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| | [[File:Perk Axe Specialization.png|link=|96px]] <br> Axe Specialization | | | [[File:Perk Axe Specialization.png|link=|96px]] <br> Axe Specialization |
| | While using axes, gain <span style="color: orange;">3 weapon damage</span>. | | | {{:Barbarian|desc=AxeSpecialization}} |
| | 0s | | | - |
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| | [[File:Perk Berserker.png|link=|96px]] <br> Berserker | | | [[File:Perk Berserker.png|link=|96px]] <br> Berserker |
| | Gain <span style="color: orange;">3% physical damage bonus</span> and <span style="color: orange;">0.5% move speed bonus</span> for every <span style="color: orange;">10%</span> of your maximum health missing, up to <span style="color: orange;">30%</span> and <span style="color: orange;">5%</span> respectively. | | | {{:Barbarian|desc=Berserker}} |
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| | {| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;" |
| | |+ style="white-space:nowrap; border:0px; background:transparent;" | Berserker Damage Increase Graph |
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| | | style="border:0px;" width=700px; max-width:100%; height:auto; | Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. <br> The bonus cannot be negative. |
| | [[File:BerserkerGraph.png]] |
| | |} |
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| | [[File:Perk Carnage.png|link=|x96px]] <br> Carnage | | | [[File:Perk Carnage.png|link=|x96px]] <br> Carnage |
| | When you hit 2 or more players with a melee weapon within 1.5 seconds, gain <span style="color: orange;">40% physical damage bonus</span> for <span style="color: orange;">3 seconds</span>. | | | {{:Barbarian|desc=Carnage}} |
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| | [[File:Perk Executioner.png|link=|x96px]] <br> Executioner | | | [[File:Perk Executioner.png|link=|x96px]] <br> Executioner |
| | While using axes, gain <span style="color: orange;">20% headshot power</span>. | | | {{:Barbarian|desc=Executioner}} |
| | 0s | | | - |
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| | | [[File:Perk Heavy Swing.png|link=|x96px]] <br> Heavy Swing |
| | | {{:Barbarian|desc=HeavySwing}} |
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| | [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will | | | [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will |
| | Gain <span style="color: orange;">75 magic resistance</span> and ignore knockback effects. The maximum <span style="color: orange;">magical damage reduction</span> limit is increased to <span style="color: orange;">75%</span>. | | | {{:Barbarian|desc=IronWill}} |
| | 0s | | | - |
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| | [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost | | | [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost |
| | Recover <span style="color: orange;">25% maximum health</span> after killing a player. | | | {{:Barbarian|desc=MoraleBoost}} |
| | 0s | | | - |
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| | [[File:Perk Potion_Chugger.png|link=|x96px]] <br> Potion Chugger | | | [[File:Perk Potion_Chugger.png|link=|x96px]] <br> Potion Chugger |
| | Gain <span style="color: orange;">20%</span> increased potency towards all drinks, while reducing the duration by <span style="color: orange;">50%</span>. | | | {{:Barbarian|desc=PotionChugger}} |
| | 0s | | | - |
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| | [[File:Perk Savage.png|link=|x96px]] <br> Savage | | | [[File:Perk Savage.png|link=|x96px]] <br> Savage |
| | While not wearing any chest armor, gain <span style="color: orange;">10% physical damage bonus</span> and <span style="color: orange;">1 impact power</span>. | | | {{:Barbarian|desc=Savage}} |
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| | | [[File:Perk Skull Splitter.png|link=|x96px]] <br> Skull Splitter |
| | | {{:Barbarian|desc=SkullSplitter}} |
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| | [[File:Perk Smash.png|link=|x96px]] <br> Crush | | | [[File:Perk Smash.png|link=|x96px]] <br> Crush |
| | While equipped with a two-handed weapon, gain the ability to destroy unreinforced containers. Also gain <span style="color: orange;">1 impact power</span> on your two-handed weapon attacks, making it easier to break blocks and parries. | | | {{:Barbarian|desc=Crush}} |
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| | [[File:Perk Toughness.png|link=|x96px]] <br> Robust | | | [[File:Perk Toughness.png|link=|x96px]] <br> Robust |
| | Gain <span style="color: orange;">10% max health bonus</span>. | | | {{:Barbarian|desc=Robust}} |
| | 0s | | | - |
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| | [[File:Perk Treacherous Lungs.png|link=|x96px]] <br> Treacherous Lungs | | | [[File:Perk Treacherous Lungs.png|link=|x96px]] <br> Treacherous Lungs |
| | Increaces the duration of all shouting abilities by <span style="color: orange;">50%</span> and reduces their cooldown by <span style="color: orange;">10%</span>. | | | {{:Barbarian|desc=TreacherousLungs}} |
| | 0s | | | - |
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| | [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two-Hander | | | [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two-Hander |
| | When attacking with a two-handed weapon, gain <span style="color: orange;">5% physical damage bonus</span> and <span style="color: orange;">10% armor penetration</span>. | | | {{:Barbarian|desc=Two-Hander}} |
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| | ... <br> Heavy Swing
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| | Hitting a target with two-handed weapon reduces their move speed by <span style="color: orange;">10%</span>.
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| | ... <br> Skull Splitter
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| | Targets hit by a headshot are inflicted with Bleed. <br> Bleed: Deals a total of <span style="color: orange;">12 physical damage</span> over <span style="color: orange;">4 seconds</span>.
