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| | [[File:Perk Axe Specialization.png|link=|96px]] <br> Axe Specialization | | | [[File:Perk Axe Specialization.png|link=|96px]] <br> Axe Specialization |
| | While using axes, gain <span style="color: orange;">3 weapon damage</span>. | | | {{:Barbarian|desc=AxeSpecialization}} |
| | 0s | | | - |
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| | [[File:Perk Berserker.png|link=|96px]] <br> Berserker | | | [[File:Perk Berserker.png|link=|96px]] <br> Berserker |
| | Gain <span style="color: orange;">3% physical damage bonus</span> and <span style="color: orange;">0.5% move speed bonus</span> for every <span style="color: orange;">10%</span> of your maximum health missing, up to <span style="color: orange;">30%</span> and <span style="color: orange;">5%</span> respectively. | | | {{:Barbarian|desc=Berserker}} |
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| | {| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;" |
| | |+ style="white-space:nowrap; border:0px; background:transparent;" | Berserker Damage Increase Formula |
| | |- |
| | | style="border:0px;" width=700px; max-width:100%; height:auto; | Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. <br> The bonus cannot be negative. |
| | |} |
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| | [[File:Perk Carnage.png|link=|x96px]] <br> Carnage | | | [[File:Perk Carnage.png|link=|x96px]] <br> Carnage |
| | When you hit 2 or more players with a melee weapon within 1.5 seconds, gain <span style="color: orange;">40% physical damage bonus</span> for <span style="color: orange;">3 seconds</span>. | | | {{:Barbarian|desc=Carnage}} |
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| | [[File:Perk Executioner.png|link=|x96px]] <br> Executioner | | | [[File:Perk Executioner.png|link=|x96px]] <br> Executioner |
| | While using axes, gain <span style="color: orange;">20% headshot power</span>. | | | {{:Barbarian|desc=Executioner}} |
| | 0s | | | - |
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| | | [[File:Perk Heavy Swing.png|link=|x96px]] <br> Heavy Swing |
| | | {{:Barbarian|desc=HeavySwing}} |
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| | [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will | | | [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will |
| | Gain <span style="color: orange;">75 magic resistance</span> and ignore knockback effects. The maximum <span style="color: orange;">magical damage reduction</span> limit is increased to <span style="color: orange;">75%</span>. | | | {{:Barbarian|desc=IronWill}} |
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| | [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost | | | [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost |
| | Recover <span style="color: orange;">25% maximum health</span> after killing a player. | | | {{:Barbarian|desc=MoraleBoost}} |
| | 0s | | | - |
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| | [[File:Perk Potion_Chugger.png|link=|x96px]] <br> Potion Chugger | | | [[File:Perk Potion_Chugger.png|link=|x96px]] <br> Potion Chugger |
| | Gain <span style="color: orange;">20%</span> increased potency towards all drinks, while reducing the duration by <span style="color: orange;">50%</span>. | | | {{:Barbarian|desc=PotionChugger}} |
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| | [[File:Perk Savage.png|link=|x96px]] <br> Savage | | | [[File:Perk Savage.png|link=|x96px]] <br> Savage |
| | While not wearing any chest armor, gain <span style="color: orange;">10% physical damage bonus</span> and <span style="color: orange;">1 impact power</span>. | | | {{:Barbarian|desc=Savage}} |
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| | | [[File:Perk Skull Splitter.png|link=|x96px]] <br> Skull Splitter |
| | | {{:Barbarian|desc=SkullSplitter}} |
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| | [[File:Perk Smash.png|link=|x96px]] <br> Crush | | | [[File:Perk Smash.png|link=|x96px]] <br> Crush |
| | While equipped with a two-handed weapon, gain the ability to destroy unreinforced containers. Also gain <span style="color: orange;">1 impact power</span> on your two-handed weapon attacks, making it easier to break blocks and parries. | | | {{:Barbarian|desc=Crush}} |
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| | [[File:Perk Toughness.png|link=|x96px]] <br> Robust | | | [[File:Perk Toughness.png|link=|x96px]] <br> Robust |
| | Gain <span style="color: orange;">10% max health bonus</span>. | | | {{:Barbarian|desc=Robust}} |
| | 0s | | | - |
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| | [[File:Perk Treacherous Lungs.png|link=|x96px]] <br> Treacherous Lungs | | | [[File:Perk Treacherous Lungs.png|link=|x96px]] <br> Treacherous Lungs |
| | Increaces the duration of all shouting abilities by <span style="color: orange;">50%</span> and reduces their cooldown by <span style="color: orange;">10%</span>. | | | {{:Barbarian|desc=TreacherousLungs}} |
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| | [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two-Hander | | | [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two-Hander |
| | When attacking with a two-handed weapon, gain <span style="color: orange;">5% physical damage bonus</span> and <span style="color: orange;">10% armor penetration</span>. | | | {{:Barbarian|desc=Two-Hander}} |
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| | ... <br> Heavy Swing
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| | Hitting a target with two-handed weapon reduces their move speed by <span style="color: orange;">10%</span>.
