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<p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{:TODO|Classes}}</p>
<noinclude>{{UpdateStatus|Class Data}}
 
{{Infobox Class|{{PAGENAME}}|'The Magical Minstrel'|Yes}}
{{Infobox Class|{{PAGENAME}}|'The Magical Minstrel'|Yes}}
==Description==
==Description==


Bards in Dark and Darker are versatile performers, who use their skills in music, storytelling, and magic to support their allies and hinder their enemies. They can cast a wide variety of spells, ranging from healing and protection to charms. Bards can also inspire their allies with rousing speeches and music, boosting their morale and granting them temporary bonuses. In combat, bards can use their weapons and martial skills, but they excel at using their charm and wit to manipulate their enemies, making them an unpredictable and dangerous foe.
[[Bard|Bards]] in Dark and Darker are versatile performers, who use their skills in music, storytelling, and magic to support their allies and hinder their enemies. They can cast a wide variety of spells, ranging from healing and protection to charms. Bards can also inspire their allies with rousing speeches and music, boosting their morale and granting them temporary bonuses. In combat, bards can use their weapons and martial skills, but they excel at using their charm and wit to manipulate their enemies, making them an unpredictable and dangerous foe.
 


==Class Info==
==Class Info==
To play the lute, the bard needs to hold the instrument and then activate the Skill: Music Memory by pressing the default E button. From there, the player can select the desired song and initiate it by right-clicking.
The Bard is a weaver of moving melodies and fantastic tales. They manage to get out of stickiest of situations using their uncanny ability to mysteriously control the mood of crowds and creatures.


To successfully activate the song's effect, it is crucial to hit the right notes at the right time. As the song plays, the player should press the right mouse button at the correct moment to ensure a smooth and uninterrupted performance. If the player can successfully play the song to the end, the song effect will be activated, providing a variety of benefits in combat and other game scenarios.
'''Weapon of choice''' - Rapier
 
<br>
'''Weapon of choice:''' Rapier


*Pros:
*Pros:
**Extremely good selection of powerful passive buffs. Passive healing, spell restoration for friendly casters, as well as defensive and offensive buffs alike.
**Crowd control.
**Able to manipulate NPCs with a variety of crowd control songs. Able to massively debuff NPC damage resistance, up to 60% extra damage with Shriek of Weakness which is great for bosses
**Good swordsman.
**Access to melee weapons, a shield, and ranged options, allowing for high versatility.
**Play powerful buffs.
**Several AoE damage sources and debuffs, allowing for strong space control and party play.
**Highest potential Luck stat (Wanderer's Luck perk)
**High interaction speed and movement speed (when buffed).
**Highest potential Luck stat + Can unlock chests with Unchained Harmony
*Cons:
*Cons:
**Tunnel vision: it is difficult to be aware of your surroundings and make the right decisions while switching instruments, focusing on the music minigame, and rotating your buffs.
**Low damage bonus.
**Weak without buffs, leading to slow gameplay and clears when played solo. If played too hastily, there is the risk of getting caught in PvP while unbuffed.
**Loud.
**While versatile, has a limited gear selection and is a jack of all trades. Only bow is the Survival Bow, only shield is the Buckler, and only has access to a few melee weapons.
**Weak without buffs.
**Timing tunes is not easy in dire situations.
**Low durability and limited access to armor.
**Very loud, attracting attention from other players.


===Music Minigame===
==Music Minigame==
Songs have different effects depending on how they are played, Bad/Good/Perfect each giving different performances.
Songs have different effects depending on how they are played, Bad/Good/Perfect each giving different performances.


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Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
</tr>
</tr>
<tr>
<tr>  
<td style=" text-align:middle"> [[File:Perk Charismatic Performance.png|link=|x96px]] <br> Charismatic Performance </td>
<td style=" text-align:middle"> [[File:Perk Charismatic Performance.png|link=|x96px]] <br> Charismatic Performance </td>
<td> Upgrades a 'good' performance into a 'perfect' performance. </td>
<td> {{:Bard|desc=CharismaticPerformance}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Dancing Feet.png|link=|x96px]] <br> Dancing Feet </td>
<td style=" text-align:middle"> [[File:Perk Dancing Feet.png|link=|x96px]] <br> Dancing Feet </td>
<td> Increases your flat Move Speed by +10 when holding an instrument. </td>
<td> {{:Bard|desc=DancingFeet}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Fermata.png|link=|x96px]] <br> Fermata </td>
<td style=" text-align:middle"> [[File:Perk Fermata.png|link=|x96px]] <br> Fermata </td>
<td> Gain 5 [[Stats#Resourcefulness|Resourcefulness]] </td>
<td> {{:Bard|desc=Fermata}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Jolly Time.png|link=|x96px]] <br> Jolly Time </td>
<td style=" text-align:middle"> [[File:Perk Jolly Time.png|link=|x96px]] <br> Jolly Time </td>
<td>Drinking [[Ale]] [[Healing|heals]] 5 HP and grants +10 flat Move Speed when drunk. </td>
<td> {{:Bard|desc=JollyTime}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Lore Mastery.png|link=|x96px]] <br> Lore Mastery </td>
<td style=" text-align:middle"> [[File:Perk Lore Mastery.png|link=|x96px]] <br> Lore Mastery </td>
<td> A high level of understanding of objects increases [[Stats#Regular Interaction Speed|Regular Interaction Speed]] and [[Stats#Magical Interaction Speed|Magical Interaction Speed]] by an additional flat +25%. </td>
<td> {{:Bard|desc=LoreMastery}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Melodic Protection.png|link=|x96px]] <br> Melodic Protection </td>
<td style=" text-align:middle"> [[File:Perk Melodic Protection.png|link=|x96px]] <br> Melodic Protection </td>
<td> While playing, the caster's [[Stats#Physical Damage Reduction|Physical Damage Reduction]] is increased by an additional flat +30%. </td>
<td> {{:Bard|desc=MelodicProtection}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Rapier Mastery.png|link=|x96px]] <br> Rapier Mastery </td>
<td style=" text-align:middle"> [[File:Perk Rapier Mastery.png|link=|x96px]] <br> Rapier Mastery </td>
<td> When a rapier is equipped in either hand, [[Damage_Calculation#"Buff"_Weapon_Damage|"Buff" Weapon Damage]] increases by +3 and [[Stats#Action Speed|Action Speed]] increases by an additional flat +5%. </td>
<td> {{:Bard|desc=RapierMastery}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Reinforced Instruments.png|link=|x96px]] <br> Reinforced Instruments </td>
<td style=" text-align:middle"> [[File:Perk Reinforced Instruments.png|link=|x96px]] <br> Reinforced Instruments </td>
<td> 50% increased [[Stats#Physical Power Bonus|Physical Power Bonus]] when attacking with a musical instrument as a weapon. (This does not apply to Song playing) </td>
<td> {{:Bard|desc=ReinforcedInstruments}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Story Teller.png|link=|x96px]] <br> Story Teller </td>
<td style=" text-align:middle"> [[File:Perk Story Teller.png|link=|x96px]] <br> Story Teller </td>
<td> Give all party members within 4.5 meters +3 [[Stats#Will|Will]] and [[Stats#Knowledge|Knowledge]]. </td>
<td> {{:Bard|desc=StoryTeller}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Superior Dexterity.png|link=|x96px]] <br> Superior Dexterity </td>
<td style=" text-align:middle"> [[File:Perk Superior Dexterity.png|link=|x96px]] <br> Superior Dexterity </td>
<td> 50% faster switching time when switching between weapons/utility items. </td>
<td> {{:Bard|desc=SuperiorDexterity}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Wanderers Luck.png|link=|x96px]] <br> Wanderer's Luck </td>
<td style=" text-align:middle"> [[File:Perk Wanderers Luck.png|link=|x96px]] <br> Wanderer's Luck </td>
<td> Increases the chances of finding high-quality items when opening treasure chests. Increases [[Stats#Luck|Luck]] by a flat +50.</td>
<td> {{:Bard|desc=Wanderer'sLuck}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk War Song.png|link=|x96px]] <br> War Song </td>
<td style=" text-align:middle"> [[File:Perk War Song.png|link=|x96px]] <br> War Song </td>
<td> If the performance is successful, increases [[Damage_Calculation#"Buff"_Weapon_Damage|"Buff" Weapon Damage]] of yourself and allies within 4.5 meters by +3 for 6 seconds. </td>
<td> {{:Bard|desc=WarSong}} </td>
</tr>
</tr>
</table>
</table>
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You can equip a total of 2 skills.
You can equip a total of 2 skills.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th>
</tr>
</tr>
<tr>
<tr>  
<td style=" text-align:middle"> [[File:Skill Dissonance.png|link=|x96px]] <br> Dissonance </td>
<td style=" text-align:middle"> [[File:Skill Dissonance.png|link=|x96px]] <br> Dissonance </td>
<td> Creates an unpleasant noise to block hostile targets within a certain area from casting spells and silence them for 3 seconds. May act similarly to [[Rogue]]'s Cut Throat </td>
<td> {{:Bard|desc=Dissonance}} </td>
        <td> 30s </td>
<td> {{Ability_Data|Dissonance|SkillCooldown}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Encore.png|link=|x96px]] <br> Encore </td>
<td style=" text-align:middle"> [[File:Skill Encore.png|link=|x96px]] <br> Encore </td>
<td> The next song is automatically played to the end without any input and is sure to succeed. Additionally, the song is played at the maximum 50% play speed regardless of the Bard's [[Stats#Dexterity|Dexterity]]. </td>
<td> {{:Bard|desc=Encore}} </td>
        <td> 4s </td>
<td> {{Ability_Data|Encore|SkillCooldown}} </td>
</tr>
<tr>
<td style=" text-align:middle">[[File:Skill Partymaker.png|link=|x96px]] <br> Party Maker </td>
<td> {{:Bard|desc=PartyMaker}} </td>
<td> {{Ability_Data|PartyMaker|SkillCooldown}}  </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Music Memory.png|link=|x96px]] <br> Music Memory </td>
<td style=" text-align:middle"> [[File:Skill Music Memory.png|link=|x96px]] <br> Music Memory </td>
<td> Can store up to 5 sheet music as space permits. </td>
<td> {{:Bard|desc=MusicMemory}} </td>
        <td> / </td>
<td> / </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle">[[File:Skill Music Memory.png|link=|x96px]]  <br> Music Memory 2 </td>
<td style=" text-align:middle">[[File:Skill Music Memory.png|link=|x96px]]  <br> Music Memory 2 </td>
<td> Can store up to 5 sheet music as space permits. </td>
<td> {{:Bard|desc=MusicMemory2}} </td>
        <td> / </td>
<td> / </td>
</tr>
    <tr>
<td style=" text-align:middle">[[File:Skill Partymaker.png|link=|x96px]]  <br> Party Maker </td>
<td> Remove drunk effect from all allies </td>
        <td> 25s </td>
</tr>
</tr>
</table>
</table>
<br>


