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Revision as of 06:18, 19 December 2024 by Sur (talk | contribs) (ice spear initial speed added and phrasing reworded)

Information is up to date! Hover for more details.Class Data last updated on: Patch:6.7#Patch 7.
Dark and Darker is currently on update: Patch:6.7#Patch 7.

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This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.

Sorcerer.png
Sorcerer
'(PLACEHOLDER)'
Strength
10
Vigor
9
Agility
11
Dexterity
18
Will
25
Knowledge
20
Resourcefulness
12

Health
98.5

Description

add description seen in game

Class Info

summarize their playstyle here


Weapon of choice - weapon1/weapon2

  • Pros
    • pro1
    • pro2
    • pro3
    • pro4
  • Cons
    • con1
    • con2
    • con3
    • con4

You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description
File:Perk Apex of Sorcerery.png
Apex of Sorcery
While casting spells, move at 1% movement speed, but gain 100% Magical Power Bonus and 100% Spell Casting Speed.
File:Perk Mana Fold.png
Mana Fold
Your cooldowns are 0.75x as long, but suffer -25% Spell Casting Speed and -5% Move Speed Bonus.
File:Perk Spell Merge.png
Spell Merge
While using bare hands, casting two combinable spells simultaneously allows you to use a new spell.
File:Perk SpellSculpting.png
Spell Sculpting
Increases the range of all spells by 125% and the area of effect by 0.0125m (PLACEHOLDER).
File:Perk Spell Stride.png
Spell Stride
Gain 5% Move Speed Bonus while casting spells.
File:Perk Time Distortion.png
Time Distortion
All spell casting times are reduced to 0, but cooldown times are 5x as long.


The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.

All Sorcerer Spells have a cast range of PLACEHOLDER (meters), unless they are a projectile.


Spell Types:

Earth Earth
Spirit Spirit
(add the actual elements, above are placeholders)

Name Description Tier Casting Time Cooldown
File:Spell Fire Arrow.png
Fire Arrow
Fire a homing arrow every 0.2s for 0.6s in a radial pattern, each dealing 10 Projectile Fire Fire Magical Base Damage (100% Scaling) with 4 Impact Power and inflicting Burn.
Burn: The target takes 5 Fire Fire Magical Base Damage (50% Scaling) over 3s.
1 1.5s 3s
File:Spell Stone Skin.png
Stone Skin
Surround yourself with stone for 10s, gaining 15% Physical Damage Reduction and 5% Physical Power Bonus, but suffering -10 Move Speed Add. 1 1.5s 3s
File:Spell Water Bolt.png
Water Bolt
Launch a condensed water orb with a radius of 0.15m at 6m/s, dealing 20 Projectile Ice Ice Magical Base Damage (100% Scaling) with 4 Impact Power to targets it touches and inflicting Wet for 2s. The orb stops upon hitting an object or reaching its maximum range of 6m and lasts for 12 seconds. Up to 3 water orbs can exist simultaneously.
Wet: The target suffers -20% Move Speed Bonus and jump height is reduced by 30%.
1 1.5s 3s
File:Spell Wind Blast.png
Wind Blast
Deal 10 Air Air Magical Base Damage (100% Scaling) to a target within 7m and push them back 300/10 meters. 1 1.5s 3s
File:Spell Eruption.png
Eruption
Cause a ground explosion up to 7m away that is 0.8m wide, dealing 20 Earth Earth Magical Base Damage (100% Scaling) with 4 Impact Power and lifting all targets within the area into the air 1000 over 0.75s. 2 1.75s 6s
File:Spell Flamestrike.png
Flamestrike
Create a fire pillar lasting 3.1s, dealing 35 (100%) Fire Damage on creation and 10 Fire Fire Magical Base Damage (50% Scaling) with 6 Impact Power per second in 0.2s ticks to enemies inside while inflicting Burn.
Burn: The target takes 3 Fire Fire Magical Base Damage (50% Scaling) over 3s.
2 1.75s 6s
File:Spell Glaciate.png
Glaciate
Envelop your weapon in ice for 15s, inflicting Frostbite for1s on hit.
Frostbite: The target suffers -5% Move Speed Bonus and -20% Action Speed.
2 1.5s 6s
File:Spell Ice Spear.png
Ice Spear
Fire an ice spear that travels 16.5m/s and pierces all targets along its path, dealing 30 Projectile Ice Ice Magical Base Damage (100% Scaling) with 4 Impact Power. 2 1.75s 6s
File:Spell Fire Orb.png
Fire Orb
Launch a fire orb forward, dealing 5 Fire Fire Magical Base Damage (50% Scaling) per second to nearby targets. The orb lasts for 6 seconds and deals 30 Projectile Fire Fire Magical Base Damage (100% Scaling) with 12 Impact Power to targets it touches. Upon contact, it explodes, dealing 15 Fire Fire Magical Base Damage (100% Scaling) to nearby targets and inflicting Burn.
Fire Orb travels a maximum of 6m.
Burn: The target takes 5 Fire Fire Magical Base Damage (50% Scaling) over 3s.
3 2s 9s
File:Spell Lightning Bolt.png
Lightning Bolt
Channel a lightning beam for 5s while moving, electrifying a target within 7m and dealing 10 Lightning Lightning Magical Base Damage (100% Scaling) per second.
Electrified: The target loses -20% Move Speed Bonus for 1s.
3 1.75s 9s
File:Spell Vortex.png
Vortex
Create a vortex centered on the caster. Targets touching the vortex take 15 Air Air Magical Base Damage (100% Scaling) and are pushed back. 3 2s 9s
File:Spell Levitation.png
Levitation
Instantly lift a target within 7m into the air over 1s and gently lower them back down over 3s. 5 1.5s 15s
File:Spell Lightning Sphere.png
Lightning Sphere
Surround yourself with an electromagnetic field for 6s, electrifying all targets within 1.75m for 10 Lightning Lightning Magical Base Damage (100% Scaling) per second.
Electrified: The target loses -20% Move Speed Bonus for 1s.
5 2s 15s
File:Spell Summon Earth Elemental.png
Summon Earth Elemental
Summon an Earth Elemental within a cast range of 7m that lasts 24s. The Earth Elemental has a radius of 0.75m, grants the caster 30 Armor Rating, and deals 40 Projectile Physical Base Damage (100% Scaling) to nearby enemies. 7 2s 21s

Work in progress

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 10
Vigor 9
Agility 11
Dexterity 18
Will 25
Knowledge 20
Resourcefulness 12
Health 98.5
Memory Capacity 14
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -18%
Spell Recovery Bonus 73%
Move Speed 296 ( 98.67% )
Action Speed 1.25%
Manual Dexterity 9%
Spell Casting Speed 15%
Equip Speed 15%
Regular Interaction Speed -5.1%
Magical Interaction Speed 70%
Persuasiveness 12
Buff Duration 10%
Debuff Duration -9.1%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 19.25%
        From Resist Rating 70 ( 19.25% )
        From Bonuses 0%
Physical Power Bonus -11%
        From Physical Power 10 ( -11% )
        From Bonuses 0%
Magic Power Bonus 23%
        From Magic Power 25 ( 23% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.