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| {| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;" | | {| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;" |
| |+ style="white-space:nowrap; border:0px; background:transparent;" | Berserker Damage Increase Graph | | |+ style="white-space:nowrap; border:0px; background:transparent;" | Berserker Damage Increase Formula |
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| | style="border:0px;" width=700px; max-width:100%; height:auto; | Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. <br> The bonus cannot be negative. | | | style="border:0px;" width=700px; max-width:100%; height:auto; | Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. <br> The bonus cannot be negative. |
| [[File:BerserkerGraph.png]]
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| |} | | |} |
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| | [[File:Perk Executioner.png|link=|x96px]] <br> Executioner | | | [[File:Perk Executioner.png|link=|x96px]] <br> Executioner |
| | {{:Barbarian|desc=Executioner}} | | | {{:Barbarian|desc=Executioner}} |
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| | | [[File:Perk Heavy Swing.png|link=|x96px]] <br> Heavy Swing |
| | | {{:Barbarian|desc=HeavySwing}} |
| | - | | | - |
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| | [[File:Perk Savage.png|link=|x96px]] <br> Savage | | | [[File:Perk Savage.png|link=|x96px]] <br> Savage |
| | {{:Barbarian|desc=Savage}} | | | {{:Barbarian|desc=Savage}} |
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| | | [[File:Perk Skull Splitter.png|link=|x96px]] <br> Skull Splitter |
| | | {{:Barbarian|desc=SkullSplitter}} |
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| <td> {{:Barbarian|desc=BloodExchange}} </td> | | <td> {{:Barbarian|desc=BloodExchange}} </td> |
| <td> - </td> | | <td> - </td> |
| <td> {{Ability_Data|BloodExchange|SkillCooldown}} (must also be recharged) </td> | | <td> {{Ability_Data|BloodExchange|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Finishing Blow.png|link=|x96px]] <br> Finishing Blow </td> |
| | <td> {{:Barbarian|desc=FinishingBlow}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|FinishingBlow|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Grappling Hook.png|link=|x96px]] <br> Grappling Hook </td> |
| | <td> {{:Barbarian|desc=GrapplingHook}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|GrapplingHook|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Hurl Weapon.png|link=|x96px]] <br> Hurl Weapon </td> |
| | <td> {{:Barbarian|desc=HurlWeapon}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|HurlWeapon|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| <td> {{Ability_Data|WarSacrifice|Scaling}} </td> | | <td> {{Ability_Data|WarSacrifice|Scaling}} </td> |
| <td> {{Ability_Data|WarSacrifice|SkillCooldown}} </td> | | <td> {{Ability_Data|WarSacrifice|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Whirlwind.png|link=|x96px]] <br> Whirlwind </td> |
| | <td> {{:Barbarian|desc=Whirlwind}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|Whirlwind|SkillCooldown}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| |axespecialization=While using [[Weapons#Axes|axes]], gain {{Ability_Data|AxeSpecialization|PhysicalBuffWeaponDamage}}. | | |axespecialization=While using [[Weapons#Axes|axes]], gain {{Ability_Data|AxeSpecialization|PhysicalBuffWeaponDamage}}. |
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| |berserker=Gain 0 to 33.3% [[Stats#Physical Power Bonus|Physical Power Bonus]] when missing 0% to 100% of your max health. | | |berserker=Gain 2% [[Stats#Physical Power Bonus|Physical Power Bonus]] and 0.5% [[Stats#Move Speed Bonus|Move Speed Bonus]] for every 10% of your maximum health missing. This means you approach 20% [[Stats#Physical Power Bonus|Physical Power Bonus]] and 5% [[Stats#Move Speed Bonus|Move Speed Bonus]] as you lose health. |
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| | |carnage=Striking 2 or more players with a melee weapon within 1.5s grants {{Ability_Data|Carnage|PhysicalPowerBonus}} for {{Ability_Data|Carnage|Duration}}. {{NeedsTesting|Do thrown melee weapons work, or is it strictly swings with a melee weapon?}} |
