From Dark and Darker Wiki
m (→Mini Bosses) |
|||
Line 594: | Line 594: | ||
<tr> | <tr> | ||
<td> | <td> {{Iconbox|Hydra|image=Hydra.png|size=100px|rarity=-1}} </td> | ||
<td> Fires fireballs at hostile targets. The Hydra also detects hidden targets.</td> | <td> Fires fireballs at hostile targets. The Hydra also detects hidden targets.</td> | ||
<td> Check individual page </td> | <td> Check individual page </td> | ||
Line 604: | Line 604: | ||
<tr> | <tr> | ||
<td> | <td> {{Iconbox|Evil Eye|image=Evil Eye.png|size=100px|rarity=-1}} </td> | ||
<td> A player controlled deathskull, can only observe</td> | <td> A player controlled deathskull, can only observe</td> | ||
<td> Check individual page </td> | <td> Check individual page </td> |
Revision as of 03:06, 10 February 2024
Page is currently up to date for: Patch:6.6#Hotfix 69-2$green
Difficulty Grades
There are currently 3 types of grades for monsters:
- Common
- Elite (red features)
- Nightmare (dark grey features)
Damage, health, movement speed, action speed all increase with each grade bump, these changes are separated with a "/" in the tables below. Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items.
Elite monsters have 2x action speed (animation play speed) and Nightmare monsters have 3x action speed.
Only normal monsters can spawn at Nightmare tier.
Furthermore, monsters inherit special attacks or properties on Nightmare grade.
General Information
Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.
Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less.
Unlike player characters, monsters' shields are always active, even during their attack animations.
Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.
Monsters' attributes (Strength, Agility, Will, Knowledge) are all 15.
Dummy
0% Magic Resistance
0% Projectile Resistance
Bosses
(The table presents the tiers in the sequence of Common/Elite/Nightmare.) Note that Monsters actually have Armor / Magic Resistance which is then calculated into the displayed Physical/Magical Damage Reduction. For example, when the display shows -22% Physical Damage Reduction it technically instead has 0 Armor.
Name | Description | Damage | Health | Movement Speed | Experience | Resistance | Race | Location |
---|---|---|---|---|---|---|---|---|
Does various melee attacks, sprinkles soil, and creates falling rocks. | Check individual page | 4100/6900 | 250/280 | 50/50 | -22% Physical Resistance 8.9% Magic Resistance 30% Projectile Resistance |
Beast | Goblin Cave | |
Does melee attacks from different heights, shouts to slow player, and slams his mace to the floor dealing massive damage. | Check individual page | 1800/2400 | 250/280 | 50/90 | -22% Physical Resistance 8.9% Magic Resistance 40% Projectile Resistance |
Beast | Goblin Cave | |
Does melee attacks, teleports on the player, applies a stacking debuff, does a slam attack, can summon 3 Death Skulls, performs a scream attack at intervals of health loss that hits everyone in the room. | Check individual page | 2400/3300 | 200/270 | 50/125 | -22% Physical Resistance 30% Magic Resistance 25% Projectile Resistance |
Undead | Inferno | |
Summons an army of skeletons to his aid, curses players with different damage dealing debuffs and shoots homing projectiles. | Check individual page | 2100/3000 | 200/250 | 50/125 | -22% Physical Resistance 30% Magic Resistance 25% Projectile Resistance |
Undead | Inferno | |
Summons an army of skeleton rogues to his aid, traps players if they walk in certain areas, swings at players with his sword, throws throwing knives at various intervals w/ more specific to high roller. | Check individual page | 2100/3100 | 250/280 | 50/125 | -22% Physical Resistance 30% Magic Resistance 25% Projectile Resistance |
Undead | Inferno |
Mini Bosses
(The table presents the tiers in the sequence of Common/Elite/Nightmare.) Note that Monsters actually have Armor / Magic Resistance which is then calculated into Physical/Magical Damage Reduction. For example, when the display shows -22% Physical Damage Reduction it technically just has 0 Armor.
