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(Automated edit: Previous bugs fixed now applied to Ranger ability data too)
m (forceful shot knockback units not very interpretable anymore)
 
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<noinclude>
<noinclude>{{UpdateStatus|Class Data}}
<p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 5px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{#explode:{{:TODO|Classes}}|$|0|2}}</p>
 
{{Infobox Class|{{PAGENAME}}|'An Astute Hunter'}}
{{Infobox Class|{{PAGENAME}}|'An Astute Hunter'}}
==Description==
==Description==


[[Ranger|Rangers]] in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and markmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well.
[[Ranger|Rangers]] in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and marksmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well.




==Class Info==
==Class Info==
<br>
The Ranger is an excellent survivalist. With a keen eye and quick hands, the Ranger tracks his enemies, sets traps and ambushes unsuspecting prey.
'''Weapon of choice:''' Any long-ranged weapons, some swords and spears.
 
 
'''Weapon of choice''' - Any long-ranged weapons


*Pros
*Pros
**High ranged damage output, allowing them to threaten angles effectively and deal significant damage from the backline.
**Quick with the bow.
**Able to set bear traps to lock down enemies in place.
**Track enemy players. (Chase perk)
**Great room clearing and PvE ability without putting themselves at risk.
**Set traps.
**High movement speed and interaction speed, allowing them to pick their fights.
**Quickly start a campfire. (Camping Mastery perk)
**High burst healing with the Field Ration skill.
**High burst healing. (Field Ration skill)
**Able to track fresh enemy footprints via the Tracking perk, effectively nullifying Invisibility.
*Cons
*Cons
**Limited ammo pool requiring frequent reloads, arrow management and the sacrifice of a non-insignificant amount of inventory space.
**Cannot equip most melee weapons.
**Very weak at close range, few melee weapon options and no special melee skills.
**Low damage with melee weapons.
**Low health pool with limited armour options.
 
**Costly to play, as arrows, bolts and bear traps are essential to most Ranger playstyles.
**Projectiles can be blocked by shields and dodged more easily than melee attacks.


