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| {{Infobox Class | | <noinclude>{{UpdateStatus|Class Data}} |
| |name = Barbarian | | {{Infobox Class|{{PAGENAME}}|'The Brawny Warrior'}} |
| |type = 'The Brawny Warrior' | |
| |strength = 30
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| |agility = 11
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| |will = 18
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| |knowledge = 6
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| |resourcefulness = 10
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| |health = 130 / 130
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| |weight limit = 0 / 0
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| |spell memory = 0 / 6
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| |utility effectiveness = 0
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| }} | |
| ==Description== | | ==Description== |
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| [[Barbarian|Barbarians]] in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes. | | [[Barbarian|Barbarians]] in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes. |
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| | ==Class Info== |
| | The Barbarian is known for his hardy nature, fiery temper, and ability to endure immense pain. His rage and reckless abandon allow him to lead the charge into battle. |
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| ==Class Info==
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| <br>
| | '''Weapon of choice''' - Anything heavy-duty. |
| '''Weapon of choice:''' Anything heavy-duty. | |
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| *Pros | | *Pros |
| **Highest base health combined with a high melee damage. | | **Extreme Health. |
| **Highest base magic resistance when equipping the Iron Will perk. | | **Damage bonus with 2H weapons. |
| **Increased proficiency with axe type melee weapons and thrown axe weapons
| | **Innate magic resistance. |
| **Can equip a perk that allows breaking unreinforced doors and chests. | | **Fast Magical Interaction speed. |
| **Fast room clearing ability. | |
| **Strong buff and debuff skills. | | **Strong buff and debuff skills. |
| *Cons | | *Cons |
| **Very slow interaction speed, attack speed and base movement speed. | | **Slow base movement speed. |
| **Limited combat healing. | | **Slow attack speed. |
| **Limited ranged options. | | **Slow interaction speed. |
| | **Least ranged options in the game. |
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| |-|Perks= | | |-|Perks= |
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| You can equip an additional perk every 5 levels. | | You can equip an additional perk every 5 levels. <br> |
| Currently maxed out at Level 15, so a total of 4 perks can be equipped. | | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
| | |
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| | |- |
| | | [[File:Perk Axe Specialization.png|link=|96px]] <br> Axe Specialization |
| | | {{:Barbarian|desc=AxeSpecialization}} |
| | | - |
| | |- |
| | | [[File:Perk Berserker.png|link=|96px]] <br> Berserker |
| | | {{:Barbarian|desc=Berserker}} |
| | |
| | {| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;" |
| | |+ style="white-space:nowrap; border:0px; background:transparent;" | Berserker Damage Increase Graph |
| | |- |
| | | style="border:0px;" width=700px; max-width:100%; height:auto; | Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. <br> The bonus cannot be negative. |
| | [[File:BerserkerGraph.png]] |
| | |} |
| | | - |
| | |- |
| | | [[File:Perk Carnage.png|link=|x96px]] <br> Carnage |
| | | {{:Barbarian|desc=Carnage}} |
| | | - |
| | |- |
| | | [[File:Perk Executioner.png|link=|x96px]] <br> Executioner |
| | | {{:Barbarian|desc=Executioner}} |
| | | - |
| | |- |
| | | [[File:Perk Heavy Swing.png|link=|x96px]] <br> Heavy Swing |
| | | {{:Barbarian|desc=HeavySwing}} |
| | | - |
| | |- |
| | | [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will |
| | | {{:Barbarian|desc=IronWill}} |
| | | - |
| | |- |
| | | [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost |
| | | {{:Barbarian|desc=MoraleBoost}} |
| | | - |
| | |- |
| | | [[File:Perk Potion_Chugger.png|link=|x96px]] <br> Potion Chugger |
| | | {{:Barbarian|desc=PotionChugger}} |
| | | - |
| | |- |
| | | [[File:Perk Savage.png|link=|x96px]] <br> Savage |
| | | {{:Barbarian|desc=Savage}} |
| | | - |
| | |- |
| | | [[File:Perk Skull Splitter.png|link=|x96px]] <br> Skull Splitter |
| | | {{:Barbarian|desc=SkullSplitter}} |
| | | - |
| | |- |
| | | [[File:Perk Smash.png|link=|x96px]] <br> Crush |
| | | {{:Barbarian|desc=Crush}} |
| | | - |
| | |- |
| | | [[File:Perk Toughness.png|link=|x96px]] <br> Robust |
| | | {{:Barbarian|desc=Robust}} |
| | | - |
| | |- |
| | | [[File:Perk Treacherous Lungs.png|link=|x96px]] <br> Treacherous Lungs |
