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| ==Class Info== | | ==Class Info== |
| The Barbarian is know for his hardy nature, fiery temper, and ability to endure immense pain. His rage and reckless abandon allow him to lead the charge into battle. | | The Barbarian is known for his hardy nature, fiery temper, and ability to endure immense pain. His rage and reckless abandon allow him to lead the charge into battle. |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| <tr>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
| | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th>
| | |- |
| </tr>
| | | [[File:Perk Axe Specialization.png|link=|96px]] <br> Axe Specialization |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
| | | {{:Barbarian|desc=AxeSpecialization}} |
| <td style=" text-align:middle"> [[File:Perk Axe Specialization.png|link=|x96px]] <br> Axe Specialization </td>
| | | - |
| <td> While using [[Weapons#Axes|axes]], gain {{:Barbarian|AxeSpecialization|PhysicalBuffWeaponDamage}}. </td>
| | |- |
| <td> - </td>
| | | [[File:Perk Berserker.png|link=|96px]] <br> Berserker |
| </tr>
| | | {{:Barbarian|desc=Berserker}} |
| <tr>
| | |
| <td style=" text-align:middle"> [[File:Perk Berserker.png|link=|x96px]] <br> Berserker </td>
| | {| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;" |
| <td> Gain 0 to 33.3% [[Stats#Physical Power Bonus|Physical Power Bonus]] depending on your missing health from 0 to 100%. <br><br>
| |
| <center>
| |
| {| class="mw-collapsible mw-collapsed" style="text-align:center" | |
| |+ style="white-space:nowrap; border:0px; background:transparent;" | Berserker Damage Increase Graph | | |+ style="white-space:nowrap; border:0px; background:transparent;" | Berserker Damage Increase Graph |
| |- | | |- |
| | style="border:0px; background:transparent;" width=700px max-width:100%; height:auto; | Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. <br> The bonus cannot be negative. | | | style="border:0px;" width=700px; max-width:100%; height:auto; | Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. <br> The bonus cannot be negative. |
| [[File:BerserkerGraph.png]] | | [[File:BerserkerGraph.png]] |
| |} | | |} |
| </center>
| | | - |
| </td>
| | |- |
| <td> - </td>
| | | [[File:Perk Carnage.png|link=|x96px]] <br> Carnage |
| </tr>
| | | {{:Barbarian|desc=Carnage}} |
| <tr>
| | | - |
| <td style=" text-align:middle"> [[File:Perk Carnage.png|link=|x96px]] <br> Carnage </td>
| | |- |
| <td> When a target is killed, gain {{:Barbarian|Carnage|ArmorRating}} for {{:Barbarian|Carnage|Duration}}. </td>
| | | [[File:Perk Executioner.png|link=|x96px]] <br> Executioner |
| <td> - </td>
| | | {{:Barbarian|desc=Executioner}} |
| </tr>
| | | - |
| <tr>
| | |- |
| <td style=" text-align:middle"> [[File:Perk Executioner.png|link=|x96px]] <br> Executioner </td>
| | | [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will |
| <td> While using [[Weapons#Axes|axes]], gain {{:Barbarian|Executioner|MeleePhysicalHeadshotHitLocationBonus}}. </td>
| | | {{:Barbarian|desc=IronWill}} |
| <td> - </td>
| | | - |
| </tr>
| | |- |
| <tr>
| | | [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost |
| <td style=" text-align:middle"> [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will </td>
| | | {{:Barbarian|desc=MoraleBoost}} |
| <td> Gain {{:Barbarian|IronWill|MagicalResistance}} and ignore to knockback effects. </td>
| | | - |
| <td> - </td>
| | |- |
| </tr>
| | | [[File:Perk Potion_Chugger.png|link=|x96px]] <br> Potion Chugger |
| <tr>
| | | {{:Barbarian|desc=PotionChugger}} |
| <td style=" text-align:middle"> [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost </td>
| | | - |
| <td> Recovers {{:Barbarian|MoraleBoost|PercentMaxHealthHealing}} after killing a player. </td>
| | |- |
| <td> - </td>
| | | [[File:Perk Savage.png|link=|x96px]] <br> Savage |
| </tr>
| | | {{:Barbarian|desc=Savage}} |
| <tr>
| | | - |
| <td style=" text-align:middle"> [[File:Perk Potion_Chugger.png|link=|x96px]] <br> Potion Chugger </td>
| | |- |
| <!---
| | | [[File:Perk Smash.png|link=|x96px]] <br> Crush |
| <td> Alters all Potions to have {{:Barbarian|PotionChugger|Duration}} of their base duration and provide a stronger effect of {{:Barbarian|PotionChugger|MagicalBaseHealing}} Healing and {{:Barbarian|PotionChugger|MaxPhysicalShield}} Shielding. Note that base duration implies that the amount of effect received from the total duration is unchanged (before factoring in the {{:Barbarian|PotionChugger|MaxPhysicalShield}}). For example, [[Potion_of_Healing|Potion of healing]]'s will heal {{:Barbarian|PotionChugger|MaxPhysicalShield}} the amount in only {{:Barbarian|PotionChugger|Duration}} time. See [[Healing#Potion_Chugger|Potion Chugger Example]]. <br> Does not effect [[Potion_of_Luck|Luck Potions]].
