From Dark and Darker Wiki

(Several updates. Includes changes to - pros and cons, perks, skills, spells, shapeshifts)
m (buff/debuff/status hyperlinked)
 
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<noinclude>
<noinclude>{{UpdateStatus|Class Data}}
<p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 5px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{#explode:{{:TODO|Classes}}|$|0|2}}</p>
 
{{Infobox Class|{{PAGENAME}}|'Nature's Protector'}}
{{Infobox Class|{{PAGENAME}}|'Nature's Protector'}}
==Description==
==Description==
Looking for a description to be written.
[[Druid]]s in Dark and Darker are a more combat focused alternative to the cleric class with the ability to shapeshift into various forms with great combat potential and cast spells to heal themselves and allies. They also offer the ability to zone enemies using their treant, entangling vines and thorn barrier spells. They have a high mobility and so are great at running into and running from combat.
[[Druid]]s in Dark and Darker are...


A class that can freely shapeshift and cast magic!
==Class Info==
The Druid is a spirit mage with a deep connection to nature. Able to wield the powers of the wilderness, they can even transform their bodies to mimic the powers of beasts.


==Class Info==
 
<br>
'''Weapon of choice''' - Staff
'''Weapon of choice:''' large range


*Pros
*Pros
**Hybrid playstyle between casting and fighting
**Able to shapeshift into various animal forms.
**Highly adaptive by Shape Shifting to several creatures
**Utilize nature spells for healing.
**Stealthy and elusive with Rat Form
**Excellent spacing and zoning tools.
**Agile and damaging with Panther Form which also allows for silencing victim's if they are casters
**Highest mobility in the game.
**Threatening and spacious with Bear Form
**Able to escape sticky situations. (Dreamwalk perk)
**High mobility with the Chicken and Panther forms
**Free disengages with Dream Walk during Human Form
**Excellent spacing and zoning tools with Treant and Thorn Barrier spells
**Moderate healing
*Cons
*Cons
**Least frightening of any class during Human Form, both while casting and fighting
**Limited equipment.
**Requires expertise to fully utilize all Shape Shifts
**Dependent on equipment.
**Often 1v1 fights can be difficult due to
**Limited ranged options.
**Lack of access to ranged weapons
**Small pool of weapons
**Lack of scaling for most spells
**Gear dependant to get the most out of shapeshift forms


<tabber>
<tabber>
|-|Perks=
|-|Perks=


You can equip an additional perk every 5 levels.   
You can equip an additional perk every 5 levels. <br>  
A Maximum of 4 perks can be equipped.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
 
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
</tr>
</tr>
<tr>
<tr>  
<td style=" text-align:middle"> [[File:Perk Dreamwalk.png|link=|x96px]] <br> Dreamwalk </td>
<td style=" text-align:middle"> [[File:Perk Dreamwalk.png|link=|x96px]] <br> Dreamwalk </td>
<td> When you take damage while in human form, gain 5 [[Stats#Magical Power|Magical Power]] for 3 seconds and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills while still able to cast spells. 15 second cooldown</td>
<td> {{:Druid|desc=Dreamwalk}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk EnhancedWildness.png|link=|x96px]] <br> Enhanced Wildness </td>
<td style=" text-align:middle"> [[File:Perk EnhancedWildness.png|link=|x96px]] <br> Enhanced Wildness </td>
<td> While in animal form, gain 5 additional Movement Speed and 10 [[Stats#Armor_Rating|Armor Rating]].</td>
<td> {{:Druid|desc=EnhancedWildness}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk ForceOfNature.png|link=|x96px]] <br> Force of Nature </td>
<td style=" text-align:middle"> [[File:Perk ForceOfNature.png|link=|x96px]] <br> Force of Nature </td>
<td> When you heal a target, the recipient gains 3 [[Stats#Physical Power|Physical Power]] for 3 seconds. <br> Applies multiple times with the healing over time buffs</td>
<td> {{:Druid|desc=ForceOfNature}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk HerbalSensing.png|link=|x96px]] <br> Herbal Sensing </td>
<td style=" text-align:middle"> [[File:Perk HerbalSensing.png|link=|x96px]] <br> Herbal Sensing </td>
<td> Detect nearby herbs.<br> 4.5 meter radius.</td>
<td> {{:Druid|desc=HerbalSensing}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk NaturalHealing.png|link=|x96px]] <br> Natural Healing </td>
<td style=" text-align:middle"> [[File:Perk NaturalHealing.png|link=|x96px]] <br> Natural Healing </td>
<td> [[Healing#Real_Magical_Healing|Magically Heal]] yourself and nearby allies 1 health (10% [[Damage#Scaling|Scaling]]) every 3 seconds. <br> 4.5 meter radius.</td>
<td> {{:Druid|desc=NaturalHealing}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Shapeshift Mastery.png|link=|x96px]] <br>Shapeshift Mastery</td>
<td style=" text-align:middle"> [[File:Perk Shapeshift Mastery.png|link=|x96px]] <br>Shapeshift Mastery</td>
<td>Allows you to change Shapeshift form instantly, bypassing cast time entirely.</td>
<td> {{:Druid|desc=ShapeshiftMastery}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk SpiritBond.png|link=|x96px]] <br> Spirit Bond </td>
<td style=" text-align:middle"> [[File:Perk SpiritBond.png|link=|x96px]] <br> Spirit Bond </td>
<td> You receive 15% of [[Damage]] received by a party member instead of them with a 1 second cooldown, limited to 20 damage per instance.</td>
<td> {{:Druid|desc=SpiritBond}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk SpiritMagicMastery.png|link=|x96px]] <br> Spirit Magic Mastery </td>
<td style=" text-align:middle"> [[File:Perk SpiritMagicMastery.png|link=|x96px]] <br> Spirit Magic Mastery </td>
<td> When you cast spirit magic, you gain 10 [[Stats#Magical Power|Magical Power]].</td>
<td> {{:Druid|desc=SpiritMagicMastery}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk SunAndMoon.png|link=|x96px]] <br> Sun and Moon </td>
<td style=" text-align:middle"> [[File:Perk SunAndMoon.png|link=|x96px]] <br> Sun and Moon </td>
<td> Nearby allies and self gain 3 [[Stats#Vigor|Vigor]] and 5 [[Stats#Magical Power|Magical Power]].<br> 4.5 meter radius.</td>
<td> {{:Druid|desc=SunAndMoon}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk ThornCoat.png|link=|x96px]] <br> Thorn Coat </td>
<td style=" text-align:middle"> [[File:Perk ThornCoat.png|link=|x96px]] <br> Thorn Coat </td>
<td> When melee attacked, return 5 Physical [[Damage#True_Damage|True Damage]].</td>
<td> {{:Druid|desc=ThornCoat}} </td>
</tr>
</tr>


