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| <noinclude><p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 5px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{#explode:{{:TODO|Classes}}|$|0|2}}</p> | | <noinclude>{{UpdateStatus|Class Data}} |
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| {{Infobox Class|{{PAGENAME}}|'The Brawny Warrior'}} | | {{Infobox Class|{{PAGENAME}}|'The Brawny Warrior'}} |
| ==Description== | | ==Description== |
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| [[Barbarian|Barbarians]] in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes. | | [[Barbarian|Barbarians]] in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes. |
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| | ==Class Info== |
| | The Barbarian is known for his hardy nature, fiery temper, and ability to endure immense pain. His rage and reckless abandon allow him to lead the charge into battle. |
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| ==Class Info==
| | '''Weapon of choice''' - Anything heavy-duty. |
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| '''Weapon of choice:''' Anything heavy-duty. | |
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| *Pros | | *Pros |
| **Highest base health. | | **Extreme Health. |
| **High melee damage. | | **Damage bonus with 2H weapons. |
| **Highest base magic resistance when equipping the Iron Will perk. | | **Innate magic resistance. |
| **Increased proficiency with axe type melee weapons and thrown axe weapons.
| | **Fast Magical Interaction speed. |
| **Can equip a perk that allows breaking unreinforced doors and chests.
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| **Fast room clearing ability. | |
| **Strong buff and debuff skills. | | **Strong buff and debuff skills. |
| **Fast Magical Interaction speed.
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| *Cons | | *Cons |
| **Very slow interaction speed, attack speed and base movement speed. | | **Slow base movement speed. |
| **Limited combat healing. | | **Slow attack speed. |
| **Limited ranged options. | | **Slow interaction speed. |
| | **Least ranged options in the game. |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| <tr>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
| | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
| | |- |
| </tr>
| | | [[File:Perk Axe Specialization.png|link=|96px]] <br> Axe Specialization |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
| | | {{:Barbarian|desc=AxeSpecialization}} |
| <td style=" text-align:middle"> [[File:Perk Axe Specialization.png|link=|x96px]] <br> Axe Specialization </td>
| | | - |
| <td> While using [[Weapons#Axes|axes]], gain {{:Barbarian|AxeSpecialization|PhysicalBuffWeaponDamage}}. </td>
| | |- |
| <td> - </td>
| | | [[File:Perk Berserker.png|link=|96px]] <br> Berserker |
| </tr>
| | | {{:Barbarian|desc=Berserker}} |
| <tr>
| | |
| <td style=" text-align:middle"> [[File:Perk Berserker.png|link=|x96px]] <br> Berserker </td>
| | {| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;" |
| <td> Gain [[Stats#Physical Power Bonus|Physical Power Bonus]] depending on your missing health, from 0 to 33.3% Bonus from 0 to 100% missing Health. <br> Check Tips tab for more detailed information. </td>
| | |+ style="white-space:nowrap; border:0px; background:transparent;" | Berserker Damage Increase Graph |
| <td> - </td>
| | |- |
| </tr>
| | | style="border:0px;" width=700px; max-width:100%; height:auto; | Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. <br> The bonus cannot be negative. |
| <tr>
| | [[File:BerserkerGraph.png]] |
| <td style=" text-align:middle"> [[File:Perk Carnage.png|link=|x96px]] <br> Carnage </td>
| | |} |
