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=Statuses= | =Statuses= | ||
{{StatusesBar}} | {{StatusesBar}} | ||
To see a list of all statuses, view the respective page from the bar above or the | To see a list of all statuses, view the respective page from the bar above or the expandable sections below. | ||
{{GenerateStatusTables|Buff}} | |||
{{GenerateStatusTables|Debuff}} | |||
{{GenerateStatusTables|Other}} | |||
Revision as of 04:57, 26 July 2024
Status Types
Most statuses have a status type of either Buff or Debuff.
Buff
Buffs are statuses that make their target stronger, like Cleric's Divine Strike.
Some buffs also have a downside, like Warlock's Phantomize which causes you to not be able to attack.
Not all buffs have a blue icon, however, such as Fighter's Combo Attack.
If a Buff has a Duration, then this duration is affected by Buff Duration Bonus.
Debuff
Debuffs are statuses that make their target weaker or make them receive damage, like Wizard's Fireball.
.
Some debuffs also have an upside, like Warlock's Power of Sacrifice which grants Strength and Vigor.
All debuffs have a red icon.
If a Debuff has a Duration, then this duration is affected by Debuff Duration Bonus.
Other
Other statuses include ones that are not designated as a Buff nor Debuff, meaning it is not affected by Buff Duration Bonus nor Debuff Duration Bonus.
This also includes Race statuses, like the Elf skin.
Source Types
A statuses' source is what applies the status.
Class
The status comes from a Class like Fighter, Wizard, etc. One example of this is Rogue's Hide.
Item
The status comes from an Item, like Weapons, Armors, or Utilities. One example of this is the Potion of Healing.
Monster
The status comes from a Monster, like Skeleton Mage's Fireball burn.
Other
The statuses' source is not yet designated. This includes statuses like Goblin Cave's Cave Collapse.
Policies
All statuses have policies that determine how they function.
(Note that these descriptions are Work in Progress and are still being researched)
Default Policies
Unless otherwise specified, status effects have the following properties:
- Unremovable
- Infinite duration while a condition is met (i.e. Cave Troll Regeneration is unconditional so it lasts forever, Skeleton Mage Fire pools are conditional on standing in them)
- Max Stacks of 1
- Tick interval of 1 second (see below for definition)
- Duration is only refreshed if at max stacks of 1 when receiving a new stack
On the Monsters page, status policies are abbreviated, like Removable to (Rmv), and must be hovered to see the properties.
Removable
Can be removed (Rmv).
Some abilities that can remove statuses are:
Note that Cleanse for some reason still can't remove Lich curses or Ghost Eating, though it is intended by IronMace.
Stacking Type
Stacks are aggregated by target (AgT) or by source (AgS)
Maximum Stacks
Maximum stacks the status can go to (1x,2x,3x,etc)
Expiration
Upon expiring (Exp), instead of losing all stacks, it removes a single stack and refreshes the duration
Tick Interval
The tick interval in seconds (0.1, 0.2, 0.5, etc).
For example 20 damage over 2s with 1s interval results in actually receiving 10 damage every 1s (+ scaling comes in here). With a .1s interval length, this will instead be 1 damage every .1s.
Similarly, if this were for a Zombie Poison Cloud, the player would take damage every .1s of remaining inside the cloud. The total damage remains the same but is dealt in often quicker increments and lower amounts.
Refresh
When getting more stacks, the duration is refreshed (Ref)
Duration
Duration lasts infinitely (Inf) until some other condition is met, or for a set duration (1s, 5s, 10s, etc.)
bExecutePeriodicEffectOnApplication
Unknown effect (Tmp); name and abbreviation are placeholders.
In the majority of cases, this causes the status to do much more damage than it normally would.
This is present on nearly all damage over time pools such as Giant Centipede's acid, Skeleton Mage's remaining fireball, Warlock's Flamewalker, and many others.
Statuses
Buffs | Debuffs | Other Statuses |
To see a list of all statuses, view the respective page from the bar above or the expandable sections below.
