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(Added hyperlinks to Rogue's gear)
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{{Infobox Class
<noinclude>
|name        = Rogue
<p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 5px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{#explode:{{:TODO|Classes}}|$|0|2}}</p>
|type        = 'The Sly Assassin'
 
|strength    = 8
{{Infobox Class|{{PAGENAME}}|'The Sly Assassin'}}
|agility    = 35
|will        = 5
|knowledge  = 12
|resourcefulness    = 15
|health    = 84 / 84
|weight limit    = 0 / 0
|spell memory    = 0 / 12
|utility effectiveness    = 0
}}
==Description==
==Description==


[[Rogue|Rogues]] in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on their cunning, agility, and stealth to accomplish their objectives. They are experts in avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.
[[Rogue|Rogues]] in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.




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*Pros
*Pros
**Fastest class, has very high interaction speed, attack speed and base movement speed.
**Very high interaction speed, attack speed and base movement speed.
**High DPS, with many stacking damage abilities and fast-swinging weapons, as well as Armor-piercing capabilities.
**Unlimited lockpicking ability through the Lockpick Expert perk.
**Unlimited lockpicking ability through the Lockpick Expert perk.
**Can detect and disable traps.
**Can detect and disable traps with the Trap Detection perk.
**Invisibility skill lasts for a long time, allowing them to avoid encounters or setup ambushes.
**Hide skill lasts for a long time when Hide Mastery perk is equipped, allowing them to avoid encounters or setup ambushes.
**Strong poison damage output .
**Damage over Time options for PvE.
*Cons
*Cons
**Limited range from daggers, Rapier is the longest reach weapon they can equip, but has much lower damage than its dagger counterparts.
**Limited melee range if not using the Rapier.
**Low health requiring good decision making skills.
**Low health requiring good decision making skills.
**Limited to leather and cloth armor.
**Low Will and Knowledge means lower Magic Resist, longer debuffs, shorter buffs, and slower Escape Portal opening.
**Limited ranged options.
**Limited ranged options.


