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| {{Infobox Class | | <noinclude><p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 5px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{#explode:{{:TODO|Classes}}|$|0|2}}</p> |
| |name = Barbarian | | |
| |type = 'The Brawny Warrior' | | {{Infobox Class|{{PAGENAME}}|'The Brawny Warrior'}} |
| |strength = 30
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| |agility = 11
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| |will = 18
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| |knowledge = 6
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| |resourcefulness = 10
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| |health = 130 / 130
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| |weight limit = 0 / 0
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| |spell memory = 0 / 6
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| |utility effectiveness = 0
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| }} | |
| ==Description== | | ==Description== |
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| *Pros | | *Pros |
| **Highest base health combined with a high melee damage. | | **Highest base health. |
| | **High melee damage. |
| **Highest base magic resistance when equipping the Iron Will perk. | | **Highest base magic resistance when equipping the Iron Will perk. |
| **Increased proficiency with axe type melee weapons and thrown axe weapons | | **Increased proficiency with axe type melee weapons and thrown axe weapons |
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| **Fast room clearing ability. | | **Fast room clearing ability. |
| **Strong buff and debuff skills. | | **Strong buff and debuff skills. |
| | **Extremely fast Magical Interaction speed, slower than Cleric, Warlock, and Wizard. |
| *Cons | | *Cons |
| **Very slow interaction speed, attack speed and base movement speed. | | **Very slow interaction speed, attack speed and base movement speed. |
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> |
| </tr> | | </tr> |
| <tr> | | <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> |
| <td style=" text-align:middle"> [[File:Perk Axe Specialization.png|link=|x96px]] <br> Axe Specialization </td> | | <td style=" text-align:middle"> [[File:Perk Axe Specialization.png|link=|x96px]] <br> Axe Specialization </td> |
| <td> Adds +5 weapon damage to your axe attacks. <br> (Battle Axe, Double Axe, Felling Axe, Francisca Axe, Hatchet, Horseman's Axe) | | <td> Adds {{:Barbarian|AxeSpecialization|PhysicalBuffWeaponDamage}} to your [[Weapons#Axes|Axe]] attacks. <br> |
| </td> | | </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Berserker.png|link=|x96px]] <br> Berserker </td> | | <td style=" text-align:middle"> [[File:Perk Berserker.png|link=|x96px]] <br> Berserker </td> |
| <td> The lower your remaining HP, the higher your physical attack power. Each loss of 10% health from your max HP gives 3% more physical attack power up to a max bonus of 30% physical attack power. </td> | | <td> The lower your remaining HP, the higher your [[Stats#Physical Power Bonus|physical power bonus]], up to 33.33% at just above 0hp. The benefit is negatively affected by Health Bonus %, like Robust, War Cry, and Blood Exchange, which all add together. <br><table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="display:inline-block;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| | <caption style="width:750px;background:transparent;">[[Damage_Calculation|Damage]] Increase Graph</caption> |
| | <tr> |
| | <td style="max-width:95%;padding: 10px;> [[File:BerserkerGraph.png|700px]] </td> |
| | </tr> Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. The bonus cannot be negative. |
| | </table> </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Carnage.png|link=|x96px]] <br> Carnage </td> | | <td style=" text-align:middle"> [[File:Perk Carnage.png|link=|x96px]] <br> Carnage </td> |
| <td> Strength increases by +10 for 7 seconds when a target is killed. </td> | | <td> Gain {{:Barbarian|Carnage|ArmorRating}} for {{:Barbarian|Carnage|Duration}} when a target is killed. </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Executioner.png|link=|x96px]] <br> Executioner </td> |
| | <td> Gain {{:Barbarian|Executioner|MeleePhysicalHeadshotHitLocationBonus}} with [[Weapons#Axes|Axes]] at both Melee and Ranged. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will </td> | | <td style=" text-align:middle"> [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will </td> |
