From Dark and Darker Wiki

m (hyperlinked buff/debuff/status)
m (barb iron will desc)
 
(6 intermediate revisions by 3 users not shown)
Line 31: Line 31:


<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
{| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;>
<tr>
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name  
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description  
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th>
|-
</tr>
| [[File:Perk Axe Specialization.png|link=|96px]] <br> Axe Specialization
<tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
| {{:Barbarian|desc=AxeSpecialization}}
<td style=" text-align:middle"> [[File:Perk Axe Specialization.png|link=|x96px]] <br> Axe Specialization </td>
| -
<td> {{:Barbarian|desc=AxeSpecialization}} </td>
|-
<td> - </td>
| [[File:Perk Berserker.png|link=|96px]] <br> Berserker
</tr>
| {{:Barbarian|desc=Berserker}}
<tr>
 
<td style=" text-align:middle"> [[File:Perk Berserker.png|link=|x96px]] <br> Berserker </td>
{| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;"
<td> {{:Barbarian|desc=Berserker}} <br><br>
<center>
{| class="mw-collapsible mw-collapsed" style="text-align:center"
|+ style="white-space:nowrap; border:0px; background:transparent;" | Berserker Damage Increase Graph
|+ style="white-space:nowrap; border:0px; background:transparent;" | Berserker Damage Increase Graph
|-
|-
| style="border:0px; background:transparent;" width=700px max-width:100%; height:auto; | Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. <br> The bonus cannot be negative.
| style="border:0px;" width=700px; max-width:100%; height:auto; | Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. <br> The bonus cannot be negative.
[[File:BerserkerGraph.png]]
[[File:BerserkerGraph.png]]
|}
|}
</center>
| -
</td>
|-
<td> - </td>
| [[File:Perk Carnage.png|link=|x96px]] <br> Carnage
</tr>
| {{:Barbarian|desc=Carnage}}
<tr>
| -
<td style=" text-align:middle"> [[File:Perk Carnage.png|link=|x96px]] <br> Carnage </td>
|-
<td> {{:Barbarian|desc=Carnage}} </td>
| [[File:Perk Executioner.png|link=|x96px]] <br> Executioner
<td> - </td>
| {{:Barbarian|desc=Executioner}}
</tr>
| -
<tr>
|-
<td style=" text-align:middle"> [[File:Perk Executioner.png|link=|x96px]] <br> Executioner </td>
| [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will
<td> {{:Barbarian|desc=Executioner}} </td>
| {{:Barbarian|desc=IronWill}}
<td> - </td>
| -
</tr>
|-
<tr>
| [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost
<td style=" text-align:middle"> [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will </td>
| {{:Barbarian|desc=MoraleBoost}}
<td> {{:Barbarian|desc=IronWill}} </td>
| -
<td> - </td>
|-
</tr>
| [[File:Perk Potion_Chugger.png|link=|x96px]] <br> Potion Chugger
<tr>
| {{:Barbarian|desc=PotionChugger}}
<td style=" text-align:middle"> [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost </td>
| -
<td> {{:Barbarian|desc=MoraleBoost}} </td>
|-
<td> - </td>
| [[File:Perk Savage.png|link=|x96px]] <br> Savage
</tr>
| {{:Barbarian|desc=Savage}}
<tr>
| -
<td style=" text-align:middle"> [[File:Perk Potion_Chugger.png|link=|x96px]] <br> Potion Chugger </td>
|-
<td> {{:Barbarian|desc=PotionChugger}} </td>
| [[File:Perk Smash.png|link=|x96px]] <br> Crush
<td> - </td>
| {{:Barbarian|desc=Crush}}
</tr>
| -
<tr>
|-
<td style=" text-align:middle"> [[File:Perk Savage.png|link=|x96px]] <br> Savage </td>
| [[File:Perk Toughness.png|link=|x96px]] <br> Robust
<td> {{:Barbarian|desc=Savage}} </td>
| {{:Barbarian|desc=Robust}}
<td> - </td>
| -
</tr>
|-
<tr>
| [[File:Perk Treacherous Lungs.png|link=|x96px]] <br> Treacherous Lungs
<td style=" text-align:middle"> [[File:Perk Smash.png|link=|x96px]] <br> Crush </td>
| {{:Barbarian|desc=TreacherousLungs}}
<td> {{:Barbarian|desc=Crush}} </td>
| -
<td> - </td>
|-
</tr>
| [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two-Hander
<tr>
| {{:Barbarian|desc=Two-Hander}}
<td style=" text-align:middle"> [[File:Perk Toughness.png|link=|x96px]] <br> Robust </td>
| -
<td> {{:Barbarian|desc=Robust}} </td>
|}
<td> - </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Treacherous Lungs.png|link=|x96px]] <br> Treacherous Lungs </td>
<td> {{:Barbarian|desc=TreacherousLungs}} </td>
<td> - </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two-Hander </td>
<td> {{:Barbarian|desc=Two-Hander}} </td>
<td> - </td>
</tr>
</table>
<br>
<br>