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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
</tr>
</tr>
<tr>
<tr><!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
<td style=" text-align:middle"> [[File:Perk Ambush.png|link=|x96px]] <br> Ambush </td>
<td style=" text-align:middle"> [[File:Perk Ambush.png|link=|x96px]] <br> Ambush </td>
<td> The first attack within 3 seconds after being released from stealth deals 50% additional weapon damage as damage.</td>
<td> Gain {{:Rogue|Ambush|MoveSpeedBonus}} and {{:Rogue|Ambush|PhysicalPowerBonus}} for the first weapon hit within {{:Rogue|Ambush|Duration}} of exiting the Hide skill, excluding other sources of invisibility. Also buffs Rupture if dealt on the first weapon hit, though partially [[Damage#Bugs|bugged]] when a positive combo bonus is present.</td>
<td> </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Perk Backstab.png|link=|x96px]] <br> Back Attack </td>
<td style=" text-align:middle"> [[File:Perk Backstab.png|link=|x96px]] <br> Back Attack </td>
<td> Increases physical damage bonus by 30% when attacking from behind the target. </td>
<td> Gain {{:Rogue|Backattack|PhysicalPowerBonus}} when attacking from behind a target (roughly 120-135 degrees). </td>
<td> </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Perk Creep.png|link=|x96px]] <br> Creep </td>
<td style=" text-align:middle"> [[File:Perk Creep.png|link=|x96px]] <br> Creep </td>
<td> When crouch walking, the volume of the footstep sound is significantly reduced and the movement speed is increased by 5%. </td>
<td> Footsteps no longer make sound after crouch walking for at least {{:Rogue|Creep|Duration}}. </td>
<td> </td>
</tr>
</tr>
         <tr>
         <tr>
<td style=" text-align:middle"> [[File:Perk Dagger Expert.png|link=|x96px]] <br> Dagger Expert </td>
<td style=" text-align:middle"> [[File:Perk Dagger Expert.png|link=|x96px]] <br> Dagger Mastery </td>
<td> Increases your physical damage bonus by 10% when attacking with a dagger. </td>
<td> Gain {{:Rogue|DaggerMastery|MeleePhysicalPowerBonus}} when swinging a [[Weapons#Dagger|Dagger]]. </td>
<td> </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk_Double_Jump.png|link=|x96px]] <br> Double Jump </td>
<td> Unlocks the ability to jump once while mid-air at the cost of {{:Rogue|DoubleJump|MoveSpeedAdd}}. </td>
<td> </td>
</tr>
</tr>
        <tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk Hidden Pockets.png|link=|x96px]] <br> Hidden Pockets </td>
<td style=" text-align:middle"> [[File:Perk Hide Mastery.png|link=|x96px]] <br> Hide Mastery </td>
<td> Items worn in utility slots do not appear on the waist. </td>
<td> Increases the duration of Hide to {{:Rogue|HideMastery|Duration}} of the base. </td>
<td> </td>
</tr>
</tr>
        <tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk Lockpick Expert.png|link=|x96px]] <br> Lockpick Expert </td>
<td style=" text-align:middle"> [[File:Jokester.png|link=|x96px]] <br> Jokester </td>
<td> Ability to pick locks without a lockpick. </td>
<td> Grant all party members within {{:Rogue|Ambush|AuraRadius}} {{:Rogue|Jokester|Strength}} and all other [[Stats#Attributes|Primitive Attributes]]. </td>
<td> </td>
</tr>
</tr>
         <tr>
         <tr>
<td style=" text-align:middle"> [[File:Perk Pickpocket.png|link=|x96px]] <br> Pickpocket </td>
<td style=" text-align:middle"> [[File:Perk Pickpocket.png|link=|x96px]] <br> Pickpocket </td>
<td> You can steal an enemy's item from the dungeon. </td>
<td> You can steal an enemy's item from the dungeon by using the "interact" key. Bumps no longer break stealth. Items currently equipped by enemies cannot be stolen. Stolen item is random. <br> Items worn in utility slots do not appear on the waist. </td>
<td> </td>
</tr>
</tr>
         <tr>
         <tr>
<td style=" text-align:middle"> [[File:Perk Poisoned Weapon.png|link=|x96px]] <br> Poisoned Weapon </td>
<td style=" text-align:middle"> [[File:Perk Poisoned Weapon.png|link=|x96px]] <br> Poisoned Weapon </td>
<td> A successful attack applies poison that deals 4 magic damage over 4 seconds. The poison can stack up to 5 times at once. </td>
<td> Successful physical attacks apply poison that deals {{:Rogue|PoisonedWeapon|MagicalBaseDamage}} over {{:Rogue|PoisonedWeapon|Duration}} as [[Damage#Damage/Healing_over_Time|Damage over Time]]. The poison can stack up to {{:Rogue|PoisonedWeapon|MaximumStacks}} times at once. <br> (only works while holding a [[Weapons#Daggers|Dagger]], [[Weapons#Crossbows|Crossbow]], or [[Weapons#Swords|Sword]]).  </td>
<td> {{:Rogue|PoisonedWeapon|Scaling}} </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Perk Stealth.png|link=|x96px]] <br> Stealth </td>
<td style=" text-align:middle"> [[File:Perk Stealth.png|link=|x96px]] <br> Stealth </td>
<td> If you are hiding, you can move 10 steps while crouching or slow walking. </td>
<td> When using the Hide skill, you can move {{:Rogue|Stealth|Steps}} steps while crouching or slow walking without breaking invisibility. Also gain {{:Rogue|Stealth|MoveSpeedAdd}} per remaining step</td>
<td> </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Perk Trap Detection.png|link=|x96px]] <br> Trap Detection </td>
<td style=" text-align:middle"> [[File:Perk_Thrust.png|link=|x96px]] <br> Thrust </td>
<td> Highlights nearby traps. Highlighted traps can be disarmed by the player. </td>
<td> Grants {{:Rogue|Thrust|ArmorPenetration}} when swinging with [[Weapons#Daggers|Daggers]]. </td>
<td> </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Perk_Double_Jump.png|link=|x96px]] <br> Double Jump </td>
<td style=" text-align:middle"> [[File:Perk TrapsandLocks.png|link=|x96px]] <br> Traps and Locks </td>
<td> You can jump again while jumping. </td>
<td> Highlights traps within {{:Rogue|TrapsAndLocks|AuraRadius}}. Highlighted traps can be disarmed by the player. And gives the ability to pick locks without a lockpick. </td>
</tr>
<td> </td>
    <tr>
<td style=" text-align:middle"> [[File:Jokester.png|link=|x96px]] <br> Jokester </td>