| <td> Increases magic resistance rating by 100. </td> | | <td> Gain {{:Barbarian|IronWill|MagicalResistance}} and immunity to knock-back. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost </td> | | <td style=" text-align:middle"> [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost </td> |
| <td> Recovers 12% HP after killing a player. </td> | | <td> Recovers {{:Barbarian|MoraleBoost|PercentMaxHealthHealing}} after killing a player. </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Potion_Chugger.png|link=|x96px]] <br> Potion Chugger </td> |
| | <td> Alters all Potions to have {{:Barbarian|PotionChugger|Duration}} of their base duration and provide a stronger effect of {{:Barbarian|PotionChugger|MagicalBaseHealing}} Healing and {{:Barbarian|PotionChugger|MaxPhysicalShield}} Shielding. Note that base duration implies that the amount of effect received from the total duration is unchanged (before factoring in the {{:Barbarian|PotionChugger|MaxPhysicalShield}}). For example, [[Potion_of_Healing|Potion of healing]]'s will heal {{:Barbarian|PotionChugger|MaxPhysicalShield}} the amount in only {{:Barbarian|PotionChugger|Duration}} time. See [[Healing#Potion_Chugger|Potion Chugger Example]]. <br> Receiving the effects of a Potion of Healing in {{:Barbarian|PotionChugger|Duration}} of the duration is beneficial, but a [[Potion_of_Protection|Protection]] or [[Potion_of_Invisibility|Invisibility potion]] lasting {{:Barbarian|PotionChugger|Duration}} of the time is detrimental. Additionally, [[Potion_of_Luck|Luck Potions]] don't have a duration that can be reduced. As of recently, Potion of Luck is no longer affected by Potion Chugger. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Savage.png|link=|x96px]] <br> Savage </td> | | <td style=" text-align:middle"> [[File:Perk Savage.png|link=|x96px]] <br> Savage </td> |
| <td> Physical damage bonus increases by 10% when not wearing any chest armor. </td> | | <td> Gain {{:Barbarian|Savage|PhysicalPowerBonus}} when not wearing any chest armor. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Smash.png|link=|x96px]] <br> Crush </td> | | <td style=" text-align:middle"> [[File:Perk Smash.png|link=|x96px]] <br> Crush </td> |
| <td> Ability to destroy unreinforced doors and sturdy containers. Also increases the impact power of your attacks +1 to better defeat blocks and parries. </td> | | <td> Ability to destroy unreinforced doors and sturdy containers. Also gain {{:Barbarian|Crush|ImpactPower}} for your two-handed attacks to better defeat blocks and parries and destroy props. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Toughness.png|link=|x96px]] <br> Robust </td> | | <td style=" text-align:middle"> [[File:Perk Toughness.png|link=|x96px]] <br> Robust </td> |
| <td> Max HP increased by 10%. </td> | | <td> Gain {{:Barbarian|Robust|MaxHealthBonus}}. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two-Hander </td> | | <td style=" text-align:middle"> [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two-Hander </td> |
| <td> Increases physical attack power by 5% when attacking with a two-handed weapon. </td> | | <td> Gain {{:Barbarian|Two-Hander|PhysicalPowerBonus}} when attacking with a two-handed [[Weapons|weapon]]. </td> |
| </tr>
| |
| <tr>
| |
| <td style=" text-align:middle"> [[File:Perk Potion_Chugger.png|link=|x96px]] <br> Potion Chugger </td>
| |
| <td> The effect of all drinks is increased by 20% and the duration is reduced by -20%. </td>
| |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Executioner.png|link=|x96px]] <br> Executioner </td> | | <td style=" text-align:middle"> [[File:Perk Treacherous Lungs.png|link=|x96px]] <br> Treacherous Lungs </td> |
| <td> Increase headshot damage with axes by 10%. </td> | | <td> Alter the base duration of all Shout skills (War Cry, Rage, Savage Roar) to {{:Barbarian|TreacherousLungs|Duration}}. </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> |
| </tr> | | </tr> |
| | <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> |
| | <td style=" text-align:middle"> [[File:Skill Achilles_Strike.png|link=|x96px]] <br> Achilles Strike </td> |
| | <td> The next physical attack applies a debuff that lasts {{:Barbarian|AchillesStrike|HitslowDuration}}. During this debuff, the victim loses {{:Barbarian|AchillesStrike|HitslowMoveSpeed}}, and any step they take will inflict {{:Barbarian|AchillesStrike|PhysicalBaseDamage}}.</td> |
