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{{Infobox Class
<noinclude>{{UpdateStatus|Class Data}}
|name        = Barbarian
{{Infobox Class|{{PAGENAME}}|'The Brawny Warrior'}}
|type        = 'The Brawny Warrior'
|strength    = 30
|agility    = 11
|will        = 18
|knowledge  = 6
|resourcefulness    = 10
|health    = 130 / 130
|weight limit    = 0 / 0
|spell memory    = 0 / 6
|utility effectiveness    = 0
}}
==Description==
==Description==
The [[Barbarian]] is known for their hardy nature, fiery temper, and ability to endure immense pain. Their rage and reckless abandon allow them to lead the charge into battle.
 
[[Barbarian|Barbarians]] in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.


==Class Info==
==Class Info==
<br>
The Barbarian is known for his hardy nature, fiery temper, and ability to endure immense pain. His rage and reckless abandon allow him to lead the charge into battle.
'''Weapon of choice:''' Anything heavy-duty.
 


<br>+Extreme Health.
'''Weapon of choice''' - Anything heavy-duty.
<br>+Damage bonus with 2H (two-handed) Weapons.
<br>+Innate magic resistance.


<br>-Slow base movement speed.
*Pros
<br>-Slow attack speed.
**Extreme Health.
<br>-Slow interaction speed.
**Damage bonus with 2H weapons.
**Innate magic resistance.
**Fast Magical Interaction speed.
**Strong buff and debuff skills.
*Cons
**Slow base movement speed.
**Slow attack speed.
**Slow interaction speed.
**Least ranged options in the game.




