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<p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{:TODO|Classes}}</p>
<noinclude>{{UpdateStatus|Class Data}}
 
{{Infobox Class|{{PAGENAME}}|'The Magical Minstrel'|Yes}}
{{Infobox Class|{{PAGENAME}}|'The Magical Minstrel'|Yes}}
==Description==
==Description==


Bards in Dark and Darker are versatile performers, who use their skills in music, storytelling, and magic to support their allies and hinder their enemies. They can cast a wide variety of spells, ranging from healing and protection to charms. Bards can also inspire their allies with rousing speeches and music, boosting their morale and granting them temporary bonuses. In combat, bards can use their weapons and martial skills, but they excel at using their charm and wit to manipulate their enemies, making them an unpredictable and dangerous foe.
[[Bard|Bards]] in Dark and Darker are versatile performers, who use their skills in music, storytelling, and magic to support their allies and hinder their enemies. They can cast a wide variety of spells, ranging from healing and protection to charms. Bards can also inspire their allies with rousing speeches and music, boosting their morale and granting them temporary bonuses. In combat, bards can use their weapons and martial skills, but they excel at using their charm and wit to manipulate their enemies, making them an unpredictable and dangerous foe.
 


==Class Info==
==Class Info==
To play the lute, the bard needs to hold the instrument and then activate the Skill: Music Memory by pressing the default E button. From there, the player can select the desired song and initiate it by right-clicking.
The Bard is a weaver of moving melodies and fantastic tales. They manage to get out of stickiest of situations using their uncanny ability to mysteriously control the mood of crowds and creatures.


To successfully activate the song's effect, it is crucial to hit the right notes at the right time. As the song plays, the player should press the right mouse button at the correct moment to ensure a smooth and uninterrupted performance. If the player can successfully play the song to the end, the song effect will be activated, providing a variety of benefits in combat and other game scenarios.
'''Weapon of choice''' - Rapier
 
<br>
'''Weapon of choice:''' Rapier


*Pros:
*Pros:
**Extremely good selection of powerful passive buffs. Passive healing, spell restoration for friendly casters, as well as defensive and offensive buffs alike.
**Crowd control.
**Able to manipulate NPCs with a variety of crowd control songs. Able to massively debuff NPC damage resistance, up to 60% extra damage with Shriek of Weakness which is great for bosses
**Good swordsman.
**Access to melee weapons, a shield, and ranged options, allowing for high versatility.
**Play powerful buffs.
**Several AoE damage sources and debuffs, allowing for strong space control and party play.
**Highest potential Luck stat (Wanderer's Luck perk)
**High interaction speed and movement speed (when buffed).
**Highest potential Luck stat + Can unlock chests with Unchained Harmony
*Cons:
*Cons:
**Tunnel vision: it is difficult to be aware of your surroundings and make the right decisions while switching instruments, focusing on the music minigame, and rotating your buffs.
**Low damage bonus.
**Weak without buffs, leading to slow gameplay and clears when played solo. If played too hastily, there is the risk of getting caught in PvP while unbuffed.
**Loud.
**While versatile, has a limited gear selection and is a jack of all trades. Only bow is the Survival Bow, only shield is the Buckler, and only has access to a few melee weapons.
**Weak without buffs.
**Timing tunes is not easy in dire situations.
**Low durability and limited access to armor.
**Very loud, attracting attention from other players.


===Music Minigame===
==Music Minigame==
Songs have different effects depending on how they are played, Bad/Good/Perfect each giving different performances.
Songs have different effects depending on how they are played, Bad/Good/Perfect each giving different performances.


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Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
</tr>
</tr>
<tr>
<tr>  
<td style=" text-align:middle"> [[File:Perk Charismatic Performance.png|link=|x96px]] <br> Charismatic Performance </td>
<td style=" text-align:middle"> [[File:Perk Charismatic Performance.png|link=|x96px]] <br> Charismatic Performance </td>
<td> Upgrades a 'good' performance into a 'perfect' performance. </td>
<td> {{:Bard|desc=CharismaticPerformance}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Dancing Feet.png|link=|x96px]] <br> Dancing Feet </td>
<td style=" text-align:middle"> [[File:Perk Dancing Feet.png|link=|x96px]] <br> Dancing Feet </td>
<td> Increases your flat Move Speed by +10 when holding an instrument. </td>
<td> {{:Bard|desc=DancingFeet}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Fermata.png|link=|x96px]] <br> Fermata </td>
<td style=" text-align:middle"> [[File:Perk Fermata.png|link=|x96px]] <br> Fermata </td>
<td> Gain 5 [[Stats#Resourcefulness|Resourcefulness]] </td>
<td> {{:Bard|desc=Fermata}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Jolly Time.png|link=|x96px]] <br> Jolly Time </td>
<td style=" text-align:middle"> [[File:Perk Jolly Time.png|link=|x96px]] <br> Jolly Time </td>
<td>Drinking [[Ale]] [[Healing|heals]] 5 HP and grants +10 flat Move Speed when drunk. </td>
<td> {{:Bard|desc=JollyTime}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Lore Mastery.png|link=|x96px]] <br> Lore Mastery </td>
<td style=" text-align:middle"> [[File:Perk Lore Mastery.png|link=|x96px]] <br> Lore Mastery </td>
<td> A high level of understanding of objects increases [[Stats#Regular Interaction Speed|Regular Interaction Speed]] and [[Stats#Magical Interaction Speed|Magical Interaction Speed]] by an additional flat +25%. </td>
<td> {{:Bard|desc=LoreMastery}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Melodic Protection.png|link=|x96px]] <br> Melodic Protection </td>
<td style=" text-align:middle"> [[File:Perk Melodic Protection.png|link=|x96px]] <br> Melodic Protection </td>
<td> While playing, the caster's [[Stats#Physical Damage Reduction|Physical Damage Reduction]] is increased by an additional flat +30%. </td>
<td> {{:Bard|desc=MelodicProtection}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Rapier Mastery.png|link=|x96px]] <br> Rapier Mastery </td>
<td style=" text-align:middle"> [[File:Perk Rapier Mastery.png|link=|x96px]] <br> Rapier Mastery </td>
<td> When a rapier is equipped in either hand, [[Damage_Calculation#"Buff"_Weapon_Damage|"Buff" Weapon Damage]] increases by +2 and [[Stats#Action Speed|Action Speed]] increases by an additional flat +5%. </td>
<td> {{:Bard|desc=RapierMastery}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Reinforced Instruments.png|link=|x96px]] <br> Reinforced Instruments </td>
<td style=" text-align:middle"> [[File:Perk Reinforced Instruments.png|link=|x96px]] <br> Reinforced Instruments </td>
<td> 50% increased [[Stats#Physical Power Bonus|Physical Power Bonus]] when attacking with a musical instrument as a weapon. (This does not apply to Song playing) </td>
<td> {{:Bard|desc=ReinforcedInstruments}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Story Teller.png|link=|x96px]] <br> Story Teller </td>
<td style=" text-align:middle"> [[File:Perk Story Teller.png|link=|x96px]] <br> Story Teller </td>
<td> Give all party members within 4.5 meters +3 [[Stats#Will|Will]] and [[Stats#Knowledge|Knowledge]]. </td>
<td> {{:Bard|desc=StoryTeller}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Superior Dexterity.png|link=|x96px]] <br> Superior Dexterity </td>
<td style=" text-align:middle"> [[File:Perk Superior Dexterity.png|link=|x96px]] <br> Superior Dexterity </td>
<td> 50% faster switching time when switching between weapons/utility items. </td>
<td> {{:Bard|desc=SuperiorDexterity}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Wanderers Luck.png|link=|x96px]] <br> Wanderer's Luck </td>
<td style=" text-align:middle"> [[File:Perk Wanderers Luck.png|link=|x96px]] <br> Wanderer's Luck </td>
<td> Increases the chances of finding high-quality items when opening treasure chests. Increases [[Stats#Luck|Luck]] by a flat +50.</td>
<td> {{:Bard|desc=Wanderer'sLuck}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk War Song.png|link=|x96px]] <br> War Song </td>
<td style=" text-align:middle"> [[File:Perk War Song.png|link=|x96px]] <br> War Song </td>
<td> If the performance is successful, increases [[Damage_Calculation#"Buff"_Weapon_Damage|"Buff" Weapon Damage]] of yourself and allies within 4.5 meters by +3 for 6 seconds. </td>
<td> {{:Bard|desc=WarSong}} </td>
</tr>
</tr>
</table>
</table>
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You can equip a total of 2 skills.
You can equip a total of 2 skills.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th>
</tr>
</tr>
<tr>
<tr>  
<td style=" text-align:middle"> [[File:Skill Dissonance.png|link=|x96px]] <br> Dissonance </td>
<td style=" text-align:middle"> [[File:Skill Dissonance.png|link=|x96px]] <br> Dissonance </td>
<td> Creates an unpleasant noise to block hostile targets within a certain area from casting spells and silence them for 3 seconds. May act similarly to [[Rogue]]'s Cut Throat </td>
<td> {{:Bard|desc=Dissonance}} </td>
        <td> 30s </td>
<td> {{Ability_Data|Dissonance|SkillCooldown}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Encore.png|link=|x96px]] <br> Encore </td>
<td style=" text-align:middle"> [[File:Skill Encore.png|link=|x96px]] <br> Encore </td>
<td> The next song is automatically played to the end without any input and is sure to succeed. Additionally, the song is played at the maximum 50% play speed regardless of the Bard's [[Stats#Dexterity|Dexterity]]. </td>
<td> {{:Bard|desc=Encore}} </td>
        <td> 4s </td>
<td> {{Ability_Data|Encore|SkillCooldown}} </td>
</tr>
<tr>
<td style=" text-align:middle">[[File:Skill Partymaker.png|link=|x96px]] <br> Party Maker </td>
<td> {{:Bard|desc=PartyMaker}} </td>
<td> {{Ability_Data|PartyMaker|SkillCooldown}}  </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Music Memory.png|link=|x96px]] <br> Music Memory </td>
<td style=" text-align:middle"> [[File:Skill Music Memory.png|link=|x96px]] <br> Music Memory </td>
<td> Can store up to 5 sheet music as space permits. </td>
<td> {{:Bard|desc=MusicMemory}} </td>
        <td> / </td>
<td> / </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle">[[File:Skill Music Memory.png|link=|x96px]]  <br> Music Memory 2 </td>
<td style=" text-align:middle">[[File:Skill Music Memory.png|link=|x96px]]  <br> Music Memory 2 </td>
<td> Can store up to 5 sheet music as space permits. </td>
<td> {{:Bard|desc=MusicMemory2}} </td>
        <td> / </td>
<td> / </td>
</tr>
    <tr>
<td style=" text-align:middle">[[File:Skill Partymaker.png|link=|x96px]]  <br> Party Maker </td>
<td> Remove drunk effect from all allies </td>
        <td> 25s </td>
</tr>
</tr>
</table>
</table>
<br>


