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| |-|Perks= | | |-|Perks= |
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| You can equip an additional perk every 5 levels. | | You can equip an additional perk every 5 levels. <br> |
| Currently maxed out at Level 15, so a total of 4 perks can be equipped. | | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
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| You can equip a total of 2 skills. | | You can equip a total of 2 skills. |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> |
| </tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> | | </tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill_BackStep.png|link=|x96px]] <br> Back Step </td> | | <td style=" text-align:middle"> [[File:Skill_BackStep.png|link=|x96px]] <br> Back Step </td> |
| <td> Quickly backflip {{:Ranger|Backstep|Range}} behind you in {{:Ranger|Backstep|Duration}}, can be used in air </td> | | <td> Quickly retreats {{:Ranger|Backstep|Range}} in {{:Ranger|Backstep|Duration}}. It can also be used in the air. </td> |
| | <td> - </td> |
| <td> {{:Ranger|Backstep|SkillCooldown}} </td> | | <td> {{:Ranger|Backstep|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Field Ration.png|link=|x96px]] <br> Field Ration </td> | | <td style=" text-align:middle"> [[File:Skill Field Ration.png|link=|x96px]] <br> Field Ration </td> |
| <td> Forage food and recover {{:Ranger|FieldRation|PhysicalBaseHealing}}. ({{:Ranger|FieldRation|MaxCount}} stacks, non replenishable.) </td> | | <td> Forage food and recover {{:Ranger|FieldRation|PhysicalBaseHealing}}. <br> ({{:Ranger|FieldRation|MaxCount}} uses, non replenishable) </td> |
| | <td> {{:Ranger|FieldRation|Scaling}} </td> |
| <td> {{:Ranger|FieldRation|SkillCooldown}} </td> | | <td> {{:Ranger|FieldRation|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill_Forceful_Shot.png|link=|x96px]] <br> Forceful Shot </td> | | <td style=" text-align:middle"> [[File:Skill_Forceful_Shot.png|link=|x96px]] <br> Forceful Shot </td> |
| <td> For {{:Ranger|ForcefulShot|Duration}} seconds after activation, hitting an enemy with a ranged attack knocks them back {{:Ranger|ForcefulShot|Range}}. </td> | | <td> When using a [[Weapons#Bows|bow-type]] weapon, gain the ability to knocks target by {{:Ranger|ForcefulShot|Range}} back for {{:Ranger|ForcefulShot|Duration}}. </td> |
| | <td> - </td> |
| <td> {{:Ranger|ForcefulShot|SkillCooldown}} </td> | | <td> {{:Ranger|ForcefulShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Multishot.png|link=|x96px]] <br> Multishot </td> | | <td style=" text-align:middle"> [[File:Skill Multishot.png|link=|x96px]] <br> Multishot </td> |
| <td> When attacking with a [[Weapons#Bows|bow]]-type weapon, fire 5 arrows in a horizontal fan at the same time. All 5 arrows deal 100% damage. </td> | | <td> When using a [[Weapons#Bows|bow-type]] weapon, fire 5 arrows at once in cone shaped dispersion. <br> All 5 arrows deal 100% damage. </td> |
| | <td> - </td> |
| <td> {{:Ranger|Multishot|SkillCooldown}} </td> | | <td> {{:Ranger|Multishot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill_Penetrating_Shot.png|link=|x96px]] <br> Penetrating Shot </td> | | <td style=" text-align:middle"> [[File:Skill_Penetrating_Shot.png|link=|x96px]] <br> Penetrating Shot </td> |
| <td> For {{:Ranger|PenetratingShot|Duration}} seconds, gain {{:Ranger|PenetratingShot|PhysicalHeadshotPenetration}} and grants {{:Ranger|PenetratingShot|ArmorPenetration}}. Limited to ranged weaponry. </td> | | <td> Gain {{:Ranger|PenetratingShot|PhysicalHeadshotPenetration}} and {{:Ranger|PenetratingShot|ArmorPenetration}} for {{:Ranger|PenetratingShot|Duration}}. <br> Limited to ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapons. </td> |
| | <td> - </td> |
| <td> {{:Ranger|PenetratingShot|SkillCooldown}} </td> | | <td> {{:Ranger|PenetratingShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Quick Fire.png|link=|x96px]] <br> Quick Fire </td> | | <td style=" text-align:middle"> [[File:Skill Quick Fire.png|link=|x96px]] <br> Quick Fire </td> |
| <td> When attacking using a [[Weapons#Bows|bow]]-type weapon, grants {{:Ranger|QuickFire|ActionSpeed}} for {{:Ranger|QuickFire|Duration}} seconds. </td> | | <td> Gain and additional {{:Ranger|QuickFire|ActionSpeed}} for {{:Ranger|QuickFire|Duration}} while using [[Weapons#Bows|bow-type]] weapons. </td> |
| | <td> - </td> |
| <td> {{:Ranger|QuickFire|SkillCooldown}} </td> | | <td> {{:Ranger|QuickFire|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Quickshot.png|link=|x96px]] <br> Quickshot </td> | | <td style=" text-align:middle"> [[File:Skill Quickshot.png|link=|x96px]] <br> Quickshot </td> |
| <td> Hold multiple arrows in your shooting hand and fire them quickly in succession in a single action.<br><br>Longbow: 2 arrows<br>Recurve Bow: 3 arrows<br>Survival Bow: 4 arrows</td> | | <td> Fire arrows in a qucik succession. Each [[Weapons#Bows|bow-type]] will fire a different amount of arrows. <br> (2 for Longbow, 3 for Recurve Bow, 4 for Survival Bow) </td> |