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You can equip a total of 2 skills.
You can equip a total of 2 skills.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:65%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:65%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th>
</tr>
</tr>
<tr>
<tr>  
<td style=" text-align:middle"> [[File:Skill Shapeshift Memory.png|link=|x96px]] <br> Shapeshift Memory </td>
<td style=" text-align:middle"> [[File:Skill Shapeshift Memory.png|link=|x96px]] <br> Shapeshift Memory </td>
<td> Transforms into selected creature, cannot use tools in non-human state. </td>
<td> {{:Druid|desc=ShapeshiftMemory}} </td>
<td> N/A </td>
<td> N/A </td>
<td> N/A </td>
<td> N/A </td>
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<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Shapeshift Memory.png|link=|x96px]] <br> Shapeshift Memory 2 </td>
<td style=" text-align:middle"> [[File:Skill Shapeshift Memory.png|link=|x96px]] <br> Shapeshift Memory 2 </td>
<td> Transforms into selected creature, cannot use tools in non-human state. </td>
<td> {{:Druid|desc=ShapeshiftMemory2}} </td>
<td> N/A </td>
<td> N/A </td>
<td> N/A </td>
<td> N/A </td>
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<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td>
<td> Allows you to memorize spells to use in the dungeon. </td>
<td> {{:Druid|desc=SpellMemory}} </td>
<td> N/A </td>
<td> N/A </td>
<td> N/A </td>
<td> N/A </td>
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Skills gained when shapeshifted
Skills gained when shapeshifted
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
</tr>
</tr>
<tr>
<tr>  
<td style=" text-align:middle"> [[File:Skill InsectPredation.png|link=|x96px]] <br> Insect Predation </td>
<td style=" text-align:middle"> [[File:Skill InsectPredation.png|link=|x96px]] <br> Insect Predation </td>
<td> Chicken </td>
<td> Chicken </td>
<td> Eats crawling insects to [[Healing|Heal]] <br> Formula for healing is [[Stats#Resourcefulness|Resourcefulness]]*0.5 health. </td>
<td> {{:Druid|desc=InsectPredation}} </td>
<td> 28s </td>
<td> {{Ability_Data|InsectPredation|SkillCooldown}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Rush.png|link=|x96px]] <br> Wild Rush </td>
<td style=" text-align:middle"> [[File:Skill Rush.png|link=|x96px]] <br> Wild Rush </td>
<td> Panther </td>
<td> Panther </td>
<td> Dash forward entering a frenzied state for 3 seconds. You can attack midair and while jumping in the frenzied state. While Frenzied, Neckbite also [[Silence|Silences]] for 0.5 seconds.</td>
<td> {{:Druid|desc=WildRush}} </td>
<td> 28s </td>
<td> {{Ability_Data|Rush|SkillCooldown}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill SurvivalInstinct.png|link=|x96px]] <br> Survival Instinct </td>
<td style=" text-align:middle"> [[File:Skill SurvivalInstinct.png|link=|x96px]] <br> Survival Instinct </td>
<td> Rat </td>
<td> Rat </td>
<td> Gain 20 additional movement speed for 6 seconds. After the effect is over or when Shape Shifting to any other form, lose 20% movement speed for 3 seconds. </td>
<td> {{:Druid|desc=SurvivalInstinct}} </td>
<td> 28s </td>
<td> {{Ability_Data|SurvivalInstinct|SkillCooldown}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill WildFury.png|link=|x96px]] <br> Wild Fury </td>
<td style=" text-align:middle"> [[File:Skill WildFury.png|link=|x96px]] <br> Wild Fury </td>
<td> Bear </td>
<td> Bear </td>
<td> Gain 15% [[Stats#Physical_Power_Bonus|Physical Power Bonus]] and increase Bear's [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]] multiplier from 1.5x to 1.65x for 6 seconds. </td>
<td> {{:Druid|desc=WildFury}} </td>
<td> 28s </td>
<td> {{Ability_Data|WildFury|SkillCooldown}} </td>
</tr>
</tr>
</table>
</table>
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'''Spell Types''':
'''Spell Types''':


<div style="margin-top: 5px"><!--
{{Element|Earth}} <br>
--><div style="display: flex; margin-bottom: 2px"><!--
{{Element|Spirit}} <br>
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(147,151,51)"></div><!--
-->Earth<!--
--></div><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(58,131,0)"></div><!--
-->Spirit<!--
--></div><!--
--></div>


===Tier 1===
===Tier 1===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
</tr>
<tr>  
<tr>
<td style=" text-align:middle"> [[File:Spell NaturesTouch.png|link=|x96px]] <br> Nature's Touch</td>
<td style=" text-align:middle"> [[File:Spell NaturesTouch.png|link=|x96px]] <br> Nature's Touch</td>
<td> Target gains 15 additional [[Healing#Recoverable_HP|Recoverable Heath]] and [[Healing|healed]] 15 health over 12 seconds. <br> 7 meter range.</td>
<td> {{:Druid|desc=Nature'sTouch}} </td>
<td> Over time healing 0% <br> Recoverable health 0% </td>
<td> Over time healing {{Ability_Data|Nature'sTouch|Scaling}} <br> Recoverable health never scales </td>
<td> 0.75s </td>
<td> {{Ability_Data|Nature'sTouch|CastingTime}} </td>
<td> 5 Casts </td>  
<td> {{Ability_Data|Nature'sTouch|MaxCount}} Casts </td>  
</tr>
</tr>
</table>
</table>


===Tier 2===
===Tier 2===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
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<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell BarkskinArmor.png|link=|x96px]] <br> Barkskin Armor </td>
<td style=" text-align:middle"> [[File:Spell BarkskinArmor.png|link=|x96px]] <br> Barkskin Armor </td>
<td> Increase [[Stats#Armor Rating|Armor Rating]] by 20% for 8 seconds. <br> Infinite range.</td>
<td> {{:Druid|desc=BarkskinArmor}} </td>
<td> N/A </td>
<td> N/A </td>
<td> 1s </td>
<td> {{Ability_Data|BarkskinArmor|CastingTime}} </td>
<td> 5 Casts </td>
<td> {{Ability_Data|BarkskinArmor|MaxCount}} Casts </td>
</tr>
</tr>
</table>
</table>
===Tier 3===
===Tier 3===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Dreamfire.png|link=|x96px]] <br> Dreamfire </td>
<td style=" text-align:middle"> [[File:Spell Dreamfire.png|link=|x96px]] <br> Dreamfire </td>
<td> Deals 15 [[Damage_Types#Magical Elements|Magical]] [[Damage]] with with 100% [[Damage#Scaling|Scaling]] within 0.8 radius. Any allies or self currently affected by Nature's Touch that are within 8 meters of you are instantly [[Healing|healed]] for 10 health per target damaged. <br> Radius of 0.8 meters.</td>
<td> {{:Druid|desc=Dreamfire}} <br> Cast range of {{Ability_Data|DreamFire|Range}}.</td>
<td> Damage 100%<br>Healing 100%</td>
<td> Damage {{Ability_Data|DreamFire|EnemyScaling}}<br>Healing {{Ability_Data|DreamFire|AllyScaling}}</td>
<td> 1s </td>
<td> {{Ability_Data|DreamFire|CastingTime}} </td>
<td> 4 Casts </td>
<td> {{Ability_Data|DreamFire|MaxCount}} Casts </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell SummonTreant.png|link=|x96px]] <br> Summon Treant </td>
<td style=" text-align:middle"> [[File:Spell SummonTreant.png|link=|x96px]] <br> Summon Treant </td>
<td> Summons a [[Treant]] to fight for 12 seconds. <br> [[Treant]] has 150 heath and does 35.2 damage with 4 [[Impact Power]] per hit and can [[Impact Power#Demolition|Demolish]]. <br>150 Movement Speed, -22% [[Stats#Physical Damage Reduction|Physical Damage Reduction]], 5% [[Stats#Magical Damage Reduction|Magical Damage Reduction]], 15% [[Damage#Projectile Damage Reduction|Projectile Reduction]], 5 [[Impact_Power#Impact Resistance|Impact Resistance]], and 8 [[Impact_Power#Impact Endurance|Impact Endurance]]</td>
<td> {{:Druid|desc=SummonTreant}} </td>
<td> N/A </td>
<td> N/A </td>
<td> 1s </td>
<td> {{Ability_Data|SummonTreant|CastingTime}} </td>
<td> 4 Casts </td>
<td> {{Ability_Data|SummonTreant|MaxCount}} Casts </td>
</tr>
</tr>
</table>
</table>
===Tier 4===
===Tier 4===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
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<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell ThornBarrier.png|link=|x96px]] <br> Thorn Barrier </td>
<td style=" text-align:middle"> [[File:Spell ThornBarrier.png|link=|x96px]] <br> Thorn Barrier </td>
<td> Creates a thorn barrier that lasts for 8 seconds. Any character stands near the thorn barrier will takes 4 [[Damage_Types#Physical Types|Physical]] [[Damage]] per second. <br> Barrier has a radius of 1.5 meters. <br> The barrier has 6 [[Impact_Power#Impact Endurance|Impact Endurance]]</td>
<td> {{:Druid|desc=ThornBarrier}} </td>
<td> N/A </td>
<td> N/A </td>
<td> 1.25s </td>
<td> {{Ability_Data|ThornBarrier|CastingTime}} </td>
<td> 3 Casts </td>
<td> {{Ability_Data|ThornBarrier|MaxCount}} Casts </td>
</tr>
</tr>
  <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell EntanglingVines.png|link=|x96px]] <br> Entangling Vines </td>
<td style=" text-align:middle"> [[File:Spell EntanglingVines.png|link=|x96px]] <br> Entangling Vines </td>
<td> Spreads roots across the floor in a 1m radius that last for 6 seconds. Any targets that pass through the area are rooted in place for 1 seconds. After the effect is removed, the target gets immunity to the entangling effects for 1 second. Can only have one on the field at once.</td>
<td> {{:Druid|desc=EntanglingVines}} </td>
<td> N/A </td>
<td> N/A </td>
<td> 1.25s </td>
<td> {{Ability_Data|EntanglingVines|CastingTime}} </td>
<td> 3 Casts </td>
<td> {{Ability_Data|EntanglingVines|MaxCount}} Casts </td>
</tr>
</tr>
</table>
</table>
===Tier 5===
===Tier 5===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
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<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Restore.png|link=|x96px]] <br> Restore </td>
<td style=" text-align:middle"> [[File:Spell Restore.png|link=|x96px]] <br> Restore </td>
<td> Allies within a 3m radius and self are granted Restore, [[Healing]] them for 30 health over 10 seconds. </td>
<td> {{:Druid|desc=Restore}} </td>
<td> 0% </td>
<td> {{Ability_Data|Restore|Scaling}} </td>
<td> 1.75s </td>
<td> {{Ability_Data|Restore|CastingTime}} </td>
<td> 3 Casts </td>
<td> {{Ability_Data|Restore|MaxCount}} Casts </td>
</tr>
</tr>
</table>
</table>
===Tier 6===
===Tier 6===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
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<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell TreeOfLife.png|link=|x96px]] <br> Tree of Life </td>
<td style=" text-align:middle"> [[File:Spell TreeOfLife.png|link=|x96px]] <br> Tree of Life </td>
<td> Sprout a tree of life onto a player, granting +5 [[Stats#Attributes|All Attributes]] and granting 40 [[Healing#Recoverable HP|Recoverable Health]] over 8 seconds. </td>
<td> {{:Druid|desc=TreeOfLife}} </td>
<td> 0% </td>
<td> </td>
<td> 1s </td>
<td> {{Ability_Data|TreeOfLife|CastingTime}} </td>
<td> 2 Casts </td>
<td> {{Ability_Data|TreeOfLife|MaxCount}} Casts </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell MendingGrove.png|link=|x96px]] <br> Mending Grove </td>
<td style=" text-align:middle"> [[File:Spell MendingGrove.png|link=|x96px]] <br> Mending Grove </td>
<td> Create a forest area centered around you within a 3m radius. Targets in the area gain 10% [[Stats#Max Health|Max Health Bonus]] and are [[Healing|Healed]] for 10 health per second for ? seconds. </td>
<td> {{:Druid|desc=MendingGrove}} </td>
<td> 0% </td>
<td> {{Ability_Data|MendingGrove|Scaling}} </td>
<td> 2s </td>
<td> {{Ability_Data|MendingGrove|CastingTime}} </td>
<td> 2 Casts </td>
<td> {{Ability_Data|MendingGrove|MaxCount}} Casts </td>
</tr>
</tr>
</table>
</table>


