From Dark and Darker Wiki

m (desc parameter labeled "desc")
m (forceful shot knockback units not very interpretable anymore)
 
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<td> - </td>
<td> - </td>
<td> {{Ability_Data|TrueShot|SkillCooldown}} </td>
<td> {{Ability_Data|TrueShot|SkillCooldown}} </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill PurgeShot.png|link=|x96px]] <br> Purge Shot </td>
<td> {{:Ranger|desc=PurgeShot}} </td>
<td> - </td>
<td> {{Ability_Data|PurgeShot|SkillCooldown}} </td>
</tr>
</tr>
</table>
</table>
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|chase=Detect recent enemy footsteps within {{Ability_Data|Chase|AuraRadius}} and can hear enemy footstep sounds from farther away.
|chase=Detect recent enemy footsteps within {{Ability_Data|Chase|AuraRadius}} and can hear enemy footstep sounds from farther away.


|cripplingshot=Hitting the target's leg inflicts {{Ability_Data|CripplingShot|HitslowMoveSpeed}} for {{Ability_Data|CripplingShot|HitslowDuration}}.
|cripplingshot=Hitting the target's leg with a projectile inflicts {{Ability_Data|CripplingShot|HitslowMoveSpeed}} for {{Ability_Data|CripplingShot|HitslowDuration}}.


|crossbowmastery=While using a [[Weapons#Crossbows|crossbow]], gain {{Ability_Data|CrossbowMastery|PhysicalPowerBonus}} and an additional {{Ability_Data|CrossbowMastery|ActionSpeed}} while reloading.
|crossbowmastery=While using a [[Weapons#Crossbows|crossbow]], gain {{Ability_Data|CrossbowMastery|PhysicalPowerBonus}} and an additional {{Ability_Data|CrossbowMastery|ActionSpeed}} while reloading.
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|trapmastery=When installing traps, gain {{Ability_Data|TrapMastery|RegularInteractionSpeed}}.
|trapmastery=When installing traps, gain {{Ability_Data|TrapMastery|RegularInteractionSpeed}}.


|backstep=Quickly retreats {{Ability_Data|Backstep|Range}} in {{Ability_Data|Backstep|Duration}}. It can also be used in the air.
|backstep=Quickly retreats {{Ability_Data|Backstep|Range}} in {{Ability_Data|Backstep|Duration}}. It can also be used in the air. {{Ability_Data|Backstep|Charges}}


|fieldration=Forage food and recover {{Ability_Data|FieldRation|PhysicalBaseHealing}}. <br> ({{Ability_Data|FieldRation|MaxCount}} uses, non replenishable)
|fieldration=Forage food and recover {{Ability_Data|FieldRation|PhysicalBaseHealing}}. <br> ({{Ability_Data|FieldRation|MaxCount}} uses, non replenishable)


|forcefulshot=When using a [[Weapons#Bows|bow-type]] weapon, gain the ability to knock targets {{Ability_Data|ForcefulShot|Range}} back for {{Ability_Data|ForcefulShot|Duration}}.
|forcefulshot=When using a [[Weapons#Bows|bow-type]] weapon, gain the ability to knock targets back for {{Ability_Data|ForcefulShot|Duration}}.


|multishot=When using a [[Weapons#Bows|bow-type]] weapon, fire 5 arrows at once in cone shaped dispersion. <br> All 5 arrows deal 100% damage.
|multishot=When using a [[Weapons#Bows|bow-type]] weapon, fire 5 arrows at once in cone shaped dispersion. <br> All 5 arrows deal 100% damage.
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|trueshot=The next projectile within {{Ability_Data|TrueShot|Duration}} is no longer affected by gravity and gains {{Ability_Data|TrueShot|PhysicalPowerBonus}}.
|trueshot=The next projectile within {{Ability_Data|TrueShot|Duration}} is no longer affected by gravity and gains {{Ability_Data|TrueShot|PhysicalPowerBonus}}.
|purgeshot=Removes all magical [[Buff]]s from a target on each successful hit with a ranged weapon for {{Ability_Data|PurgeShot|Duration}}. For each removed buff, you additionally deal {{Ability_Data|PurgeShot|TruePhysicalBaseDamage}}. {{NeedsTesting|This is the first instance of True <b>Base</b> Damage that has [[Scaling]]. Need confirmation that this is only increased by the +True damage [[Enchantment]].}}


|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}</includeonly>
}}</includeonly>

Latest revision as of 00:35, 27 March 2025

Automated data is up to date! Hover for more details.Class Data last updated on: Patch:6.7#Hotfix 81.
Dark and Darker is currently on update: Patch:6.7#Hotfix 81.

Ranger.png
Ranger
'An Astute Hunter'
Strength
12
Vigor
10
Agility
20
Dexterity
18
Will
10
Knowledge
12
Resourcefulness
23

Health
101

Description

Rangers in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and marksmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well.


