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| | [[File:Perk Executioner.png|link=|x96px]] <br> Executioner | | | [[File:Perk Executioner.png|link=|x96px]] <br> Executioner |
| | {{:Barbarian|desc=Executioner}} | | | {{:Barbarian|desc=Executioner}} |
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| | | [[File:Perk Heavy Swing.png|link=|x96px]] <br> Heavy Swing |
| | | {{:Barbarian|desc=HeavySwing}} |
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| | [[File:Perk Savage.png|link=|x96px]] <br> Savage | | | [[File:Perk Savage.png|link=|x96px]] <br> Savage |
| | {{:Barbarian|desc=Savage}} | | | {{:Barbarian|desc=Savage}} |
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| | | [[File:Perk Skull Splitter.png|link=|x96px]] <br> Skull Splitter |
| | | {{:Barbarian|desc=SkullSplitter}} |
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| <td> {{:Barbarian|desc=BloodExchange}} </td> | | <td> {{:Barbarian|desc=BloodExchange}} </td> |
| <td> - </td> | | <td> - </td> |
| <td> {{Ability_Data|BloodExchange|SkillCooldown}} (must also be recharged) </td> | | <td> {{Ability_Data|BloodExchange|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Grappling Hook.png|link=|x96px]] <br> Grappling Hook </td> |
| | <td> {{:Barbarian|desc=GrapplingHook}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|GrapplingHook|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Hurl Weapon.png|link=|x96px]] <br> Hurl Weapon </td> |
| | <td> {{:Barbarian|desc=HurlWeapon}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|HurlWeapon|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| <td> {{Ability_Data|WarSacrifice|Scaling}} </td> | | <td> {{Ability_Data|WarSacrifice|Scaling}} </td> |
| <td> {{Ability_Data|WarSacrifice|SkillCooldown}} </td> | | <td> {{Ability_Data|WarSacrifice|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Whirlwind.png|link=|x96px]] <br> Whirlwind </td> |
| | <td> {{:Barbarian|desc=Whirlwind}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|Whirlwind|SkillCooldown}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| |berserker=Gain 0 to 33.3% [[Stats#Physical Power Bonus|Physical Power Bonus]] and [[Stats#Move Speed Bonus|Move Speed Bonus]] when missing 0% to 100% of your max health. | | |berserker=Gain 0 to 33.3% [[Stats#Physical Power Bonus|Physical Power Bonus]] and [[Stats#Move Speed Bonus|Move Speed Bonus]] when missing 0% to 100% of your max health. |
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| |carnage=When a target is killed, gain {{Ability_Data|Carnage|ArmorRating}} for {{Ability_Data|Carnage|Duration}}. | | |carnage=Striking 2 or more players with a melee weapon within 1.5s grants {{Ability_Data|Carnage|PhysicalPowerBonus}} for {{Ability_Data|Carnage|Duration}}. {{NeedsTesting|Do thrown melee weapons work, or is it strictly swings with a melee weapon?}} |
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| |executioner=While using [[Weapons#Axes|axes]], gain {{Ability_Data|Executioner|MeleePhysicalHeadshotHitLocationBonus}}. | | |executioner=While using [[Weapons#Axes|axes]], gain {{Ability_Data|Executioner|MeleePhysicalHeadshotHitLocationBonus}}. |
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| | |heavyswing=Hitting a target with a two-handed weapon reduces their move speed by 10%. <!--{{Ability_Data|HeavySwing|MoveSpeedBonus}}--> |
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| |ironwill=Gain {{Ability_Data|IronWill|MagicalResistance}} and immunity to knockback effects and raise your [[Stats#Magical Damage Reduction|Magical Damage Reduction]] cap to {{Ability_Data|IronWill|Attribute_MaxMagicalDamageReduction}}. | | |ironwill=Gain {{Ability_Data|IronWill|MagicalResistance}} and immunity to knockback effects and raise your [[Stats#Magical Damage Reduction|Magical Damage Reduction]] cap to {{Ability_Data|IronWill|Attribute_MaxMagicalDamageReduction}}. |
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| |potionchugger=Gain {{Ability_Data|PotionChugger|MagicalBaseHealing}} healing and {{Ability_Data|PotionChugger|PhysicalBaseShield}} shielding potency from all drinks, while reducing the duration to {{Ability_Data|PotionChugger|Duration}} the base amount. <br> Does not affect [[Potion_of_Luck|Luck Potions]]. | | |potionchugger=Gain {{Ability_Data|PotionChugger|MagicalBaseHealing}} healing and {{Ability_Data|PotionChugger|PhysicalBaseShield}} shielding potency from all drinks, while reducing the duration to {{Ability_Data|PotionChugger|Duration}} the base amount. <br> Does not affect [[Potion_of_Luck|Luck Potions]]. |