|-|Shapeshift=
|-|ShapeShifts=
How does Shapeshift damage work? See [[Damage#Shapeshift|Shapeshift damage]] for more.
How does Shapeshift damage work? See [[Damage#Shapeshift|Shapeshift damage]] for more.
 
Shape Shifting into any form has a base 1s cast time.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%; text-align:center; border-collapse:collapse;">
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; text-align:center; border-collapse:collapse;">
<tr>
<tr>  
<th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:1%" class="headerSort">Shapeshift Name</th>
<th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:1%" class="headerSort">Shapeshift Name</th>
<th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:6%" class="headerSort">Shapeshift Description</th>
<th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:6%" class="headerSort">Shapeshift Description</th>
<th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:2%" class="headerSort">Attack</th>
<th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:2%" class="headerSort">Attack</th>
<th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:4%" class="headerSort">Attack Description</th>
<th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:7%" class="headerSort">Attack Description</th>
</tr>
</tr>
<tr>
<tr>  
<td rowspan="2"> [[File:ShapeShift DefaultCharacter.png|link=|x96px]] <br> Human</td>
<td rowspan="2"> [[File:ShapeShift DefaultCharacter.png|link=|x96px]] <br> Human</td>
<td rowspan="2"> Transforms into a human.</td>
<td rowspan="2"> {{:Druid|desc=Human}} </td>
<td></td>
<td></td>
<td></td>
<td></td>
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<tr>
<tr>
<td rowspan="2"> [[File:ShapeShift Bear.png|link=|x96px]] <br> Bear</td>
<td rowspan="2"> [[File:ShapeShift Bear.png|link=|x96px]] <br> Bear</td>
<td rowspan="2"> Transforms into a wild bear. Too big to pass through doors. Gain a multiplicative 50% more [[Stats#Physical Damage Reduction|Physical Damage Reduction]] (1.5x) and 50% [[Stats#Max Health|Max Health Bonus]]. Lose 30% Movement Speed and 20% [[Stats#Action_Speed|Action Speed]] and Jump (velocity? or height?) by 30%.</td>
<td rowspan="2"> {{:Druid|desc=Bear}} </td>
<td>Swipe (Left Click)</td>
<td>Swipe (Left Click)</td>
<td>Claws with right hand inflicting ([[Stats#Strength|Strength]]*1.0)+5 base [[Damage_Types#Physical Types|Physical]] [[Damage#Shapeshift|Damage]] with 100% [[Damage#Scaling|Scaling]], 5 [[Impact Power]], and push the target back.</td>
<td> {{:Druid|desc=Swipe}} </td>
</tr>
</tr>
<tr>
<tr>
<td>Bash (Right Click)</td>
<td>Bash (Right Click)</td>
<td>Raise your body and slam down inflicting [[Stats#Strength|Strength]]*2.0 base [[Damage_Types#Physical Types|Physical]] [[Damage#Shapeshift|Damage]] with 100% [[Damage#Scaling|Scaling]], 10 [[Impact Power]], knocking enemies further or destroying chests and doors.</td>
<td> {{:Druid|desc=Bash}} </td>
</tr>
</tr>
<tr>
<tr>
<td rowspan="2"> [[File:ShapeShift Chicken.png|link=|x96px]] <br> Chicken</td>
<td rowspan="2"> [[File:ShapeShift Chicken.png|link=|x96px]] <br> Chicken</td>
<td rowspan="2"> Transforms into a chicken. Can spread their wings and jump twice. Lose 60% [[Stats#Max Health|Max Health Bonus]] as well as 60% [[Healing#Outgoing vs Incoming|Incoming]] [[Healing#Real Physical Healing|Physical]] and [[Healing#Real Magical Healing|Magical]]. </td>
<td rowspan="2"> {{:Druid|desc=Chicken}} </td>
<td>Pecking (Left-Click)</td>
<td>Pecking (Left-Click)</td>
<td>Pecks the target with its beak. Inflicting [[Stats#Resourcefulness|Resourcefulness]]*1.5 [[Damage_Types#Physical Types|Physical]] [[Damage#Shapeshift|Damage]] with 100% [[Damage#Scaling|Scaling]]. This attack has 30% Armor [[Damage#Penetration|Penetration]].</td>
<td> {{:Druid|desc=Pecking}} </td>
</tr>
</tr>
<tr>
<tr>
<td>Clucking (Right-Click)</td>
<td>Clucking (Right-Click)</td>
<td>The chicken clucks loudly</td>
<td></td>
</tr>
</tr>
<tr>
<tr>
<td rowspan="2"> [[File:ShapeShift Panther.png|link=|x96px]] <br> Panther</td>
<td rowspan="2"> [[File:ShapeShift Panther.png|link=|x96px]] <br> Panther</td>
<td rowspan="2"> Transforms into a wild panther. Gain 5% Movement Speed. Lose 30% [[Stats#Max Health|Max Health Bonus]] as well as 30% [[Healing#Outgoing vs Incoming|Incoming]] [[Healing#Real Physical Healing|Physical]] and [[Healing#Real Magical Healing|Magical]]. Can jump 20% higher. </td>
<td rowspan="2"> {{:Druid|desc=Panther}} </td>
<td>Scratch (Left-Click)</td>
<td>Scratch (Left-Click)</td>
<td>Claws the target with his right hand. Inflicting [[Stats#Agility|Agility]]*1.0 [[Damage_Types#Physical Types|Physical]] [[Damage#Shapeshift|Damage]] with 100% [[Damage#Scaling|Scaling]] and causing the target to bleed. Inflicting 5 physical [[Damage#Shapeshift|Damage]] with 50% [[Damage#Scaling|Scaling]] for 3 seconds, stacking up to 2 times.</td>
<td> {{:Druid|desc=Scratch}} </td>
</tr>
</tr>
<tr>
<tr>
<td>Neckbite (Right-Click)</td>
<td>Neckbite (Right-Click)</td>
<td>Bite the target's neck. Inflicting [[Stats#Agility|Agility]]*1.5 [[Damage_Types#Physical Types|Physical]] [[Damage#Shapeshift|Damage]] with 100% [[Damage#Scaling|Scaling]]. While you are frenzied, Neckbite [[Silence|Silences]] the target for 0.5 seconds.</td>
<td> {{:Druid|desc=Neckbite}} </td>
</tr>
</tr>
<tr>
<tr>
<td rowspan="2"> [[File:ShapeShift Rat.png|link=|x96px]] <br> Rat</td>
<td rowspan="2"> [[File:ShapeShift Rat.png|link=|x96px]] <br> Rat</td>
<td rowspan="2"> Transforms into a wild Rat. Gain 10% Movement Speed. Lose 95% [[Stats#Max Health|Max Health Bonus]] as well as 95% [[Healing#Outgoing vs Incoming|Incoming]] [[Healing#Real Physical Healing|Physical]] and [[Healing#Real Magical Healing|Magical]]. Can jump 10% higher. <br> -100% PDR and MDR. Occasionally squeak</td>
<td rowspan="2"> {{:Druid|desc=Rat}} </td>
<td>Infected Fangs (Left Click)</td>
<td>Infected Fangs (Left Click)</td>
<td>Bites the target. Inflicting 1 [[Damage_Types#Physical Types|Physical]] [[Damage#Shapeshift|Damage]] with 100% [[Damage#Scaling|Scaling]] and inflicting a plague to the target that deals 3 [[Damage_Types#Magical Elements|Magical]] [[Damage]] with 50% [[Damage#Scaling|Scaling]] over 3 seconds.</td>
<td> {{:Druid|desc=InfectedFangs}} </td>
</tr>
</tr>
<tr>
<tr>
<td>Squeak (Right Click)</td>
<td>Squeak (Right Click)</td>
<td>Makes a squeak.</td>
<td> {{:Druid|desc=Squeak}} </td>
</tr>
</tr>
</table>
</table>
|-|Gear=
|-|Gear=
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</tabber>
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.
</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}
|dreamwalk=When you take damage while in human form, gain {{Ability_Data|Dreamwalk|MagicalPower}} for {{Ability_Data|Dreamwalk|Duration}} and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills while still able to cast spells. {{Ability_Data|Dreamwalk|Cooldown}} in the form of a [[Debuffs|Debuff]].
|enhancedwildness=While in animal form, gain {{Ability_Data|EnhancedWildness|MoveSpeedAdd}} and {{Ability_Data|EnhancedWildness|ArmorRating}}.
|forceofnature=When Druid heals anyone (including self) and they are not at maximum health they gain {{Ability_Data|ForceOfNature|PhysicalPower}} for {{Ability_Data|ForceOfNature|Duration}} on each tick of received healing.
|herbalsensing=Detect nearby herbs.<br> {{Ability_Data|HerbalSensing|AuraRadius}} radius.
|naturalhealing=Heal yourself and nearby allies {{Ability_Data|NaturalHealing|MagicalBaseHealing}} ({{Ability_Data|NaturalHealing|Scaling}}) every {{Ability_Data|NaturalHealing|TickInterval}}. <br> {{Ability_Data|NaturalHealing|AuraRadius}} radius.
|shapeshiftmastery=Allows you to change Shapeshift form instantly, bypassing cast time entirely.
|spiritbond=You transfer {{Ability_Data|SpiritBond|TransferPercent}} of [[Damage]] received by a party member within {{Ability_Data|SpiritBond|AuraRadius}} to yourself, up to {{Ability_Data|SpiritBond|MaxSpiritBondTransferDamage}} damage per instance. {{Ability_Data|SpiritBond|Cooldown}} in the form of a [[Debuffs|Debuff]].
|spiritmagicmastery=When you cast {{Element|Spirit}} magic, gain {{Ability_Data|SpiritMagicMastery|MagicalPower}}.
|sunandmoon=Nearby allies and self gain {{Ability_Data|SunAndMoon|Vigor}} and {{Ability_Data|SunAndMoon|MagicalPower}}.<br> {{Ability_Data|SunAndMoon|AuraRadius}} radius.
|thorncoat=When melee attacked, return {{Ability_Data|ThornCoat|TruePhysicalBaseDamage}} to the attacker.
|shapeshiftmemory=Transforms one of 5 creatures, cannot use tools in non-human state.
|shapeshiftmemory2=Transforms into one of 5 additional creatures, cannot use tools in non-human state.
|spellmemory=Allows you to memorize spells to use in the dungeon.
|spellmemory2=Allows you to memorize additional spells to use in the dungeon.
