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| <noinclude>{{UpdateStatus|Class Data}} | | <noinclude>{{UpdateStatus|Class Data}} |
| {{Infobox Class|{{PAGENAME}}|'The Brawny Warrior'}}
| | {{Infobox Class|{{PAGENAME}}|'The Brawny Warrior'}} |
| ==Description==
| | ==Description== |
|
| | |
| [[Barbarian|Barbarians]] in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.
| | [[Barbarian|Barbarians]] in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes. |
|
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| ==Class Info==
| | ==Class Info== |
| The Barbarian is known for his hardy nature, fiery temper, and ability to endure immense pain. His rage and reckless abandon allow him to lead the charge into battle.
| | The Barbarian is known for his hardy nature, fiery temper, and ability to endure immense pain. His rage and reckless abandon allow him to lead the charge into battle. |
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|
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| '''Weapon of choice''' - Anything heavy-duty.
| | '''Weapon of choice''' - Anything heavy-duty. |
|
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| *Pros
| | *Pros |
| **Extreme Health.
| | **Extreme Health. |
| **Damage bonus with 2H weapons.
| | **Damage bonus with 2H weapons. |
| **Innate magic resistance.
| | **Innate magic resistance. |
| **Fast Magical Interaction speed.
| | **Fast Magical Interaction speed. |
| **Strong buff and debuff skills.
| | **Strong buff and debuff skills. |
| *Cons
| | *Cons |
| **Slow base movement speed.
| | **Slow base movement speed. |
| **Slow attack speed.
| | **Slow attack speed. |
| **Slow interaction speed.
| | **Slow interaction speed. |
| **Least ranged options in the game.
| | **Least ranged options in the game. |
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|
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| <tabber>
| | <tabber> |
| |-|Perks=
| | |-|Perks= |
|
| | |
| You can equip an additional perk every 5 levels. <br>
| | You can equip an additional perk every 5 levels. <br> |
| Currently maxed out at Level 15, so a total of 4 perks can be equipped.
| | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
|
| | |
| <br>
| | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| | <tr> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th> |
| | </tr> |
| | <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> |
| | <td style=" text-align:middle"> [[File:Perk Axe Specialization.png|link=|x96px]] <br> Axe Specialization </td> |
| | <td> {{:Barbarian|AxeSpecialization}} </td> |
| | <td> - </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Berserker.png|link=|x96px]] <br> Berserker </td> |
| | <td> {{:Barbarian|Berserker}} <br><br> |
| | <center> |
| | {| class="mw-collapsible mw-collapsed" style="text-align:center" |
| | |+ style="white-space:nowrap; border:0px; background:transparent;" | Berserker Damage Increase Graph |
| | |- |
| | | style="border:0px; background:transparent;" width=700px max-width:100%; height:auto; | Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. <br> The bonus cannot be negative. |
| | [[File:BerserkerGraph.png]] |
| | |} |
| | </center> |
| | </td> |
| | <td> - </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Carnage.png|link=|x96px]] <br> Carnage </td> |
| | <td> {{:Barbarian|Carnage}} </td> |
| | <td> - </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Executioner.png|link=|x96px]] <br> Executioner </td> |
| | <td> {{:Barbarian|Executioner}} </td> |
| | <td> - </td> |
| | </tr> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
| | <td style=" text-align:middle"> [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will </td> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
| | <td> {{:Barbarian|IronWill}} </td> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th>
| | <td> - </td> |
| </tr> | | </tr> |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
| |
| <td style=" text-align:middle"> [[File:Perk Axe Specialization.png|link=|x96px]] <br> Axe Specialization </td>
| |
| <td> {{:Barbarian|desc=AxeSpecialization}} </td>
| |
| <td> - </td>
| |
| </tr>
| |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Berserker.png|link=|x96px]] <br> Berserker </td>
| | <td style=" text-align:middle"> [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost </td> |
| <td> {{:Barbarian|desc=Berserker}} <br><br>
| | <td> {{:Barbarian|MoraleBoost}} </td> |
| <center> | | <td> - </td> |
| {| class="mw-collapsible mw-collapsed" style="text-align:center" | | </tr> |
| |+ style="white-space:nowrap; border:0px; background:transparent;" | Berserker Damage Increase Graph
| | <tr> |
| |-
| | <td style=" text-align:middle"> [[File:Perk Potion_Chugger.png|link=|x96px]] <br> Potion Chugger </td> |
| | style="border:0px; background:transparent;" width=700px max-width:100%; height:auto; | Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. <br> The bonus cannot be negative.