<td> The Rogue lightens the mood, giving all party members around them a +2 all attributes buff. </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk_Shadow_Runner.png|link=|x96px]] <br> Shadow Runner </td>
<td> 15% movement speed increase for 3 seconds when coming out of hide. </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk_Thrust.png|link=|x96px]] <br> Thrust </td>
<td> Attacks through armor gaps, ignoring 15% of the target's physical damage reduction when attacking. </td>
</tr>
</tr>
</table>
</table>
<br>
<br>
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
</tr>
    <tr><!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
        <td style=" text-align:middle"> [[File:Skill Caltrops.png|link=|x96px]] <br> Caltrops </td>
<td> Places caltrops on the ground behind the user. If stepped on, the caltrops deal {{:Rogue|Caltrops|PhysicalBaseDamage}} and will cause the victim to lose {{:Rogue|Caltrops|HitslowMoveSpeed}} for {{:Rogue|Caltrops|HitslowDuration}}. Each Caltrop has a lifetime of {{:Rogue|Caltrops|CaltropLifetime}}({{:Rogue|Caltrops|MaxCount}} uses, non-replenishable.) </td>
<td> {{:Rogue|Caltrops|Scaling}} </td>
        <td> {{:Rogue|Caltrops|SkillCooldown}} </td>
</tr>
</tr>
     <tr>
     <tr>
        <td style=" text-align:middle"> [[File:Skill Caltrops.png|link=|x96px]] <br> Caltrops </td>
<td style=" text-align:middle"> [[File:Skill_Cut_Throat.png|link=|x96px]] <br> Cut Throat </td>
<td> Upon stepping on it, it deals 10 physical damage and slows the movement speed of the stepper by -50% for 2 seconds. (6 uses, non-replenishable.) </td>
<td> If the next physical attack is successful, it cancels all of the target's current animations and channels of casting Spells/Skills/Songs, refunding the cast to the target and applying a [[Silence]] debuff to the victim for {{:Rogue|CutThroat|Duration}} seconds. [[Silence]] prevents the further use of Spells/Skills/Songs. Additionally Cut Throat removes all Skill-sourced buffs that apply an effect on-hit, like Blow of Corruption, Smite, other Cut-Throats, Blood Exchange, etc. It also purges some other specific buffs, which do not fit the previously mentioned criteria and can be found along with more details on the [[Silence]] page.
         <td> 24s </td>
        </td>
<td> </td>
         <td> {{:Rogue|CutThroat|SkillCooldown}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Hide.png|link=|x96px]] <br> Hide </td>
<td style=" text-align:middle"> [[File:Skill Hide.png|link=|x96px]] <br> Hide </td>
<td> Become invisible for 60 seconds. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, or using a skill. </td>
<td> Become invisible for {{:Rogue|Hide|Duration}} seconds. It is possible to change your equipment and move items between inventories in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill, or interacting with objects. </td>
         <td> 45s </td>
<td> </td>
         <td> {{:Rogue|Hide|SkillCooldown}} </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill Rupture.png|link=|x96px]] <br> Rupture </td>
<td style=" text-align:middle"> [[File:Skill Rupture.png|link=|x96px]] <br> Rupture </td>
<td> The next successful attack causes the target to bleed for 20 physical damage over 5 seconds. The buff is consumed when attack hits an object or target. </td>
<td> The next successful physical attack causes the target to bleed for {{:Rogue|Rupture|PhysicalBaseDamage}} over {{:Rogue|Rupture|Duration}} as [[Damage_Calculation#Damage/Healing_over_Time|Damage over Time]]. The buff is consumed when attack hits an object or target. Can be stacked up to {{:Rogue|Rupture|BleedingMaximumStacks}} times if Ruptured multiple times. <br> (Only procs if the attack was made while holding a  [[Weapons#Daggers|Dagger]], [[Weapons#Crossbows|Crossbow]], or [[Weapons#Swords|Sword]]) </td>
         <td> 18s </td>
<td> {{:Rogue|Rupture|Scaling}} </td>
         <td> {{:Rogue|Rupture|SkillCooldown}} </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill Smoke Bomb.png|link=|x96px]] <br> Smoke Bomb </td>
<td style=" text-align:middle"> [[File:Skill Smoke Bomb.png|link=|x96px]] <br> Smoke Pot </td>
<td> A smoke grenade is deployed creating a smoke screen. The smoke screen lasts 30 seconds and covers a 7.5m area. When a hostile target enters the smoke screen, their movement speed is reduced by 20%. </td>
<td> A smoke grenade is deployed creating a smoke screen. The smoke screen lasts 12 seconds and covers a {{:Rogue|Caltrops|Range}} area. When a hostile target enters the smoke screen, they suffer {{:Rogue|SmokePot|MoveSpeedBonus}}. Has only {{:Rogue|SmokePot|MaxCount}} charges, not rechargeable. </td>
         <td> 24s </td>
<td> </td>
         <td> {{:Rogue|SmokePot|SkillCooldown}} </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill Weakpoint Attack.png|link=|x96px]] <br> Weakpoint Attack </td>
<td style=" text-align:middle"> [[File:Skill_Tumbling.png|link=|x96px]] <br> Tumbling </td>
<td> When the next attack succeeds, it deals 50% additional weapon damage to the target. If the hit is successful, the target's defense is reduced by 50% for 5 seconds. </td>
<td> When used, tumbles in the opposite direction the player is facing. </td>
         <td> 24s </td>
<td> </td>
         <td> {{:Rogue|Tumbling|SkillCooldown}} </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill_Cut_Throat.png|link=|x96px]] <br> Cut Throat </td>
<td style=" text-align:middle"> [[File:Skill Weakpoint Attack.png|link=|x96px]] <br> Weakpoint Attack </td>
<td> Silently issue a warning, making your intentions clear. </td>
<td> Applies debuff on the next melee physical attack that causes the victim to suffer {{:Rogue|WeakpointAttack|ItemArmorRatingBonus}} for {{:Rogue|WeakpointAttack|Duration}}. </td>
        <td>  </td>
<td> </td>
</tr>
         <td> {{:Rogue|WeakpointAttack|SkillCooldown}} </td>
    <tr>
<td style=" text-align:middle"> [[File:Skill_Tumbling.png|link=|x96px]] <br> Tumbling </td>
<td> When used, backtumbles in the opposite direction the player is facing. </td>
         <td> </td>
</tr>
</tr>
</table>
</table>