|-|Music=
|-|Musics=
'''Instruments'''
'''Instruments'''
<div style="margin-top: 5px"><!--
<div style="margin-top: 5px"><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(188, 76, 14)"></div><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(188, 76, 14)"></div><!--
        -->[[Drum]]<!--
-->[[Drum]]<!--
--></div><!--
--></div><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(92, 61, 118)"></div><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(92, 61, 118)"></div><!--
        -->[[Flute]]<!--
-->[[Flute]]<!--
--></div><!--
--></div><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(167, 137, 0)"></div><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(167, 137, 0)"></div><!--
        -->[[Lute]]<!--
-->[[Lute]]<!--
--></div><!--
--></div><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(49, 101, 58)"></div><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(49, 101, 58)"></div><!--
        -->[[Lyre]]<!--
-->[[Lyre]]<!--
--></div><!--
--></div><!--
--></div>
--></div>


'''-''' Cast Time Intervals are Rounded, and represent the time between each note in a song
'''-''' Cast Time Intervals represent the time between each note in a song


'''-''' Base durations are calculated with (as of Patch #2) base 15 [[Persuasiveness]]
'''-''' Base durations listed are calculated with (as of Patch #2) Bard's base 15 [[Persuasiveness]]


'''-''' Some songs are noted to not scale with [[Persuasiveness]], meaning they always last the listed amount, before [[Stats#Buff_Duration|Buff]]/[[Stats#Debuff_Duration|Debuff]] duration. Noted as "No Persuasiveness scaling"
'''-''' Some songs are noted to not scale with [[Persuasiveness]], meaning they always last the listed amount, before [[Stats#Buff_Duration|Buff]]/[[Stats#Debuff_Duration|Debuff]] duration, noted as 0% Persuasiveness Scaling.


'''-''' Some songs technically apply no duration where their affect lasts only while Channeling, like Peacemaking and Chaotic Discord, meaning they cannot possibly scale with Persuasiveness nor Buff/Debuff duration. Noted as "N/A (technically no duration to scale)"
'''-''' Some songs technically apply no duration where their affect lasts only while Channeling, like Peacemaking and Chaotic Discord, meaning they cannot possibly scale with Persuasiveness nor Buff/Debuff duration. Not noted in the Persuasiveness column.


'''-''' <b>Song effects can vary per Bad/Good/Perfect quality.</b>. If all qualities have the same amount, it is written once, like "8 Physical Power". If it varies per quality, it may be written as "6/8/10 Physical Power".


<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
'''-''' Channels started by a song allow you to move without breaking the channel, but they do require the same instrument to be held for the duration of the channel, which is displayed as a countdown in the center of the performance bar. Putting the instrument away cancels the channel.
 
'''-''' If a target would receive a buff from one performance of a song but already has some version of that buff from a different performance of the same song, the new buff will completely replace the old buff, even if the new buff has a shorter duration, smaller effect, and/or was produced by a performance of lower quality.
{{NeedsTesting|Are debuffs overwritten in the same way as buffs?}}
 
 
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage/Persuasiveness Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage/Persuasiveness Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cast Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cast Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cost</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Memory Cost</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Sample</th>
</tr>  
</tr>
<tr><td style=" text-align:middle"> [[File:Music Rousing Rhythms.png|link=|x96px]] <br> Rousing Rhythms </td>
<tr><td style=" text-align:middle"> [[File:Music Rousing Rhythms.png|link=|x96px]] <br> Rousing Rhythms </td>
<td> Increases [[Stats#Attributes|All Attributes]] of nearby allies by +2/+2/+2 for 30/60/90 seconds. </td>
<td> {{:Bard|desc=RousingRhythms}}<br><br>[[File:rousing rhythms_full.mp3|Rousing Rhythms]] </td>
<td> 3/4.5/6 meters </td>
<td> {{Ability_Data|RousingRhythms|Range}} </td>
<td> Persuasiveness:<br>2x/4x/6x </td>
<td> {{Ability_Data|RousingRhythms|PersuasivenessScaling}} </td>
<td> Total:<br>3s<br>
<td> Total:<br>{{Ability_Data|RousingRhythms|MusicPlaytime}}<br>
Intervals:<br>0.75 > 0.75 > 0.75 > 0.75 </td>
Intervals:<br>{{Ability_Data|RousingRhythms|MusicIntervals}} </td>
        <td> 3 </td>
<td> {{Ability_Data|RousingRhythms|MusicTier}} </td>
        <td> [[File:rousing rhythms_full.mp3|Rousing Rhythms]] </td>
 