| | <td> {{:Barbarian|PotionChugger}} </td> |
| [[File:BerserkerGraph.png]]
| | <td> - </td> |
| |}
| | </tr> |
| </center>
| |
| </td>
| |
| <td> - </td>
| |
| </tr>
| |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Carnage.png|link=|x96px]] <br> Carnage </td>
| | <td style=" text-align:middle"> [[File:Perk Savage.png|link=|x96px]] <br> Savage </td> |
| <td> {{:Barbarian|desc=Carnage}} </td>
| | <td> {{:Barbarian|Savage}} </td> |
| <td> - </td>
| | <td> - </td> |
| </tr>
| | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Executioner.png|link=|x96px]] <br> Executioner </td>
| | <td style=" text-align:middle"> [[File:Perk Smash.png|link=|x96px]] <br> Crush </td> |
| <td> {{:Barbarian|desc=Executioner}} </td>
| | <td> {{:Barbarian|Crush}} </td> |
| <td> - </td>
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| |
| <td style=" text-align:middle"> [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will </td>
| |
| <td> {{:Barbarian|desc=IronWill}} </td>
| |
| <td> - </td>
| |
| </tr> | |
| <tr>
| |
| <td style=" text-align:middle"> [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost </td>
| |
| <td> {{:Barbarian|desc=MoraleBoost}} </td>
| |
| <td> - </td>
| |
| </tr>
| |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Potion_Chugger.png|link=|x96px]] <br> Potion Chugger </td>
| | <td style=" text-align:middle"> [[File:Perk Toughness.png|link=|x96px]] <br> Robust </td> |
| <td> {{:Barbarian|desc=PotionChugger}} </td>
| | <td> {{:Barbarian|Robust}} </td> |
| <td> - </td>
| | <td> - </td> |
| </tr>
| | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Savage.png|link=|x96px]] <br> Savage </td>
| | <td style=" text-align:middle"> [[File:Perk Treacherous Lungs.png|link=|x96px]] <br> Treacherous Lungs </td> |
| <td> {{:Barbarian|desc=Savage}} </td>
| | <td> {{:Barbarian|TreacherousLungs}} </td> |
| <td> - </td>
| | <td> - </td> |
| </tr>
| | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Smash.png|link=|x96px]] <br> Crush </td>
| | <td style=" text-align:middle"> [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two-Hander </td> |
| <td> {{:Barbarian|desc=Crush}} </td>
| | <td> {{:Barbarian|Two-Hander}} </td> |
| <td> - </td>
| | <td> - </td> |
| </tr>
| | </tr> |
| <tr>
| | </table> |
| <td style=" text-align:middle"> [[File:Perk Toughness.png|link=|x96px]] <br> Robust </td>
| | <br> |
| <td> {{:Barbarian|desc=Robust}} </td>
| | |
| <td> - </td>
| | |-|Skills= |
| </tr>
| | |
| <tr>
| | You can equip a total of 2 skills. |
| <td style=" text-align:middle"> [[File:Perk Treacherous Lungs.png|link=|x96px]] <br> Treacherous Lungs </td>
| | |
| <td> {{:Barbarian|desc=TreacherousLungs}} </td>
| | <br> |
| <td> - </td>
| | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| </tr>
| | <tr> |
| <tr>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <td style=" text-align:middle"> [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two-Hander </td>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| <td> {{:Barbarian|desc=Two-Hander}} </td>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th> |
| <td> - </td>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th> |
| </tr> | | </tr> |
| </table>
| | <tr> |
| <br>
| | <td style=" text-align:middle"> [[File:Skill Achilles_Strike.png|link=|x96px]] <br> Achilles Strike </td> |
|
| | <td> {{:Barbarian|AchillesStrike}} </td> |
| |-|Skills=
| | <td> {{Ability_Data|AchillesStrike|Scaling}} </td> |
|
| | <td> {{Ability_Data|AchillesStrike|SkillCooldown}} </td> |
| You can equip a total of 2 skills.