Name | Description | Damage | Health | Movement Speed | Experience | Resistance | Race | Location |
---|---|---|---|---|---|---|---|---|
Yells at me :( |
Combo 1 (L&R): 32/44/56 Combo 2(L&R): 34/47/59 Rush: 29/39/49 |
350/1000/1200 | 200/225/250 | 4/8/12 | -22% Physical Resistance 8.9% Magic Resistance 15% Projectile Resistance |
Human | Ice Cavern | |
On hit gives debuff that messes up your vision | Attack: 27/41/56 | 800/1000/1200 | 200/225/250 | 4/8/12 | -22% Physical Resistance 8.9% Magic Resistance 15% Projectile Resistance |
Human | Ice Cavern | |
Will shriek at the player, causing Petrification status for 5 seconds if the player does not look away in time. Has a jumping kick attack and a walking peck. |
Attack 1: 31/41/50 Attack 2: 39/51/63 | 1150/1500/1850 | 250 | 15/25/35 | -22% Physical Resistance 8.9% Magic Resistance 15% Projectile Resistance |
Beast | Ruins | |
Does alternating diagonal slashes Nightmare: Can follow up the diagonal slashes with a spin attack | Attack 1: 37/50/62 Attack 2: 37/50/62 Attack 3: 44/59/74 | 900/1150/1300 | 200/260/320 | 4/8/12 | -22% Physical Resistance
8.9% Magic Resistance | Demon | Inferno | |
Does a diagonal slash or a horizontal slash attack. Has a charge attack that drastically increases its movement speed | Attack 1: 42/63 Attack 2: 50/75 Sprint: 61/92 |
900/1200 | 200/230 | 15/30 | -22% Physical Resistance
30% Magic Resistance |
Demon | Inferno | |
Has a charged forward attack in which it pulls back and lurches its upper half forward quickly. Has a cone attack of purple poison projectiles in front of it out of its mouth. Both attacks can be dodged from the side or behind. | Attack 1: 28 Physical+15 Magical/ 39 Physical+21 Magical |
1000/1300 | 170/210 | 4/8 | -22% Physical Resistance
8.9% Magic Resistance |
Insect | Goblin Cave | |
Travels under ground, merges from ground under player dealing damage, swings it body that can be jumped over, can do a regular bite attack, or split poison around it | Bite: 47/56 Body Swing: 34/40 Ground Attack Direct Hit: 71/84 Ground Attack Direct Splash: 24/28 |
1200/1450 | 4/8 | -22% Physical Resistance 8.9% Magic Resistance 15% Projectile Resistance |
Insect | Goblin Cave,Ruins | ||
Movement and attack speed is slow but has high health and a large AOE attack. | Attack 1: 42/?/? Attack 2-3: 50/?/? Attack 4-5-6: 47/?/? Attack 6 Splash: 22/?/? |
1600/2000/2400 | 150/180/210 | 15/25/35 | 30% Physical Resistance 8.9% Magic Resistance 15% Projectile Resistance |
Elemental | Ruins | |
Protects himself with his shield while advancing towards the player. The shield hitbox is always active. Does either a diagonal attack or a 3 string melee attack combo where he performs 2 diagonal attack followed by a shield bash if you stay in close proximity. | Attacks: 28/40 Sprint: 17/24 |
750/1050 | 200/230 | 8/20 | -22% Physical Resistance
30% Magic Resistance |
Undead | Crypt, Inferno,Goblin Cave | |
Does a diagonal slash and a dash attack. | Attack 1: 40/60 Attack 2: 20/30 Attack 3: 26/39 |
700/1000 | 100/170 | 10/25 | -22% Physical Resistance
30% Magic Resistance |
Undead | Crypt, Inferno |
Monsters
(The table presents the tiers in the sequence of Common/Elite/Nightmare.)
Note that Monsters actually have Armor / Magic Resistance which is then calculated into Physical/Magical Damage Reduction. For example, when the display shows -22% Physical Damage Reduction it technically just has 0 Armor.
Name | Description | Damage | Health | Movement Speed | Experience | Stats | Race | Location |
---|---|---|---|---|---|---|---|---|
Shoots a projectile that applies a damage over time poison and strong slow debuff. | Attack 1: 18/27/36 |
100/150/200 | 200/230/260 | 2/4/8 | -22% Physical Resistance
8.9% Magic Resistance |
Insect | Goblin Cave | |
Shoots a projectile that applies a damage over time poison and strong slow debuff. | Attack 1: 18/27/36 |
100/150/200 | 200/230/260 | 2/4/8 | -22% Physical Resistance
8.9% Magic Resistance |
Insect | Goblin Cave | |
Flies towards the player until he's in range to charge a dash attack Nightmare: Executes 2 dashes instead of 1. | Attack 1: 20/30/40 | 26/45/80 | 200/240/280 | 2/4/8 | -22% Physical Resistance
8.9% Magic Resistance |
Undead | Crypt, Inferno,Goblin Cave | |