| | <td> Damage per step: {{:Barbarian|AchillesStrike|Scaling}} </td> |
| | <td> {{:Barbarian|AchillesStrike|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Blood_Exchange.png|link=|x96px]] <br> Blood Exchange </td> |
| | <td> Lose {{:Barbarian|BloodExchange|MaxHealthBonus}} for {{:Barbarian|BloodExchange|Duration}} while causing successful attacks that deal [[Damage_Calculation|Damage]] to grant the player back {{:Barbarian|BloodExchange|PercentMaxHealthHealing}}. (Single use, [[Spell_Restoration|rechargeable]] with campfires. Skill Tier {{:Barbarian|BloodExchange|SkillTier}}.) </td> |
| | <td> </td> |
| | <td> {{:Barbarian|BloodExchange|SkillCooldown}} (must be [[Spell_Restoration|Recharged]] with Campfire first)</td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Life_Siphon.png|link=|x96px]] <br> War Sacrifice </td> |
| | <td> Upon activation gain {{:Barbarian|WarSacrifice|Strength}} and all other [[Stats#Attributes|Primitive Attributes]] for {{:Barbarian|WarSacrifice|BuffDuration}}, but lose {{:Barbarian|WarSacrifice|PercentMaxHealthHealing}} as a sacrifice over {{:Barbarian|WarSacrifice|DebuffDuration}}. </td> |
| | <td> </td> |
| | <td> {{:Barbarian|WarSacrifice|SkillCooldown}} </td> |
| | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Rage.png|link=|x96px]] <br> Rage </td> | | <td style=" text-align:middle"> [[File:Skill Rage.png|link=|x96px]] <br> Rage </td> |
| <td> Strength is increased by +15 and movement speed is increased by 15% while defense is reduced by -20% for 6 seconds. </td> | | <td> Gain {{:Barbarian|Rage|Strength}}, {{:Barbarian|Rage|Vigor}}, and {{:Barbarian|Rage|MoveSpeedBonus}}, while losing {{:Barbarian|Rage|PhysicalDamageReduction}} for {{:Barbarian|Rage|Duration}}. </td> |
| <td> 28s </td> | | <td> </td> |
| | <td> {{:Barbarian|Rage|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Reckless Attack.png|link=|x96px]] <br> Reckless Attack </td> | | <td style=" text-align:middle"> [[File:Skill Reckless Attack.png|link=|x96px]] <br> Reckless Attack </td> |
| <td> The next hit ignores 75% of your enemy's defense. Your aggressiveness results in a -55 armor rating. The buff is consumed when an attack hits an object or a target. </td> | | <td> Gain {{:Barbarian|RecklessAttack|ArmorPenetration}} on your next melee physical attack. While active, lose {{:Barbarian|RecklessAttack|ArmorRating}}. The buff is consumed when an attack hits an object or a target. </td> |
| <td> 24s </td> | | <td> </td> |
| | <td> {{:Barbarian|RecklessAttack|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Savage Roar.png|link=|x96px]] <br> Savage Roar </td> | | <td style=" text-align:middle"> [[File:Skill Savage Roar.png|link=|x96px]] <br> Savage Roar </td> |
| <td> Frightens all enemies within a 7.5m range radius for 6 seconds reducing their physical damage bonuses by -25%. </td> | | <td> Frightens all enemies within a {{:Barbarian|SavageRoar|Range}} range radius, decreasing {{:Barbarian|SavageRoar|PhysicalPowerBonus}} for players for {{:Barbarian|SavageRoar|PlayerDuration}} and forcing monsters to cower away in fear for {{:Barbarian|SavageRoar|MonsterDuration}}. </td> |
| <td> 28s </td> | | <td> </td> |
| | <td> {{:Barbarian|SavageRoar|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill War Cry.png|link=|x96px]] <br> War Cry </td> | | <td style=" text-align:middle"> [[File:Skill War Cry.png|link=|x96px]] <br> War Cry </td> |
| <td> Increases the Max HP of Self and allies within 7.5m by 25% for 7 seconds. </td> | | <td> Grants {{:Barbarian|WarCry|MaxHealthBonus}} to self and allies within {{:Barbarian|WarCry|Range}} for {{:Barbarian|WarCry|Duration}}. </td> |
| <td> 24s </td>
| | <td> </td> |
| </tr>
| | <td> {{:Barbarian|WarCry|SkillCooldown}} </td> |
| <tr>
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| <td style=" text-align:middle"> [[File:Skill Achilles_Strike.png|link=|x96px]] <br> Achilles Strike </td>
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| <td> Hit the enemy's ankle causing 10 physical damage and slowing the movement by 10% for 3 seconds. During this effect, each movement of the victim causes 5 damage. </td>
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| <td> </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Blood_Exchange.png|link=|x96px]] <br> Blood Exchange </td>
