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| <noinclude><p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 5px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{#explode:{{:TODO|Classes}}|$|0|2}}</p> | | <noinclude>{{UpdateStatus|Class Data}} |
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| {{Infobox Class|{{PAGENAME}}|'The Brawny Warrior'}} | | {{Infobox Class|{{PAGENAME}}|'The Brawny Warrior'}} |
| ==Description== | | ==Description== |
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| [[Barbarian|Barbarians]] in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes. | | [[Barbarian|Barbarians]] in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes. |
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| | ==Class Info== |
| | The Barbarian is known for his hardy nature, fiery temper, and ability to endure immense pain. His rage and reckless abandon allow him to lead the charge into battle. |
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| ==Class Info==
| | '''Weapon of choice''' - Anything heavy-duty. |
| <br>
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| '''Weapon of choice:''' Anything heavy-duty. | |
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| *Pros | | *Pros |
| **Highest base health. | | **Extreme Health. |
| **High melee damage. | | **Damage bonus with 2H weapons. |
| **Highest base magic resistance when equipping the Iron Will perk. | | **Innate magic resistance. |
| **Increased proficiency with axe type melee weapons and thrown axe weapons.
| | **Fast Magical Interaction speed. |
| **Can equip a perk that allows breaking unreinforced doors and chests.
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| **Fast room clearing ability. | |
| **Strong buff and debuff skills. | | **Strong buff and debuff skills. |
| **Fast Magical Interaction speed.
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| *Cons | | *Cons |
| **Very slow interaction speed, attack speed and base movement speed. | | **Slow base movement speed. |
| **Limited combat healing. | | **Slow attack speed. |
| **Limited ranged options. | | **Slow interaction speed. |
| | **Least ranged options in the game. |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| <tr>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
| | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
| | |- |
| </tr>
| | | [[File:Perk Axe Specialization.png|link=|96px]] <br> Axe Specialization |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
| | | While using axes, gain <span style="color: orange;">3 weapon damage</span>. |
| <td style=" text-align:middle"> [[File:Perk Axe Specialization.png|link=|x96px]] <br> Axe Specialization </td>
| | | 0s |
| <td> While using [[Weapons#Axes|axes]], gain {{:Barbarian|AxeSpecialization|PhysicalBuffWeaponDamage}}. </td>
| | |- |
| <td> - </td>
| | | [[File:Perk Berserker.png|link=|96px]] <br> Berserker |
| </tr>
| | | Gain <span style="color: orange;">3% physical damage bonus</span> and <span style="color: orange;">0.5% move speed bonus</span> for every <span style="color: orange;">10%</span> of your maximum health missing, up to <span style="color: orange;">30%</span> and <span style="color: orange;">5%</span> respectively. |
| <tr>
| | | 0s |
| <td style=" text-align:middle"> [[File:Perk Berserker.png|link=|x96px]] <br> Berserker </td>
| | |- |
| <!-- | | | [[File:Perk Carnage.png|link=|x96px]] <br> Carnage |
| <table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="display:inline-block;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
| | | When you hit 2 or more players with a melee weapon within 1.5 seconds, gain <span style="color: orange;">40% physical damage bonus</span> for <span style="color: orange;">3 seconds</span>. |
| <caption style="width:750px;background:transparent;">[[Damage_Calculation|Damage]] Increase Graph</caption>
| | | 0s |
| <tr>
| | |- |
| <td style="max-width:95%;padding: 10px;> [[File:BerserkerGraph.png|700px]] </td>
| | | [[File:Perk Executioner.png|link=|x96px]] <br> Executioner |
| </tr> Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. The bonus cannot be negative.