|-|Music=
|-|Musics=
'''Instruments'''
'''Instruments'''
<div style="margin-top: 5px"><!--
<div style="margin-top: 5px"><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(188, 76, 14)"></div><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(188, 76, 14)"></div><!--
        -->[[Drum]]<!--
-->[[Drum]]<!--
--></div><!--
--></div><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(92, 61, 118)"></div><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(92, 61, 118)"></div><!--
        -->[[Flute]]<!--
-->[[Flute]]<!--
--></div><!--
--></div><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(167, 137, 0)"></div><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(167, 137, 0)"></div><!--
        -->[[Lute]]<!--
-->[[Lute]]<!--
--></div><!--
--></div><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(49, 101, 58)"></div><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(49, 101, 58)"></div><!--
        -->[[Lyre]]<!--
-->[[Lyre]]<!--
--></div><!--
--></div><!--
--></div>
--></div>


'''-''' Cast Time Intervals are Rounded, and represent the time between each note in a song
'''-''' Cast Time Intervals represent the time between each note in a song


'''-''' Base durations are calculated with (as of Patch #2) base 15 [[Persuasiveness]]
'''-''' Base durations listed are calculated with (as of Patch #2) Bard's base 15 [[Persuasiveness]]


'''-''' Some songs are noted to not scale with [[Persuasiveness]], meaning they always last the listed amount, before [[Stats#Buff_Duration|Buff]]/[[Stats#Debuff_Duration|Debuff]] duration. Noted as "No Persuasiveness scaling"
'''-''' Some songs are noted to not scale with [[Persuasiveness]], meaning they always last the listed amount, before [[Stats#Buff_Duration|Buff]]/[[Stats#Debuff_Duration|Debuff]] duration, noted as 0% Persuasiveness Scaling.


'''-''' Some songs technically apply no duration where their affect lasts only while Channeling, like Peacemaking and Chaotic Discord, meaning they cannot possibly scale with Persuasiveness nor Buff/Debuff duration. Noted as "N/A (technically no duration to scale)"
'''-''' Some songs technically apply no duration where their affect lasts only while Channeling, like Peacemaking and Chaotic Discord, meaning they cannot possibly scale with Persuasiveness nor Buff/Debuff duration. Not noted in the Persuasiveness column.


'''-''' <b>Song effects can vary per Bad/Good/Perfect quality.</b>. If all qualities have the same amount, it is written once, like "8 Physical Power". If it varies per quality, it may be written as "6/8/10 Physical Power".


<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
'''-''' Channels started by a song allow you to move without breaking the channel, but they do require the same instrument to be held for the duration of the channel, which is displayed as a countdown in the center of the performance bar. Putting the instrument away cancels the channel.
 
'''-''' If a target would receive a buff from one performance of a song but already has some version of that buff from a different performance of the same song, the new buff will completely replace the old buff, even if the new buff has a shorter duration, smaller effect, and/or was produced by a performance of lower quality.
{{NeedsTesting|Are debuffs overwritten in the same way as buffs?}}
 
 
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage/Persuasiveness Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage/Persuasiveness Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cast Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cast Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cost</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Memory Cost</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Sample</th>
</tr>  
</tr>
<tr><td style=" text-align:middle"> [[File:Music Rousing Rhythms.png|link=|x96px]] <br> Rousing Rhythms </td>
<tr><td style=" text-align:middle"> [[File:Music Rousing Rhythms.png|link=|x96px]] <br> Rousing Rhythms </td>
<td> Increases [[Stats#Attributes|All Attributes]] of nearby allies by +2/+2/+2 for 30/60/90 seconds. </td>
<td> {{:Bard|desc=RousingRhythms}}<br><br>[[File:rousing rhythms_full.mp3|Rousing Rhythms]] </td>
<td> 3/4.5/6 meters </td>
<td> {{Ability_Data|RousingRhythms|Range}} </td>
<td> Persuasiveness:<br>2x/4x/6x </td>
<td> {{Ability_Data|RousingRhythms|PersuasivenessScaling}} </td>
<td> Total:<br>3s<br>
<td> Total:<br>{{Ability_Data|RousingRhythms|MusicPlaytime}}<br>
Intervals:<br>0.75 > 0.75 > 0.75 > 0.75 </td>
Intervals:<br>{{Ability_Data|RousingRhythms|MusicIntervals}} </td>
        <td> 3 </td>
<td> {{Ability_Data|RousingRhythms|MusicTier}} </td>
        <td> [[File:rousing rhythms_full.mp3|Rousing Rhythms]] </td>
 