| <td> When a target is killed, gain {{:Barbarian|Carnage|ArmorRating}} for {{:Barbarian|Carnage|Duration}}. </td>
| | | - |
| <td> - </td>
| | |- |
| </tr>
| | | [[File:Perk Carnage.png|link=|x96px]] <br> Carnage |
| <tr>
| | | {{:Barbarian|desc=Carnage}} |
| <td style=" text-align:middle"> [[File:Perk Executioner.png|link=|x96px]] <br> Executioner </td>
| | | - |
| <td> While using [[Weapons#Axes|axes]], gain {{:Barbarian|Executioner|MeleePhysicalHeadshotHitLocationBonus}}. </td>
| | |- |
| <td> - </td>
| | | [[File:Perk Executioner.png|link=|x96px]] <br> Executioner |
| </tr>
| | | {{:Barbarian|desc=Executioner}} |
| <tr>
| | | - |
| <td style=" text-align:middle"> [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will </td>
| | |- |
| <td> Gain {{:Barbarian|IronWill|MagicalResistance}} and ignore to knockback effects. </td>
| | | [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will |
| <td> - </td>
| | | {{:Barbarian|desc=IronWill}} |
| </tr>
| | | - |
| <tr>
| | |- |
| <td style=" text-align:middle"> [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost </td>
| | | [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost |
| <td> Recovers {{:Barbarian|MoraleBoost|PercentMaxHealthHealing}} after killing a player. </td>
| | | {{:Barbarian|desc=MoraleBoost}} |
| <td> - </td>
| | | - |
| </tr>
| | |- |
| <tr>
| | | [[File:Perk Potion_Chugger.png|link=|x96px]] <br> Potion Chugger |
| <td style=" text-align:middle"> [[File:Perk Potion_Chugger.png|link=|x96px]] <br> Potion Chugger </td>
| | | {{:Barbarian|desc=PotionChugger}} |
| <!---
| | | - |
| <td> Alters all Potions to have {{:Barbarian|PotionChugger|Duration}} of their base duration and provide a stronger effect of {{:Barbarian|PotionChugger|MagicalBaseHealing}} Healing and {{:Barbarian|PotionChugger|MaxPhysicalShield}} Shielding. Note that base duration implies that the amount of effect received from the total duration is unchanged (before factoring in the {{:Barbarian|PotionChugger|MaxPhysicalShield}}). For example, [[Potion_of_Healing|Potion of healing]]'s will heal {{:Barbarian|PotionChugger|MaxPhysicalShield}} the amount in only {{:Barbarian|PotionChugger|Duration}} time. See [[Healing#Potion_Chugger|Potion Chugger Example]]. <br> Does not effect [[Potion_of_Luck|Luck Potions]].
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| </td>
| | | [[File:Perk Savage.png|link=|x96px]] <br> Savage |
| -->
| | | {{:Barbarian|desc=Savage}} |
| <td> Gain {{:Barbarian|PotionChugger|MagicalBaseHealing}} healing and {{:Barbarian|PotionChugger|MaxPhysicalShield}} shielding potency towards all drinks, while reducing the duration to {{:Barbarian|PotionChugger|Duration}} of the base amount. <br> Does not effect [[Potion_of_Luck|Luck Potions]]. </td>
| | | - |
| <td> - </td>
| | |- |
| </tr>
| | | [[File:Perk Smash.png|link=|x96px]] <br> Crush |
| <tr>
| | | {{:Barbarian|desc=Crush}} |
| <td style=" text-align:middle"> [[File:Perk Savage.png|link=|x96px]] <br> Savage </td>
| | | - |
| <td> While not wearing any [[Armors#Chest|chest armor]], gain {{:Barbarian|Savage|PhysicalPowerBonus}}. </td>
| | |- |
| <td> - </td>
| | | [[File:Perk Toughness.png|link=|x96px]] <br> Robust |
| </tr>
| | | {{:Barbarian|desc=Robust}} |
| <tr>
| | | - |
| <td style=" text-align:middle"> [[File:Perk Smash.png|link=|x96px]] <br> Crush </td>
| | |- |
| <td> Gain the ability to destroy unreinforced doors and containers. Also gain {{:Barbarian|Crush|ImpactPower}} on your attacks to defeat blocks and parries better. </td>
| | | [[File:Perk Treacherous Lungs.png|link=|x96px]] <br> Treacherous Lungs |
| <td> - </td>
| | | {{:Barbarian|desc=TreacherousLungs}} |
| </tr>
| | | - |
| <tr>
| | |- |
| <td style=" text-align:middle"> [[File:Perk Toughness.png|link=|x96px]] <br> Robust </td>