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<br>
<br>
|-|Gear=
|-|Gear=
 
{{ListGearForClass|{{PAGENAME}}}}
Weapons
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> 2-Handed </td>
<td> [[Lute]] </td>
</tr>
    <tr style="height:100px">
<td style=" text-align:middle"> 1-Handed </td>
<td> [[Castillon Dagger]], [[Hand Crossbow]], [[Kris Dagger]], [[Rapier]], [[Rondel Dagger]], [[Short Sword]], [[Stiletto Dagger]], [[Torch]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Utility </td>
<td> [[Throwing Knife]] </td>
</tr>
</table>
<br>
Armors
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Head </td>
<td> [[Leather Cap]], [[Rogue Cowl]], Shadow Hood, Shadow Mask </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Chest </td>
<td> [[Doublet]], [[Marauder Outfit]], [[Padded Tunic]], [[Regal Gambeson]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Legs </td>
<td> [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Hands </td>
<td> [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Feet </td>
<td> [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Rugged Boots]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Back </td>
<td> Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak </td>
</tr>
</table>


|-|Stats=
|-|Stats=
These [[stats]] do not include the starting armor
{{GenerateDetailsPage|{{PAGENAME}}}}
<table style="padding: 10px;">
 
{| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5%
! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
|-
|Strength || style="text-align:right;color: rgb(132,176,5);" | 8
|-
|Agility || style="text-align:right;color: rgb(132,176,5)" | 35
|-
|Will|| style="text-align:right;color: rgb(132,176,5);" | 5
|-
| style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);" | 12
|-
|Resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 15
|-
|Health|| style="text-align:right;color: rgb(132,176,5);" | 84
|-
|Weight Limit|| style="text-align:right;" | 0
|-
|Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | 0
|-
|style="border-bottom: double 5px grey;" |Utility Effectiveness|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Move Speed|| style="text-align:right;color: rgb(132,176,5);" | 320 (106.66%)
|-
|Action Speed|| style="text-align:right;color: rgb(132,176,5);" | 25%
|-
|Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -40%
|-
|Equip Speed|| style="text-align:right;color: rgb(132,176,5);" | 100%
|-
|Regular Interaction Speed|| style="text-align:right;color: rgb(132,176,5);" | 56%
|-
|style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);" | -15%
|-
|Buff Duration|| style="text-align:right;color: rgb(255,117,117);" | -30%
|-
|style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right;color: rgb(255,117,117);" | 42.9%
|-
|Armor Penetration|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Headshot Reduction|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -10%
|-
|style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Resist|| style="text-align:right;color: rgb(255,117,117);" | -10%
|-
|style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Power Bonus|| style="text-align:right;color: rgb(255,117,117);" | -17%
|-
|style="text-align:right;"|From Physical Power|| style="text-align:right;color: rgb(255,117,117);" | 8 (-17%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Power Bonus|| style="text-align:right;color: rgb(255,117,117);" | -50%
|-
|style="text-align:right;"|From Magic Power|| style="text-align:right;color: rgb(255,117,117);" | 5 (-50%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Primary Weapon|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
|-
|style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
|-
|style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Impact Power|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: gray" | 0
|-
|style="text-align:right;border-bottom: double 5px grey;"|  Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0
 