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| <td> Reduce max health by 25% for 6 seconds while granting Lifesteal. Lifesteal: Successful attacks grant the player back 5% of max health. </td>
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| <td> </td> | |
| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Life_Siphon.png|link=|x96px]] <br> Life Siphon </td>
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| <td> The barbarian loses 24 health over 8 seconds when the skill is active, but gains +4 all attributes. </td>
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| <td> </td>
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| </tr> | | </tr> |
| </table> | | </table> |
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| <br> | | <br> |
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| |-|Gear= | | |-|Gear= |
| | | {{ListGearForClass|{{PAGENAME}}}} |
| Weapons
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| <br>
| |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
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| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> 2-Handed </td>
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| <td> [[Bardiche]], [[Battle Axe]], [[Double Axe]], [[Felling Axe]], [[Lute]], [[Quarterstaff]], [[War Maul]], [[Zweihander]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> 1-Handed </td>
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| <td> [[Hatchet]], [[Horsemans Axe]], [[Torch]], Viking Sword </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Utility </td>
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| <td> [[Francisca Axe]] </td>
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| </tr>
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| </table>
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| <br>
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| Armors
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| <br>
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| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
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| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Head </td>
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| <td> [[Barbuta Helmet]], [[Gjermundbu]], [[Leather Cap]], [[Viking Helmet]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Chest </td>
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| <td> [[Northern Full Tunic]], [[Padded Tunic]], [[Regal Gambeson]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Legs </td>
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| <td> [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Hands </td>
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| <td> [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Feet </td>
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| <td> [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Rugged Boots]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Back </td>
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| <td> Adventurer's Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak </td>
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| </tr>
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| </table>
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| |-|Stats= | | |-|Stats= |
| These [[Stats|stats]] do not include the starting armor
| | {{GenerateDetailsPage|{{PAGENAME}}}} |
| <table style="padding: 10px;">
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| | |
| {| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5% | |
| ! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
| |
| |-
| |
| |Strength || style="text-align:right; color: rgb(132,176,5)" | 30
| |
| |-
| |
| |Agility || style="text-align:right;color: rgb(132,176,5)" | 11
| |
| |-
| |
| |Will|| style="text-align:right;color: rgb(132,176,5)" | 18
| |
| |-
| |
| | style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)" | 6
| |
| |-
| |
| |Resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 10
| |
| |-
| |
| |Health|| style="text-align:right;color: rgb(132,176,5)" | 130
| |
| |-
| |
| |Weight Limit|| style="text-align:right;" | 0
| |
| |-
| |
| |Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | 0
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Utility Effectiveness|| style="text-align:right;border-bottom: double 5px grey;" | 0
| |
| |-
| |
| |Move Speed|| style="text-align:right;color: rgb(255,117,117);" | 292 (97.33%)
| |
| |-
| |