|insectpredation=Eats crawling insects to [[Healing|Heal]] for {{Ability_Data|InsectPredation|Primitive}} * ({{Ability_Data|InsectPredation|PrimitiveMultiplier}}) as {{Ability_Data|InsectPredation|PhysicalShapeShiftBaseHealing}}.
|wildrush=Dash forward {{Ability_Data|Rush|Range}} then enter a frenzied state for {{Ability_Data|Rush|Duration}}. You can attack midair and while jumping in the frenzied state. While Frenzied, Neckbite also [[Silence|Silences]] for {{Ability_Data|Panther|PrimarySilenceDuration}}.
|survivalinstinct=Gain {{Ability_Data|SurvivalInstinct|MoveSpeedAdd}} for {{Ability_Data|SurvivalInstinct|ActiveDuration}}. After the effect is over or when Shape Shifting to any other form, suffer {{Ability_Data|SurvivalInstinct|MoveSpeedBonus}} for {{Ability_Data|SurvivalInstinct|EndDuration}}.
|wildfury=Gain {{Ability_Data|WildFury|PhysicalPowerBonus}} and {{Ability_Data|WildFury|PhysicalDamageReductionMod}} for {{Ability_Data|WildFury|Duration}}.
|nature'stouch=Target receives {{Ability_Data|Nature'sTouch|RecoverableHealth}} and {{Ability_Data|Nature'sTouch|MagicalBaseHealing}} over {{Ability_Data|Nature'sTouch|Duration}}. <br> {{Ability_Data|Nature'sTouch|Range}}.
|barkskinarmor=Grant self {{Ability_Data|BarkskinArmor|ArmorRating}} for {{Ability_Data|BarkskinArmor|Duration}}.
|dreamfire=Deal {{Ability_Data|DreamFire|MagicalBaseDamage}} to enemies within a chosen {{Ability_Data|DreamFire|AreaRadius}} area after a {{Ability_Data|DreamFire|IntervalTime}} delay. Any allies or self currently affected by Nature's Touch that are within {{Ability_Data|DreamFire|Range}} of you are instantly healed for {{Ability_Data|DreamFire|MagicalBaseHealing}}.
|summontreant=Summons a [[Treant]] that inhabits a {{Ability_Data|SummonTreant|AreaRadius}} radius to fight for 12 seconds. <br> [[Treant]] has 150 [[Health]] and does 35.2 damage with 4 [[Impact Power]] per hit and can [[Impact Power#Demolition|Demolish]]. <br>150 Movement Speed, -22% [[Stats#Physical Damage Reduction|Physical Damage Reduction]], 5% [[Stats#Magical Damage Reduction|Magical Damage Reduction]], 15% [[Damage#Projectile Damage Reduction|Projectile Reduction]], 5 [[Impact_Power#Impact Resistance|Impact Resistance]], and 8 [[Impact_Power#Impact Endurance|Impact Endurance]] <br> Cast range of {{Ability_Data|SummonTreant|Range}} <br><br>{{NeedsTesting|Technically has 100% Scaling but unknown if it can actually apply the caster's stats or not due to it being a summon}}
|thornbarrier=Creates a 1.2m tall thorn barrier that lasts for 8 seconds. Any character standing within {{Ability_Data|ThornBarrier|AreaRadius}} of the thorn barrier will takes {{Ability_Data|ThornBarrier|PhysicalBaseDamage}} ({{Ability_Data|ThornBarrier|Scaling}}) per second. <br> The barrier has 6 [[Impact_Power#Impact Endurance|Impact Endurance]]. Casting range of {{Ability_Data|ThornBarrier|Range}}
|entanglingvines=Spreads roots across the floor in a {{Ability_Data|EntanglingVines|AreaRadius}} radius that last for {{Ability_Data|EntanglingVines|AoELifetime}}. Any targets that pass through the area are rooted in place for {{Ability_Data|EntanglingVines|Duration}}. After the effect is removed, the target gets immunity to the entangling effects for 1 second. Can only have one on the field at once.<br> Casting range of {{Ability_Data|EntanglingVines|Range}}
|restore=Allies within a {{Ability_Data|Restore|Range}} and self are granted Restore, healing them for {{Ability_Data|Restore|MagicalBaseHealing}} over {{Ability_Data|Restore|Duration}}.
|treeoflife=Sprout a tree of life onto a player within a cast range of {{Ability_Data|TreeOfLife|Range}}, granting {{Ability_Data|TreeOfLife|AllAttributes}} and granting {{Ability_Data|TreeOfLife|RecoverableHealth}} over {{Ability_Data|TreeOfLife|Duration}}.
|mendinggrove=Create a forest area centered around you within a {{Ability_Data|MendingGrove|Range}} radius. Targets that remain in the area gain {{Ability_Data|MendingGrove|MaxHealthBonus}} and are healed for {{Ability_Data|MendingGrove|MagicalBaseHealing}} per second for {{Ability_Data|MendingGrove|AoELifetime}}.
|human=Transforms into a human.
|bear=Transforms into a wild bear. Too big to pass through doors. <br><br>Gain {{Ability_Data|Bear|PhysicalDamageReductionMod}} and {{Ability_Data|Bear|MaxHealthBonus}}. <br><br>Suffer {{Ability_Data|Bear|MoveSpeedBonus}} and {{Ability_Data|Bear|ActionSpeed}} and -30% Jump height.
|swipe=Claws with right hand inflicting {{Ability_Data|Bear|PrimaryPrimitive}} * ({{Ability_Data|Bear|PrimaryPrimitiveMultiplier}}) + {{Ability_Data|Bear|PrimaryPrimitiveAdd}} as {{Ability_Data|Bear|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Bear|PrimaryScaling}}, {{Ability_Data|Bear|PrimaryImpactPower}}, and pushing the target back. <br><br>While attacking, move at {{Ability_Data|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{Ability_Data|Bear|HitslowMoveSpeed}} for {{Ability_Data|Bear|HitslowDuration}}.
|bash=Raise your body and slam down inflicting {{Ability_Data|Bear|SecondaryPrimitive}} * {{Ability_Data|Bear|SecondaryPrimitiveMultiplier}} as {{Ability_Data|Bear|SecondaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Bear|SecondaryScaling}}, {{Ability_Data|Bear|SecondaryImpactPower}}, knocking enemies further or destroying chests and doors. <br><br>While attacking, move at {{Ability_Data|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{Ability_Data|Bear|HitslowMoveSpeed}} for {{Ability_Data|Bear|HitslowDuration}}.
|chicken=Transforms into a chicken. <br><br>Can spread their wings and jump twice. <br><br>Suffer {{Ability_Data|Chicken|MaxHealthBonus}} as well as {{Ability_Data|Chicken|IncomingPhysicalHealingMod}} and {{Ability_Data|Chicken|IncomingMagicalHealingMod}}.
|pecking=Pecks the target with its beak, inflicting {{Ability_Data|Chicken|Primitive}} * ({{Ability_Data|Chicken|PrimitiveMultiplier}}) as {{Ability_Data|Chicken|PhysicalShapeShiftBaseDamage}} with {{Ability_Data|Chicken|Scaling}}, {{Ability_Data|Chicken|ImpactPower}}, and {{Ability_Data|Chicken|ArmorPenetration}}. <br><br>While attacking, move at {{Ability_Data|Chicken|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Chicken|HitslowMovespeed}} for {{Ability_Data|Chicken|HitslowDuration}}.
|clucking=The chicken clucks loudly
|panther=Transforms into a wild panther. <br><br>Gain {{Ability_Data|Panther|MoveSpeedBonus}} and 20% Jump height. <br><br>Suffer {{Ability_Data|Panther|MaxHealthBonus}} as well as {{Ability_Data|Panther|IncomingPhysicalHealingMod}} and {{Ability_Data|Panther|IncomingMagicalHealingMod}}.
|scratch=Claws the target with his right hand, inflicting {{Ability_Data|Panther|PrimaryPrimitive}} * ({{Ability_Data|Panther|PrimaryPrimitiveMultiplier}}) as {{Ability_Data|Panther|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|PrimaryScaling}} and {{Ability_Data|Panther|PrimaryImpactPower}} and causing the target to bleed. <br><br>Bleed deals {{Ability_Data|Panther|PhysicalBaseDamage}} with {{Ability_Data|Panther|PrimaryBleedScaling}} over {{Ability_Data|Panther|PrimaryBleedDuration}}, stacking up to {{Ability_Data|Panther|PrimaryBleedMaximumStacks}} times and refreshing when new stacks are applied. <br><br>While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|HitslowMovespeed}} for {{Ability_Data|Panther|HitslowDuration}}.
|neckbite=Bite the target's neck, inflicting {{Ability_Data|Panther|SecondaryPrimitive}} * {{Ability_Data|Panther|SecondaryPrimitiveMultiplier}} as {{Ability_Data|Panther|SecondaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|SecondaryScaling}} and {{Ability_Data|Panther|SecondaryImpactPower}}. <br><br>While you are frenzied, Neckbite [[Silence|Silences]] the target for {{Ability_Data|Panther|PrimarySilenceDuration}}. <br><br>While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|HitslowMovespeed}} for {{Ability_Data|Panther|HitslowDuration}}.
|rat=Transforms into a wild Rat. <br><br>Gain {{Ability_Data|Rat|MoveSpeedBonus}} and 10% Jump height. <br><br>Suffer {{Ability_Data|Rat|MaxHealthBonus}}, {{Ability_Data|Rat|PhysicalDamageReduction}}, {{Ability_Data|Rat|MagicalDamageReduction}}, as well as {{Ability_Data|Rat|IncomingPhysicalHealingMod}} and {{Ability_Data|Rat|IncomingMagicalHealingMod}}. <br><br> ''Squeak loudly randomly every {{Ability_Data|Rat|RatRandomSqueakMinTimeConstant}}-{{Ability_Data|Rat|RatRandomSqueakMaxTimeConstant}}''
|infectedfangs=Bites the target, inflicting {{Ability_Data|Rat|PrimaryPhysicalBaseDamage}} with {{Ability_Data|Rat|PrimaryScaling}} and {{Ability_Data|Rat|PrimaryImpactPower}} and inflicting a plague to the target. <br><br> The plague deals {{Ability_Data|Rat|MagicalBaseDamage}} with {{Ability_Data|Rat|PrimaryDiseaseScaling}} over {{Ability_Data|Rat|Duration}}. <br><br>While attacking, move at {{Ability_Data|Rat|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Rat|HitslowMovespeed}} for {{Ability_Data|Rat|HitslowDuration}}.
|squeak=Makes a squeak.