| | </tr> |
|
| | <tr> |
| <br>
| | <td style=" text-align:middle"> [[File:Skill Blood_Exchange.png|link=|x96px]] <br> Blood Exchange </td> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| | <td> {{:Barbarian|BloodExchange}} </td> |
| <tr>
| | <td> - </td> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
| | <td> {{Ability_Data|BloodExchange|SkillCooldown}} (must be recharge first) </td> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
| | </tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th>
| | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th>
| | <td style=" text-align:middle"> [[File:Skill Rage.png|link=|x96px]] <br> Rage </td> |
| </tr> | | <td> {{:Barbarian|Rage}} </td> |
| <tr> | | <td> - </td> |
| <td style=" text-align:middle"> [[File:Skill Achilles_Strike.png|link=|x96px]] <br> Achilles Strike </td>
| | <td> {{Ability_Data|Rage|SkillCooldown}} </td> |
| <td> {{:Barbarian|desc=AchillesStrike}} </td>
| | </tr> |
| <td> {{Ability_Data|AchillesStrike|Scaling}} </td>
| | <tr> |
| <td> {{Ability_Data|AchillesStrike|SkillCooldown}} </td>
| | <td style=" text-align:middle"> [[File:Skill Reckless Attack.png|link=|x96px]] <br> Reckless Attack </td> |
| </tr>
| | <td> {{:Barbarian|RecklessAttack}} </td> |
| <tr>
| | <td> - </td> |
| <td style=" text-align:middle"> [[File:Skill Blood_Exchange.png|link=|x96px]] <br> Blood Exchange </td>
| | <td> {{Ability_Data|RecklessAttack|SkillCooldown}} </td> |
| <td> {{:Barbarian|desc=BloodExchange}} </td>
| | </tr> |
| <td> - </td>
| | <tr> |
| <td> {{Ability_Data|BloodExchange|SkillCooldown}} (must be recharge first) </td>
| | <td style=" text-align:middle"> [[File:Skill Savage Roar.png|link=|x96px]] <br> Savage Roar </td> |
| </tr>
| | <td> {{:Barbarian|SavageRoar}} </td> |
| <tr>
| | <td> - </td> |
| <td style=" text-align:middle"> [[File:Skill Rage.png|link=|x96px]] <br> Rage </td>
| | <td> {{Ability_Data|SavageRoar|SkillCooldown}} </td> |
| <td> {{:Barbarian|desc=Rage}} </td>
| | </tr> |
| <td> - </td>
| | <tr> |
| <td> {{Ability_Data|Rage|SkillCooldown}} </td>
| | <td style=" text-align:middle"> [[File:Skill War Cry.png|link=|x96px]] <br> War Cry </td> |
| </tr>
| | <td> {{:Barbarian|WarCry}} </td> |
| <tr>
| | <td> - </td> |
| <td style=" text-align:middle"> [[File:Skill Reckless Attack.png|link=|x96px]] <br> Reckless Attack </td>
| | <td> {{Ability_Data|WarCry|SkillCooldown}} </td> |
| <td> {{:Barbarian|desc=RecklessAttack}} </td>
| | </tr> |
| <td> - </td>
| | <tr> |
| <td> {{Ability_Data|RecklessAttack|SkillCooldown}} </td>
| | <td style=" text-align:middle"> [[File:Skill Life_Siphon.png|link=|x96px]] <br> War Sacrifice </td> |
| </tr>
| | <td> {{:Barbarian|WarSacrifice}} </td> |
| <tr>
| | <td> {{Ability_Data|WarSacrifice|Scaling}} </td> |
| <td style=" text-align:middle"> [[File:Skill Savage Roar.png|link=|x96px]] <br> Savage Roar </td>
| | <td> {{Ability_Data|WarSacrifice|SkillCooldown}} </td> |
| <td> {{:Barbarian|desc=SavageRoar}} </td>
| | </tr> |
| <td> - </td>
| | </table> |
| <td> {{Ability_Data|SavageRoar|SkillCooldown}} </td>