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| |carnage=When a target is killed, gain {{Ability_Data|Carnage|ArmorRating}} for {{Ability_Data|Carnage|Duration}}. | | |executioner=While using [[Weapons#Axes|axes]], gain {{Ability_Data|Executioner|MeleeHeadshotDamageModifier}}. When throwing an [[Weapons#Axes|axe]] gain {{Ability_Data|Executioner|RangedHeadshotDamageModifier}}. |
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| |executioner=While using [[Weapons#Axes|axes]], gain {{Ability_Data|Executioner|MeleePhysicalHeadshotHitLocationBonus}}. | | |heavyswing=Hitting a target with a two-handed weapon increases the duration of movement speed reduction effects applied to them by {{Ability_Data|HeavySwing|Duration}}. {{NeedsTesting|May only work on weapon hit slows and not other slows that players might expect like Achilles Strike.}} |
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| |ironwill=Gain {{Ability_Data|IronWill|MagicalResistance}} and immunity to knockback effects and raise your [[Stats#Magical Damage Reduction|Magical Damage Reduction]] cap to {{Ability_Data|IronWill|Attribute_MaxMagicalDamageReduction}}. | | |ironwill=Gain {{Ability_Data|IronWill|MagicalResistance}} and immunity to knockback effects and raise your [[Stats#Magical Damage Reduction|Magical Damage Reduction]] cap to {{Ability_Data|IronWill|Attribute_MaxMagicalDamageReduction}}. |
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| |potionchugger=Gain {{Ability_Data|PotionChugger|MagicalBaseHealing}} healing and {{Ability_Data|PotionChugger|PhysicalBaseShield}} shielding potency from all drinks, while reducing the duration to {{Ability_Data|PotionChugger|Duration}} the base amount. <br> Does not affect [[Potion_of_Luck|Luck Potions]]. | | |potionchugger=Gain {{Ability_Data|PotionChugger|MagicalBaseHealing}} healing and {{Ability_Data|PotionChugger|PhysicalBaseShield}} shielding potency from all drinks, while reducing the duration to {{Ability_Data|PotionChugger|Duration}} the base amount. <br> Does not affect [[Potion_of_Luck|Luck Potions]]. |
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| |savage=While not wearing any [[Armors#Chest|chest armor]], gain {{Ability_Data|Savage|PhysicalPowerBonus}}. | | |savage=While not wearing any [[Armors#Chest|chest armor]], gain {{Ability_Data|Savage|PhysicalPowerBonus}} and {{Ability_Data|Savage|ImpactPower}}. |
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| | |skullsplitter=Targets hit by a headshot are inflicted with Bleed.<br>Bleed: Deals a total of {{Ability_Data|SkullSplitter|PhysicalBaseDamage}} ({{Ability_Data|SkullSplitter|Scaling}}) over {{Ability_Data|SkullSplitter|Duration}}. |
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| |crush=Gain the ability to destroy unreinforced doors and containers. Also gain {{Ability_Data|Crush|ImpactPower}} on your attacks with two-handed weapons to defeat blocks and parries better. | | |crush=While holding a two-handed weapon, destroy [[Props]] (such as doors and chests) with one strike and gain {{Ability_Data|Crush|ImpactPower}} to defeat blocks and parries better. |
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| |robust=Gain {{Ability_Data|Robust|MaxHealthBonus}}. | | |robust=Gain {{Ability_Data|Robust|MaxHealthBonus}}. |
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| |treacherouslungs=Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{Ability_Data|TreacherousLungs|Duration}} of the base amount. | | |treacherouslungs=Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{Ability_Data|TreacherousLungs|Duration}} of the base amount.<br>For War Cry's specifically, it only affects the duration on yourself, it does not affect the duration on allies. |
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| |two-hander=When attacking with a two-handed [[Weapons|weapon]], gain {{Ability_Data|Two-Hander|PhysicalPowerBonus}} and {{Ability_Data|Two-Hander|ArmorPenetration}}. | | |two-hander=When attacking with a two-handed [[Weapons|weapon]], gain {{Ability_Data|Two-Hander|PhysicalPowerBonus}} and {{Ability_Data|Two-Hander|ArmorPenetration}}. |
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| |achillesstrike=The next time you strike a target, inflict {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While [[Debuffs|debuffed]], each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}}. | | |achillesstrike=Grants a buff for {{Ability_Data|AchillesStrike|Duration}}. If you strike a target while the buff is active inflict {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While [[Debuffs|debuffed]], each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}}. |