Buff
Class
Show/Hide Buffs sourced from a ClassItem
Show/Hide Buffs sourced from a ItemBuff Name | Icon | Source | Source's Ability | Tags | Policies |
---|---|---|---|---|---|
Ale Consume Sacred Water Poor | Ale | Consume Ability Player Act Item Consume | Duration: 15s Strength: 4 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Ale Consume Sacred Water Common | Ale | Consume Ability Player Act Item Consume | Duration: 15s Strength: 5 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Ale Consume Sacred Water Uncommon | Ale | Consume Ability Player Act Item Consume | Duration: 15s Strength: 6 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Ale Consume Sacred Water Rare | Ale | Consume Ability Player Act Item Consume | Duration: 15s Strength: 7 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Ale Consume Sacred Water Epic | Ale | Consume Ability Player Act Item Consume | Duration: 15s Strength: 8 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Ale Consume Sacred Water Legend | Ale | Consume Ability Player Act Item Consume | Duration: 15s Strength: 9 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Ale Consume Sacred Water Unique | Ale | Consume Ability Player Act Item Consume | Duration: 15s Strength: 10 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Buckler Unique Delirium | Delirium | Delirium | Magical Base Healing: 1 | Stacking Type: Aggregates by Source Maximum Stacks: 1 | |
Clarity Potion Consume Poor | Potion of Clarity | Consume Ability Player Act Item Consume | Duration: 4s | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Clarity Potion Consume Common | Potion of Clarity | Consume Ability Player Act Item Consume | Duration: 6s | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Clarity Potion Consume Uncommon | Potion of Clarity | Consume Ability Player Act Item Consume | Duration: 8s | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Clarity Potion Consume Rare | Potion of Clarity | Consume Ability Player Act Item Consume | Duration: 10s | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Clarity Potion Consume Epic | Potion of Clarity | Consume Ability Player Act Item Consume | Duration: 12s | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Clarity Potion Consume Legend | Potion of Clarity | Consume Ability Player Act Item Consume | Duration: 14s | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Clarity Potion Consume Unique | Potion of Clarity | Consume Ability Player Act Item Consume | Duration: 16s | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Crystal Ball Unique Deaths Gaze Activate | Zirkzi's Eye | Zirkzi's Eye | Stacking Type: Aggregates by Source Maximum Stacks: 1 | ||
Double Axe Unique Cheat Death | Life after Death | Unique Passive Item Passive Ready | |||
Double Axe Unique Immune All Damage | Life after Death | Unique Passive Item Passive Activate | Duration: 3s | ||
Felling Axe Unique Soul Absorption | Soulscraper | Unique Passive Attack AdditionalHit | Duration: 8s Strength: 5 | Stacking Type: Aggregates by Source Maximum Stacks: 3 Removable | |
Healing Potion Consume Heal Poor | Potion of Healing | Consume Ability Player Act Item Consume | Duration: 20s Magical Base Healing: 20 Scaling: 50% | Stacking Type: Aggregates by Target Maximum Stacks: 1 Refresh: Resets on Successful Application | |
Healing Potion Consume Heal Common | Potion of Healing | Consume Ability Player Act Item Consume | Duration: 17.5s Magical Base Healing: 20 Scaling: 50% | Stacking Type: Aggregates by Target Maximum Stacks: 1 Refresh: Resets on Successful Application | |
Healing Potion Consume Heal Uncommon | Potion of Healing | Consume Ability Player Act Item Consume | Duration: 15s Magical Base Healing: 20 Scaling: 50% | Stacking Type: Aggregates by Target Maximum Stacks: 1 Refresh: Resets on Successful Application | |
Healing Potion Consume Heal Rare | Potion of Healing | Consume Ability Player Act Item Consume | Duration: 12.5s Magical Base Healing: 20 Scaling: 50% | Stacking Type: Aggregates by Target Maximum Stacks: 1 Refresh: Resets on Successful Application | |
Healing Potion Consume Heal Epic | Potion of Healing | Consume Ability Player Act Item Consume | Duration: 10s Magical Base Healing: 20 Scaling: 50% | Stacking Type: Aggregates by Target Maximum Stacks: 1 Refresh: Resets on Successful Application | |