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| | ... <br> Skull Splitter
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| | Targets hit by a headshot are inflicted with Bleed. <br> Bleed: Deals a total of <span style="color: orange;">12 physical damage</span> over <span style="color: orange;">4 seconds</span>.
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| |} | | |} |
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| <td> - </td> | | <td> - </td> |
| <td> {{Ability_Data|BloodExchange|SkillCooldown}} </td> | | <td> {{Ability_Data|BloodExchange|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Finishing Blow.png|link=|x96px]] <br> Finishing Blow </td> |
| | <td> {{:Barbarian|desc=FinishingBlow}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|FinishingBlow|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Grappling Hook.png|link=|x96px]] <br> Grappling Hook </td> |
| | <td> {{:Barbarian|desc=GrapplingHook}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|GrapplingHook|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Hurl Weapon.png|link=|x96px]] <br> Hurl Weapon </td> |
| | <td> {{:Barbarian|desc=HurlWeapon}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|HurlWeapon|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| <td> {{Ability_Data|WarSacrifice|Scaling}} </td> | | <td> {{Ability_Data|WarSacrifice|Scaling}} </td> |
| <td> {{Ability_Data|WarSacrifice|SkillCooldown}} </td> | | <td> {{Ability_Data|WarSacrifice|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Whirlwind.png|link=|x96px]] <br> Whirlwind </td> |
| | <td> {{:Barbarian|desc=Whirlwind}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|Whirlwind|SkillCooldown}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| |axespecialization=While using [[Weapons#Axes|axes]], gain {{Ability_Data|AxeSpecialization|PhysicalBuffWeaponDamage}}. | | |axespecialization=While using [[Weapons#Axes|axes]], gain {{Ability_Data|AxeSpecialization|PhysicalBuffWeaponDamage}}. |
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| |berserker=Gain 0 to 33.3% [[Stats#Physical Power Bonus|Physical Power Bonus]] and [[Stats#Move Speed Bonus|Move Speed Bonus]] when missing 0% to 100% of your max health. | | |berserker=Gain 2% [[Stats#Physical Power Bonus|Physical Power Bonus]] and 0.5% [[Stats#Move Speed Bonus|Move Speed Bonus]] for every 10% of your maximum health missing. This means you approach 20% [[Stats#Physical Power Bonus|Physical Power Bonus]] and 5% [[Stats#Move Speed Bonus|Move Speed Bonus]] as you lose health. |
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| |carnage=Striking 2 or more players with a melee weapon within 1.5s grants {{Ability_Data|Carnage|PhysicalPowerBonus}} for {{Ability_Data|Carnage|Duration}}. {{NeedsTesting|Do thrown melee weapons work, or is it strictly swings with a melee weapon?}} | | |carnage=Striking 2 or more players with a melee weapon within 1.5s grants {{Ability_Data|Carnage|PhysicalPowerBonus}} for {{Ability_Data|Carnage|Duration}}. {{NeedsTesting|Do thrown melee weapons work, or is it strictly swings with a melee weapon?}} |
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| |executioner=While using [[Weapons#Axes|axes]], gain {{Ability_Data|Executioner|MeleePhysicalHeadshotHitLocationBonus}}. | | |executioner=While using [[Weapons#Axes|axes]], gain {{Ability_Data|Executioner|MeleeHeadshotDamageModifier}}. When throwing an [[Weapons#Axes|axe]] gain {{Ability_Data|Executioner|RangedHeadshotDamageModifier}}. |