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Din of Darkness.png|link=|x96px]] <br> Din of Darkness </td>
<tr><td style=" text-align:middle"> [[File:Music Din of Darkness.png|link=|x96px]] <br> Din of Darkness </td>
<td> Does 1/3/5 Dark Magical [[Damage_Calculation|Damage]] per beat to all enemies in an area around the performer. </td>
<td> {{:Bard|desc=DinOfDarkness}}<br><br>[[File:din of darkness_full.mp3|Din of Darkness]] </td>
<td> 5.5/5.5/5.5 meters </td>
<td> {{Ability_Data|DinOfDarkness|Range}} </td>
<td> Magical Damage:<br>30% </td>
<td> Magical Damage:<br>{{Ability_Data|DinOfDarkness|Scaling}} </td>
<td> Total:<br>6.46s<br>
<td> Total:<br>{{Ability_Data|DinOfDarkness|MusicPlaytime}}<br>
Intervals:<br>0.9 > 0.9 > 0.9 > 0.9 > 0.9 > 0.9 > 0.9 </td>
Intervals:<br>{{Ability_Data|DinOfDarkness|MusicIntervals}}</td>
        <td> 3 </td>
<td> {{Ability_Data|DinOfDarkness|MusicTier}} </td>
        <td> [[File:din of darkness_full.mp3|Din of Darkness]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Beats of Alacrity.png|link=|x96px]] <br> Beats of Alacrity </td>
<tr><td style=" text-align:middle"> [[File:Music Beats of Alacrity.png|link=|x96px]] <br> Beats of Alacrity </td>
<td> Grants +5/+7/+9 additional flat Move Speed for 30/60/120 seconds. Song does not stack on itself. This buff only applies to yourself. </td>
<td> {{:Bard|desc=BeatsOfAlacrity}}<br><br>[[File:beats of alacrity_full.mp3|Beats of Alacrity]] </td>
<td> 3/4.5/6 meters </td>
<td> </td>
<td> Persuasiveness:<br>2x/4x/8x </td>
<td> {{Ability_Data|BeatsOfAlacrity|PersuasivenessScaling}} </td>
<td> Total:<br> 2.4s <br>
<td> Total:<br> {{Ability_Data|BeatsOfAlacrity|MusicPlaytime}} <br>
Intervals:<br>1.2 > 0.6 > 0.3 > 0.3 </td>
Intervals:<br>{{Ability_Data|BeatsOfAlacrity|MusicIntervals}} </td>
        <td> 1 </td>
<td> {{Ability_Data|BeatsOfAlacrity|MusicTier}} </td>
        <td> [[File:beats of alacrity_full.mp3|Beats of Alacrity]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Allegro.png|link=|x96px]] <br> Allegro </td>
<tr><td style=" text-align:middle"> [[File:Music Allegro.png|link=|x96px]] <br> Allegro </td>
<td> Gradually grants additional flat [[Stats#Action Speed|Action Speed]] and [[Stats#Spell Casting Speed|Spell Casting Speed]] to you and nearby allies for 6 seconds. The amount of boost (Poor - +3% per second, Good - +4.5% per second, Perfect - +6% per second) stacks up to 3 times over the duration of one song.  </td>
<td> {{:Bard|desc=Allegro}}<br><br>[[File:allegro_full.mp3|Allegro]] </td>
<td> 3/4.5/6 meters </td>
<td> {{Ability_Data|Allegro|Range}} </td>
<td> Persuasiveness:<br>0.4x </td>
<td> {{Ability_Data|Allegro|PersuasivenessScaling}} </td>
<td> Total:<br>3.75s<br>
<td> Total:<br>{{Ability_Data|Allegro|MusicPlaytime}}<br>
Intervals:<br>1.0 > 1.0 > 1.0 > 0.75 </td>
Intervals:<br>{{Ability_Data|Allegro|MusicIntervals}} </td>
        <td> 4 </td>
<td> {{Ability_Data|Allegro|MusicTier}} </td>
        <td> [[File:allegro_full.mp3|Allegro]] </td>
</tr>
</tr>
<tr>
<tr>
    <td style=" text-align:middle"> [[File:Music Accelerando.png|link=|x96px]] <br> Accelerando </td>
<td style=" text-align:middle"> [[File:Music Accelerando.png|link=|x96px]] <br> Accelerando </td>
<td> Gradually increase the flat Move Speed of yourself and nearby allies for 6 seconds. The amount of boost (Poor - 3 per second, Good - 5 per second, Perfect - 7 per second) stacks up to 3 times over the duration of one song. </td>
<td> {{:Bard|desc=Accelerando}}<br><br>[[File:accelerando_full.mp3|Accelerando]] </td>
<td> 3/4.5/6 meters </td>
<td> {{Ability_Data|Accelerando|Range}} </td>
<td> Persuasiveness:<br>0.4x </td>
<td> {{Ability_Data|Accelerando|PersuasivenessScaling}} </td>
<td> Total: <br> 4.17s<br>
<td> Total:<br>{{Ability_Data|Accelerando|MusicPlaytime}}<br>
Intervals:<br>0.8 > 0.8 > 0.8 > 0.8 > 1.0 </td>
Intervals:<br>{{Ability_Data|Accelerando|MusicIntervals}} </td>
        <td> 4 </td>
<td> {{Ability_Data|Accelerando|MusicTier}} </td>
        <td> [[File:accelerando_full.mp3|Accelerando]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Unchained Harmony.png|link=|x96px]] <br> Unchained Harmony </td>
<tr><td style=" text-align:middle"> [[File:Music Unchained Harmony.png|link=|x96px]] <br> Unchained Harmony </td>
<td> Open all nearby doors/containers, including locked doors and containers. Does not work for doors that require a special key. </td>
<td> {{:Bard|desc=UnchainedHarmony}}<br><br>[[File:unchained harmony_full.mp3|Unchained Harmony]] </td>
<td> 3/3/3 meters </td>
<td> {{Ability_Data|UnchainedHarmony|Range}} </td>
<td> N/A (technically no duration to scale) </td>
<td> </td>
<td> Total:<br>6.73s<br>
<td> Total:<br>{{Ability_Data|UnchainedHarmony|MusicPlaytime}}<br>
Intervals:<br>1.2 > 1.2 > 0.6 > 1.8 > 1.2 > 0.6 </td>
Intervals:<br>{{Ability_Data|UnchainedHarmony|MusicIntervals}} </td>
<td> 5 </td>
<td> {{Ability_Data|UnchainedHarmony|MusicTier}} </td>
        <td> [[File:unchained harmony_full.mp3|Unchained Harmony]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Shriek of Weakness.png|link=|x96px]] <br> Shriek of Weakness </td>
<tr><td style=" text-align:middle"> [[File:Music Shriek of Weakness.png|link=|x96px]] <br> Shriek of Weakness </td>
<td> Grants a debuff to nearby enemies that lowers [[Stats#Physical Power|Physical Power]] by a flat -3/-4/-5 and flat [[Stats#Physical Damage Reduction|Armor Rating]] by -10/-20/-30 for 6/12/18 seconds.<br>
<td> {{:Bard|desc=ShriekOfWeakness}}<br><br>[[File:shriek of weakness_full.mp3|Shriek of Weakness]] <br> <br> [[File:shriek of weakness_skip1.mp3|Shriek of Weakness Noteskip]] <br>(Noteskip) <br>
<table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee;width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;">
<table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee;width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;">
                <caption style="background:transparent;">Damage Increase Graph </caption><br>
<caption style="background:transparent;">Damage Increase Graph </caption><br>
<tr>
<tr>
<td style="max-width:95%;padding: 10px;> [[File:shriekofweaknessgraph.png|500px]] </td>
<td style="max-width:95%;padding: 10px;> [[File:shriekofweaknessgraph.png|500px]] </td>
                </tr>
</tr>
        </table>
</table>
</td>
</td>
<td> 4.5/4.5/4.5 meters </td>
<td> {{Ability_Data|ShriekOfWeakness|Range}} </td>
<td> Persuasiveness:<br>0.4x/0.8x/1.2x </td>
<td> {{Ability_Data|ShriekOfWeakness|PersuasivenessScaling}} </td>
<td> Total:<br>3s<br>
<td> Total:<br>{{Ability_Data|ShriekOfWeakness|MusicPlaytime}}<br>