Healing Potion Consume Heal Legend | Potion of Healing | Consume Ability Player Act Item Consume | Duration: 7.5s Magical Base Healing: 20 Scaling: 50% | Stacking Type: Aggregates by Target Maximum Stacks: 1 Refresh: Resets on Successful Application | |
Healing Potion Consume Heal Unique | Potion of Healing | Consume Ability Player Act Item Consume | Duration: 5s Magical Base Healing: 20 Scaling: 50% | Stacking Type: Aggregates by Target Maximum Stacks: 1 Refresh: Resets on Successful Application | |
Heater Shield Unique Reflection Projectile Magic Activate | Aegis | Unique Passive Item Passive Activate | Duration: 8s | Stacking Type: Aggregates by Source Maximum Stacks: 1 Expiration: Removes Single Stack and Refreshes Duration | |
Heater Shield Unique Reflection Projectile Magic Ready | Aegis | Unique Passive Item Passive Ready | Stacking Type: Aggregates by Source Maximum Stacks: 1 Expiration: Removes Single Stack and Refreshes Duration | ||
Invisibility Potion Consume Invis Poor | Potion of Invisibility | Consume Ability Player Act Item Consume | Duration: 11s | Removable | |
Invisibility Potion Consume Invis Common | Potion of Invisibility | Consume Ability Player Act Item Consume | Duration: 14s | Removable | |
Invisibility Potion Consume Invis Uncommon | Potion of Invisibility | Consume Ability Player Act Item Consume | Duration: 17s | Removable | |
Invisibility Potion Consume Invis Rare | Potion of Invisibility | Consume Ability Player Act Item Consume | Duration: 20s | Removable | |
Invisibility Potion Consume Invis Epic | Potion of Invisibility | Consume Ability Player Act Item Consume | Duration: 23s | Removable | |
Invisibility Potion Consume Invis Legend | Potion of Invisibility | Consume Ability Player Act Item Consume | Duration: 26s | Removable | |
Invisibility Potion Consume Invis Unique | Potion of Invisibility | Consume Ability Player Act Item Consume | Duration: 29s | Removable | |
Luck 02 | Potion of Luck | Self Ability Player Act Item Consume | Luck: 20 | Duration: Infinite Stacking Type: Aggregates by Target Maximum Stacks: 1 | |
Luck 05 | Potion of Luck | Self Ability Player Act Item Consume | Luck: 50 | Duration: Infinite Stacking Type: Aggregates by Target Maximum Stacks: 1 | |
Luck 08 | Potion of Luck | Self Ability Player Act Item Consume | Luck: 80 | Duration: Infinite Stacking Type: Aggregates by Target Maximum Stacks: 1 | |
Luck 10 | Potion of Luck | Self Ability Player Act Item Consume | Luck: 100 | Duration: Infinite Stacking Type: Aggregates by Target Maximum Stacks: 1 | |
Luck 15 | Potion of Luck | Self Ability Player Act Item Consume | Luck: 150 | Duration: Infinite Stacking Type: Aggregates by Target Maximum Stacks: 1 | |
Magic Protection Potion Consume Shield Poor | Magic Protection Potion | Consume Ability Player Act Item Consume | Duration: 24s Magical Base Shield: 10 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Magic Protection Potion Consume Shield Common | Magic Protection Potion | Consume Ability Player Act Item Consume | Duration: 24s Magical Base Shield: 15 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Magic Protection Potion Consume Shield Uncommon | Magic Protection Potion | Consume Ability Player Act Item Consume | Duration: 24s Magical Base Shield: 20 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Magic Protection Potion Consume Shield Rare | Magic Protection Potion | Consume Ability Player Act Item Consume | Duration: 24s Magical Base Shield: 25 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Magic Protection Potion Consume Shield Epic | Magic Protection Potion | Consume Ability Player Act Item Consume | Duration: 24s Magical Base Shield: 30 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Magic Protection Potion Consume Shield Legend | Magic Protection Potion | Consume Ability Player Act Item Consume | Duration: 24s Magical Base Shield: 35 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Magic Protection Potion Consume Shield Unique | Magic Protection Potion | Consume Ability Player Act Item Consume | Duration: 24s Magical Base Shield: 40 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Protection Potion Consume Shield Poor | Potion of Protection | Consume Ability Player Act Item Consume | Duration: 24s Physical Base Shield: 10 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Protection Potion Consume Shield Common | Potion of Protection | Consume Ability Player Act Item Consume | Duration: 24s Physical Base Shield: 15 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Protection Potion