| | <br> |
| </tr>
| | |
| <tr>
| | |-|Gear= |
| <td style=" text-align:middle"> [[File:Skill War Cry.png|link=|x96px]] <br> War Cry </td>
| | {{ListGearForClass|{{PAGENAME}}}} |
| <td> {{:Barbarian|desc=WarCry}} </td>
| | |
| <td> - </td>
| | |-|Stats= |
| <td> {{Ability_Data|WarCry|SkillCooldown}} </td>
| | {{GenerateDetailsPage|{{PAGENAME}}}} |
| </tr>
| | |
| <tr>
| | <br> |
| <td style=" text-align:middle"> [[File:Skill Life_Siphon.png|link=|x96px]] <br> War Sacrifice </td>
| | |-|Tips= |
| <td> {{:Barbarian|desc=WarSacrifice}} </td>
| | |
| <td> {{Ability_Data|WarSacrifice|Scaling}} </td>
| | - Do not open chests or doors the regular way, just break them with the Crush perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.) |
| <td> {{Ability_Data|WarSacrifice|SkillCooldown}} </td>
| | |
| </tr>
| | - Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies. |
| </table>
| | |
| <br>
| | - Try not to fight faster classes while using Two-Handed weapons, their swing speed is very slow, allowing swift opponents to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman's Axe as a secondary to deal with them. If you don't have such a secondary, press X to take out your fists. |
|
| | |
| |-|Gear=
| | - Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don't underestimate the Francisca Axes, they deliver a powerful slow effect, enabling you to close the gap or outright 2-3 shot low health classes like the Wizard. |
| {{ListGearForClass|{{PAGENAME}}}}
| | |
|
| | - Use your ability to smash through doors to make aggressive plays and surprise enemy players. |
| |-|Stats=
| | |
| {{GenerateDetailsPage|{{PAGENAME}}}}
| | - Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed. |
|
| | |
| <br>
| | - Berserker perk physical damage bonus is negatively affected by Health Bonus % like Robust, War Cry, and Blood Exchange, which all add together. |
| |-|Tips=
| | |
|
| | </tabber> |
| - Do not open chests or doors the regular way, just break them with the Crush perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.)
| | |
|
| | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
| - Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies.
| | </noinclude><includeonly>{{#switch:{{lc:{{{1|}}}}} |
|
| | |axespecialization=While using [[Weapons#Axes|axes]], gain {{Ability_Data|AxeSpecialization|PhysicalBuffWeaponDamage}}. |
| - Try not to fight faster classes while using Two-Handed weapons, their swing speed is very slow, allowing swift opponents to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman's Axe as a secondary to deal with them. If you don't have such a secondary, press X to take out your fists.
| | |
|
| | |berserker=Gain 0 to 33.3% [[Stats#Physical Power Bonus|Physical Power Bonus]] depending on your missing health from 0 to 100%. |
| - Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don't underestimate the Francisca Axes, they deliver a powerful slow effect, enabling you to close the gap or outright 2-3 shot low health classes like the Wizard.
