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(Automated edit: Class ability data)
m (ranger ability data called)
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
</tr>
</tr>
       <tr>
       <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
<td style=" text-align:middle"> [[File:CampingMastery.png|link=|x96px]] <br> Camping Mastery </td>
<td style=" text-align:middle"> [[File:CampingMastery.png|link=|x96px]] <br> Camping Mastery </td>
<td> Reduces campfire setup time by 50% and increases the duration of the campfire by 30%</td>
<td> Gain {{:Ranger|CampingMastery|RegularInteractionSpeed}} while interacting with [[Campfire]]s and increases the duration of the campfire by 30%</td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Perk Tracking.png|link=|x96px]] <br> Chase </td>
<td style=" text-align:middle"> [[File:Perk Tracking.png|link=|x96px]] <br> Chase </td>
<td> Detect recent enemy footsteps. (Recent enemy player footsteps display as red footprints on the ground within 4.5 meters.) <br> and can hear enemy footstep sounds from twice as far away. </td>
<td> Detect recent enemy footsteps. (Recent enemy player footsteps display as red footprints on the ground within {{:Ranger|Chase|AuraRadius}} meters.) <br> and can hear enemy footstep sounds from twice as far away. </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Perk_Crippling_Shot.png|link=|x96px]] <br> Crippling Shot </td>
<td style=" text-align:middle"> [[File:Perk_Crippling_Shot.png|link=|x96px]] <br> Crippling Shot </td>
<td> Hitting the target's leg reduces their <b>Move Speed Bonus by -40%</b> for <b>1 seconds</b>. </td>
<td> Hitting the target's leg inflicts {{:Ranger|CripplingShot|HitslowMoveSpeed}} for {{:Ranger|CripplingShot|HitslowDuration}}. </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Crossbow Mastery.png|link=|x96px]] <br> Crossbow Mastery </td>
<td style=" text-align:middle"> [[File:Perk Crossbow Mastery.png|link=|x96px]] <br> Crossbow Mastery </td>
<td> While using a crossbow, gain <b>5% [[Stats#Physical Power Bonus|Physical Power Bonus]]</b> and an additional <b>50% [[Stats#Action Speed|Action Speed]]</b> while reloading. </td>
<td> While using a crossbow, gain {{:Ranger|CrossbowMastery|PhysicalPowerBonus}} and an additional {{:Ranger|CrossbowMastery|ActionSpeed}} while reloading. </td>
</tr>
</tr>
     <tr>
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         <tr>
         <tr>
<td style=" text-align:middle"> [[File:Perk Nimble Hands.png|link=|x96px]] <br> Nimble Hands </td>
<td style=" text-align:middle"> [[File:Perk Nimble Hands.png|link=|x96px]] <br> Nimble Hands </td>
<td> When using a bow, increases your draw speed by 15%. </td>
<td> When using a [[Weapons#Bows|bow]]-type weapon, increases your draw speed by 15%. </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Perk_Quick_Reload.png|link=|x96px]] <br> Quick Reload </td>
<td style=" text-align:middle"> [[File:Perk_Quick_Reload.png|link=|x96px]] <br> Quick Reload </td>
<td> When reloading a [[Weapons#Bows|bow]]-type weapon, gain <b>50% [[Stats#Action Speed|Action Speed]]</b>. </td>
<td> When reloading a [[Weapons#Bows|bow]]-type weapon, gain {{:Ranger|QuickReload|ActionSpeed}}. </td>
</tr>
</tr>
         <tr>
         <tr>
<td style=" text-align:middle"> [[File:Perk Ranged Weapons Expert.png|link=|x96px]] <br> Ranged Weapons Mastery </td>
<td style=" text-align:middle"> [[File:Perk Ranged Weapons Expert.png|link=|x96px]] <br> Ranged Weapons Mastery </td>
<td> When attacking with a Ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain <b>5% [[Stats#Physical Power Bonus|Physical Power Bonus]]</b>. </td>
<td> When attacking with a Ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{:Ranger|RangedWeaponsMastery|PhysicalPowerBonus}}. </td>
</tr>
</tr>
         <tr>
         <tr>
<td style=" text-align:middle"> [[File:Perk Sharpshooter.png|link=|x96px]] <br> Sharpshooter </td>
<td style=" text-align:middle"> [[File:Perk Sharpshooter.png|link=|x96px]] <br> Sharpshooter </td>
<td> When attacking with a Ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain <b>15% [[Damage_Calculation#Hit_Location_Multiplier|Headshot]] [[Damage_Calculation|Damage]]</b>. </td>
<td> When attacking with a Ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{:Ranger|Sharpshooter|PhysicalHeadshotHitLocationBonus}}. </td>
</tr>
</tr>
         <tr>
         <tr>
<td style=" text-align:middle"> [[File:Perk Spear Proficiency.png|link=|x96px]] <br> Spear Proficiency </td>
<td style=" text-align:middle"> [[File:Perk Spear Proficiency.png|link=|x96px]] <br> Spear Proficiency </td>
<td> Gain the ability to equip [[Spear|spears]]. While using a spear, gain <b>7 [[Stats#Physical Power|Physical Power]]</b>. </td>
<td> Gain the ability to equip [[Spear|spears]]. While using a spear, gain {{:Ranger|SpearProficiency|PhysicalPower}}. </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Perk Trap Expert.png|link=|x96px]] <br> Trap Mastery </td>
<td style=" text-align:middle"> [[File:Perk Trap Expert.png|link=|x96px]] <br> Trap Mastery </td>
<td> Dramatically decreases installation time for traps. (+100% [[Stats#Regular Interaction Speed|Regular Interaction Speed]] during installation) </td>
