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| |glaciate=Envelop your weapon in ice for {{Ability_Data|Glaciate|HitDuration}}, inflicting Frostbite for{{Ability_Data|Glaciate|FrostbiteDuration}} on hit. <br>Frostbite: The target suffers {{Ability_Data|Glaciate|MoveSpeedBonus}} and {{Ability_Data|Glaciate|ActionSpeed}}. | | |glaciate=Envelop your weapon in ice for {{Ability_Data|Glaciate|HitDuration}}, inflicting Frostbite for{{Ability_Data|Glaciate|FrostbiteDuration}} on hit. <br>Frostbite: The target suffers {{Ability_Data|Glaciate|MoveSpeedBonus}} and {{Ability_Data|Glaciate|ActionSpeed}}. |
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| |icespear=Fire an ice spear that deals {{Ability_Data|IceSpear|MagicalBaseDamage}} ({{Ability_Data|IceSpear|Scaling}}), piercing and damaging all targets in its path with {{Ability_Data|IceSpear|ImpactPower}}. | | |icespear=Fire an ice spear that travels {{Ability_Data|IceSpear|InitialSpeed}} and pierces all targets along its path, dealing {{Ability_Data|IceSpear|MagicalBaseDamage}} ({{Ability_Data|IceSpear|Scaling}}) with {{Ability_Data|IceSpear|ImpactPower}}. |
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| |fireorb=Launch a fire orb forward, dealing {{Ability_Data|FireOrb|RadiusMagicalBaseDamage}} ({{Ability_Data|FireOrb|RadiusScaling}}) per second to nearby targets. The orb lasts for 6 seconds and deals {{Ability_Data|FireOrb|HitMagicalBaseDamage}} ({{Ability_Data|FireOrb|HitScaling}}) with {{Ability_Data|FireOrb|HitImpactPower}} to targets it touches. Upon contact, it explodes, dealing {{Ability_Data|FireOrb|HitRadiusMagicalBaseDamage}} ({{Ability_Data|FireOrb|HitRadiusScaling}}) to nearby targets and inflicting Burn. <br>Fire Orb travels a maximum of {{Ability_Data|FireOrb|Range}}. <br>Burn: The target takes {{Ability_Data|FireOrb|BurningMagicalBaseDamage}} ({{Ability_Data|FireOrb|BurningScaling}}) over {{Ability_Data|FireOrb|BurningDuration}}. | | |fireorb=Launch a fire orb forward, dealing {{Ability_Data|FireOrb|RadiusMagicalBaseDamage}} ({{Ability_Data|FireOrb|RadiusScaling}}) per second to nearby targets. The orb lasts for 6 seconds and deals {{Ability_Data|FireOrb|HitMagicalBaseDamage}} ({{Ability_Data|FireOrb|HitScaling}}) with {{Ability_Data|FireOrb|HitImpactPower}} to targets it touches. Upon contact, it explodes, dealing {{Ability_Data|FireOrb|HitRadiusMagicalBaseDamage}} ({{Ability_Data|FireOrb|HitRadiusScaling}}) to nearby targets and inflicting Burn. <br>Fire Orb travels a maximum of {{Ability_Data|FireOrb|Range}}. <br>Burn: The target takes {{Ability_Data|FireOrb|BurningMagicalBaseDamage}} ({{Ability_Data|FireOrb|BurningScaling}}) over {{Ability_Data|FireOrb|BurningDuration}}. |
WIP Page
This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.
Description
add description seen in game
Class Info
summarize their playstyle here
Weapon of choice - weapon1/weapon2
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
You can equip a total of 2 skills.
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.
All Sorcerer Spells have a cast range of PLACEHOLDER (meters), unless they are a projectile.
Spell Types:
Earth
Spirit
(add the actual elements, above are placeholders)
File:Spell Fire Arrow.png Fire Arrow
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Fire a homing arrow every 0.2s for 0.6s in a radial pattern, each dealing 10 Fire Magical Base Damage (100% Scaling) with 4 Impact Power and inflicting Burn. Burn: The target takes 5 Fire Magical Base Damage (50% Scaling) over 3s.
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1
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1.5s
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3s
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File:Spell Stone Skin.png Stone Skin
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Surround yourself with stone for 10s, gaining 15% Physical Damage Reduction and 5% Physical Power Bonus, but suffering -10 Move Speed Add.