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| | |heavyswing=Hitting a target with a two-handed weapon increases the duration of movement speed reduction effects applied to them by {{Ability_Data|HeavySwing|Duration}}. {{NeedsTesting|May only work on weapon hit slows and not other slows that players might expect like Achilles Strike.}} |
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| |ironwill=Gain {{Ability_Data|IronWill|MagicalResistance}} and immunity to knockback effects and raise your [[Stats#Magical Damage Reduction|Magical Damage Reduction]] cap to {{Ability_Data|IronWill|Attribute_MaxMagicalDamageReduction}}. | | |ironwill=Gain {{Ability_Data|IronWill|MagicalResistance}} and immunity to knockback effects and raise your [[Stats#Magical Damage Reduction|Magical Damage Reduction]] cap to {{Ability_Data|IronWill|Attribute_MaxMagicalDamageReduction}}. |
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| |savage=While not wearing any [[Armors#Chest|chest armor]], gain {{Ability_Data|Savage|PhysicalPowerBonus}} and {{Ability_Data|Savage|ImpactPower}}. | | |savage=While not wearing any [[Armors#Chest|chest armor]], gain {{Ability_Data|Savage|PhysicalPowerBonus}} and {{Ability_Data|Savage|ImpactPower}}. |
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| | |skullsplitter=Targets hit by a headshot are inflicted with Bleed.<br>Bleed: Deals a total of {{Ability_Data|SkullSplitter|PhysicalBaseDamage}} ({{Ability_Data|SkullSplitter|Scaling}}) over {{Ability_Data|SkullSplitter|Duration}}. |
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| |crush=While holding a two-handed weapon, destroy [[Props]] (such as doors and chests) with one strike and gain {{Ability_Data|Crush|ImpactPower}} to defeat blocks and parries better. | | |crush=While holding a two-handed weapon, destroy [[Props]] (such as doors and chests) with one strike and gain {{Ability_Data|Crush|ImpactPower}} to defeat blocks and parries better. |
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| |robust=Gain {{Ability_Data|Robust|MaxHealthBonus}}. | | |robust=Gain {{Ability_Data|Robust|MaxHealthBonus}}. |
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| |treacherouslungs=Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{Ability_Data|TreacherousLungs|Duration}} of the base amount and receive {{Ability_Data|TreacherousLungs|CooldownReduction}} with them. <br>For War Cry's specifically, it only affects the duration on yourself, it does not affect the duration on allies. | | |treacherouslungs=Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{Ability_Data|TreacherousLungs|Duration}} of the base amount.<br>For War Cry's specifically, it only affects the duration on yourself, it does not affect the duration on allies. |
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| |two-hander=When attacking with a two-handed [[Weapons|weapon]], gain {{Ability_Data|Two-Hander|PhysicalPowerBonus}} and {{Ability_Data|Two-Hander|ArmorPenetration}}. | | |two-hander=When attacking with a two-handed [[Weapons|weapon]], gain {{Ability_Data|Two-Hander|PhysicalPowerBonus}} and {{Ability_Data|Two-Hander|ArmorPenetration}}. |
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| |achillesstrike=The next time you strike a target, inflict {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While [[Debuffs|debuffed]], each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}}. | | |achillesstrike=Grants a buff for {{Ability_Data|AchillesStrike|Duration}}. If you strike a target while the buff is active inflict {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While [[Debuffs|debuffed]], each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}}. |