| |Action Speed|| style="text-align:right;color: rgb(255,117,117);" | -12%
| |
| |-
| |
| |Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -70%
| |
| |-
| |
| |Equip Speed|| style="text-align:right;color: rgb(255,117,117);" | -28%
| |
| |-
| |
| |Regular Interaction Speed|| style="text-align:right;color: rgb(255,117,117);" | -23%
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);" | -45%
| |
| |-
| |
| |Buff Duration|| style="text-align:right;color: rgb(132,176,5)" | 3%
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right;color: rgb(132,176,5)" | -2.9%
| |
| |-
| |
| |Armor Penetration|| style="text-align:right;" | 0%
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Headshot Reduction|| style="text-align:right;" | 0%
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -10%
| |
| |-
| |
| |style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | 11.6%
| |
| |-
| |
| |style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | 39 (11.6%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Physical Power Bonus|| style="text-align:right;color: rgb(132,176,5);" | 15%
| |
| |-
| |
| |style="text-align:right;"|From Physical Power|| style="text-align:right;color: rgb(132,176,5);" | 30 (15%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Magic Power Bonus|| style="text-align:right;color: rgb(132,176,5)" | 9%
| |
| |-
| |
| |style="text-align:right;"|From Magic Power|| style="text-align:right;color: rgb(132,176,5)" | 18 (9%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Primary Weapon|| style="text-align:right;" | 0
| |
| |-
| |
| |style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
| |
| |-
| |
| |Impact Power|| style="text-align:right;" | 0
| |
| |-
| |
| |style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: gray" | 0
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"| Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0
| |
| | |
| |}
| |
|
| |
|
| <br> | | <br> |
| |-|Tips= | | |-|Tips= |
|
| |
|
| | - Do not open chests or doors the regular way, just break them with the Crush perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.) |
|
| |
|
| - Do not open chests or doors the regulary way, just break them with the Smash perk. Your interaction speed is too slow.
| | - Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies. |
| | |
| - Your ranged options are limited, try to force enemies into close quarters where you excel. | |
|
| |
|
| - Try not to fight Rogues while using 2handed weapons, their swing speed is very slow, allowing Rogues to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman's Axe as a secondary to deal with them. | | - Try not to fight faster classes while using Two-Handed weapons, their swing speed is very slow, allowing swift opponents to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman's Axe as a secondary to deal with them. If you don't have such a secondary, press X to take out your fists. |
|
| |
|
| - Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don't sleep on the Francisca Axes, the deliver a powerful slow, enabling you to close the gap or outright 2-3 shots low health classes like the Wizard. | | - Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don't underestimate the Francisca Axes, they deliver a powerful slow effect, enabling you to close the gap or outright 2-3 shot low health classes like the Wizard. |
|
| |
|
| - Use your ability to smash through doors to make aggressive plays and surprise enemy players. | | - Use your ability to smash through doors to make aggressive plays and surprise enemy players. |
|
| |
|
| |-|Patch Notes=
| | - Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed. |
| '''13/02/2023 Alpha Playtest #4 Hotfix #5''' | | </tabber> |
|
| |
|
| - Savage Roar’s fear duration changed from 4 to 3 seconds. | | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community |
| | | </noinclude><includeonly><!-- ==Ability_Data== |
| | | -->{{#switch:{{lc:{{{1|}}}}} |
| '''22/12/2022 Alpha Playtest #3 Hotfix #5'''
| | |achillesstrike={{#switch:{{lc:{{{2|}}}}} |
| | | |skilltype=<b>Instant</b> |
| - Fixed an issue where the Savage Roar's fear effect would not disappear. | | |skilltier=<b>1</b> |
| | | |usemoving=<b>True</b> |
| | | |skillcooldowntrigger=<b>Start</b> |
| '''19/12/2022 Alpha Playtest #3 Hotfix #3'''
| | |skillcooldown=<b>24s</b> |
| | | |buffstackingtype=<b>Aggregates by Target</b> |
| - The cooldown of Barbarian's Savage Roar skill has been changed from 24 to 28 seconds.
