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Tag: Reverted
m (blood exchange now lifesteal instead of %maxhp heal)
 
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{{Infobox Class
<noinclude>{{UpdateStatus|Class Data}}
|name        = Barbarian
{{Infobox Class|{{PAGENAME}}|'The Brawny Warrior'}}
|type        = 'The Brawny Warrior'
|strength    = 30
|agility    = 11
|will        = 18
|knowledge  = 6
|resourcefulness    = 10
|health    = 130 / 130
|weight limit    = 0 / 0
|spell memory    = 0 / 6
|utility effectiveness    = 0
}}
==Description==
==Description==
The [[Barbarian]] is known for its hardy nature, fiery temper, and ability to endure immense pain. Their rage and reckless abandon allow them to lead the charge into battle.
 
[[Barbarian|Barbarians]] in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.


==Class Info==
==Class Info==
<br>
The Barbarian is known for his hardy nature, fiery temper, and ability to endure immense pain. His rage and reckless abandon allow him to lead the charge into battle.
'''Weapon of choice:''' Anything heavy-duty.
 


<br>+Extreme Health.
'''Weapon of choice''' - Anything heavy-duty.
<br>+Damage bonus with 2H (two-handed) Weapons.
<br>+Innate magic resistance.


<br>-Slow base movement speed.
*Pros
<br>-Slow attack speed.
**Extreme Health.
<br>-Slow interaction speed.
**Damage bonus with 2H weapons.
**Innate magic resistance.
**Fast Magical Interaction speed.
**Strong buff and debuff skills.
*Cons
**Slow base movement speed.
**Slow attack speed.
**Slow interaction speed.
**Least ranged options in the game.




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|-|Perks=
|-|Perks=


You can equip an additional perk every 5 levels.   
You can equip an additional perk every 5 levels. <br>  
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
{| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;>
<tr>
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name  
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description  
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown
</tr>
|-
<tr>
| [[File:Perk Axe Specialization.png|link=|96px]] <br> Axe Specialization
<td style=" text-align:middle"> [[File:Perk Axe Specialization.png|link=|x96px]] <br> Axe Specialization </td>
| {{:Barbarian|desc=AxeSpecialization}}
<td> Adds +10 weapon damage to your axe attacks. <br> (Battle Axe, Double Axe, Felling Axe, Francisca Axe, Hatchet, Horseman's Axe)
| -
</td>
|-
</tr>
| [[File:Perk Berserker.png|link=|96px]] <br> Berserker
    <tr>
| {{:Barbarian|desc=Berserker}}
<td style=" text-align:middle"> [[File:Perk Berserker.png|link=|x96px]] <br> Berserker </td>
 
