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This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.
Description
add description seen in game
Class Info
summarize their playstyle here
Weapon of choice - weapon1/weapon2
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
You can equip a total of 2 skills.
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.
All Sorcerer Spells have a cast range of PLACEHOLDER (meters), unless they are a projectile.
Spell Types:
Earth
Spirit
(add the actual elements, above are placeholders)
File:Icon Spell Fire Arrow.png Fire Arrow
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Fire a homing arrow every 0.2s for 0.6s in a radial pattern, each dealing 10 Fire Magical Base Damage (100% Scaling) with 4 Impact Power and inflicting Burn. Burn: The target takes 5 Fire Magical Base Damage (50% Scaling) over 3s.
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1
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1.5s
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3s
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File:Icon Spell Stone Skin.png Stone Skin
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Surround yourself with stone for 10s, gaining 15% Physical Damage Reduction and 5% Physical Power Bonus, but suffering -10 Move Speed Add.
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1
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1.5s
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3s
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File:Icon Spell Water Bolt.png Water Bolt
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Launch a condensed water orb with a radius of 0.15m at 6m/s, dealing 20 Ice Magical Base Damage (100% Scaling) with 4 Impact Power to targets it touches and inflicting Wet for 2s. The orb stops upon hitting an object or reaching its maximum range of 6m and lasts for 12 seconds. Up to 3 water orbs can exist simultaneously. Wet: The target suffers -20% Move Speed Bonus and jump height is reduced by 30%.
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1
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1.5s
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3s
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File:Icon Spell Wind Blast.png Wind Blast
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Deal 10 Air Magical Base Damage (100% Scaling) to a target within 7m and push them back 300/10 meters.
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1
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1.5s
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3s
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Eruption
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Cause a ground explosion up to 7m away that is 0.8m wide, dealing 20 Earth Magical Base Damage (100% Scaling) with 4 Impact Power and lifting all targets within the area into the air 1000 over 0.75s.
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2
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1.75s
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6s
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Flamestrike
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Create a fire pillar lasting 3.1s, dealing 35 (100%) Fire Damage on creation and 10 Fire Magical Base Damage (50% Scaling) with 6 Impact Power per second in 0.2s ticks to enemies inside while inflicting Burn. Burn: The target takes 3 Fire Magical Base Damage (50% Scaling) over 3s.
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2
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1.75s
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6s
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Glaciate
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Envelop your weapon in ice for 15s, inflicting Frostbite for1s on hit. Frostbite: The target suffers -5% Move Speed Bonus and -20% Action Speed.
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2
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1.5s
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6s
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File:Icon Spell Ice Spear.png Ice Spear
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Fire an ice spear that travels 16.5m/s and pierces all targets along its path, dealing 30 Ice Magical Base Damage (100% Scaling) with 4 Impact Power.
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2
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1.75s
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6s
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File:Icon Spell Fire Orb.png Fire Orb
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Launch a fire orb forward, dealing 5 Fire Magical Base Damage (50% Scaling) per second to nearby targets. The orb lasts for 6 seconds and deals 30 Fire Magical Base Damage (100% Scaling) with 12 Impact Power to targets it touches. Upon contact, it explodes, dealing 15 Fire Magical Base Damage (100% Scaling) to nearby targets and inflicting Burn. Fire Orb travels a maximum of 6m. Burn: The target takes 5 Fire Magical Base Damage (50% Scaling) over 3s.
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3
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2s
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9s
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File:Icon Spell Lightning Bolt.png Lightning Bolt
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Channel a lightning beam for 5s while moving, electrifying a target within 7m and dealing 10 Lightning Magical Base Damage (100% Scaling) per second. Electrified: The target loses -20% Move Speed Bonus for 1s.
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3
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1.75s
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9s
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Vortex
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Create a vortex centered on the caster. Targets touching the vortex take 15 Air Magical Base Damage (100% Scaling) and are pushed back.
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3
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2s
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9s
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Levitation
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Instantly lift a target within 7m into the air over 1s and gently lower them back down over 3s.
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5
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1.5s
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15s
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File:Icon Spell Lightning Sphere.png Lightning Sphere
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Surround yourself with an electromagnetic field for 6s, electrifying all targets within 1.75m for 10 Lightning Magical Base Damage (100% Scaling) per second. Electrified: The target loses -20% Move Speed Bonus for 1s.
