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Automated data is up to date! Hover for more details.Class Data last updated on: Patch:6.7#Hotfix 81.
Dark and Darker is currently on update: Patch:6.7#Hotfix 81.

Rogue.png
Rogue
'The Sly Assassin'
Strength
9
Vigor
10
Agility
21
Dexterity
25
Will
10
Knowledge
10
Resourcefulness
20

Health
99.5

Description

Rogues in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.

Class Info

The Rouge is a master of deception able to silently slip between the shadows to work his dastardly deeds. His dexterous hands enable him to quickly loot riches, pick locks, and disable various traps.


Weapon of choice - Daggers

  • Pros
    • High movement speed.
    • Quick attack speed.
    • Quickly interact with objects.
    • Can pick locks without a lock pick. (Traps and Locks perk)
    • Can detect & disable traps. (Traps and Locks perk)
    • Moves more silently. (Creep perk)
  • Cons
    • Low Health.
    • Low damage bonus.
    • Low magic resistance.
    • Limited ranged options.


You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description Scaling
Perk Ambush.png
Ambush
When coming out of hide, you gain 10% Move Speed Bonus and 25% Physical Power Bonus for 3s. If the melee attack is successful, the effect disappears. -
Perk Backstab.png
Back Attack
When attacking a target from behind (roughly 120-135 degrees) gain 30% Physical Power Bonus. -
Perk Creep.png
Creep
While crouching for at least 0.5s, reduce the volume of footsteps significantly. -
Perk Dagger Expert.png
Dagger Mastery
When swinging a dagger, gain 15% Physical Power Bonus. -
Perk Double Jump.png
Double Jump
You gain the ability to jump an additional time in the air, but lose 0 move speed bonus. After double jumping, receive a 75% Movement Multiplier until landing. -
Perk Hide Mastery.png
Hide Mastery
Increases the Hide skill duration to 1.5x and multiplies the cooldown by 0.7x. -
Jokester.png
Jokester
Grant self and all party members 2 All Attributes within 6m. -
Perk Pickpocket.png
Pickpocket
Steal items from a chosen nearby enemy by using the "interact" key. Stolen item is chosen randomly from enemies inventory. Items currently equipped by enemies cannot be stolen.
Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist. Pickpocket is not permitted in Arena.
-
Perk Poisoned Weapon.png
Poisoned Weapon
A successful attack applies poison that deals 4 Neutral Neutral Magical Base Damage over 4s and causes the target to suffer -10% Incoming Physical Healing Mod and -10% Incoming Magical Healing Mod. The poison can stack up to 5 times at once and all stacks refresh when adding more stacks. 50% Scaling
Perk Stealth.png
Stealth
While hiding, gain the ability to move 10 steps while crouching or slow walking. Also gain 3 Move Speed Add per remaining step. -
Perk Thrust.png
Thrust
When swinging a dagger, gain an additional 20% Armor Penetration. -
Perk TrapsandLocks.png
Traps and Locks
You can unlock locked locks without a lockpick and detect traps within 4.5m to disarm them. -


All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.

Poison Weapon
anonymous | Posted on Oct 27, 2024 at 2:26 am

Do Explosive bottles or Oil lanterns apply the poison?

Sinirol | Posted on Nov 5, 2024 at 6:52 pm

No, has to be a "bladed" weapon which is all primary/secondary weapon attacks and throwing knives.

Rogue is bad now
anonymous | Posted on Sep 29, 2024 at 9:51 pm

What other class has perks to make one skill not worthless? Imagine if Fighter had 3 perks that make Sprint or Second Wind worth using. If a Rogue wants to use Hide, you are nearly forced to take Stealth, with the other 2 being optional. Rogue suffers from severe perk tax.

I wish Ironmace could decide on what they want Rogue to be, because it doesn't have much of an identity. They do damage over time with Poisoned Weapon and Rupture and have Double Jump, but Double Jump is nerfed into oblivion. Hide is one of the most controversial skills in the game but has become central to the current Rogue's identity.

anonymous | Posted on Oct 13, 2024 at 3:43 am

Same anon here, my reasoning why Rogue has no identity/niche: 1. Lockpicking for free is no longer a niche that Rogue had, due to the Bard which arguably has far more team utility/buffs than a Rogue can ever hope to, while also having access to superior ranged weapons, such as the Survival Bow or Crossbow. The Bard is no slouch in melee either due to its buffs, debuffs and Rapier Mastery. 2. The great move speed that Rogue had is gone. After the Agility and heavy armor changes (nerfs and move speed buffs, respectively), the Rogue was dethroned from its position as a speed demon. The Ranger also suffered in this process as they have always had similar amounts of Agility. The Bard came out on top, again, because it has move speed buffs that promptly ignore the uselessness of Agility. 3. What classes does the Rogue counter? It cannot stand up against a Fighter or Barbarian in a fight. The Rogue's abysmal magic resistance renders it vulnerable to Wizards and Warlocks. The Cleric is fairly resistant to a Rogue, due to Perseverance and overall durability. A Bard could also win against a Rogue. Rangers could lose to a Rogue if the latter closed the distance, but if that happened, the Ranger is either bad, careless or the Rogue is exceptionally sneaky. 4. The average skill level seems to have increased. This is directly unfavorable to the Rogue, because everybody knows their tricks by now. In contrast, a Barbarian for example is also predictable but still has raw power and durability. And speed. The Rogue only has a bit of speed, but none of the power and definitely none of the durability.