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|-|Perks=
|-|Perks=


You can equip an additional perk every 5 levels.   
You can equip an additional perk every 5 levels. <br>  
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
<br>
{| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;>
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name
! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown
|-
| [[File:Perk Axe Specialization.png|link=|96px]] <br> Axe Specialization
| {{:Barbarian|desc=AxeSpecialization}}
| -
|-
| [[File:Perk Berserker.png|link=|96px]] <br> Berserker
| {{:Barbarian|desc=Berserker}}
{| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;"
|+ style="white-space:nowrap; border:0px; background:transparent;" | Berserker Damage Increase Graph
|-
| style="border:0px;" width=700px; max-width:100%; height:auto; | Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. <br> The bonus cannot be negative.
[[File:BerserkerGraph.png]]
|}
| -
|-
| [[File:Perk Carnage.png|link=|x96px]] <br> Carnage
| {{:Barbarian|desc=Carnage}}
| -
|-
| [[File:Perk Executioner.png|link=|x96px]] <br> Executioner
| {{:Barbarian|desc=Executioner}}
| -
|-
| [[File:Perk Heavy Swing.png|link=|x96px]] <br> Heavy Swing
| {{:Barbarian|desc=HeavySwing}}
| -
|-
| [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will
| {{:Barbarian|desc=IronWill}}
| -
|-
| [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost
| {{:Barbarian|desc=MoraleBoost}}
| -
|-
| [[File:Perk Potion_Chugger.png|link=|x96px]] <br> Potion Chugger
| {{:Barbarian|desc=PotionChugger}}
| -
|-
| [[File:Perk Savage.png|link=|x96px]] <br> Savage
| {{:Barbarian|desc=Savage}}
| -
|-
| [[File:Perk Skull Splitter.png|link=|x96px]] <br> Skull Splitter
| {{:Barbarian|desc=SkullSplitter}}
| -
|-
| [[File:Perk Smash.png|link=|x96px]] <br> Crush
| {{:Barbarian|desc=Crush}}
| -
|-
| [[File:Perk Toughness.png|link=|x96px]] <br> Robust
| {{:Barbarian|desc=Robust}}
| -
|-
| [[File:Perk Treacherous Lungs.png|link=|x96px]] <br> Treacherous Lungs
| {{:Barbarian|desc=TreacherousLungs}}
| -
|-
| [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two-Hander
| {{:Barbarian|desc=Two-Hander}}
| -
|}
<br>
|-|Skills=
You can equip a total of 2 skills.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Achilles_Strike.png|link=|x96px]] <br> Achilles Strike </td>
<td> {{:Barbarian|desc=AchillesStrike}} </td>
<td> {{Ability_Data|AchillesStrike|Scaling}} </td>
<td> {{Ability_Data|AchillesStrike|SkillCooldown}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Axe Specialization.png|link=|x96px]] <br> Axe Specialization </td>
<td style=" text-align:middle"> [[File:Skill Blood_Exchange.png|link=|x96px]] <br> Blood Exchange </td>
<td> Adds +10 weapon damage to your axe attacks. <br> (Battle Axe, Double Axe, Felling Axe, Francisca Axe, Hatchet, Horseman's Axe)
<td> {{:Barbarian|desc=BloodExchange}} </td>
</td>
<td> - </td>
<td> {{Ability_Data|BloodExchange|SkillCooldown}} </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Perk Berserker.png|link=|x96px]] <br> Berserker </td>
<td style=" text-align:middle"> [[File:Skill Grappling Hook.png|link=|x96px]] <br> Grappling Hook </td>
<td> The lower your remaining HP, the higher your physical attack power. Each loss of 10% health from your max HP gives 3% more physical attack power up to a max bonus of 30% physical attack power. </td>
<td> {{:Barbarian|desc=GrapplingHook}} </td>
<td> - </td>
<td> {{Ability_Data|GrapplingHook|SkillCooldown}} </td>  
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Perk Carnage.png|link=|x96px]] <br> Carnage </td>
<td style=" text-align:middle"> [[File:Skill Hurl Weapon.png|link=|x96px]] <br> Hurl Weapon </td>
<td> Strength increases by +10 for 7 seconds when a target is killed. </td>
<td> {{:Barbarian|desc=HurlWeapon}} </td>
<td> - </td>
<td> {{Ability_Data|HurlWeapon|SkillCooldown}} </td>  
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will </td>
<td style=" text-align:middle"> [[File:Skill Rage.png|link=|x96px]] <br> Rage </td>
<td> Increases magic resistance rating by 100. </td>
<td> {{:Barbarian|desc=Rage}} </td>
<td> - </td>
<td> {{Ability_Data|Rage|SkillCooldown}} </td>  
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost </td>
<td style=" text-align:middle"> [[File:Skill Reckless Attack.png|link=|x96px]] <br> Reckless Attack </td>
<td> Recovers 12% HP after killing a player. </td>
<td> {{:Barbarian|desc=RecklessAttack}} </td>
<td> - </td>
<td> {{Ability_Data|RecklessAttack|SkillCooldown}} </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Savage.png|link=|x96px]] <br> Savage </td>
<td style=" text-align:middle"> [[File:Skill Savage Roar.png|link=|x96px]] <br> Savage Roar </td>
<td> Physical damage bonus increases by 10% when not wearing any chest armor. </td>
<td> {{:Barbarian|desc=SavageRoar}} </td>
<td> - </td>
<td> {{Ability_Data|SavageRoar|SkillCooldown}} </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Smash.png|link=|x96px]] <br> Smash </td>
<td style=" text-align:middle"> [[File:Skill War Cry.png|link=|x96px]] <br> War Cry </td>
<td> Ability to destroy unreinforced doors and sturdy containers. Also increases the impact power of your attacks +1 to better defeat blocks and parries. </td>
<td> {{:Barbarian|desc=WarCry}} </td>
<td> - </td>
<td> {{Ability_Data|WarCry|SkillCooldown}} </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Toughness.png|link=|x96px]] <br> Toughness </td>
<td style=" text-align:middle"> [[File:Skill Life_Siphon.png|link=|x96px]] <br> War Sacrifice </td>
<td> Max HP increased by 10%. </td>
<td> {{:Barbarian|desc=WarSacrifice}} </td>
<td> {{Ability_Data|WarSacrifice|Scaling}} </td>
<td> {{Ability_Data|WarSacrifice|SkillCooldown}} </td>  
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two Handed Weapon Expert </td>
<td style=" text-align:middle"> [[File:Skill Whirlwind.png|link=|x96px]] <br> Whirlwind </td>
<td> Increases physical attack power by 5% when attacking with a two-handed weapon. </td>
<td> {{:Barbarian|desc=Whirlwind}} </td>
        <td> - </td>
<td> {{Ability_Data|Whirlwind|SkillCooldown}} </td>   
</tr>
</tr>
</table>
</table>
<br>
<br>