| | | {{:Barbarian|desc=TreacherousLungs}} |
| | | - |
| | |- |
| | | [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two-Hander |
| | | {{:Barbarian|desc=Two-Hander}} |
| | | - |
| | |} |
| | <br> |
| | |
| | |-|Skills= |
| | |
| | You can equip a total of 2 skills. |
| | |
| | <br> |
| | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Achilles_Strike.png|link=|x96px]] <br> Achilles Strike </td> |
| | <td> {{:Barbarian|desc=AchillesStrike}} </td> |
| | <td> {{Ability_Data|AchillesStrike|Scaling}} </td> |
| | <td> {{Ability_Data|AchillesStrike|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Axe Specialization.png|link=|x96px]] <br> Axe Specialization </td> | | <td style=" text-align:middle"> [[File:Skill Blood_Exchange.png|link=|x96px]] <br> Blood Exchange </td> |
| <td> Adds +5 weapon damage to your axe attacks. <br> (Battle Axe, Double Axe, Felling Axe, Francisca Axe, Hatchet, Horseman's Axe) | | <td> {{:Barbarian|desc=BloodExchange}} </td> |
| </td>
| | <td> - </td> |
| </tr>
| | <td> {{Ability_Data|BloodExchange|SkillCooldown}} </td> |
| <tr>
| |
| <td style=" text-align:middle"> [[File:Perk Berserker.png|link=|x96px]] <br> Berserker </td>
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| <td> The lower your remaining HP, the higher your physical attack power. Each loss of 10% health from your max HP gives 3% more physical attack power up to a max bonus of 30% physical attack power. </td> | |
| </tr>
| |
| <tr>
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| <td style=" text-align:middle"> [[File:Perk Carnage.png|link=|x96px]] <br> Carnage </td>
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| <td> Strength increases by +10 for 7 seconds when a target is killed. </td> | |
| </tr>
| |
| <tr>
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| <td style=" text-align:middle"> [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will </td>
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| <td> Increases magic resistance rating by 100. </td>
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| </tr>
| |
| <tr>
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| <td style=" text-align:middle"> [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost </td>
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| <td> Recovers 12% HP after killing a player. </td>
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| </tr>
| |
| <tr>
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| <td style=" text-align:middle"> [[File:Perk Savage.png|link=|x96px]] <br> Savage </td>
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| <td> Physical damage bonus increases by 10% when not wearing any chest armor. </td>
| |
| </tr>
| |
| <tr>
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| <td style=" text-align:middle"> [[File:Perk Smash.png|link=|x96px]] <br> Crush </td>
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| <td> Ability to destroy unreinforced doors and sturdy containers. Also increases the impact power of your attacks +1 to better defeat blocks and parries. </td>
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| </tr>
| |
| <tr>
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| <td style=" text-align:middle"> [[File:Perk Toughness.png|link=|x96px]] <br> Robust </td>
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| <td> Max HP increased by 10%. </td>
| |
| </tr>
| |
| <tr>
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| <td style=" text-align:middle"> [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two-Hander </td>
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| <td> Increases physical attack power by 5% when attacking with a two-handed weapon. </td>
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| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Potion_Chugger.png|link=|x96px]] <br> Potion Chugger </td> | | <td style=" text-align:middle"> [[File:Skill Grappling Hook.png|link=|x96px]] <br> Grappling Hook </td> |
| <td> The effect of all drinks is increased by 20% and the duration is reduced by -20%. </td> | | <td> {{:Barbarian|desc=GrapplingHook}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|GrapplingHook|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Executioner.png|link=|x96px]] <br> Executioner </td> | | <td style=" text-align:middle"> [[File:Skill Hurl Weapon.png|link=|x96px]] <br> Hurl Weapon </td> |
| <td> Increase headshot damage with axes by 10%. </td> | | <td> {{:Barbarian|desc=HurlWeapon}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|HurlWeapon|SkillCooldown}} </td> |
| </tr> | | </tr> |
| </table>
| |
| <br>
| |
|
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| |-|Skills=
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|
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| You can equip a total of 2 skills.
