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| <noinclude>{{UpdateStatus|Class Data}} | | <noinclude>{{UpdateStatus|Class Data}} |
| {{Infobox Class|{{PAGENAME}}|'The Brawny Warrior'}}
| | {{Infobox Class|{{PAGENAME}}|'The Brawny Warrior'}} |
| ==Description==
| | ==Description== |
|
| | |
| [[Barbarian|Barbarians]] in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.
| | [[Barbarian|Barbarians]] in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes. |
|
| | |
| ==Class Info==
| | ==Class Info== |
| The Barbarian is known for his hardy nature, fiery temper, and ability to endure immense pain. His rage and reckless abandon allow him to lead the charge into battle.
| | The Barbarian is known for his hardy nature, fiery temper, and ability to endure immense pain. His rage and reckless abandon allow him to lead the charge into battle. |
|
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|
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| '''Weapon of choice''' - Anything heavy-duty.
| | '''Weapon of choice''' - Anything heavy-duty. |
|
| | |
| *Pros
| | *Pros |
| **Extreme Health.
| | **Extreme Health. |
| **Damage bonus with 2H weapons.
| | **Damage bonus with 2H weapons. |
| **Innate magic resistance.
| | **Innate magic resistance. |
| **Fast Magical Interaction speed.
| | **Fast Magical Interaction speed. |
| **Strong buff and debuff skills.
| | **Strong buff and debuff skills. |
| *Cons
| | *Cons |
| **Slow base movement speed.
| | **Slow base movement speed. |
| **Slow attack speed.
| | **Slow attack speed. |
| **Slow interaction speed.
| | **Slow interaction speed. |
| **Least ranged options in the game.
| | **Least ranged options in the game. |
|
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|
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| <tabber>
| | <tabber> |
| |-|Perks=
| | |-|Perks= |
|
| | |
| You can equip an additional perk every 5 levels. <br>
| | You can equip an additional perk every 5 levels. <br> |
| Currently maxed out at Level 15, so a total of 4 perks can be equipped.
| | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
|
| | |
| <br>
| | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| <tr>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
| | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th>
| | |- |
| </tr>
| | | [[File:Perk Axe Specialization.png|link=|96px]] <br> Axe Specialization |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
| | | {{:Barbarian|desc=AxeSpecialization}} |
| <td style=" text-align:middle"> [[File:Perk Axe Specialization.png|link=|x96px]] <br> Axe Specialization </td>
| | | - |
| <td> {{:Barbarian|desc=AxeSpecialization}} </td>
| | |- |
| <td> - </td>
| | | [[File:Perk Berserker.png|link=|96px]] <br> Berserker |
| </tr>
| | | {{:Barbarian|desc=Berserker}} |
| <tr>
| | |
| <td style=" text-align:middle"> [[File:Perk Berserker.png|link=|x96px]] <br> Berserker </td>
| | {| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;" |
| <td> {{:Barbarian|desc=Berserker}} <br><br>
| | |+ style="white-space:nowrap; border:0px; background:transparent;" | Berserker Damage Increase Formula |
| <center>
| | |- |
| {| class="mw-collapsible mw-collapsed" style="text-align:center"
| | | style="border:0px;" width=700px; max-width:100%; height:auto; | Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. <br> The bonus cannot be negative. |
| |+ style="white-space:nowrap; border:0px; background:transparent;" | Berserker Damage Increase Graph
| | |} |
| |-
| | | - |
| | style="border:0px; background:transparent;" width=700px max-width:100%; height:auto; | Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. <br> The bonus cannot be negative.