|-|Skills=
|-|Gear=
{{ListGearForClass|{{PAGENAME}}}}
 
|-|Stats=
{{GenerateDetailsPage|{{PAGENAME}}}}


You can equip a total of 2 skills.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
|-|Tips=
<tr>
 
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
- Do not open chests or doors the regular way, just break them with the Crush perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.)
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
 
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
- Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies.
    </tr>
 
<tr>
- Try not to fight faster classes while using Two-Handed weapons, their swing speed is very slow, allowing swift opponents to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman's Axe as a secondary to deal with them. If you don't have such a secondary, press X to take out your fists.
<td style=" text-align:middle"> [[File:Skill Rage.png|link=|x96px]] <br> Rage </td>
<td> Strength is increased by +15 and movement speed is increased by 15% while defense is reduced by -20% for 6 seconds. </td>
        <td> 28s </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill Reckless Attack.png|link=|x96px]] <br> Reckless Attack </td>
<td> The next hit ignores 75% of your enemy's defense. Your aggressiveness results in a -55 armor rating. The buff is consumed when an attack hits an object or a target. </td>
        <td> 24s </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill Savage Roar.png|link=|x96px]]  <br> Savage Roar </td>
<td> Frightens all enemies within a 7.5m range radius for 3 seconds reducing their physical damage bonuses by -25%. </td>
        <td> 28s </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill War Cry.png|link=|x96px]] <br> War Cry </td>
<td> Increase the maximum HP of yourself and nearby allies by 25% for 7 seconds. </td>
        <td> 24s </td>
</tr>
</table>


- Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don't underestimate the Francisca Axes, they deliver a powerful slow effect, enabling you to close the gap or outright 2-3 shot low health classes like the Wizard.


<br>
- Use your ability to smash through doors to make aggressive plays and surprise enemy players.


|-|Gear=
- Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed.


Weapons
- Berserker perk physical damage bonus is negatively affected by Health Bonus % like Robust, War Cry, and Blood Exchange, which all add together.  
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> 2-Handed </td>
<td> Bardiche, Battle Axe, Double Axe, Felling Axe, War Maul, Zweihander </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> 1-Handed </td>
<td> Hatchet, Horseman's Axe </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Utility </td>
<td> Francisca Axe </td>
</tr>
</table>
<br>
Armors
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Head </td>
<td> Barbuta Helm, Gjermundbu, Leather Cap </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Chest </td>
<td> Northern Full Tunic, Padded Tunic, Regal Gambeson </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Legs </td>
<td> Cloth Pants, Heavy Leather Leggings, Leather Leggings, Loose Trousers, Padded Leggings </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Hands </td>
<td> Leather Gloves, Rawhide Gloves, Reinforced Gloves, Riveted Gloves </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Feet </td>
<td> Adventurer Boots, Heavy Boots, Laced Turn Shoe, Lightfoot Boots, Old Shoes, Rugged Boots </td>
</tr>
</table>


|-|Stats=
</tabber>
These stats do not include the starting armor
<table style="padding: 10px;">


{| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5%
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.
! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}
|-
|axespecialization=While using [[Weapons#Axes|axes]], gain {{Ability_Data|AxeSpecialization|PhysicalBuffWeaponDamage}}.
|Strength || style="text-align:right; color: rgb(132,176,5)" | 30
|-
|Agility || style="text-align:right;color: rgb(132,176,5)" | 11
|-
|Will|| style="text-align:right;color: rgb(132,176,5)" | 18
|-
| style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)" | 6
|-
|Resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 10
|-
|Health|| style="text-align:right;color: rgb(132,176,5)" | 130
|-
|Weight Limit|| style="text-align:right;" | 0
|-
|Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | 0
|-
|style="border-bottom: double 5px grey;" |Utility Effectiveness|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Move Speed|| style="text-align:right;color: rgb(255,117,117);" | 276 (92%)
|-
|Action Speed|| style="text-align:right;color: rgb(255,117,117);" | -12%
|-
|Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -70%
|-
|Equip Speed|| style="text-align:right;color: rgb(255,117,117);" | -28%
|-
|Regular Interaction Speed|| style="text-align:right;color: rgb(255,117,117);" | -23%
|-
|style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);" | -45%
|-
|Buff Duration|| style="text-align:right;color: rgb(132,176,5)" | 3%
|-
|style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right;color: rgb(132,176,5)" | -2.9%
|-
|Armor Penetration|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Headshot Reduction|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -10%
|-
|style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | 11.6%
|-
|style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | 39 (11.6%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Power Bonus|| style="text-align:right;color: rgb(132,176,5);" | 15%
|-
|style="text-align:right;"|From Physical Power|| style="text-align:right;color: rgb(132,176,5);" | 30 (15%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Power Bonus|| style="text-align:right;color: rgb(132,176,5)" | 9%
|-
|style="text-align:right;"|From Magic Power|| style="text-align:right;color: rgb(132,176,5)" | 18 (9%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Primary Weapon|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
|-
|style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
|-
|style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Impact Power|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: gray" | 0
|-
|style="text-align:right;border-bottom: double 5px grey;"|  Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0


|}
|berserker=Gain 0 to 33.3% [[Stats#Physical Power Bonus|Physical Power Bonus]] and [[Stats#Move Speed Bonus|Move Speed Bonus]] when missing 0% to 100% of your max health.


<br>
|carnage=Striking 2 or more players with a melee weapon within 1.5s grants {{Ability_Data|Carnage|PhysicalPowerBonus}} for {{Ability_Data|Carnage|Duration}}. {{NeedsTesting|Do thrown melee weapons work, or is it strictly swings with a melee weapon?}}
|-|Tips=


|executioner=While using [[Weapons#Axes|axes]], gain {{Ability_Data|Executioner|MeleePhysicalHeadshotHitLocationBonus}}.


- Do not open chests or doors the regulary way, just break them with the Smash perk. Your interaction speed is too slow.
|heavyswing=Hitting a target with a two-handed weapon reduces their move speed by 10%. <!--{{Ability_Data|HeavySwing|MoveSpeedBonus}}-->


- Your ranged options are limited, try to force enemies into close quarters where you excel.
|ironwill=Gain {{Ability_Data|IronWill|MagicalResistance}} and immunity to knockback effects and raise your [[Stats#Magical Damage Reduction|Magical Damage Reduction]] cap to {{Ability_Data|IronWill|Attribute_MaxMagicalDamageReduction}}.  


- Try not to fight Rogues while using 2handed weapons, their swing speed is very slow, allowing Rogues to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman's Axe as a secondary to deal with them.
|moraleboost=Receive {{Ability_Data|MoraleBoost|PercentMaxHealthHealing}} after killing a player.


- Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don't sleep on the Francisca Axes, the deliver a powerful slow, enabling you to close the gap or outright 2-3 shots low health classes like the Wizard.
|potionchugger=Gain {{Ability_Data|PotionChugger|MagicalBaseHealing}} healing and {{Ability_Data|PotionChugger|PhysicalBaseShield}} shielding potency from all drinks, while reducing the duration to {{Ability_Data|PotionChugger|Duration}} the base amount. <br> Does not affect [[Potion_of_Luck|Luck Potions]].