<td> The lower your remaining HP, the higher your physical attack power. Each loss of 10% health from your max HP gives 3% more physical attack power up to a max bonus of 30% physical attack power. </td>
{| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;"
</tr>
|+ style="white-space:nowrap; border:0px; background:transparent;" | Berserker Damage Increase Graph
    <tr>
|-
<td style=" text-align:middle"> [[File:Perk Carnage.png|link=|x96px]] <br> Carnage </td>
| style="border:0px;" width=700px; max-width:100%; height:auto; | Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. <br> The bonus cannot be negative.
<td> Strenght increases by +10 for 7 seconds when a target is killed. </td>
[[File:BerserkerGraph.png]]
</tr>
|}
        <tr>
| -
<td style=" text-align:middle"> [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will </td>
|-
<td> Increases magic resistance rating by 100. </td>
| [[File:Perk Carnage.png|link=|x96px]] <br> Carnage
</tr>
| {{:Barbarian|desc=Carnage}}
        <tr>
| -
<td style=" text-align:middle"> [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost </td>
|-
<td> Recovers 12% HP after killing a player. </td>
| [[File:Perk Executioner.png|link=|x96px]] <br> Executioner
</tr>
| {{:Barbarian|desc=Executioner}}
        <tr>
| -
<td style=" text-align:middle"> [[File:Perk Savage.png|link=|x96px]] <br> Savage </td>
|-
<td> Physical damage bonus increases by 10% when not wearing any chest armor. </td>
| [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will
</tr>
| {{:Barbarian|desc=IronWill}}
        <tr>
| -
<td style=" text-align:middle"> [[File:Perk Smash.png|link=|x96px]] <br> Smash </td>
|-
<td> Ability to destroy unreinforced doors and sturdy containers. Also increases the impact power of your attacks +1 to better defeat blocks and parries. </td>
| [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost
</tr>
| {{:Barbarian|desc=MoraleBoost}}
        <tr>
| -
<td style=" text-align:middle"> [[File:Perk Toughness.png|link=|x96px]] <br> Toughness </td>
|-
<td> Max HP increased by 10%. </td>
| [[File:Perk Potion_Chugger.png|link=|x96px]] <br> Potion Chugger
</tr>
| {{:Barbarian|desc=PotionChugger}}
    <tr>
| -
<td style=" text-align:middle"> [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two Handed Weapon Expert </td>
|-
<td> Increases physical attack power by 5% when attacking with a two-handed weapon. </td>
| [[File:Perk Savage.png|link=|x96px]] <br> Savage
</tr>
| {{:Barbarian|desc=Savage}}
</table>
| -
|-
| [[File:Perk Smash.png|link=|x96px]] <br> Crush
| {{:Barbarian|desc=Crush}}
| -
|-
| [[File:Perk Toughness.png|link=|x96px]] <br> Robust
| {{:Barbarian|desc=Robust}}
| -
|-
| [[File:Perk Treacherous Lungs.png|link=|x96px]] <br> Treacherous Lungs
| {{:Barbarian|desc=TreacherousLungs}}
| -
|-
| [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two-Hander
| {{:Barbarian|desc=Two-Hander}}
| -
|}
<br>
<br>


|-|Skills=
|-|Skills=


You can equip a total of 2 skills.
You can equip a total of 2 skills.  
 
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th>
    </tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Achilles_Strike.png|link=|x96px]] <br> Achilles Strike </td>
<td> {{:Barbarian|desc=AchillesStrike}} </td>
<td> {{Ability_Data|AchillesStrike|Scaling}} </td>
<td> {{Ability_Data|AchillesStrike|SkillCooldown}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Blood_Exchange.png|link=|x96px]] <br> Blood Exchange </td>
<td> {{:Barbarian|desc=BloodExchange}} </td>
<td> - </td>
<td> {{Ability_Data|BloodExchange|SkillCooldown}} (must also be recharged) </td>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Rage.png|link=|x96px]] <br> Rage </td>
<td style=" text-align:middle"> [[File:Skill Rage.png|link=|x96px]] <br> Rage </td>
<td> Strength is increased by 50% and movement speed is increased by 15% while defense is reduced by -20% for 6 seconds. </td>
<td> {{:Barbarian|desc=Rage}} </td>
        <td> 28s </td>
<td> - </td>
<td> {{Ability_Data|Rage|SkillCooldown}} </td>  
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Reckless Attack.png|link=|x96px]] <br> Reckless Attack </td>
<td style=" text-align:middle"> [[File:Skill Reckless Attack.png|link=|x96px]] <br> Reckless Attack </td>
<td> The next hit ignores 75% of your enemy's defense. Your aggressiveness results in a -55 armor rating. The buff is consumed when an attack hits an object or a target.  </td>
<td> {{:Barbarian|desc=RecklessAttack}} </td>
        <td> 24s </td>
<td> - </td>
<td> {{Ability_Data|RecklessAttack|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Savage Roar.png|link=|x96px]]  <br> Savage Roar </td>
<td style=" text-align:middle"> [[File:Skill Savage Roar.png|link=|x96px]]  <br> Savage Roar </td>
<td> Frightens all enemies within a 7.5m range radius for 3 seconds reducing their physical damage bonuses by -25%. </td>
<td> {{:Barbarian|desc=SavageRoar}} </td>
        <td> 28s </td>
<td> - </td>
<td> {{Ability_Data|SavageRoar|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill War Cry.png|link=|x96px]] <br> War Cry </td>
<td style=" text-align:middle"> [[File:Skill War Cry.png|link=|x96px]] <br> War Cry </td>
<td> Increase the maximum HP of yourself and nearby allies by 25% for 7 seconds. </td>
<td> {{:Barbarian|desc=WarCry}} </td>
        <td> 24s </td>
<td> - </td>
<td> {{Ability_Data|WarCry|SkillCooldown}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Life_Siphon.png|link=|x96px]] <br> War Sacrifice </td>
<td> {{:Barbarian|desc=WarSacrifice}} </td>
<td> {{Ability_Data|WarSacrifice|Scaling}} </td>
<td> {{Ability_Data|WarSacrifice|SkillCooldown}} </td>  
</tr>
</tr>
</table>
</table>
<br>


