|
|
Line 211: |
Line 211: |
| |skillcooldowntrigger=<b>Active</b> | | |skillcooldowntrigger=<b>Active</b> |
| |skillcooldown=<b>24s</b> | | |skillcooldown=<b>24s</b> |
| |physicalbasehealing=<b>25 [[Healing#Real_Physical_Healing|Physical Healing]]</b> | | |physicalbasehealing=<b>25 [[Healing#Physical_Base_Healing|Physical Base Healing]]</b> |
| |scaling=<b>100% [[Scaling]]</b> | | |scaling=<b>100% [[Scaling]]</b> |
| |all=SkillType,SkillTier,MaxCount,UseMoving,SkillCooldownTrigger,SkillCooldown,PhysicalBaseHealing,Scaling | | |all=SkillType,SkillTier,MaxCount,UseMoving,SkillCooldownTrigger,SkillCooldown,PhysicalBaseHealing,Scaling |
Revision as of 22:58, 12 July 2024
Page is currently up to date for: Patch:6.6#Hotfix 69-2
Description
Rangers in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and markmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well.
Class Info
Weapon of choice: Any long-ranged weapons, some swords and spears.
- Pros
- High ranged damage output, allowing them to threaten angles effectively and deal significant damage from the backline.
- Able to set bear traps to lock down enemies in place.
- Great room clearing and PvE ability without putting themselves at risk.
- High movement speed and interaction speed, allowing them to pick their fights.
- High burst healing with the Field Ration skill.
- Able to track fresh enemy footprints via the Tracking perk, effectively nullifying Invisibility.
- Cons
- Limited ammo pool requiring frequent reloads, arrow management and the sacrifice of a non-insignificant amount of inventory space.
- Very weak at close range, few melee weapon options and no special melee skills.
- Low health pool with limited armour options.
- Costly to play, as arrows, bolts and bear traps are essential to most Ranger playstyles.
- Projectiles can be blocked by shields and dodged more easily than melee attacks.
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
You can equip a total of 2 skills.
Back Step |
Quickly backflip 4m behind you in 0.2s, can be used in air |
10s |
Field Ration |
Forage food and recover 25 Physical Base Healing. (3 stacks, non replenishable.) |
24s |
Forceful Shot |
For 8s seconds after activation, hitting an enemy with a ranged attack knocks them back 2.5m. |
18s |
Multishot |
When attacking with a bow-type weapon, fire 5 arrows in a horizontal fan at the same time. All 5 arrows deal 100% damage. |
22s |
Penetrating Shot |
For 8s seconds, gain 50% Physical Headshot Penetration and grants 25% Armor Penetration. Limited to ranged weaponry. |
18s |
Quick Fire |
When attacking using a bow-type weapon, grants 50% Action Speed for 8s seconds. |
18s |
Quickshot |
Hold multiple arrows in your shooting hand and fire them quickly in succession in a single action.
Longbow: 2 arrows Recurve Bow: 3 arrows Survival Bow: 4 arrows |
22s |
True Shot |
Projectile's flight speed is no longer affected by gravity but is still affected by Damage Falloff for 8s seconds(works with thrown weapons). In addition, the projectile gains 8% Physical Power Bonus. |
18s |
Main Hand + Two Handed |
|
Main Hand + One Handed |
|
Off Hand |
|
Utility |
[[]] |
Head |
|
Chest |
|
Legs |
|
Hands |
|
Feet |
|
Back |
|
Main Hand + Two Handed |
|
Main Hand + One Handed |
|
Off Hand |
|
Utility |
[[]] |
Head |
|
Chest |
|
Legs |
|
Hands |
|
Feet |
|
Back |
|
These Stats do not include starting armor.
- You excel in group fights, if you have a front line to distract enemies and protect you.
- Remember to retrieve arrows from enemy corpses.
- Quickshot and Multishot allow you to partially replenish your quiver. Activate the ability, then cancel it before firing for an "instant reload".
- You can hide bear traps under environmental traps, inside corpses and preferably in low lit areas.
- Use door windows to shoot at unsuspecting enemies on the other side of the door.
All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.