You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
| Name | Description | Cooldown |
|---|---|---|
Axe Specialization |
While using axes, gain 3 weapon damage. | 0s |
Berserker |
Gain 3% physical damage bonus and 0.5% move speed bonus for every 10% of your maximum health missing, up to 30% and 5% respectively. | 0s |
Carnage |
When you hit 2 or more players with a melee weapon within 1.5 seconds, gain 40% physical damage bonus for 3 seconds. | 0s |
Executioner |
While using axes, gain 20% headshot power. | 0s |
Iron Will |
Gain 75 magic resistance and ignore knockback effects. The maximum magical damage reduction limit is increased to 75%. | 0s |
Morale Boost |
Recover 25% maximum health after killing a player. | 0s |
Potion Chugger |
Gain 20% increased potency towards all drinks, while reducing the duration by 50%. | 0s |
Savage |
While not wearing any chest armor, gain 10% physical damage bonus and 1 impact power. | 0s |
Crush |
While equipped with a two-handed weapon, gain the ability to destroy unreinforced containers. Also gain 1 impact power on your two-handed weapon attacks, making it easier to break blocks and parries. | 0s |
Robust |
Gain 10% max health bonus. | 0s |
Treacherous Lungs |
Increaces the duration of all shouting abilities by 50% and reduces their cooldown by 10%. | 0s |
Two-Hander |
When attacking with a two-handed weapon, gain 5% physical damage bonus and 10% armor penetration. | 0s |
| ... Heavy Swing |
Hitting a target with two-handed weapon reduces their move speed by 10%. | 0s |
| ... Skull Splitter |
Targets hit by a headshot are inflicted with Bleed. Bleed: Deals a total of 12 physical damage over 4 seconds. |
0s |