</tabber></noinclude><includeonly><!-- ==Ability_Data==
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
-->{{#switch:{{lc:{{{1|}}}}}
|animalkinship={{#switch:{{lc:{{{2|}}}}}
|maximumstacks=1
|all=MaximumStacks
|default=(No tag found, please update)
}}
|barkskinarmor={{#switch:{{lc:{{{2|}}}}}
|spelltier=2
|maxcount=5
|castingtime=1
|range=Infinite
|duration=<b>8s</b>
|armorrating=<b>20 [[Stats#Armor_Rating|Armor Rating]]</b>
|stackingtype=Aggregates by Target
|maximumstacks=1
|removable=True
|all=SpellTier,MaxCount,CastingTime,Range,Duration,ArmorRating,StackingType,MaximumStacks,Removable
|default=(No tag found, please update)
}}
|bear={{#switch:{{lc:{{{2|}}}}}
|castingtime=1
|primaryimpactpower=<b>5 [[Impact_Power]]</b>
|primaryscaling=<b>100% [[Scaling]]</b>
|primaryprimitiveadd=<b>5 [[Damage#Primitive_Add|Primitive Add]]</b>
|primaryprimitivemultiplier=<b>100% [[Damage#Primitive_Multiplier|Primitive Multiplier]]</b>
|hitslowhitslowduration=<b>1s</b>
|hitslowhitslowmovespeed=<b>-20% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|hitslowstackingtype=Aggregates by Target
|hitslowmaximumstacks=1
|hitslowremovable=True
|primarymovementmultiplier=80%
|secondaryimpactpower=<b>10 [[Impact_Power]]</b>
|secondaryscaling=<b>100% [[Scaling]]</b>
|secondaryprimitivemultiplier=<b>200% [[Damage#Primitive_Multiplier|Primitive Multiplier]]</b>
|secondarymovementmultiplier=80%
|all=CastingTime,PrimaryImpactPower,PrimaryScaling,PrimaryPrimitiveAdd,PrimaryPrimitiveMultiplier,HitSlowHitSlowDuration,HitSlowHitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,PrimaryMovementMultiplier,SecondaryImpactPower,SecondaryScaling,SecondaryPrimitiveMultiplier,SecondaryMovementMultiplier
|default=(No tag found, please update)
}}
|chicken={{#switch:{{lc:{{{2|}}}}}
|castingtime=1
|armorpenetration=<b>30% [[Damage#Penetration|Penetration]]</b>
|impactpower=<b>3 [[Impact_Power]]</b>
|scaling=<b>100% [[Scaling]]</b>
|primitivemultiplier=<b>150% [[Damage#Primitive_Multiplier|Primitive Multiplier]]</b>
|hitslowduration=<b>1s</b>
|hitslowmovespeed=<b>-20% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|stackingtype=Aggregates by Target
|maximumstacks=1
|removable=True
|primarymovementmultiplier=80%
|secondarymovementmultiplier=80%
|all=CastingTime,ArmorPenetration,ImpactPower,Scaling,PrimitiveMultiplier,HitSlowDuration,HitSlowMoveSpeed,StackingType,MaximumStacks,Removable,PrimaryMovementMultiplier,SecondaryMovementMultiplier
|default=(No tag found, please update)
}}
|dreamfire={{#switch:{{lc:{{{2|}}}}}
|spelltier=3
|maxcount=4
|castingtime=1
|range=8m
|arearadius=<class 'range'>m
|magicalbasedamage=<b>15 [[Damage#Base_Damage|Magical Base Damage]]</b>
|enemyscaling=<b>100% [[Scaling]]</b>
|magicalbasehealing=<b>10 [[Healing#Real_Magical_Healing|Magical Healing]]</b>
|allyscaling=<b>100% [[Scaling]]</b>
|intervaltime=0.5s
|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,MagicalBaseDamage,EnemyScaling,MagicalBaseHealing,AllyScaling,IntervalTime
|default=(No tag found, please update)
}}
|dreamwalk={{#switch:{{lc:{{{2|}}}}}
|duration=<b>4s</b>
|magicalpower=<b>5 [[Stats#Magical_Power|Magical Power]]</b>
|cooldown=<b>12s [[Stats#Cooldown_Reduction|Cooldown]]</b>
|stackingtype=Aggregates by Source
|cooldownmaximumstacks=1
|dreamwalkmaximumstacks=1
|all=Duration,MagicalPower,Cooldown,StackingType,CooldownMaximumStacks,DreamwalkMaximumStacks
|default=(No tag found, please update)
}}
|enhancedwildness={{#switch:{{lc:{{{2|}}}}}
|armorrating=<b>10 [[Stats#Armor_Rating|Armor Rating]]</b>
|movespeedadd=<b>5 [[Stats#Move_Speed|Move Speed Add]]</b>
|stackingtype=Aggregates by Target
|maximumstacks=1
|all=ArmorRating,MoveSpeedAdd,StackingType,MaximumStacks
|default=(No tag found, please update)
}}
|entanglingvines={{#switch:{{lc:{{{2|}}}}}
|spelltier=4
|maxcount=3
|castingtime=1.25
|range=8m
|arearadius=<class 'range'>m
|duration=<b>1s</b>
|stackingtype=Aggregates by Target
|maximumstacks=1
|refresh=NeverReset
|removable=True
|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,Duration,StackingType,MaximumStacks,Refresh,Removable
|default=(No tag found, please update)
}}
|forceofnature={{#switch:{{lc:{{{2|}}}}}
|duration=<b>3s</b>
|physicalpower=<b>3 [[Stats#Physical_Power|Physical Power]]</b>
|stackingtype=Aggregates by Target
|maximumstacks=1
|removable=True
|all=Duration,PhysicalPower,StackingType,MaximumStacks,Removable
|default=(No tag found, please update)
}}
|herbalsensing={{#switch:{{lc:{{{2|}}}}}
|auraradius=4.5m
|maximumstacks=1
|all=AuraRadius,MaximumStacks
|default=(No tag found, please update)
}}
|human={{#switch:{{lc:{{{2|}}}}}
|castingtime=1
|all=CastingTime
|default=(No tag found, please update)
}}
|mendinggrove={{#switch:{{lc:{{{2|}}}}}
|spelltier=6
|maxcount=2
|castingtime=2
|range=3m
|magicalbasehealing=<b>10 [[Healing#Real_Magical_Healing|Magical Healing]]</b>
|stackingtype=Aggregates by Target
|maximumstacks=1
|maxhealthbonus=<b>10% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
|all=SpellTier,MaxCount,CastingTime,Range,MagicalBaseHealing,StackingType,MaximumStacks,MaxHealthBonus
|default=(No tag found, please update)
}}
|naturalhealing={{#switch:{{lc:{{{2|}}}}}
|auraradius=4.5m
|naturalhealingmaximumstacks=1
|magicalbasehealing=<b>1 [[Healing#Real_Magical_Healing|Magical Healing]]</b>
|scaling=<b>10% [[Scaling]]</b>
|tickinterval=3
|stackingtype=Aggregates by Target
|buffmaximumstacks=1
|all=AuraRadius,NaturalHealingMaximumStacks,MagicalBaseHealing,Scaling,Tickinterval,StackingType,BuffMaximumStacks
|default=(No tag found, please update)
}}
|nature'stouch={{#switch:{{lc:{{{2|}}}}}
|spelltier=1
|maxcount=5
|castingtime=0.75
|range=7m
|recoverablehealthadd=<b>15 [[Health#Recoverable_Health|Recoverable Health]]</b>
|duration=<b>12s</b>
|magicalbasehealing=<b>15 [[Healing#Real_Magical_Healing|Magical Healing]]</b>
|stackingtype=Aggregates by Target
|maximumstacks=1
|removable=True
|all=SpellTier,MaxCount,CastingTime,Range,RecoverableHealthAdd,Duration,MagicalBaseHealing,StackingType,MaximumStacks,Removable
|default=(No tag found, please update)
}}
|panther={{#switch:{{lc:{{{2|}}}}}
|castingtime=1
|primaryimpactpower=<b>3 [[Impact_Power]]</b>
|primaryscaling=<b>100% [[Scaling]]</b>
|primaryprimitivemultiplier=<b>100% [[Damage#Primitive_Multiplier|Primitive Multiplier]]</b>
|primarybleedduration=<b>3s</b>
|physicaldamagebase=<b>5 [[Damage#Base_Damage|Physical Base Damage]]</b>
|primarybleedscaling=<b>50% [[Scaling]]</b>
|primarybleedstackingtype=Aggregates by Target
|primarybleedmaximumstacks=2
|refresh=Resets on Successful Application
|primarybleedremovable=True
|hitslowhitslowduration=<b>1s</b>