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Din of Darkness.png|link=|x96px]] <br> Din of Darkness </td>
<tr><td style=" text-align:middle"> [[File:Music Din of Darkness.png|link=|x96px]] <br> Din of Darkness </td>
<td> Does 1/3/5 Dark Magical [[Damage_Calculation|Damage]] per beat to all enemies in an area around the performer. </td>
<td> {{:Bard|desc=DinOfDarkness}}<br><br>[[File:din of darkness_full.mp3|Din of Darkness]] </td>
<td> 5.5/5.5/5.5 meters </td>
<td> {{Ability_Data|DinOfDarkness|Range}} </td>
<td> Magical Damage:<br>30% </td>
<td> Magical Damage:<br>{{Ability_Data|DinOfDarkness|Scaling}} </td>
<td> Total:<br>6.46s<br>
<td> Total:<br>{{Ability_Data|DinOfDarkness|MusicPlaytime}}<br>
Intervals:<br>0.9 > 0.9 > 0.9 > 0.9 > 0.9 > 0.9 > 0.9 </td>
Intervals:<br>{{Ability_Data|DinOfDarkness|MusicIntervals}}</td>
        <td> 3 </td>
<td> {{Ability_Data|DinOfDarkness|MusicTier}} </td>
        <td> [[File:din of darkness_full.mp3|Din of Darkness]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Beats of Alacrity.png|link=|x96px]] <br> Beats of Alacrity </td>
<tr><td style=" text-align:middle"> [[File:Music Beats of Alacrity.png|link=|x96px]] <br> Beats of Alacrity </td>
<td> Grants +5/+7/+9 additional flat Move Speed for 30/60/120 seconds. Song does not stack on itself. This buff only applies to yourself. </td>
<td> {{:Bard|desc=BeatsOfAlacrity}}<br><br>[[File:beats of alacrity_full.mp3|Beats of Alacrity]] </td>
<td> 3/4.5/6 meters </td>
<td> </td>
<td> Persuasiveness:<br>2x/4x/8x </td>
<td> {{Ability_Data|BeatsOfAlacrity|PersuasivenessScaling}} </td>
<td> Total:<br> 2.4s <br>
<td> Total:<br> {{Ability_Data|BeatsOfAlacrity|MusicPlaytime}} <br>
Intervals:<br>1.2 > 0.6 > 0.3 > 0.3 </td>
Intervals:<br>{{Ability_Data|BeatsOfAlacrity|MusicIntervals}} </td>
        <td> 1 </td>
<td> {{Ability_Data|BeatsOfAlacrity|MusicTier}} </td>
        <td> [[File:beats of alacrity_full.mp3|Beats of Alacrity]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Allegro.png|link=|x96px]] <br> Allegro </td>
<tr><td style=" text-align:middle"> [[File:Music Allegro.png|link=|x96px]] <br> Allegro </td>
<td> Gradually grants additional flat [[Stats#Action Speed|Action Speed]] and [[Stats#Spell Casting Speed|Spell Casting Speed]] to you and nearby allies for 6 seconds. The amount of boost (Poor - +3% per second, Good - +4.5% per second, Perfect - +6% per second) stacks up to 3 times over the duration of one song.  </td>
<td> {{:Bard|desc=Allegro}}<br><br>[[File:allegro_full.mp3|Allegro]] </td>
<td> 3/4.5/6 meters </td>
<td> {{Ability_Data|Allegro|Range}} </td>
<td> Persuasiveness:<br>0.4x </td>
<td> {{Ability_Data|Allegro|PersuasivenessScaling}} </td>
<td> Total:<br>3.75s<br>
<td> Total:<br>{{Ability_Data|Allegro|MusicPlaytime}}<br>
Intervals:<br>1.0 > 1.0 > 1.0 > 0.75 </td>
Intervals:<br>{{Ability_Data|Allegro|MusicIntervals}} </td>
        <td> 4 </td>
<td> {{Ability_Data|Allegro|MusicTier}} </td>
        <td> [[File:allegro_full.mp3|Allegro]] </td>
</tr>
</tr>
<tr>
<tr>
    <td style=" text-align:middle"> [[File:Music Accelerando.png|link=|x96px]] <br> Accelerando </td>
<td style=" text-align:middle"> [[File:Music Accelerando.png|link=|x96px]] <br> Accelerando </td>
<td> Gradually increase the flat Move Speed of yourself and nearby allies for 6 seconds. The amount of boost (Poor - 1 per second, Good - 3 per second, Perfect - 5 per second) stacks up to 3 times over the duration of one song. </td>
<td> {{:Bard|desc=Accelerando}}<br><br>[[File:accelerando_full.mp3|Accelerando]] </td>
<td> 3/4.5/6 meters </td>
<td> {{Ability_Data|Accelerando|Range}} </td>
<td> Persuasiveness:<br>0.4x </td>
<td> {{Ability_Data|Accelerando|PersuasivenessScaling}} </td>
<td> Total: <br> 4.17s<br>
<td> Total:<br>{{Ability_Data|Accelerando|MusicPlaytime}}<br>
Intervals:<br>0.8 > 0.8 > 0.8 > 0.8 > 1.0 </td>
Intervals:<br>{{Ability_Data|Accelerando|MusicIntervals}} </td>
        <td> 4 </td>
<td> {{Ability_Data|Accelerando|MusicTier}} </td>
        <td> [[File:accelerando_full.mp3|Accelerando]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Unchained Harmony.png|link=|x96px]] <br> Unchained Harmony </td>
<tr><td style=" text-align:middle"> [[File:Music Unchained Harmony.png|link=|x96px]] <br> Unchained Harmony </td>
<td> Open all nearby doors/containers, including locked doors and containers. Does not work for doors that require a special key. </td>
<td> {{:Bard|desc=UnchainedHarmony}}<br><br>[[File:unchained harmony_full.mp3|Unchained Harmony]] </td>
<td> 3/3/3 meters </td>
<td> {{Ability_Data|UnchainedHarmony|Range}} </td>
<td> N/A (technically no duration to scale) </td>
<td> </td>
<td> Total:<br>6.73s<br>
<td> Total:<br>{{Ability_Data|UnchainedHarmony|MusicPlaytime}}<br>
Intervals:<br>1.2 > 1.2 > 0.6 > 1.8 > 1.2 > 0.6 </td>
Intervals:<br>{{Ability_Data|UnchainedHarmony|MusicIntervals}} </td>
<td> 5 </td>
<td> {{Ability_Data|UnchainedHarmony|MusicTier}} </td>
        <td> [[File:unchained harmony_full.mp3|Unchained Harmony]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Shriek of Weakness.png|link=|x96px]] <br> Shriek of Weakness </td>
<tr><td style=" text-align:middle"> [[File:Music Shriek of Weakness.png|link=|x96px]] <br> Shriek of Weakness </td>
<td> Grants a debuff to nearby enemies that lowers [[Stats#Physical Power|Physical Power]] by a flat -3/-4/-5 and flat [[Stats#Physical Damage Reduction|Armor Rating]] by -10/-20/-30 for 6/12/18 seconds.<br>
<td> {{:Bard|desc=ShriekOfWeakness}}<br><br>[[File:shriek of weakness_full.mp3|Shriek of Weakness]] <br> <br> [[File:shriek of weakness_skip1.mp3|Shriek of Weakness Noteskip]] <br>(Noteskip) <br>
<table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee;width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;">
<table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee;width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;">
                <caption style="background:transparent;">Damage Increase Graph </caption><br>
<caption style="background:transparent;">Damage Increase Graph </caption><br>
<tr>
<tr>
<td style="max-width:95%;padding: 10px;> [[File:shriekofweaknessgraph.png|500px]] </td>
<td style="max-width:95%;padding: 10px;> [[File:shriekofweaknessgraph.png|500px]] </td>
                </tr>
</tr>
        </table>
</table>
</td>
</td>
<td> 4.5/4.5/4.5 meters </td>
<td> {{Ability_Data|ShriekOfWeakness|Range}} </td>
<td> Persuasiveness:<br>0.4x/0.8x/1.2x </td>
<td> {{Ability_Data|ShriekOfWeakness|PersuasivenessScaling}} </td>
<td> Total:<br>3s<br>
<td> Total:<br>{{Ability_Data|ShriekOfWeakness|MusicPlaytime}}<br>