| | | {{:Barbarian|desc=Crush}} |
| </td>
| | | - |
| -->
| | |- |
| <td> Gain {{:Barbarian|PotionChugger|MagicalBaseHealing}} healing and {{:Barbarian|PotionChugger|MaxPhysicalShield}} shielding potency towards all drinks, while reducing the duration to {{:Barbarian|PotionChugger|Duration}} of the base amount. <br> Does not effect [[Potion_of_Luck|Luck Potions]]. </td>
| | | [[File:Perk Toughness.png|link=|x96px]] <br> Robust |
| <td> - </td>
| | | {{:Barbarian|desc=Robust}} |
| </tr>
| | | - |
| <tr>
| | |- |
| <td style=" text-align:middle"> [[File:Perk Savage.png|link=|x96px]] <br> Savage </td>
| | | [[File:Perk Treacherous Lungs.png|link=|x96px]] <br> Treacherous Lungs |
| <td> While not wearing any [[Armors#Chest|chest armor]], gain {{:Barbarian|Savage|PhysicalPowerBonus}}. </td>
| | | {{:Barbarian|desc=TreacherousLungs}} |
| <td> - </td>
| | | - |
| </tr>
| | |- |
| <tr>
| | | [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two-Hander |
| <td style=" text-align:middle"> [[File:Perk Smash.png|link=|x96px]] <br> Crush </td>
| | | {{:Barbarian|desc=Two-Hander}} |
| <td> Gain the ability to destroy unreinforced doors and containers. Also gain {{:Barbarian|Crush|ImpactPower}} on your attacks to defeat blocks and parries better. </td>
| | | - |
| <td> - </td>
| | |} |
| </tr>
| |
| <tr>
| |
| <td style=" text-align:middle"> [[File:Perk Toughness.png|link=|x96px]] <br> Robust </td>
| |
| <td> Gain {{:Barbarian|Robust|MaxHealthBonus}}. </td>
| |
| <td> - </td>
| |
| </tr>
| |
| <tr>
| |
| <td style=" text-align:middle"> [[File:Perk Treacherous Lungs.png|link=|x96px]] <br> Treacherous Lungs </td>
| |
| <td> Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{:Barbarian|TreacherousLungs|Duration}} of the base amount. </td>
| |
| <td> - </td>
| |
| </tr>
| |
| <tr>
| |
| <td style=" text-align:middle"> [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two-Hander </td>
| |
| <td> When attacking with a two-handed [[Weapons|weapon]], gain {{:Barbarian|Two-Hander|PhysicalPowerBonus}}. </td>
| |
| <td> - </td>
| |
| </tr>
| |
| </table>
| |
| <br> | | <br> |
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th> |
| </tr>
| | </tr> |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Achilles_Strike.png|link=|x96px]] <br> Achilles Strike </td> | | <td style=" text-align:middle"> [[File:Skill Achilles_Strike.png|link=|x96px]] <br> Achilles Strike </td> |
| <td> Strike a target, inflicting {{:Barbarian|AchillesStrike|HitslowMoveSpeed}} for {{:Barbarian|AchillesStrike|HitslowDuration}}. While debuffed, each time the target moves they receive {{:Barbarian|AchillesStrike|PhysicalBaseDamage}}. </td> | | <td> {{:Barbarian|desc=AchillesStrike}} </td> |
| <td> {{:Barbarian|AchillesStrike|Scaling}} </td>
| | <td> {{Ability_Data|AchillesStrike|Scaling}} </td> |
| <td> {{:Barbarian|AchillesStrike|SkillCooldown}} </td>
| | <td> {{Ability_Data|AchillesStrike|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Blood_Exchange.png|link=|x96px]] <br> Blood Exchange </td> | | <td style=" text-align:middle"> [[File:Skill Blood_Exchange.png|link=|x96px]] <br> Blood Exchange </td> |
| <td> While active, gain {{:Barbarian|BloodExchange|PercentMaxHealthHealing}} with each successful attack. In exchange, lose {{:Barbarian|BloodExchange|MaxHealthBonus}} for {{:Barbarian|BloodExchange|Duration}}.<br> Single-use, rechargeable with campfires at the rate of a Tier {{:Barbarian|BloodExchange|SkillTier}} Spell. </td> | | <td> {{:Barbarian|desc=BloodExchange}} </td> |
| <td> - </td>
| | <td> - </td> |
| <td> - </td>