|hitslowhitslowmovespeed=<b>-20% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|hitslowstackingtype=Aggregates by Target
|hitslowmaximumstacks=1
|hitslowremovable=True
|primarymovementmultiplier=80%
|secondaryimpactpower=<b>3 [[Impact_Power]]</b>
|secondaryscaling=<b>100% [[Scaling]]</b>
|secondaryprimitivemultiplier=<b>150% [[Damage#Primitive_Multiplier|Primitive Multiplier]]</b>
|primarysilenceduration=<b>0.5s</b>
|primarysilencestackingtype=Aggregates by Source
|primarysilencemaximumstacks=1
|primarysilenceremovable=True
|secondarymovementmultiplier=80%
|all=CastingTime,PrimaryImpactPower,PrimaryScaling,PrimaryPrimitiveMultiplier,PrimaryBleedDuration,PhysicalDamageBase,PrimaryBleedScaling,PrimaryBleedStackingType,PrimaryBleedMaximumStacks,Refresh,PrimaryBleedRemovable,HitSlowHitSlowDuration,HitSlowHitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,PrimaryMovementMultiplier,SecondaryImpactPower,SecondaryScaling,SecondaryPrimitiveMultiplier,PrimarySilenceDuration,PrimarySilenceStackingType,PrimarySilenceMaximumStacks,PrimarySilenceRemovable,SecondaryMovementMultiplier
|default=(No tag found, please update)
}}
|prophecy={{#switch:{{lc:{{{2|}}}}}
|maximumstacks=1
|all=MaximumStacks
|default=(No tag found, please update)
}}
|rat={{#switch:{{lc:{{{2|}}}}}
|castingtime=1
|primaryphysicaldamagebase=<b>1 [[Damage#Base_Damage|Physical Base Damage]]</b>
|primaryimpactpower=<b>2 [[Impact_Power]]</b>
|primaryscaling=<b>100% [[Scaling]]</b>
|hitslowhitslowduration=<b>1s</b>
|hitslowhitslowmovespeed=<b>-20% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|hitslowstackingtype=Aggregates by Target
|hitslowmaximumstacks=1
|hitslowremovable=True
|duration=<b>3s</b>
|magicalbasedamage=<b>3 [[Damage#Base_Damage|Magical Base Damage]]</b>
|primarydiseasescaling=<b>50% [[Scaling]]</b>
|primarydiseasestackingtype=Aggregates by Target
|primarydiseasemaximumstacks=1
|expiration=Removes Single Stack and Refreshes Duration
|primarydiseaseremovable=True
|primarymovementmultiplier=80%
|secondarymovementmultiplier=80%
|all=CastingTime,PrimaryPhysicalDamageBase,PrimaryImpactPower,PrimaryScaling,HitSlowHitSlowDuration,HitSlowHitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,Duration,MagicalBaseDamage,PrimaryDiseaseScaling,PrimaryDiseaseStackingType,PrimaryDiseaseMaximumStacks,Expiration,PrimaryDiseaseRemovable,PrimaryMovementMultiplier,SecondaryMovementMultiplier
|default=(No tag found, please update)
}}
|restore={{#switch:{{lc:{{{2|}}}}}
|spelltier=5
|maxcount=3
|castingtime=1.75
|range=3m
|duration=<b>10s</b>
|magicalbasehealing=<b>30 [[Healing#Real_Magical_Healing|Magical Healing]]</b>
|stackingtype=Aggregates by Target
|maximumstacks=1
|removable=True
|all=SpellTier,MaxCount,CastingTime,Range,Duration,MagicalBaseHealing,StackingType,MaximumStacks,Removable
|default=(No tag found, please update)
}}
|shapeshiftmastery={{#switch:{{lc:{{{2|}}}}}
|maximumstacks=1
|all=MaximumStacks
|default=(No tag found, please update)
}}
|shapeshiftmemoryii={{#switch:{{lc:{{{2|}}}}}
|skilltype=Instant
|skilltier=1
|usemoving=true
|all=SkillType,SkillTier,UseMoving
|default=(No tag found, please update)
}}
|shapeshiftmemory={{#switch:{{lc:{{{2|}}}}}
|skilltype=Instant
|skilltier=1
|usemoving=true
|all=SkillType,SkillTier,UseMoving
|default=(No tag found, please update)
}}
|spellmemory={{#switch:{{lc:{{{2|}}}}}
|skilltype=Instant
|skilltier=1
|usemoving=true
|all=SkillType,SkillTier,UseMoving
|default=(No tag found, please update)
}}
|spiritbond={{#switch:{{lc:{{{2|}}}}}
|auraradius=4.5m
|grantedstackingtype=Aggregates by Target
|grantedmaximumstacks=2
|cooldown=<b>1s [[Stats#Cooldown_Reduction|Cooldown]]</b>
|cooldownstackingtype=Aggregates by Source
|cooldownmaximumstacks=1
|spiritbondstackingtype=Aggregates by Source
|spiritbondmaximumstacks=1
|activatedstackingtype=Aggregates by Source
|activatedmaximumstacks=1
|all=AuraRadius,GrantedStackingType,GrantedMaximumStacks,Cooldown,CooldownStackingType,CooldownMaximumStacks,SpiritBondStackingType,SpiritBondMaximumStacks,ActivatedStackingType,ActivatedMaximumStacks
|default=(No tag found, please update)
}}
|spiritmagicmastery={{#switch:{{lc:{{{2|}}}}}
|magicalpower=<b>10 [[Stats#Magical_Power|Magical Power]]</b>
|stackingtype=Aggregates by Target
|maximumstacks=1
|all=MagicalPower,StackingType,MaximumStacks
|default=(No tag found, please update)
}}
|summontreant={{#switch:{{lc:{{{2|}}}}}
|spelltier=3
|maxcount=4
|castingtime=1
|range=7.5m
|arearadius=<class 'range'>m
|physicaldamagebase=<b>10 [[Damage#Base_Damage|Physical Base Damage]]</b>
|scaling=<b>100% [[Scaling]]</b>
|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,PhysicalDamageBase,Scaling
|default=(No tag found, please update)
}}
|sunandmoon={{#switch:{{lc:{{{2|}}}}}
|auraradius=4.5m
|vigor=<b>3 [[Stats#Vigor|Vigor]]</b>
|magicalpower=<b>5 [[Stats#Magical_Power|Magical Power]]</b>
|stackingtype=Aggregates by Target
|sunandmoonbuffmaximumstacks=1
|sunandmoonmaximumstacks=1
|all=AuraRadius,Vigor,MagicalPower,StackingType,SunAndMoonBuffMaximumStacks,SunAndMoonMaximumStacks
|default=(No tag found, please update)
}}
|thornbarrier={{#switch:{{lc:{{{2|}}}}}
|spelltier=4
|maxcount=3
|castingtime=1.25
|range=7m
|arearadius=<class 'range'>m
|physicaldamagebase=<b>4 [[Damage#Base_Damage|Physical Base Damage]]</b>
|bexecuteperiodiceffectonapplication=True
|stackingtype=Aggregates by Target
|maximumstacks=1
|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,PhysicalDamageBase,bExecutePeriodicEffectOnApplication,StackingType,MaximumStacks
|default=(No tag found, please update)
}}
|thorncoat={{#switch:{{lc:{{{2|}}}}}
|truephysicaldamage=<b>5 [[Damage#True_Damage|True Physical Damage]]</b>
|maximumstacks=1
|all=TruePhysicalDamage,MaximumStacks
|default=(No tag found, please update)
}}
|treeoflife={{#switch:{{lc:{{{2|}}}}}
|spelltier=6
|maxcount=2
|castingtime=1
|range=7m
|duration=<b>8s</b>
|recoverablehealthadd=<b>40 [[Health#Recoverable_Health|Recoverable Health]]</b>
|stackingtype=Aggregates by Target
|maximumstacks=1
|removable=True
|strength=<b>5 [[Stats#Strength|Strength]]</b>
|vigor=<b>5 [[Stats#Vigor|Vigor]]</b>
|agility=<b>5 [[Stats#Agility|Agility]]</b>
|dexterity=<b>5 [[Stats#Dexterity|Dexterity]]</b>
|will=<b>5 [[Stats#Will|Will]]</b>
|knowledge=<b>5 [[Stats#Knowledge|Knowledge]]</b>
|resourcefulness=<b>5 [[Stats#Resourcefulness|RFesourcefulness]]</b>
|all=SpellTier,MaxCount,CastingTime,Range,Duration,RecoverableHealthAdd,StackingType,MaximumStacks,Removable,Strength,Vigor,Agility,Dexterity,Will,Knowledge,Resourcefulness
|default=(No tag found, please update)
}}
|default=(No ability found, please update)
}}</includeonly>
}}</includeonly>