|-|Gear=
{{ListGearForClass|{{PAGENAME}}}}
|-|Stats=
{{GenerateDetailsPage|{{PAGENAME}}}}


<br>
<br>
|-|Tips=


|-|Gear=
- Do not open chests or doors the regular way, just break them with the Crush perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.)


Weapons
- Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies.
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> 2-Handed </td>
<td> Bardiche, Battle Axe, Double Axe, Felling Axe, War Maul, Zweihander </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> 1-Handed </td>
<td> Hatchet, Horseman's Axe </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Utility </td>
<td> Francisca Axe </td>
</tr>
</table>
<br>
Armors
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Head </td>
<td> Barbuta Helm, Gjermundbu, Leather Cap </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Chest </td>
<td> Northern Full Tunic, Padded Tunic, Regal Gambeson </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Legs </td>
<td> Cloth Pants, Heavy Leather Leggings, Leather Leggings, Loose Trousers, Padded Leggings </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Hands </td>
<td> Leather Gloves, Rawhide Gloves, Reinforced Gloves, Riveted Gloves </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Feet </td>
<td> Adventurer Boots, Heavy Boots, Laced Turn Shoe, Lightfoot Boots, Old Shoes, Rugged Boots </td>
</tr>
</table>


|-|Stats=
- Try not to fight faster classes while using Two-Handed weapons, their swing speed is very slow, allowing swift opponents to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman's Axe as a secondary to deal with them. If you don't have such a secondary, press X to take out your fists.
These stats do not include the starting armor
<table style="padding: 10px;">


{| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5%
- Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don't underestimate the Francisca Axes, they deliver a powerful slow effect, enabling you to close the gap or outright 2-3 shot low health classes like the Wizard.
! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
|-
|Strength || style="text-align:right; color: rgb(132,176,5)" | 30
|-
|Agility || style="text-align:right;color: rgb(132,176,5)" | 11
|-
|Will|| style="text-align:right;color: rgb(132,176,5)" | 18
|-
| style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)" | 6
|-
|Resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 10
|-
|Health|| style="text-align:right;color: rgb(132,176,5)" | 130
|-
|Weight Limit|| style="text-align:right;" | 0
|-
|Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | 0
|-
|style="border-bottom: double 5px grey;" |Utility Effectiveness|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Move Speed|| style="text-align:right;color: rgb(255,117,117);" | 276 (92%)
|-
|Action Speed|| style="text-align:right;color: rgb(255,117,117);" | -12%
|-
|Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -70%
|-
|Equip Speed|| style="text-align:right;color: rgb(255,117,117);" | -28%
|-
|Regular Interaction Speed|| style="text-align:right;color: rgb(255,117,117);" | -23%
|-
|style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);" | -45%
|-
|Buff Duration|| style="text-align:right;color: rgb(132,176,5)" | 3%
|-
|style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right;color: rgb(132,176,5)" | -2.9%
|-
|Armor Penetration|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Headshot Reduction|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -10%
|-
|style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | 11.6%
|-
|style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | 39 (11.6%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Power Bonus|| style="text-align:right;color: rgb(132,176,5);" | 15%
|-
|style="text-align:right;"|From Physical Power|| style="text-align:right;color: rgb(132,176,5);" | 30 (15%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Power Bonus|| style="text-align:right;color: rgb(132,176,5)" | 9%
|-
|style="text-align:right;"|From Magic Power|| style="text-align:right;color: rgb(132,176,5)" | 18 (9%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Primary Weapon|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
|-
|style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
|-
|style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Impact Power|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: gray" | 0
|-
|style="text-align:right;border-bottom: double 5px grey;"|  Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0


|}
- Use your ability to smash through doors to make aggressive plays and surprise enemy players.