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| | |bloodexchange=For {{Ability_Data|BloodExchange|Duration}}, gain {{Ability_Data|BloodExchange|ActionSpeed}} and {{Ability_Data|BloodExchange|HealRatio}} [[Healing#Life_Steal|Life Steal]]. In exchange, suffer {{Ability_Data|BloodExchange|PercentMaxHealthHealing}} as damage. |
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| | |finishingblow=Your next attack deals an additional {{Ability_Data|FinishingBlow|TruePhysicalBaseDamage}}. If the target’s health is {{Ability_Data|FinishingBlow|Threshold}} or lower after the attack, they are instantly killed. |
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| | |whirlwind=Spin rapidly with a two-handed weapon, dealing {{Ability_Data|Whirlwind|DamageRatio}} of weapon damage to all nearby enemies. While spinning, your weapon cannot be interrupted by any impact except parries. However, when colliding with something and then dealing damage, weapon damage is multiplied by {{Ability_Data|Whirlwind|ExecDamageWeaponRatioPrimary}}. {{NeedsTesting|Not 100% sure which parts of the damage formula these multipliers affect. They may just both affect the base damage before any other calculations happen.}} |
| | |grapplinghook=Throws a grappling rope at a target up to 4m away, pulling them toward you and slowing them by {{Ability_Data|GrapplingHook|HitSlowMoveSpeed}} for {{Ability_Data|GrapplingHook|HitSlowDuration}}. |
| | <br> Can be cancelled before throwing without activating the cooldown. |
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| |bloodexchange=For {{Ability_Data|BloodExchange|Duration}}, receive {{Ability_Data|BloodExchange|PercentMaxHealthHealing}} with each successful attack. In exchange, suffer {{Ability_Data|BloodExchange|MaxHealthBonus}} for the duration.<br>Has {{Ability_Data|BloodExchange|MaxCount}} use. {{Ability_Data|BloodExchange|CanRecharge}} at the rate of a Tier {{Ability_Data|BloodExchange|SkillTier}} Spell by sitting at a [[Campfire]]. | | |hurlweapon=Throws an axe to deal {{Ability_Data|HurlWeapon|DamageRatio}} weapon damage with 8 [[Impact_Power#Impact_Power|Impact Power]]. Can only be used when an axe is equipped as your primary weapon. |
| | <br> This actually throws your weapon and you must go pick it up again to use it. <br> Can be cancelled before throwing without activating the cooldown. |
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| |rage=For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}}, {{Ability_Data|Rage|Vigor}}, and {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}}. | | |rage=For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}} and {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}}. |
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| |recklessattack=Gain {{Ability_Data|RecklessAttack|ArmorPenetration}} on your next melee attack. While active, suffer {{Ability_Data|RecklessAttack|ArmorRating}}. | | |recklessattack=For {{Ability_Data|RecklessAttack|Duration}} suffer {{Ability_Data|RecklessAttack|ArmorRating}}, but your next attack has an additional {{Ability_Data|RecklessAttack|ArmorPenetration}}. The effect is consumed when you hit a target or object with a melee attack. |
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| |savageroar=Frightens all enemies within a {{Ability_Data|SavageRoar|Range}} radius, causing players to suffer {{Ability_Data|SavageRoar|PhysicalPowerBonus}} for {{Ability_Data|SavageRoar|PlayerDuration}} and forcing monsters to flee for {{Ability_Data|SavageRoar|MonsterDuration}}. | | |savageroar=Frightens all enemies within a {{Ability_Data|SavageRoar|Range}} radius, causing players to suffer {{Ability_Data|SavageRoar|PhysicalPowerBonus}} and {{Ability_Data|SavageRoar|MoveSpeedBonus}} for {{Ability_Data|SavageRoar|PlayerDuration}} and forcing monsters to flee for {{Ability_Data|SavageRoar|MonsterDuration}}. |
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| |warcry=You and allies within {{Ability_Data|WarCry|Range}} gain {{Ability_Data|WarCry|MaxHealthBonus}} for {{Ability_Data|WarCry|Duration}}. | | |warcry=You and allies within {{Ability_Data|WarCry|Range}} gain {{Ability_Data|WarCry|MaxHealthBonus}} for {{Ability_Data|WarCry|Duration}}. |