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| <noinclude>{{UpdateStatus|Class Data}} | | <noinclude>{{UpdateStatus|Class Data}} |
| {{Infobox Class|{{PAGENAME}}|'The Brawny Warrior'}}
| | {{Infobox Class|{{PAGENAME}}|'The Brawny Warrior'}} |
| ==Description==
| | ==Description== |
|
| | |
| [[Barbarian|Barbarians]] in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.
| | [[Barbarian|Barbarians]] in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes. |
|
| | |
| ==Class Info==
| | ==Class Info== |
| The Barbarian is known for his hardy nature, fiery temper, and ability to endure immense pain. His rage and reckless abandon allow him to lead the charge into battle.
| | The Barbarian is known for his hardy nature, fiery temper, and ability to endure immense pain. His rage and reckless abandon allow him to lead the charge into battle. |
|
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|
| | |
| '''Weapon of choice''' - Anything heavy-duty.
| | '''Weapon of choice''' - Anything heavy-duty. |
|
| | |
| *Pros
| | *Pros |
| **Extreme Health.
| | **Extreme Health. |
| **Damage bonus with 2H weapons.
| | **Damage bonus with 2H weapons. |
| **Innate magic resistance.
| | **Innate magic resistance. |
| **Fast Magical Interaction speed.
| | **Fast Magical Interaction speed. |
| **Strong buff and debuff skills.
| | **Strong buff and debuff skills. |
| *Cons
| | *Cons |
| **Slow base movement speed.
| | **Slow base movement speed. |
| **Slow attack speed.
| | **Slow attack speed. |
| **Slow interaction speed.
| | **Slow interaction speed. |
| **Least ranged options in the game.
| | **Least ranged options in the game. |
|
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|
| | |
| <tabber>
| | <tabber> |
| |-|Perks=
| | |-|Perks= |
|
| | |
| You can equip an additional perk every 5 levels. <br>
| | You can equip an additional perk every 5 levels. <br> |
| Currently maxed out at Level 15, so a total of 4 perks can be equipped.
| | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
|
| | |
| <br>
| | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| <tr>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
| | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th>
| | |- |
| </tr>
| | | [[File:Perk Axe Specialization.png|link=|96px]] <br> Axe Specialization |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
| | | While using axes, gain <span style="color: orange;">3 weapon damage</span>. |
| <td style=" text-align:middle"> [[File:Perk Axe Specialization.png|link=|x96px]] <br> Axe Specialization </td>
| | | 0s |
| <td> {{:Barbarian|desc=AxeSpecialization}} </td>
| | |- |
| <td> - </td>
| | | [[File:Perk Berserker.png|link=|96px]] <br> Berserker |
| </tr>
| | | Gain <span style="color: orange;">3% physical damage bonus</span> and <span style="color: orange;">0.5% move speed bonus</span> for every <span style="color: orange;">10%</span> of your maximum health missing, up to <span style="color: orange;">30%</span> and <span style="color: orange;">5%</span> respectively. |
| <tr>
| | | 0s |
| <td style=" text-align:middle"> [[File:Perk Berserker.png|link=|x96px]] <br> Berserker </td>
| | |- |
| <td> {{:Barbarian|desc=Berserker}} <br><br>
| | | [[File:Perk Carnage.png|link=|x96px]] <br> Carnage |
| <center>
| | | When you hit 2 or more players with a melee weapon within 1.5 seconds, gain <span style="color: orange;">40% physical damage bonus</span> for <span style="color: orange;">3 seconds</span>. |
| {| class="mw-collapsible mw-collapsed" style="text-align:center"
| | | 0s |
| |+ style="white-space:nowrap; border:0px; background:transparent;" | Berserker Damage Increase Graph
| | |- |
| |-
| | | [[File:Perk Executioner.png|link=|x96px]] <br> Executioner |
| | style="border:0px; background:transparent;" width=700px max-width:100%; height:auto; | Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. <br> The bonus cannot be negative.