|}


<br>
<br>
Line 299: Line 170:
|-|Tips=
|-|Tips=


- Prioritize bringing bandages instead of potions into a raid, because potions last 30% less time and therefore also heal less on rogues due to his abysmal Buff Duration stat.
- Armor penetration abilities do not affect negative PDR, which means they have no affect on [[Monsters]] except some bosses
 
- Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat.


- Use your invisibility skill to ambush enemy players or de-aggro monsters.
- Use your invisibility skill to ambush enemy players or de-aggro monsters.
Line 305: Line 178:
- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.
- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.


- You are not as durable as a fighter, don't take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor.
- You are not as durable as a Fighter, don't take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor. If you are forced to fight head-on, use your superior movement speed to your advantage by spacing yourself out of the enemy's range.


- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buffs on them.
- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buff abilities or Poison Weapon.


- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.
- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.
Line 313: Line 186:
- You cannot use your Hide skill while holding a light source in your hands.
- You cannot use your Hide skill while holding a light source in your hands.


|-|Patch Notes=
- Keep in mind that swapping weapons and items makes noise, even if you are invisible.


'''14/02/2023 Alpha Playtest #4 Hotfix #6'''
</tabber>
 
- Rogue’s Hide duration changed from 50 to 60 seconds.
 
'''20/12/2022 Alpha Playtest #3 Hotfix #4'''
 
- Fixed an issue where Weakpoint Attack could deal less damage depending on the opponent.
 
 
'''17/12/2022 Alpha Playtest #3 Hotfix #2'''


- Fixed an issue where the Hide state could be broken by another player's corpse.
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community
 
</noinclude><includeonly><!-- ==Ability_Data==
 
-->{{#switch:{{lc:{{{1|}}}}}
'''16/12/2022 Alpha Playtest #3 Changelog'''
|ambush={{#switch:{{lc:{{{2|}}}}}
 
|duration=<b>3s</b>
- Added two new Rogue weapons – Stiletto Dagger and Kris Dagger.
|movespeedbonus=<b>10% [[Stats#Move_Speed|Move Speed Bonus]]</b>
 
|stackingtype=<b>Aggregates by Source</b>
 
|maximumstacks=<b>1</b>
'''31/10/2022 Alpha Playtest #2 Hotfix #2'''
|removable=<b>True</b>
 
|physicalpowerbonus=<b>50% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
- Rogue 'Weakpoint' skill: weapon damage bonus 100% -> 50%.
|all=Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable,PhysicalPowerBonus
 
|#default=(No tag found, please update)
 
}}
'''26/09/2022 Bug squashing QA playtest Hotfix #3'''
|backattack={{#switch:{{lc:{{{2|}}}}}
 
|physicalpowerbonus=<b>30% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
- Fixed an issue where an item could be seen when item swapped in Hide state.
|all=PhysicalBackstabPowerBonus
 
|#default=(No tag found, please update)
 