Latest revision as of 03:01, 29 July 2024

Information is up to date! Hover for more details.Class Data last updated on: Patch:6.5#Hotfix 57.
Dark and Darker is currently on update: Patch:6.5#Hotfix 57-1.

Druid.png
Druid
'Nature's Protector'
Strength
12
Vigor
13
Agility
12
Dexterity
12
Will
18
Knowledge
20
Resourcefulness
18

Health
111

Description

Druids in Dark and Darker are a more combat focused alternative to the cleric class with the ability to shapeshift into various forms with great combat potential and cast spells to heal themselves and allies. They also offer the ability to zone enemies using their treant, entangling vines and thorn barrier spells. They have a high mobility and so are great at running into and running from combat.

Class Info

The Druid is a spirit mage with a deep connection to nature. Able to wield the powers of the wilderness, they can even transform their bodies to mimic the powers of beasts.


Weapon of choice - Staff

  • Pros
    • Able to shapeshift into various animal forms.
    • Utilize nature spells for healing.
    • Excellent spacing and zoning tools.
    • Highest mobility in the game.
    • Able to escape sticky situations. (Dreamwalk perk)
  • Cons
    • Limited equipment.
    • Dependent on equipment.
    • Limited ranged options.

You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description
Perk Dreamwalk.png
Dreamwalk
When you take damage while in human form, gain 5 Magical Power for 3s and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills while still able to cast spells. 15s in the form of a Debuff.
Perk EnhancedWildness.png
Enhanced Wildness
While in animal form, gain 5 Move Speed Add and 10 Armor Rating.
Perk ForceOfNature.png
Force of Nature
When Druid heals anyone (including self) and they are not at maximum health they gain 3 Physical Power for 3s on each tick of received healing.
Perk HerbalSensing.png
Herbal Sensing
Detect nearby herbs.
6m radius.
Perk NaturalHealing.png
Natural Healing
Heal yourself and nearby allies 1 Magical Base Healing (10% Scaling) every 3s.
4.5m radius.
Perk Shapeshift Mastery.png
Shapeshift Mastery
Allows you to change Shapeshift form instantly, bypassing cast time entirely.
Perk SpiritBond.png
Spirit Bond
You transfer 15% of Damage received by a party member within 4.5m to yourself, up to 20 damage per instance. 1s in the form of a Debuff.
Perk SpiritMagicMastery.png
Spirit Magic Mastery
When you cast Spirit Spirit magic, gain 10 Magical Power.
Perk SunAndMoon.png
Sun and Moon
Nearby allies and self gain 3 Vigor and 5 Magical Power.
4.5m radius.
Perk ThornCoat.png
Thorn Coat
When melee attacked, return 5 True Physical Base Damage to the attacker.


You can equip a total of 2 skills.