| | | While using axes, gain <span style="color: orange;">20% headshot power</span>. |
| [[File:BerserkerGraph.png]]
| | | 0s |
| |}
| | |- |
| </center>
| | | [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will |
| </td>
| | | Gain <span style="color: orange;">75 magic resistance</span> and ignore knockback effects. The maximum <span style="color: orange;">magical damage reduction</span> limit is increased to <span style="color: orange;">75%</span>. |
| <td> - </td>
| | | 0s |
| </tr>
| | |- |
| <tr>
| | | [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost |
| <td style=" text-align:middle"> [[File:Perk Carnage.png|link=|x96px]] <br> Carnage </td>
| | | Recover <span style="color: orange;">25% maximum health</span> after killing a player. |
| <td> {{:Barbarian|desc=Carnage}} </td>
| | | 0s |
| <td> - </td>
| | |- |
| </tr>
| | | [[File:Perk Potion_Chugger.png|link=|x96px]] <br> Potion Chugger |
| <tr>
| | | Gain <span style="color: orange;">20%</span> increased potency towards all drinks, while reducing the duration by <span style="color: orange;">50%</span>. |
| <td style=" text-align:middle"> [[File:Perk Executioner.png|link=|x96px]] <br> Executioner </td>
| | | 0s |
| <td> {{:Barbarian|desc=Executioner}} </td>
| | |- |
| <td> - </td>
| | | [[File:Perk Savage.png|link=|x96px]] <br> Savage |
| </tr>
| | | While not wearing any chest armor, gain <span style="color: orange;">10% physical damage bonus</span> and <span style="color: orange;">1 impact power</span>. |
| <tr>
| | | 0s |
| <td style=" text-align:middle"> [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will </td>
| | |- |
| <td> {{:Barbarian|desc=IronWill}} </td>
| | | [[File:Perk Smash.png|link=|x96px]] <br> Crush |
| <td> - </td>
| | | While equipped with a two-handed weapon, gain the ability to destroy unreinforced containers. Also gain <span style="color: orange;">1 impact power</span> on your two-handed weapon attacks, making it easier to break blocks and parries. |
| </tr>
| | | 0s |
| <tr>
| | |- |
| <td style=" text-align:middle"> [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost </td>
| | | [[File:Perk Toughness.png|link=|x96px]] <br> Robust |
| <td> {{:Barbarian|desc=MoraleBoost}} </td>
| | | Gain <span style="color: orange;">10% max health bonus</span>. |
| <td> - </td>
| | | 0s |
| </tr>
| | |- |
| <tr>
| | | [[File:Perk Treacherous Lungs.png|link=|x96px]] <br> Treacherous Lungs |
| <td style=" text-align:middle"> [[File:Perk Potion_Chugger.png|link=|x96px]] <br> Potion Chugger </td>
| | | Increaces the duration of all shouting abilities by <span style="color: orange;">50%</span> and reduces their cooldown by <span style="color: orange;">10%</span>. |
| <td> {{:Barbarian|desc=PotionChugger}} </td>
| | | 0s |
| <td> - </td>
| | |- |
| </tr>
| | | [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two-Hander |
| <tr>
| | | When attacking with a two-handed weapon, gain <span style="color: orange;">5% physical damage bonus</span> and <span style="color: orange;">10% armor penetration</span>. |
| <td style=" text-align:middle"> [[File:Perk Savage.png|link=|x96px]] <br> Savage </td>
| | | 0s |
| <td> {{:Barbarian|desc=Savage}} </td>
| | |- |
| <td> - </td>
| | | ... <br> Heavy Swing |
| </tr>
| | | Hitting a target with two-handed weapon reduces their move speed by <span style="color: orange;">10%</span>. |
| <tr>
| | | 0s |
| <td style=" text-align:middle"> [[File:Perk Smash.png|link=|x96px]] <br> Crush </td>
| | |- |
| <td> {{:Barbarian|desc=Crush}} </td>
| | | ... <br> Skull Splitter |
| <td> - </td>
| | | Targets hit by a headshot are inflicted with Bleed. <br> Bleed: Deals a total of <span style="color: orange;">12 physical damage</span> over <span style="color: orange;">4 seconds</span>. |