<br>
- Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed.
|-|Tips=


- Berserker perk physical damage bonus is negatively affected by Health Bonus % like Robust, War Cry, and Blood Exchange, which all add together.


- Do not open chests or doors the regulary way, just break them with the Smash perk. Your interaction speed is too slow.
</tabber>


- Your ranged options are limited, try to force enemies into close quarters where you excel.
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.
</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}
|axespecialization=While using [[Weapons#Axes|axes]], gain {{Ability_Data|AxeSpecialization|PhysicalBuffWeaponDamage}}.


- Try not to fight Rogues while using 2handed weapons, their swing speed is very slow, allowing Rogues to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman's Axe as a secondary to deal with them.
|berserker=Gain 0 to 33.3% [[Stats#Physical Power Bonus|Physical Power Bonus]] when missing 0% to 100% of your max health.


- Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don't sleep on the Francisca Axes, the deliver a powerful slow, enabling you to close the gap or outright 2-3 shots low health classes like the Wizard.
|carnage=When a target is killed, gain {{Ability_Data|Carnage|ArmorRating}} for {{Ability_Data|Carnage|Duration}}.


- Use your ability to smash through doors to make aggressive plays and surprise enemy players.
|executioner=While using [[Weapons#Axes|axes]], gain {{Ability_Data|Executioner|MeleePhysicalHeadshotHitLocationBonus}}.


|-|Patch Notes=
|ironwill=Gain {{Ability_Data|IronWill|MagicalResistance}} and immunity to knockback effects and raise your [[Stats#Magical Damage Reduction|Magical Damage Reduction]] cap to {{Ability_Data|IronWill|Attribute_MaxMagicalDamageReduction}}.
'''13/02/2023 Alpha Playtest #4 Hotfix #5'''


- Savage Roar’s fear duration changed from 4 to 3 seconds.
|moraleboost=Receive {{Ability_Data|MoraleBoost|PercentMaxHealthHealing}} after killing a player.


|potionchugger=Gain {{Ability_Data|PotionChugger|MagicalBaseHealing}} healing and {{Ability_Data|PotionChugger|PhysicalBaseShield}} shielding potency from all drinks, while reducing the duration to {{Ability_Data|PotionChugger|Duration}} the base amount. <br> Does not affect [[Potion_of_Luck|Luck Potions]].


'''22/12/2022 Alpha Playtest #3 Hotfix #5'''
|savage=While not wearing any [[Armors#Chest|chest armor]], gain {{Ability_Data|Savage|PhysicalPowerBonus}}.


- Fixed an issue where the Savage Roar's fear effect would not disappear.
|crush=Gain the ability to destroy unreinforced doors and containers. Also gain {{Ability_Data|Crush|ImpactPower}} on your attacks with two-handed weapons to defeat blocks and parries better.


|robust=Gain {{Ability_Data|Robust|MaxHealthBonus}}.


'''19/12/2022 Alpha Playtest #3 Hotfix #3'''
|treacherouslungs=Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{Ability_Data|TreacherousLungs|Duration}} of the base amount.


- The cooldown of Barbarian's Savage Roar skill has been changed from 24 to 28 seconds.
|two-hander=When attacking with a two-handed [[Weapons|weapon]], gain {{Ability_Data|Two-Hander|PhysicalPowerBonus}} and {{Ability_Data|Two-Hander|ArmorPenetration}}.


|achillesstrike=The next time you strike a target, inflict {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While [[Debuffs|debuffed]], each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}}.