<tabber>
<tabber>
|-|Perks=
|-|Perks=


You can equip an additional perk every 5 levels.
You can equip an additional perk every 5 levels. <br>
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th>       
</tr>
</tr>
      <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
<tr>  
<td style=" text-align:middle"> [[File:CampingMastery.png|link=|x96px]] <br> Camping Mastery </td>
<td style=" text-align:middle"> [[File:CampingMastery.png|link=|x96px]] <br> Camping Mastery </td>
<td> Gain {{:Ranger|CampingMastery|RegularInteractionSpeed}} while interacting with [[Campfire]]s and increases the duration of the campfire by 30%</td>
<td> {{:Ranger|desc=CampingMastery}} </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Tracking.png|link=|x96px]] <br> Chase </td>
<td style=" text-align:middle"> [[File:Perk Tracking.png|link=|x96px]] <br> Chase </td>
<td> Detect recent enemy footsteps. (Recent enemy player footsteps display as red footprints on the ground within {{:Ranger|Chase|AuraRadius}} meters.) <br> and can hear enemy footstep sounds from twice as far away. </td>
<td> {{:Ranger|desc=Chase}} </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk_Crippling_Shot.png|link=|x96px]] <br> Crippling Shot </td>
<td style=" text-align:middle"> [[File:Perk_Crippling_Shot.png|link=|x96px]] <br> Crippling Shot </td>
<td> Hitting the target's leg inflicts {{:Ranger|CripplingShot|HitslowMoveSpeed}} for {{:Ranger|CripplingShot|HitslowDuration}}. </td>
<td> {{:Ranger|desc=CripplingShot}} </td>
<td> - </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Crossbow Mastery.png|link=|x96px]] <br> Crossbow Mastery </td>
<td style=" text-align:middle"> [[File:Perk Crossbow Mastery.png|link=|x96px]] <br> Crossbow Mastery </td>
<td> While using a crossbow, gain {{:Ranger|CrossbowMastery|PhysicalPowerBonus}} and an additional {{:Ranger|CrossbowMastery|ActionSpeed}} while reloading. </td>
<td> {{:Ranger|desc=CrossbowMastery}} </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Kinesthesia.png|link=|x96px]] <br> Kinesthesia </td>
<td style=" text-align:middle"> [[File:Perk Kinesthesia.png|link=|x96px]] <br> Kinesthesia </td>
<td> When moving with the bowstring drawn, move speed bonus increases by 10%. </td>
<td> {{:Ranger|desc=Kinesthesia}} </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Nimble Hands.png|link=|x96px]] <br> Nimble Hands </td>
<td style=" text-align:middle"> [[File:Perk Nimble Hands.png|link=|x96px]] <br> Nimble Hands </td>
<td> When using a [[Weapons#Bows|bow]]-type weapon, increases your draw speed by 15%. </td>
<td> {{:Ranger|desc=NimbleHands}} </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk_Quick_Reload.png|link=|x96px]] <br> Quick Reload </td>
<td style=" text-align:middle"> [[File:Perk_Quick_Reload.png|link=|x96px]] <br> Quick Reload </td>
<td> When reloading a [[Weapons#Bows|bow]]-type weapon, gain {{:Ranger|QuickReload|ActionSpeed}}. </td>
<td> {{:Ranger|desc=QuickReload}} </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Ranged Weapons Expert.png|link=|x96px]] <br> Ranged Weapons Mastery </td>
<td style=" text-align:middle"> [[File:Perk Ranged Weapons Expert.png|link=|x96px]] <br> Ranged Weapons Mastery </td>
<td> When attacking with a Ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{:Ranger|RangedWeaponsMastery|PhysicalPowerBonus}}. </td>
<td> {{:Ranger|desc=RangedWeaponsMastery}} </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Sharpshooter.png|link=|x96px]] <br> Sharpshooter </td>
<td style=" text-align:middle"> [[File:Perk Sharpshooter.png|link=|x96px]] <br> Sharpshooter </td>
<td> When attacking with a Ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{:Ranger|Sharpshooter|PhysicalHeadshotHitLocationBonus}}. </td>
<td> {{:Ranger|desc=Sharpshooter}} </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Spear Proficiency.png|link=|x96px]] <br> Spear Proficiency </td>
<td style=" text-align:middle"> [[File:Perk Spear Proficiency.png|link=|x96px]] <br> Spear Proficiency </td>
<td> Gain the ability to equip [[Spear|spears]]. While using a spear, gain {{:Ranger|SpearProficiency|PhysicalPower}}. </td>
<td> {{:Ranger|desc=SpearProficiency}} </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Trap Expert.png|link=|x96px]] <br> Trap Mastery </td>
<td style=" text-align:middle"> [[File:Perk Trap Expert.png|link=|x96px]] <br> Trap Mastery </td>
<td> When installing traps, gain {{:Ranger|TrapMastery|RegularInteractionSpeed}} </td>
<td> {{:Ranger|desc=TrapMastery}} </td>
<td> - </td>
</tr>
</tr>
</table>
</table>
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You can equip a total of 2 skills.