| | |- |
| [[File:BerserkerGraph.png]]
| | | [[File:Perk Carnage.png|link=|x96px]] <br> Carnage |
| |}
| | | {{:Barbarian|desc=Carnage}} |
| </center>
| | | - |
| </td>
| | |- |
| <td> - </td>
| | | [[File:Perk Executioner.png|link=|x96px]] <br> Executioner |
| </tr>
| | | {{:Barbarian|desc=Executioner}} |
| <tr>
| | | - |
| <td style=" text-align:middle"> [[File:Perk Carnage.png|link=|x96px]] <br> Carnage </td>
| | |- |
| <td> {{:Barbarian|desc=Carnage}} </td>
| | | [[File:Perk Heavy Swing.png|link=|x96px]] <br> Heavy Swing |
| <td> - </td>
| | | {{:Barbarian|desc=HeavySwing}} |
| </tr>
| | | - |
| <tr>
| | |- |
| <td style=" text-align:middle"> [[File:Perk Executioner.png|link=|x96px]] <br> Executioner </td>
| | | [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will |
| <td> {{:Barbarian|desc=Executioner}} </td>
| | | {{:Barbarian|desc=IronWill}} |
| <td> - </td>
| | | - |
| </tr>
| | |- |
| <tr>
| | | [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost |
| <td style=" text-align:middle"> [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will </td>
| | | {{:Barbarian|desc=MoraleBoost}} |
| <td> {{:Barbarian|desc=IronWill}} </td>
| | | - |
| <td> - </td>
| | |- |
| </tr>
| | | [[File:Perk Potion_Chugger.png|link=|x96px]] <br> Potion Chugger |
| <tr>
| | | {{:Barbarian|desc=PotionChugger}} |
| <td style=" text-align:middle"> [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost </td>
| | | - |
| <td> {{:Barbarian|desc=MoraleBoost}} </td>
| | |- |
| <td> - </td>
| | | [[File:Perk Savage.png|link=|x96px]] <br> Savage |
| </tr>
| | | {{:Barbarian|desc=Savage}} |
| <tr>
| | | - |
| <td style=" text-align:middle"> [[File:Perk Potion_Chugger.png|link=|x96px]] <br> Potion Chugger </td>
| | |- |
| <td> {{:Barbarian|desc=PotionChugger}} </td>
| | | [[File:Perk Skull Splitter.png|link=|x96px]] <br> Skull Splitter |
| <td> - </td>
| | | {{:Barbarian|desc=SkullSplitter}} |
| </tr>
| | | - |
| <tr>
| | |- |
| <td style=" text-align:middle"> [[File:Perk Savage.png|link=|x96px]] <br> Savage </td>
| | | [[File:Perk Smash.png|link=|x96px]] <br> Crush |
| <td> {{:Barbarian|desc=Savage}} </td>
| | | {{:Barbarian|desc=Crush}} |
| <td> - </td>
| | | - |
| </tr>
| | |- |
| <tr>
| | | [[File:Perk Toughness.png|link=|x96px]] <br> Robust |
| <td style=" text-align:middle"> [[File:Perk Smash.png|link=|x96px]] <br> Crush </td>
| | | {{:Barbarian|desc=Robust}} |
| <td> {{:Barbarian|desc=Crush}} </td>
| | | - |
| <td> - </td>
| | |- |
| </tr>
| | | [[File:Perk Treacherous Lungs.png|link=|x96px]] <br> Treacherous Lungs |
| <tr>
| | | {{:Barbarian|desc=TreacherousLungs}} |
| <td style=" text-align:middle"> [[File:Perk Toughness.png|link=|x96px]] <br> Robust </td>
| | | - |
| <td> {{:Barbarian|desc=Robust}} </td>
| | |- |
| <td> - </td>
| | | [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two-Hander |
| </tr>
| | | {{:Barbarian|desc=Two-Hander}} |
| <tr>
| | | - |
| <td style=" text-align:middle"> [[File:Perk Treacherous Lungs.png|link=|x96px]] <br> Treacherous Lungs </td>
| | |} |
| <td> {{:Barbarian|desc=TreacherousLungs}} </td>
| | <br> |
| <td> - </td>
| | |
| </tr>
| | |-|Skills= |
| <tr> | | |
| <td style=" text-align:middle"> [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two-Hander </td>
| | You can equip a total of 2 skills. |
| <td> {{:Barbarian|desc=Two-Hander}} </td>
| | |
| <td> - </td>
| | <br> |
| </tr>
| | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| </table> | | <tr> |
| <br>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
|
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| |-|Skills=
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th> |
|
| | </tr> |
| You can equip a total of 2 skills.
