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m (linked class ability docs at very bottom)
(Automated edit: Divine strike tag fixed; Healing tags/links reworked)
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|skillcooldowntrigger=<b>Start</b>
|skillcooldowntrigger=<b>Start</b>
|skillcooldown=<b>24s</b>
|skillcooldown=<b>24s</b>
|hitslowduration=<b>2.5s</b>
|hitslowmovespeed=<b>-30% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|physicalbasedamage=<b>1 [[Damage#Base_Damage|Physical Base Damage]]</b>
|scaling=<b>50% [[Scaling]]</b>
|buffstackingtype=<b>Aggregates by Target</b>
|buffstackingtype=<b>Aggregates by Target</b>
|buffmaximumstacks=<b>1</b>
|buffmaximumstacks=<b>1</b>
|hitslowduration=<b>2.5s</b>
|hitslowmovespeed=<b>-30% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|hitslowstackingtype=<b>Aggregates by Target</b>
|hitslowstackingtype=<b>Aggregates by Target</b>
|hitslowmaximumstacks=<b>1</b>
|hitslowmaximumstacks=<b>1</b>
|physicalbasedamage=<b>1 [[Damage#Base_Damage|Physical Base Damage]]</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,HitSlowDuration,HitSlowMoveSpeed,PhysicalBaseDamage,Scaling,BuffStackingType,BuffMaximumStacks,HitSlowStackingType,HitSlowMaximumStacks
|scaling=<b>50% [[Scaling]]</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,BuffStackingType,BuffMaximumStacks,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,PhysicalBaseDamage,Scaling
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
}}
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|duration=<b>8s</b>
|duration=<b>8s</b>
|maxhealthbonus=<b>-20% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
|maxhealthbonus=<b>-20% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
|percentmaxhealthhealing=<b>10% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b>
|stackingtype=<b>Aggregates by Target</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|maximumstacks=<b>1</b>
|removable=<b>True</b>
|removable=<b>True</b>
|percentmaxhealthhealing=<b>10% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b>
|all=SkillType,SkillTier,CanRecharge,MaxCount,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MaxHealthBonus,PercentMaxHealthHealing,StackingType,MaximumStacks,Removable
|all=SkillType,SkillTier,CanRecharge,MaxCount,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MaxHealthBonus,StackingType,MaximumStacks,Removable,PercentMaxHealthHealing
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
}}
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}}
}}
|crush={{#switch:{{lc:{{{2|}}}}}
|crush={{#switch:{{lc:{{{2|}}}}}
|impactpower=<b>1 [[Impact_Power]]</b>
|impactpower=<b>1 [[Impact_Power|Impact Power]]</b>
|duration=<b>Infinite</b>
|duration=<b>Infinite</b>
|all=ImpactPower,Duration
|all=ImpactPower,Duration
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}}
}}
|executioner={{#switch:{{lc:{{{2|}}}}}
|executioner={{#switch:{{lc:{{{2|}}}}}
|physicalheadshothitlocationbonus=<b>10% [[Damage#Hit_Location_Bonus|Physical Headshot Hit Location Bonus]]</b>
|meleephysicalheadshothitlocationbonus=<b>10% [[Damage#Hit_Location_Bonus|Physical Headshot Hit Location Bonus]]</b>
|meleephysicalheadshothitlocationbonus=<b>10% [[Damage#Hit_Location_Bonus|Physical Headshot Hit Location Bonus]]</b>
|rangedphysicalheadshothitlocationbonus=<b>10% [[Damage#Hit_Location_Bonus|Physical Headshot Hit Location Bonus]]</b>
|rangedphysicalheadshothitlocationbonus=<b>10% [[Damage#Hit_Location_Bonus|Physical Headshot Hit Location Bonus]]</b>
|all=MeleePhysicalHeadshotHitLocationBonus,RangedPhysicalHeadshotHitLocationBonus
|all=PhysicalHeadshotHitLocationBonus,MeleePhysicalHeadshotHitLocationBonus,RangedPhysicalHeadshotHitLocationBonus
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
}}
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|potionchugger={{#switch:{{lc:{{{2|}}}}}
|potionchugger={{#switch:{{lc:{{{2|}}}}}