Intervals:<br>1.6 > 0.8 > 0.6 </td>
Intervals:<br>{{Ability_Data|ShriekOfWeakness|MusicIntervals}} </td>
<td> 3 </td>
<td> {{Ability_Data|ShriekOfWeakness|MusicTier}} </td>
        <td> [[File:shriek of weakness_full.mp3|Shriek of Weakness]] <br> <br> [[File:shriek of weakness_skip1.mp3|Shriek of Weakness Noteskip]] (Noteskip)</td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Piercing Shrill.png|link=|x96px]] <br> Piercing Shrill </td>
<tr><td style=" text-align:middle"> [[File:Music Piercing Shrill.png|link=|x96px]] <br> Piercing Shrill </td>
<td> Does 15/20/25 Physical [[Damage_Calculation|Damage]] to a target causes the echo sound effect on the affected target for 3 seconds if the target is a player. </td>
<td> {{:Bard|desc=PiercingShrill}}<br><br>[[File:piercing shrill_full.mp3|Piercing Shrill]] </td>
<td> 5.5/5.5/5.5 meters </td>
<td> {{Ability_Data|PiercingShrill|Range}} </td>
<td> Physical Damage:<br>100% </td>
<td> Physical Damage: {{Ability_Data|PiercingShrill|Scaling}} <br> Persuasiveness: {{Ability_Data|PiercingShrill|PersuasivenessScaling}}</td>
<td> Total:<br>6.2s<br>
<td> Total:<br>{{Ability_Data|PiercingShrill|MusicPlaytime}}<br>
Intervals:<br>1.0 > 1.0 > 1.0 > 1.0 > 1.0 > 1.0 </td>
Intervals:<br>{{Ability_Data|PiercingShrill|MusicIntervals}} </td>
<td> 3 </td>
<td> {{Ability_Data|PiercingShrill|MusicTier}} </td>
        <td> [[File:piercing shrill_full.mp3|Piercing Shrill]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Banshees Howl.png|link=|x96px]] <br> Banshees Howl </td>
<tr><td style=" text-align:middle"> [[File:Music Banshees Howl.png|link=|x96px]] <br> Banshees Howl </td>
<td> Reduces [[Stats#Attributes|All Attributes]] of nearby enemies by -1/-2/-3 for 20 seconds. Does not work on Boss or Sub-boss monsters. </td>
<td> {{:Bard|desc=BansheesHowl}}<br><br>[[File:banshees_howl_full.mp3|Banshees Howl]] </td>
<td> 3/4.5/6 meters </td>
<td> {{Ability_Data|BansheesHowl|Range}} </td>
<td> Persuasiveness:<br>1.333x </td>
<td> {{Ability_Data|BansheesHowl|PersuasivenessScaling}} </td>
<td> Total:<br>4.2s<br>
<td> Total:<br>{{Ability_Data|BansheesHowl|MusicPlaytime}}<br>
Intervals:<br>1.2 > 0.6 > 1.2 > 0.6 > 0.6 </td>
Intervals:<br>{{Ability_Data|BansheesHowl|MusicIntervals}} </td>
<td> 3 </td>
<td> {{Ability_Data|BansheesHowl|MusicTier}} </td>
        <td> [[File:banshees_howl_full.mp3|Banshees Howl]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Song of Silence.png|link=|x96px]] <br> Song of Silence </td>
<tr><td style=" text-align:middle"> [[File:Music Song of Silence.png|link=|x96px]] <br> Song of Silence </td>
<td> Blocks enemies from casting magic for 1/1.5/2 seconds. May work similarly to [[Rogue]]'s Cut Throat. Does not work on boss or sub-boss monsters. </td>
<td> {{:Bard|desc=SongOfSilence}}<br><br>[[File:song of silence_full.mp3|Song of Silence]] </td>
<td> 4.5/4.5/4.5 meters </td>
<td> {{Ability_Data|SongOfSilence|Range}} </td>
<td> No Persuasiveness scaling </td>
<td> {{Ability_Data|SongOfSilence|PersuasivenessScaling}} </td>
<td> Total:<br>3.83s<br>
<td> Total:<br>{{Ability_Data|SongOfSilence|MusicPlaytime}}<br>
Intervals:<br>0.8 > 1.0 > 1.0 > 1.0 </td>
Intervals:<br>{{Ability_Data|SongOfSilence|MusicIntervals}} </td>
<td> 2 </td>
<td> {{Ability_Data|SongOfSilence|MusicTier}} </td>
        <td> [[File:song of silence_full.mp3|Song of Silence]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Peacemaking.png|link=|x96px]] <br> Peacemaking </td>
<tr><td style=" text-align:middle"> [[File:Music Peacemaking.png|link=|x96px]] <br> Peacemaking </td>
<td> All nearby players and monsters temporarily lose the will to fight when enchanted by the [[Channel|channeling]] section of the song. 8 seconds cast time. 6 seconds channel duration. </td>
<td> {{:Bard|desc=Peacemaking}}<br><br>[[File:peacemaking_full.mp3|Peacemaking]] </td>
<td> 3/4.5/6 meters </td>
<td> {{Ability_Data|Peacemaking|Range}} </td>
<td> N/A (technically no duration to scale) </td>
<td> </td>
<td> Total:<br>5.9s<br>
<td> Total:<br>{{Ability_Data|Peacemaking|MusicPlaytime}}<br>
Intervals:<br>1.5 > 1.5 > 1.5 > 1.5 </td>
Intervals:<br>{{Ability_Data|Peacemaking|MusicIntervals}} </td>
<td> 3 </td>
<td> {{Ability_Data|Peacemaking|MusicTier}} </td>
            <td> [[File:peacemaking_full.mp3|Peacemaking]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Lament of Languor.png|link=|x96px]] <br> Lament of Languor </td>
<tr><td style=" text-align:middle"> [[File:Music Lament of Languor.png|link=|x96px]] <br> Lament of Languor </td>
<td> Reduces the Move Speed of all enemy targets by a flat -20 for 6/12/18 seconds. </td>
<td> {{:Bard|desc=LamentOfLanguor}}<br><br>[[File:lament_of_languor_full.mp3|Lament of Languor]] </td>
<td> 3/4.5/6 meters </td>
<td> {{Ability_Data|LamentOfLanguor|Range}} </td>
<td> Persuasiveness:<br>0.4x/0.8x/1.2x</td>
<td> {{Ability_Data|LamentOfLanguor|PersuasivenessScaling}} </td>
<td> Total:<br>2.82s<br>
<td> Total:<br>{{Ability_Data|LamentOfLanguor|MusicPlaytime}}<br>
Intervals:<br>0.7 > 0.7 > 0.7 > 0.7 </td>
Intervals:<br>{{Ability_Data|LamentOfLanguor|MusicIntervals}} </td>
<td> 2 </td>
<td> {{Ability_Data|LamentOfLanguor|MusicTier}} </td>
            <td> [[File:lament_of_languor_full.mp3|Lament of Languor]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Chaotic Discord.png|link=|x96px]] <br> Chaotic Discord </td>
<tr><td style=" text-align:middle"> [[File:Music Chaotic Discord.png|link=|x96px]] <br> Chaotic Discord </td>
<td> Excites nearby monsters to attack the nearest target except the performer. [[Monsters]] deaths inflicted by other monsters are accredited to the Bard, at least for Adventure Points.</td>
<td> {{:Bard|desc=ChaoticDiscord}}<br><br>[[File:chaotic discord_full.mp3|Chaotic Discord]] </td>
<td> 3/4.5/6 meters </td>
<td> {{Ability_Data|ChaoticDiscord|Range}} </td>
<td> N/A (technically no duration to scale) </td>
<td> </td>
<td> Total:<br>5.15s<br>
<td> Total:<br>{{Ability_Data|ChaoticDiscord|MusicPlaytime}}<br>
Intervals:<br>0.7 > 0.7 > 0.7 > 0.7 > 0.7 > 0.7 > 0.7 </td>
Intervals:<br>{{Ability_Data|ChaoticDiscord|MusicIntervals}} </td>
<td> 3 </td>
<td> {{Ability_Data|ChaoticDiscord|MusicTier}} </td>
            <td> [[File:chaotic discord_full.mp3|Chaotic Discord]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Aria of Alacrity.png|link=|x96px]] <br> Aria of Alacrity </td>
<tr><td style=" text-align:middle"> [[File:Music Aria of Alacrity.png|link=|x96px]] <br> Aria of Alacrity </td>
<td> Grants a flat 4%/6%/8% to [[Stats#Action Speed|Action Speed]] for 30/60/120. Song does not stack on itself. This buff only applies to yourself. </td>
