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Stats | Damage | Spell Restoration | Luck |
Enchantments | Health | Impact Power | Footstep Sound |
Movement | Healing | Action/Interaction/Cast Speed | Silence |
Shield | Looted Handled Supplied | Experience | |
Spells |
This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.
Triumph level and Character level are two different things. Each uses different experience values.
Triumph Level
Triumph level is shared between all of your characters. Each Triumph level rewards:
- 1 Bluestone Shard
Bluestone Shards are used in Shop to buy new race, skins, and emotes.
To get Triumph experience the player needs to extract. Experience earned is determined by the level of the dungeon:
- Normal extract : 1 triumph xp
- Normal Inferno extract: 2 triumph xp
- High Roller extract: 3 triumph xp
- High Roller Inferno extract: 4 triumph xp
With each level up, required experience doubles to the maximum of 10 levels.
Triumph Level | Experience | Total Experience |
---|---|---|
1 | 25 | 25 |
2 | 50 | 75 |
3 | 100 | 175 |
4 | 200 | 375 |
5 | 400 | 775 |
6 | 800 | 1575 |
7 | 1600 | 3175 |
8 | 3200 | 6375 |
9 | 6400 | 12775 |
10 | 12800 | 25575 |
With each wipe level resets without losing any Bluestone Shard
- For Bluestone Shards farming, it is recommended to get the early levels each wipe as experience doubles every level.
Character Level
Non-Sources of EXP
These do not give any exp:
- Killing Player Enemies
- Breaking Barrels/Containers/Pots (even though the game says otherwise)
- Extracting
Sources of XP
Various activities within the dungeon grant experience:
- Killing Monsters
- Opening Chests
- Opening Doors (though highly inconsistent)
- Opening bookshelves grants 1 XP
- Opening portals grants 5 XP
- Interacting with shrines (only for the first interaction) grants 5 XP
- Extracting with any Looted item (must not be Handled/Supplied). More info on these tags here Looted/Handled/Supplied
- Items reward XP equal to their rarity, regardless of slot size, where Junk through Unique rewards 0-7 XP
- Junk is equivalent to rarity 0 and therefore gives 0 XP
- Unique is equivalent to rarity 7 and therefore gives 7 XP
- There are some items that do not follow the previously mentioned criteria, where their XP per item is listed below.
Keep in mind that stacking items does grant additional experience; a stack of 3 Ale will provide the same XP as a stack of 1 Ale.
- Items reward XP equal to their rarity, regardless of slot size, where Junk through Unique rewards 0-7 XP
Experience per Level
Experience is shared between teammates.
TODO: Add XP share formula.
The experience level will increase as you gain experience points. Every 5 levels you will get a new perk slot(Level 5,10 and 15) for your class.
The XP for the next level stops growing at Level 20. Level 30 is included in this table for illustration purposes, though there is no level limit and it continues at the same rate from level 20.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
XP For Next | 100 | 100 | 100 | 100 | 100 | 100 | 200 | 200 | 200 | 200 | 200 | 300 | 300 | 300 | 300 | 400 | 500 | 600 | 700 | 1000 | 1000 | 1000 | 1000 | 1000 | 1000 | 1000 | 1000 | 1000 | 1000 | 1000 |
Total XP | 0 | 100 | 200 | 300 | 400 | 500 | 600 | 800 | 1000 | 1200 | 1400 | 1600 | 1900 | 2200 | 2500 | 2800 | 3200 | 3700 | 4300 | 5000 | 6000 | 7000 | 8000 | 9000 | 10000 | 11000 | 12000 | 13000 | 14000 | 15000 |
It says that portals give 5 experience, but I have been testing it for a while now by opening one portal then extracting, to two portals then three portals etc. Checking the amount of exp after each extraction, so far it has been random:
one blue portal = 5-8 exp (two times tested) two blue portals = 10 exp (two times tested) three blue portals = 15-18-33 exp (three times tested)
i just tested extracting with only 1 gold coin looted and XP increased by 1 with no other XP causing actions taken
This isn't how acquiring Bluestone works any more (but I wish it still was). Now you get one point towards earning a single Bluestone each time you successfully extract. Each level you reach, the requirement becomes higher.
It says "The amount of XP rewarded is independent of the quantity in the stack. For example, a 1x Uncommon Ale rewards the same amount of XP as 3x Uncommon Ale if they are in the same stack. As such, splitting the stack will reward more XP."
This is just like.. nonsensical right, they'll change this eventually????
No extra stats? After 25, exp doesnt really matter. Whats the point?
Do you get exp for interacting with traps by disarming them? I have a feeling it does but no solid evidence.