|duration=<b>0.5x</b>
|duration=<b>0.5x</b>
|magicalbasehealing=<b>1.2x</b>
|outgoingmagicalhealingadd=<b>1.2x</b>
|maxphysicalshield=<b>1.2x</b>
|maxphysicalshield=<b>1.2x</b>
|maxmagicalshield=<b>1.2x</b>
|maxmagicalshield=<b>1.2x</b>
|all=Duration,MagicalBaseHealing,MaxPhysicalShield,MaxMagicalShield
|scaling=<b>0% [[Scaling]]</b>
|all=Duration,OutgoingMagicalHealingAdd,MaxPhysicalShield,MaxMagicalShield,Scaling
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
}}
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|skillcooldowntrigger=<b>Start</b>
|skillcooldowntrigger=<b>Start</b>
|skillcooldown=<b>24s</b>
|skillcooldown=<b>24s</b>
|armorpenetration=<b>85% [[Damage#Penetration|Penetration]]</b>
|armorrating=<b>-85 [[Stats#Armor_Rating|Armor Rating]]</b>
|armorrating=<b>-85 [[Stats#Armor_Rating|Armor Rating]]</b>
|armorpenetration=<b>85% [[Damage#Penetration|Armor Penetration]]</b>
|stackingtype=<b>Aggregates by Source</b>
|stackingtype=<b>Aggregates by Source</b>
|maximumstacks=<b>1</b>
|maximumstacks=<b>1</b>
|removable=<b>True</b>
|removable=<b>True</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ArmorPenetration,ArmorRating,StackingType,MaximumStacks,Removable
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ArmorRating,ArmorPenetration,StackingType,MaximumStacks,Removable
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
}}
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|skillcooldowntrigger=<b>Active</b>
|skillcooldowntrigger=<b>Active</b>
|skillcooldown=<b>28s</b>
|skillcooldown=<b>28s</b>
|duration=<b>6s</b>
|physicalpowerbonus=<b>-30% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
|playerduration=<b>6s</b>
|playerduration=<b>6s</b>
|physicalpowerbonus=<b>-30% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
|playerstackingtype=<b>Aggregates by Target</b>
|playerstackingtype=<b>Aggregates by Target</b>
|playermaximumstacks=<b>1</b>
|playermaximumstacks=<b>1</b>
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|monstermaximumstacks=<b>1</b>
|monstermaximumstacks=<b>1</b>
|monsterremovable=<b>True</b>
|monsterremovable=<b>True</b>
|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,PlayerDuration,PhysicalPowerBonus,PlayerStackingType,PlayerMaximumStacks,PlayerRemovable,MonsterDuration,MonsterStackingType,MonsterMaximumStacks,MonsterRemovable
|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalPowerBonus,PlayerDuration,PlayerStackingType,PlayerMaximumStacks,PlayerRemovable,MonsterDuration,MonsterStackingType,MonsterMaximumStacks,MonsterRemovable
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
}}
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|skillcooldowntrigger=<b>Start</b>
|skillcooldowntrigger=<b>Start</b>
|skillcooldown=<b>28s</b>
|skillcooldown=<b>28s</b>
|duration=<b>8s</b>
|percentmaxhealthhealing=<b>-10% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b>
|scaling=<b>100% [[Scaling]]</b>
|buffduration=<b>8s</b>
|buffduration=<b>8s</b>
|stackingtype=<b>Aggregates by Target</b>
|stackingtype=<b>Aggregates by Target</b>
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|removable=<b>True</b>
|removable=<b>True</b>
|debuffduration=<b>8s</b>
|debuffduration=<b>8s</b>
|percentmaxhealthhealing=<b>-10% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b>
|scaling=<b>100% [[Scaling]]</b>
|allattributes=<b>5 [[Stats#Attributes|All Attributes]]</b>
|allattributes=<b>5 [[Stats#Attributes|All Attributes]]</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,BuffDuration,StackingType,MaximumStacks,Removable,DebuffDuration,PercentMaxHealthHealing,Scaling,AllAttributes
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PercentMaxHealthHealing,Scaling,BuffDuration,StackingType,MaximumStacks,Removable,DebuffDuration,AllAttributes
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
}}
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}</includeonly>
}}</includeonly>