<td> {{:Bard|desc=AriaOfAlacrity}}<br><br>[[File:aria of alacrity_full.mp3|Aria of Alacrity]] </td>
<td> 3/4.5/6 meters </td>
<td> </td>
<td> Persuasiveness:<br>2x/4x/8x </td>
<td> {{Ability_Data|AriaOfAlacrity|PersuasivenessScaling}} </td>
<td> Total:<br>3.83s<br>
<td> Total:<br>{{Ability_Data|AriaOfAlacrity|MusicPlaytime}}<br>
Intervals:<br>0.8 > 1.0 > 1.0 > 1.0 </td>
Intervals:<br>{{Ability_Data|AriaOfAlacrity|MusicIntervals}} </td>
<td> 1 </td>
<td> {{Ability_Data|AriaOfAlacrity|MusicTier}} </td>
        <td> [[File:aria of alacrity_full.mp3|Aria of Alacrity]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Tranquility.png|link=|x96px]] <br> Tranquility </td>
<tr><td style=" text-align:middle"> [[File:Music Tranquility.png|link=|x96px]] <br> Tranquility </td>
<td> Gradually restores 1 [[Healing#Recoverable_HP|Recoverable Health]] per second for 10/20/30 seconds for nearby resting allies based on your performance. </td>
<td> {{:Bard|desc=Tranquility}}<br><br>[[File:tranquility_full.mp3|Tranquility]] </td>
<td> 3/4.5/6 meters </td>
<td> {{Ability_Data|Tranquility|Range}} </td>
<td> Persuasiveness:<br>0.667x/1.333x/2x <br><br>
<td> {{Ability_Data|Tranquility|PersuasivenessScaling}} </td>
        Any  Healing: <br> 0%</td>
<td> Total:<br>{{Ability_Data|Tranquility|MusicPlaytime}}<br>
<td> Total:<br>3.38s<br>
Intervals:<br>{{Ability_Data|Tranquility|MusicIntervals}} </td>
Intervals:<br>0.8 > 0.8 > 0.8 > 0.4 > 1.1 </td>
<td> {{Ability_Data|Tranquility|MusicTier}} </td>
        <td> 2 </td>
        <td> [[File:tranquility_full.mp3|Tranquility]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Song of Shadow.png|link=|x96px]] <br> Song of Shadow </td>
<tr><td style=" text-align:middle"> [[File:Music Song of Shadow.png|link=|x96px]] <br> Song of Shadow </td>
<td> Turns self and all nearby invisible for 15/25/35 seconds. Invisibility breaks upon movement. </td>
<td> {{:Bard|desc=SongOfShadow}}<br><br>[[File:song_of_shadows_full.mp3|Song of Shadow]] </td>
<td> 3/4.5/6 meters </td>
<td> {{Ability_Data|SongOfShadow|Range}} </td>
<td> No Persuasiveness scaling </td>
<td> {{Ability_Data|SongOfShadow|PersuasivenessScaling}} </td>
<td> Total:<br>5.68s<br>
<td> Total:<br>{{Ability_Data|SongOfShadow|MusicPlaytime}}<br>
Intervals:<br>0.6 > 0.6 > 0.6 > 0.9 > 0.9 > 0.9 > 0.9 </td>
Intervals:<br>{{Ability_Data|SongOfShadow|MusicIntervals}} </td>
        <td> 3 </td>
<td> {{Ability_Data|SongOfShadow|MusicTier}} </td>
        <td> [[File:song_of_shadows_full.mp3|Song of Shadow]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Harmonic Shield.png|link=|x96px]] <br> Harmonic Shield </td>
<tr><td style="text-align:middle"> [[File:Music Harmonic Shield.png|link=|x96px]] <br> Harmonic Shield </td>
<td> Grants a buff to self and all nearby allies that lasts for 60/90/120 seconds that gives +15 flat [[Stats#Physical Damage Reduction|Armor Rating]] and +15 flat [[Stats#Magic Resistance|Magic Resistance]]. <br>
<td> {{:Bard|desc=HarmonicShield}}<br><br>[[File:harmonic_shield_full.mp3|Harmonic Shield]] <br>
        <table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee; width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;">
<center><div class="mw-collapsible mw-collapsed" style="width:fit-content">
<caption style="background:transparent;">Effective Health Increase Graph </caption><br>
Why are the durations different?
<tr>
<div class="mw-collapsible-content">
<td style="max-width:95%;padding: 10px;> [[File:harmonicshieldgraph.png|500px]] </td>
{{Ability_Data|HarmonicShield|GoodPersuasivenessInaccurateNote}}<br>
</tr>
{{Ability_Data|HarmonicShield|BadPersuasivenessInaccurateNote}}</div></div></center>
        </table>
<table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee; width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;">
        </td>
<caption style="background:transparent;">Effective Health Increase Graph </caption>
<td> 3/4.5/6 meters </td>
<tr><td style="max-width:95%;padding: 10px;> [[File:harmonicshieldgraph.png|500px]]</td></tr></table></td>
<td> Persuasiveness:<br>2x/4x/8x </td>
<td> {{Ability_Data|HarmonicShield|Range}} </td>
<td> Total:<br>6.75s<br>
<td> {{Ability_Data|HarmonicShield|PersuasivenessScaling}} </td>
Intervals:<br>1.1 > 1.1 > 1.1 > 1.1 > 1.1 > 1.1 </td>
<td> Total:<br>{{Ability_Data|HarmonicShield|MusicPlaytime}}<br>
        <td> 4 </td>
Intervals:<br>{{Ability_Data|HarmonicShield|MusicIntervals}}</td>
        <td> [[File:harmonic_shield_full.mp3|Harmonic Shield]] </td>
<td> {{Ability_Data|HarmonicShield|MusicTier}} </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Chorale of Clarity.png|link=|x96px]] <br> Chorale of Clarity </td>
<tr><td style=" text-align:middle"> [[File:Music Chorale of Clarity.png|link=|x96px]] <br> Chorale of Clarity </td>
<td> Restores 8 Spell Points every 2 seconds of all nearby resting allies for 8/16/24 seconds. </td>
<td> {{:Bard|desc=ChoraleOFClarity}}<br><br>[[File:chorale of clarity_full.mp3|Chorale of Clarity]] </td>
<td> 3/4.5/6 meters </td>
<td> {{Ability_Data|ChoraleOfClarity|Range}} </td>
<td> Persuasiveness:<br>0.533x/1.067x/1.6x </td>
<td> {{Ability_Data|ChoraleOfClarity|PersuasivenessScaling}} </td>
<td> Total:<br>3.64s<br>
<td> Total:<br>{{Ability_Data|ChoraleOfClarity|MusicPlaytime}}<br>
Intervals:<br>1.0 > 1.0 > 1.0 > 0.5 </td>
Intervals:<br>{{Ability_Data|ChoraleOfClarity|MusicIntervals}} </td>
        <td> 3 </td>
<td> {{Ability_Data|ChoraleOfClarity|MusicTier}} </td>
        <td> [[File:chorale of clarity_full.mp3|Chorale of Clarity]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Ballad of Courage.png|link=|x96px]] <br> Ballad of Courage </td>
<tr><td style=" text-align:middle"> [[File:Music Ballad of Courage.png|link=|x96px]] <br> Ballad of Courage </td>
<td> Grants 5/7/10 increased [[Stats#Physical Power|Physical Power]] for 30/60/120 seconds. Song does not stack on itself. This buff only applies to yourself. </td>
<td> {{:Bard|desc=BalladOfCourage}}<br><br>[[File:ballad of courage_full.mp3|Ballad of Courage]] </td>
<td> 3/4.5/6 meters </td>
<td> </td>
<td> Persuasiveness:<br>2x/4x/8x </td>
<td> {{Ability_Data|BalladOfCourage|PersuasivenessScaling}} </td>
<td> Total:<br>3s<br>
<td> Total:<br>{{Ability_Data|BalladOfCourage|MusicPlaytime}}<br>
Intervals:<br>0.75 > 0.75 > 0.75 > 0.75 </td>
Intervals:<br>{{Ability_Data|BalladOfCourage|MusicIntervals}} </td>
        <td> 1 </td>
<td> {{Ability_Data|BalladOfCourage|MusicTier}} </td>
        <td> [[File:ballad of courage_full.mp3|Ballad of Courage]] </td>
</tr>
</tr>
</table>
</table>