Traps and locks
anonymous | Posted on Sep 27, 2024 at 10:56 pm

A lot of people have been saying Bard’s flute song unchained harmony does not account for luck when used to open chests. Does the traps and locks skill also share this attribute?

Tumble scaling.
anonymous | Posted on Sep 18, 2024 at 7:13 pm

Tumble scales with dex/action speed. No idea on the ratios. The distance might also scale on movement speed. See this video as evidence: https://www.youtube.com/watch?v=2BKjXqz7aMs

Rupture + armor pen
anonymous | Posted on Aug 22, 2024 at 3:13 am

Does armor penetration effect rupture? Say you have 15% armor pen stacked and attack a 50% PDR fighter. Will they take the 50% reduced damage from rupture or will armor pen mean they take more of it?

Sur | Posted on Aug 22, 2024 at 3:35 am

since rupture is physical, yes armor pen affects it

anonymous | Posted on Sep 19, 2024 at 8:30 pm

It should, however for a very long time rupture was bugged with weakpoint and it didn't apply the armor pen to rupture. Who knows if ironmace ever fixed it as it's not been listed in their patch notes as being fixed.

Hp potions are fine
anonymous | Posted on Aug 8, 2024 at 10:44 pm

Hp potions do heal less if they last less time the only exception to this is barbarian's potion chugger skill which is likely the cause of some confusion, barbarianspotion chugger skill doesn't reduce your buff duration but rather changes the duration of the potion through some other means which also doesn't effect the total health restored (plus adds 20% to the heal) rogues and no other class benefit from having negative buff duration at all

Tips mistake
anonymous | Posted on Jul 22, 2024 at 10:13 am

HP Potions don't heal less if their buff lasted less , because its actually healing more as its an OVER time duration , not DURING .

anonymous | Posted on Aug 8, 2024 at 5:36 am

Healing potions heal at a certain tick frequency for each rarity. If you have negative buff duration, you get fewer ticks and therefore fewer heals. The healing amount shown is for the base buff duration, 20 HP over 20 sec at base, or 1 HP/1 tick = 1HP/1 sec. With lower buff duration, you lose some ticks, so you lose out on some healing.

You can read more details on the Damage page (Healing over time section) and the Healing page.

anonymous | Posted on Oct 24, 2024 at 8:20 am

^ when you drink a potion you get a buff 10hp heal over 10s (1hp every 1sec) = 10hp heal, for ex, how long that buff lasts is then reduced. so with -10% buff duration you'd only get 1hp every 1sec for 9sec = 9hp heal. It's different from Barbarian's Potion Chugger as it specifically states that the base duration of potion buffs are -50% before consumed and buff duration increase/decrease is applied.

Caltrops
anonymous | Posted on Jul 15, 2024 at 6:27 pm

It scales, but does it apply poison or other on hit effects like rupture when stepped on?

Sur | Posted on Oct 18, 2024 at 9:53 pm

not considered a weapon-hit which poison and rupture require

Cutthroat Active Spells
anonymous | Posted on Apr 9, 2024 at 3:02 am

Does Cutthroat erase an active ignite on a wizard or a flame walk on a warlock? I just silenced an ignite wizard and I believe the wizard still had ignite on after silencing but not sure.

Sur | Posted on Jul 4, 2024 at 6:16 pm

We weren't able to find a consistent pattern, feel free to add it to the list of what works/doesn't work on the Silence page https://darkanddarker.wiki.spellsandguns.com/Silence

can i stack resourcefulness that let Pickpocket faster?
anonymous | Posted on Mar 30, 2024 at 1:20 pm

or maybe AGI?

anonymous | Posted on May 3, 2024 at 2:21 am

Both agi 40% resource 60%

Poisoned Weapon
anonymous | Posted on Mar 13, 2024 at 10:49 pm

Can some explain how exactly does poison scales? besides Magical Power Bonus, does it work with True/Add Magical Damage?

anonymous | Posted on Mar 20, 2024 at 4:48 am

Yes, but it all adds to the total damage over time. Not per tick.

Sur | Posted on Mar 22, 2024 at 12:35 pm

Click the Damage over time hyperlink in poisons description for math examples

anonymous | Posted on Apr 26, 2024 at 10:57 pm

Does magical damage enchantments applies on each stack or only once ?

Sur | Posted on Jul 14, 2024 at 1:38 am

always each stack

anonymous | Posted on Sep 24, 2024 at 4:11 pm

+1 additional magical damage does add to poison damage with each second. Just tested this.