| </tr>
| | | 0s |
| <tr>
| | |} |
| <td style=" text-align:middle"> [[File:Perk Toughness.png|link=|x96px]] <br> Robust </td>
| | <br> |
| <td> {{:Barbarian|desc=Robust}} </td>
| | |
| <td> - </td>
| | |-|Skills= |
| </tr>
| | |
| <tr>
| | You can equip a total of 2 skills. |
| <td style=" text-align:middle"> [[File:Perk Treacherous Lungs.png|link=|x96px]] <br> Treacherous Lungs </td>
| | |
| <td> {{:Barbarian|desc=TreacherousLungs}} </td>
| | <br> |
| <td> - </td>
| | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| </tr>
| | <tr> |
| <tr>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <td style=" text-align:middle"> [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two-Hander </td>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| <td> {{:Barbarian|desc=Two-Hander}} </td>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th> |
| <td> - </td>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th> |
| </tr>
| | </tr> |
| </table>
| | <tr> |
| <br>
| | <td style=" text-align:middle"> [[File:Skill Achilles_Strike.png|link=|x96px]] <br> Achilles Strike </td> |
| | | <td> {{:Barbarian|desc=AchillesStrike}} </td> |
| |-|Skills=
| | <td> {{Ability_Data|AchillesStrike|Scaling}} </td> |
|
| | <td> {{Ability_Data|AchillesStrike|SkillCooldown}} </td> |
| You can equip a total of 2 skills.
| | </tr> |
|
| | <tr> |
| <br> | | <td style=" text-align:middle"> [[File:Skill Blood_Exchange.png|link=|x96px]] <br> Blood Exchange </td> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| | <td> {{:Barbarian|desc=BloodExchange}} </td> |
| <tr> | | <td> - </td> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
| | <td> {{Ability_Data|BloodExchange|SkillCooldown}} </td> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
| | </tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th>
| | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th>
| | <td style=" text-align:middle"> [[File:Skill Rage.png|link=|x96px]] <br> Rage </td> |
| </tr> | | <td> {{:Barbarian|desc=Rage}} </td> |
| <tr> | | <td> - </td> |
| <td style=" text-align:middle"> [[File:Skill Achilles_Strike.png|link=|x96px]] <br> Achilles Strike </td>
| | <td> {{Ability_Data|Rage|SkillCooldown}} </td> |
| <td> {{:Barbarian|desc=AchillesStrike}} </td>
| | </tr> |
| <td> {{Ability_Data|AchillesStrike|Scaling}} </td>
| | <tr> |
| <td> {{Ability_Data|AchillesStrike|SkillCooldown}} </td>
| | <td style=" text-align:middle"> [[File:Skill Reckless Attack.png|link=|x96px]] <br> Reckless Attack </td> |
| </tr>
| | <td> {{:Barbarian|desc=RecklessAttack}} </td> |
| <tr>
| | <td> - </td> |
| <td style=" text-align:middle"> [[File:Skill Blood_Exchange.png|link=|x96px]] <br> Blood Exchange </td>
| | <td> {{Ability_Data|RecklessAttack|SkillCooldown}} </td> |
| <td> {{:Barbarian|desc=BloodExchange}} </td>
| | </tr> |
| <td> - </td>
| | <tr> |
| <td> {{Ability_Data|BloodExchange|SkillCooldown}} (must be recharge first) </td>
| | <td style=" text-align:middle"> [[File:Skill Savage Roar.png|link=|x96px]] <br> Savage Roar </td> |
| </tr>
| | <td> {{:Barbarian|desc=SavageRoar}} </td> |
| <tr>
| | <td> - </td> |
| <td style=" text-align:middle"> [[File:Skill Rage.png|link=|x96px]] <br> Rage </td>
| | <td> {{Ability_Data|SavageRoar|SkillCooldown}} </td> |
| <td> {{:Barbarian|desc=Rage}} </td>
| | </tr> |
| <td> - </td>
| | <tr> |
| <td> {{Ability_Data|Rage|SkillCooldown}} </td>
| | <td style=" text-align:middle"> [[File:Skill War Cry.png|link=|x96px]] <br> War Cry </td> |
| </tr>
| | <td> {{:Barbarian|desc=WarCry}} </td> |
| <tr>
| | <td> - </td> |
| <td style=" text-align:middle"> [[File:Skill Reckless Attack.png|link=|x96px]] <br> Reckless Attack </td>
| | <td> {{Ability_Data|WarCry|SkillCooldown}} </td> |