| | <tr> |
|
| | <td style=" text-align:middle"> [[File:Skill Achilles_Strike.png|link=|x96px]] <br> Achilles Strike </td> |
| <br>
| | <td> {{:Barbarian|desc=AchillesStrike}} </td> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| | <td> {{Ability_Data|AchillesStrike|SkillCooldown}} </td> |
| <tr>
| | </tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
| | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
| | <td style=" text-align:middle"> [[File:Skill Blood_Exchange.png|link=|x96px]] <br> Blood Exchange </td> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th>
| | <td> {{:Barbarian|desc=BloodExchange}} </td> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th>
| | <td> {{Ability_Data|BloodExchange|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Achilles_Strike.png|link=|x96px]] <br> Achilles Strike </td>
| | <td style=" text-align:middle"> [[File:Skill Finishing Blow.png|link=|x96px]] <br> Finishing Blow </td> |
| <td> {{:Barbarian|desc=AchillesStrike}} </td>
| | <td> {{:Barbarian|desc=FinishingBlow}} </td> |
| <td> {{Ability_Data|AchillesStrike|Scaling}} </td>
| | <td> {{Ability_Data|FinishingBlow|SkillCooldown}} </td> |
| <td> {{Ability_Data|AchillesStrike|SkillCooldown}} </td>
| | </tr> |
| </tr>
| | <tr> |
| <tr> | | <td style=" text-align:middle"> [[File:Skill Grappling Hook.png|link=|x96px]] <br> Grappling Hook </td> |
| <td style=" text-align:middle"> [[File:Skill Blood_Exchange.png|link=|x96px]] <br> Blood Exchange </td>
| | <td> {{:Barbarian|desc=GrapplingHook}} </td> |
| <td> {{:Barbarian|desc=BloodExchange}} </td>
| | <td> {{Ability_Data|GrapplingHook|SkillCooldown}} </td> |
| <td> - </td>
| | </tr> |
| <td> {{Ability_Data|BloodExchange|SkillCooldown}} (must be recharge first) </td>
| | <tr> |
| </tr>
| | <td style=" text-align:middle"> [[File:Skill Hurl Weapon.png|link=|x96px]] <br> Hurl Weapon </td> |
| <tr>
| | <td> {{:Barbarian|desc=HurlWeapon}} </td> |
| <td style=" text-align:middle"> [[File:Skill Rage.png|link=|x96px]] <br> Rage </td>
| | <td> {{Ability_Data|HurlWeapon|SkillCooldown}} </td> |
| <td> {{:Barbarian|desc=Rage}} </td>
| | </tr> |
| <td> - </td>
| | <tr> |
| <td> {{Ability_Data|Rage|SkillCooldown}} </td>
| | <td style=" text-align:middle"> [[File:Skill Rage.png|link=|x96px]] <br> Rage </td> |
| </tr>
| | <td> {{:Barbarian|desc=Rage}} </td> |
| <tr>
| | <td> {{Ability_Data|Rage|SkillCooldown}} </td> |
| <td style=" text-align:middle"> [[File:Skill Reckless Attack.png|link=|x96px]] <br> Reckless Attack </td>
| | </tr> |
| <td> {{:Barbarian|desc=RecklessAttack}} </td>
| | <tr> |
| <td> - </td>
| | <td style=" text-align:middle"> [[File:Skill Reckless Attack.png|link=|x96px]] <br> Reckless Attack </td> |
| <td> {{Ability_Data|RecklessAttack|SkillCooldown}} </td>
| | <td> {{:Barbarian|desc=RecklessAttack}} </td> |
| </tr>
| | <td> {{Ability_Data|RecklessAttack|SkillCooldown}} </td> |
| <tr>
| | </tr> |
| <td style=" text-align:middle"> [[File:Skill Savage Roar.png|link=|x96px]] <br> Savage Roar </td>
| | <tr> |
| <td> {{:Barbarian|desc=SavageRoar}} </td>
