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| </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} | | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
| |apexofsorcery=While casting spells, move at {{Ability_Data|ApexOfSorcery|MovementMultiplier}} movement speed, but gain {{Ability_Data|ApexOfSorcery|MagicalPowerBonus}} and {{Ability_Data|ApexOfSorcery|SpellCastingSpeed}}. | | |apexofsorcery=While casting spells, move at {{Ability_Data|ApexOfSorcery|MovementMultiplier}} movement speed, but gain {{Ability_Data|ApexOfSorcery|MagicalPowerBonus}}, {{Ability_Data|ApexOfSorcery|SpellCastingSpeed}}, and {{Ability_Data|ApexOfSorcery|ActionSpeed}}. |
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| |manafold=Your cooldowns are {{Ability_Data|ManaFold|Duration}} as long, but suffer {{Ability_Data|ManaFold|SpellCastingSpeed}}. Despite the cooldown being represented as a multiplier, it is actually a percentage addition that is added with [[Stats#Cooldown Reduction|Cooldown Reduction Bonus]]. | | |manafold=Your cooldowns are {{Ability_Data|ManaFold|Duration}} as long, but suffer {{Ability_Data|ManaFold|SpellCastingSpeed}}. Despite the cooldown being represented as a multiplier, it is actually a percentage addition that is added with [[Stats#Cooldown Reduction|Cooldown Reduction Bonus]]. |
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| |mergedmight=When casting a merge spell, gain {{Ability_Data|MergedMight|MagicalPower}}. After casting, gain a {{Ability_Data|MergedMight|MoveSpeedBonus}} for {{Ability_Data|MergedMight|Duration}}. | | |mergedmight=When casting a merge spell, gain {{Ability_Data|MergedMight|MagicalPower}}. After casting, gain a {{Ability_Data|MergedMight|MoveSpeedBonus}} for {{Ability_Data|MergedMight|Duration}}. |
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| |innatetalent=When casting spells with bare hands, gain {{Ability_Data|InnateTalent|MagicalPower}} and {{Ability_Data|InnateTalent|SpellCastingSpeed}}. | | |innatetalent=Grants {{Ability_Data|InnateTalent|MemoryCapacityAdd}}. When casting spells with bare hands, gain {{Ability_Data|InnateTalent|MagicalPower}} and {{Ability_Data|InnateTalent|SpellCastingSpeed}}. |
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| |elementalfury=For every 1% of health lost, gain a 0.5% [[Stats#Cooldown Reduction|Cooldown Reduction]] and 0.25% [[Stats#Magical Power Bonus|Magical Power Bonus]]. <br> This means you approach 50% [[Stats#Cooldown Reduction|Cooldown Reduction]] and 25% [[Stats#Magical Power Bonus|Magical Power Bonus]] as you lose health. | | |elementalfury=For every 1% of health lost, gain a 0.5% [[Stats#Cooldown Reduction|Cooldown Reduction]] and 0.25% [[Stats#Magical Power Bonus|Magical Power Bonus]]. <br> This means you approach 50% [[Stats#Cooldown Reduction|Cooldown Reduction]] and 25% [[Stats#Magical Power Bonus|Magical Power Bonus]] as you lose health. |
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| |manaflow=For each successful spell cast, gain {{Ability_Data|ManaFlow|MagicalPowerBonus}}. This effect stacks up to {{Ability_Data|ManaFlow|ActivatedMaximumStacks}} times and refreshes the duration on each successful cast. | | |manaflow=Each successful spell cast within {{Ability_Data|ManaFlow|Duration}} seconds increases your {{Ability_Data|ManaFlow|MagicalPowerBonus}} and {{Ability_Data|ManaFlow|MagicalPenetration}}. This effect stacks up to {{Ability_Data|ManaFlow|ActivatedMaximumStacks}} times, and all stacks are removed if the timing window expires. |
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| |lightningmastery=Gain {{Ability_Data|LightningMastery|LightningMagicalPowerBonus}}. Once every {{Ability_Data|LightningMastery|CooldownDuration}} while dealing [[Damage Types#Lightning|Lightning]] [[Damage]], inflict Electric Shock for 1s, transferring {{Ability_Data|LightningMastery|MagicalBaseDamage}} ({{Ability_Data|LightningMastery|Scaling}}) to the closest target within {{Ability_Data|LightningMastery|AuraRadius}} of the primary target every 2s. | | |lightningmastery=Gain {{Ability_Data|LightningMastery|LightningMagicalPowerBonus}}. Once every {{Ability_Data|LightningMastery|CooldownDuration}} while dealing [[Damage Types#Lightning|Lightning]] [[Damage]], inflict Electric Shock for 1s, transferring {{Ability_Data|LightningMastery|MagicalBaseDamage}} ({{Ability_Data|LightningMastery|Scaling}}) to the closest target within {{Ability_Data|LightningMastery|AuraRadius}} of the primary target every 2s. |