| <td> {{:Barbarian|desc=RecklessAttack}} </td>
| | </tr> |
| <td> - </td>
| | <tr> |
| <td> {{Ability_Data|RecklessAttack|SkillCooldown}} </td>
| | <td style=" text-align:middle"> [[File:Skill Life_Siphon.png|link=|x96px]] <br> War Sacrifice </td> |
| </tr>
| | <td> {{:Barbarian|desc=WarSacrifice}} </td> |
| <tr>
| | <td> {{Ability_Data|WarSacrifice|Scaling}} </td> |
| <td style=" text-align:middle"> [[File:Skill Savage Roar.png|link=|x96px]] <br> Savage Roar </td>
| | <td> {{Ability_Data|WarSacrifice|SkillCooldown}} </td> |
| <td> {{:Barbarian|desc=SavageRoar}} </td>
| | </tr> |
| <td> - </td>
| | </table> |
| <td> {{Ability_Data|SavageRoar|SkillCooldown}} </td>
| | <br> |
| </tr>
| | |
| <tr>
| | |-|Gear= |
| <td style=" text-align:middle"> [[File:Skill War Cry.png|link=|x96px]] <br> War Cry </td>
| | {{ListGearForClass|{{PAGENAME}}}} |
| <td> {{:Barbarian|desc=WarCry}} </td>
| | |
| <td> - </td>
| | |-|Stats= |
| <td> {{Ability_Data|WarCry|SkillCooldown}} </td>
| | {{GenerateDetailsPage|{{PAGENAME}}}} |
| </tr>
| | |
| <tr>
| | <br> |
| <td style=" text-align:middle"> [[File:Skill Life_Siphon.png|link=|x96px]] <br> War Sacrifice </td>
| | |-|Tips= |
| <td> {{:Barbarian|desc=WarSacrifice}} </td>
| | |
| <td> {{Ability_Data|WarSacrifice|Scaling}} </td>
| | - Do not open chests or doors the regular way, just break them with the Crush perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.) |
| <td> {{Ability_Data|WarSacrifice|SkillCooldown}} </td>
| | |
| </tr>
| | - Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies. |
| </table>
| | |
| <br>
| | - Try not to fight faster classes while using Two-Handed weapons, their swing speed is very slow, allowing swift opponents to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman's Axe as a secondary to deal with them. If you don't have such a secondary, press X to take out your fists. |
|
| | |
| |-|Gear=
| | - Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don't underestimate the Francisca Axes, they deliver a powerful slow effect, enabling you to close the gap or outright 2-3 shot low health classes like the Wizard. |
| {{ListGearForClass|{{PAGENAME}}}}
| | |
|
| | - Use your ability to smash through doors to make aggressive plays and surprise enemy players. |
| |-|Stats=
| | |
| {{GenerateDetailsPage|{{PAGENAME}}}}
| | - Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed. |
|
| | |
| <br>
| | - Berserker perk physical damage bonus is negatively affected by Health Bonus % like Robust, War Cry, and Blood Exchange, which all add together. |
| |-|Tips=
| | |
|
| | </tabber> |
| - Do not open chests or doors the regular way, just break them with the Crush perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.)
| | |
|
| | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
| - Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies.
| | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
|
| | |axespecialization=While using [[Weapons#Axes|axes]], gain {{Ability_Data|AxeSpecialization|PhysicalBuffWeaponDamage}}. |
| - Try not to fight faster classes while using Two-Handed weapons, their swing speed is very slow, allowing swift opponents to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman's Axe as a secondary to deal with them. If you don't have such a secondary, press X to take out your fists.
| | |
|
| | |berserker=Gain 0 to 33.3% [[Stats#Physical Power Bonus|Physical Power Bonus]] and [[Stats#Move Speed Bonus|Move Speed Bonus]] when missing 0% to 100% of your max health. |
| - Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don't underestimate the Francisca Axes, they deliver a powerful slow effect, enabling you to close the gap or outright 2-3 shot low health classes like the Wizard.