Consume Shield Uncommon | Potion of Protection | Consume Ability Player Act Item Consume | Duration: 24s Physical Base Shield: 20 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Protection Potion Consume Shield Rare | Potion of Protection | Consume Ability Player Act Item Consume | Duration: 24s Physical Base Shield: 25 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Protection Potion Consume Shield Epic | Potion of Protection | Consume Ability Player Act Item Consume | Duration: 24s Physical Base Shield: 30 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Protection Potion Consume Shield Legend | Potion of Protection | Consume Ability Player Act Item Consume | Duration: 24s Physical Base Shield: 35 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Protection Potion Consume Shield Unique | Potion of Protection | Consume Ability Player Act Item Consume | Duration: 24s Physical Base Shield: 40 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Quarterstaff Immune Poison Cloud | Stinky Stick | Unique Passive Item Passive Activate | Stacking Type: Aggregates by Source Maximum Stacks: 1 | ||
Spellbook Unique Spell Weaver | Spellweaver | Unique Passive Attack Hit | Duration: 3s Spell Casting Speed: 5% | Stacking Type: Aggregates by Source Maximum Stacks: 5 Removable | |
Survival Bow Unique Action Speed | Elven Bow of Truth | Unique Passive Ability ActivateOnAbilityHandleData | Action Speed: 10% | ||
Troll Blood Consume Heal Epic | Troll's Blood | Consume Ability Player Act Item Consume | Duration: 100s Magical Base Healing: 100 Scaling: 50% | Stacking Type: Aggregates by Target Maximum Stacks: 1 Refresh: Resets on Successful Application Removable | |
Wanderlight Lantern Chasing | File:Icon Buff Chasing.png | Wanderlight Lantern | Passive Item Passive Activate | Stacking Type: Aggregates by Source Maximum Stacks: 1 | |
Wizard Staff Unique Illusory | Illusory | Unique Passive Attack Hit | Duration: 2s | Stacking Type: Aggregates by Source Maximum Stacks: 1 Removable |
Monster
Show/Hide Buffs sourced from a MonsterBuff Name | Icon | Source | Source's Ability | Tags | Policies |
---|---|---|---|---|---|
Frost Wyvern Frost Shield To Breath | Frost Wyvern | Special Breath Ground Attack AdditionalHit Radius | |||
Frost Wyvern Frost Shield To Elemental | Frost Wyvern | Special Summon Elemental Attack AdditionalHit Radius | |||
Ghost King Eating Shield | Ghost King | Eating Phase Spell Fire | Base Shield: 1000 | Stacking Type: Aggregates by Target | |
Goblin Mage Buff | Goblin Mage | Casting Buff Attack Hit | Duration: 15s Magical Base Healing: 200 Move Speed Add: 100 Action Speed: 30% | bExecutePeriodicEffectOnApplication: False Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Lich Frenzy | Lich | Frenzy Spell Fire | Physical Buff Weapon Damage: 20 Move Speed Add: 250 Action Speed: 50% | Duration: Infinite Stacking Type: Aggregates by Target Maximum Stacks: 1 | |
Lich Getting Soul Shield | Lich | Getting Soul Attack Hit | Base Shield: 250 | Stacking Type: Aggregates by Target Removable | |
Skeleton Mage Barrier Buff | Skeleton Mage | Barrier Ability Monster Skill Two Next | Duration: 7s | Removable | |
Skeleton Warlord Add Lv | Skeleton Royal Guard | Soul Pass Attack Hit | Stacking Type: Aggregates by Target Maximum Stacks: 100 | ||
Skeleton Warlord Dominated Monster | Skeleton Warlord | Realm Of Domination Attack AdditionalHit Aoe 01 | Stacking Type: Aggregates by Target Maximum Stacks: 1 | ||
Skeleton Warlord Explosion Exception | Skeleton Warlord | Explosion Attack AdditionalHit Aoe | Stacking Type: Aggregates by Target Maximum Stacks: 1 |
Prop
Show/Hide Buffs sourced from a PropBuff Name | Icon | Source | Source's Ability | Tags | Policies |
---|---|---|---|---|---|
Campfire Aura | Campfire | Campfire Aura Unique Aura Add | Stacking Type: Aggregates by Target Maximum Stacks: 1 | ||
Statue Attack Power 10 | Shrine of Power | Statue Bless 3 Interact Trigger | Duration: 60s Physical Power: 15 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Statue Damage Reduce 200 | Shrine of Protection | Statue Bless 2 Interact Trigger | Duration: 60s Physical Damage Reduction: 5% Magical Damage Reduction: 5% | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Statue Move Speed 50 | Fountain of Speed | Statue Bless 4 Interact Trigger | Duration: 60s Move Speed Add: 10 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable |
Other
Show/Hide Buffs sourced from a Other