| | | While using axes, gain <span style="color: orange;">20% headshot power</span>. |
| </table>
| | | 0s |
| -->
| | |- |
| <td> Gain 3% [[Stats#Physical Power Bonus|physical damage bonus]] for every 10% of your maximum health missing, up to a maximum of 30% physical damage bonus. <br> Check Tips tab for more detalied infomration. </td>
| | | [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will |
| <td> - </td>
| | | Gain <span style="color: orange;">75 magic resistance</span> and ignore knockback effects. The maximum <span style="color: orange;">magical damage reduction</span> limit is increased to <span style="color: orange;">75%</span>. |
| </tr>
| | | 0s |
| <tr>
| | |- |
| <td style=" text-align:middle"> [[File:Perk Carnage.png|link=|x96px]] <br> Carnage </td>
| | | [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost |
| <td> When a target is killed, gain {{:Barbarian|Carnage|ArmorRating}} for {{:Barbarian|Carnage|Duration}}. </td>
| | | Recover <span style="color: orange;">25% maximum health</span> after killing a player. |
| <td> - </td>
| | | 0s |
| </tr>
| | |- |
| <tr>
| | | [[File:Perk Potion_Chugger.png|link=|x96px]] <br> Potion Chugger |
| <td style=" text-align:middle"> [[File:Perk Executioner.png|link=|x96px]] <br> Executioner </td>
| | | Gain <span style="color: orange;">20%</span> increased potency towards all drinks, while reducing the duration by <span style="color: orange;">50%</span>. |
| <td> While using [[Weapons#Axes|axes]], gain {{:Barbarian|Executioner|MeleePhysicalHeadshotHitLocationBonus}}. </td>
| | | 0s |
| <td> - </td>
| | |- |
| </tr>
| | | [[File:Perk Savage.png|link=|x96px]] <br> Savage |
| <tr>
| | | While not wearing any chest armor, gain <span style="color: orange;">10% physical damage bonus</span> and <span style="color: orange;">1 impact power</span>. |
| <td style=" text-align:middle"> [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will </td>
| | | 0s |
| <td> Gain {{:Barbarian|IronWill|MagicalResistance}} and ignore to knockback effects. </td>
| | |- |
| <td> - </td>
| | | [[File:Perk Smash.png|link=|x96px]] <br> Crush |
| </tr>
| | | While equipped with a two-handed weapon, gain the ability to destroy unreinforced containers. Also gain <span style="color: orange;">1 impact power</span> on your two-handed weapon attacks, making it easier to break blocks and parries. |
| <tr>
| | | 0s |
| <td style=" text-align:middle"> [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost </td>
| | |- |
| <td> Recovers {{:Barbarian|MoraleBoost|PercentMaxHealthHealing}} after killing a player. </td>
| | | [[File:Perk Toughness.png|link=|x96px]] <br> Robust |
| <td> - </td>
| | | Gain <span style="color: orange;">10% max health bonus</span>. |
| </tr>
| | | 0s |
| <tr>
| | |- |
| <td style=" text-align:middle"> [[File:Perk Potion_Chugger.png|link=|x96px]] <br> Potion Chugger </td>
| | | [[File:Perk Treacherous Lungs.png|link=|x96px]] <br> Treacherous Lungs |
| <!--- | | | Increaces the duration of all shouting abilities by <span style="color: orange;">50%</span> and reduces their cooldown by <span style="color: orange;">10%</span>. |
| <td> Alters all Potions to have {{:Barbarian|PotionChugger|Duration}} of their base duration and provide a stronger effect of {{:Barbarian|PotionChugger|MagicalBaseHealing}} Healing and {{:Barbarian|PotionChugger|MaxPhysicalShield}} Shielding. Note that base duration implies that the amount of effect received from the total duration is unchanged (before factoring in the {{:Barbarian|PotionChugger|MaxPhysicalShield}}). For example, [[Potion_of_Healing|Potion of healing]]'s will heal {{:Barbarian|PotionChugger|MaxPhysicalShield}} the amount in only {{:Barbarian|PotionChugger|Duration}} time. See [[Healing#Potion_Chugger|Potion Chugger Example]]. <br> Does not effect [[Potion_of_Luck|Luck Potions]].