Dagger Master
anonymous | Posted on Dec 19, 2023 at 2:09 am

If I'm Dual Wielding a dagger and short sword, would the short sword gain Physical Damage Bonus from the Perk?

anonymous | Posted on Dec 19, 2023 at 6:43 pm

this made me wonder so i did some testing where i ran the perk and hit a dummy and then hit it agian with no dagger and turns out it is the same dmg with or without

anonymous | Posted on Jan 2, 2024 at 10:03 pm

Dagger mastery used to only activate mid swing, not sure if this is still the case

Cutthroat: Does it Silence existing skills/buffs?
anonymous | Posted on Nov 3, 2023 at 11:30 am

Basically what I'm asking is if the barbarian has their shouts/achilles up already, and I hit them with cutthroat, will they go away? Or is the idea to run it with ambush to prevent phantomize/etc after the fact.

Also if a wizard or cleric is in the middle of channeling a spell, can they still let it go, or does it just stop working?

Thanks

anonymous | Posted on Nov 3, 2023 at 4:36 pm

Don't think it prevents people from using skills but it does interrupt spellcasting and active buffs including barb shouts, fighter sprint/second wind. Basically you have to hit them with it after they activate their skill

anonymous | Posted on Nov 8, 2023 at 1:19 pm

Updates the description now, both questions should be answered now

Ambush/Shadowrunner work with invisibility potions
anonymous | Posted on Oct 30, 2023 at 5:59 am

Confirmed as of hotfix #18; losing any invisibility potion buff (poor/common/uncommon tested) will grant either equipped 'Ambush' and 'Shadowrunner' perk buffs even without having "Hide" on the bar.

Also before someone asks, 'Stealth' does NOT let you move while an invisibility potion is active.

anonymous | Posted on Jul 6, 2024 at 6:06 pm

Does anyone know if this holds true with other invisibility effects, like Bard's Song of Shadow or Wizard's Invisibility? Curious how 'Ambush' and possibly even 'Stealth' might work with those.

Poison Weapon Scaling
anonymous | Posted on Oct 1, 2023 at 9:20 am

Does true magical damage help or just Will / Magical Power?

Sur | Posted on Oct 6, 2023 at 12:40 pm

It helps

Thrust
anonymous | Posted on Sep 8, 2023 at 1:35 pm

Does it reduce the target's armor by 15% or does it ignore 15% of the target's armor? Like the guy has 20% protection is he going to ignore 15% of the 20% or is he going to reduce the target's armor from 20% to 5%?

anonymous | Posted on Sep 21, 2023 at 8:10 pm

The wiki seems to be wrong in its wording, it ignores 15% of enemy's existing physical damage resistance. So if they have:

20% physical damage resist times 0.85 = 17%, you ignore 3% of their physical damage resistance

85% (physical damage resistance cap) times 0.85 = 72.25% = you ignore 12.75% of their physical damage resistance

Basically, Thrust is not good. It was nerfed. Against a Wizard with low armor, it does close to nothing. Against a fully armored Fighter, you get some use, but it's still not what I'd call incredible. You be the judge, though

Sur | Posted on Oct 6, 2023 at 12:42 pm

Note that this is functionally identical to how penetration works

Poisoned Weapon
anonymous | Posted on Sep 5, 2023 at 2:46 pm

Does this effect crossbows and knives?

anonymous | Posted on Sep 8, 2023 at 8:57 pm

yes

Thrust
anonymous | Posted on Aug 26, 2023 at 1:16 pm

Grants +15% increased Armor Penetration ONLY for daggers

anonymous | Posted on Sep 6, 2023 at 5:45 pm

Vouch here. The perk buff icon does not show up with Short Sword (tested), and likely Rapier (untested).

Rupture
anonymous | Posted on Aug 22, 2023 at 4:46 pm

cant this skill be extended for more tics ? and what stats govern how much dmg this skill out puts, is it magic based or physical ?

Esthelion | Posted on Aug 23, 2023 at 10:08 am

The duration depends on the debuff duration your opponents have, so there is no stat on your end that can make it last longer. For scaling you want to get + physical damage, though be aware it has a 50% scaling with it.

Rendi | Posted on Aug 25, 2023 at 3:48 am

In fact, you can make it last longer by reducing your opponent's Will

Thrust
anonymous | Posted on Aug 13, 2023 at 9:47 pm

does thrust affects pve ?

anonymous | Posted on Aug 26, 2023 at 4:01 am

Mobs has 22% DR, thrust lows it to ~19%, not worth it

Ta1ha | Posted on Sep 1, 2023 at 2:44 am

Just to clarify here, mobs have -22% PDR and armor pen doesn't affect negative PDR

Weakpoint Attack
anonymous | Posted on Feb 24, 2023 at 2:15 am

Has this skill been determined to reduce all defenses (Physical/Magical)? Or just a certain specific one?

Esthelion | Posted on May 29, 2023 at 2:57 pm | Last edited on Aug 23, 2023 at 10:09 am

Just affects Armor Rating.

anonymous | Posted on Jul 13, 2024 at 5:56 am

does weakpoint affect bosses?

anonymous | Posted on Sep 27, 2024 at 10:56 pm

A lot of people have been saying Bard’s flute song unchained harmony does not account for luck when used to open chests. Does the traps and locks skill also share this attribute?

anonymous | Posted on Nov 19, 2024 at 3:14 am

Does backstab work with throwing or hand crossy?