| | |
|
| | |carnage=When a target is killed, gain {{Ability_Data|Carnage|ArmorRating}} for {{Ability_Data|Carnage|Duration}}. |
| - Use your ability to smash through doors to make aggressive plays and surprise enemy players.
| | |
|
| | |executioner=While using [[Weapons#Axes|axes]], gain {{Ability_Data|Executioner|MeleePhysicalHeadshotHitLocationBonus}}. |
| - Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed.
| | |
|
| | |ironwill=Gain {{Ability_Data|IronWill|MagicalResistance}} and ignore to knockback effects. |
| - Berserker perk physical damage bonus is negatively affected by Health Bonus % like Robust, War Cry, and Blood Exchange, which all add together.
| | |
|
| | |moraleboost=Recovers {{Ability_Data|MoraleBoost|PercentMaxHealthHealing}} after killing a player. |
| </tabber>
| | |
|
| | |potionchugger=Gain {{Ability_Data|PotionChugger|MagicalBaseHealing}} healing and {{Ability_Data|PotionChugger|MaxPhysicalShield}} shielding potency towards all drinks, while reducing the duration to {{Ability_Data|PotionChugger|Duration}} of the base amount. <br> Does not effect [[Potion_of_Luck|Luck Potions]]. |
| All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.
| | |
| </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}
| | |savage=While not wearing any [[Armors#Chest|chest armor]], gain {{Ability_Data|Savage|PhysicalPowerBonus}}. |
| |axespecialization=While using [[Weapons#Axes|axes]], gain {{Ability_Data|AxeSpecialization|PhysicalBuffWeaponDamage}}.
| | |
|
| | |crush=Gain the ability to destroy unreinforced doors and containers. Also gain {{Ability_Data|Crush|ImpactPower}} on your attacks to defeat blocks and parries better. |
| |berserker=Gain 0 to 33.3% [[Stats#Physical Power Bonus|Physical Power Bonus]] depending on your missing health from 0 to 100%.
| | |
|
| | |robust=Gain {{Ability_Data|Robust|MaxHealthBonus}}. |
| |carnage=When a target is killed, gain {{Ability_Data|Carnage|ArmorRating}} for {{Ability_Data|Carnage|Duration}}.
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|
| | |treacherouslungs=Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{Ability_Data|TreacherousLungs|Duration}} of the base amount. |
| |executioner=While using [[Weapons#Axes|axes]], gain {{Ability_Data|Executioner|MeleePhysicalHeadshotHitLocationBonus}}.
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|
| | |two-hander=When attacking with a two-handed [[Weapons|weapon]], gain {{Ability_Data|Two-Hander|PhysicalPowerBonus}}. |
| |ironwill=Gain {{Ability_Data|IronWill|MagicalResistance}} and ignore to knockback effects.
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|
| | |achillesstrike=Strike a target, inflicting {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While debuffed, each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}}. |
| |moraleboost=Recovers {{Ability_Data|MoraleBoost|PercentMaxHealthHealing}} after killing a player.
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|
| | |bloodexchange=While active, gain {{Ability_Data|BloodExchange|PercentMaxHealthHealing}} with each successful attack. In exchange, lose {{Ability_Data|BloodExchange|MaxHealthBonus}} for {{Ability_Data|BloodExchange|Duration}}.<br>Has {{Ability_Data|BloodExchange|MaxCount}} use. {{Ability_Data|BloodExchange|CanRecharge}} at the rate of a Tier {{Ability_Data|BloodExchange|SkillTier}} Skill. |
| |potionchugger=Gain {{Ability_Data|PotionChugger|MagicalBaseHealing}} healing and {{Ability_Data|PotionChugger|MaxPhysicalShield}} shielding potency towards all drinks, while reducing the duration to {{Ability_Data|PotionChugger|Duration}} of the base amount. <br> Does not effect [[Potion_of_Luck|Luck Potions]].