| | | 0s |
| </td>
| | |- |
| -->
| | | [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two-Hander |
| <td> Gain {{:Barbarian|PotionChugger|MagicalBaseHealing}} healing and {{:Barbarian|PotionChugger|MaxPhysicalShield}} shielding potency towards all drinks, while reducing the duration by {{:Barbarian|PotionChugger|Duration}}. <br> Does not effect [[Potion_of_Luck|Luck Potions]]. </td>
| | | When attacking with a two-handed weapon, gain <span style="color: orange;">5% physical damage bonus</span> and <span style="color: orange;">10% armor penetration</span>. |
| <td> - </td>
| | | 0s |
| </tr>
| | |- |
| <tr>
| | | ... <br> Heavy Swing |
| <td style=" text-align:middle"> [[File:Perk Savage.png|link=|x96px]] <br> Savage </td>
| | | Hitting a target with two-handed weapon reduces their move speed by <span style="color: orange;">10%</span>. |
| <td> While not wearing any [[Armors#Chest|chest armor]], gain {{:Barbarian|Savage|PhysicalPowerBonus}}. </td>
| | | 0s |
| <td> - </td>
| | |- |
| </tr>
| | | ... <br> Skull Splitter |
| <tr>
| | | Targets hit by a headshot are inflicted with Bleed. <br> Bleed: Deals a total of <span style="color: orange;">12 physical damage</span> over <span style="color: orange;">4 seconds</span>. |
| <td style=" text-align:middle"> [[File:Perk Smash.png|link=|x96px]] <br> Crush </td>
| | | 0s |
| <td> Gain the ability to destroy unreinforced doors and containers. Also gain {{:Barbarian|Crush|ImpactPower}} on your attacks to defeat blocks and parries better. </td>
| | |} |
| <td> - </td>
| |
| </tr>
| |
| <tr>
| |
| <td style=" text-align:middle"> [[File:Perk Toughness.png|link=|x96px]] <br> Robust </td>
| |
| <td> Gain {{:Barbarian|Robust|MaxHealthBonus}}. </td>
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| <td> - </td>
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| </tr>
| |
| <tr>
| |
| <td style=" text-align:middle"> [[File:Perk Treacherous Lungs.png|link=|x96px]] <br> Treacherous Lungs </td>
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| <td> Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) by {{:Barbarian|TreacherousLungs|Duration}}. </td>
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| <td> - </td>
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| </tr>
| |
| <tr>
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| <td style=" text-align:middle"> [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two-Hander </td>
| |
| <td> When attacking with a two-handed [[Weapons|weapon]], gain {{:Barbarian|Two-Hander|PhysicalPowerBonus}}. </td>
| |
| <td> - </td>
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| </tr>
| |
| </table> | |
| <br> | | <br> |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th> |
| </tr>
| | </tr> |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Achilles_Strike.png|link=|x96px]] <br> Achilles Strike </td> | | <td style=" text-align:middle"> [[File:Skill Achilles_Strike.png|link=|x96px]] <br> Achilles Strike </td> |
| <td> The next physical attack applies a debuff that lasts {{:Barbarian|AchillesStrike|HitslowDuration}}. During this debuff, the victim loses {{:Barbarian|AchillesStrike|HitslowMoveSpeed}}, and any step they take will inflict {{:Barbarian|AchillesStrike|PhysicalBaseDamage}}.</td> | | <td> {{:Barbarian|desc=AchillesStrike}} </td> |
| <td> Damage per step: {{:Barbarian|AchillesStrike|Scaling}} </td>
| | <td> {{Ability_Data|AchillesStrike|Scaling}} </td> |
| <td> {{:Barbarian|AchillesStrike|SkillCooldown}} </td>
| | <td> {{Ability_Data|AchillesStrike|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Blood_Exchange.png|link=|x96px]] <br> Blood Exchange </td> | | <td style=" text-align:middle"> [[File:Skill Blood_Exchange.png|link=|x96px]] <br> Blood Exchange </td> |
| <td> Lose {{:Barbarian|BloodExchange|MaxHealthBonus}} for {{:Barbarian|BloodExchange|Duration}} while causing successful attacks that deal [[Damage_Calculation|Damage]] to grant the player back {{:Barbarian|BloodExchange|PercentMaxHealthHealing}}. (Single use, [[Spell_Restoration|rechargeable]] with campfires. Skill Tier {{:Barbarian|BloodExchange|SkillTier}}.) </td> | | <td> {{:Barbarian|desc=BloodExchange}} </td> |