| | <td style=" text-align:middle"> [[File:Skill Savage Roar.png|link=|x96px]] <br> Savage Roar </td> |
| <td> - </td>
| | <td> {{:Barbarian|desc=SavageRoar}} </td> |
| <td> {{Ability_Data|SavageRoar|SkillCooldown}} </td>
| | <td> {{Ability_Data|SavageRoar|SkillCooldown}} </td> |
| </tr>
| | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill War Cry.png|link=|x96px]] <br> War Cry </td>
| | <td style=" text-align:middle"> [[File:Skill War Cry.png|link=|x96px]] <br> War Cry </td> |
| <td> {{:Barbarian|desc=WarCry}} </td>
| | <td> {{:Barbarian|desc=WarCry}} </td> |
| <td> - </td>
| | <td> {{Ability_Data|WarCry|SkillCooldown}} </td> |
| <td> {{Ability_Data|WarCry|SkillCooldown}} </td>
| | </tr> |
| </tr>
| | <tr> |
| <tr>
| | <td style=" text-align:middle"> [[File:Skill Life_Siphon.png|link=|x96px]] <br> War Sacrifice </td> |
| <td style=" text-align:middle"> [[File:Skill Life_Siphon.png|link=|x96px]] <br> War Sacrifice </td>
| | <td> {{:Barbarian|desc=WarSacrifice}} </td> |
| <td> {{:Barbarian|desc=WarSacrifice}} </td>
| | <td> {{Ability_Data|WarSacrifice|SkillCooldown}} </td> |
| <td> {{Ability_Data|WarSacrifice|Scaling}} </td>
| | </tr> |
| <td> {{Ability_Data|WarSacrifice|SkillCooldown}} </td>
| | <tr> |
| </tr>
| | <td style=" text-align:middle"> [[File:Skill Whirlwind.png|link=|x96px]] <br> Whirlwind </td> |
| </table>
| | <td> {{:Barbarian|desc=Whirlwind}} </td> |
| <br>
| | <td> {{Ability_Data|Whirlwind|SkillCooldown}} </td> |
|
| | </tr> |
| |-|Gear=
| | </table> |
| {{ListGearForClass|{{PAGENAME}}}}
| | <br> |
|
| | |
| |-|Stats=
| | |-|Gear= |
| {{GenerateDetailsPage|{{PAGENAME}}}}
| | {{ListGearForClass|{{PAGENAME}}}} |
|
| | |
| <br>
| | |-|Stats= |
| |-|Tips=
| | {{GenerateDetailsPage|{{PAGENAME}}}} |
|
| | |
| - Do not open chests or doors the regular way, just break them with the Crush perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.)
| | <br> |
|
| | |-|Tips= |
| - Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies.
| | |
|
| | - Do not open chests or doors the regular way, just break them with the Crush perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.) |
| - Try not to fight faster classes while using Two-Handed weapons, their swing speed is very slow, allowing swift opponents to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman's Axe as a secondary to deal with them. If you don't have such a secondary, press X to take out your fists.
| | |
|
| | - Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies. |
| - Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don't underestimate the Francisca Axes, they deliver a powerful slow effect, enabling you to close the gap or outright 2-3 shot low health classes like the Wizard.
| | |
|
| | - Try not to fight faster classes while using Two-Handed weapons, their swing speed is very slow, allowing swift opponents to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman's Axe as a secondary to deal with them. If you don't have such a secondary, press X to take out your fists. |
| - Use your ability to smash through doors to make aggressive plays and surprise enemy players.