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| |savage=While not wearing any [[Armors#Chest|chest armor]], gain {{Ability_Data|Savage|PhysicalPowerBonus}} and {{Ability_Data|Savage|ImpactResistance}}. | | |savage=While not wearing any [[Armors#Chest|chest armor]], gain {{Ability_Data|Savage|PhysicalPowerBonus}} and {{Ability_Data|Savage|ImpactPower}}. |
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| |crush=Gain the ability to destroy unreinforced doors and containers. Also gain {{Ability_Data|Crush|ImpactPower}} on your attacks with two-handed weapons to defeat blocks and parries better. | | |skullsplitter=Targets hit by a headshot are inflicted with Bleed.<br>Bleed: Deals a total of {{Ability_Data|SkullSplitter|PhysicalBaseDamage}} ({{Ability_Data|SkullSplitter|Scaling}}) over {{Ability_Data|SkullSplitter|Duration}}. |
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| | |crush=While holding a two-handed weapon, destroy [[Props]] (such as doors and chests) with one strike and gain {{Ability_Data|Crush|ImpactPower}} to defeat blocks and parries better. |
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| |robust=Gain {{Ability_Data|Robust|MaxHealthBonus}}. | | |robust=Gain {{Ability_Data|Robust|MaxHealthBonus}}. |
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| |treacherouslungs=Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{Ability_Data|TreacherousLungs|Duration}} of the base amount. | | |treacherouslungs=Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{Ability_Data|TreacherousLungs|Duration}} of the base amount and receive {{Ability_Data|TreacherousLungs|CooldownReduction}} with them. <br>For War Cry's specifically, it only affects the duration on yourself, it does not affect the duration on allies. |
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| |two-hander=When attacking with a two-handed [[Weapons|weapon]], gain {{Ability_Data|Two-Hander|PhysicalPowerBonus}} and {{Ability_Data|Two-Hander|ArmorPenetration}}. | | |two-hander=When attacking with a two-handed [[Weapons|weapon]], gain {{Ability_Data|Two-Hander|PhysicalPowerBonus}} and {{Ability_Data|Two-Hander|ArmorPenetration}}. |
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| |achillesstrike=The next time you strike a target, inflict {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While [[Debuffs|debuffed]], each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}}. | | |achillesstrike=The next time you strike a target, inflict {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While [[Debuffs|debuffed]], each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}}. |
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| |bloodexchange=For {{Ability_Data|BloodExchange|Duration}}, gain {{Ability_Data|BloodExchange|ActionSpeed}}. In exchange, suffer {{Ability_Data|BloodExchange|MaxHealthBonus}}. {{Ability_Data|BloodExchange|CanRecharge}} at the rate of a Tier {{Ability_Data|BloodExchange|SkillTier}} Spell by sitting at a [[Campfire]]. | | |bloodexchange=For {{Ability_Data|BloodExchange|Duration}}, gain {{Ability_Data|BloodExchange|ActionSpeed}} and {{Ability_Data|BloodExchange|HealRatio}} [[Healing#Life_Steal|Life Steal]]. In exchange, suffer {{Ability_Data|BloodExchange|PercentMaxHealthHealing}} as damage. |
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| | |whirlwind=Spin rapidly with a two-handed weapon, dealing {{Ability_Data|Whirlwind|DamageRatio}} of weapon damage to all nearby enemies. While spinning, your weapon cannot be interrupted by any impact. |
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| | |grapplinghook=Throws a grappling rope at a target up to 4m away, pulling them toward you and slowing them by {{Ability_Data|GrapplingHook|HitSlowMoveSpeed}} for {{Ability_Data|GrapplingHook|HitSlowDuration}}. |
| | <br> Can be cancelled before throwing without activating the cooldown. |
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| | |hurlweapon=Throws an axe to deal {{Ability_Data|HurlWeapon|DamageRatio}} weapon damage. Can only be used when an axe is equipped as your primary weapon. |
| | <br> This actually throws your weapon and you must go pick it up again to use it. <br> Can be cancelled before throwing without activating the cooldown. |
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| |rage=For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}}, {{Ability_Data|Rage|Vigor}}, and {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}}. | | |rage=For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}}, {{Ability_Data|Rage|Vigor}}, and {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}}. |