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| <br>
| |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| |
| <tr>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
| |
| </tr>
| |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Rage.png|link=|x96px]] <br> Rage </td> | | <td style=" text-align:middle"> [[File:Skill Rage.png|link=|x96px]] <br> Rage </td> |
| <td> Strength is increased by +15 and movement speed is increased by 15% while defense is reduced by -20% for 6 seconds. </td> | | <td> {{:Barbarian|desc=Rage}} </td> |
| <td> 28s </td>
| | <td> - </td> |
| | <td> {{Ability_Data|Rage|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Reckless Attack.png|link=|x96px]] <br> Reckless Attack </td> | | <td style=" text-align:middle"> [[File:Skill Reckless Attack.png|link=|x96px]] <br> Reckless Attack </td> |
| <td> The next hit ignores 75% of your enemy's defense. Your aggressiveness results in a -55 armor rating. The buff is consumed when an attack hits an object or a target. </td> | | <td> {{:Barbarian|desc=RecklessAttack}} </td> |
| <td> 24s </td>
| | <td> - </td> |
| | <td> {{Ability_Data|RecklessAttack|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Savage Roar.png|link=|x96px]] <br> Savage Roar </td> | | <td style=" text-align:middle"> [[File:Skill Savage Roar.png|link=|x96px]] <br> Savage Roar </td> |
| <td> Frightens all enemies within a 7.5m range radius for 6 seconds reducing their physical damage bonuses by -25%. </td> | | <td> {{:Barbarian|desc=SavageRoar}} </td> |
| <td> 28s </td>
| | <td> - </td> |
| | <td> {{Ability_Data|SavageRoar|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill War Cry.png|link=|x96px]] <br> War Cry </td> | | <td style=" text-align:middle"> [[File:Skill War Cry.png|link=|x96px]] <br> War Cry </td> |
| <td> Increases the Max HP of Self and allies within 7.5m by 25% for 7 seconds. </td> | | <td> {{:Barbarian|desc=WarCry}} </td> |
| <td> 24s </td>
| | <td> - </td> |
| | <td> {{Ability_Data|WarCry|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Achilles_Strike.png|link=|x96px]] <br> Achilles Strike </td> | | <td style=" text-align:middle"> [[File:Skill Life_Siphon.png|link=|x96px]] <br> War Sacrifice </td> |
| <td> Hit the enemy's ankle causing 10 physical damage and slowing the movement by 10% for 3 seconds. During this effect, each movement of the victim causes 5 damage. </td> | | <td> {{:Barbarian|desc=WarSacrifice}} </td> |
| <td> </td>
| | <td> {{Ability_Data|WarSacrifice|Scaling}} </td> |
| | <td> {{Ability_Data|WarSacrifice|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Blood_Exchange.png|link=|x96px]] <br> Blood Exchange </td> | | <td style=" text-align:middle"> [[File:Skill Whirlwind.png|link=|x96px]] <br> Whirlwind </td> |
| <td> Reduce max health by 25% for 6 seconds while granting Lifesteal. Lifesteal: Successful attacks grant the player back 5% of max health. </td> | | <td> {{:Barbarian|desc=Whirlwind}} </td> |
| <td> </td> | | <td> - </td> |
| </tr>
| | <td> {{Ability_Data|Whirlwind|SkillCooldown}} </td> |
| <tr>
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| <td style=" text-align:middle"> [[File:Skill Life_Siphon.png|link=|x96px]] <br> Life Siphon </td> | |
| <td> The barbarian loses 24 health over 8 seconds when the skill is active, but gains +4 all attributes. </td>
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| <td> </td>
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| </tr> | | </tr> |
| </table> | | </table> |
| | <br> |
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| | |-|Gear= |
| | {{ListGearForClass|{{PAGENAME}}}} |
| | |
| | |-|Stats= |
| | {{GenerateDetailsPage|{{PAGENAME}}}} |
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| <br> | | <br> |
| | |-|Tips= |
| | |
| | - Do not open chests or doors the regular way, just break them with the Crush perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.) |
| | |
| | - Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies. |
| | |
| | - Try not to fight faster classes while using Two-Handed weapons, their swing speed is very slow, allowing swift opponents to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman's Axe as a secondary to deal with them. If you don't have such a secondary, press X to take out your fists. |
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| |-|Gear=
| | - Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don't underestimate the Francisca Axes, they deliver a powerful slow effect, enabling you to close the gap or outright 2-3 shot low health classes like the Wizard. |
| | |
| | - Use your ability to smash through doors to make aggressive plays and surprise enemy players. |
| | |
| | - Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed. |
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| Weapons
| | - Berserker perk physical damage bonus is negatively affected by Health Bonus % like Robust, War Cry, and Blood Exchange, which all add together. |
| <br>
| |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| |
| <tr>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
| |
| </tr>
| |
| <tr style="height:100px">