| | <td> {{Ability_Data|BloodExchange|SkillCooldown}} (must also be recharged) </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Rage.png|link=|x96px]] <br> Rage </td> | | <td style=" text-align:middle"> [[File:Skill Rage.png|link=|x96px]] <br> Rage </td> |
| <td> For {{:Barbarian|Rage|Duration}}, gain {{:Barbarian|Rage|Strength}}, {{:Barbarian|Rage|Vigor}}, {{:Barbarian|Rage|MoveSpeedBonus}}, but suffer {{:Barbarian|Rage|PhysicalDamageReduction}} . </td> | | <td> {{:Barbarian|desc=Rage}} </td> |
| <td> - </td>
| | <td> - </td> |
| <td> {{:Barbarian|Rage|SkillCooldown}} </td>
| | <td> {{Ability_Data|Rage|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Reckless Attack.png|link=|x96px]] <br> Reckless Attack </td> | | <td style=" text-align:middle"> [[File:Skill Reckless Attack.png|link=|x96px]] <br> Reckless Attack </td> |
| <td> Gain {{:Barbarian|RecklessAttack|ArmorPenetration}} on your next melee attack. While active, lose {{:Barbarian|RecklessAttack|ArmorRating}}. The buff is consumed when a melee attack hits an object or a target. </td> | | <td> {{:Barbarian|desc=RecklessAttack}} </td> |
| <td> - </td>
| | <td> - </td> |
| <td> {{:Barbarian|RecklessAttack|SkillCooldown}} </td>
| | <td> {{Ability_Data|RecklessAttack|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Savage Roar.png|link=|x96px]] <br> Savage Roar </td> | | <td style=" text-align:middle"> [[File:Skill Savage Roar.png|link=|x96px]] <br> Savage Roar </td> |
| <td> Frightens all enemies within a {{:Barbarian|SavageRoar|Range}} radius for {{:Barbarian|SavageRoar|PlayerDuration}} causing players to suffer {{:Barbarian|SavageRoar|PhysicalPowerBonus}} and forcing monsters to cower away in fear for {{:Barbarian|SavageRoar|MonsterDuration}}. </td> | | <td> {{:Barbarian|desc=SavageRoar}} </td> |
| <td> - </td>
| | <td> - </td> |
| <td> {{:Barbarian|SavageRoar|SkillCooldown}} </td>
| | <td> {{Ability_Data|SavageRoar|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill War Cry.png|link=|x96px]] <br> War Cry </td> | | <td style=" text-align:middle"> [[File:Skill War Cry.png|link=|x96px]] <br> War Cry </td> |
| <td> Gain {{:Barbarian|WarCry|MaxHealthBonus}} for {{:Barbarian|WarCry|Duration}}. This effect applies to yourself and allies within a {{:Barbarian|WarCry|Range}} radius. </td> | | <td> {{:Barbarian|desc=WarCry}} </td> |
| <td> - </td>
| | <td> - </td> |
| <td> {{:Barbarian|WarCry|SkillCooldown}} </td>
| | <td> {{Ability_Data|WarCry|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Life_Siphon.png|link=|x96px]] <br> War Sacrifice </td> | | <td style=" text-align:middle"> [[File:Skill Life_Siphon.png|link=|x96px]] <br> War Sacrifice </td> |
| <td> While active, gain {{:Barbarian|WarSacrifice|AllAttributes}}. In exchange, lose {{:Barbarian|WarSacrifice|PercentMaxHealthHealing}} over {{:Barbarian|WarSacrifice|BuffDuration}}. </td> | | <td> {{:Barbarian|desc=WarSacrifice}} </td> |
| <td> {{:Barbarian|WarSacrifice|Scaling}} </td>
| | <td> {{Ability_Data|WarSacrifice|Scaling}} </td> |
| <td> {{:Barbarian|WarSacrifice|SkillCooldown}} </td>
| | <td> {{Ability_Data|WarSacrifice|SkillCooldown}} </td> |
| </tr>
| | </tr> |
| </table> | | </table> |
| <br> | | <br> |
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| All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. | | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
| </noinclude><includeonly><!-- ==Ability_Data== | | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
| -->{{#switch:{{lc:{{{1|}}}}}
| | |axespecialization=While using [[Weapons#Axes|axes]], gain {{Ability_Data|AxeSpecialization|PhysicalBuffWeaponDamage}}. |