Line 131: Line 115:
<td> {{:Barbarian|desc=BloodExchange}} </td>
<td> {{:Barbarian|desc=BloodExchange}} </td>
<td> - </td>
<td> - </td>
<td> {{Ability_Data|BloodExchange|SkillCooldown}} (must be recharge first) </td>
<td> {{Ability_Data|BloodExchange|SkillCooldown}} (must also be recharged) </td>
</tr>
</tr>
<tr>
<tr>
Line 195: Line 179:
|axespecialization=While using [[Weapons#Axes|axes]], gain {{Ability_Data|AxeSpecialization|PhysicalBuffWeaponDamage}}.
|axespecialization=While using [[Weapons#Axes|axes]], gain {{Ability_Data|AxeSpecialization|PhysicalBuffWeaponDamage}}.


|berserker=Gain 0 to 33.3% [[Stats#Physical Power Bonus|Physical Power Bonus]] depending on your missing health from 0 to 100%.
|berserker=Gain 0 to 33.3% [[Stats#Physical Power Bonus|Physical Power Bonus]] when missing 0% to 100% of your max health.


|carnage=When a target is killed, gain {{Ability_Data|Carnage|ArmorRating}} for {{Ability_Data|Carnage|Duration}}.
|carnage=When a target is killed, gain {{Ability_Data|Carnage|ArmorRating}} for {{Ability_Data|Carnage|Duration}}.
Line 201: Line 185:
|executioner=While using [[Weapons#Axes|axes]], gain {{Ability_Data|Executioner|MeleePhysicalHeadshotHitLocationBonus}}.
|executioner=While using [[Weapons#Axes|axes]], gain {{Ability_Data|Executioner|MeleePhysicalHeadshotHitLocationBonus}}.


|ironwill=Gain {{Ability_Data|IronWill|MagicalResistance}} and ignore to knockback effects.  
|ironwill=Gain {{Ability_Data|IronWill|MagicalResistance}} and immunity to knockback effects and raise your [[Stats#Magical Damage Reduction|Magical Damage Reduction]] cap to {{Ability_Data|IronWill|Attribute_MaxMagicalDamageReduction}}.  


|moraleboost=Recovers {{Ability_Data|MoraleBoost|PercentMaxHealthHealing}} after killing a player.
|moraleboost=Receive {{Ability_Data|MoraleBoost|PercentMaxHealthHealing}} after killing a player.


|potionchugger=Gain {{Ability_Data|PotionChugger|MagicalBaseHealing}} healing and {{Ability_Data|PotionChugger|MaxPhysicalShield}} shielding potency towards all drinks, while reducing the duration to {{Ability_Data|PotionChugger|Duration}} of the base amount. <br> Does not effect [[Potion_of_Luck|Luck Potions]].
|potionchugger=Gain {{Ability_Data|PotionChugger|MagicalBaseHealing}} healing and {{Ability_Data|PotionChugger|PhysicalBaseShield}} shielding potency from all drinks, while reducing the duration to {{Ability_Data|PotionChugger|Duration}} the base amount. <br> Does not affect [[Potion_of_Luck|Luck Potions]].


|savage=While not wearing any [[Armors#Chest|chest armor]], gain {{Ability_Data|Savage|PhysicalPowerBonus}}.
|savage=While not wearing any [[Armors#Chest|chest armor]], gain {{Ability_Data|Savage|PhysicalPowerBonus}}.


|crush=Gain the ability to destroy unreinforced doors and containers. Also gain {{Ability_Data|Crush|ImpactPower}} on your attacks to defeat blocks and parries better.
|crush=Gain the ability to destroy unreinforced doors and containers. Also gain {{Ability_Data|Crush|ImpactPower}} on your attacks with two-handed weapons to defeat blocks and parries better.


|robust=Gain {{Ability_Data|Robust|MaxHealthBonus}}.  
|robust=Gain {{Ability_Data|Robust|MaxHealthBonus}}.  
Line 215: Line 199:
|treacherouslungs=Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{Ability_Data|TreacherousLungs|Duration}} of the base amount.
|treacherouslungs=Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{Ability_Data|TreacherousLungs|Duration}} of the base amount.


|two-hander=When attacking with a two-handed [[Weapons|weapon]], gain {{Ability_Data|Two-Hander|PhysicalPowerBonus}}.
|two-hander=When attacking with a two-handed [[Weapons|weapon]], gain {{Ability_Data|Two-Hander|PhysicalPowerBonus}} and {{Ability_Data|Two-Hander|ArmorPenetration}}.