Intervals:<br>1.6 > 0.8 > 0.6 </td>
Intervals:<br>{{Ability_Data|ShriekOfWeakness|MusicIntervals}} </td>
<td> 3 </td>
<td> {{Ability_Data|ShriekOfWeakness|MusicTier}} </td>
        <td> [[File:shriek of weakness_full.mp3|Shriek of Weakness]] <br> <br> [[File:shriek of weakness_skip1.mp3|Shriek of Weakness Noteskip]] (Noteskip)</td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Piercing Shrill.png|link=|x96px]] <br> Piercing Shrill </td>
<tr><td style=" text-align:middle"> [[File:Music Piercing Shrill.png|link=|x96px]] <br> Piercing Shrill </td>
<td> Does 15/20/25 Physical [[Damage_Calculation|Damage]] to a target causes the echo sound effect on the affected target for 3 seconds if the target is a player. </td>
<td> {{:Bard|desc=PiercingShrill}}<br><br>[[File:piercing shrill_full.mp3|Piercing Shrill]] </td>
<td> 5.5/5.5/5.5 meters </td>
<td> {{Ability_Data|PiercingShrill|Range}} </td>
<td> Physical Damage:<br>100% </td>
<td> Physical Damage: {{Ability_Data|PiercingShrill|Scaling}} <br> Persuasiveness: {{Ability_Data|PiercingShrill|PersuasivenessScaling}}</td>
<td> Total:<br>6.2s<br>
<td> Total:<br>{{Ability_Data|PiercingShrill|MusicPlaytime}}<br>
Intervals:<br>1.0 > 1.0 > 1.0 > 1.0 > 1.0 > 1.0 </td>
Intervals:<br>{{Ability_Data|PiercingShrill|MusicIntervals}} </td>
<td> 3 </td>
<td> {{Ability_Data|PiercingShrill|MusicTier}} </td>
        <td> [[File:piercing shrill_full.mp3|Piercing Shrill]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Banshees Howl.png|link=|x96px]] <br> Banshees Howl </td>
<tr><td style=" text-align:middle"> [[File:Music Banshees Howl.png|link=|x96px]] <br> Banshees Howl </td>
<td> Reduces [[Stats#Attributes|All Attributes]] of nearby enemies by -1/-2/-3 for 20 seconds. Does not work on Boss or Sub-boss monsters. </td>
<td> {{:Bard|desc=BansheesHowl}}<br><br>[[File:banshees_howl_full.mp3|Banshees Howl]] </td>
<td> 3/4.5/6 meters </td>
<td> {{Ability_Data|BansheesHowl|Range}} </td>
<td> Persuasiveness:<br>1.333x </td>
<td> {{Ability_Data|BansheesHowl|PersuasivenessScaling}} </td>
<td> Total:<br>4.2s<br>
<td> Total:<br>{{Ability_Data|BansheesHowl|MusicPlaytime}}<br>
Intervals:<br>1.2 > 0.6 > 1.2 > 0.6 > 0.6 </td>
Intervals:<br>{{Ability_Data|BansheesHowl|MusicIntervals}} </td>
<td> 3 </td>
<td> {{Ability_Data|BansheesHowl|MusicTier}} </td>
        <td> [[File:banshees_howl_full.mp3|Banshees Howl]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Song of Silence.png|link=|x96px]] <br> Song of Silence </td>
<tr><td style=" text-align:middle"> [[File:Music Song of Silence.png|link=|x96px]] <br> Song of Silence </td>
<td> Blocks enemies from casting magic for 1/1.5/2 seconds. May work similarly to [[Rogue]]'s Cut Throat. Does not work on boss or sub-boss monsters. </td>
<td> {{:Bard|desc=SongOfSilence}}<br><br>[[File:song of silence_full.mp3|Song of Silence]] </td>
<td> 4.5/4.5/4.5 meters </td>
<td> {{Ability_Data|SongOfSilence|Range}} </td>
<td> No Persuasiveness scaling </td>
<td> {{Ability_Data|SongOfSilence|PersuasivenessScaling}} </td>
<td> Total:<br>3.83s<br>
<td> Total:<br>{{Ability_Data|SongOfSilence|MusicPlaytime}}<br>
Intervals:<br>0.8 > 1.0 > 1.0 > 1.0 </td>
Intervals:<br>{{Ability_Data|SongOfSilence|MusicIntervals}} </td>
<td> 2 </td>
<td> {{Ability_Data|SongOfSilence|MusicTier}} </td>
        <td> [[File:song of silence_full.mp3|Song of Silence]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Peacemaking.png|link=|x96px]] <br> Peacemaking </td>
<tr><td style=" text-align:middle"> [[File:Music Peacemaking.png|link=|x96px]] <br> Peacemaking </td>
<td> All nearby players and monsters temporarily lose the will to fight when enchanted by the [[Channel|channeling]] section of the song. 8 seconds cast time. 6 seconds channel duration. </td>
<td> {{:Bard|desc=Peacemaking}}<br><br>[[File:peacemaking_full.mp3|Peacemaking]] </td>
<td> 3/4.5/6 meters </td>
<td> {{Ability_Data|Peacemaking|Range}} </td>
<td> N/A (technically no duration to scale) </td>
<td> </td>
<td> Total:<br>5.9s<br>
<td> Total:<br>{{Ability_Data|Peacemaking|MusicPlaytime}}<br>
Intervals:<br>1.5 > 1.5 > 1.5 > 1.5 </td>
Intervals:<br>{{Ability_Data|Peacemaking|MusicIntervals}} </td>
<td> 3 </td>
<td> {{Ability_Data|Peacemaking|MusicTier}} </td>
            <td> [[File:peacemaking_full.mp3|Peacemaking]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Lament of Languor.png|link=|x96px]] <br> Lament of Languor </td>
<tr><td style=" text-align:middle"> [[File:Music Lament of Languor.png|link=|x96px]] <br> Lament of Languor </td>
<td> Reduces the Move Speed of all enemy targets by a flat -10 for 6/12/18 seconds. </td>
<td> {{:Bard|desc=LamentOfLanguor}}<br><br>[[File:lament_of_languor_full.mp3|Lament of Languor]] </td>
<td> 3/4.5/6 meters </td>
<td> {{Ability_Data|LamentOfLanguor|Range}} </td>
<td> Persuasiveness:<br>0.4x/0.8x/1.2x</td>
<td> {{Ability_Data|LamentOfLanguor|PersuasivenessScaling}} </td>
<td> Total:<br>2.82s<br>
<td> Total:<br>{{Ability_Data|LamentOfLanguor|MusicPlaytime}}<br>
Intervals:<br>0.7 > 0.7 > 0.7 > 0.7 </td>
Intervals:<br>{{Ability_Data|LamentOfLanguor|MusicIntervals}} </td>
<td> 2 </td>
<td> {{Ability_Data|LamentOfLanguor|MusicTier}} </td>
            <td> [[File:lament_of_languor_full.mp3|Lament of Languor]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Chaotic Discord.png|link=|x96px]] <br> Chaotic Discord </td>
<tr><td style=" text-align:middle"> [[File:Music Chaotic Discord.png|link=|x96px]] <br> Chaotic Discord </td>
<td> Excites nearby monsters to attack the nearest target except the performer. [[Monsters]] deaths inflicted by other monsters are accredited to the Bard, at least for Adventure Points.</td>
<td> {{:Bard|desc=ChaoticDiscord}}<br><br>[[File:chaotic discord_full.mp3|Chaotic Discord]] </td>
<td> 3/4.5/6 meters </td>
<td> {{Ability_Data|ChaoticDiscord|Range}} </td>
<td> N/A (technically no duration to scale) </td>
<td> </td>
<td> Total:<br>5.15s<br>
<td> Total:<br>{{Ability_Data|ChaoticDiscord|MusicPlaytime}}<br>
Intervals:<br>0.7 > 0.7 > 0.7 > 0.7 > 0.7 > 0.7 > 0.7 </td>
Intervals:<br>{{Ability_Data|ChaoticDiscord|MusicIntervals}} </td>
<td> 3 </td>
<td> {{Ability_Data|ChaoticDiscord|MusicTier}} </td>
            <td> [[File:chaotic discord_full.mp3|Chaotic Discord]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Aria of Alacrity.png|link=|x96px]] <br> Aria of Alacrity </td>
<tr><td style=" text-align:middle"> [[File:Music Aria of Alacrity.png|link=|x96px]] <br> Aria of Alacrity </td>
<td> Grants a flat 4%/6%/8% to [[Stats#Action Speed|Action Speed]] for 30/60/120. Song does not stack on itself. This buff only applies to yourself. </td>
