From Dark and Darker Wiki

('Tracking perk' -> 'Chase perk' in pros, Perks - added 'Scaling' tab for constancy with other class pages, changed some description to closely match the in game one)
(Skills - changed most description to closely match the in game one)
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|-|Perks=
|-|Perks=


You can equip an additional perk every 5 levels.
You can equip an additional perk every 5 levels. <br>
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
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You can equip a total of 2 skills.
You can equip a total of 2 skills.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
</tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
</tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill_BackStep.png|link=|x96px]] <br> Back Step </td>
<td style=" text-align:middle"> [[File:Skill_BackStep.png|link=|x96px]] <br> Back Step </td>
<td> Quickly backflip {{:Ranger|Backstep|Range}} behind you in {{:Ranger|Backstep|Duration}}, can be used in air </td>
<td> Quickly retreats {{:Ranger|Backstep|Range}} in {{:Ranger|Backstep|Duration}}. It can also be used in the air. </td>
        <td> - </td>
         <td> {{:Ranger|Backstep|SkillCooldown}} </td>
         <td> {{:Ranger|Backstep|SkillCooldown}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Field Ration.png|link=|x96px]] <br> Field Ration </td>
<td style=" text-align:middle"> [[File:Skill Field Ration.png|link=|x96px]] <br> Field Ration </td>
<td> Forage food and recover {{:Ranger|FieldRation|PhysicalBaseHealing}}. ({{:Ranger|FieldRation|MaxCount}} stacks, non replenishable.) </td>
<td> Forage food and recover {{:Ranger|FieldRation|PhysicalBaseHealing}}. <br> ({{:Ranger|FieldRation|MaxCount}} uses, non replenishable) </td>
        <td> {{:Ranger|FieldRation|Scaling}} </td>
         <td> {{:Ranger|FieldRation|SkillCooldown}} </td>
         <td> {{:Ranger|FieldRation|SkillCooldown}} </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill_Forceful_Shot.png|link=|x96px]] <br> Forceful Shot </td>
<td style=" text-align:middle"> [[File:Skill_Forceful_Shot.png|link=|x96px]] <br> Forceful Shot </td>
<td> For {{:Ranger|ForcefulShot|Duration}} seconds after activation, hitting an enemy with a ranged attack knocks them back {{:Ranger|ForcefulShot|Range}}. </td>
<td> When using a [[Weapons#Bows|bow-type]] weapon, gain the ability to knocks target by {{:Ranger|ForcefulShot|Range}} back for {{:Ranger|ForcefulShot|Duration}}. </td>
        <td> - </td>
         <td> {{:Ranger|ForcefulShot|SkillCooldown}} </td>
         <td> {{:Ranger|ForcefulShot|SkillCooldown}} </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill Multishot.png|link=|x96px]] <br> Multishot </td>
<td style=" text-align:middle"> [[File:Skill Multishot.png|link=|x96px]] <br> Multishot </td>
<td> When attacking with a [[Weapons#Bows|bow]]-type weapon, fire 5 arrows in a horizontal fan at the same time. All 5 arrows deal 100% damage. </td>
<td> When using a [[Weapons#Bows|bow-type]] weapon, fire 5 arrows at once in cone shaped dispersion. <br> All 5 arrows deal 100% damage. </td>