| | |
|
| | |carnage=Striking 2 or more players with a melee weapon within 1.5s grants {{Ability_Data|Carnage|PhysicalPowerBonus}} for {{Ability_Data|Carnage|Duration}}. {{NeedsTesting|Do thrown melee weapons work, or is it strictly swings with a melee weapon?}} |
| - Use your ability to smash through doors to make aggressive plays and surprise enemy players.
| | |
|
| | |executioner=While using [[Weapons#Axes|axes]], gain {{Ability_Data|Executioner|MeleePhysicalHeadshotHitLocationBonus}}. |
| - Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed.
| | |
|
| | |ironwill=Gain {{Ability_Data|IronWill|MagicalResistance}} and immunity to knockback effects and raise your [[Stats#Magical Damage Reduction|Magical Damage Reduction]] cap to {{Ability_Data|IronWill|Attribute_MaxMagicalDamageReduction}}. |
| - Berserker perk physical damage bonus is negatively affected by Health Bonus % like Robust, War Cry, and Blood Exchange, which all add together.
| | |
|
| | |moraleboost=Receive {{Ability_Data|MoraleBoost|PercentMaxHealthHealing}} after killing a player. |
| </tabber>
| | |
|
| | |potionchugger=Gain {{Ability_Data|PotionChugger|MagicalBaseHealing}} healing and {{Ability_Data|PotionChugger|PhysicalBaseShield}} shielding potency from all drinks, while reducing the duration to {{Ability_Data|PotionChugger|Duration}} the base amount. <br> Does not affect [[Potion_of_Luck|Luck Potions]]. |
| All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.
| | |
| </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}
| | |savage=While not wearing any [[Armors#Chest|chest armor]], gain {{Ability_Data|Savage|PhysicalPowerBonus}} and {{Ability_Data|Savage|ImpactPower}}. |
| |axespecialization=While using [[Weapons#Axes|axes]], gain {{Ability_Data|AxeSpecialization|PhysicalBuffWeaponDamage}}.
| | |
|
| | |crush=While holding a two-handed weapon, destroy [[Props]] (such as doors and chests) with one strike and gain {{Ability_Data|Crush|ImpactPower}} to defeat blocks and parries better. |
| |berserker=Gain 0 to 33.3% [[Stats#Physical Power Bonus|Physical Power Bonus]] depending on your missing health from 0 to 100%.
| | |
|
| | |robust=Gain {{Ability_Data|Robust|MaxHealthBonus}}. |
| |carnage=When a target is killed, gain {{Ability_Data|Carnage|ArmorRating}} for {{Ability_Data|Carnage|Duration}}.
| | |
|
| | |treacherouslungs=Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{Ability_Data|TreacherousLungs|Duration}} of the base amount and receive {{Ability_Data|TreacherousLungs|CooldownReduction}} with them. <br>For War Cry's specifically, it only affects the duration on yourself, it does not affect the duration on allies. |
| |executioner=While using [[Weapons#Axes|axes]], gain {{Ability_Data|Executioner|MeleePhysicalHeadshotHitLocationBonus}}.
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| | |two-hander=When attacking with a two-handed [[Weapons|weapon]], gain {{Ability_Data|Two-Hander|PhysicalPowerBonus}} and {{Ability_Data|Two-Hander|ArmorPenetration}}. |
| |ironwill=Gain {{Ability_Data|IronWill|MagicalResistance}} and ignore to knockback effects.
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| | |achillesstrike=The next time you strike a target, inflict {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While [[Debuffs|debuffed]], each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}}. |
| |moraleboost=Recovers {{Ability_Data|MoraleBoost|PercentMaxHealthHealing}} after killing a player.
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| | |bloodexchange=For {{Ability_Data|BloodExchange|Duration}}, gain {{Ability_Data|BloodExchange|ActionSpeed}} and {{Ability_Data|BloodExchange|HealRatio}} [[Healing#Life_Steal]]. In exchange, suffer {{Ability_Data|BloodExchange|PercentMaxHealthHealing}} as damage. |
| |potionchugger=Gain {{Ability_Data|PotionChugger|MagicalBaseHealing}} healing and {{Ability_Data|PotionChugger|MaxPhysicalShield}} shielding potency towards all drinks, while reducing the duration to {{Ability_Data|PotionChugger|Duration}} of the base amount. <br> Does not effect [[Potion_of_Luck|Luck Potions]].