<td> When installing traps, gain {{:Ranger|TrapMastery|RegularInteractionSpeed}} </td>
</tr>
</tr>
</table>
</table>
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
</tr>
</tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill_BackStep.png|link=|x96px]] <br> Back Step </td>
<td style=" text-align:middle"> [[File:Skill_BackStep.png|link=|x96px]] <br> Back Step </td>
<td> Quickly retreat a short distance, can be used in air </td>
<td> Quickly backflip {{:Ranger|Backstep|Range}} behind you in {{:Ranger|Backstep|Duration}}, can be used in air </td>
         <td> 10s </td>
         <td> {{:Ranger|Backstep|SkillCooldown}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Field Ration.png|link=|x96px]] <br> Field Ration </td>
<td style=" text-align:middle"> [[File:Skill Field Ration.png|link=|x96px]] <br> Field Ration </td>
<td> Forage food and recover 25 HP. This counts as [[Healing#True_Physical_Healing|Physical Healing]]. (3 stacks, non replenishable.) </td>
<td> Forage food and recover {{:Ranger|FieldRation|PhysicalBaseHealing}}. ({{:Ranger|FieldRation|MaxCount}} stacks, non replenishable.) </td>
         <td> 24s </td>
         <td> {{:Ranger|FieldRation|SkillCooldown}} </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill_Forceful_Shot.png|link=|x96px]] <br> Forceful Shot </td>
<td style=" text-align:middle"> [[File:Skill_Forceful_Shot.png|link=|x96px]] <br> Forceful Shot </td>
<td> For 8 seconds after activation, hitting an enemy with a ranged attack knocks them back. </td>
<td> For {{:Ranger|ForcefulShot|Duration}} seconds after activation, hitting an enemy with a ranged attack knocks them back {{:Ranger|ForcefulShot|Range}}. </td>
         <td> 18s </td>
         <td> {{:Ranger|ForcefulShot|SkillCooldown}} </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill Multishot.png|link=|x96px]] <br> Multishot </td>
<td style=" text-align:middle"> [[File:Skill Multishot.png|link=|x96px]] <br> Multishot </td>
<td> When attacking with a [[Weapons#Bows|bow]]-type weapon, fire 5 arrows in a horizontal fan at the same time. All 5 arrows deal 100% damage. </td>
<td> When attacking with a [[Weapons#Bows|bow]]-type weapon, fire 5 arrows in a horizontal fan at the same time. All 5 arrows deal 100% damage. </td>
         <td> 22s </td>
         <td> {{:Ranger|Multishot|SkillCooldown}} </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill_Penetrating_Shot.png|link=|x96px]] <br> Penetrating Shot </td>
<td style=" text-align:middle"> [[File:Skill_Penetrating_Shot.png|link=|x96px]] <br> Penetrating Shot </td>
<td> For 8 seconds, reduces the effectiveness of enemy [[Damage_Calculation#Hit_Location_Multiplier|Headshot]] Damage Reduction by -50% and grants an additional +25% Armor [[Damage_Calculation#Penetration|Penetration]]. Limited to ranged weaponry. </td>
<td> For {{:Ranger|PenetratingShot|Duration}} seconds, gain {{:Ranger|PenetratingShot|PhysicalHeadshotPenetration}} and grants {{:Ranger|PenetratingShot|ArmorPenetration}}. Limited to ranged weaponry. </td>
         <td> 18s </td>
         <td> {{:Ranger|PenetratingShot|SkillCooldown}} </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill Quick Fire.png|link=|x96px]] <br> Quick Fire </td>
<td style=" text-align:middle"> [[File:Skill Quick Fire.png|link=|x96px]] <br> Quick Fire </td>
<td> When attacking using a [[Weapons#Bows|bow]]-type weapon, grants additional flat +50% [[Stats#Action Speed|Action Speed]] for 8 seconds. </td>
<td> When attacking using a [[Weapons#Bows|bow]]-type weapon, grants {{:Ranger|QuickFire|ActionSpeed}} for {{:Ranger|QuickFire|Duration}} seconds. </td>
         <td> 18s </td>
         <td> {{:Ranger|QuickFire|SkillCooldown}} </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill Quickshot.png|link=|x96px]] <br> Quickshot </td>
<td style=" text-align:middle"> [[File:Skill Quickshot.png|link=|x96px]] <br> Quickshot </td>
<td> Hold multiple arrows in your shooting hand and fire them quickly in succession in a single action.<br><br>Longbow: 2 arrows<br>Recurve Bow: 3 arrows<br>Survival Bow: 4 arrows</td>
<td> Hold multiple arrows in your shooting hand and fire them quickly in succession in a single action.<br><br>Longbow: 2 arrows<br>Recurve Bow: 3 arrows<br>Survival Bow: 4 arrows</td>
         <td> 22s </td>
         <td> {{:Ranger|Quickshot|SkillCooldown}} </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill True Shot.png|link=|x96px]] <br> True Shot </td>
<td style=" text-align:middle"> [[File:Skill True Shot.png|link=|x96px]] <br> True Shot </td>
<td> Projectile's flight speed is no longer affected by gravity but is still affected by Damage Falloff for 8 seconds(works with thrown weapons). In addition, [[Stats#Physical Power Bonus|Physical Power Bonus]] is increased by +8%. </td>
<td> Projectile's flight speed is no longer affected by gravity but is still affected by Damage Falloff for {{:Ranger|TrueShot|Duration}} seconds(works with thrown weapons). In addition, the projectile gains {{:Ranger|TrueShot|PhysicalPowerBonus}}. </td>
         <td> 18s </td>
         <td> {{:Ranger|TrueShot|SkillCooldown}} </td>
</tr>
</tr>
</table>
</table>
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</tabber></noinclude><includeonly><!-- ==Ability_Data==  
</tabber>
 