| | <td> - </td> |
| <td> {{:Ranger|Quickshot|SkillCooldown}} </td> | | <td> {{:Ranger|Quickshot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill True Shot.png|link=|x96px]] <br> True Shot </td> | | <td style=" text-align:middle"> [[File:Skill True Shot.png|link=|x96px]] <br> True Shot </td> |
| <td> Projectile's flight speed is no longer affected by gravity but is still affected by Damage Falloff for {{:Ranger|TrueShot|Duration}} seconds(works with thrown weapons). In addition, the projectile gains {{:Ranger|TrueShot|PhysicalPowerBonus}}. </td> | | <td> Projectile flight speed is greatly increased and no longer affected by gravity, also increasing {{:Ranger|TrueShot|PhysicalPowerBonus}} for {{:Ranger|TrueShot|Duration}}. </td> |
| | <td> - </td> |
| <td> {{:Ranger|TrueShot|SkillCooldown}} </td> | | <td> {{:Ranger|TrueShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
Page is currently up to date for: Patch:6.13#Hotfix 130
Description
Rangers in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and markmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well.
Class Info
Weapon of choice: Any long-ranged weapons, some swords and spears.
- Pros
- High ranged damage output, allowing them to threaten angles effectively and deal significant damage from the backline.
- Able to set bear traps to lock down enemies in place.
- Great room clearing and PvE ability without putting themselves at risk.
- High movement speed and interaction speed, allowing them to pick their fights.
- High burst healing with the Field Ration skill.
- Able to track fresh enemy footprints via the Chase perk, effectively nullifying invisibility.
- Cons
- Limited ammo pool requiring frequent reloads, arrow management and the sacrifice of a non-insignificant amount of inventory space.
- Very weak at close range, few melee weapon options and no special melee skills.
- Low health pool with limited armour options.
- Costly to play, as arrows, bolts and bear traps are essential to most Ranger playstyles.
- Projectiles can be blocked by shields and dodged more easily than melee attacks.
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
You can equip a total of 2 skills.
Back Step |
Quickly retreats 4m in 0.2s. It can also be used in the air. |
- |
10s |
Field Ration |
Forage food and recover 25 Physical Base Healing. (3 uses, non replenishable) |
100% Scaling |
24s |
Forceful Shot |
When using a bow-type weapon, gain the ability to knocks target by 2.5m back for 8s. |
- |
18s |
Multishot |
When using a bow-type weapon, fire 5 arrows at once in cone shaped dispersion. All 5 arrows deal 100% damage. |
- |
22s |
Penetrating Shot |
Gain 50% Physical Headshot Penetration and 25% Armor Penetration for 8s. Limited to ranged (bow/crossbow) weapons. |
- |
18s |
Quick Fire |
Gain and additional 50% Action Speed for 8s while using bow-type weapons. |
- |
18s |
Quickshot |
Fire arrows in a qucik succession. Each bow-type will fire a different amount of arrows. (2 for Longbow, 3 for Recurve Bow, 4 for Survival Bow) |
- |
22s |
True Shot |
Projectile flight speed is greatly increased and no longer affected by gravity, also increasing 8% Physical Power Bonus for 8s. |
- |
18s |
| Main Hand + Two Handed |
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| Main Hand + One Handed |
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| Off Hand |
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| Utility |
[[]] |
| Head |
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| Chest |
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| Legs |
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| Hands |
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| Feet |
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| Back |
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| Main Hand + Two Handed |
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| Main Hand + One Handed |
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| Off Hand |
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| Utility |
[[]] |
| Head |
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| Chest |
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| Legs |
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| Hands |
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| Feet |
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| Back |
|
These Stats do not include starting armor.
- You excel in group fights, if you have a front line to distract enemies and protect you.
- Remember to retrieve arrows from enemy corpses.
- Quickshot and Multishot allow you to partially replenish your quiver. Activate the ability, then cancel it before firing for an "instant reload".
- You can hide bear traps under environmental traps, inside corpses and preferably in low lit areas.
- Use door windows to shoot at unsuspecting enemies on the other side of the door.
All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.