<td> {{:Bard|desc=AriaOfAlacrity}}<br><br>[[File:aria of alacrity_full.mp3|Aria of Alacrity]] </td>
<td> 3/4.5/6 meters </td>
<td> </td>
<td> Persuasiveness:<br>2x/4x/8x </td>
<td> {{Ability_Data|AriaOfAlacrity|PersuasivenessScaling}} </td>
<td> Total:<br>3.83s<br>
<td> Total:<br>{{Ability_Data|AriaOfAlacrity|MusicPlaytime}}<br>
Intervals:<br>0.8 > 1.0 > 1.0 > 1.0 </td>
Intervals:<br>{{Ability_Data|AriaOfAlacrity|MusicIntervals}} </td>
<td> 1 </td>
<td> {{Ability_Data|AriaOfAlacrity|MusicTier}} </td>
        <td> [[File:aria of alacrity_full.mp3|Aria of Alacrity]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Tranquility.png|link=|x96px]] <br> Tranquility </td>
<tr><td style=" text-align:middle"> [[File:Music Tranquility.png|link=|x96px]] <br> Tranquility </td>
<td> Gradually restores 1 [[Healing#Recoverable_HP|Recoverable Health]] per second for 10/20/30 seconds for nearby resting allies based on your performance. </td>
<td> {{:Bard|desc=Tranquility}}<br><br>[[File:tranquility_full.mp3|Tranquility]] </td>
<td> 3/4.5/6 meters </td>
<td> {{Ability_Data|Tranquility|Range}} </td>
<td> Persuasiveness:<br>0.667x/1.333x/2x <br><br>
<td> {{Ability_Data|Tranquility|PersuasivenessScaling}} </td>
        Any  Healing: <br> 0%</td>
<td> Total:<br>{{Ability_Data|Tranquility|MusicPlaytime}}<br>
<td> Total:<br>3.38s<br>
Intervals:<br>{{Ability_Data|Tranquility|MusicIntervals}} </td>
Intervals:<br>0.8 > 0.8 > 0.8 > 0.4 > 1.1 </td>
<td> {{Ability_Data|Tranquility|MusicTier}} </td>
        <td> 2 </td>
        <td> [[File:tranquility_full.mp3|Tranquility]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Song of Shadow.png|link=|x96px]] <br> Song of Shadow </td>
<tr><td style=" text-align:middle"> [[File:Music Song of Shadow.png|link=|x96px]] <br> Song of Shadow </td>
<td> Turns self and all nearby invisible for 15/25/35 seconds. Invisibility breaks upon movement. </td>
<td> {{:Bard|desc=SongOfShadow}}<br><br>[[File:song_of_shadows_full.mp3|Song of Shadow]] </td>
<td> 3/4.5/6 meters </td>
<td> {{Ability_Data|SongOfShadow|Range}} </td>
<td> No Persuasiveness scaling </td>
<td> {{Ability_Data|SongOfShadow|PersuasivenessScaling}} </td>
<td> Total:<br>5.68s<br>
<td> Total:<br>{{Ability_Data|SongOfShadow|MusicPlaytime}}<br>
Intervals:<br>0.6 > 0.6 > 0.6 > 0.9 > 0.9 > 0.9 > 0.9 </td>
Intervals:<br>{{Ability_Data|SongOfShadow|MusicIntervals}} </td>
        <td> 3 </td>
<td> {{Ability_Data|SongOfShadow|MusicTier}} </td>
        <td> [[File:song_of_shadows_full.mp3|Song of Shadow]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Harmonic Shield.png|link=|x96px]] <br> Harmonic Shield </td>
<tr><td style="text-align:middle"> [[File:Music Harmonic Shield.png|link=|x96px]] <br> Harmonic Shield </td>
<td> Grants a buff to self and all nearby allies that lasts for 60/90/120 seconds that gives +15 flat [[Stats#Physical Damage Reduction|Armor Rating]] and +15 flat [[Stats#Magic Resistance|Magic Resistance]]. <br>
<td> {{:Bard|desc=HarmonicShield}}<br><br>[[File:harmonic_shield_full.mp3|Harmonic Shield]] <br>
        <table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee; width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;">
<center><div class="mw-collapsible mw-collapsed" style="width:fit-content">
<caption style="background:transparent;">Effective Health Increase Graph </caption><br>
Why are the durations different?
<tr>
<div class="mw-collapsible-content">
<td style="max-width:95%;padding: 10px;> [[File:harmonicshieldgraph.png|500px]] </td>
{{Ability_Data|HarmonicShield|GoodPersuasivenessInaccurateNote}}<br>
</tr>
{{Ability_Data|HarmonicShield|BadPersuasivenessInaccurateNote}}</div></div></center>
        </table>
<table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee; width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;">
        </td>
<caption style="background:transparent;">Effective Health Increase Graph </caption>
<td> 3/4.5/6 meters </td>
<tr><td style="max-width:95%;padding: 10px;> [[File:harmonicshieldgraph.png|500px]]</td></tr></table></td>
<td> Persuasiveness:<br>2x/4x/8x </td>
<td> {{Ability_Data|HarmonicShield|Range}} </td>
<td> Total:<br>6.75s<br>
<td> {{Ability_Data|HarmonicShield|PersuasivenessScaling}} </td>
Intervals:<br>1.1 > 1.1 > 1.1 > 1.1 > 1.1 > 1.1 </td>
<td> Total:<br>{{Ability_Data|HarmonicShield|MusicPlaytime}}<br>
        <td> 4 </td>
Intervals:<br>{{Ability_Data|HarmonicShield|MusicIntervals}}</td>
        <td> [[File:harmonic_shield_full.mp3|Harmonic Shield]] </td>
<td> {{Ability_Data|HarmonicShield|MusicTier}} </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Chorale of Clarity.png|link=|x96px]] <br> Chorale of Clarity </td>
<tr><td style=" text-align:middle"> [[File:Music Chorale of Clarity.png|link=|x96px]] <br> Chorale of Clarity </td>
<td> Restores 8 Spell Points every 2 seconds of all nearby resting allies for 8/16/24 seconds. </td>
<td> {{:Bard|desc=ChoraleOFClarity}}<br><br>[[File:chorale of clarity_full.mp3|Chorale of Clarity]] </td>
<td> 3/4.5/6 meters </td>
<td> {{Ability_Data|ChoraleOfClarity|Range}} </td>
<td> Persuasiveness:<br>0.533x/1.067x/1.6x </td>
<td> {{Ability_Data|ChoraleOfClarity|PersuasivenessScaling}} </td>
<td> Total:<br>3.64s<br>
<td> Total:<br>{{Ability_Data|ChoraleOfClarity|MusicPlaytime}}<br>
Intervals:<br>1.0 > 1.0 > 1.0 > 0.5 </td>
Intervals:<br>{{Ability_Data|ChoraleOfClarity|MusicIntervals}} </td>
        <td> 3 </td>
<td> {{Ability_Data|ChoraleOfClarity|MusicTier}} </td>
        <td> [[File:chorale of clarity_full.mp3|Chorale of Clarity]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Ballad of Courage.png|link=|x96px]] <br> Ballad of Courage </td>
<tr><td style=" text-align:middle"> [[File:Music Ballad of Courage.png|link=|x96px]] <br> Ballad of Courage </td>
<td> Grants 5/7/10 increased [[Stats#Physical Power|Physical Power]] for 30/60/120 seconds. Song does not stack on itself. This buff only applies to yourself. </td>
<td> {{:Bard|desc=BalladOfCourage}}<br><br>[[File:ballad of courage_full.mp3|Ballad of Courage]] </td>
<td> 3/4.5/6 meters </td>
<td> </td>
<td> Persuasiveness:<br>2x/4x/8x </td>
<td> {{Ability_Data|BalladOfCourage|PersuasivenessScaling}} </td>
<td> Total:<br>3s<br>
<td> Total:<br>{{Ability_Data|BalladOfCourage|MusicPlaytime}}<br>
Intervals:<br>0.75 > 0.75 > 0.75 > 0.75 </td>
Intervals:<br>{{Ability_Data|BalladOfCourage|MusicIntervals}} </td>
        <td> 1 </td>
<td> {{Ability_Data|BalladOfCourage|MusicTier}} </td>
        <td> [[File:ballad of courage_full.mp3|Ballad of Courage]] </td>
</tr>
</tr>
</table>
</table>