}}
 
|caltrops={{#switch:{{lc:{{{2|}}}}}
</tabber>
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|maxcount=<b>4</b>
|range=<b>1.5m</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Active</b>
|skillcooldown=<b>12s</b>
|physicalbasedamage=<b>10 [[Damage#Base_Damage|Physical Base Damage]]</b>
|scaling=<b>100% [[Scaling]]</b>
|hitslowduration=<b>3s</b>
|hitslowmovespeed=<b>-50% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|removable=<b>True</b>
|caltroplifetime=<b>60s</b>
|all=SkillType,SkillTier,MaxCount,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,PhysicalBaseDamage,Scaling,HitSlowDuration,HitSlowMoveSpeed,StackingType,MaximumStacks,Removable,CaltropLifeTime
|#default=(No tag found, please update)
}}
|creep={{#switch:{{lc:{{{2|}}}}}
|activatestackingtype=<b>Aggregates by Source</b>
|activatemaximumstacks=<b>1</b>
|duration=<b>0.5s</b>
|predelaystackingtype=<b>Aggregates by Source</b>
|predelaymaximumstacks=<b>1</b>
|creepstackingtype=<b>Aggregates by Source</b>
|creepmaximumstacks=<b>1</b>
|all=ActivateStackingType,ActivateMaximumStacks,Duration,PreDelayStackingType,PreDelayMaximumStacks,CreepStackingType,CreepMaximumStacks
|#default=(No tag found, please update)
}}
|cutthroat={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Start</b>
|skillcooldown=<b>18s</b>
|duration=<b>3s</b>
|stackingtype=<b>Aggregates by Source</b>
|maximumstacks=<b>1</b>
|removable=<b>True</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,StackingType,MaximumStacks,Removable
|#default=(No tag found, please update)
}}
|daggermastery={{#switch:{{lc:{{{2|}}}}}
|meleephysicalpowerbonus=<b>15% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
|rangedphysicalpowerbonus=<b>15% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
|all=MeleePhysicalPowerBonus,RangedPhysicalPowerBonus
|#default=(No tag found, please update)
}}
|doublejump={{#switch:{{lc:{{{2|}}}}}
|duration=<b>2s</b>
|stackingtype=<b>Aggregates by Source</b>
|maximumstacks=<b>1</b>
|movespeedadd=<b>-18 [[Stats#Move_Speed|Move Speed Add]]</b>
|all=Duration,StackingType,MaximumStacks,MoveSpeedAdd
|#default=(No tag found, please update)
}}
|handcrossbowmastery={{#switch:{{lc:{{{2|}}}}}
|physicalbuffweapondamage=<b>2 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]</b>
|all=PhysicalBuffWeaponDamage
|#default=(No tag found, please update)
}}
|hidemastery={{#switch:{{lc:{{{2|}}}}}
|duration=<b>3x</b>
|all=Duration
|#default=(No tag found, please update)
}}
|hide={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Start</b>
|skillcooldown=<b>28s</b>
|duration=<b>8s</b>
|activestackingtype=<b>Aggregates by Source</b>
|activemaximumstacks=<b>2</b>
|removable=<b>True</b>
|stepsstackingtype=<b>Aggregates by Target</b>
|stepsmaximumstacks=<b>13</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,ActiveStackingType,ActiveMaximumStacks,Removable,StepsStackingType,StepsMaximumStacks
|#default=(No tag found, please update)
}}
|jokester={{#switch:{{lc:{{{2|}}}}}
|auraradius=<b>4.5m</b>
|strength=<b>2 [[Stats#Strength|Strength]]</b>
|vigor=<b>2 [[Stats#Vigor|Vigor]]</b>
|agility=<b>2 [[Stats#Agility|Agility]]</b>
|dexterity=<b>2 [[Stats#Dexterity|Dexterity]]</b>
|will=<b>2 [[Stats#Will|Will]]</b>
|knowledge=<b>2 [[Stats#Knowledge|Knowledge]]</b>
|resourcefulness=<b>2 [[Stats#Resourcefulness|RFesourcefulness]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|all=AuraRadius,Strength,Vigor,Agility,Dexterity,Will,Knowledge,Resourcefulness,StackingType,MaximumStacks
|#default=(No tag found, please update)
}}
|pickpocket={{#switch:{{lc:{{{2|}}}}}
|all=
|#default=(No tag found, please update)
}}
|poisonedweapon={{#switch:{{lc:{{{2|}}}}}
|duration=<b>4s</b>
|magicalbasedamage=<b>4 [[Damage#Base_Damage|Magical Base Damage]]</b>
|scaling=<b>50% [[Scaling]]</b>
|stackingtype=<b>Aggregates by Source</b>
|maximumstacks=<b>5</b>
|removable=<b>True</b>
|all=Duration,MagicalBaseDamage,Scaling,StackingType,MaximumStacks,Removable
|#default=(No tag found, please update)
}}
|rupture={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Start</b>
|skillcooldown=<b>24s</b>
|activestackingtype=<b>Aggregates by Target</b>
|activemaximumstacks=<b>1</b>
|activeremovable=<b>True</b>
|duration=<b>5s</b>
|physicalbasedamage=<b>20 [[Damage#Base_Damage|Physical Base Damage]]</b>
|scaling=<b>50% [[Scaling]]</b>
|bleedingstackingtype=<b>Aggregates by Target</b>
|bleedingmaximumstacks=<b>5</b>
|refresh=<b>Resets on Successful Application</b>
|bleedingremovable=<b>True</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveStackingType,ActiveMaximumStacks,ActiveRemovable,Duration,PhysicalBaseDamage,Scaling,BleedingStackingType,BleedingMaximumStacks,Refresh,BleedingRemovable
|#default=(No tag found, please update)
}}
|smokepot={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|maxcount=<b>3</b>
|range=<b>6m</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Active</b>
|skillcooldown=<b>24s</b>
|movespeedbonus=<b>-10% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|all=SkillType,SkillTier,MaxCount,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,MoveSpeedBonus,StackingType,MaximumStacks
|#default=(No tag found, please update)
}}
|stealth={{#switch:{{lc:{{{2|}}}}}
|movespeedadd=<b>3 [[Stats#Move_Speed|Move Speed Add]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>13</b>
|steps=<b>10</b>
|all=MoveSpeedAdd,StackingType,MaximumStacks,Steps
|#default=(No tag found, please update)
}}
|thrust={{#switch:{{lc:{{{2|}}}}}
|armorpenetration=<b>20% [[Damage#Penetration|Penetration]]</b>
|duration=<b>Infinite</b>
|all=ArmorPenetration,Duration
|#default=(No tag found, please update)
}}
|trapsandlocks={{#switch:{{lc:{{{2|}}}}}
|auraradius=<b>4.5m</b>
|stackingtype=<b>Aggregates by Source</b>
|maximumstacks=<b>1</b>
|all=AuraRadius,StackingType,MaximumStacks
|#default=(No tag found, please update)
}}
|tumbling={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Active</b>
|skillcooldown=<b>0.5s</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown
|#default=(No tag found, please update)
}}
|weakpointattack={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Start</b>
|skillcooldown=<b>24s</b>
|activeremovable=<b>True</b>
|duration=<b>3s</b>
|itemarmorratingbonus=<b>-40% [[Stats#Armor_Rating|Item Armor Rating Bonus]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|debuffremovable=<b>True</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveRemovable,Duration,ItemArmorRatingBonus,StackingType,MaximumStacks,DebuffRemovable
|#default=(No tag found, please update)
}}
|#default=(No ability found, please update)
}}</includeonly>