- Use your ability to smash through doors to make aggressive plays and surprise enemy players.
|savage=While not wearing any [[Armors#Chest|chest armor]], gain {{Ability_Data|Savage|PhysicalPowerBonus}} and {{Ability_Data|Savage|ImpactPower}}.


|-|Patch Notes=
|skullsplitter=Targets hit by a headshot are inflicted with Bleed.<br>Bleed: Deals a total of {{Ability_Data|SkullSplitter|PhysicalBaseDamage}} ({{Ability_Data|SkullSplitter|Scaling}}) over {{Ability_Data|SkullSplitter|Duration}}.
'''13/02/2023 Alpha Playtest #4 Hotfix #5'''


- Savage Roar’s fear duration changed from 4 to 3 seconds.
|crush=While holding a two-handed weapon, destroy [[Props]] (such as doors and chests) with one strike and gain {{Ability_Data|Crush|ImpactPower}} to defeat blocks and parries better.


|robust=Gain {{Ability_Data|Robust|MaxHealthBonus}}.


'''22/12/2022 Alpha Playtest #3 Hotfix #5'''
|treacherouslungs=Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{Ability_Data|TreacherousLungs|Duration}} of the base amount and receive {{Ability_Data|TreacherousLungs|CooldownReduction}} with them. <br>For War Cry's specifically, it only affects the duration on yourself, it does not affect the duration on allies.


- Fixed an issue where the Savage Roar's fear effect would not disappear.
|two-hander=When attacking with a two-handed [[Weapons|weapon]], gain {{Ability_Data|Two-Hander|PhysicalPowerBonus}} and {{Ability_Data|Two-Hander|ArmorPenetration}}.


|achillesstrike=The next time you strike a target, inflict {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While [[Debuffs|debuffed]], each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}}.


'''19/12/2022 Alpha Playtest #3 Hotfix #3'''
|bloodexchange=For {{Ability_Data|BloodExchange|Duration}}, gain {{Ability_Data|BloodExchange|ActionSpeed}} and {{Ability_Data|BloodExchange|HealRatio}} [[Healing#Life_Steal|Life Steal]]. In exchange, suffer {{Ability_Data|BloodExchange|PercentMaxHealthHealing}} as damage.


- The cooldown of Barbarian's Savage Roar skill has been changed from 24 to 28 seconds.
|whirlwind=Spin rapidly with a two-handed weapon, dealing {{Ability_Data|Whirlwind|DamageRatio}} of weapon damage to all nearby enemies. While spinning, your weapon cannot be interrupted by any impact.


|grapplinghook=Throws a grappling rope at a target up to 4m away, pulling them toward you and slowing them by {{Ability_Data|GrapplingHook|HitSlowMoveSpeed}} for {{Ability_Data|GrapplingHook|HitSlowDuration}}.
<br> Can be cancelled before throwing without activating the cooldown.


'''17/12/2022 Alpha Playtest #3 Hotfix #2'''
|hurlweapon=Throws an axe to deal {{Ability_Data|HurlWeapon|DamageRatio}} weapon damage. Can only be used when an axe is equipped as your primary weapon.
<br> This actually throws your weapon and you must go pick it up again to use it. <br> Can be cancelled before throwing without activating the cooldown.


- Barbarian's Reckless Attack : Armor Penetration 70% → 75%, Armor Rating -75 → -55
|rage=For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}}, {{Ability_Data|Rage|Vigor}}, and {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}}.


- Barbarian's Savage : Physical Damage Mod 5% → 10%
|recklessattack=Gain {{Ability_Data|RecklessAttack|ArmorPenetration}} on your next melee attack. While active, suffer {{Ability_Data|RecklessAttack|ArmorRating}}.