|-|Gear=
|-|Gear=
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|-|Tips=
|-|Tips=


-Total buff duration is equal to, <code>(Bard's Persuasiveness * Song's Persuasiveness Scaling) * Buff Receiver's "Buff Duration"</code>
-See [[Stats#Persuasiveness|Persuasiveness]] for more on song's base durations
 
-Since songs take some time to perform, the Bard needs anticipation to be played well. Song speed will scale with your Manual Dexterity stat, which is based on Dexterity.


-The Bard has access to many powerful songs. Considering bringing both Song Memory skills to maximize your versatility.
-The Bard has access to many powerful songs. Considering bringing both Song Memory skills to maximize your versatility.
Line 406: Line 381:


-Chests opened with Unchained Harmony gives experience to the Bard. In theory, this would mean that Bard's Luck is used to generate the loot of the chests, however this is not confirmed.
-Chests opened with Unchained Harmony gives experience to the Bard. In theory, this would mean that Bard's Luck is used to generate the loot of the chests, however this is not confirmed.
</tabber>
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.
</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}
|charismaticperformance=Upgrades a 'good' performance into a 'perfect' performance.


|dancingfeet=Gain {{Ability_Data|DancingFeet|MoveSpeedAdd}} when holding an instrument.


</tabber>
|fermata=Gain {{Ability_Data|Fermata|Resourcefulness}}
 
|jollytime=Drinking [[Ale]] recovers {{Ability_Data|JollyTime|PhysicalBaseHealing}} ({{Ability_Data|JollyTime|Scaling}}) and grants {{Ability_Data|JollyTime|MoveSpeedAdd}} when drunk.
 
|loremastery=A high level of understanding of objects grants you {{Ability_Data|LoreMastery|RegularInteractionSpeed}}.
 
|melodicprotection=While playing songs, gain {{Ability_Data|MelodicProtection|PhysicalDamageReduction}}.
 
|rapiermastery=When a [[rapier]] is equipped, gain {{Ability_Data|RapierMastery|RapierMasteryPhysicalBuffWeaponDamage}} and {{Ability_Data|RapierMastery|RapierMasteryActionSpeed}}. <br><br> Unlike many other Mastery perks, these bonuses also apply to any off-hand weapon you may have equipped.
 
|reinforcedinstruments=Gain {{Ability_Data|ReinforcedInstruments|MeleePhysicalPowerBonus}} when attacking with a musical instrument as a weapon. (This does not apply to Songs)
 
|storyteller=Give all party members within {{Ability_Data|StoryTeller|AuraRadius}} {{Ability_Data|StoryTeller|Will}} and {{Ability_Data|StoryTeller|Knowledge}}.
 
|superiordexterity=Gain {{Ability_Data|SuperiorDexterity|EquipSpeedBonus}} Item Equip Speed Bonus when switching between weapons/utility items.
 
|wanderer'sluck=Increases the chances of finding high-quality items when opening treasure chests by gaining {{Ability_Data|Wanderer'sLuck|Luck}}.
 
|warsong=Successfully performed songs grant {{Ability_Data|WarSong|PhysicalBuffWeaponDamage}} to yourself and allies within {{Ability_Data|WarSong|AuraRadius}} for {{Ability_Data|WarSong|Duration}}.
 
|dissonance=Creates an unpleasant noise to block hostile targets within a {{Ability_Data|Dissonance|Range}} area from casting spells, [[Silence|Silencing]] them for {{Ability_Data|Dissonance|Duration}}.
 
|encore=The next song is automatically played to the end without any input and is sure to succeed. Gain {{Ability_Data|Encore|ManualDexterity}} on this song, though capped to 50%.
 
|partymaker=Remove drunk effect from self and all allies within {{Ability_Data|PartyMaker|Range}}.
 
|musicmemory=Can store up to 5 sheet music as space permits.
 
|musicmemory2=Can store up to an additional 5 sheet music as space permits.
 
|rousingrhythms=Grant {{Ability_Data|RousingRhythms|Target}} within range {{Ability_Data|RousingRhythms|AllAttributes}} for {{Ability_Data|RousingRhythms|Duration}}.
 
|dinofdarkness=After finishing the song, [[Channel]] for another {{Ability_Data|DinOfDarkness|MusicPlaytime}} during which you deal {{Ability_Data|DinOfDarkness|MagicalBaseDamage}} per beat to {{Ability_Data|DinOfDarkness|Target}} within range.
 
|beatsofalacrity=Grant {{Ability_Data|BeatsOfAlacrity|Target}} {{Ability_Data|BeatsOfAlacrity|MoveSpeedAdd}} for {{Ability_Data|BeatsOfAlacrity|Duration}}.
 
|allegro=After playing, grant {{Ability_Data|Allegro|Target}} within range 1 stack of the Allegro [[Buffs|Buff]] every {{Ability_Data|Allegro|TimeBetweenActions}} up to {{Ability_Data|Allegro|TotalActionCount}} times, refreshing the duration each time. Max {{Ability_Data|Allegro|GrantedMaximuMStacks}} stacks, each stack granting {{Ability_Data|Allegro|ActionSpeed}} and {{Ability_Data|Allegro|SpellCastingSpeed}} for {{Ability_Data|Allegro|Duration}}.
 
|accelerando=After playing, grant {{Ability_Data|Accelerando|Target}} within range 1 stack of the Accelerando [[Buffs|Buff]] every {{Ability_Data|Accelerando|TimeBetweenActions}} up to {{Ability_Data|Accelerando|TotalActionCount}} times, refreshing the duration each time. Max {{Ability_Data|Accelerando|GrantedMaximuMStacks}} stacks, each stack granting {{Ability_Data|Accelerando|MoveSpeedAdd}} for {{Ability_Data|Accelerando|Duration}}.
 
|unchainedharmony=Open all doors/containers within range, including locked containers but not locked doors.
 
|shriekofweakness=Shriek into the ears of {{Ability_Data|ShriekOfWeakness|Target}} within range, causing them to suffer {{Ability_Data|ShriekOfWeakness|PhysicalPower}} and {{Ability_Data|ShriekOfWeakness|ArmorRating}} for {{Ability_Data|ShriekOfWeakness|Duration}}.
 
|piercingshrill=Deal {{Ability_Data|PiercingShrill|PhysicalBaseDamage}} to {{Ability_Data|PiercingShrill|Target}} within range and inflict the echo sound effect on the affected target for {{Ability_Data|PiercingShrill|Duration}} if the target is a player.
 
|bansheeshowl=Cause {{Ability_Data|BansheesHowl|Target}} (except Sub-boss and boss monsters) within range to suffer {{Ability_Data|BansheesHowl|AllAttributes}} for {{Ability_Data|BansheesHowl|Duration}}.
 
|songofsilence=Silence {{Ability_Data|SongOfSilence|Target}} within range for {{Ability_Data|SongOfSilence|Duration}}. See [[Silence]] page for more details.
 
|peacemaking=[[Channel]] for {{Ability_Data|Peacemaking|ChannelingDuration}}, during which, {{Ability_Data|Peacemaking|Target}} within range lose the ability to fight or use any attack related animation when enchanted. Monsters will still follow the performer.
 
|lamentoflanguor=Cause {{Ability_Data|LamentOfLanguor|Target}} within range to suffer {{Ability_Data|LamentOfLanguor|MoveSpeedAdd}} for {{Ability_Data|LamentOfLanguor|Duration}}.
 
|chaoticdiscord=[[Channel]] for {{Ability_Data|ChaoticDiscord|ChannelingDuration}} during which you excite {{Ability_Data|ChaoticDiscord|Target}} (no effect on players) within range to attack the nearest target except the performer. [[Monsters]] deaths inflicted by other monsters are accredited to the Bard, at least for Adventure Points. If there is no other target other than the performer nearby, the monster will not attack but will still follow the performer.
 
|ariaofalacrity=Grants {{Ability_Data|AriaOfAlacrity|Target}} {{Ability_Data|AriaOfAlacrity|ActionSpeed}} for {{Ability_Data|AriaOfAlacrity|Duration}}.
 
|tranquility=Grants {{Ability_Data|Tranquility|Target}} within range the ability to restore {{Ability_Data|Tranquility|RecoverableBaseHealing}} per second when resting for {{Ability_Data|Tranquility|Duration}}.
 
|songofshadow=Grants {{Ability_Data|SongOfShadow|Target}} within range invisibility for {{Ability_Data|SongOfShadow|Duration}}. Invisibility appears to work like [[Rogue#Skills-0|Hide]] except being bumped into will not break invisibility.
 
|harmonicshield=Grants {{Ability_Data|HarmonicShield|Target}} within range {{Ability_Data|HarmonicShield|ArmorRating}} and {{Ability_Data|HarmonicShield|MagicalResistance}} for {{Ability_Data|HarmonicShield|Duration}}.
 
|choraleofclarity=Grants {{Ability_Data|ChoraleOfClarity|Target}} within range the ability to restore {{Ability_Data|ChoraleOfClarity|SpellRechargeConst}} [[Spell_Restoration|Spell Points]] every {{Ability_Data|ChoraleOFClarity|SpellRechargeIntervalConst}} when resting for {{Ability_Data|ChoraleOfClarity|Duration}}.
 
|balladofcourage=Grants {{Ability_Data|BalladOfCourage|Target}} {{Ability_Data|BalladOfCourage|PhysicalPower}} for {{Ability_Data|BalladOfCourage|Duration}}.
 