| <td> </td>
| | <td> - </td> |
| <td> {{:Barbarian|BloodExchange|SkillCooldown}} (must be [[Spell_Restoration|Recharged]] with Campfire first)</td>
| | <td> {{Ability_Data|BloodExchange|SkillCooldown}} </td> |
| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Life_Siphon.png|link=|x96px]] <br> War Sacrifice </td>
| |
| <td> Upon activation gain {{:Barbarian|WarSacrifice|Strength}} and all other [[Stats#Attributes|Primitive Attributes]] for {{:Barbarian|WarSacrifice|BuffDuration}}, but lose {{:Barbarian|WarSacrifice|PercentMaxHealthHealing}} as a sacrifice over {{:Barbarian|WarSacrifice|DebuffDuration}}. </td> | |
| <td> </td>
| |
| <td> {{:Barbarian|WarSacrifice|SkillCooldown}} </td>
| |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Rage.png|link=|x96px]] <br> Rage </td> | | <td style=" text-align:middle"> [[File:Skill Rage.png|link=|x96px]] <br> Rage </td> |
| <td> Gain {{:Barbarian|Rage|Strength}}, {{:Barbarian|Rage|Vigor}}, and {{:Barbarian|Rage|MoveSpeedBonus}}, while losing {{:Barbarian|Rage|PhysicalDamageReduction}} for {{:Barbarian|Rage|Duration}}. </td> | | <td> {{:Barbarian|desc=Rage}} </td> |
| <td> </td>
| | <td> - </td> |
| <td> {{:Barbarian|Rage|SkillCooldown}} </td>
| | <td> {{Ability_Data|Rage|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Reckless Attack.png|link=|x96px]] <br> Reckless Attack </td> | | <td style=" text-align:middle"> [[File:Skill Reckless Attack.png|link=|x96px]] <br> Reckless Attack </td> |
| <td> Gain {{:Barbarian|RecklessAttack|ArmorPenetration}} on your next melee physical attack. While active, lose {{:Barbarian|RecklessAttack|ArmorRating}}. The buff is consumed when an attack hits an object or a target. </td> | | <td> {{:Barbarian|desc=RecklessAttack}} </td> |
| <td> </td>
| | <td> - </td> |
| <td> {{:Barbarian|RecklessAttack|SkillCooldown}} </td>
| | <td> {{Ability_Data|RecklessAttack|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Savage Roar.png|link=|x96px]] <br> Savage Roar </td> | | <td style=" text-align:middle"> [[File:Skill Savage Roar.png|link=|x96px]] <br> Savage Roar </td> |
| <td> Frightens all enemies within a {{:Barbarian|SavageRoar|Range}} range radius, decreasing {{:Barbarian|SavageRoar|PhysicalPowerBonus}} for players for {{:Barbarian|SavageRoar|PlayerDuration}} and forcing monsters to cower away in fear for {{:Barbarian|SavageRoar|MonsterDuration}}. </td> | | <td> {{:Barbarian|desc=SavageRoar}} </td> |
| <td> </td>
| | <td> - </td> |
| <td> {{:Barbarian|SavageRoar|SkillCooldown}} </td>
| | <td> {{Ability_Data|SavageRoar|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill War Cry.png|link=|x96px]] <br> War Cry </td> | | <td style=" text-align:middle"> [[File:Skill War Cry.png|link=|x96px]] <br> War Cry </td> |
| <td> Grants {{:Barbarian|WarCry|MaxHealthBonus}} to self and allies within {{:Barbarian|WarCry|Range}} for {{:Barbarian|WarCry|Duration}}. </td> | | <td> {{:Barbarian|desc=WarCry}} </td> |
| <td> </td>
| | <td> - </td> |
| <td> {{:Barbarian|WarCry|SkillCooldown}} </td>
| | <td> {{Ability_Data|WarCry|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Life_Siphon.png|link=|x96px]] <br> War Sacrifice </td> |
| | <td> {{:Barbarian|desc=WarSacrifice}} </td> |
| | <td> {{Ability_Data|WarSacrifice|Scaling}} </td> |
| | <td> {{Ability_Data|WarSacrifice|SkillCooldown}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| - Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed. | | - Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed. |
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| - Berserker perk [[Stats#Physical Power Bonus|physical damage bonus]] is negatively affected by Health Bonus % like Robust, War Cry, and Blood Exchange, which all add together. | | - Berserker perk physical damage bonus is negatively affected by Health Bonus % like Robust, War Cry, and Blood Exchange, which all add together. |