|achillesstrike=Strike a target, inflicting {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While [[Debuffs|debuffed]], each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}}.
|achillesstrike=The next time you strike a target, inflict {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While [[Debuffs|debuffed]], each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}}.


|bloodexchange=While active, gain {{Ability_Data|BloodExchange|PercentMaxHealthHealing}} with each successful attack. In exchange, lose {{Ability_Data|BloodExchange|MaxHealthBonus}} for {{Ability_Data|BloodExchange|Duration}}.<br>Has {{Ability_Data|BloodExchange|MaxCount}} use. {{Ability_Data|BloodExchange|CanRecharge}} at the rate of a Tier {{Ability_Data|BloodExchange|SkillTier}} Skill.
|bloodexchange=For {{Ability_Data|BloodExchange|Duration}}, receive {{Ability_Data|BloodExchange|PercentMaxHealthHealing}} with each successful attack. In exchange, suffer {{Ability_Data|BloodExchange|MaxHealthBonus}} for the duration.<br>Has {{Ability_Data|BloodExchange|MaxCount}} use. {{Ability_Data|BloodExchange|CanRecharge}} at the rate of a Tier {{Ability_Data|BloodExchange|SkillTier}} Spell by sitting at a [[Campfire]].


|rage=For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}}, {{Ability_Data|Rage|Vigor}}, {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}}.
|rage=For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}}, {{Ability_Data|Rage|Vigor}}, and {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}}.


|recklessattack=Gain {{Ability_Data|RecklessAttack|ArmorPenetration}} on your next melee attack. While active, lose {{Ability_Data|RecklessAttack|ArmorRating}}. The [[Buffs|Buff]] is consumed when a melee attack hits an object or a target.  
|recklessattack=Gain {{Ability_Data|RecklessAttack|ArmorPenetration}} on your next melee attack. While active, suffer {{Ability_Data|RecklessAttack|ArmorRating}}.  


|savageroar=Frightens all enemies within a {{Ability_Data|SavageRoar|Range}} radius for {{Ability_Data|SavageRoar|PlayerDuration}} causing players to suffer {{Ability_Data|SavageRoar|PhysicalPowerBonus}} and forcing monsters to cower away in fear for {{Ability_Data|SavageRoar|MonsterDuration}}.
|savageroar=Frightens all enemies within a {{Ability_Data|SavageRoar|Range}} radius, causing players to suffer {{Ability_Data|SavageRoar|PhysicalPowerBonus}} for {{Ability_Data|SavageRoar|PlayerDuration}} and forcing monsters to flee for {{Ability_Data|SavageRoar|MonsterDuration}}.


|warcry=Gain {{Ability_Data|WarCry|MaxHealthBonus}} for {{Ability_Data|WarCry|Duration}}. This effect applies to yourself and allies within a {{Ability_Data|WarCry|Range}} radius.
|warcry=You and allies within {{Ability_Data|WarCry|Range}} gain {{Ability_Data|WarCry|MaxHealthBonus}} for {{Ability_Data|WarCry|Duration}}.


|warsacrifice=While active, gain {{Ability_Data|WarSacrifice|AllAttributes}} for {{Ability_Data|WarSacrifice|BuffDuration}}. In exchange, lose {{Ability_Data|WarSacrifice|PercentMaxHealthHealing}} over {{Ability_Data|WarSacrifice|DebuffDuration}}.
|warsacrifice=While active, gain {{Ability_Data|WarSacrifice|AllAttributes}} for {{Ability_Data|WarSacrifice|BuffDuration}}. In exchange, suffer {{Ability_Data|WarSacrifice|PercentMaxHealthHealing}} over {{Ability_Data|WarSacrifice|DebuffDuration}}.


|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}</includeonly>
}}</includeonly>

Latest revision as of 19:20, 29 November 2024

Information is up to date! Hover for more details.Class Data last updated on: Patch:6.6#Hotfix 72.
Dark and Darker is currently on update: Patch:6.6#Hotfix 72.

Barbarian.png
Barbarian
'The Brawny Warrior'
Strength
25
Vigor
25
Agility
13
Dexterity
12
Will
18
Knowledge
5
Resourcefulness
7

Health
120

Description

Barbarians in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.

Class Info

The Barbarian is known for his hardy nature, fiery temper, and ability to endure immense pain. His rage and reckless abandon allow him to lead the charge into battle.


Weapon of choice - Anything heavy-duty.

  • Pros
    • Extreme Health.
    • Damage bonus with 2H weapons.
    • Innate magic resistance.
    • Fast Magical Interaction speed.
    • Strong buff and debuff skills.
  • Cons
    • Slow base movement speed.
    • Slow attack speed.
    • Slow interaction speed.
    • Least ranged options in the game.