You can equip a total of 2 skills.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th>
</tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th>
    <tr>
</tr>  
<tr>
<td style=" text-align:middle"> [[File:Skill_BackStep.png|link=|x96px]] <br> Back Step </td>
<td style=" text-align:middle"> [[File:Skill_BackStep.png|link=|x96px]] <br> Back Step </td>
<td> Quickly backflip {{:Ranger|Backstep|Range}} behind you in {{:Ranger|Backstep|Duration}}, can be used in air </td>
<td> {{:Ranger|desc=BackStep}} </td>
        <td> {{:Ranger|Backstep|SkillCooldown}} </td>
<td> - </td>
<td> {{Ability_Data|Backstep|SkillCooldown}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Field Ration.png|link=|x96px]] <br> Field Ration </td>
<td style=" text-align:middle"> [[File:Skill Field Ration.png|link=|x96px]] <br> Field Ration </td>
<td> Forage food and recover {{:Ranger|FieldRation|PhysicalBaseHealing}}. ({{:Ranger|FieldRation|MaxCount}} stacks, non replenishable.) </td>
<td> {{:Ranger|desc=FieldRation}} </td>
        <td> {{:Ranger|FieldRation|SkillCooldown}} </td>
<td> {{Ability_Data|FieldRation|Scaling}} </td>
<td> {{Ability_Data|FieldRation|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill_Forceful_Shot.png|link=|x96px]] <br> Forceful Shot </td>
<td style=" text-align:middle"> [[File:Skill_Forceful_Shot.png|link=|x96px]] <br> Forceful Shot </td>
<td> For {{:Ranger|ForcefulShot|Duration}} seconds after activation, hitting an enemy with a ranged attack knocks them back {{:Ranger|ForcefulShot|Range}}. </td>
<td> {{:Ranger|desc=ForcefulShot}} </td>
        <td> {{:Ranger|ForcefulShot|SkillCooldown}} </td>
<td> - </td>
<td> {{Ability_Data|ForcefulShot|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Multishot.png|link=|x96px]] <br> Multishot </td>
<td style=" text-align:middle"> [[File:Skill Multishot.png|link=|x96px]] <br> Multishot </td>
<td> When attacking with a [[Weapons#Bows|bow]]-type weapon, fire 5 arrows in a horizontal fan at the same time. All 5 arrows deal 100% damage. </td>
<td> {{:Ranger|desc=Multishot}} </td>
        <td> {{:Ranger|Multishot|SkillCooldown}} </td>
<td> - </td>
<td> {{Ability_Data|Multishot|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill_Penetrating_Shot.png|link=|x96px]] <br> Penetrating Shot </td>
<td style=" text-align:middle"> [[File:Skill_Penetrating_Shot.png|link=|x96px]] <br> Penetrating Shot </td>
<td> For {{:Ranger|PenetratingShot|Duration}} seconds, gain {{:Ranger|PenetratingShot|PhysicalHeadshotPenetration}} and grants {{:Ranger|PenetratingShot|ArmorPenetration}}. Limited to ranged weaponry. </td>
<td> {{:Ranger|desc=PenetratingShot}} </td>
        <td> {{:Ranger|PenetratingShot|SkillCooldown}} </td>
<td> - </td>
<td> {{Ability_Data|PenetratingShot|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Quick Fire.png|link=|x96px]] <br> Quick Fire </td>
<td style=" text-align:middle"> [[File:Skill Quick Fire.png|link=|x96px]] <br> Quick Fire </td>
<td> When attacking using a [[Weapons#Bows|bow]]-type weapon, grants {{:Ranger|QuickFire|ActionSpeed}} for {{:Ranger|QuickFire|Duration}} seconds. </td>
<td> {{:Ranger|desc=QuickFire}} </td>
        <td> {{:Ranger|QuickFire|SkillCooldown}} </td>
<td> - </td>
<td> {{Ability_Data|QuickFire|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Quickshot.png|link=|x96px]] <br> Quickshot </td>
<td style=" text-align:middle"> [[File:Skill Quickshot.png|link=|x96px]] <br> Quickshot </td>
<td> Hold multiple arrows in your shooting hand and fire them quickly in succession in a single action.<br><br>Longbow: 2 arrows<br>Recurve Bow: 3 arrows<br>Survival Bow: 4 arrows</td>
<td> {{:Ranger|desc=Quickshot}} </td>
        <td> {{:Ranger|Quickshot|SkillCooldown}} </td>
<td> - </td>
<td> {{Ability_Data|Quickshot|SkillCooldown}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Skill True Shot.png|link=|x96px]] <br> True Shot </td>
<td> {{:Ranger|desc=TrueShot}} </td>
<td> - </td>
<td> {{Ability_Data|TrueShot|SkillCooldown}} </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill True Shot.png|link=|x96px]] <br> True Shot </td>
<td style=" text-align:middle"> [[File:Skill PurgeShot.png|link=|x96px]] <br> Purge Shot </td>
<td> Projectile's flight speed is no longer affected by gravity but is still affected by Damage Falloff for {{:Ranger|TrueShot|Duration}} seconds(works with thrown weapons). In addition, the projectile gains {{:Ranger|TrueShot|PhysicalPowerBonus}}. </td>
<td> {{:Ranger|desc=PurgeShot}} </td>
        <td> {{:Ranger|TrueShot|SkillCooldown}} </td>
<td> - </td>
<td> {{Ability_Data|PurgeShot|SkillCooldown}} </td>
</tr>
</tr>
</table>
</table>
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</tabber>
</tabber>