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| | |bloodexchange=For {{Ability_Data|BloodExchange|Duration}}, gain {{Ability_Data|BloodExchange|ActionSpeed}} and {{Ability_Data|BloodExchange|HealRatio}} [[Healing#Life_Steal|Life Steal]]. In exchange, suffer {{Ability_Data|BloodExchange|PercentMaxHealthHealing}} as damage. |
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| | |finishingblow=Your next attack deals an additional {{Ability_Data|FinishingBlow|TruePhysicalBaseDamage}}. If the target’s health is {{Ability_Data|FinishingBlow|Threshold}} or lower after the attack, they are instantly killed. |
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| | |whirlwind=Spin rapidly with a two-handed weapon, dealing {{Ability_Data|Whirlwind|DamageRatio}} of weapon damage to all nearby enemies. While spinning, your weapon cannot be interrupted by any impact except parries. However, when colliding with something and then dealing damage, weapon damage is multiplied by {{Ability_Data|Whirlwind|ExecDamageWeaponRatioPrimary}}. {{NeedsTesting|Not 100% sure which parts of the damage formula these multipliers affect. They may just both affect the base damage before any other calculations happen.}} |
| | |grapplinghook=Throws a grappling rope at a target up to 4m away, pulling them toward you and slowing them by {{Ability_Data|GrapplingHook|HitSlowMoveSpeed}} for {{Ability_Data|GrapplingHook|HitSlowDuration}}. |
| | <br> Can be cancelled before throwing without activating the cooldown. |
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| |bloodexchange=For {{Ability_Data|BloodExchange|Duration}}, gain {{Ability_Data|BloodExchange|ActionSpeed}} and {{Ability_Data|BloodExchange|HealRatio}} [[Healing#Life_Steal]]. In exchange, suffer {{Ability_Data|BloodExchange|PercentMaxHealthHealing}} as damage. | | |hurlweapon=Throws an axe to deal {{Ability_Data|HurlWeapon|DamageRatio}} weapon damage with 8 [[Impact_Power#Impact_Power|Impact Power]]. Can only be used when an axe is equipped as your primary weapon. |
| | <br> This actually throws your weapon and you must go pick it up again to use it. <br> Can be cancelled before throwing without activating the cooldown. |
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| |rage=For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}}, {{Ability_Data|Rage|Vigor}}, and {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}}. | | |rage=For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}} and {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}}. |
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| |recklessattack=Gain {{Ability_Data|RecklessAttack|ArmorPenetration}} on your next melee attack. While active, suffer {{Ability_Data|RecklessAttack|ArmorRating}}. | | |recklessattack=For {{Ability_Data|RecklessAttack|Duration}} suffer {{Ability_Data|RecklessAttack|ArmorRating}}, but your next attack has an additional {{Ability_Data|RecklessAttack|ArmorPenetration}}. The effect is consumed when you hit a target or object with a melee attack. |
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| |savageroar=Frightens all enemies within a {{Ability_Data|SavageRoar|Range}} radius, causing players to suffer {{Ability_Data|SavageRoar|PhysicalPowerBonus}} and {{Ability_Data|SavageRoar|MoveSpeedBonus}} for {{Ability_Data|SavageRoar|PlayerDuration}} and forcing monsters to flee for {{Ability_Data|SavageRoar|MonsterDuration}}. | | |savageroar=Frightens all enemies within a {{Ability_Data|SavageRoar|Range}} radius, causing players to suffer {{Ability_Data|SavageRoar|PhysicalPowerBonus}} and {{Ability_Data|SavageRoar|MoveSpeedBonus}} for {{Ability_Data|SavageRoar|PlayerDuration}} and forcing monsters to flee for {{Ability_Data|SavageRoar|MonsterDuration}}. |