| | |
| | </tabber> |
| | |
| | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
| | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
| | |axespecialization=While using [[Weapons#Axes|axes]], gain {{Ability_Data|AxeSpecialization|PhysicalBuffWeaponDamage}}. |
| | |
| | |berserker=Gain 0 to 33.3% [[Stats#Physical Power Bonus|Physical Power Bonus]] and [[Stats#Move Speed Bonus|Move Speed Bonus]] when missing 0% to 100% of your max health. |
| | |
| | |carnage=Striking 2 or more players with a melee weapon within 1.5s grants {{Ability_Data|Carnage|PhysicalPowerBonus}} for {{Ability_Data|Carnage|Duration}}. {{NeedsTesting|Do thrown melee weapons work, or is it strictly swings with a melee weapon?}} |
| | |
| | |executioner=While using [[Weapons#Axes|axes]], gain {{Ability_Data|Executioner|MeleePhysicalHeadshotHitLocationBonus}}. |
| | |
| | |ironwill=Gain {{Ability_Data|IronWill|MagicalResistance}} and immunity to knockback effects and raise your [[Stats#Magical Damage Reduction|Magical Damage Reduction]] cap to {{Ability_Data|IronWill|Attribute_MaxMagicalDamageReduction}}. |
| | |
| | |moraleboost=Receive {{Ability_Data|MoraleBoost|PercentMaxHealthHealing}} after killing a player. |
| | |
| | |potionchugger=Gain {{Ability_Data|PotionChugger|MagicalBaseHealing}} healing and {{Ability_Data|PotionChugger|PhysicalBaseShield}} shielding potency from all drinks, while reducing the duration to {{Ability_Data|PotionChugger|Duration}} the base amount. <br> Does not affect [[Potion_of_Luck|Luck Potions]]. |
| | |
| | |savage=While not wearing any [[Armors#Chest|chest armor]], gain {{Ability_Data|Savage|PhysicalPowerBonus}} and {{Ability_Data|Savage|ImpactPower}}. |
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|
| Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. The bonus cannot be negative.
| | |crush=While holding a two-handed weapon, destroy [[Props]] (such as doors and chests) with one strike and gain {{Ability_Data|Crush|ImpactPower}} to defeat blocks and parries better. |
|
| |
|
| <table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="display:inline-block;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
| | |robust=Gain {{Ability_Data|Robust|MaxHealthBonus}}. |
| <caption style="width:750px;background:transparent;"> Berserker [[Damage_Calculation|Damage]] Increase Graph </caption>
| | |
| <tr>
| | |treacherouslungs=Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{Ability_Data|TreacherousLungs|Duration}} of the base amount and receive {{Ability_Data|TreacherousLungs|CooldownReduction}} with them. <br>For War Cry's specifically, it only affects the duration on yourself, it does not affect the duration on allies. |
| <td style="max-width:95%;padding: 10px;> [[File:BerserkerGraph.png|700px]] </td>
| | |
| </tr>
| | |two-hander=When attacking with a two-handed [[Weapons|weapon]], gain {{Ability_Data|Two-Hander|PhysicalPowerBonus}} and {{Ability_Data|Two-Hander|ArmorPenetration}}. |
| </table>
| | |
|
| | |achillesstrike=The next time you strike a target, inflict {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While [[Debuffs|debuffed]], each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}}. |
| </tabber>
| | |
| | |bloodexchange=For {{Ability_Data|BloodExchange|Duration}}, gain {{Ability_Data|BloodExchange|ActionSpeed}} and {{Ability_Data|BloodExchange|HealRatio}} [[Healing#Life_Steal]]. In exchange, suffer {{Ability_Data|BloodExchange|PercentMaxHealthHealing}} as damage. |
| | |
| | |rage=For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}}, {{Ability_Data|Rage|Vigor}}, and {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}}. |
| | |
| | |recklessattack=Gain {{Ability_Data|RecklessAttack|ArmorPenetration}} on your next melee attack. While active, suffer {{Ability_Data|RecklessAttack|ArmorRating}}. |
| | |