| |achillesstrike={{#switch:{{lc:{{{2|}}}}} | | |
| |skilltype=<b>Instant</b>
| | |berserker=Gain 0 to 33.3% [[Stats#Physical Power Bonus|Physical Power Bonus]] when missing 0% to 100% of your max health. |
| |skilltier=<b>1</b>
| | |
| |usemoving=<b>True</b>
| | |carnage=When a target is killed, gain {{Ability_Data|Carnage|ArmorRating}} for {{Ability_Data|Carnage|Duration}}. |
| |skillcooldowntrigger=<b>Start</b>
| | |
| |skillcooldown=<b>24s</b>
| | |executioner=While using [[Weapons#Axes|axes]], gain {{Ability_Data|Executioner|MeleePhysicalHeadshotHitLocationBonus}}. |
| |buffstackingtype=<b>Aggregates by Target</b>
| | |
| |buffmaximumstacks=<b>1</b>
| | |ironwill=Gain {{Ability_Data|IronWill|MagicalResistance}} and immunity to knockback effects. |
| |hitslowduration=<b>2.5s</b>
| | |
| |hitslowmovespeed=<b>-30% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| | |moraleboost=Receive {{Ability_Data|MoraleBoost|PercentMaxHealthHealing}} after killing a player. |
| |hitslowstackingtype=<b>Aggregates by Target</b>
| | |
| |hitslowmaximumstacks=<b>1</b>
| | |potionchugger=Gain {{Ability_Data|PotionChugger|MagicalBaseHealing}} healing and {{Ability_Data|PotionChugger|PhysicalBaseShield}} shielding potency from all drinks, while reducing the duration to {{Ability_Data|PotionChugger|Duration}} the base amount. <br> Does not affect [[Potion_of_Luck|Luck Potions]]. |
| |physicalbasedamage=<b>1 [[Damage#Base_Damage|Physical Base Damage]]</b>
| | |
| |scaling=<b>50% [[Scaling]]</b>
| | |savage=While not wearing any [[Armors#Chest|chest armor]], gain {{Ability_Data|Savage|PhysicalPowerBonus}}. |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,BuffStackingType,BuffMaximumStacks,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,PhysicalBaseDamage,Scaling
| | |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| | |crush=Gain the ability to destroy unreinforced doors and containers. Also gain {{Ability_Data|Crush|ImpactPower}} on your attacks with two-handed weapons to defeat blocks and parries better. |
| }}
| | |
| |axespecialization={{#switch:{{lc:{{{2|}}}}}
| | |robust=Gain {{Ability_Data|Robust|MaxHealthBonus}}. |
| |physicalbuffweapondamage=<b>5 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]</b>
| | |
| |duration=<b>Infinite</b>
| | |treacherouslungs=Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{Ability_Data|TreacherousLungs|Duration}} of the base amount. |
| |all=PhysicalBuffWeaponDamage,Duration
| | |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| | |two-hander=When attacking with a two-handed [[Weapons|weapon]], gain {{Ability_Data|Two-Hander|PhysicalPowerBonus}} and {{Ability_Data|Two-Hander|ArmorPenetration}}. |
| }}
| | |
| |berserker={{#switch:{{lc:{{{2|}}}}} | | |achillesstrike=The next time you strike a target, inflict {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While [[Debuffs|debuffed]], each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}}. |
| |duration=<b>Infinite</b>
| | |
| |all=Duration
| | |bloodexchange=For {{Ability_Data|BloodExchange|Duration}}, receive {{Ability_Data|BloodExchange|PercentMaxHealthHealing}} with each successful attack. In exchange, suffer {{Ability_Data|BloodExchange|MaxHealthBonus}} for the duration.<br>Has {{Ability_Data|BloodExchange|MaxCount}} use. {{Ability_Data|BloodExchange|CanRecharge}} at the rate of a Tier {{Ability_Data|BloodExchange|SkillTier}} Spell by sitting at a [[Campfire]]. |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| | |
| }}