All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.</noinclude><includeonly><!-- ==Ability_Data==
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}
-->{{#switch:{{lc:{{{1|}}}}}
 
|backstep={{#switch:{{lc:{{{2|}}}}}
|campingmastery=Gain {{Ability_Data|CampingMastery|RegularInteractionSpeed}} while setting up [[Campfire|Campfire]]s and increases the duration to {{Ability_Data|CampingMastery|Duration}}.
|skilltype=<b>Instant</b>
 
|skilltier=<b>1</b>
|chase=Detect recent enemy footsteps within {{Ability_Data|Chase|AuraRadius}} and can hear enemy footstep sounds from farther away.
|range=<b>4m</b>
 
|usemoving=<b>True</b>
|cripplingshot=Hitting the target's leg with a projectile inflicts {{Ability_Data|CripplingShot|HitslowMoveSpeed}} for {{Ability_Data|CripplingShot|HitslowDuration}}.
|skillcooldowntrigger=<b>Active</b>
 
|skillcooldown=<b>10s</b>
|crossbowmastery=While using a [[Weapons#Crossbows|crossbow]], gain {{Ability_Data|CrossbowMastery|PhysicalPowerBonus}} and an additional {{Ability_Data|CrossbowMastery|ActionSpeed}} while reloading.
|duration=<b>0.2s</b>
 
|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration
|kinesthesia=When moving with the bowstring drawn, receive a [[Weapons#Movement_Multiplier_Explanation|movement multiplier]] of {{Ability_Data|Kinesthesia|MovementMultiplier}}.
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
 
}}
|nimblehands=When using a [[Weapons#Bows|bow]], increases the animation's base draw speed by 15%.
|campingmastery={{#switch:{{lc:{{{2|}}}}}
 
|regularinteractionspeed=<b>50% [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]</b>
|quickreload=When reloading a [[Weapons#Bows|bow-type]] weapon, gain {{Ability_Data|QuickReload|ActionSpeed}}.
|stackingtype=<b>Aggregates by Source</b>
 
|maximumstacks=<b>1</b>
|rangedweaponsmastery=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|RangedWeaponsMastery|PhysicalPowerBonus}}.
|all=RegularInteractionSpeed,StackingType,MaximumStacks
 
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|sharpshooter=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|Sharpshooter|PhysicalHeadshotHitLocationBonus}}.
}}
 
|chase={{#switch:{{lc:{{{2|}}}}}
|spearproficiency=Gain the ability to equip [[Spear|spears]]. While using a spear, gain {{Ability_Data|SpearProficiency|PhysicalPower}}.
|auraradius=<b>4.5m</b>
 
|all=AuraRadius
|trapmastery=When installing traps, gain {{Ability_Data|TrapMastery|RegularInteractionSpeed}}.
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
 
}}
|backstep=Quickly retreats {{Ability_Data|Backstep|Range}} in {{Ability_Data|Backstep|Duration}}. It can also be used in the air. {{Ability_Data|Backstep|Charges}}
|cripplingshot={{#switch:{{lc:{{{2|}}}}}
 
|hitslowduration=<b>1s</b>
|fieldration=Forage food and recover {{Ability_Data|FieldRation|PhysicalBaseHealing}}. <br> ({{Ability_Data|FieldRation|MaxCount}} uses, non replenishable)
|hitslowmovespeed=<b>-40% [[Stats#Move_Speed|Move Speed Bonus]]</b>
 
|stackingtype=<b>Aggregates by Target</b>
|forcefulshot=When using a [[Weapons#Bows|bow-type]] weapon, gain the ability to knock targets back for {{Ability_Data|ForcefulShot|Duration}}.
|maximumstacks=<b>1</b>
 
|removable=<b>True</b>
|multishot=When using a [[Weapons#Bows|bow-type]] weapon, fire 5 arrows at once in cone shaped dispersion. <br> All 5 arrows deal 100% damage.
|all=HitSlowDuration,HitSlowMoveSpeed,StackingType,MaximumStacks,Removable
 
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|penetratingshot=Gain {{Ability_Data|PenetratingShot|PhysicalHeadshotPenetration}} and {{Ability_Data|PenetratingShot|ArmorPenetration}} for {{Ability_Data|PenetratingShot|Duration}}. <br> Limited to ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapons.
}}
 
|crossbowmastery={{#switch:{{lc:{{{2|}}}}}
|quickfire=Gain an additional {{Ability_Data|QuickFire|ActionSpeed}} for {{Ability_Data|QuickFire|Duration}} while using [[Weapons#Bows|bow-type]] weapons.
|physicalpowerbonus=<b>5% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
 
|actionspeed=<b>50% [[Stats#Action_Speed|Action Speed]]</b>
|quickshot=Fire arrows in a quick succession. Each [[Weapons#Bows|bow-type]] will fire a different amount of arrows. <br> (2 for Longbow, 3 for Recurve Bow, 4 for Survival Bow)
|all=PhysicalPowerBonus,ActionSpeed
 