- Barbarian's Savage Roar : Physical Damage Mod -20% → -25%
|savageroar=Frightens all enemies within a {{Ability_Data|SavageRoar|Range}} radius, causing players to suffer {{Ability_Data|SavageRoar|PhysicalPowerBonus}} and {{Ability_Data|SavageRoar|MoveSpeedBonus}} for {{Ability_Data|SavageRoar|PlayerDuration}} and forcing monsters to flee for {{Ability_Data|SavageRoar|MonsterDuration}}.


|warcry=You and allies within {{Ability_Data|WarCry|Range}} gain {{Ability_Data|WarCry|MaxHealthBonus}} for {{Ability_Data|WarCry|Duration}}.


<br>
|warsacrifice=While active, gain {{Ability_Data|WarSacrifice|AllAttributes}} for {{Ability_Data|WarSacrifice|BuffDuration}}. In exchange, suffer {{Ability_Data|WarSacrifice|PercentMaxHealthHealing}} over {{Ability_Data|WarSacrifice|DebuffDuration}}.


</tabber>
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}</includeonly>

Latest revision as of 23:01, 9 March 2026

Automated data is mostly up to date, some minor things are outdated. Hover for more details.Class Data last updated on: Patch:6.10#Hotfix 108.
Dark and Darker is currently on update: Patch:6.10#Hotfix 110.

Barbarian.png
Barbarian
'The Brawny Warrior'
Strength
20
Vigor
25
Agility
13
Dexterity
12
Will
18
Knowledge
5
Resourcefulness
12

Health
129.625

Description

Barbarians in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.

Class Info

The Barbarian is known for his hardy nature, fiery temper, and ability to endure immense pain. His rage and reckless abandon allow him to lead the charge into battle.


Weapon of choice - Anything heavy-duty.

  • Pros
    • Extreme Health.
    • Damage bonus with 2H weapons.
    • Innate magic resistance.
    • Fast Magical Interaction speed.
    • Strong buff and debuff skills.
  • Cons
    • Slow base movement speed.
    • Slow attack speed.
    • Slow interaction speed.
    • Least ranged options in the game.


You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description Cooldown
Perk Axe Specialization.png
Axe Specialization
While using axes, gain 3 Physical Buff Weapon Damage. -
Perk Berserker.png
Berserker
Gain 0 to 33.3% Physical Power Bonus and Move Speed Bonus when missing 0% to 100% of your max health.
Berserker Damage Increase Graph
Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3.
The bonus cannot be negative.

BerserkerGraph.png

-
Perk Carnage.png
Carnage
Striking 2 or more players with a melee weapon within 1.5s grants 40% Physical Power Bonus for 3s.
Icon Caution.pngNeeds further testing!
Do thrown melee weapons work, or is it strictly swings with a melee weapon?
Contribute by joining the Spells & Guns discord!
-
Perk Executioner.png
Executioner
While using axes, gain 20% Physical Headshot Hit Location Bonus. -
Perk Heavy Swing.png
Heavy Swing
Hitting a target with a two-handed weapon reduces their move speed by 10%. -
Perk Iron Will.png
Iron Will
Gain 75 Magical Resistance and immunity to knockback effects and raise your Magical Damage Reduction cap to 75%. -
Perk Morale Boost.png
Morale Boost
Receive 25% Percent Max Health Healing after killing a player. -
Perk Potion Chugger.png
Potion Chugger
Gain 1.2x healing and 1.2x shielding potency from all drinks, while reducing the duration to 0.5x the base amount.
Does not affect Luck Potions.
-
Perk Savage.png
Savage
While not wearing any chest armor, gain 10% Physical Power Bonus and 1 Impact Power. -
Perk Skull Splitter.png
Skull Splitter
Targets hit by a headshot are inflicted with Bleed.
Bleed: Deals a total of 12 Physical Base Damage (0% Scaling) over 4s.
-
Perk Smash.png
Crush
While holding a two-handed weapon, destroy Props (such as doors and chests) with one strike and gain 1 Impact Power to defeat blocks and parries better. -
Perk Toughness.png
Robust
Gain 10% Max Health Bonus. -
Perk Treacherous Lungs.png
Treacherous Lungs
Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to 1.5x of the base amount and receive 10% Cooldown Reduction with them.
For War Cry's specifically, it only affects the duration on yourself, it does not affect the duration on allies.
-
Perk Two Handed Weapon Expert.png
Two-Hander
When attacking with a two-handed weapon, gain 5% Physical Power Bonus and 10% Armor Penetration. -


You can equip a total of 2 skills.