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| <td style=" text-align:middle"> 2-Handed </td>
| |
| <td> Bardiche, Battle Axe, Double Axe, Felling Axe, Lute, Quarterstaff, War Maul, Zweihander </td>
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| </tr>
| |
| <tr style="height:100px">
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| <td style=" text-align:middle"> 1-Handed </td>
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| <td> Hatchet, Horseman's Axe, Torch, Viking Sword </td>
| |
| </tr>
| |
| <tr style="height:100px">
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| <td style=" text-align:middle"> Utility </td>
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| <td> Francisca Axe </td>
| |
| </tr>
| |
| </table>
| |
| <br>
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| Armors
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| <br>
| |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| |
| <tr>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
| |
| </tr>
| |
| <tr style="height:100px">
| |
| <td style=" text-align:middle"> Head </td>
| |
| <td> Barbuta Helm, Gjermundbu, Leather Cap, Viking Helmet </td>
| |
| </tr>
| |
| <tr style="height:100px">
| |
| <td style=" text-align:middle"> Chest </td>
| |
| <td> Northern Full Tunic, Padded Tunic, Regal Gambeson </td>
| |
| </tr>
| |
| <tr style="height:100px">
| |
| <td style=" text-align:middle"> Legs </td>
| |
| <td> Cloth Pants, Heavy Leather Leggings, Leather Leggings, Loose Trousers, Padded Leggings </td>
| |
| </tr>
| |
| <tr style="height:100px">
| |
| <td style=" text-align:middle"> Hands </td>
| |
| <td> Leather Gloves, Rawhide Gloves, Reinforced Gloves, Riveted Gloves </td>
| |
| </tr>
| |
| <tr style="height:100px">
| |
| <td style=" text-align:middle"> Feet </td>
| |
| <td> Adventurer Boots, Heavy Boots, Laced Turn Shoe, Lightfoot Boots, Old Shoes, Rugged Boots </td>
| |
| </tr>
| |
| <tr style="height:100px">
| |
| <td style=" text-align:middle"> Back </td>
| |
| <td> Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak </td>
| |
| </tr>
| |
| </table>
| |
|
| |
|
| |-|Stats=
| | </tabber> |
| These stats do not include the starting armor
| |
| <table style="padding: 10px;"> | |
|
| |
|
| {| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5%
| | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
| ! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
| | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
| |-
| | |axespecialization=While using [[Weapons#Axes|axes]], gain {{Ability_Data|AxeSpecialization|PhysicalBuffWeaponDamage}}. |
| |Strength || style="text-align:right; color: rgb(132,176,5)" | 30
| |
| |-
| |
| |Agility || style="text-align:right;color: rgb(132,176,5)" | 11
| |
| |-
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| |Will|| style="text-align:right;color: rgb(132,176,5)" | 18
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| |-
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| | style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)" | 6
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| |-
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| |Resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 10
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| |-
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| |Health|| style="text-align:right;color: rgb(132,176,5)" | 130
| |
| |-
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| |Weight Limit|| style="text-align:right;" | 0
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| |-
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| |Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | 0
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| |-
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| |style="border-bottom: double 5px grey;" |Utility Effectiveness|| style="text-align:right;border-bottom: double 5px grey;" | 0
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| |-
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| |Move Speed|| style="text-align:right;color: rgb(255,117,117);" | 292 (97.33%)
| |
| |-
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| |Action Speed|| style="text-align:right;color: rgb(255,117,117);" | -12%
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| |-
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| |Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -70%
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| |-
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| |Equip Speed|| style="text-align:right;color: rgb(255,117,117);" | -28%
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| |-
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| |Regular Interaction Speed|| style="text-align:right;color: rgb(255,117,117);" | -23%
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| |-
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| |style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);" | -45%
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| |-
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| |Buff Duration|| style="text-align:right;color: rgb(132,176,5)" | 3%
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| |-
