From Dark and Darker Wiki

m (missed poisoned weapon scaling call)
m (removed stealth max stacks since its separate to initial stacks)
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<td style=" text-align:middle"> [[File:Perk Stealth.png|link=|x96px]] <br> Stealth </td>
<td style=" text-align:middle"> [[File:Perk Stealth.png|link=|x96px]] <br> Stealth </td>
<td> When using the Hide skill, you can move {{:Rogue|Stealth|Steps}} steps while crouching or slow walking without breaking invisibility. Also gain {{:Rogue|Stealth|MoveSpeedAdd}} per remaining step, up to {{:Rogue|Stealth|MaximumStacks}} stacks</td>
<td> When using the Hide skill, you can move {{:Rogue|Stealth|Steps}} steps while crouching or slow walking without breaking invisibility. Also gain {{:Rogue|Stealth|MoveSpeedAdd}} per remaining step</td>
<td> </td>
<td> </td>
</tr>
</tr>

Revision as of 19:59, 4 July 2024

Page is currently up to date for: Patch:6.6#Hotfix 69-2

Rogue.png
Rogue
'The Sly Assassin'
Strength
9
Vigor
10
Agility
21
Dexterity
25
Will
10
Knowledge
10
Resourcefulness
20

Health
89.25

Description

Rogues in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.


Class Info


Weapon of choice: Daggers.

  • Pros
    • Very high interaction speed, attack speed and base movement speed.
    • High DPS, with many stacking damage abilities and fast-swinging weapons, as well as Armor-piercing capabilities.
    • Unlimited lockpicking ability through the Lockpick Expert perk.
    • Can detect and disable traps with the Trap Detection perk.
    • Hide skill lasts for a long time when Hide Mastery perk is equipped, allowing them to avoid encounters or setup ambushes.
    • Damage over Time options for PvE.
  • Cons
    • Limited melee range if not using the Rapier.
    • Low health requiring good decision making skills.
    • Limited to leather and cloth armor.
    • Low Will and Knowledge means lower Magic Resist, longer debuffs, shorter buffs, and slower Escape Portal opening.
    • Limited ranged options.

You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description Scaling
Perk Ambush.png
Ambush
Gain (No tag found, please update) and 50% Physical Power Bonus for 3s until the next action is performed when coming out of the Hide skill, excluding other sources of invisibility. If attack is successful the effect disappears.
Perk Backstab.png
Back Attack
Gain (No tag found, please update) when attacking from behind a target (roughly 120-135 degrees).
Perk Creep.png
Creep
Footsteps no longer make sound after crouch walking for at least 0.5s.
Perk Dagger Expert.png
Dagger Mastery
Gain 15% Physical Power Bonus when attacking with a dagger.
Perk Double Jump.png
Double Jump
Unlocks the ability to jump once while mid-air at the cost of -18 Move Speed Add for 2s.
Perk Hide Mastery.png
Hide Mastery
Increases the duration of Hide to 3x of the base.
Jokester.png
Jokester
Grant all party members within (No tag found, please update) 2 Strength and all other Primitive Attributes.
Perk Pickpocket.png
Pickpocket
You can steal an enemy's item from the dungeon by using the "interact" key. Bumps no longer break stealth. Items currently equipped by enemies cannot be stolen. Stolen item is random.
Items worn in utility slots do not appear on the waist.
Perk Poisoned Weapon.png
Poisoned Weapon
Successful physical attacks apply poison that deals 4 Magical Base Damage over 4s as Damage over Time. The poison can stack up to 5 times at once.
(only works while holding a Dagger, Crossbow, or Sword).
50% Scaling
Perk Stealth.png
Stealth
When using the Hide skill, you can move 10 steps while crouching or slow walking without breaking invisibility. Also gain 3 Move Speed Add per remaining step
Perk Thrust.png
Thrust
Grants 20% Penetration when swinging with Daggers.
Perk TrapsandLocks.png
Traps and Locks
Highlights traps within 4.5m. Highlighted traps can be disarmed by the player. And gives the ability to pick locks without a lockpick.


You can equip a total of 2 skills.

Name Description Scaling Cooldown
Skill Caltrops.png
Caltrops
Places caltrops on the ground behind the user. If stepped on, the caltrops deal 10 Physical Base Damage and will cause the victim to lose -50% Move Speed Bonus for 3s. Each Caltrop has a lifetime of 60s(4 uses, non-replenishable.) 100% Scaling 12s
Skill Cut Throat.png
Cut Throat
If the next physical attack is successful, it cancels all of the target's current animations and channels of casting Spells/Skills/Songs, refunding the cast to the target and applying a Silence debuff to the victim for 3s seconds. Silence prevents the further use of Spells/Skills/Songs. Additionally Cut Throat removes all Skill-sourced buffs that apply an effect on-hit, like Blow of Corruption, Smite, other Cut-Throats, Blood Exchange, etc. It also purges some other specific buffs, which do not fit the previously mentioned criteria and can be found along with more details on the Silence page. 18s
Skill Hide.png
Hide
Become invisible for 8s seconds. It is possible to change your equipment and move items between inventories in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill, or interacting with objects. 28s
Skill Rupture.png
Rupture
The next successful physical attack causes the target to bleed for 20 Physical Base Damage over 5s as Damage over Time. The buff is consumed when attack hits an object or target. Can be stacked up to 5 times if Ruptured multiple times.
(Only procs if the attack was made while holding a Dagger, Crossbow, or Sword)
50% Scaling 24s
Skill Smoke Bomb.png
Smoke Pot
A smoke grenade is deployed creating a smoke screen. The smoke screen lasts 12 seconds and covers a 1.5m area. When a hostile target enters the smoke screen, they suffer -10% Move Speed Bonus. Has only 3 charges, not rechargeable. 24s
Skill Tumbling.png
Tumbling
When used, tumbles in the opposite direction the player is facing. 0.5s
Skill Weakpoint Attack.png
Weakpoint Attack
Applies debuff on the next melee physical attack that causes the victim to suffer -40% Item Armor Rating Bonus for 3s. 24s



Hand/Slot Type Weapons
Main Hand + Two Handed
[[]]
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
[[]]
Main Hand + One Handed
Off Hand
Utility


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 9
Vigor 10
Agility 21
Dexterity 25
Will 10
Knowledge 10
Resourcefulness 20
Health 89.25
Memory Capacity 4
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -15%
Spell Recovery Bonus 58%
Move Speed 304.5 ( 101.5% )
Action Speed 9%
Manual Dexterity 28%
Spell Casting Speed -15%
Equip Speed 50%
Regular Interaction Speed 37.4%
Magical Interaction Speed -25%
Persuasiveness 20
Buff Duration -11%
Debuff Duration 12.4%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 1.25%
        From Resist Rating 15 ( 1.25% )
        From Bonuses 0%
Physical Power Bonus -14%
        From Physical Power 9 ( -14% )
        From Bonuses 0%
Magic Power Bonus -25%
        From Magic Power 10 ( -25% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- Armor penetration abilities do not affect negative PDR, which means they have no affect on Monsters except some bosses

- Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat.

- Use your invisibility skill to ambush enemy players or de-aggro monsters.

- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.

- You are not as durable as a Fighter, don't take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor. If you are forced to fight head-on, use your superior movement speed to your advantage by spacing yourself out of the enemy's range.

- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buff abilities or Poison Weapon.

- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.

- You cannot use your Hide skill while holding a light source in your hands.

- Keep in mind that swapping weapons and items makes noise, even if you are invisible.

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community