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}</includeonly>

Latest revision as of 01:43, 31 August 2024

Automated data is up to date! Hover for more details.Class Data last updated on: Patch:6.7#Hotfix 81.
Dark and Darker is currently on update: Patch:6.7#Hotfix 81.

Bard.png
Bard
'The Magical Minstrel'
Strength
13
Vigor
13
Agility
13
Dexterity
20
Will
11
Knowledge
20
Resourcefulness
15

Health
106
Memory
14

Description

Bards in Dark and Darker are versatile performers, who use their skills in music, storytelling, and magic to support their allies and hinder their enemies. They can cast a wide variety of spells, ranging from healing and protection to charms. Bards can also inspire their allies with rousing speeches and music, boosting their morale and granting them temporary bonuses. In combat, bards can use their weapons and martial skills, but they excel at using their charm and wit to manipulate their enemies, making them an unpredictable and dangerous foe.

Class Info

The Bard is a weaver of moving melodies and fantastic tales. They manage to get out of stickiest of situations using their uncanny ability to mysteriously control the mood of crowds and creatures.

Weapon of choice - Rapier

  • Pros:
    • Crowd control.
    • Good swordsman.
    • Play powerful buffs.
    • Highest potential Luck stat (Wanderer's Luck perk)
  • Cons:
    • Low damage bonus.
    • Loud.
    • Weak without buffs.

Music Minigame

Songs have different effects depending on how they are played, Bad/Good/Perfect each giving different performances.

Each hit add a score to the performance.

  • Good Hit = 70 (White part of the note)
  • Perfect Hit = 100 (Gold part of the note)

Score determines performance quality if it is higher than the thresholds:

  • Bad = 50%
  • Good = 65%
  • Perfect = 90%

Total possible score:

  • (Note Count) x 100

You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Charismatic Performance.png
Charismatic Performance
Upgrades a 'good' performance into a 'perfect' performance.
Perk Dancing Feet.png
Dancing Feet
Gain 10 Move Speed Add when holding an instrument.
Perk Fermata.png
Fermata
Gain 5 Resourcefulness
Perk Jolly Time.png
Jolly Time
Drinking Ale recovers 5 Physical Base Healing (100% Scaling) and grants 10 Move Speed Add when drunk.
Perk Lore Mastery.png
Lore Mastery
A high level of understanding of objects grants you 25% Regular Interaction Speed.
Perk Melodic Protection.png
Melodic Protection
While playing songs, gain 30% Physical Damage Reduction.
Perk Rapier Mastery.png
Rapier Mastery
When a rapier is equipped, gain 2 Physical Buff Weapon Damage and 5% Action Speed.

Unlike many other Mastery perks, these bonuses also apply to any off-hand weapon you may have equipped.
Perk Reinforced Instruments.png
Reinforced Instruments
Gain 50% Physical Power Bonus when attacking with a musical instrument as a weapon. (This does not apply to Songs)
Perk Story Teller.png
Story Teller
Give all party members within 6m 3 Will and 3 Knowledge.
Perk Superior Dexterity.png
Superior Dexterity
Gain 50% Item Equip Speed Bonus when switching between weapons/utility items.
Perk Wanderers Luck.png
Wanderer's Luck
Increases the chances of finding high-quality items when opening treasure chests by gaining 50 Luck.
Perk War Song.png
War Song
Successfully performed songs grant 3 Physical Buff Weapon Damage to yourself and allies within 6m for 6s.


All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.


Shriek is too fast and too overpowered
anonymous | Posted on Oct 9, 2024 at 11:32 pm

They need to give all monsters armor (at least 30, or more) and reduce their health slightly. Also make it slower as there is no counterplay to this overtuned song. This is to make sure Bard is not overpowered and makes the game better. Thanks!

anonymous | Posted on Oct 20, 2024 at 1:30 pm

dont understand what is your point

anonymous | Posted on Oct 24, 2024 at 12:27 pm

Believe the point is that bard trivialises PVE especially in cases of clearing (spawn rushing people in trios) and in bossing as most of the pve has a rough -20% base physical resist,then adding another +47% damage to them from all sources for playing a [1;2]s song whilst also buffing itself to receive the equivalent of 10strength(ballad of courage),another pair of lightfoot(beats of alacricity) and around 10 dex(aria of alacrity)-seems a "bit strong".

Shriek oh weakness
anonymous | Posted on Oct 4, 2024 at 2:59 pm

As of patch #65-1 Shriek of weakness does no longer work on Lich and Ghost King both normal & HR. However it seems to work on Warlord. No idea if this is intended but as of now it has never been mentionned in a patch.

Raw Salad | Posted on Oct 5, 2024 at 3:11 am

The game has a known bug with Shriek of Weakness where the particle effects don't appear on bosses.

The debuff is still applied despite the visual bug, however. This has been verified in-game for Hotfix 66.

Peacemaking
anonymous | Posted on Sep 17, 2024 at 5:29 pm

Can someone explain the description? From what I understand, actions like swinging a sword are affected. What else is impacted by this debuff?

anonymous | Posted on Oct 1, 2024 at 10:43 am

All attacks, except casting spells

Jolly Time skill
anonymous | Posted on Aug 24, 2024 at 11:21 am

How to increase healing from Jolly Time skill

anonymous | Posted on Aug 25, 2024 at 1:42 am

increase physical healing stat which can come from chestplates and trinkets

On Rapier Mastery
anonymous | Posted on Aug 13, 2024 at 11:46 pm

Not sure if this has been solved yet or not, but putting this here about Rapier Mastery because of the note.

When I picked up a short sword with rapier in main hand, equipping/unequipping the rapier does appear to change the damage done by the short sword. Not sure about the action speed, though.

anonymous | Posted on Sep 20, 2024 at 11:02 pm

Yes, using the rapier as a stat stick for another weapon does work and is intended. Its the same mechanic as using a lantern with add weapon damage or the like on other classes

Songs not finishing
anonymous | Posted on Jul 23, 2024 at 5:20 am

having this issue, I play all the notes but the song just ends with no effects, no bad performance just nothing at all. any known reason?

Baarthok | Posted on Jul 26, 2024 at 11:55 am

Did some digging around on Discord and Reddit seems like people are aware of this and are calling it a bug. I too was curious what was happening. Someone told me could be server lag.

jolly time phys healing
anonymous | Posted on Jul 17, 2024 at 9:39 am

how much extra hp do i get from ale with each +physical healing

anonymous | Posted on Jul 18, 2024 at 9:59 am

It has a 100% scaling, so for every +1 point of phys healing you get +1 hp healed from the ale

Rapier Mastery Infers Weapon Ambidextrousness?
anonymous | Posted on Jul 6, 2024 at 10:28 pm

"When a rapier is equipped *in either hand*" sounds to me like one can equip a rapier in their off-hand, but that's not the case, in the current update at least. Is this a holdover after a change in how weapons work in older updates, or is this a feature that's been killswitched for the time being to be refined?