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| |style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right;color: rgb(132,176,5)" | -2.9%
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| |-
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| |Armor Penetration|| style="text-align:right;" | 0%
| |
| |-
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| |style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |- | |
| |Headshot Reduction|| style="text-align:right;" | 0% | |
| |- | |
| |style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
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| |Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -10%
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| |-
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| |style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
| |
| |-
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| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
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| |-
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| |Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | 11.6%
| |
| |-
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| |style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | 39 (11.6%)
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| |-
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| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
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| |-
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| |Physical Power Bonus|| style="text-align:right;color: rgb(132,176,5);" | 15%
| |
| |-
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| |style="text-align:right;"|From Physical Power|| style="text-align:right;color: rgb(132,176,5);" | 30 (15%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Magic Power Bonus|| style="text-align:right;color: rgb(132,176,5)" | 9%
| |
| |-
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| |style="text-align:right;"|From Magic Power|| style="text-align:right;color: rgb(132,176,5)" | 18 (9%)
| |
| |-
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| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Primary Weapon|| style="text-align:right;" | 0
| |
| |-
| |
| |style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
| |
| |-
| |
| |Impact Power|| style="text-align:right;" | 0
| |
| |-
| |
| |style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: gray" | 0
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"| Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0
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| |
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| |} | | |berserker=Gain 0 to 33.3% [[Stats#Physical Power Bonus|Physical Power Bonus]] and [[Stats#Move Speed Bonus|Move Speed Bonus]] when missing 0% to 100% of your max health. |
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| <br>
| | |carnage=Striking 2 or more players with a melee weapon within 1.5s grants {{Ability_Data|Carnage|PhysicalPowerBonus}} for {{Ability_Data|Carnage|Duration}}. {{NeedsTesting|Do thrown melee weapons work, or is it strictly swings with a melee weapon?}} |
| |-|Tips= | |
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| | |executioner=While using [[Weapons#Axes|axes]], gain {{Ability_Data|Executioner|MeleePhysicalHeadshotHitLocationBonus}}. |
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| - Do not open chests or doors the regulary way, just break them with the Smash perk. Your interaction speed is too slow. | | |heavyswing=Hitting a target with a two-handed weapon reduces their move speed by 10%. <!--{{Ability_Data|HeavySwing|MoveSpeedBonus}}--> |
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| - Your ranged options are limited, try to force enemies into close quarters where you excel.
| | |ironwill=Gain {{Ability_Data|IronWill|MagicalResistance}} and immunity to knockback effects and raise your [[Stats#Magical Damage Reduction|Magical Damage Reduction]] cap to {{Ability_Data|IronWill|Attribute_MaxMagicalDamageReduction}}. |
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| - Try not to fight Rogues while using 2handed weapons, their swing speed is very slow, allowing Rogues to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman's Axe as a secondary to deal with them.
| | |moraleboost=Receive {{Ability_Data|MoraleBoost|PercentMaxHealthHealing}} after killing a player. |
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| - Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don't sleep on the Francisca Axes, the deliver a powerful slow, enabling you to close the gap or outright 2-3 shots low health classes like the Wizard.
| | |potionchugger=Gain {{Ability_Data|PotionChugger|MagicalBaseHealing}} healing and {{Ability_Data|PotionChugger|PhysicalBaseShield}} shielding potency from all drinks, while reducing the duration to {{Ability_Data|PotionChugger|Duration}} the base amount. <br> Does not affect [[Potion_of_Luck|Luck Potions]]. |
|
| |
|
| - Use your ability to smash through doors to make aggressive plays and surprise enemy players.