        <td> - </td>
         <td> {{:Ranger|Multishot|SkillCooldown}} </td>
         <td> {{:Ranger|Multishot|SkillCooldown}} </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill_Penetrating_Shot.png|link=|x96px]] <br> Penetrating Shot </td>
<td style=" text-align:middle"> [[File:Skill_Penetrating_Shot.png|link=|x96px]] <br> Penetrating Shot </td>
<td> For {{:Ranger|PenetratingShot|Duration}} seconds, gain {{:Ranger|PenetratingShot|PhysicalHeadshotPenetration}} and grants {{:Ranger|PenetratingShot|ArmorPenetration}}. Limited to ranged weaponry. </td>
<td> Gain {{:Ranger|PenetratingShot|PhysicalHeadshotPenetration}} and {{:Ranger|PenetratingShot|ArmorPenetration}} for {{:Ranger|PenetratingShot|Duration}}. <br> Limited to ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapons. </td>
        <td> - </td>
         <td> {{:Ranger|PenetratingShot|SkillCooldown}} </td>
         <td> {{:Ranger|PenetratingShot|SkillCooldown}} </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill Quick Fire.png|link=|x96px]] <br> Quick Fire </td>
<td style=" text-align:middle"> [[File:Skill Quick Fire.png|link=|x96px]] <br> Quick Fire </td>
<td> When attacking using a [[Weapons#Bows|bow]]-type weapon, grants {{:Ranger|QuickFire|ActionSpeed}} for {{:Ranger|QuickFire|Duration}} seconds. </td>
<td> Gain and additional {{:Ranger|QuickFire|ActionSpeed}} for {{:Ranger|QuickFire|Duration}} while using [[Weapons#Bows|bow-type]] weapons. </td>
        <td> - </td>
         <td> {{:Ranger|QuickFire|SkillCooldown}} </td>
         <td> {{:Ranger|QuickFire|SkillCooldown}} </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill Quickshot.png|link=|x96px]] <br> Quickshot </td>
<td style=" text-align:middle"> [[File:Skill Quickshot.png|link=|x96px]] <br> Quickshot </td>
<td> Hold multiple arrows in your shooting hand and fire them quickly in succession in a single action.<br><br>Longbow: 2 arrows<br>Recurve Bow: 3 arrows<br>Survival Bow: 4 arrows</td>
<td> Fire arrows in a qucik succession. Each [[Weapons#Bows|bow-type]] will fire a different amount of arrows. <br> (2 for Longbow, 3 for Recurve Bow, 4 for Survival Bow) </td>
        <td> - </td>
         <td> {{:Ranger|Quickshot|SkillCooldown}} </td>
         <td> {{:Ranger|Quickshot|SkillCooldown}} </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill True Shot.png|link=|x96px]] <br> True Shot </td>
<td style=" text-align:middle"> [[File:Skill True Shot.png|link=|x96px]] <br> True Shot </td>
<td> Projectile's flight speed is no longer affected by gravity but is still affected by Damage Falloff for {{:Ranger|TrueShot|Duration}} seconds(works with thrown weapons). In addition, the projectile gains {{:Ranger|TrueShot|PhysicalPowerBonus}}. </td>
<td> Projectile flight speed is greatly increased and no longer affected by gravity, also increasing {{:Ranger|TrueShot|PhysicalPowerBonus}} for {{:Ranger|TrueShot|Duration}}. </td>
        <td> - </td>
         <td> {{:Ranger|TrueShot|SkillCooldown}} </td>
         <td> {{:Ranger|TrueShot|SkillCooldown}} </td>
</tr>
</tr>