Does a kick attack that inflicts a high amount of knockback. Nightmare: Applies a debuff that reduces Utility Effectiveness by -400 for 4s. Note that Utility Effectiveness is not yet implemented in the game. | Attack 1: 27/36/49 | 170/220/280 | 250/290/340 | 5/10/15 | -22% Physical Resistance
8.9% Magic Resistance |
Demon | Inferno | |
Does a jumping bite attack that can hit players even on elevated positions Nightmare: Hitting it's electrified nape will damage you. | Attack 1: 24/33/42 Dash: 35/48/61 Reflect: 20 |
160/210/265 | 350/350/350 | 5/10/15 | -22% Physical Resistance
8.9% Magic Resistance |
Demon | Inferno | |
Does a jumping bite attack. Even if you are not in the Dire Wolf's line of sight, it may still detect your presence and begin running toward you once you enter its range and attack. | Attack : 23/?/? | 130/210/290 | 100/130/160 | 3/6/9 | -22% Physical Resistance
8.9% Magic Resistance |
Beast | Ruins | |
Does a dash attack and can also perform a scream attack will apply debuff called Dizziness. | Attack 1: 18/26/35 Attack 2: 21/31/41 |
90/140/190 | 180/220/260 | 3/6/9 | -22% Physical Resistance
8.9% Magic Resistance |
Beast | Goblin Cave | |
Spits 6 poisons globs in a fan-like motion that inflict poison upon direct impact. Nightmare: Now spits 10 projectiles. | Attack 1: 10/10/10 Poison: 3/5/7 |
22/44/66 | 150/150/150 | 3/5/10 | -22% Physical Resistance
8.9% Magic Resistance |
Insect | Crypt, Inferno,Goblin Cave | |
Performs a short range lunge. Can be avoided by jumping. | Attack: 29/43/58 | 200/290/380 | 180/220/260 | 4/8/12 | -22% Physical Resistance 8.9% Magic Resistance 15% Projectile Resistance |
Insect | Goblin Cave, Ruins | |
Swings an axe with short range at the player. If it steps forward on the first swing, it may follow up with a second. | Attack 1: 21/33/45Attack 2: 18/29/39 | 100/160/220 | 200/230/260 | 3/6/9 | -22% Physical Resistance
8.9% Magic Resistance |
Beast | Goblin Cave | |
Shoots arrows at the player once in range. Always patrolling.
Will fire poison tipped arrows that poison you. |
Attack: 16/30/42Poison: 2/2/2 | 144/214/284 | 200/230/260 | 3/6/9 | -22% Physical Resistance
8.9% Magic Resistance |
Beast | Goblin Cave | |
Spins a bola over it's head, throwing it at the player after a moment. It deals damage and applies a heavy slow. can be dodged by strafing at mid range. | Attack: 29/47/67 | 100/160/220 | 200/230/260 | 3/6/9 | -22% Physical Resistance
8.9% Magic Resistance |
Beast | Goblin Cave | |
Shoots a targeted projectile that applies a debuff that prevents healing as well as a slow. Will also channel small AOE heal when low or when a low hp ally comes into his vicinity healing 200 health and buff movement speed by 100 and action speed by 300 for 15 seconds. | Attack: 10/13/17 | 135/205/260 | 100/130/160 | 4/8/12 | -22% Physical Resistance
8.9% Magic Resistance |
Beast | Goblin Cave | |
Does a vertical slash and a horizontal slash. Hits apply a poison debuff. When low health, will flee and call for help, if he get's close to other goblins, they will aggro the player as well. | Attack 1 to 4: 36/46.5/57 Attack 5: 29/37/46 Poison Damage: 1.5/1.5/1.5 |
144/214/284 | 200/230/260 | 3/6/9 | -22% Physical Resistance
8.9% Magic Resistance |
Beast | Goblin Cave | |
Chests have a 5% chance to be a Mimic. Closes it's mouth when low on health to act like a normal chest again.
Nightmare: Attacks apply a damage over time debuff. |
Depends on the chest | 230/260/290 | 200/230/260 | 3/5/10 | -22% Physical Resistance
8.9% Magic Resistance |
Beast | Crypt,Inferno,Goblin Cave, Ruins | |
Does a 2 hit diagonal attack combo while stepping forward, a single diagonal attack or a vertical attack.
Nightmare: Applies a debuff that roots the player in place for 1s. |
Attack 1: 34/38/44 Attack 2: 51/57/66 Attack 3: 68/76/88 |
220/280/340 | 130/160/220 | 2/5/10 | -22% Physical Resistance
8.9% Magic Resistance |
Undead | Crypt,Inferno,Goblin Cave,Ruins | |
Alternates between fire arrows, regular arrows and occasionally shooting two arrows in arow. Always patrolling. Nightmare: Will also alternate between shooting 3 times in a row. | Attack 1: 20/30/40 Attack 2: 20/30/40 Attack 3: 18/27/36 |
100/150/220 | 100/150/200 | 3/5/10 | -22% Physical Resistance
8.9% Magic Resistance |
Undead | Crypt, Inferno,Goblin Cave, Ruins | |
Performs either a forward lunging vertical attack or a horizontal slash.