Revision as of 22:58, 12 July 2024

Page is currently up to date for: Patch:6.6#Hotfix 69-2

Barbarian.png
Barbarian
'The Brawny Warrior'
Strength
25
Vigor
25
Agility
13
Dexterity
12
Will
18
Knowledge
5
Resourcefulness
7

Health
120

Description

Barbarians in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.


Class Info


Weapon of choice: Anything heavy-duty.

  • Pros
    • Highest base health.
    • High melee damage.
    • Highest base magic resistance when equipping the Iron Will perk.
    • Increased proficiency with axe type melee weapons and thrown axe weapons.
    • Can equip a perk that allows breaking unreinforced doors and chests.
    • Fast room clearing ability.
    • Strong buff and debuff skills.
    • Fast Magical Interaction speed.
  • Cons
    • Very slow interaction speed, attack speed and base movement speed.
    • Limited combat healing.
    • Limited ranged options.


You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description Scaling
Perk Axe Specialization.png
Axe Specialization
While using axes, gain 5 Physical Buff Weapon Damage. -
Perk Berserker.png
Berserker
Gain 3% physical damage bonus for every 10% of your maximum health missing, up to a maximum of 30% physical damage bonus.
Check Tips tab for more detailed information.
-
Perk Carnage.png
Carnage
When a target is killed, gain 75 Armor Rating for 7s. -
Perk Executioner.png
Executioner
While using axes, gain 10% Physical Headshot Hit Location Bonus. -
Perk Iron Will.png
Iron Will
Gain 60 Magical Resistance and ignore to knockback effects. -
Perk Morale Boost.png
Morale Boost
Recovers 12% Percent Max Health Healing after killing a player. -
Perk Potion Chugger.png
Potion Chugger
Gain

No tag found for "MagicalBaseHealing", please correct it

healing and 1.2x shielding potency towards all drinks, while reducing the duration by 0.5x.
Does not effect Luck Potions.
-
Perk Savage.png
Savage
While not wearing any chest armor, gain 10% Physical Power Bonus. -
Perk Smash.png
Crush
Gain the ability to destroy unreinforced doors and containers. Also gain 1 Impact Power on your attacks to defeat blocks and parries better. -
Perk Toughness.png
Robust
Gain 15% Max Health Bonus. -
Perk Treacherous Lungs.png
Treacherous Lungs
Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) by 1.3x. -
Perk Two Handed Weapon Expert.png
Two-Hander
When attacking with a two-handed weapon, gain 5% Physical Power Bonus. -


You can equip a total of 2 skills.


Name Description Scaling Cooldown
Skill Achilles Strike.png
Achilles Strike
Strike a target, inflicting -30% Move Speed Bonus for 2.5s. While debuffed, each time the target moves they receive 1 Physical Base Damage. 50% Scaling 24s
Skill Blood Exchange.png
Blood Exchange
While active, gain 10% Percent Max Health Healing with each successful attack. In exchange, lose -20% Max Health Bonus for 8s.
Single-use, rechargeable with campfires at the rate of a Tier 5 Spell.
- -
Skill Rage.png
Rage
Gain 10 Strength, 10 Vigor, and 9% Move Speed Bonus. While active, lose -15% Physical Damage Reduction for 6s. - 28s
Skill Reckless Attack.png
Reckless Attack
Gain 85% Armor Penetration on your next melee attack. While active, lose -85 Armor Rating. The buff is consumed when a melee attack hits an object or a target. - 24s
Skill Savage Roar.png
Savage Roar
Frightens all enemies within a 7.5m range radius for 6s reducing -30% Physical Power Bonus and forcing monsters to cower away in fear for 3s. - 28s
Skill War Cry.png
War Cry
Gain 25% Max Health Bonus for 7s. This effect applies to yourself and allies within a 7.5m radius. - 24s
Skill Life Siphon.png
War Sacrifice
While active, gain 5 All Attributes. In exchange, lose -10% Percent Max Health Healing over 8s. 100% Scaling 28s


Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
[[]]
Utility


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 25
Vigor 25
Agility 13
Dexterity 12
Will 18
Knowledge 5
Resourcefulness 7
Health 120
Memory Capacity 0
Utility Effectiveness 0
Luck 0
Health Recovery Bonus 70%
Spell Recovery Bonus 50.5%
Move Speed 298 ( 99.33% )
Action Speed -3.5%
Manual Dexterity -3%
Spell Casting Speed -35%
Equip Speed -21%
Regular Interaction Speed -8.4%
Magical Interaction Speed 21%
Persuasiveness 7
Buff Duration 3%
Debuff Duration -2.9%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 8%
        From Resist Rating 42 ( 8% )
        From Bonuses 0%
Physical Power Bonus 10%
        From Physical Power 25 ( 10% )
        From Bonuses 0%
Magic Power Bonus 7.5%
        From Magic Power 18 ( 7.5% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- Do not open chests or doors the regular way, just break them with the Crush perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.)

- Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies.

- Try not to fight faster classes while using Two-Handed weapons, their swing speed is very slow, allowing swift opponents to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman's Axe as a secondary to deal with them. If you don't have such a secondary, press X to take out your fists.

- Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don't underestimate the Francisca Axes, they deliver a powerful slow effect, enabling you to close the gap or outright 2-3 shot low health classes like the Wizard.

- Use your ability to smash through doors to make aggressive plays and surprise enemy players.

- Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed.

- Berserker perk physical damage bonus is negatively affected by Health Bonus % like Robust, War Cry, and Blood Exchange, which all add together.

Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. The bonus cannot be negative.

Berserker Damage Increase Graph
BerserkerGraph.png

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.