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.</noinclude><includeonly><!-- ==Ability_Data==  
-->{{#switch:{{lc:{{{1|}}}}}
-->{{#switch:{{lc:{{{1|}}}}}
|backstep={{#switch:{{lc:{{{2|}}}}}
|backstep={{#switch:{{lc:{{{2|}}}}}

Revision as of 19:12, 9 July 2024

Page is currently up to date for: Patch:6.6#Hotfix 72

Ranger.png
Ranger
'An Astute Hunter'
Strength
12
Vigor
10
Agility
20
Dexterity
18
Will
10
Knowledge
12
Resourcefulness
23

Health
91

Description

Rangers in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and markmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well.


Class Info


Weapon of choice: Any long-ranged weapons, some swords and spears.

  • Pros
    • High ranged damage output, allowing them to threaten angles effectively and deal significant damage from the backline.
    • Able to set bear traps to lock down enemies in place.
    • Great room clearing and PvE ability without putting themselves at risk.
    • High movement speed and interaction speed, allowing them to pick their fights.
    • High burst healing with the Field Ration skill.
    • Able to track fresh enemy footprints via the Tracking perk, effectively nullifying Invisibility.
  • Cons
    • Limited ammo pool requiring frequent reloads, arrow management and the sacrifice of a non-insignificant amount of inventory space.
    • Very weak at close range, few melee weapon options and no special melee skills.
    • Low health pool with limited armour options.
    • Costly to play, as arrows, bolts and bear traps are essential to most Ranger playstyles.
    • Projectiles can be blocked by shields and dodged more easily than melee attacks.