|-|Gear=
|-|Gear=
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|-|Tips=
|-|Tips=


-Total buff duration is equal to, <code>(Bard's Persuasiveness * Song's Persuasiveness Scaling) * Buff Receiver's "Buff Duration"</code>
-See [[Stats#Persuasiveness|Persuasiveness]] for more on song's base durations
 
-Since songs take some time to perform, the Bard needs anticipation to be played well. Song speed will scale with your Manual Dexterity stat, which is based on Dexterity.


-The Bard has access to many powerful songs. Considering bringing both Song Memory skills to maximize your versatility.
-The Bard has access to many powerful songs. Considering bringing both Song Memory skills to maximize your versatility.
Line 397: Line 372:
-Chaotic Discord is a great way to solo clean chaotic rooms. Mobs will kill each other while keeping the Bard safe. Can also be used as a protection if attacked by other players while in a room full of mobs.
-Chaotic Discord is a great way to solo clean chaotic rooms. Mobs will kill each other while keeping the Bard safe. Can also be used as a protection if attacked by other players while in a room full of mobs.


-Peacemaking can be a powerful temporisation tool, but beware of ranged attackers outside of its AoE. The song is quite long to play, so beginning it before the encounter is recommended. It also will not disable spellcasters.
-Peacemaking can be a powerful stalling tool, but beware of ranged attackers outside of its AoE. The song is quite long to play, so beginning it before the encounter is recommended. It also will not disable spellcasters.


-Accelerando is a powerful tool both for fleeing and engaging.  
-Accelerando is a powerful tool both for fleeing and engaging.  
Line 406: Line 381:


-Chests opened with Unchained Harmony gives experience to the Bard. In theory, this would mean that Bard's Luck is used to generate the loot of the chests, however this is not confirmed.
-Chests opened with Unchained Harmony gives experience to the Bard. In theory, this would mean that Bard's Luck is used to generate the loot of the chests, however this is not confirmed.
</tabber>
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.
</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}
|charismaticperformance=Upgrades a 'good' performance into a 'perfect' performance.


|dancingfeet=Gain {{Ability_Data|DancingFeet|MoveSpeedAdd}} when holding an instrument.


</tabber>
|fermata=Gain {{Ability_Data|Fermata|Resourcefulness}}
 
|jollytime=Drinking [[Ale]] recovers {{Ability_Data|JollyTime|PhysicalBaseHealing}} ({{Ability_Data|JollyTime|Scaling}}) and grants {{Ability_Data|JollyTime|MoveSpeedAdd}} when drunk.
 
|loremastery=A high level of understanding of objects grants you {{Ability_Data|LoreMastery|RegularInteractionSpeed}}.
 
|melodicprotection=While playing songs, gain {{Ability_Data|MelodicProtection|PhysicalDamageReduction}}.
 
|rapiermastery=When a [[rapier]] is equipped, gain {{Ability_Data|RapierMastery|RapierMasteryPhysicalBuffWeaponDamage}} and {{Ability_Data|RapierMastery|RapierMasteryActionSpeed}}. <br><br> Unlike many other Mastery perks, these bonuses also apply to any off-hand weapon you may have equipped.
 
|reinforcedinstruments=Gain {{Ability_Data|ReinforcedInstruments|MeleePhysicalPowerBonus}} when attacking with a musical instrument as a weapon. (This does not apply to Songs)
 
|storyteller=Give all party members within {{Ability_Data|StoryTeller|AuraRadius}} {{Ability_Data|StoryTeller|Will}} and {{Ability_Data|StoryTeller|Knowledge}}.
 
|superiordexterity=Gain {{Ability_Data|SuperiorDexterity|EquipSpeedBonus}} Item Equip Speed Bonus when switching between weapons/utility items.
 
|wanderer'sluck=Increases the chances of finding high-quality items when opening treasure chests by gaining {{Ability_Data|Wanderer'sLuck|Luck}}.
 
|warsong=Successfully performed songs grant {{Ability_Data|WarSong|PhysicalBuffWeaponDamage}} to yourself and allies within {{Ability_Data|WarSong|AuraRadius}} for {{Ability_Data|WarSong|Duration}}.
 
|dissonance=Creates an unpleasant noise to block hostile targets within a {{Ability_Data|Dissonance|Range}} area from casting spells, [[Silence|Silencing]] them for {{Ability_Data|Dissonance|Duration}}.
 
|encore=The next song is automatically played to the end without any input and is sure to succeed. Gain {{Ability_Data|Encore|ManualDexterity}} on this song, though capped to 50%.
 
|partymaker=Remove drunk effect from self and all allies within {{Ability_Data|PartyMaker|Range}}.
 
|musicmemory=Can store up to 5 sheet music as space permits.
 
|musicmemory2=Can store up to an additional 5 sheet music as space permits.
 
|rousingrhythms=Grant {{Ability_Data|RousingRhythms|Target}} within range {{Ability_Data|RousingRhythms|AllAttributes}} for {{Ability_Data|RousingRhythms|Duration}}.
 
|dinofdarkness=After finishing the song, [[Channel]] for another {{Ability_Data|DinOfDarkness|MusicPlaytime}} during which you deal {{Ability_Data|DinOfDarkness|MagicalBaseDamage}} per beat to {{Ability_Data|DinOfDarkness|Target}} within range.
 
|beatsofalacrity=Grant {{Ability_Data|BeatsOfAlacrity|Target}} {{Ability_Data|BeatsOfAlacrity|MoveSpeedAdd}} for {{Ability_Data|BeatsOfAlacrity|Duration}}.
 
|allegro=After playing, grant {{Ability_Data|Allegro|Target}} within range 1 stack of the Allegro [[Buffs|Buff]] every {{Ability_Data|Allegro|TimeBetweenActions}} up to {{Ability_Data|Allegro|TotalActionCount}} times, refreshing the duration each time. Max {{Ability_Data|Allegro|GrantedMaximuMStacks}} stacks, each stack granting {{Ability_Data|Allegro|ActionSpeed}} and {{Ability_Data|Allegro|SpellCastingSpeed}} for {{Ability_Data|Allegro|Duration}}.
 
|accelerando=After playing, grant {{Ability_Data|Accelerando|Target}} within range 1 stack of the Accelerando [[Buffs|Buff]] every {{Ability_Data|Accelerando|TimeBetweenActions}} up to {{Ability_Data|Accelerando|TotalActionCount}} times, refreshing the duration each time. Max {{Ability_Data|Accelerando|GrantedMaximuMStacks}} stacks, each stack granting {{Ability_Data|Accelerando|MoveSpeedAdd}} for {{Ability_Data|Accelerando|Duration}}.
 
|unchainedharmony=Open all doors/containers within range, including locked containers but not locked doors.
 
|shriekofweakness=Shriek into the ears of {{Ability_Data|ShriekOfWeakness|Target}} within range, causing them to suffer {{Ability_Data|ShriekOfWeakness|PhysicalPower}} and {{Ability_Data|ShriekOfWeakness|ArmorRating}} for {{Ability_Data|ShriekOfWeakness|Duration}}.
 
|piercingshrill=Deal {{Ability_Data|PiercingShrill|PhysicalBaseDamage}} to {{Ability_Data|PiercingShrill|Target}} within range and inflict the echo sound effect on the affected target for {{Ability_Data|PiercingShrill|Duration}} if the target is a player.
 
|bansheeshowl=Cause {{Ability_Data|BansheesHowl|Target}} (except Sub-boss and boss monsters) within range to suffer {{Ability_Data|BansheesHowl|AllAttributes}} for {{Ability_Data|BansheesHowl|Duration}}.
 
|songofsilence=Silence {{Ability_Data|SongOfSilence|Target}} within range for {{Ability_Data|SongOfSilence|Duration}}. See [[Silence]] page for more details.
 
|peacemaking=[[Channel]] for {{Ability_Data|Peacemaking|ChannelingDuration}}, during which, {{Ability_Data|Peacemaking|Target}} within range lose the ability to fight or use any attack related animation when enchanted. Monsters will still follow the performer.
 
|lamentoflanguor=Cause {{Ability_Data|LamentOfLanguor|Target}} within range to suffer {{Ability_Data|LamentOfLanguor|MoveSpeedAdd}} for {{Ability_Data|LamentOfLanguor|Duration}}.
 