| | |
|
| | - Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don't underestimate the Francisca Axes, they deliver a powerful slow effect, enabling you to close the gap or outright 2-3 shot low health classes like the Wizard. |
| - Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed.
| | |
|
| | - Use your ability to smash through doors to make aggressive plays and surprise enemy players. |
| - Berserker perk physical damage bonus is negatively affected by Health Bonus % like Robust, War Cry, and Blood Exchange, which all add together.
| | |
|
| | - Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed. |
| </tabber>
| | |
|
| | - Berserker perk physical damage bonus is negatively affected by Health Bonus % like Robust, War Cry, and Blood Exchange, which all add together. |
| All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.
| | |
| </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}
| | </tabber> |
| |axespecialization=While using [[Weapons#Axes|axes]], gain {{Ability_Data|AxeSpecialization|PhysicalBuffWeaponDamage}}.
| | |
|
| | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
| |berserker=Gain 0 to 33.3% [[Stats#Physical Power Bonus|Physical Power Bonus]] depending on your missing health from 0 to 100%.
| | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
|
| | |axespecialization=While using [[Weapons#Axes|axes]], gain {{Ability_Data|AxeSpecialization|PhysicalBuffWeaponDamage}}. |
| |carnage=When a target is killed, gain {{Ability_Data|Carnage|ArmorRating}} for {{Ability_Data|Carnage|Duration}}.
| | |
|
| | |berserker=Gain 2% [[Stats#Physical Power Bonus|Physical Power Bonus]] and 0.5% [[Stats#Move Speed Bonus|Move Speed Bonus]] for every 10% of your maximum health missing. This means you approach 20% [[Stats#Physical Power Bonus|Physical Power Bonus]] and 5% [[Stats#Move Speed Bonus|Move Speed Bonus]] as you lose health. |
| |executioner=While using [[Weapons#Axes|axes]], gain {{Ability_Data|Executioner|MeleePhysicalHeadshotHitLocationBonus}}.
| | |
|
| | |carnage=Striking 2 or more players with a melee weapon within 1.5s grants {{Ability_Data|Carnage|PhysicalPowerBonus}} for {{Ability_Data|Carnage|Duration}}. {{NeedsTesting|Do thrown melee weapons work, or is it strictly swings with a melee weapon?}} |
| |ironwill=Gain {{Ability_Data|IronWill|MagicalResistance}} and ignore to knockback effects.
| | |
|
| | |executioner=While using [[Weapons#Axes|axes]], gain {{Ability_Data|Executioner|MeleeHeadshotDamageModifier}}. When throwing an [[Weapons#Axes|axe]] gain {{Ability_Data|Executioner|RangedHeadshotDamageModifier}}. |
| |moraleboost=Recovers {{Ability_Data|MoraleBoost|PercentMaxHealthHealing}} after killing a player.
| | |
|
| | |heavyswing=Hitting a target with a two-handed weapon increases the duration of movement speed reduction effects applied to them by {{Ability_Data|HeavySwing|HitSlowDuration}}. {{NeedsTesting|May only work on weapon hit slows and not other slows that players might expect like Achilles Strike.}} |
| |potionchugger=Gain {{Ability_Data|PotionChugger|MagicalBaseHealing}} healing and {{Ability_Data|PotionChugger|MaxPhysicalShield}} shielding potency towards all drinks, while reducing the duration to {{Ability_Data|PotionChugger|Duration}} of the base amount. <br> Does not effect [[Potion_of_Luck|Luck Potions]].
| | |
|
| | |ironwill=Gain {{Ability_Data|IronWill|MagicalResistance}} and immunity to knockback effects and raise your [[Stats#Magical Damage Reduction|Magical Damage Reduction]] cap to {{Ability_Data|IronWill|Attribute_MaxMagicalDamageReduction}}. |
| |savage=While not wearing any [[Armors#Chest|chest armor]], gain {{Ability_Data|Savage|PhysicalPowerBonus}}.