Name Description Scaling Cooldown
Skill Shapeshift Memory.png
Shapeshift Memory
Transforms one of 5 creatures, cannot use tools in non-human state. N/A N/A
Skill Shapeshift Memory.png
Shapeshift Memory 2
Transforms into one of 5 additional creatures, cannot use tools in non-human state. N/A N/A
Skill Spell Memory.png
Spell Memory
Allows you to memorize spells to use in the dungeon. N/A N/A


Skills gained when shapeshifted

Name Form Description Cooldown
Skill InsectPredation.png
Insect Predation
Chicken Eats crawling insects to Heal for Resourcefulness * (50% Primitive Multiplier) as Physical ShapeShift Base Healing. 28s
Skill Rush.png
Wild Rush
Panther Dash forward 6m then enter a frenzied state for 3s. You can attack midair and while jumping in the frenzied state. While Frenzied, Neckbite also Silences for 0.1s. 28s
Skill SurvivalInstinct.png
Survival Instinct
Rat Gain 20 Move Speed Add for 6s. After the effect is over or when Shape Shifting to any other form, suffer -20% Move Speed Bonus for 3s. 28s
Skill WildFury.png
Wild Fury
Bear Gain 15% Physical Power Bonus and 15% Physical Damage Reduction Mod for 6s. 28s

The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.


Spell Types:

Earth Earth
Spirit Spirit

Tier 1

Name Description Scaling Casting Time Limit
Spell NaturesTouch.png
Nature's Touch
Target receives 15 Recoverable Health and 15 Magical Base Healing over 12s.
7m.
Over time healing 0% Scaling
Recoverable health never scales
0.75s 5 Casts

Tier 2

Name Description Scaling Casting Time Limit
Spell BarkskinArmor.png
Barkskin Armor
Grant self 20 Armor Rating for 8s. N/A 1s 5 Casts

Tier 3

Name Description Scaling Casting Time Limit
Spell Dreamfire.png
Dreamfire
Deal 15 Spirit Spirit Magical Base Damage to enemies within a chosen 0.8m area after a 0.5s delay. Any allies or self currently affected by Nature's Touch that are within 8m of you are instantly healed for 10 Magical Base Healing.
Cast range of 8m.
Damage 100% Scaling
Healing 100% Scaling
1s 4 Casts
Spell SummonTreant.png
Summon Treant
Summons a Treant that inhabits a 0.75m radius to fight for 12 seconds.
Treant has 150 Health and does 35.2 damage with 4 Impact Power per hit and can Demolish.
150 Movement Speed, -22% Physical Damage Reduction, 5% Magical Damage Reduction, 15% Projectile Reduction, 5 Impact Resistance, and 8 Impact Endurance
Cast range of 7.5m

Icon Caution.pngNeeds further testing!
Technically has 100% Scaling but unknown if it can actually apply the caster's stats or not due to it being a summon
Contribute by joining the Spells & Guns discord!
N/A 1s 2 Casts

Tier 4

Name Description Scaling Casting Time Limit
Spell ThornBarrier.png
Thorn Barrier
Creates a 1.2m tall thorn barrier that lasts for 8 seconds. Any character standing within 1.5m of the thorn barrier will takes 4 Physical Base Damage (0% Scaling) per second.
The barrier has 6 Impact Endurance. Casting range of 7m
N/A 1.25s 3 Casts
Spell EntanglingVines.png
Entangling Vines
Spreads roots across the floor in a 1m radius that last for 6s. Any targets that pass through the area are rooted in place for 1s. After the effect is removed, the target gets immunity to the entangling effects for 1 second. Can only have one on the field at once.
Casting range of 8m
N/A 1.25s 3 Casts

Tier 5

Name Description Scaling Casting Time Limit
Spell Restore.png
Restore
Allies within a 3m and self are granted Restore, healing them for 30 Magical Base Healing over 10s. 0% Scaling 1.75s 3 Casts

Tier 6

Name Description Scaling Casting Time Limit
Spell TreeOfLife.png
Tree of Life
Sprout a tree of life onto a player within a cast range of 7m, granting 5 All Attributes and granting 40 Recoverable Health over 8s. 1s 2 Casts
Spell MendingGrove.png
Mending Grove
Create a forest area centered around you within a 3m radius. Targets that remain in the area gain 10% Max Health Bonus and are healed for 10 Magical Base Healing per second for 7s. 0% Scaling 2s 2 Casts

How does Shapeshift damage work? See Shapeshift damage for more. Shape Shifting into any form has a base 1s cast time.

Shapeshift Name Shapeshift Description Attack Attack Description
ShapeShift DefaultCharacter.png
Human
Transforms into a human.
ShapeShift Bear.png
Bear
Transforms into a wild bear. Too big to pass through doors.

Gain 50% Physical Damage Reduction Mod and 50% Max Health Bonus.

Suffer -30% Move Speed Bonus and -20% Action Speed and -30% Jump height.
Swipe (Left Click) Claws with right hand inflicting Strength * (100% Primitive Multiplier) + 5 Primitive Add as Physical ShapeShift Base Damage with 100% Scaling, 5 Impact Power, and pushing the target back.

While attacking, move at 80% movement speed. Hit targets suffer -20% Move Speed Bonus for 1s.
Bash (Right Click) Raise your body and slam down inflicting Strength * 200% Primitive Multiplier as Physical ShapeShift Base Damage with 100% Scaling, 10 Impact Power, knocking enemies further or destroying chests and doors.

While attacking, move at 80% movement speed. Hit targets suffer -20% Move Speed Bonus for 1s.
ShapeShift Chicken.png
Chicken
Transforms into a chicken.

Can spread their wings and jump twice.

Suffer -60% Max Health Bonus as well as -60% Incoming Physical Healing Mod and -60% Incoming Magical Healing Mod.
Pecking (Left-Click) Pecks the target with its beak, inflicting Resourcefulness * (150% Primitive Multiplier) as Physical ShapeShift Base Damage with 100% Scaling, 3 Impact Power, and 30% Armor Penetration.

While attacking, move at 80% movement speed. Hit targets of the attack suffer -3% Move Speed Bonus for 0.25s.
Clucking (Right-Click)
ShapeShift Panther.png
Panther
Transforms into a wild panther.

Gain 5% Move Speed Bonus and 20% Jump height.

Suffer -30% Max Health Bonus as well as -30% Incoming Physical Healing Mod and -30% Incoming Magical Healing Mod.
Scratch (Left-Click) Claws the target with his right hand, inflicting Agility * (100% Primitive Multiplier) as Physical ShapeShift Base Damage with 100% Scaling and 3 Impact Power and causing the target to bleed.

Bleed deals 5 Physical Base Damage with 50% Scaling over 3s, stacking up to 2 times and refreshing when new stacks are applied.

While attacking, move at 75% movement speed. Hit targets of the attack suffer -3% Move Speed Bonus for 0.25s.
Neckbite (Right-Click) Bite the target's neck, inflicting Agility * 125% Primitive Multiplier as Physical ShapeShift Base Damage with 100% Scaling and 3 Impact Power.

While you are frenzied, Neckbite Silences the target for 0.1s.

While attacking, move at 75% movement speed. Hit targets of the attack suffer -3% Move Speed Bonus for 0.25s.
ShapeShift Rat.png
Rat
Transforms into a wild Rat.

Gain 10% Move Speed Bonus and 10% Jump height.

Suffer -95% Max Health Bonus, -100% Physical Damage Reduction, -100% Magical Damage Reduction, as well as -95% Incoming Physical Healing Mod and -95% Incoming Magical Healing Mod.

Squeak loudly randomly every 3s-10s
Infected Fangs (Left Click) Bites the target, inflicting 1 Physical Base Damage with 100% Scaling and 2 Impact Power and inflicting a plague to the target.

The plague deals 3 Dark Dark Magical Base Damage with 50% Scaling over 3s.

While attacking, move at 80% movement speed. Hit targets of the attack suffer -1% Move Speed Bonus for 0.1s.
Squeak (Right Click) Makes a squeak.

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 12
Vigor 13
Agility 12
Dexterity 12
Will 18
Knowledge 20
Resourcefulness 18
Health 111
Memory Capacity 14
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -6%
Spell Recovery Bonus 73%
Move Speed 297 ( 99% )
Action Speed -4%
Manual Dexterity -3%
Spell Casting Speed 15%
Equip Speed -21%
Regular Interaction Speed 4.2%
Magical Interaction Speed 21%
Persuasiveness 18
Buff Duration 3%
Debuff Duration -2.9%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 11.6%
        From Resist Rating 39 ( 11.6% )
        From Bonuses 0%
Physical Power Bonus -6%
        From Physical Power 12 ( -6% )
        From Bonuses 0%
Magic Power Bonus 7.5%
        From Magic Power 18 ( 7.5% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.