| | |buffmaximumstacks=<b>1</b> |
| | | |hitslowduration=<b>2.5s</b> |
| | | |hitslowmovespeed=<b>-30% [[Stats#Move_Speed|Move Speed Bonus]]</b> |
| '''17/12/2022 Alpha Playtest #3 Hotfix #2'''
| | |hitslowstackingtype=<b>Aggregates by Target</b> |
| | | |hitslowmaximumstacks=<b>1</b> |
| - Barbarian's Reckless Attack : Armor Penetration 70% → 75%, Armor Rating -75 → -55 | | |physicalbasedamage=<b>1 [[Damage#Base_Damage|Physical Base Damage]]</b> |
| | | |scaling=<b>50% [[Scaling]]</b> |
| - Barbarian's Savage : Physical Damage Mod 5% → 10%
| | |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,BuffStackingType,BuffMaximumStacks,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,PhysicalBaseDamage,Scaling |
| | | |#default=(No tag found, please update) |
| - Barbarian's Savage Roar : Physical Damage Mod -20% → -25% | | }} |
| | | |axespecialization={{#switch:{{lc:{{{2|}}}}} |
| | | |physicalbuffweapondamage=<b>5 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]</b> |
| <br> | | |duration=<b>Infinite</b> |
| | | |all=PhysicalBuffWeaponDamage,Duration |
| </tabber> | | |#default=(No tag found, please update) |
| | }} |
| | |berserker={{#switch:{{lc:{{{2|}}}}} |
| | |duration=<b>Infinite</b> |
| | |all=Duration |
| | |#default=(No tag found, please update) |
| | }} |
| | |bloodexchange={{#switch:{{lc:{{{2|}}}}} |
| | |skilltype=<b>Instant</b> |
| | |skilltier=<b>5</b> |
| | |canrecharge=<b>True</b> |
| | |maxcount=<b>1</b> |
| | |usemoving=<b>True</b> |
| | |skillcooldowntrigger=<b>Start</b> |
| | |skillcooldown=<b>28s</b> |
| | |duration=<b>8s</b> |
| | |maxhealthbonus=<b>-20% [[Health#Max_Health_Bonus|Max Health Bonus]]</b> |
| | |stackingtype=<b>Aggregates by Target</b> |
| | |maximumstacks=<b>1</b> |
| | |removable=<b>True</b> |
| | |percentmaxhealthhealing=<b>10% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b> |
| | |all=SkillType,SkillTier,CanRecharge,MaxCount,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MaxHealthBonus,StackingType,MaximumStacks,Removable,PercentMaxHealthHealing |
| | |#default=(No tag found, please update) |
| | }} |
| | |carnage={{#switch:{{lc:{{{2|}}}}} |
| | |duration=<b>7s</b> |
| | |armorrating=<b>75 [[Stats#Armor_Rating|Armor Rating]]</b> |
| | |stackingtype=<b>Aggregates by Target</b> |
| | |maximumstacks=<b>1</b> |
| | |removable=<b>True</b> |
| | |all=Duration,ArmorRating,StackingType,MaximumStacks,Removable |
| | |#default=(No tag found, please update) |
| | }} |
| | |crush={{#switch:{{lc:{{{2|}}}}} |
| | |impactpower=<b>1 [[Impact_Power]]</b> |
| | |duration=<b>Infinite</b> |
| | |all=ImpactPower,Duration |
| | |#default=(No tag found, please update) |
| | }} |
| | |executioner={{#switch:{{lc:{{{2|}}}}} |
| | |meleephysicalheadshothitlocationbonus=<b>10% [[Damage#Hit_Location_Bonus|Physical Headshot Hit Location Bonus]]</b> |
| | |rangedphysicalheadshothitlocationbonus=<b>10% [[Damage#Hit_Location_Bonus|Physical Headshot Hit Location Bonus]]</b> |