| | |rage=For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}}, {{Ability_Data|Rage|Vigor}}, and {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}}. |
| |bloodexchange={{#switch:{{lc:{{{2|}}}}} | | |
| |skilltype=<b>Instant</b>
| | |recklessattack=Gain {{Ability_Data|RecklessAttack|ArmorPenetration}} on your next melee attack. While active, suffer {{Ability_Data|RecklessAttack|ArmorRating}}. |
| |skilltier=<b>5</b>
| | |
| |canrecharge=<b>True</b>
| | |savageroar=Frightens all enemies within a {{Ability_Data|SavageRoar|Range}} radius, causing players to suffer {{Ability_Data|SavageRoar|PhysicalPowerBonus}} for {{Ability_Data|SavageRoar|PlayerDuration}} and forcing monsters to flee for {{Ability_Data|SavageRoar|MonsterDuration}}. |
| |maxcount=<b>1</b>
| | |
| |usemoving=<b>True</b>
| | |warcry=You and allies within {{Ability_Data|WarCry|Range}} gain {{Ability_Data|WarCry|MaxHealthBonus}} for {{Ability_Data|WarCry|Duration}}. |
| |skillcooldowntrigger=<b>Start</b>
| | |
| |skillcooldown=<b>28s</b>
| | |warsacrifice=While active, gain {{Ability_Data|WarSacrifice|AllAttributes}} for {{Ability_Data|WarSacrifice|BuffDuration}}. In exchange, suffer {{Ability_Data|WarSacrifice|PercentMaxHealthHealing}} over {{Ability_Data|WarSacrifice|DebuffDuration}}. |
| |duration=<b>8s</b>
| | |
| |maxhealthbonus=<b>-20% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |percentmaxhealthhealing=<b>10% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b>
| |
| |all=SkillType,SkillTier,CanRecharge,MaxCount,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MaxHealthBonus,StackingType,MaximumStacks,Removable,PercentMaxHealthHealing
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |carnage={{#switch:{{lc:{{{2|}}}}} | |
| |duration=<b>7s</b>
| |
| |armorrating=<b>75 [[Stats#Armor_Rating|Armor Rating]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |all=Duration,ArmorRating,StackingType,MaximumStacks,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |crush={{#switch:{{lc:{{{2|}}}}}
| |
| |impactpower=<b>1 [[Impact_Power|Impact Power]]</b>
| |
| |duration=<b>Infinite</b>
| |
| |all=ImpactPower,Duration
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |executioner={{#switch:{{lc:{{{2|}}}}}
| |
| |meleephysicalheadshothitlocationbonus=<b>10% [[Damage#Hit_Location_Bonus|Physical Headshot Hit Location Bonus]]</b>
| |
| |rangedphysicalheadshothitlocationbonus=<b>10% [[Damage#Hit_Location_Bonus|Physical Headshot Hit Location Bonus]]</b>
| |
| |all=MeleePhysicalHeadshotHitLocationBonus,RangedPhysicalHeadshotHitLocationBonus
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |ironwill={{#switch:{{lc:{{{2|}}}}}
| |
| |magicalresistance=<b>60 [[Stats#Magical_Resistance|Magical Resistance]]</b>
| |
| |all=MagicalResistance
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |moraleboost={{#switch:{{lc:{{{2|}}}}} | |
| |percentmaxhealthhealing=<b>12% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b>
| |
| |all=PercentMaxHealthHealing
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |potionchugger={{#switch:{{lc:{{{2|}}}}}
| |
| |duration=<b>0.5x</b>
| |
| |magicalbasehealing=<b>1.2x</b>
| |
| |maxphysicalshield=<b>1.2x</b>
| |
| |maxmagicalshield=<b>1.2x</b>
| |
| |scaling=<b>0% [[Scaling]]</b>
| |
| |all=Duration,MagicalBaseHealing,MaxPhysicalShield,MaxMagicalShield,Scaling
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |rage={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Active</b>
| |
| |skillcooldown=<b>28s</b>
| |
| |duration=<b>6s</b>
| |
| |strength=<b>10 [[Stats#Strength|Strength]]</b>
| |
| |vigor=<b>10 [[Stats#Vigor|Vigor]]</b>