Nightmare: When he performs the vertical attack, he can follow it up with the horizontal attack. |
Attack 1: 36/52/69 Attack 2: 41/60/78 Attack 3: 41/60/78 |
170/265/350 | 100/200/280 | 4/8/12 | -22% Physical Resistance
8.9% Magic Resistance |
Undead | Crypt,Inferno,Ruins | |
Shoots bolt at the player once in range. | Attack 1: 50/68/86 |
100/150/220 | 100/150/200 | 4/8/12 | -22% Physical Resistance
8.9% Magic Resistance |
Undead | Crypt,Ruins | |
Has a vertical slash and diagonal slash attack. Nightmare: When he performs the horizontal slash attack, he can follow it up with the horizontal attack. | Attack 1: 35/48/61 Attack 2: 28/39/49 |
167/250/320 | 100/200/280 | 3/5/10 | -22% Physical Resistance
8.9% Magic Resistance |
Undead | Crypt,Inferno,Goblin Cave,Ruins | |
Has a vertical slash and diagonal slash attack. His shield hitbox is always active, hitting it causes an immediate counterattack. Nightmare: Hitting his electrified shield will damage you. | Attack 1: 40/54/68 Counter: 28/39/49 Reflect: 20 |
152/230/300 | 100/200/280 | 4/8/12 | -22% Physical Resistance
8.9% Magic Resistance |
Undead | Crypt,Inferno,Goblin Cave,Ruins | |
Casts a fireball as it's primary attack that will leave a lingering AOE fire on impact location. Can periodically shield itself or nearby monsters. Always patrolling. Nightmare: Fireball explosion radius and AOE fire is 50% larger. | Fireball: 15/25/35 Radius: 15/25/35 Burn: 2/3/4 |
150/250/350 | 100/100/100 | 4/8/12 | -22% Physical Resistance
8.9% Magic Resistance |
Undead | Crypt,Inferno,Ruins | |
Either performs an horizontal attack from the left or the right.
Nightmare: He can perform a 3 hit combo, 2 normal horizontal attacks followed by a low sweeping attack. |
Attack 1: 30/40/50 Attack 2: 30/40/50 Attack 3: 34/45/56 |
140/240/300 | 100/200/280 | 4/8/12 | -22% Physical Resistance
8.9% Magic Resistance |
Undead | Crypt,Ruins | |
Performs either a lunging thrust attack, a standing thrust attack or a horizontal attack.
Nightmare: He can follow up the thrust attack with the horizontal attack. |
Attack 1: 23/32/42 Attack 2: 24/35/45 Attack 3: 34/48/63 Attack 4: 28/40/52 |
150/250/329 | 100/200/280 | 4/8/12 | -22% Physical Resistance
8.9% Magic Resistance |
Undead | Crypt,Inferno,Ruins | |
Spider Mummies spawn from Spider Jars, only 3 spiders can be active per jar. Spider Jars spawn an infinite amount of spiders until they are shattered. Nightmare: Applies a stacking debuff (5max) that reduces Movement Speed by -15% for 7s. | Attack 1: 20/25/34 Attack 2: 14/18/24 Attack 3: 14/18/24 |
25/80/150 | 250/250/250 | 0 | -22% Physical Resistance
8.9% Magic Resistance |
Undead | Crypt,Inferno,Goblin Cave,Ruins | |
Attacks with a bullet-shaped mystical projectile. Upon death explodes and blinds nearby players. Has buff cleansing aura | Attack : 25/?/? | 160/270/340 | 170/210/250 | 5/10/15 | -22% Physical Resistance
8.9% Magic Resistance |
Elemental | Ruins | |
When in close range he secretes a Poison Cloud. While the gas is on cooldown he does either a diagonal or a vertical melee attack. If there is a dead spider or mosquito on the ground, it will start eating it, becoming unaware of it's surroundings. Nightmare: Secretes 2 poisonous gas clouds instead of 1. | Attack 1: 33/43/53 Attack 2: 48/63/77 Gas: 1/1/2 Cooldown = 20/12/12 secs |
240/350/450 | 50/100/150 | 3/5/10 | -22% Physical Resistance
8.9% Magic Resistance |
Undead | Crypt,Inferno,Goblin Cave,Ruins |
Summoned Monsters
(Warlock summoned monsters)
Name | Description | Damage | Health | Movement Speed | Resistance | Duration | Race |
---|---|---|---|---|---|---|---|
Fires fireballs at hostile targets. The Hydra also detects hidden targets. | Check individual page | 150 | 0 | -22% Physical Resistance 8.9% Magic Resistance 15% Projectile Resistance |
10 seconds | Beast | |
A player controlled deathskull, can only observe | Check individual page | 150 | 200 | -22% Physical Resistance 8.9% Magic Resistance 15% Projectile Resistance |
N/A | Undead |