|chaoticdiscord=[[Channel]] for {{Ability_Data|ChaoticDiscord|ChannelingDuration}} during which you excite {{Ability_Data|ChaoticDiscord|Target}} (no effect on players) within range to attack the nearest target except the performer. [[Monsters]] deaths inflicted by other monsters are accredited to the Bard, at least for Adventure Points. If there is no other target other than the performer nearby, the monster will not attack but will still follow the performer.
 
|ariaofalacrity=Grants {{Ability_Data|AriaOfAlacrity|Target}} {{Ability_Data|AriaOfAlacrity|ActionSpeed}} for {{Ability_Data|AriaOfAlacrity|Duration}}.
 
|tranquility=Grants {{Ability_Data|Tranquility|Target}} within range the ability to restore {{Ability_Data|Tranquility|RecoverableBaseHealing}} per second when resting for {{Ability_Data|Tranquility|Duration}}.
 
|songofshadow=Grants {{Ability_Data|SongOfShadow|Target}} within range invisibility for {{Ability_Data|SongOfShadow|Duration}}. Invisibility appears to work like [[Rogue#Skills-0|Hide]] except being bumped into will not break invisibility.
 
|harmonicshield=Grants {{Ability_Data|HarmonicShield|Target}} within range {{Ability_Data|HarmonicShield|ArmorRating}} and {{Ability_Data|HarmonicShield|MagicalResistance}} for {{Ability_Data|HarmonicShield|Duration}}.
 
|choraleofclarity=Grants {{Ability_Data|ChoraleOfClarity|Target}} within range the ability to restore {{Ability_Data|ChoraleOfClarity|SpellRechargeConst}} [[Spell_Restoration|Spell Points]] every {{Ability_Data|ChoraleOFClarity|SpellRechargeIntervalConst}} when resting for {{Ability_Data|ChoraleOfClarity|Duration}}.
 
|balladofcourage=Grants {{Ability_Data|BalladOfCourage|Target}} {{Ability_Data|BalladOfCourage|PhysicalPower}} for {{Ability_Data|BalladOfCourage|Duration}}.
 
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}</includeonly>

Latest revision as of 01:43, 31 August 2024

Information is up to date! Hover for more details.Class Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 70.

Bard.png
Bard
'The Magical Minstrel'
Strength
13
Vigor
13
Agility
13
Dexterity
20
Will
11
Knowledge
20
Resourcefulness
15

Health
96
Memory
14

Description

Bards in Dark and Darker are versatile performers, who use their skills in music, storytelling, and magic to support their allies and hinder their enemies. They can cast a wide variety of spells, ranging from healing and protection to charms. Bards can also inspire their allies with rousing speeches and music, boosting their morale and granting them temporary bonuses. In combat, bards can use their weapons and martial skills, but they excel at using their charm and wit to manipulate their enemies, making them an unpredictable and dangerous foe.

Class Info

The Bard is a weaver of moving melodies and fantastic tales. They manage to get out of stickiest of situations using their uncanny ability to mysteriously control the mood of crowds and creatures.

Weapon of choice - Rapier

  • Pros:
    • Crowd control.
    • Good swordsman.
    • Play powerful buffs.
    • Highest potential Luck stat (Wanderer's Luck perk)
  • Cons:
    • Low damage bonus.
    • Loud.
    • Weak without buffs.

Music Minigame

Songs have different effects depending on how they are played, Bad/Good/Perfect each giving different performances.

Each hit add a score to the performance.

  • Good Hit = 70 (White part of the note)
  • Perfect Hit = 100 (Gold part of the note)

Score determines performance quality if it is higher than the thresholds:

  • Bad = 50%
  • Good = 65%
  • Perfect = 90%

Total possible score:

  • (Note Count) x 100

You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Charismatic Performance.png
Charismatic Performance
Upgrades a 'good' performance into a 'perfect' performance.
Perk Dancing Feet.png
Dancing Feet
Gain 10 Move Speed Add when holding an instrument.
Perk Fermata.png
Fermata
Gain 5 Resourcefulness
Perk Jolly Time.png
Jolly Time
Drinking Ale recovers 5 Physical Base Healing (100% Scaling) and grants 10 Move Speed Add when drunk.
Perk Lore Mastery.png
Lore Mastery
A high level of understanding of objects grants you 25% Regular Interaction Speed.
Perk Melodic Protection.png
Melodic Protection
While playing songs, gain 30% Physical Damage Reduction.
Perk Rapier Mastery.png
Rapier Mastery
When a rapier is equipped, gain 2 Physical Buff Weapon Damage and 5% Action Speed.

Unlike many other Mastery perks, these bonuses also apply to any off-hand weapon you may have equipped.
Perk Reinforced Instruments.png
Reinforced Instruments
Gain 50% Physical Power Bonus when attacking with a musical instrument as a weapon. (This does not apply to Songs)
Perk Story Teller.png
Story Teller
Give all party members within 6m 3 Will and 3 Knowledge.
Perk Superior Dexterity.png
Superior Dexterity
Gain 50% Item Equip Speed Bonus when switching between weapons/utility items.
Perk Wanderers Luck.png
Wanderer's Luck
Increases the chances of finding high-quality items when opening treasure chests by gaining 50 Luck.
Perk War Song.png
War Song
Successfully performed songs grant 3 Physical Buff Weapon Damage to yourself and allies within 6m for 6s.


You can equip a total of 2 skills.

Name Description Cooldown
Skill Dissonance.png
Dissonance
Creates an unpleasant noise to block hostile targets within a 6m area from casting spells, Silencing them for 3s. 24s
Skill Encore.png
Encore
The next song is automatically played to the end without any input and is sure to succeed. Gain 100% Manual Dexterity on this song, though capped to 50%. 4s
Skill Partymaker.png
Party Maker
Remove drunk effect from self and all allies within 6m. 25s
Skill Music Memory.png
Music Memory
Can store up to 5 sheet music as space permits. /
Skill Music Memory.png
Music Memory 2
Can store up to an additional 5 sheet music as space permits. /


Instruments

- Cast Time Intervals represent the time between each note in a song

- Base durations listed are calculated with (as of Patch #2) Bard's base 15 Persuasiveness

- Some songs are noted to not scale with Persuasiveness, meaning they always last the listed amount, before Buff/Debuff duration, noted as 0% Persuasiveness Scaling.

- Some songs technically apply no duration where their affect lasts only while Channeling, like Peacemaking and Chaotic Discord, meaning they cannot possibly scale with Persuasiveness nor Buff/Debuff duration. Not noted in the Persuasiveness column.

- Song effects can vary per Bad/Good/Perfect quality.. If all qualities have the same amount, it is written once, like "8 Physical Power". If it varies per quality, it may be written as "6/8/10 Physical Power".

- Channels started by a song allow you to move without breaking the channel, but they do require the same instrument to be held for the duration of the channel, which is displayed as a countdown in the center of the performance bar. Putting the instrument away cancels the channel.

- If a target would receive a buff from one performance of a song but already has some version of that buff from a different performance of the same song, the new buff will completely replace the old buff, even if the new buff has a shorter duration, smaller effect, and/or was produced by a performance of lower quality.

Icon Caution.pngNeeds further testing!
Are debuffs overwritten in the same way as buffs?
Contribute by joining the Spells & Guns discord!


Name Description Range Damage/Persuasiveness Scaling Cast Time Memory Cost
Music Rousing Rhythms.png
Rousing Rhythms
Grant all allies within range 2 All Attributes for 30s/60s/120s.

3m/4.5m/6m 100% Persuasiveness Scaling Total:
4s
Intervals:
0.75 > 0.75 > 0.75 > 0.75 > 1
3
Music Din of Darkness.png
Din of Darkness
After finishing the song, Channel for another 7.36s during which you deal 1/3/5 Dark Dark Magical Base Damage per beat to all enemies/monsters within range.

5.5m Magical Damage:
6%/9%/12% Scaling
Total:
7.36s
Intervals:
0.92 > 0.92 > 0.92 > 0.92 > 0.92 > 0.92 > 0.92 > 0.92
3
Music Beats of Alacrity.png
Beats of Alacrity
Grant self 5/7/9 Move Speed Add for 60s/120s/240s.