| | |savageroar=Frightens all enemies within a {{Ability_Data|SavageRoar|Range}} radius, causing players to suffer {{Ability_Data|SavageRoar|PhysicalPowerBonus}} and {{Ability_Data|SavageRoar|MoveSpeedBonus}} for {{Ability_Data|SavageRoar|PlayerDuration}} and forcing monsters to flee for {{Ability_Data|SavageRoar|MonsterDuration}}. |
| | |
| | |warcry=You and allies within {{Ability_Data|WarCry|Range}} gain {{Ability_Data|WarCry|MaxHealthBonus}} for {{Ability_Data|WarCry|Duration}}. |
| | |
| | |warsacrifice=While active, gain {{Ability_Data|WarSacrifice|AllAttributes}} for {{Ability_Data|WarSacrifice|BuffDuration}}. In exchange, suffer {{Ability_Data|WarSacrifice|PercentMaxHealthHealing}} over {{Ability_Data|WarSacrifice|DebuffDuration}}. |
|
| |
|
| All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community
| |
| </noinclude><includeonly><!-- ==Ability_Data==
| |
| -->{{#switch:{{lc:{{{1|}}}}}
| |
| |achillesstrike={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Start</b>
| |
| |skillcooldown=<b>24s</b>
| |
| |buffstackingtype=<b>Aggregates by Target</b>
| |
| |buffmaximumstacks=<b>1</b>
| |
| |hitslowduration=<b>2.5s</b>
| |
| |hitslowmovespeed=<b>-30% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| |
| |hitslowstackingtype=<b>Aggregates by Target</b>
| |
| |hitslowmaximumstacks=<b>1</b>
| |
| |physicalbasedamage=<b>1 [[Damage#Base_Damage|Physical Base Damage]]</b>
| |
| |scaling=<b>50% [[Scaling]]</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,BuffStackingType,BuffMaximumStacks,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,PhysicalBaseDamage,Scaling
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |axespecialization={{#switch:{{lc:{{{2|}}}}}
| |
| |physicalbuffweapondamage=<b>5 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]</b>
| |
| |duration=<b>Infinite</b>
| |
| |all=PhysicalBuffWeaponDamage,Duration
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |berserker={{#switch:{{lc:{{{2|}}}}}
| |
| |duration=<b>Infinite</b>
| |
| |all=Duration
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |bloodexchange={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>5</b>
| |
| |canrecharge=<b>True</b>
| |
| |maxcount=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Start</b>
| |
| |skillcooldown=<b>28s</b>
| |
| |duration=<b>8s</b>
| |
| |maxhealthbonus=<b>-20% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |percentmaxhealthhealing=<b>10% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b>
| |
| |all=SkillType,SkillTier,CanRecharge,MaxCount,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MaxHealthBonus,StackingType,MaximumStacks,Removable,PercentMaxHealthHealing
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |carnage={{#switch:{{lc:{{{2|}}}}}
| |
| |duration=<b>7s</b>
| |
| |armorrating=<b>75 [[Stats#Armor_Rating|Armor Rating]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |all=Duration,ArmorRating,StackingType,MaximumStacks,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |crush={{#switch:{{lc:{{{2|}}}}}
| |
| |impactpower=<b>1 [[Impact_Power]]</b>
| |
| |duration=<b>Infinite</b>
| |
| |all=ImpactPower,Duration
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |executioner={{#switch:{{lc:{{{2|}}}}}
| |
| |meleephysicalheadshothitlocationbonus=<b>10% [[Damage#Hit_Location_Bonus|Physical Headshot Hit Location Bonus]]</b>
| |
| |rangedphysicalheadshothitlocationbonus=<b>10% [[Damage#Hit_Location_Bonus|Physical Headshot Hit Location Bonus]]</b>
| |
| |all=MeleePhysicalHeadshotHitLocationBonus,RangedPhysicalHeadshotHitLocationBonus
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |ironwill={{#switch:{{lc:{{{2|}}}}}
| |
| |magicalresistance=<b>60 [[Stats#Magical_Resistance|Magical Resistance]]</b>
| |
| |all=MagicalResistance
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |moraleboost={{#switch:{{lc:{{{2|}}}}}
| |
| |percentmaxhealthhealing=<b>12% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b>
| |
| |all=PercentMaxHealthHealing
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |potionchugger={{#switch:{{lc:{{{2|}}}}}
| |
| |duration=<b>0.5x</b>
| |
| |magicalbasehealing=<b>1.2x</b>