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5
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2s
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15s
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File:Icon Spell Summon Earth Elemental.png Summon Earth Elemental
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Summon an Earth Elemental within a cast range of 7m that lasts 24s. The Earth Elemental has a radius of 0.75m, grants the caster 30 Armor Rating, and deals 40 Physical Base Damage (100% Scaling) to nearby enemies.
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7
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2s
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21s
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File:Icon Spell Electric Dash.png Electric Dash
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Transform into a lightning orb and quickly move to the selected location within 8m, Electrifying all targets along the path and dealing 10 Lightning Magical Base Damage (100% Scaling). Upon reaching the destination, unleash a lightning strike, dealing 30 Lightning Magical Base Damage (100% Scaling) to nearby targets. The caster is immune to physical attacks while moving but remains affected by area magic. Electrified: The target loses -20% Move Speed Bonus for 1s.
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2s
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File:Icon Spell Elemental Bolt.png Elemental Bolt
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Deal 50 / Hybrid Magical Base Damage (100% Scaling) with 4 Impact Power to a target within Infinite meters, inflicting Burn and Frostbite. Burn: The target takes 3 Fire Magical Base Damage (50% Scaling) over 3s. Frostbite: The target suffers -20% Move Speed Bonus and -20% Action Speed for 2s.
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1.5s
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File:Icon Spell Flamefrost Spear.png Flamefrost Spear
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Throw a Flamefrost Spear that travels 16.5m/s and pierces all targets along its path, dealing 30 Fire Magical Base Damage (100% Scaling) with 4 Impact Power, 30 Ice Magical Base Damage (100% Scaling), and inflicting both Burn and Frostbite. Burn: The target takes 3 Fire Magical Base Damage (50% Scaling) over 3s. Frostbite: The target suffers -20% Move Speed Bonus and -20% Action Speed for 3s.
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1.75s
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Flamethrower
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While moving, Channel a radial flame forward 4m for 5s, dealing 10 Fire Magical Base Damage (100% Scaling) and inflicting Burn every second in 0.2s. Burn: The target takes 3 Fire Magical Base Damage (50% Scaling) over 3s.
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1.5s
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File:Icon Spell Icebound.png Icebound
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Upon casting, become frozen for 6s, becoming immune to all damage. The ice can be shattered by a powerful impact.
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1.5s
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File:Icon Spell Lightning Storm.png Lightning Storm
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Channel for 8s to summon a lightning storm, dealing 15 Lightning Magical Base Damage (100% Scaling) and Electrfying all targets within the 2.5m area every 1s for 1s. Electrified: The target loses -20% Move Speed Bonus.
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1.75s
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File:Icon Spell Lightning Vortex.png Lightning Vortex
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Deal 30 Lightning Magical Base Damage (100% Scaling) to all targets within the 1.75m area, pushing them back, and Electrifying them for 2s. Electrified: The target loses -20% Move Speed Bonus.
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2s
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File:Icon Spell Mud Shield.png Mud Shield
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Create a 0.5m wide mud shield in front of the caster for 8s, blocking all damage. The shield remains fixed in its initial direction.
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1.5s
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File:Icon Spell Summon Lava Elemental.png Summon Lava Elemental
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Summon a Lava Elemental within a cast range of 7m that lasts 24s. The Lava Elemental has a radius of 0.75m and deals 10 Fire Magical Base Damage (50% Scaling) and applying Burn to nearby enemies. Burn: The target takes 3 Fire Magical Base Damage (50% Scaling) over 3s.
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2s
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File:Icon Spell Thorn of Earth.png Thorn of Earth
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Erupts a thorn of earth with a cast range of 7m, dealing 25 Earth Magical Base Damage (100% Scaling) with 4 Impact Power to all targets within the 0.5m area.
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1.5s
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File:Icon Spell Wall of Fire.png Wall of Fire
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Erupt a 3m wide wall of fire within 7m for 12s, dealing 20 / Hybrid Magical Base Damage (100% Scaling) with 4 Impact Power instantly and 10 Fire Magical Base Damage (100% Scaling) per second in 0.2s ticks to all targets it touches and inflicting Burn. Burn: The target takes 3 Fire Magical Base Damage (50% Scaling) over 3s.
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1.75s
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Main Hand + Two Handed |
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Main Hand + One Handed |
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Off Hand |
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Utility |
[[]] |
Head |
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Chest |
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Legs |
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Hands |
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Feet |
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Back |
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Main Hand + Two Handed |
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Main Hand + One Handed |
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Off Hand |
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Utility |
[[]] |
Head |
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Chest |
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Legs |
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Hands |
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Feet |
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Back |
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These Stats do not include starting armor.
All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.