your shooting hand and fire them quickly in succession in a single action.
Longbow: 2 arrows Recurve Bow: 3 arrows Survival Bow: 4 arrows |
22s |
True Shot |
Projectile's flight speed is no longer affected by gravity but is still affected by Damage Falloff for 8 seconds(works with thrown weapons). In addition, Physical Power Bonus is increased by +8%. |
18s |
Main Hand + Two Handed |
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Main Hand + One Handed |
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Off Hand |
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Utility |
[[]] |
Head |
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Chest |
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Legs |
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Hands |
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Feet |
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Back |
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Main Hand + Two Handed |
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Main Hand + One Handed |
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Off Hand |
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Utility |
[[]] |
Head |
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Chest |
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Legs |
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Hands |
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Feet |
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Back |
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These Stats do not include starting armor.
- You excel in group fights, if you have a front line to distract enemies and protect you.
- Remember to retrieve arrows from enemy corpses.
- Quickshot and Multishot allow you to partially replenish your quiver. Activate the ability, then cancel it before firing for an "instant reload".
- You can hide bear traps under environmental traps, inside corpses and preferably in low lit areas.
- Use door windows to shoot at unsuspecting enemies on the other side of the door.