| |
| |maxphysicalshield=<b>1.2x</b>
| |
| |maxmagicalshield=<b>1.2x</b>
| |
| |all=Duration,MagicalBaseHealing,MaxPhysicalShield,MaxMagicalShield
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |rage={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Active</b>
| |
| |skillcooldown=<b>28s</b>
| |
| |duration=<b>6s</b>
| |
| |strength=<b>10 [[Stats#Strength|Strength]]</b>
| |
| |vigor=<b>10 [[Stats#Vigor|Vigor]]</b>
| |
| |physicaldamagereduction=<b>-15% [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]]</b>
| |
| |movespeedbonus=<b>9% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Strength,Vigor,PhysicalDamageReduction,MoveSpeedBonus,StackingType,MaximumStacks,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |recklessattack={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Start</b>
| |
| |skillcooldown=<b>24s</b>
| |
| |armorpenetration=<b>85% [[Damage#Penetration|Penetration]]</b>
| |
| |armorrating=<b>-85 [[Stats#Armor_Rating|Armor Rating]]</b>
| |
| |stackingtype=<b>Aggregates by Source</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ArmorPenetration,ArmorRating,StackingType,MaximumStacks,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |robust={{#switch:{{lc:{{{2|}}}}}
| |
| |maxhealthbonus=<b>15% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
| |
| |all=MaxHealthBonus
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |savageroar={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |range=<b>7.5m</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Active</b>
| |
| |skillcooldown=<b>28s</b>
| |
| |playerduration=<b>6s</b>
| |
| |physicalpowerbonus=<b>-30% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
| |
| |playerstackingtype=<b>Aggregates by Target</b>
| |
| |playermaximumstacks=<b>1</b>
| |
| |playerremovable=<b>True</b>
| |
| |monsterduration=<b>3s</b>
| |
| |monsterstackingtype=<b>Aggregates by Target</b>
| |
| |monstermaximumstacks=<b>1</b>
| |
| |monsterremovable=<b>True</b>
| |
| |all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,PlayerDuration,PhysicalPowerBonus,PlayerStackingType,PlayerMaximumStacks,PlayerRemovable,MonsterDuration,MonsterStackingType,MonsterMaximumStacks,MonsterRemovable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |savage={{#switch:{{lc:{{{2|}}}}}
| |
| |physicalpowerbonus=<b>10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
| |
| |duration=<b>Infinite</b>
| |
| |all=PhysicalPowerBonus,Duration
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |treacherouslungs={{#switch:{{lc:{{{2|}}}}}
| |
| |duration=<b>1.3x</b>
| |
| |stackingtype=<b>Aggregates by Source</b>
| |
| |maximumstacks=<b>1</b>
| |
| |all=Duration,StackingType,MaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |two-hander={{#switch:{{lc:{{{2|}}}}}
| |
| |physicalpowerbonus=<b>5% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
| |
| |all=PhysicalPowerBonus
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |warcry={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |range=<b>7.5m</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Active</b>
| |
| |skillcooldown=<b>24s</b>
| |
| |duration=<b>7s</b>
| |
| |maxhealthbonus=<b>25% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MaxHealthBonus,StackingType,MaximumStacks,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |warsacrifice={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Start</b>
| |
| |skillcooldown=<b>28s</b>
| |
| |buffduration=<b>8s</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |debuffduration=<b>8s</b>
| |
| |percentmaxhealthhealing=<b>-10% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b>
| |
| |scaling=<b>100% [[Scaling]]</b>
| |
| |allattributes=<b>5 [[Stats#Attributes|All Attributes]]</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,BuffDuration,StackingType,MaximumStacks,Removable,DebuffDuration,PercentMaxHealthHealing,Scaling,AllAttributes
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| }}</includeonly> | | }}</includeonly> |