Name Description Scaling Cooldown
Skill Achilles Strike.png
Achilles Strike
The next time you strike a target, inflict -30% Move Speed Bonus for 2s. While debuffed, each time the target moves they receive 1 Physical Base Damage. 50% Scaling 24s
Skill Blood Exchange.png
Blood Exchange
For 8s, gain 15% Action Speed and 10% Life Steal. In exchange, suffer -10% Percent Max Health Healing as damage. - 28s
Skill Grappling Hook.png
Grappling Hook
Throws a grappling rope at a target up to 4m away, pulling them toward you and slowing them by -50% Move Speed Bonus for 1.5s.
Can be cancelled before throwing without activating the cooldown.
- 28s
Skill Hurl Weapon.png
Hurl Weapon
Throws an axe to deal 120% weapon damage. Can only be used when an axe is equipped as your primary weapon.
This actually throws your weapon and you must go pick it up again to use it.
Can be cancelled before throwing without activating the cooldown.
- 28s
Skill Rage.png
Rage
For 6s, gain 15 Strength, 15 Vigor, and 7% Move Speed Bonus, but suffer -15% Physical Damage Reduction. - 28s
Skill Reckless Attack.png
Reckless Attack
Gain 60% Armor Penetration on your next melee attack. While active, suffer -100 Armor Rating. - 24s
Skill Savage Roar.png
Savage Roar
Frightens all enemies within a 7.5m radius, causing players to suffer -30% Physical Power Bonus and -2.5% Move Speed Bonus for 6s and forcing monsters to flee for 3s. - 28s
Skill War Cry.png
War Cry
You and allies within 7.5m gain 20% Max Health Bonus for 10s. - 24s
Skill Life Siphon.png
War Sacrifice
While active, gain 8 All Attributes for 8s. In exchange, suffer -10% Percent Max Health Healing over 8s. 100% Scaling 28s
Skill Whirlwind.png
Whirlwind
Spin rapidly with a two-handed weapon, dealing 80% of weapon damage to all nearby enemies. While spinning, your weapon cannot be interrupted by any impact. - 32s


Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
[[]]
Utility


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 20
Vigor 25
Agility 13
Dexterity 12
Will 18
Knowledge 5
Resourcefulness 12
Health 129.625
Memory Capacity 0
Utility Effectiveness 0
Luck 0
Health Recovery Bonus 70%
Spell Recovery Bonus 50.5%
Move Speed 298 ( 99.33% )
Action Speed -3.5%
Manual Dexterity -3%
Spell Casting Speed -35%
Equip Speed -21%
Regular Interaction Speed -4.5%
Magical Interaction Speed 21%
Persuasiveness 12
Buff Duration 3%
Debuff Duration -2.9%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 11.7%
        From Resist Rating 42 ( 11.7% )
        From Bonuses 0%
Physical Power Bonus 5%
        From Physical Power 20 ( 5% )
        From Bonuses 0%
Magic Power Bonus 3%
        From Magic Power 18 ( 3% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- Do not open chests or doors the regular way, just break them with the Crush perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.)

- Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies.

- Try not to fight faster classes while using Two-Handed weapons, their swing speed is very slow, allowing swift opponents to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman's Axe as a secondary to deal with them. If you don't have such a secondary, press X to take out your fists.

- Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don't underestimate the Francisca Axes, they deliver a powerful slow effect, enabling you to close the gap or outright 2-3 shot low health classes like the Wizard.

- Use your ability to smash through doors to make aggressive plays and surprise enemy players.

- Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed.

- Berserker perk physical damage bonus is negatively affected by Health Bonus % like Robust, War Cry, and Blood Exchange, which all add together.

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.