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|trueshot=The next projectile within {{Ability_Data|TrueShot|Duration}} is no longer affected by gravity and gains {{Ability_Data|TrueShot|PhysicalPowerBonus}}.
}}
 
|fieldration={{#switch:{{lc:{{{2|}}}}}
|purgeshot=Removes all magical [[Buff]]s from a target on each successful hit with a ranged weapon for {{Ability_Data|PurgeShot|Duration}}. For each removed buff, you additionally deal {{Ability_Data|PurgeShot|TruePhysicalBaseDamage}}. {{NeedsTesting|This is the first instance of True <b>Base</b> Damage that has [[Scaling]]. Need confirmation that this is only increased by the +True damage [[Enchantment]].}}
|skilltype=<b>Instant</b>
 
|skilltier=<b>1</b>
|maxcount=<b>3</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Active</b>
|skillcooldown=<b>24s</b>
|physicalbasehealing=<b>25 [[Healing#Real_Physical_Healing|Physical Healing]]</b>
|scaling=<b>100% [[Scaling]]</b>
|all=SkillType,SkillTier,MaxCount,UseMoving,SkillCooldownTrigger,SkillCooldown,PhysicalBaseHealing,Scaling
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|forcefulshot={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|range=<b>2.5m</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Start</b>
|skillcooldown=<b>18s</b>
|duration=<b>8s</b>
|removable=<b>True</b>
|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Removable
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|kinesthesia={{#switch:{{lc:{{{2|}}}}}
|all=
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|multishot={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Active</b>
|skillcooldown=<b>22s</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|nimblehands={{#switch:{{lc:{{{2|}}}}}
|all=
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|penetratingshot={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Start</b>
|skillcooldown=<b>18s</b>
|duration=<b>8s</b>
|physicalheadshotpenetration=<b>50% [[Damage#Headshot_Penetration|Physical Headshot Penetration]]</b>
|armorpenetration=<b>25% [[Damage#Penetration|Penetration]]</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalHeadshotPenetration,ArmorPenetration
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|quickfire={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Start</b>
|skillcooldown=<b>18s</b>
|duration=<b>8s</b>
|removable=<b>True</b>
|actionspeed=<b>50% [[Stats#Action_Speed|Action Speed]]</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Removable,ActionSpeed
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|quickreload={{#switch:{{lc:{{{2|}}}}}
|actionspeed=<b>50% [[Stats#Action_Speed|Action Speed]]</b>
|all=ActionSpeed
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|quickshot={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Active</b>
|skillcooldown=<b>22s</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|rangedweaponsmastery={{#switch:{{lc:{{{2|}}}}}
|physicalpowerbonus=<b>5% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
|all=PhysicalPowerBonus
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|sharpshooter={{#switch:{{lc:{{{2|}}}}}
|physicalheadshothitlocationbonus=<b>15% [[Damage#Hit_Location_Bonus|Physical Headshot Hit Location Bonus]]</b>
|all=PhysicalHeadshotHitLocationBonus
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|spearproficiency={{#switch:{{lc:{{{2|}}}}}
|physicalpower=<b>7 [[Stats#Physical_Power|Physical Power]]</b>
|all=PhysicalPower
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|trapmastery={{#switch:{{lc:{{{2|}}}}}
|regularinteractionspeed=<b>100% [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]</b>
|all=RegularInteractionSpeed
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|trueshot={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Start</b>
|skillcooldown=<b>18s</b>
|duration=<b>8s</b>
|physicalpowerbonus=<b>8% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|removable=<b>True</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalPowerBonus,StackingType,MaximumStacks,Removable
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}</includeonly>
}}</includeonly>

Latest revision as of 00:35, 27 March 2025

Automated data is up to date! Hover for more details.Class Data last updated on: Patch:6.7#Hotfix 81.
Dark and Darker is currently on update: Patch:6.7#Hotfix 81.

Ranger.png
Ranger
'An Astute Hunter'
Strength
12
Vigor
10
Agility
20
Dexterity
18
Will
10
Knowledge
12
Resourcefulness
23

Health
101

Description

Rangers in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and marksmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well.


Class Info

The Ranger is an excellent survivalist. With a keen eye and quick hands, the Ranger tracks his enemies, sets traps and ambushes unsuspecting prey.


Weapon of choice - Any long-ranged weapons

  • Pros
    • Quick with the bow.
    • Track enemy players. (Chase perk)
    • Set traps.
    • Quickly start a campfire. (Camping Mastery perk)
    • High burst healing. (Field Ration skill)
  • Cons
    • Cannot equip most melee weapons.
    • Low damage with melee weapons.