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| | |rage=For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}}, {{Ability_Data|Rage|Vigor}}, and {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}}. |
| |savage=While not wearing any [[Armors#Chest|chest armor]], gain {{Ability_Data|Savage|PhysicalPowerBonus}}.
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| | |recklessattack=Gain {{Ability_Data|RecklessAttack|ArmorPenetration}} on your next melee attack. While active, suffer {{Ability_Data|RecklessAttack|ArmorRating}}. |
| |crush=Gain the ability to destroy unreinforced doors and containers. Also gain {{Ability_Data|Crush|ImpactPower}} on your attacks to defeat blocks and parries better.
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| | |savageroar=Frightens all enemies within a {{Ability_Data|SavageRoar|Range}} radius, causing players to suffer {{Ability_Data|SavageRoar|PhysicalPowerBonus}} and {{Ability_Data|SavageRoar|MoveSpeedBonus}} for {{Ability_Data|SavageRoar|PlayerDuration}} and forcing monsters to flee for {{Ability_Data|SavageRoar|MonsterDuration}}. |
| |robust=Gain {{Ability_Data|Robust|MaxHealthBonus}}.
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| | |warcry=You and allies within {{Ability_Data|WarCry|Range}} gain {{Ability_Data|WarCry|MaxHealthBonus}} for {{Ability_Data|WarCry|Duration}}. |
| |treacherouslungs=Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{Ability_Data|TreacherousLungs|Duration}} of the base amount.
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| | |warsacrifice=While active, gain {{Ability_Data|WarSacrifice|AllAttributes}} for {{Ability_Data|WarSacrifice|BuffDuration}}. In exchange, suffer {{Ability_Data|WarSacrifice|PercentMaxHealthHealing}} over {{Ability_Data|WarSacrifice|DebuffDuration}}. |
| |two-hander=When attacking with a two-handed [[Weapons|weapon]], gain {{Ability_Data|Two-Hander|PhysicalPowerBonus}}.
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| | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| |achillesstrike=Strike a target, inflicting {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While debuffed, each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}}.
| | }}</includeonly> |
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| |bloodexchange=While active, gain {{Ability_Data|BloodExchange|PercentMaxHealthHealing}} with each successful attack. In exchange, lose {{Ability_Data|BloodExchange|MaxHealthBonus}} for {{Ability_Data|BloodExchange|Duration}}.<br>Has {{Ability_Data|BloodExchange|MaxCount}} use. {{Ability_Data|BloodExchange|CanRecharge}} at the rate of a Tier {{Ability_Data|BloodExchange|SkillTier}} Skill.
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| |rage=For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}}, {{Ability_Data|Rage|Vigor}}, {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}}.
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| |recklessattack=Gain {{Ability_Data|RecklessAttack|ArmorPenetration}} on your next melee attack. While active, lose {{Ability_Data|RecklessAttack|ArmorRating}}. The buff is consumed when a melee attack hits an object or a target.
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| |savageroar=Frightens all enemies within a {{Ability_Data|SavageRoar|Range}} radius for {{Ability_Data|SavageRoar|PlayerDuration}} causing players to suffer {{Ability_Data|SavageRoar|PhysicalPowerBonus}} and forcing monsters to cower away in fear for {{Ability_Data|SavageRoar|MonsterDuration}}.
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| |warcry=Gain {{Ability_Data|WarCry|MaxHealthBonus}} for {{Ability_Data|WarCry|Duration}}. This effect applies to yourself and allies within a {{Ability_Data|WarCry|Range}} radius.
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| |warsacrifice=While active, gain {{Ability_Data|WarSacrifice|AllAttributes}} for {{Ability_Data|WarSacrifice|BuffDuration}}. In exchange, lose {{Ability_Data|WarSacrifice|PercentMaxHealthHealing}} over {{Ability_Data|WarSacrifice|DebuffDuration}}.
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| |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
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| }}</includeonly>
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