| | |all=MeleePhysicalHeadshotHitLocationBonus,RangedPhysicalHeadshotHitLocationBonus |
| | |#default=(No tag found, please update) |
| | }} |
| | |ironwill={{#switch:{{lc:{{{2|}}}}} |
| | |magicalresistance=<b>60 [[Stats#Magical_Resistance|Magical Resistance]]</b> |
| | |all=MagicalResistance |
| | |#default=(No tag found, please update) |
| | }} |
| | |moraleboost={{#switch:{{lc:{{{2|}}}}} |
| | |percentmaxhealthhealing=<b>12% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b> |
| | |all=PercentMaxHealthHealing |
| | |#default=(No tag found, please update) |
| | }} |
| | |potionchugger={{#switch:{{lc:{{{2|}}}}} |
| | |duration=<b>0.5x</b> |
| | |magicalbasehealing=<b>1.2x</b> |
| | |maxphysicalshield=<b>1.2x</b> |
| | |maxmagicalshield=<b>1.2x</b> |
| | |all=Duration,MagicalBaseHealing,MaxPhysicalShield,MaxMagicalShield |
| | |#default=(No tag found, please update) |
| | }} |
| | |rage={{#switch:{{lc:{{{2|}}}}} |
| | |skilltype=<b>Instant</b> |
| | |skilltier=<b>1</b> |
| | |usemoving=<b>True</b> |
| | |skillcooldowntrigger=<b>Active</b> |
| | |skillcooldown=<b>28s</b> |
| | |duration=<b>6s</b> |
| | |strength=<b>10 [[Stats#Strength|Strength]]</b> |
| | |vigor=<b>10 [[Stats#Vigor|Vigor]]</b> |
| | |physicaldamagereduction=<b>-15% [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]]</b> |
| | |movespeedbonus=<b>9% [[Stats#Move_Speed|Move Speed Bonus]]</b> |
| | |stackingtype=<b>Aggregates by Target</b> |
| | |maximumstacks=<b>1</b> |
| | |removable=<b>True</b> |
| | |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Strength,Vigor,PhysicalDamageReduction,MoveSpeedBonus,StackingType,MaximumStacks,Removable |
| | |#default=(No tag found, please update) |
| | }} |
| | |recklessattack={{#switch:{{lc:{{{2|}}}}} |
| | |skilltype=<b>Instant</b> |
| | |skilltier=<b>1</b> |
| | |usemoving=<b>True</b> |
| | |skillcooldowntrigger=<b>Start</b> |
| | |skillcooldown=<b>24s</b> |
| | |armorpenetration=<b>85% [[Damage#Penetration|Penetration]]</b> |
| | |armorrating=<b>-85 [[Stats#Armor_Rating|Armor Rating]]</b> |
| | |stackingtype=<b>Aggregates by Source</b> |
| | |maximumstacks=<b>1</b> |
| | |removable=<b>True</b> |
| | |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ArmorPenetration,ArmorRating,StackingType,MaximumStacks,Removable |
| | |#default=(No tag found, please update) |
| | }} |
| | |robust={{#switch:{{lc:{{{2|}}}}} |
| | |maxhealthbonus=<b>15% [[Health#Max_Health_Bonus|Max Health Bonus]]</b> |
| | |all=MaxHealthBonus |
| | |#default=(No tag found, please update) |
| | }} |
| | |savageroar={{#switch:{{lc:{{{2|}}}}} |
| | |skilltype=<b>Instant</b> |
| | |skilltier=<b>1</b> |
| | |range=<b>7.5m</b> |
| | |usemoving=<b>True</b> |
| | |skillcooldowntrigger=<b>Active</b> |
| | |skillcooldown=<b>28s</b> |
| | |playerduration=<b>6s</b> |
| | |physicalpowerbonus=<b>-30% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b> |
| | |playerstackingtype=<b>Aggregates by Target</b> |
| | |playermaximumstacks=<b>1</b> |
| | |playerremovable=<b>True</b> |
| | |monsterduration=<b>3s</b> |