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| | |moraleboost=Receive {{Ability_Data|MoraleBoost|PercentMaxHealthHealing}} after killing a player. |
| |crush=Gain the ability to destroy unreinforced doors and containers. Also gain {{Ability_Data|Crush|ImpactPower}} on your attacks to defeat blocks and parries better.
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| | |potionchugger=Gain {{Ability_Data|PotionChugger|MagicalBaseHealing}} healing and {{Ability_Data|PotionChugger|PhysicalBaseShield}} shielding potency from all drinks, while reducing the duration to {{Ability_Data|PotionChugger|PotionDuration}} the base amount. <br> Does not affect [[Potion_of_Luck|Luck Potions]]. |
| |robust=Gain {{Ability_Data|Robust|MaxHealthBonus}}.
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| | |savage=While not wearing any [[Armors#Chest|chest armor]], gain {{Ability_Data|Savage|PhysicalPowerBonus}} and {{Ability_Data|Savage|ImpactPower}}. |
| |treacherouslungs=Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{Ability_Data|TreacherousLungs|Duration}} of the base amount.
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| | |skullsplitter=Targets hit by a headshot are inflicted with Bleed.<br>Bleed: Deals a total of {{Ability_Data|SkullSplitter|PhysicalBaseDamage}} ({{Ability_Data|SkullSplitter|Scaling}}) over {{Ability_Data|SkullSplitter|Duration}}. |
| |two-hander=When attacking with a two-handed [[Weapons|weapon]], gain {{Ability_Data|Two-Hander|PhysicalPowerBonus}}.
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| | |crush=While holding a two-handed weapon, destroy [[Props]] (such as doors and chests) with one strike and gain {{Ability_Data|Crush|ImpactPower}} to defeat blocks and parries better. |
| |achillesstrike=Strike a target, inflicting {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While debuffed, each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}}.
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| | |robust=Gain {{Ability_Data|Robust|MaxHealthBonus}}. |
| |bloodexchange=While active, gain {{Ability_Data|BloodExchange|PercentMaxHealthHealing}} with each successful attack. In exchange, lose {{Ability_Data|BloodExchange|MaxHealthBonus}} for {{Ability_Data|BloodExchange|Duration}}.<br>Has {{Ability_Data|BloodExchange|MaxCount}} use. {{Ability_Data|BloodExchange|CanRecharge}} at the rate of a Tier {{Ability_Data|BloodExchange|SkillTier}} Skill.
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| | |treacherouslungs=Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{Ability_Data|TreacherousLungs|ShoutDuration}} of the base amount.<br>For War Cry's specifically, it only affects the duration on yourself, it does not affect the duration on allies. |
| |rage=For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}}, {{Ability_Data|Rage|Vigor}}, {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}}.
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| | |two-hander=When attacking with a two-handed [[Weapons|weapon]], gain {{Ability_Data|Two-Hander|PhysicalPowerBonus}} and {{Ability_Data|Two-Hander|ArmorPenetration}}. |
| |recklessattack=Gain {{Ability_Data|RecklessAttack|ArmorPenetration}} on your next melee attack. While active, lose {{Ability_Data|RecklessAttack|ArmorRating}}. The buff is consumed when a melee attack hits an object or a target.
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| | |achillesstrike=Grants a buff for {{Ability_Data|AchillesStrike|Duration}}. If you strike a target while the buff is active inflict {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While [[Debuffs|debuffed]], each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}} ({{Ability_Data|AchillesStrike|Scaling}}). |
| |savageroar=Frightens all enemies within a {{Ability_Data|SavageRoar|Range}} radius for {{Ability_Data|SavageRoar|PlayerDuration}} causing players to suffer {{Ability_Data|SavageRoar|PhysicalPowerBonus}} and forcing monsters to cower away in fear for {{Ability_Data|SavageRoar|MonsterDuration}}.