100% Persuasiveness Scaling Total:
3.6s
Intervals:
1.2 > 0.6 > 0.3 > 0.3 > 1.2
1
Music Allegro.png
Allegro
After playing, grant all allies within range 1 stack of the Allegro Buff every 1s up to 3 times, refreshing the duration each time. Max 3 stacks, each stack granting 3%/4.5%/6% Action Speed and 3%/4.5%/6% Spell Casting Speed for 8s.

3m/4.5m/6m 0% Persuasiveness Scaling Total:
4.25s
Intervals:
1 > 1 > 1 > 0.75 > 0.5
4
Music Accelerando.png
Accelerando
After playing, grant all allies within range 1 stack of the Accelerando Buff every 1s up to 3 times, refreshing the duration each time. Max 3 stacks, each stack granting 1/3/5 Move Speed Add for 8s.

3m/4.5m/6m 0% Persuasiveness Scaling Total:
4.94s
Intervals:
0.78 > 0.78 > 0.78 > 0.78 > 1.04 > 0.78
4
Music Unchained Harmony.png
Unchained Harmony
Open all doors/containers within range, including locked containers but not locked doors.

3m Total:
7.92s
Intervals:
1.22 > 1.22 > 0.61 > 1.84 > 1.22 > 0.61 > 1.2
5
Music Shriek of Weakness.png
Shriek of Weakness
Shriek into the ears of all enemies/monsters within range, causing them to suffer -3/-4/-5 Physical Power and -10/-20/-30 Armor Rating for 6s/12s/18s.




(Noteskip)

Damage Increase Graph
Shriekofweaknessgraph.png
4.5m 100% Persuasiveness Scaling Total:
4.5s
Intervals:
1.6 > 0.8 > 0.6 > 1.5
3
Music Piercing Shrill.png
Piercing Shrill
Deal 15/20/25 Physical Base Damage to all enemies/monsters within range and inflict the echo sound effect on the affected target for 3s if the target is a player.

5.5m Physical Damage: 10%/30%/50% Scaling
Persuasiveness: 0% Persuasiveness Scaling
Total:
7.21s
Intervals:
1.03 > 1.03 > 1.03 > 1.03 > 1.03 > 1.03 > 1.03
3
Music Banshees Howl.png
Banshees Howl
Cause all enemies/monsters (except Sub-boss and boss monsters) within range to suffer -1/-2/-3 All Attributes for 20s.

3m/4.5m/6m 100% Persuasiveness Scaling Total:
5.4s
Intervals:
1.2 > 0.6 > 1.2 > 0.6 > 0.6 > 1.2
3
Music Song of Silence.png
Song of Silence
Silence all enemies/monsters within range for 1s/1.5s/2s. See Silence page for more details.

4.5m 0% Persuasiveness Scaling Total:
4.56s
Intervals:
0.88 > 1.06 > 1.06 > 1.06 > 0.5
2
Music Peacemaking.png
Peacemaking
Channel for 5s, during which, all characters within range lose the ability to fight or use any attack related animation when enchanted. Monsters will still follow the performer.

3m/4.5m/6m Total:
6.42s
Intervals:
1.48 > 1.48 > 1.48 > 1.48 > 0.5
3
Music Lament of Languor.png
Lament of Languor
Cause all enemies/monsters within range to suffer -10 Move Speed Add for 6s/12s/18s.

3m/4.5m/6m 100% Persuasiveness Scaling Total:
3.55s
Intervals:
0.71 > 0.71 > 0.71 > 0.71 > 0.71
2
Music Chaotic Discord.png
Chaotic Discord
Channel for 5s during which you excite all monsters (no effect on players) within range to attack the nearest target except the performer. Monsters deaths inflicted by other monsters are accredited to the Bard, at least for Adventure Points. If there is no other target other than the performer nearby, the monster will not attack but will still follow the performer.

3m/4.5m/6m Total:
5.92s
Intervals:
0.74 > 0.74 > 0.74 > 0.74 > 0.74 > 0.74 > 0.74 > 0.74
3
Music Aria of Alacrity.png
Aria of Alacrity
Grants self 4%/6%/8% Action Speed for 60s/120s/240s.

100% Persuasiveness Scaling Total:
4.33s
Intervals:
0.83 > 1 > 1 > 1 > 0.5
1
Music Tranquility.png
Tranquility
Grants all allies within range the ability to restore 1 Recoverable Healing per second when resting for 10s/20s/30s.

3m/4.5m/6m 100% Persuasiveness Scaling Total:
4.88s
Intervals:
0.75 > 0.38 > 0.75 > 0.38 > 1.12 > 1.5
2
Music Song of Shadow.png
Song of Shadow
Grants all allies within range invisibility for 15s/25s/35s. Invisibility appears to work like Hide except being bumped into will not break invisibility.

3m/4.5m/6m 0% Persuasiveness Scaling Total:
6.19s
Intervals:
0.63 > 0.63 > 0.63 > 0.95 > 0.95 > 0.95 > 0.95 > 0.5
3
Music Harmonic Shield.png
Harmonic Shield
Grants all allies within range 15 Armor Rating and 15 Magical Resistance for 30s/60s/120s.


Why are the durations different?

No tag found for "GoodPersuasivenessInaccurateNote", please correct it


No tag found for "BadPersuasivenessInaccurateNote", please correct it

Effective Health Increase Graph
Harmonicshieldgraph.png
3m/4.5m/6m 100% Persuasiveness Scaling Total:
7.84s
Intervals:
1.12 > 1.12 > 1.12 > 1.12 > 1.12 > 1.12 > 1.12
4
Music Chorale of Clarity.png
Chorale of Clarity
Grants all allies within range the ability to restore 8 Spell Points every 2s when resting for 8s/16s/24s.

3m/4.5m/6m 100% Persuasiveness Scaling Total:
4.68s
Intervals:
1.04 > 1.04 > 1.04 > 0.52 > 1.04
3
Music Ballad of Courage.png
Ballad of Courage
Grants self 5/7/10 Physical Power for 60s/120s/240s.

100% Persuasiveness Scaling Total:
3.75s
Intervals:
0.75 > 0.75 > 0.75 > 0.75 > 0.75
1

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
[[]]
Main Hand + One Handed
Off Hand
Utility


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 13
Vigor 13
Agility 13
Dexterity 20
Will 11
Knowledge 20
Resourcefulness 15
Health 96
Memory Capacity 14
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -6%
Spell Recovery Bonus 73%
Move Speed 298 ( 99.33% )
Action Speed 3.25%
Manual Dexterity 15%
Spell Casting Speed 15%
Equip Speed 25%
Regular Interaction Speed -1.2%
Magical Interaction Speed -20%
Persuasiveness 15
Buff Duration -8%
Debuff Duration 8.7%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 2%
        From Resist Rating 18 ( 2% )
        From Bonuses 0%
Physical Power Bonus -4%
        From Physical Power 13 ( -4% )
        From Bonuses 0%
Magic Power Bonus -20%
        From Magic Power 11 ( -20% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


-See Persuasiveness for more on song's base durations

-The Bard has access to many powerful songs. Considering bringing both Song Memory skills to maximize your versatility.

-Remember that not all of your buffing songs will buff your party. Some songs, such as Beats of Alacrity, Aria of Alacrity, and Ballad of Courage will only buff the Bard playing the song.

-Chaotic Discord is a great way to solo clean chaotic rooms. Mobs will kill each other while keeping the Bard safe. Can also be used as a protection if attacked by other players while in a room full of mobs.

-Peacemaking can be a powerful stalling tool, but beware of ranged attackers outside of its AoE. The song is quite long to play, so beginning it before the encounter is recommended. It also will not disable spellcasters.

-Accelerando is a powerful tool both for fleeing and engaging.

-Tranquility is a reusable heal, but depends on the quantity of Recoverable Health. In groups, it is most useful on high Health classes, like the Barbarian, or classes who generate a lot of Recoverable Health, like the Warlock.

-Shriek of Weakness can nearly double your party's physical damage against mobs, and can provide significant assistance against plated Fighters and Clerics.

-Chests opened with Unchained Harmony gives experience to the Bard. In theory, this would mean that Bard's Luck is used to generate the loot of the chests, however this is not confirmed.

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.