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1
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1.5s
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3s
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File:Spell Water Bolt.png Water Bolt
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Launch a condensed water orb with a radius of 0.15m at 6m/s, dealing 20 Ice Magical Base Damage (100% Scaling) with 4 Impact Power to targets it touches and inflicting Wet for 2s. The orb stops upon hitting an object or reaching its maximum range of 6m and lasts for 12 seconds. Up to 3 water orbs can exist simultaneously. Wet: The target suffers -20% Move Speed Bonus and jump height is reduced by 30%.
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1
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1.5s
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3s
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File:Spell Wind Blast.png Wind Blast
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Deal 10 Air Magical Base Damage (100% Scaling) to a target within 7m and push them back 300/10 meters.
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1
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1.5s
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3s
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File:Spell Eruption.png Eruption
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Cause a ground explosion up to 7m away that is 0.8m wide, dealing 20 Earth Magical Base Damage (100% Scaling) with 4 Impact Power and lifting all targets within the area into the air 1000 over 0.75s.
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2
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1.75s
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6s
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File:Spell Flamestrike.png Flamestrike
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Create a fire pillar lasting 3.1s, dealing 35 (100%) Fire Damage on creation and 10 Fire Magical Base Damage (50% Scaling) with 6 Impact Power per second in 0.2s ticks to enemies inside while inflicting Burn. Burn: The target takes 3 Fire Magical Base Damage (50% Scaling) over 3s.
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2
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1.75s
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6s
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File:Spell Glaciate.png Glaciate
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Envelop your weapon in ice for 15s, inflicting Frostbite for1s on hit. Frostbite: The target suffers -5% Move Speed Bonus and -20% Action Speed.
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2
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1.5s
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6s
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File:Spell Ice Spear.png Ice Spear
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Fire an ice spear that travels 16.5m/s and pierces all targets along its path, dealing 30 Ice Magical Base Damage (100% Scaling) with 4 Impact Power.
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2
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1.75s
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6s
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File:Spell Fire Orb.png Fire Orb
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Launch a fire orb forward, dealing 5 Fire Magical Base Damage (50% Scaling) per second to nearby targets. The orb lasts for 6 seconds and deals 30 Fire Magical Base Damage (100% Scaling) with 12 Impact Power to targets it touches. Upon contact, it explodes, dealing 15 Fire Magical Base Damage (100% Scaling) to nearby targets and inflicting Burn. Fire Orb travels a maximum of 6m. Burn: The target takes 5 Fire Magical Base Damage (50% Scaling) over 3s.
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3
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2s
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9s
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File:Spell Lightning Bolt.png Lightning Bolt
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Channel a lightning beam for 5s while moving, electrifying a target within 7m and dealing 10 Lightning Magical Base Damage (100% Scaling) per second. Electrified: The target loses -20% Move Speed Bonus for 1s.
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3
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1.75s
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9s
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File:Spell Vortex.png Vortex
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Create a vortex centered on the caster. Targets touching the vortex take 15 Air Magical Base Damage (100% Scaling) and are pushed back.
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3
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2s
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9s
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File:Spell Levitation.png Levitation
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Instantly lift a target within 7m into the air over 1s and gently lower them back down over 3s.
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5
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1.5s
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15s
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File:Spell Lightning Sphere.png Lightning Sphere
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Surround yourself with an electromagnetic field for 6s, electrifying all targets within 1.75m for 10 Lightning Magical Base Damage (100% Scaling) per second. Electrified: The target loses -20% Move Speed Bonus for 1s.
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5
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2s
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15s
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File:Spell Summon Earth Elemental.png Summon Earth Elemental
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Summon an Earth Elemental within a cast range of 7m that lasts 24s. The Earth Elemental has a radius of 0.75m, grants the caster 30 Armor Rating, and deals 40 Physical Base Damage (100% Scaling) to nearby enemies.
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7
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2s
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21s
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Work in progress
Main Hand + Two Handed |
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Main Hand + One Handed |
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Off Hand |
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Utility |
[[]] |
Head |
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Chest |
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Legs |
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Hands |
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Feet |
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Back |
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Main Hand + Two Handed |
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Main Hand + One Handed |
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Off Hand |
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Utility |
[[]] |
Head |
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Chest |
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Legs |
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Hands |
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Feet |
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Back |
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These Stats do not include starting armor.
All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.