You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description Scaling
CampingMastery.png
Camping Mastery
Gain 50% Regular Interaction Speed while setting up Campfires and increases the duration to 1.3x. -
Perk Tracking.png
Chase
Detect recent enemy footsteps within 5.5m and can hear enemy footstep sounds from farther away. -
Perk Crippling Shot.png
Crippling Shot
Hitting the target's leg with a projectile inflicts -40% Move Speed Bonus for 1s. -
Perk Crossbow Mastery.png
Crossbow Mastery
While using a crossbow, gain 5% Physical Power Bonus and an additional 50% Action Speed while reloading. -
Perk Kinesthesia.png
Kinesthesia
When moving with the bowstring drawn, receive a movement multiplier of 115%. -
Perk Nimble Hands.png
Nimble Hands
When using a bow, increases the animation's base draw speed by 15%. -
Perk Quick Reload.png
Quick Reload
When reloading a bow-type weapon, gain 50% Action Speed. -
Perk Ranged Weapons Expert.png
Ranged Weapons Mastery
When attacking with a ranged (bow/crossbow) weapon, gain 5% Physical Power Bonus. -
Perk Sharpshooter.png
Sharpshooter
When attacking with a ranged (bow/crossbow) weapon, gain 15% Physical Headshot Hit Location Bonus. -
Perk Spear Proficiency.png
Spear Proficiency
Gain the ability to equip spears. While using a spear, gain 5 Physical Power. -
Perk Trap Expert.png
Trap Mastery
When installing traps, gain 100% Regular Interaction Speed. -


All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.

Play this class if looking for something different
anonymous | Posted on Oct 1, 2024 at 1:11 pm

This class is a lot of fun the abilities are a bit boring but the way you play the class is so fun. I use Sharpshooter, Nimble Hands, Kinesthesia and Chase but this can be changed to quick reload.

anonymous | Posted on Oct 1, 2024 at 1:24 pm

skills are back step and muti shot

backstep
anonymous | Posted on Sep 25, 2024 at 9:44 pm

does backstep also scale with action speed?

dont play it
anonymous | Posted on Sep 24, 2024 at 6:01 pm

literally dont play the class , it receives constant nerfs , just go fighter if you want to bow , he is better at that + he always get buffed for no reason

MojFPS | Posted on Oct 27, 2024 at 6:00 pm

Yeah I really wanted to enjoy Ranger but I'm finding the PVP impossible with him, at least in solos. His traps are OP but I think it's ridiculous that you have to rely on them. The only people I see actually doing damage with Ranger are pro streamer sweatlords. To me it feels like Ranger requires more skill than most classes, at least if you're not just cheesing people into traps. His skills and abilities need a rework. He's overall just not fun to play.

致殘射擊
anonymous | Posted on Jun 30, 2024 at 5:49 pm

致殘射擊的緩速會加上本身弓的緩速嗎?

Crippling Shot
anonymous | Posted on Apr 2, 2024 at 10:24 pm

Does this apply to arrows and bolts only? Can I melee people's legs to slow them?

Chaoticlaw | Posted on Apr 5, 2024 at 11:27 pm

Shots only, tested a few times and found no effect when using melee.

真实射击
anonymous | Posted on Feb 17, 2024 at 2:19 am

真实射击的持续时间是多少秒

Grass | Posted on Mar 29, 2024 at 11:58 pm

8 Seconds (8秒)

Quick Reload
anonymous | Posted on Oct 17, 2023 at 11:22 am

Can be used for crossbows too? an1 knows?

anonymous | Posted on Oct 22, 2023 at 9:51 pm

No Crossbows are a different category thus not affected by quick reload.

Penetrating Shot
anonymous | Posted on Sep 22, 2023 at 3:36 am

I assume it's supposed to be only for ranged weapons, but this nor the game's description says that it has to be.

anonymous | Posted on Oct 11, 2024 at 4:46 pm

tested it on armored dummy, no effect on melee weapon.

Sharp-Shooter weapons applicable
anonymous | Posted on Sep 21, 2023 at 4:50 am

What is considered a long range weapon for this perk? Do crossbows, or recurve bows play into this category or is this just a perk for longbows?

anonymous | Posted on Sep 21, 2023 at 5:04 am

I just tested the recurve bow. The perk did increase the headshot damage! So as I understand long-range would be considered any bow.

anonymous | Posted on Sep 23, 2023 at 12:35 pm

I assume any main ranged weapon and not a thrown weapon like the knives or the firebottle