Sur | Posted on Jul 14, 2024 at 5:35 pm

Good point; its referring to the fact that while holding a rapier at all you get the +2 even if not using the rapier. Not sure if it still works this way sadly

Mistake about Harmonic Shield
anonymous | Posted on Jul 2, 2024 at 9:48 am

Persuasiveness Scaling: should be 4x/6x/8x

Rousing Rythms Stackable?
anonymous | Posted on Jun 16, 2024 at 12:28 pm

It doesn`t say "Song does not stack on itself"

can`t test it since the servers are down :(

anonymous | Posted on Aug 26, 2024 at 5:54 am

It does not stack

Mistake on Ballad of Courage
anonymous | Posted on May 1, 2024 at 1:37 am

This buff applies to teammates and not just yourself

DanJonJr | Posted on May 5, 2024 at 3:52 pm

No it does not

A mistake about Tranquility
WyjMercurial | Posted on Apr 3, 2024 at 12:37 pm

Intervals: should be 0.8>0.25>0.8>0.25>1.1

Reinforced Instruments and Piercing Shrill
anonymous | Posted on Mar 4, 2024 at 8:34 am

Does Reinforced Instruments apply to Piercing Shrill ? I can't test it on training dummies cuz it's don't hit them

Sur | Posted on Mar 23, 2024 at 4:54 am

no because its not an attack, just a song

anonymous | Posted on Aug 29, 2024 at 7:49 pm

How does the 50% Increased phys dmg work? Does that mean that on a 22 dmg lute with +4 added weapon dmg and 0% Phys dmg bonus you would hit an unarmored target for 39 dmg to the body? (22+4 APD = 26+13[50%]=39)

Does The Will Stat Effect Buff duration of songs
anonymous | Posted on Jan 20, 2024 at 5:19 pm

Does The Will Stat Effect Buff duration of songs

If so What is being calculated in the background

if not What should be prioritized to get the most duration out of a song

Sur | Posted on Feb 4, 2024 at 11:35 pm
Reply
anonymous | Posted on Oct 5, 2023 at 6:50 am

About the Range of Unchained Harmony (4.5 Meters), from what I've heard, also no.

Sur | Posted on Oct 5, 2023 at 6:33 pm

The files indicate it is 3meters for bad/good/perfect, although all other songs are 3/4.5/6m

Dissonance Info
TheBobbyLobby | Posted on Oct 1, 2023 at 9:45 am

What is the range of "a certain area"? Also, does it make a difference what instrument you're holding?

Din of darkness damage
anonymous | Posted on Oct 1, 2023 at 5:53 am

does additional magic damage affect din of darkness? If so does it affect each tick? Hard to tell how things scale when they have weird scaling like din does.

Sur | Posted on Oct 5, 2023 at 6:31 pm

Din of Darkness isn't a Damage over time therefore each tick is calculated independently. Assuming you play a perfect Din with 12% scaling, +1 additional magic will increase the damage of each tick by .12. (There is decimal damage)

anonymous | Posted on Oct 7, 2023 at 5:28 pm

Follow up question regarding Din of Darkness since each tick is individually calculated does true Magic just get added into each tick?

anonymous | Posted on Oct 13, 2023 at 3:27 pm

Yes, each tick gets both additional magic damage and true magic damage; but since its max scaling is 12%, either additional damage will affect each tick by 12% of its value. Ex) having +4 total magic damage will increase each tick's damage by (4 x 0.12) = .48, essentially giving you one additional damage output per 2 ticks.

Song playing speed &amp; buff time
anonymous | Posted on Sep 30, 2023 at 8:45 pm

'Stats' page mentions that under Agility, there is "Manual Dexterity" that affects song playing speed. Furthermore, under Resourcefulness, there is "Persuasiveness" that affects song buff time.

Confusingly the info on this page says that Will is used for buff duration instead, and knowledge for song playing speed.

What the hell, what actually affects the bard here? So confusing.

Sur | Posted on Sep 30, 2023 at 9:24 pm

Dexterity & Persuasiveness scaling hasn't been fully discovered or updated on the wiki quite yet

Reinforced Instruments
anonymous | Posted on Sep 27, 2023 at 5:03 am

Does Reinforced Instruments apply to din of darkness?

anonymous | Posted on Sep 27, 2023 at 10:42 am

No, playing Din doesnt count as an "attack", Reinforced Instruments applies when physically hitting stuff with your instrument.

Tranquility
anonymous | Posted on Sep 7, 2023 at 5:45 am

Is the rested health from tranquility magical or physical healing? I'm trying to prioritize which one for my heal.

Ta1ha | Posted on Sep 7, 2023 at 12:30 pm

None, it doesn't scale with anything atm

How dose playing interval time influenced with? Knowledge or Regular Interaction?
WyjMercurial | Posted on Sep 4, 2023 at 6:26 am

Confused.

Bumgodgary | Posted on Sep 4, 2023 at 7:45 pm

Do you mean how fast you play your songs? If so I believe it is spell casting speed that affects it, so Knowledge increases that stat.

War Song
anonymous | Posted on Aug 26, 2023 at 1:18 pm
increase Bard Weapon Damage by +3 for 6 seconds.
anonymous | Posted on Aug 28, 2023 at 5:20 am

that's in the "PERKS" tab. you'll find the tab above the lists of MUSIC

anonymous | Posted on Sep 2, 2023 at 10:00 am

Is it Weapon Damage or Attack Power? Ingame it is described as Attack Power

Sur | Posted on Sep 9, 2023 at 10:24 pm

Some perks are still being tested to ensure the wiki descriptions are completely accurate, but you can guarantee that whatever is stated on the wiki description is more accurate than the in game description.

Instrument Rarity
anonymous | Posted on Aug 21, 2023 at 1:34 am

So as far as the way that the instrument performs, there's no advantage to having a Green one vs. a Gray one? E.g. i get a green lyre but no additional stats are attached, it's just shiny?

Ta1ha | Posted on Aug 21, 2023 at 3:58 am

Beside enchantments, yeah there is no different between gray and green instruments for music performance

anonymous | Posted on Sep 1, 2023 at 7:30 pm

Not entirely correct, the base damage is higher if it has a damaging spell like the drums or flute.

Sur | Posted on Jan 11, 2024 at 12:01 am

The base damage of the instrument is only for swinging it as a weapon, doesn't affect song damage.

Piercing Shrill
anonymous | Posted on Aug 13, 2023 at 5:32 pm

From which stat does Piercing Shrill benefit? It says it does physical damage so does it scale from +phys or because songs are magic from +magic?

Clowd | Posted on Aug 14, 2023 at 7:07 pm

+ Physical

Sur | Posted on Sep 9, 2023 at 10:25 pm

Songs aren't automatically magical, it always depends per song. Same goes for spells, although I don't believe there are any physical spells (as it wouldn't make thematic sense).

Bosses and Chaotic Discord
anonymous | Posted on Apr 16, 2023 at 11:29 pm

Does Chaotic Discord not work on boss monsters (Wraiths and Skeletal Champions)? I was in the round room with one of each, and while it affected every other monster, the boss monsters continued to chase me and ended up killing me. I tried letting them agro and even swing on me, but it still didn't work and they kept attacking me.

anonymous | Posted on May 3, 2023 at 8:19 pm

As far as I saw, it worked similar to the Barbarians Savage Roar ability with only low level enemies being affected by the frighten effect. If large monsters acted the same as the low level ones, it would make Bard a potentially OP must have for boss clearing, since the bosses would be unable to target friendly players for large periods of time.

A side note, I wonder how using Peacemaking would work with in conjunction with rangers for bosses? Could be a neat idea.

anonymous | Posted on Aug 5, 2024 at 8:56 am

Chaotic Discord doesn't prevent enemies from attacking your allies, only yourself.

Music memory
anonymous | Posted on Apr 16, 2023 at 7:24 pm

Is there any reason there are two of them, when both do same thing and you can just lock yourself from one spell?

CadiLutPR | Posted on Apr 16, 2023 at 9:52 pm

So having 2 Music Memory will allow you to store up to 8 sheet music as space permits. If you have only 1 Music Memory you can store up to 4 sheet music as space permits.

anonymous | Posted on Aug 11, 2023 at 7:29 pm

I dont think anyone knows the secret here to the mechanics. But you need to get the great to perfect perk and this way you can play about half of the notes bad AND so you have faster songs!!! Its like jazz ;)) and spellcasting speed improves it even more. Tested it. Enjoy the SECRET SteveInTheZone

anonymous | Posted on Sep 1, 2023 at 2:17 pm

Don't forget the honorable mention for the invis song! (Song of Shadow) GREAT tool for aggro dump can be done solo or coordinated in group play. Remember to stand still as you hit the last note and stay still. Can be 30 second plus invis depending on perks and gear. I have survived many rounds that I would have died to PvP and PvE if not for this song. Obviously its not as fast to rip off as an invis pot or rogue stealth however it is dependable. Like the guide says to be good at bard requires anticipation or (perception) to be good at and this song is no exception to that rule. I am still working on my Dark and Darker basics but have tested and played a lot of bard in the past month. Very cool class that can be played a multitude of ways. My bard's name is Antonica this season in honor of EQ1's Antonican League of Bards. See ya out there blokes, best of luck.

- A newb bard