| |
| |physicaldamagereduction=<b>-10% [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]]</b>
| |
| |movespeedbonus=<b>10% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Strength,Vigor,PhysicalDamageReduction,MoveSpeedBonus,StackingType,MaximumStacks,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |recklessattack={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Start</b>
| |
| |skillcooldown=<b>24s</b>
| |
| |armorpenetration=<b>85% [[Damage#Penetration|Armor Penetration]]</b>
| |
| |armorrating=<b>-85 [[Stats#Armor_Rating|Armor Rating]]</b>
| |
| |stackingtype=<b>Aggregates by Source</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ArmorPenetration,ArmorRating,StackingType,MaximumStacks,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |robust={{#switch:{{lc:{{{2|}}}}}
| |
| |maxhealthbonus=<b>15% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
| |
| |all=MaxHealthBonus
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |savageroar={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |range=<b>7.5m</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Active</b>
| |
| |skillcooldown=<b>28s</b>
| |
| |playerduration=<b>6s</b>
| |
| |physicalpowerbonus=<b>-30% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
| |
| |playerstackingtype=<b>Aggregates by Target</b>
| |
| |playermaximumstacks=<b>1</b>
| |
| |playerremovable=<b>True</b>
| |
| |monsterduration=<b>3s</b>
| |
| |monsterstackingtype=<b>Aggregates by Target</b>
| |
| |monstermaximumstacks=<b>1</b>
| |
| |monsterremovable=<b>True</b>
| |
| |all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,PlayerDuration,PhysicalPowerBonus,PlayerStackingType,PlayerMaximumStacks,PlayerRemovable,MonsterDuration,MonsterStackingType,MonsterMaximumStacks,MonsterRemovable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |savage={{#switch:{{lc:{{{2|}}}}}
| |
| |physicalpowerbonus=<b>10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
| |
| |duration=<b>Infinite</b>
| |
| |all=PhysicalPowerBonus,Duration
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |treacherouslungs={{#switch:{{lc:{{{2|}}}}}
| |
| |duration=<b>1.3x</b>
| |
| |stackingtype=<b>Aggregates by Source</b>
| |
| |maximumstacks=<b>1</b>
| |
| |all=Duration,StackingType,MaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |two-hander={{#switch:{{lc:{{{2|}}}}}
| |
| |physicalpowerbonus=<b>5% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
| |
| |all=PhysicalPowerBonus
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |warcry={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |range=<b>7.5m</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Active</b>
| |
| |skillcooldown=<b>24s</b>
| |
| |duration=<b>7s</b>
| |
| |maxhealthbonus=<b>25% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MaxHealthBonus,StackingType,MaximumStacks,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |warsacrifice={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Start</b>
| |
| |skillcooldown=<b>28s</b>
| |
| |buffduration=<b>8s</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |debuffduration=<b>8s</b>
| |
| |percentmaxhealthhealing=<b>-10% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b>
| |
| |scaling=<b>100% [[Scaling]]</b>
| |
| |allattributes=<b>5 [[Stats#Attributes|All Attributes]]</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,BuffDuration,StackingType,MaximumStacks,Removable,DebuffDuration,PercentMaxHealthHealing,Scaling,AllAttributes
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| }}</includeonly> | | }}</includeonly> |