Class Info

The Ranger is an excellent survivalist. With a keen eye and quick hands, the Ranger tracks his enemies, sets traps and ambushes unsuspecting prey.


Weapon of choice - Any long-ranged weapons

  • Pros
    • Quick with the bow.
    • Track enemy players. (Chase perk)
    • Set traps.
    • Quickly start a campfire. (Camping Mastery perk)
    • High burst healing. (Field Ration skill)
  • Cons
    • Cannot equip most melee weapons.
    • Low damage with melee weapons.


You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description Scaling
CampingMastery.png
Camping Mastery
Gain 50% Regular Interaction Speed while setting up Campfires and increases the duration to 1.3x. -
Perk Tracking.png
Chase
Detect recent enemy footsteps within 5.5m and can hear enemy footstep sounds from farther away. -
Perk Crippling Shot.png
Crippling Shot
Hitting the target's leg with a projectile inflicts -40% Move Speed Bonus for 1s. -
Perk Crossbow Mastery.png
Crossbow Mastery
While using a crossbow, gain 5% Physical Power Bonus and an additional 50% Action Speed while reloading. -
Perk Kinesthesia.png
Kinesthesia
When moving with the bowstring drawn, receive a movement multiplier of 115%. -
Perk Nimble Hands.png
Nimble Hands
When using a bow, increases the animation's base draw speed by 15%. -
Perk Quick Reload.png
Quick Reload
When reloading a bow-type weapon, gain 50% Action Speed. -
Perk Ranged Weapons Expert.png
Ranged Weapons Mastery
When attacking with a ranged (bow/crossbow) weapon, gain 5% Physical Power Bonus. -
Perk Sharpshooter.png
Sharpshooter
When attacking with a ranged (bow/crossbow) weapon, gain 15% Physical Headshot Hit Location Bonus. -
Perk Spear Proficiency.png
Spear Proficiency
Gain the ability to equip spears. While using a spear, gain 5 Physical Power. -
Perk Trap Expert.png
Trap Mastery
When installing traps, gain 100% Regular Interaction Speed. -


All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.

Play this class if looking for something different
anonymous | Posted on Oct 1, 2024 at 1:11 pm

This class is a lot of fun the abilities are a bit boring but the way you play the class is so fun. I use Sharpshooter, Nimble Hands, Kinesthesia and Chase but this can be changed to quick reload.

anonymous | Posted on Oct 1, 2024 at 1:24 pm

skills are back step and muti shot

backstep
anonymous | Posted on Sep 25, 2024 at 9:44 pm

does backstep also scale with action speed?

dont play it
anonymous | Posted on Sep 24, 2024 at 6:01 pm

literally dont play the class , it receives constant nerfs , just go fighter if you want to bow , he is better at that + he always get buffed for no reason

MojFPS | Posted on Oct 27, 2024 at 6:00 pm

Yeah I really wanted to enjoy Ranger but I'm finding the PVP impossible with him, at least in solos. His traps are OP but I think it's ridiculous that you have to rely on them. The only people I see actually doing damage with Ranger are pro streamer sweatlords. To me it feels like Ranger requires more skill than most classes, at least if you're not just cheesing people into traps. His skills and abilities need a rework. He's overall just not fun to play.

致殘射擊
anonymous | Posted on Jun 30, 2024 at 5:49 pm

致殘射擊的緩速會加上本身弓的緩速嗎?

Crippling Shot
anonymous | Posted on Apr 2, 2024 at 10:24 pm

Does this apply to arrows and bolts only? Can I melee people's legs to slow them?

Chaoticlaw | Posted on Apr 5, 2024 at 11:27 pm

Shots only, tested a few times and found no effect when using melee.

真实射击
anonymous | Posted on Feb 17, 2024 at 2:19 am

真实射击的持续时间是多少秒

Grass | Posted on Mar 29, 2024 at 11:58 pm

8 Seconds (8秒)

Quick Reload
anonymous | Posted on Oct 17, 2023 at 11:22 am

Can be used for crossbows too? an1 knows?

anonymous | Posted on Oct 22, 2023 at 9:51 pm

No Crossbows are a different category thus not affected by quick reload.

Penetrating Shot
anonymous | Posted on Sep 22, 2023 at 3:36 am

I assume it's supposed to be only for ranged weapons, but this nor the game's description says that it has to be.

anonymous | Posted on Oct 11, 2024 at 4:46 pm

tested it on armored dummy, no effect on melee weapon.

Sharp-Shooter weapons applicable
anonymous | Posted on Sep 21, 2023 at 4:50 am

What is considered a long range weapon for this perk? Do crossbows, or recurve bows play into this category or is this just a perk for longbows?

anonymous | Posted on Sep 21, 2023 at 5:04 am

I just tested the recurve bow. The perk did increase the headshot damage! So as I understand long-range would be considered any bow.

anonymous | Posted on Sep 23, 2023 at 12:35 pm

I assume any main ranged weapon and not a thrown weapon like the knives or the firebottle