Latest revision as of 09:59, 8 July 2024

Page is currently up to date for: Patch:6.5#Hotfix 55-1

Rogue.png
Rogue
'The Sly Assassin'
Strength
9
Vigor
10
Agility
21
Dexterity
25
Will
10
Knowledge
10
Resourcefulness
20

Health
105

Description

Rogues in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.


Class Info


Weapon of choice: Daggers.

  • Pros
    • Very high interaction speed, attack speed and base movement speed.
    • High DPS, with many stacking damage abilities and fast-swinging weapons, as well as Armor-piercing capabilities.
    • Unlimited lockpicking ability through the Lockpick Expert perk.
    • Can detect and disable traps with the Trap Detection perk.
    • Hide skill lasts for a long time when Hide Mastery perk is equipped, allowing them to avoid encounters or setup ambushes.
    • Damage over Time options for PvE.
  • Cons
    • Limited melee range if not using the Rapier.
    • Low health requiring good decision making skills.
    • Limited to leather and cloth armor.
    • Low Will and Knowledge means lower Magic Resist, longer debuffs, shorter buffs, and slower Escape Portal opening.
    • Limited ranged options.

You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description Scaling
Perk Ambush.png
Ambush
Gain 10% Move Speed Bonus and 50% Physical Power Bonus for the first weapon hit within 3s of exiting the Hide skill, excluding other sources of invisibility. Also buffs Rupture if dealt on the first weapon hit, though partially bugged when a positive combo bonus is present.
Perk Backstab.png
Back Attack
Gain 30% Physical Power Bonus when attacking from behind a target (roughly 120-135 degrees).
Perk Creep.png
Creep
Footsteps no longer make sound after crouch walking for at least 0.5s.
Perk Dagger Expert.png
Dagger Mastery
Gain 15% Physical Power Bonus when swinging a Dagger.
Perk Double Jump.png
Double Jump
Unlocks the ability to jump once while mid-air at the cost of -18 Move Speed Add.
Perk Hide Mastery.png
Hide Mastery
Increases the duration of Hide to 3x of the base.
Jokester.png
Jokester
Grant all party members within (No tag found, please update) 2 Strength and all other Primitive Attributes.
Perk Pickpocket.png
Pickpocket
You can steal an enemy's item from the dungeon by using the "interact" key. Bumps no longer break stealth. Items currently equipped by enemies cannot be stolen. Stolen item is random.
Items worn in utility slots do not appear on the waist.
Perk Poisoned Weapon.png
Poisoned Weapon
Successful physical attacks apply poison that deals 4 Magical Base Damage over 4s as Damage over Time. The poison can stack up to 5 times at once.
(only works while holding a Dagger, Crossbow, or Sword).
50% Scaling
Perk Stealth.png
Stealth
When using the Hide skill, you can move 10 steps while crouching or slow walking without breaking invisibility. Also gain 3 Move Speed Add per remaining step
Perk Thrust.png
Thrust
Grants 20% Penetration when swinging with Daggers.
Perk TrapsandLocks.png
Traps and Locks
Highlights traps within 4.5m. Highlighted traps can be disarmed by the player. And gives the ability to pick locks without a lockpick.