| | |monsterstackingtype=<b>Aggregates by Target</b> |
| | |monstermaximumstacks=<b>1</b> |
| | |monsterremovable=<b>True</b> |
| | |all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,PlayerDuration,PhysicalPowerBonus,PlayerStackingType,PlayerMaximumStacks,PlayerRemovable,MonsterDuration,MonsterStackingType,MonsterMaximumStacks,MonsterRemovable |
| | |#default=(No tag found, please update) |
| | }} |
| | |savage={{#switch:{{lc:{{{2|}}}}} |
| | |physicalpowerbonus=<b>10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b> |
| | |duration=<b>Infinite</b> |
| | |all=PhysicalPowerBonus,Duration |
| | |#default=(No tag found, please update) |
| | }} |
| | |treacherouslungs={{#switch:{{lc:{{{2|}}}}} |
| | |duration=<b>1.3x</b> |
| | |stackingtype=<b>Aggregates by Source</b> |
| | |maximumstacks=<b>1</b> |
| | |all=Duration,StackingType,MaximumStacks |
| | |#default=(No tag found, please update) |
| | }} |
| | |two-hander={{#switch:{{lc:{{{2|}}}}} |
| | |physicalpowerbonus=<b>5% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b> |
| | |all=PhysicalPowerBonus |
| | |#default=(No tag found, please update) |
| | }} |
| | |warcry={{#switch:{{lc:{{{2|}}}}} |
| | |skilltype=<b>Instant</b> |
| | |skilltier=<b>1</b> |
| | |range=<b>7.5m</b> |
| | |usemoving=<b>True</b> |
| | |skillcooldowntrigger=<b>Active</b> |
| | |skillcooldown=<b>24s</b> |
| | |duration=<b>7s</b> |
| | |maxhealthbonus=<b>25% [[Health#Max_Health_Bonus|Max Health Bonus]]</b> |
| | |stackingtype=<b>Aggregates by Target</b> |
| | |maximumstacks=<b>1</b> |
| | |removable=<b>True</b> |
| | |all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MaxHealthBonus,StackingType,MaximumStacks,Removable |
| | |#default=(No tag found, please update) |
| | }} |
| | |warsacrifice={{#switch:{{lc:{{{2|}}}}} |
| | |skilltype=<b>Instant</b> |
| | |skilltier=<b>1</b> |
| | |usemoving=<b>True</b> |
| | |skillcooldowntrigger=<b>Start</b> |
| | |skillcooldown=<b>28s</b> |
| | |buffduration=<b>8s</b> |
| | |strength=<b>5 [[Stats#Strength|Strength]]</b> |
| | |vigor=<b>5 [[Stats#Vigor|Vigor]]</b> |
| | |agility=<b>5 [[Stats#Agility|Agility]]</b> |
| | |dexterity=<b>5 [[Stats#Dexterity|Dexterity]]</b> |
| | |will=<b>5 [[Stats#Will|Will]]</b> |
| | |knowledge=<b>5 [[Stats#Knowledge|Knowledge]]</b> |
| | |resourcefulness=<b>5 [[Stats#Resourcefulness|RFesourcefulness]]</b> |
| | |stackingtype=<b>Aggregates by Target</b> |
| | |maximumstacks=<b>1</b> |
| | |removable=<b>True</b> |
| | |debuffduration=<b>8s</b> |
| | |percentmaxhealthhealing=<b>-10% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b> |
| | |scaling=<b>100% [[Scaling]]</b> |
| | |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,BuffDuration,Strength,Vigor,Agility,Dexterity,Will,Knowledge,Resourcefulness,StackingType,MaximumStacks,Removable,DebuffDuration,PercentMaxHealthHealing,Scaling |
| | |#default=(No tag found, please update) |
| | }} |
| | |#default=(No ability found, please update) |
| | }}</includeonly> |