'''17/12/2022 Alpha Playtest #3 Hotfix #2'''
|bloodexchange=For {{Ability_Data|BloodExchange|Duration}}, your attacks have {{Ability_Data|BloodExchange|HealRatio}} Lifesteal. In exchange, suffer {{Ability_Data|BloodExchange|MaxHealthBonus}} for the duration.<br>Has {{Ability_Data|BloodExchange|MaxCount}} use. {{Ability_Data|BloodExchange|CanRecharge}} at the rate of a Tier {{Ability_Data|BloodExchange|SkillTier}} Spell by sitting at a [[Campfire]].


- Barbarian's Reckless Attack : Armor Penetration 70% → 75%, Armor Rating -75 → -55
|rage=For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}}, {{Ability_Data|Rage|Vigor}}, and {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}}.


- Barbarian's Savage : Physical Damage Mod 5% → 10%
|recklessattack=Gain {{Ability_Data|RecklessAttack|ArmorPenetration}} on your next melee attack. While active, suffer {{Ability_Data|RecklessAttack|ArmorRating}}.


- Barbarian's Savage Roar : Physical Damage Mod -20% → -25%
|savageroar=Frightens all enemies within a {{Ability_Data|SavageRoar|Range}} radius, causing players to suffer {{Ability_Data|SavageRoar|PhysicalPowerBonus}} for {{Ability_Data|SavageRoar|PlayerDuration}} and forcing monsters to flee for {{Ability_Data|SavageRoar|MonsterDuration}}.


|warcry=You and allies within {{Ability_Data|WarCry|Range}} gain {{Ability_Data|WarCry|MaxHealthBonus}} for {{Ability_Data|WarCry|Duration}}.


<br>
|warsacrifice=While active, gain {{Ability_Data|WarSacrifice|AllAttributes}} for {{Ability_Data|WarSacrifice|BuffDuration}}. In exchange, suffer {{Ability_Data|WarSacrifice|PercentMaxHealthHealing}} over {{Ability_Data|WarSacrifice|DebuffDuration}}.


</tabber>
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}</includeonly>

Latest revision as of 19:52, 17 January 2025

Automated data is up to date! Hover for more details.Class Data last updated on: Patch:6.8#Hotfix 83.
Dark and Darker is currently on update: Patch:6.8#Hotfix 83.

Barbarian.png
Barbarian
'The Brawny Warrior'
Strength
25
Vigor
25
Agility
13
Dexterity
12
Will
18
Knowledge
5
Resourcefulness
7

Health
130

Description

Barbarians in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.

Class Info

The Barbarian is known for his hardy nature, fiery temper, and ability to endure immense pain. His rage and reckless abandon allow him to lead the charge into battle.


Weapon of choice - Anything heavy-duty.

  • Pros
    • Extreme Health.
    • Damage bonus with 2H weapons.
    • Innate magic resistance.
    • Fast Magical Interaction speed.
    • Strong buff and debuff skills.
  • Cons
    • Slow base movement speed.
    • Slow attack speed.
    • Slow interaction speed.
    • Least ranged options in the game.


You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description Cooldown
Perk Axe Specialization.png
Axe Specialization
While using axes, gain 3 Physical Buff Weapon Damage. -
Perk Berserker.png
Berserker
Gain 0 to 33.3% Physical Power Bonus when missing 0% to 100% of your max health.
Berserker Damage Increase Graph
Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3.
The bonus cannot be negative.

BerserkerGraph.png

-
Perk Carnage.png
Carnage
When a target is killed, gain 75 Armor Rating for 15s. -
Perk Executioner.png
Executioner
While using axes, gain 10% Physical Headshot Hit Location Bonus. -
Perk Iron Will.png
Iron Will
Gain 75 Magical Resistance and immunity to knockback effects and raise your Magical Damage Reduction cap to 75%. -
Perk Morale Boost.png
Morale Boost
Receive 33% Percent Max Health Healing after killing a player. -
Perk Potion Chugger.png
Potion Chugger
Gain 1.2x healing and 1.2x shielding potency from all drinks, while reducing the duration to 0.5x the base amount.
Does not affect Luck Potions.
-
Perk Savage.png
Savage
While not wearing any chest armor, gain 10% Physical Power Bonus. -
Perk Smash.png
Crush
Gain the ability to destroy unreinforced doors and containers. Also gain 1 Impact Power on your attacks with two-handed weapons to defeat blocks and parries better. -
Perk Toughness.png
Robust
Gain 10% Max Health Bonus. -
Perk Treacherous Lungs.png
Treacherous Lungs
Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to 1.3x of the base amount. -
Perk Two Handed Weapon Expert.png
Two-Hander
When attacking with a two-handed weapon, gain 5% Physical Power Bonus and 5% Armor Penetration. -


All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.