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|
| | |rage=For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}}, {{Ability_Data|Rage|Vigor}}, {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}}. |
| |savage=While not wearing any [[Armors#Chest|chest armor]], gain {{Ability_Data|Savage|PhysicalPowerBonus}}.
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|
| | |recklessattack=Gain {{Ability_Data|RecklessAttack|ArmorPenetration}} on your next melee attack. While active, lose {{Ability_Data|RecklessAttack|ArmorRating}}. The buff is consumed when a melee attack hits an object or a target. |
| |crush=Gain the ability to destroy unreinforced doors and containers. Also gain {{Ability_Data|Crush|ImpactPower}} on your attacks to defeat blocks and parries better.
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|
| | |savageroar=Frightens all enemies within a {{Ability_Data|SavageRoar|Range}} radius for {{Ability_Data|SavageRoar|PlayerDuration}} causing players to suffer {{Ability_Data|SavageRoar|PhysicalPowerBonus}} and forcing monsters to cower away in fear for {{Ability_Data|SavageRoar|MonsterDuration}}. |
| |robust=Gain {{Ability_Data|Robust|MaxHealthBonus}}.
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|
| | |warcry=Gain {{Ability_Data|WarCry|MaxHealthBonus}} for {{Ability_Data|WarCry|Duration}}. This effect applies to yourself and allies within a {{Ability_Data|WarCry|Range}} radius. |
| |treacherouslungs=Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{Ability_Data|TreacherousLungs|Duration}} of the base amount.
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|
| | |warsacrifice=While active, gain {{Ability_Data|WarSacrifice|AllAttributes}} for {{Ability_Data|WarSacrifice|BuffDuration}}. In exchange, lose {{Ability_Data|WarSacrifice|PercentMaxHealthHealing}} over {{Ability_Data|WarSacrifice|DebuffDuration}}. |
| |two-hander=When attacking with a two-handed [[Weapons|weapon]], gain {{Ability_Data|Two-Hander|PhysicalPowerBonus}}.
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|
| | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| |achillesstrike=Strike a target, inflicting {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While debuffed, each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}}.
| | }}</includeonly> |
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| |bloodexchange=While active, gain {{Ability_Data|BloodExchange|PercentMaxHealthHealing}} with each successful attack. In exchange, lose {{Ability_Data|BloodExchange|MaxHealthBonus}} for {{Ability_Data|BloodExchange|Duration}}.<br>Has {{Ability_Data|BloodExchange|MaxCount}} use. {{Ability_Data|BloodExchange|CanRecharge}} at the rate of a Tier {{Ability_Data|BloodExchange|SkillTier}} Skill.
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|
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| |rage=For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}}, {{Ability_Data|Rage|Vigor}}, {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}}.
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|
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| |recklessattack=Gain {{Ability_Data|RecklessAttack|ArmorPenetration}} on your next melee attack. While active, lose {{Ability_Data|RecklessAttack|ArmorRating}}. The buff is consumed when a melee attack hits an object or a target.
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|
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| |savageroar=Frightens all enemies within a {{Ability_Data|SavageRoar|Range}} radius for {{Ability_Data|SavageRoar|PlayerDuration}} causing players to suffer {{Ability_Data|SavageRoar|PhysicalPowerBonus}} and forcing monsters to cower away in fear for {{Ability_Data|SavageRoar|MonsterDuration}}.
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| |warcry=Gain {{Ability_Data|WarCry|MaxHealthBonus}} for {{Ability_Data|WarCry|Duration}}. This effect applies to yourself and allies within a {{Ability_Data|WarCry|Range}} radius.
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|
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| |warsacrifice=While active, gain {{Ability_Data|WarSacrifice|AllAttributes}} for {{Ability_Data|WarSacrifice|BuffDuration}}. In exchange, lose {{Ability_Data|WarSacrifice|PercentMaxHealthHealing}} over {{Ability_Data|WarSacrifice|DebuffDuration}}.
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| |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
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| }}</includeonly>
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