Revision as of 20:58, 16 July 2024

Page is currently up to date for: Patch:6.6#Hotfix 69-2

Ranger.png
Ranger
'An Astute Hunter'
Strength
12
Vigor
10
Agility
20
Dexterity
18
Will
10
Knowledge
12
Resourcefulness
23

Health
91

Description

Rangers in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and markmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well.


Class Info


Weapon of choice: Any long-ranged weapons, some swords and spears.

  • Pros
    • High ranged damage output, allowing them to threaten angles effectively and deal significant damage from the backline.
    • Able to set bear traps to lock down enemies in place.
    • Great room clearing and PvE ability without putting themselves at risk.
    • High movement speed and interaction speed, allowing them to pick their fights.
    • High burst healing with the Field Ration skill.
    • Able to track fresh enemy footprints via the Chase perk, effectively nullifying invisibility.
  • Cons
    • Limited ammo pool requiring frequent reloads, arrow management and the sacrifice of a non-insignificant amount of inventory space.
    • Very weak at close range, few melee weapon options and no special melee skills.
    • Low health pool with limited armour options.
    • Costly to play, as arrows, bolts and bear traps are essential to most Ranger playstyles.
    • Projectiles can be blocked by shields and dodged more easily than melee attacks.

You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description Scaling
CampingMastery.png
Camping Mastery
Gain 50% Regular Interaction Speed while setting up campfire and increases the duration by 1.3x. -
Perk Tracking.png
Chase
Detect recent enemy footsteps within 4.5m and can hear enemy footstep sounds from farther away. -
Perk Crippling Shot.png
Crippling Shot
Hitting the target's leg inflicts -40% Move Speed Bonus for 1s. -
Perk Crossbow Mastery.png
Crossbow Mastery
While using a crossbow, gain 5% Physical Power Bonus and an additional 50% Action Speed while reloading. -
Perk Kinesthesia.png
Kinesthesia
When moving with the bowstring drawn, receive a movement multiplier of 110% . -
Perk Nimble Hands.png
Nimble Hands
When using a bow, increases your draw speed by 15%. -
Perk Quick Reload.png
Quick Reload
When reloading a bow-type weapon, gain 50% Action Speed. -
Perk Ranged Weapons Expert.png
Ranged Weapons Mastery
When attacking with a ranged (bow/crossbow) weapon, gain 5% Physical Power Bonus. -
Perk Sharpshooter.png
Sharpshooter
When attacking with a ranged (bow/crossbow) weapon, gain 15% Physical Headshot Hit Location Bonus. -
Perk Spear Proficiency.png
Spear Proficiency
Gain the ability to equip spears. While using a spear, gain 7 Physical Power. -
Perk Trap Expert.png
Trap Mastery
When installing traps, gain 100% Regular Interaction Speed. -


You can equip a total of 2 skills.


Name Description Scaling Cooldown
Skill BackStep.png
Back Step
Quickly retreats 4m in 0.2s. It can also be used in the air. - 10s
Skill Field Ration.png
Field Ration
Forage food and recover 25 Physical Base Healing.
(3 uses, non replenishable)
100% Scaling 24s
Skill Forceful Shot.png
Forceful Shot
When using a bow-type weapon, gain the ability to knocks target by 2.5m back for 8s. - 18s
Skill Multishot.png
Multishot
When using a bow-type weapon, fire 5 arrows at once in cone shaped dispersion.
All 5 arrows deal 100% damage.
- 22s
Skill Penetrating Shot.png
Penetrating Shot
Gain 50% Physical Headshot Penetration and 25% Armor Penetration for 8s.
Limited to ranged (bow/crossbow) weapons.
- 18s
Skill Quick Fire.png
Quick Fire
Gain and additional 50% Action Speed for 8s while using bow-type weapons. - 18s
Skill Quickshot.png
Quickshot
Fire arrows in a qucik succession. Each bow-type will fire a different amount of arrows.
(2 for Longbow, 3 for Recurve Bow, 4 for Survival Bow)
- 22s
Skill True Shot.png
True Shot
Projectile flight speed is greatly increased and no longer affected by gravity, also increasing 8% Physical Power Bonus for 8s. - 18s



Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 12
Vigor 10
Agility 20
Dexterity 18
Will 10
Knowledge 12
Resourcefulness 23
Health 91
Memory Capacity 6
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -15%
Spell Recovery Bonus 61%
Move Speed 303.75 ( 101.25% )
Action Speed 3.5%
Manual Dexterity 9%
Spell Casting Speed -9%
Equip Speed 15%
Regular Interaction Speed 45.8%
Magical Interaction Speed -25%
Persuasiveness 23
Buff Duration -11%
Debuff Duration 12.4%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 1.25%
        From Resist Rating 15 ( 1.25% )
        From Bonuses 0%
Physical Power Bonus -6%
        From Physical Power 12 ( -6% )
        From Bonuses 0%
Magic Power Bonus -25%
        From Magic Power 10 ( -25% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- You excel in group fights, if you have a front line to distract enemies and protect you.

- Remember to retrieve arrows from enemy corpses.

- Quickshot and Multishot allow you to partially replenish your quiver. Activate the ability, then cancel it before firing for an "instant reload".

- You can hide bear traps under environmental traps, inside corpses and preferably in low lit areas.

- Use door windows to shoot at unsuspecting enemies on the other side of the door.


All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.