You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description Cooldown
Perk Axe Specialization.png
Axe Specialization
While using axes, gain 3 Physical Buff Weapon Damage. -
Perk Berserker.png
Berserker
Gain 0 to 33.3% Physical Power Bonus when missing 0% to 100% of your max health.
Berserker Damage Increase Graph
Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3.
The bonus cannot be negative.

BerserkerGraph.png

-
Perk Carnage.png
Carnage
When a target is killed, gain 75 Armor Rating for 7s. -
Perk Executioner.png
Executioner
While using axes, gain 10% Physical Headshot Hit Location Bonus. -
Perk Iron Will.png
Iron Will
Gain 60 Magical Resistance and immunity to knockback effects and raise your Magical Damage Reduction cap to 75%. -
Perk Morale Boost.png
Morale Boost
Receive 12% Percent Max Health Healing after killing a player. -
Perk Potion Chugger.png
Potion Chugger
Gain 1.2x healing and 1.2x shielding potency from all drinks, while reducing the duration to 0.5x the base amount.
Does not affect Luck Potions.
-
Perk Savage.png
Savage
While not wearing any chest armor, gain 10% Physical Power Bonus. -
Perk Smash.png
Crush
Gain the ability to destroy unreinforced doors and containers. Also gain 1 Impact Power on your attacks with two-handed weapons to defeat blocks and parries better. -
Perk Toughness.png
Robust
Gain 15% Max Health Bonus. -
Perk Treacherous Lungs.png
Treacherous Lungs
Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to 1.3x of the base amount. -
Perk Two Handed Weapon Expert.png
Two-Hander
When attacking with a two-handed weapon, gain 5% Physical Power Bonus and 5% Armor Penetration. -


You can equip a total of 2 skills.


Name Description Scaling Cooldown
Skill Achilles Strike.png
Achilles Strike
The next time you strike a target, inflict -30% Move Speed Bonus for 2.5s. While debuffed, each time the target moves they receive 1 Physical Base Damage. 50% Scaling 24s
Skill Blood Exchange.png
Blood Exchange
For 8s, receive 10% Percent Max Health Healing with each successful attack. In exchange, suffer -20% Max Health Bonus for the duration.
Has 1 use. Can be Recharged at the rate of a Tier 5 Spell by sitting at a Campfire.
- 28s (must also be recharged)
Skill Rage.png
Rage
For 6s, gain 15 Strength, 15 Vigor, and 12% Move Speed Bonus, but suffer -25% Physical Damage Reduction. - 28s
Skill Reckless Attack.png
Reckless Attack
Gain 85% Armor Penetration on your next melee attack. While active, suffer -85 Armor Rating. - 24s
Skill Savage Roar.png
Savage Roar
Frightens all enemies within a 7.5m radius, causing players to suffer -30% Physical Power Bonus for 6s and forcing monsters to flee for 3s. - 28s
Skill War Cry.png
War Cry
You and allies within 7.5m gain 25% Max Health Bonus for 7s. - 24s
Skill Life Siphon.png
War Sacrifice
While active, gain 5 All Attributes for 8s. In exchange, suffer -10% Percent Max Health Healing over 8s. 100% Scaling 28s


Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
[[]]
Utility


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 25
Vigor 25
Agility 13
Dexterity 12
Will 18
Knowledge 5
Resourcefulness 7
Health 120
Memory Capacity 0
Utility Effectiveness 0
Luck 0
Health Recovery Bonus 70%
Spell Recovery Bonus 50.5%
Move Speed 298 ( 99.33% )
Action Speed -3.5%
Manual Dexterity -3%
Spell Casting Speed -35%
Equip Speed -21%
Regular Interaction Speed -8.4%
Magical Interaction Speed 21%
Persuasiveness 7
Buff Duration 3%
Debuff Duration -2.9%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 8%
        From Resist Rating 42 ( 8% )
        From Bonuses 0%
Physical Power Bonus 10%
        From Physical Power 25 ( 10% )
        From Bonuses 0%
Magic Power Bonus 7.5%
        From Magic Power 18 ( 7.5% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- Do not open chests or doors the regular way, just break them with the Crush perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.)

- Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies.

- Try not to fight faster classes while using Two-Handed weapons, their swing speed is very slow, allowing swift opponents to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman's Axe as a secondary to deal with them. If you don't have such a secondary, press X to take out your fists.

- Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don't underestimate the Francisca Axes, they deliver a powerful slow effect, enabling you to close the gap or outright 2-3 shot low health classes like the Wizard.

- Use your ability to smash through doors to make aggressive plays and surprise enemy players.

- Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed.

- Berserker perk physical damage bonus is negatively affected by Health Bonus % like Robust, War Cry, and Blood Exchange, which all add together.

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.