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| |} | | |} |
| <br> | | <br> |
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| <td> - </td> | | <td> - </td> |
| <td> {{Ability_Data|BloodExchange|SkillCooldown}} </td> | | <td> {{Ability_Data|BloodExchange|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Grappling Hook.png|link=|x96px]] <br> Grappling Hook </td> |
| | <td> {{:Barbarian|desc=GrapplingHook}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|GrapplingHook|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Hurl Weapon.png|link=|x96px]] <br> Hurl Weapon </td> |
| | <td> {{:Barbarian|desc=HurlWeapon}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|HurlWeapon|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| <td> {{Ability_Data|WarSacrifice|Scaling}} </td> | | <td> {{Ability_Data|WarSacrifice|Scaling}} </td> |
| <td> {{Ability_Data|WarSacrifice|SkillCooldown}} </td> | | <td> {{Ability_Data|WarSacrifice|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Whirlwind.png|link=|x96px]] <br> Whirlwind </td> |
| | <td> {{:Barbarian|desc=Whirlwind}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|Whirlwind|SkillCooldown}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| |executioner=While using [[Weapons#Axes|axes]], gain {{Ability_Data|Executioner|MeleePhysicalHeadshotHitLocationBonus}}. | | |executioner=While using [[Weapons#Axes|axes]], gain {{Ability_Data|Executioner|MeleePhysicalHeadshotHitLocationBonus}}. |
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| | |heavyswing=Hitting a target with a two-handed weapon reduces their move speed by 10%. <!--{{Ability_Data|HeavySwing|MoveSpeedBonus}}--> |
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| |ironwill=Gain {{Ability_Data|IronWill|MagicalResistance}} and immunity to knockback effects and raise your [[Stats#Magical Damage Reduction|Magical Damage Reduction]] cap to {{Ability_Data|IronWill|Attribute_MaxMagicalDamageReduction}}. | | |ironwill=Gain {{Ability_Data|IronWill|MagicalResistance}} and immunity to knockback effects and raise your [[Stats#Magical Damage Reduction|Magical Damage Reduction]] cap to {{Ability_Data|IronWill|Attribute_MaxMagicalDamageReduction}}. |
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| |savage=While not wearing any [[Armors#Chest|chest armor]], gain {{Ability_Data|Savage|PhysicalPowerBonus}} and {{Ability_Data|Savage|ImpactPower}}. | | |savage=While not wearing any [[Armors#Chest|chest armor]], gain {{Ability_Data|Savage|PhysicalPowerBonus}} and {{Ability_Data|Savage|ImpactPower}}. |
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| | |skullsplitter=Targets hit by a headshot are inflicted with Bleed.<br>Bleed: Deals a total of {{Ability_Data|SkullSplitter|PhysicalBaseDamage}} ({{Ability_Data|SkullSplitter|Scaling}}) over {{Ability_Data|SkullSplitter|Duration}}. |
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| |crush=While holding a two-handed weapon, destroy [[Props]] (such as doors and chests) with one strike and gain {{Ability_Data|Crush|ImpactPower}} to defeat blocks and parries better. | | |crush=While holding a two-handed weapon, destroy [[Props]] (such as doors and chests) with one strike and gain {{Ability_Data|Crush|ImpactPower}} to defeat blocks and parries better. |
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| |achillesstrike=The next time you strike a target, inflict {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While [[Debuffs|debuffed]], each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}}. | | |achillesstrike=The next time you strike a target, inflict {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While [[Debuffs|debuffed]], each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}}. |
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| |bloodexchange=For {{Ability_Data|BloodExchange|Duration}}, gain {{Ability_Data|BloodExchange|ActionSpeed}} and {{Ability_Data|BloodExchange|HealRatio}} [[Healing#Life_Steal]]. In exchange, suffer {{Ability_Data|BloodExchange|PercentMaxHealthHealing}} as damage. | | |bloodexchange=For {{Ability_Data|BloodExchange|Duration}}, gain {{Ability_Data|BloodExchange|ActionSpeed}} and {{Ability_Data|BloodExchange|HealRatio}} [[Healing#Life_Steal]]. In exchange, suffer {{Ability_Data|BloodExchange|PercentMaxHealthHealing}} as damage. |
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| | |whirlwind=Spin rapidly with a two-handed weapon, dealing {{Ability_Data|Whirlwind|DamageRatio}} of weapon damage to all nearby enemies. While spinning, your weapon cannot be interrupted by any impact. |
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| | |grapplinghook=Throws a grappling rope at a target up to 4m away, pulling them toward you and slowing them by {{Ability_Data|GrapplingHook|HitSlowMoveSpeed}} for {{Ability_Data|GrapplingHook|HitSlowDuration}}. |
| | <br> Can be cancelled before throwing without activating the cooldown. |
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| | |hurlweapon=Throws an axe to deal {{Ability_Data|HurlWeapon|DamageRatio}} weapon damage. Can only be used when an axe is equipped as your primary weapon. |
| | <br> This actually throws your weapon and you must go pick it up again to use it. <br> Can be cancelled before throwing without activating the cooldown. |
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| |rage=For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}}, {{Ability_Data|Rage|Vigor}}, and {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}}. | | |rage=For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}}, {{Ability_Data|Rage|Vigor}}, and {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}}. |