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| | |bloodexchange=For {{Ability_Data|BloodExchange|Duration}}, gain {{Ability_Data|BloodExchange|ActionSpeed}} and {{Ability_Data|BloodExchange|HealRatio}} [[Healing#Life_Steal|Life Steal]]. In exchange, suffer {{Ability_Data|BloodExchange|PercentMaxHealthHealing}} as damage. |
| |warcry=Gain {{Ability_Data|WarCry|MaxHealthBonus}} for {{Ability_Data|WarCry|Duration}}. This effect applies to yourself and allies within a {{Ability_Data|WarCry|Range}} radius.
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| | |finishingblow=Your next attack deals an additional {{Ability_Data|FinishingBlow|TruePhysicalBaseDamage}}. If the target’s health is {{Ability_Data|FinishingBlow|Threshold}} or lower after the attack, they are instantly killed. |
| |warsacrifice=While active, gain {{Ability_Data|WarSacrifice|AllAttributes}} for {{Ability_Data|WarSacrifice|BuffDuration}}. In exchange, lose {{Ability_Data|WarSacrifice|PercentMaxHealthHealing}} over {{Ability_Data|WarSacrifice|DebuffDuration}}.
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| | |whirlwind=Spin rapidly with a two-handed weapon, dealing {{Ability_Data|Whirlwind|DamageRatio}} of weapon damage to all nearby enemies. While spinning, your weapon cannot be interrupted by any impact. However, when colliding with something and then dealing damage, weapon damage is multiplied by {{Ability_Data|Whirlwind|ExecDamageWeaponRatioPrimary}}. {{NeedsTesting|Not 100% sure which parts of the damage formula these multipliers affect. They may just both affect the base damage before any other calculations happen.}} |
| |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| | |grapplinghook=Throws a grappling rope at a target up to 4m away, pulling them toward you and slowing them by {{Ability_Data|GrapplingHook|HitSlowMoveSpeed}} for {{Ability_Data|GrapplingHook|HitSlowDuration}}. |
| }}</includeonly>
| | <br> Can be cancelled before throwing without activating the cooldown. |
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| | |hurlweapon=Throws an axe to deal {{Ability_Data|HurlWeapon|DamageRatio}} weapon damage with 8 [[Impact_Power#Impact_Power|Impact Power]]. Can only be used when an axe is equipped as your primary weapon. |
| | <br> This actually throws your weapon and you must go pick it up again to use it. <br> Can be cancelled before throwing without activating the cooldown. |
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| | |rage=For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}} and {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}}. |
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| | |recklessattack=For {{Ability_Data|RecklessAttack|Duration}} suffer {{Ability_Data|RecklessAttack|ArmorRating}}, but your next attack has an additional {{Ability_Data|RecklessAttack|ArmorPenetration}}. The effect is consumed when you hit a target or object with a melee attack. |
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| | |savageroar=Frightens all enemies within a {{Ability_Data|SavageRoar|Range}} radius, causing players to suffer {{Ability_Data|SavageRoar|PhysicalPowerBonus}} and {{Ability_Data|SavageRoar|MoveSpeedBonus}} for {{Ability_Data|SavageRoar|PlayerDuration}} and forcing monsters to flee for {{Ability_Data|SavageRoar|MonsterDuration}}. |
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| | |warcry=You and allies within {{Ability_Data|WarCry|Range}} gain {{Ability_Data|WarCry|MaxHealthBonus}} for {{Ability_Data|WarCry|Duration}}. |
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| | |warsacrifice=While active, gain {{Ability_Data|WarSacrifice|AllAttributes}} for {{Ability_Data|WarSacrifice|BuffDuration}}. In exchange, suffer {{Ability_Data|WarSacrifice|PercentMaxHealthHealing}} ({{Ability_Data|WarSacrifice|Scaling}}) over {{Ability_Data|WarSacrifice|DebuffDuration}}. |
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| | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| | }}</includeonly> |