You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
CampingMastery.png
Camping Mastery
Gain 500 Regular Interaction Speed while interacting with Campfires and increases the duration of the campfire by 30%
Perk Tracking.png
Chase
Detect recent enemy footsteps. (Recent enemy player footsteps display as red footprints on the ground within 4.5m meters.)
and can hear enemy footstep sounds from twice as far away.
Perk Crippling Shot.png
Crippling Shot
Hitting the target's leg inflicts -40% Move Speed Bonus for 1s.
Perk Crossbow Mastery.png
Crossbow Mastery
While using a crossbow, gain 5% Physical Power Bonus and an additional 50% Action Speed while reloading.
Perk Kinesthesia.png
Kinesthesia
When moving with the bowstring drawn, move speed bonus increases by 10%.
Perk Nimble Hands.png
Nimble Hands
When using a bow-type weapon, increases your draw speed by 15%.
Perk Quick Reload.png
Quick Reload
When reloading a bow-type weapon, gain 50% Action Speed.
Perk Ranged Weapons Expert.png
Ranged Weapons Mastery
When attacking with a Ranged (bow/crossbow) weapon, gain 5% Physical Power Bonus.
Perk Sharpshooter.png
Sharpshooter
When attacking with a Ranged (bow/crossbow) weapon, gain 15% Physical Headshot Hit Location Bonus.
Perk Spear Proficiency.png
Spear Proficiency
Gain the ability to equip spears. While using a spear, gain 7 Physical Power.
Perk Trap Expert.png
Trap Mastery
When installing traps, gain 1000 Regular Interaction Speed


You can equip a total of 2 skills.

Name Description Cooldown
Skill BackStep.png
Back Step
Quickly backflip 4m behind you in 0.2s, can be used in air 10s
Skill Field Ration.png
Field Ration
Forage food and recover 25 Physical Healing. (3 stacks, non replenishable.) 24s
Skill Forceful Shot.png
Forceful Shot
For 8s seconds after activation, hitting an enemy with a ranged attack knocks them back 2.5m. 18s
Skill Multishot.png
Multishot
When attacking with a bow-type weapon, fire 5 arrows in a horizontal fan at the same time. All 5 arrows deal 100% damage. 22s
Skill Penetrating Shot.png
Penetrating Shot
For 8s seconds, gain 50% Physical Headshot Penetration and grants 25% Penetration. Limited to ranged weaponry. 18s
Skill Quick Fire.png
Quick Fire
When attacking using a bow-type weapon, grants 50% Action Speed for 8s seconds. 18s
Skill Quickshot.png
Quickshot
Hold multiple arrows in your shooting hand and fire them quickly in succession in a single action.

Longbow: 2 arrows
Recurve Bow: 3 arrows
Survival Bow: 4 arrows
22s
Skill True Shot.png
True Shot
Projectile's flight speed is no longer affected by gravity but is still affected by Damage Falloff for 8s seconds(works with thrown weapons). In addition, the projectile gains 8% Physical Power Bonus. 18s



Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 12
Vigor 10
Agility 20
Dexterity 18
Will 10
Knowledge 12
Resourcefulness 23
Health 91
Memory Capacity 6
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -15%
Spell Recovery Bonus 61%
Move Speed 303.75 ( 101.25% )
Action Speed 3.5%
Manual Dexterity 9%
Spell Casting Speed -9%
Equip Speed 15%
Regular Interaction Speed 45.8%
Magical Interaction Speed -25%
Persuasiveness 23
Buff Duration -11%
Debuff Duration 12.4%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 1.25%
        From Resist Rating 15 ( 1.25% )
        From Bonuses 0%
Physical Power Bonus -6%
        From Physical Power 12 ( -6% )
        From Bonuses 0%
Magic Power Bonus -25%
        From Magic Power 10 ( -25% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- You excel in group fights, if you have a front line to distract enemies and protect you.

- Remember to retrieve arrows from enemy corpses.

- Quickshot and Multishot allow you to partially replenish your quiver. Activate the ability, then cancel it before firing for an "instant reload".

- You can hide bear traps under environmental traps, inside corpses and preferably in low lit areas.

- Use door windows to shoot at unsuspecting enemies on the other side of the door.


All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.