| | |savage=While not wearing any [[Armors#Chest|chest armor]], gain {{Ability_Data|Savage|PhysicalPowerBonus}} and {{Ability_Data|Savage|ImpactPower}}. |
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| |-|Patch Notes= | | |skullsplitter=Targets hit by a headshot are inflicted with Bleed.<br>Bleed: Deals a total of {{Ability_Data|SkullSplitter|PhysicalBaseDamage}} ({{Ability_Data|SkullSplitter|Scaling}}) over {{Ability_Data|SkullSplitter|Duration}}. |
| '''13/02/2023 Alpha Playtest #4 Hotfix #5'''
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|
| |
|
| - Savage Roar’s fear duration changed from 4 to 3 seconds. | | |crush=While holding a two-handed weapon, destroy [[Props]] (such as doors and chests) with one strike and gain {{Ability_Data|Crush|ImpactPower}} to defeat blocks and parries better. |
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| | |robust=Gain {{Ability_Data|Robust|MaxHealthBonus}}. |
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| '''22/12/2022 Alpha Playtest #3 Hotfix #5''' | | |treacherouslungs=Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{Ability_Data|TreacherousLungs|Duration}} of the base amount and receive {{Ability_Data|TreacherousLungs|CooldownReduction}} with them. <br>For War Cry's specifically, it only affects the duration on yourself, it does not affect the duration on allies. |
|
| |
|
| - Fixed an issue where the Savage Roar's fear effect would not disappear. | | |two-hander=When attacking with a two-handed [[Weapons|weapon]], gain {{Ability_Data|Two-Hander|PhysicalPowerBonus}} and {{Ability_Data|Two-Hander|ArmorPenetration}}. |
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| | |achillesstrike=The next time you strike a target, inflict {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While [[Debuffs|debuffed]], each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}}. |
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| '''19/12/2022 Alpha Playtest #3 Hotfix #3'''
| | |bloodexchange=For {{Ability_Data|BloodExchange|Duration}}, gain {{Ability_Data|BloodExchange|ActionSpeed}} and {{Ability_Data|BloodExchange|HealRatio}} [[Healing#Life_Steal|Life Steal]]. In exchange, suffer {{Ability_Data|BloodExchange|PercentMaxHealthHealing}} as damage. |
|
| |
|
| - The cooldown of Barbarian's Savage Roar skill has been changed from 24 to 28 seconds. | | |whirlwind=Spin rapidly with a two-handed weapon, dealing {{Ability_Data|Whirlwind|DamageRatio}} of weapon damage to all nearby enemies. While spinning, your weapon cannot be interrupted by any impact. |
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| | |grapplinghook=Throws a grappling rope at a target up to 4m away, pulling them toward you and slowing them by {{Ability_Data|GrapplingHook|HitSlowMoveSpeed}} for {{Ability_Data|GrapplingHook|HitSlowDuration}}. |
| | <br> Can be cancelled before throwing without activating the cooldown. |
|
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|
| '''17/12/2022 Alpha Playtest #3 Hotfix #2'''
| | |hurlweapon=Throws an axe to deal {{Ability_Data|HurlWeapon|DamageRatio}} weapon damage. Can only be used when an axe is equipped as your primary weapon. |
| | <br> This actually throws your weapon and you must go pick it up again to use it. <br> Can be cancelled before throwing without activating the cooldown. |
|
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|
| - Barbarian's Reckless Attack : Armor Penetration 70% → 75%, Armor Rating -75 → -55
| | |rage=For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}}, {{Ability_Data|Rage|Vigor}}, and {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}}. |
|
| |
|
| - Barbarian's Savage : Physical Damage Mod 5% → 10%
| | |recklessattack=Gain {{Ability_Data|RecklessAttack|ArmorPenetration}} on your next melee attack. While active, suffer {{Ability_Data|RecklessAttack|ArmorRating}}. |
|
| |
|
| - Barbarian's Savage Roar : Physical Damage Mod -20% → -25%
| | |savageroar=Frightens all enemies within a {{Ability_Data|SavageRoar|Range}} radius, causing players to suffer {{Ability_Data|SavageRoar|PhysicalPowerBonus}} and {{Ability_Data|SavageRoar|MoveSpeedBonus}} for {{Ability_Data|SavageRoar|PlayerDuration}} and forcing monsters to flee for {{Ability_Data|SavageRoar|MonsterDuration}}. |
|
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| | |warcry=You and allies within {{Ability_Data|WarCry|Range}} gain {{Ability_Data|WarCry|MaxHealthBonus}} for {{Ability_Data|WarCry|Duration}}. |
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| <br>
| | |warsacrifice=While active, gain {{Ability_Data|WarSacrifice|AllAttributes}} for {{Ability_Data|WarSacrifice|BuffDuration}}. In exchange, suffer {{Ability_Data|WarSacrifice|PercentMaxHealthHealing}} over {{Ability_Data|WarSacrifice|DebuffDuration}}. |
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| </tabber> | | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| | }}</includeonly> |