Treacherous Lungs
Enigme | Posted on Dec 29, 2024 at 10:26 am | Last edited on Jan 7, 2025 at 2:30 pm

Treacherous Lungs works multiplicatively with buff duration. If you take Rage/Savage Roar which normally lasts 6s and equip treacherous lungs which is a 1.3 scalar to the duration then Rage/Savage Roar will now last 7.8s. This can be taken even further with buff duration. The current cap for buff duration as an enchantment is 70% and Barbarian currently starts with 18 Will which provides an additional 3% buff duration. If you buy gear with max buff duration and equip treacherous lungs and use Rage/Savage Roar it will now last for 13.5s (6s)x(1.3)x(1.7+.03)=13.494s Each 10 points of Will adds .78s to Rage/Savage Roar up to 50 Will Using these stats War Cry will last for 15.743s (7s)x(1.3)x(1.7+.03)=15.743s Each 10 points of Will adds .91s to War Cry up to 50 Will

Is rage a &quot;Shouting&quot; ability as far as treacherous lungs is concerned?
anonymous | Posted on Nov 7, 2024 at 5:46 am

aka, is it a 30% longer buff? or does this only apply to war cry and savage roar?

Enigme | Posted on Jan 7, 2025 at 2:01 pm | Last edited on Jan 7, 2025 at 2:01 pm

Yes, all 3

Does will work with shouting abilities?
anonymous | Posted on Nov 2, 2024 at 2:44 pm

does will work with shouting

does luck work with crush when breaking chests and boxes?
anonymous | Posted on Jul 27, 2024 at 4:38 am

?

anonymous | Posted on Aug 7, 2024 at 11:37 am

He is asking if luck still determine loot when crushing boxes and chests open, or is that only a factor when opening them.

anonymous | Posted on Aug 17, 2024 at 8:20 pm

No it doesnt, they have to be opened

;w;
Rob | Posted on Feb 8, 2024 at 8:55 am

Honestly why learn any other class, the devs clearly only love the the Barb, you get within 8 meters and they simply disable your damage

anonymous | Posted on Jul 1, 2024 at 12:02 pm

And barb only get 5 knowledge. Knowledge is useless for all non-caster classes. Which means barb has extra stat points comparing with fighter/rogue/ranger.

Does Savage Roar work on players?
DeanieBobeanie | Posted on Nov 3, 2023 at 5:56 pm

I see it on players, but do they have 25% physical debuff?

anonymous | Posted on Nov 8, 2023 at 9:10 pm

Yes, there’s no cases of statuses working differently on players than on mobs (other than bosses having some immunities)

Sur | Posted on Apr 21, 2024 at 8:01 pm

To clarify, Savage Roar applies two statuses. One applies only to mobs (the fear), the other applies to both (dmg debuff)

Sur | Posted on Apr 22, 2024 at 9:02 pm

Correction, the other applies to just players

How does Savage Roar (Frighten) work?
anonymous | Posted on Oct 8, 2023 at 5:46 pm

Sometimes mobs start running away and sometimes they just pause attacking

Esthelion | Posted on Nov 2, 2023 at 10:22 pm

That's just how it seems to work.

CrookedJ | Posted on Feb 26, 2024 at 3:57 am

Depends on the type of mob

Executioner VS Axe Specialization and Carnage+morale boost
anonymous | Posted on Aug 31, 2023 at 6:52 am

Is there a point where executioner is better than axe specialization?

Does carnage stack with morale boost on one kill?

anonymous | Posted on Sep 4, 2023 at 8:33 am

Axe Specialization is incredible, for sure take it first and foremost. Yes, both perks will activate on a player kill. Although carnage will also activate with PVE.