You can equip a total of 2 skills.

Name Description Scaling Cooldown
Skill Caltrops.png
Caltrops
Places caltrops on the ground behind the user. If stepped on, the caltrops deal 10 Physical Base Damage and will cause the victim to lose -50% Move Speed Bonus for 3s. Each Caltrop has a lifetime of 60s(4 uses, non-replenishable.) 100% Scaling 12s
Skill Cut Throat.png
Cut Throat
If the next physical attack is successful, it cancels all of the target's current animations and channels of casting Spells/Skills/Songs, refunding the cast to the target and applying a Silence debuff to the victim for 3s seconds. Silence prevents the further use of Spells/Skills/Songs. Additionally Cut Throat removes all Skill-sourced buffs that apply an effect on-hit, like Blow of Corruption, Smite, other Cut-Throats, Blood Exchange, etc. It also purges some other specific buffs, which do not fit the previously mentioned criteria and can be found along with more details on the Silence page. 18s
Skill Hide.png
Hide
Become invisible for 8s seconds. It is possible to change your equipment and move items between inventories in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill, or interacting with objects. 28s
Skill Rupture.png
Rupture
The next successful physical attack causes the target to bleed for 20 Physical Base Damage over 5s as Damage over Time. The buff is consumed when attack hits an object or target. Can be stacked up to 5 times if Ruptured multiple times.
(Only procs if the attack was made while holding a Dagger, Crossbow, or Sword)
50% Scaling 24s
Skill Smoke Bomb.png
Smoke Pot
A smoke grenade is deployed creating a smoke screen. The smoke screen lasts 12 seconds and covers a 1.5m area. When a hostile target enters the smoke screen, they suffer -10% Move Speed Bonus. Has only 3 charges, not rechargeable. 24s
Skill Tumbling.png
Tumbling
When used, tumbles in the opposite direction the player is facing. 0.5s
Skill Weakpoint Attack.png
Weakpoint Attack
Applies debuff on the next melee physical attack that causes the victim to suffer -40% Item Armor Rating Bonus for 3s. 24s



Hand/Slot Type Weapons
Main Hand + Two Handed
[[]]
Main Hand + One Handed
Off Hand
Utility


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
[[]]
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 9
Vigor 10
Agility 21
Dexterity 25
Will 10
Knowledge 10
Resourcefulness 20
Health 105
Memory Capacity 4
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -15%
Spell Recovery Bonus 58%
Move Speed 304.5 ( 101.5% )
Action Speed 9%
Manual Dexterity 28%
Spell Casting Speed -15%
Equip Speed 50%
Regular Interaction Speed 37.4%
Magical Interaction Speed -25%
Persuasiveness 20
Buff Duration -11%
Debuff Duration 12.4%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 2.5%
        From Resist Rating 15 ( 2.5% )
        From Bonuses 0%
Physical Power Bonus -14%
        From Physical Power 9 ( -14% )
        From Bonuses 0%
Magic Power Bonus -25%
        From Magic Power 10 ( -25% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- Armor penetration abilities do not affect negative PDR, which means they have no affect on Monsters except some bosses

- Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat.

- Use your invisibility skill to ambush enemy players or de-aggro monsters.

- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.

- You are not as durable as a Fighter, don't take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor. If you are forced to fight head-on, use your superior movement speed to your advantage by spacing yourself out of the enemy's range.

- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buff abilities or Poison Weapon.

- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.

- You cannot use your Hide skill while holding a light source in your hands.

- Keep in mind that swapping weapons and items makes noise, even if you are invisible.

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community