| | | [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two-Hander |
| <td> Gain {{:Barbarian|Robust|MaxHealthBonus}}. </td>
| | | {{:Barbarian|desc=Two-Hander}} |
| <td> - </td>
| | | - |
| </tr>
| | |} |
| <tr>
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| <td style=" text-align:middle"> [[File:Perk Treacherous Lungs.png|link=|x96px]] <br> Treacherous Lungs </td>
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| <td> Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{:Barbarian|TreacherousLungs|Duration}} of the base amount. </td>
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| <td> - </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two-Hander </td>
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| <td> When attacking with a two-handed [[Weapons|weapon]], gain {{:Barbarian|Two-Hander|PhysicalPowerBonus}}. </td>
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| <td> - </td>
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| </tr>
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| </table>
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| <br> | | <br> |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th> |
| </tr>
| | </tr> |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Achilles_Strike.png|link=|x96px]] <br> Achilles Strike </td> | | <td style=" text-align:middle"> [[File:Skill Achilles_Strike.png|link=|x96px]] <br> Achilles Strike </td> |
| <td> Strike a target, inflicting {{:Barbarian|AchillesStrike|HitslowMoveSpeed}} for {{:Barbarian|AchillesStrike|HitslowDuration}}. While debuffed, each time the target moves they receive {{:Barbarian|AchillesStrike|PhysicalBaseDamage}}. </td> | | <td> {{:Barbarian|desc=AchillesStrike}} </td> |
| <td> {{:Barbarian|AchillesStrike|Scaling}} </td>
| | <td> {{Ability_Data|AchillesStrike|Scaling}} </td> |
| <td> {{:Barbarian|AchillesStrike|SkillCooldown}} </td>
| | <td> {{Ability_Data|AchillesStrike|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Blood_Exchange.png|link=|x96px]] <br> Blood Exchange </td> | | <td style=" text-align:middle"> [[File:Skill Blood_Exchange.png|link=|x96px]] <br> Blood Exchange </td> |
| <td> While active, gain {{:Barbarian|BloodExchange|PercentMaxHealthHealing}} with each successful attack. In exchange, lose {{:Barbarian|BloodExchange|MaxHealthBonus}} for {{:Barbarian|BloodExchange|Duration}}.<br> Single-use, rechargeable with campfires at the rate of a Tier {{:Barbarian|BloodExchange|SkillTier}} Spell. </td> | | <td> {{:Barbarian|desc=BloodExchange}} </td> |
| <td> - </td>
| | <td> - </td> |
| <td> - </td>
| | <td> {{Ability_Data|BloodExchange|SkillCooldown}} (must also be recharged) </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Rage.png|link=|x96px]] <br> Rage </td> | | <td style=" text-align:middle"> [[File:Skill Rage.png|link=|x96px]] <br> Rage </td> |
| <td> For {{:Barbarian|Rage|Duration}}, gain {{:Barbarian|Rage|Strength}}, {{:Barbarian|Rage|Vigor}}, {{:Barbarian|Rage|MoveSpeedBonus}}, but suffer {{:Barbarian|Rage|PhysicalDamageReduction}} . </td> | | <td> {{:Barbarian|desc=Rage}} </td> |
| <td> - </td>
| | <td> - </td> |
| <td> {{:Barbarian|Rage|SkillCooldown}} </td>
| | <td> {{Ability_Data|Rage|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Reckless Attack.png|link=|x96px]] <br> Reckless Attack </td> | | <td style=" text-align:middle"> [[File:Skill Reckless Attack.png|link=|x96px]] <br> Reckless Attack </td> |
| <td> Gain {{:Barbarian|RecklessAttack|ArmorPenetration}} on your next melee attack. While active, lose {{:Barbarian|RecklessAttack|ArmorRating}}. The buff is consumed when a melee attack hits an object or a target. </td> | | <td> {{:Barbarian|desc=RecklessAttack}} </td> |
| <td> - </td>
| | <td> - </td> |
| <td> {{:Barbarian|RecklessAttack|SkillCooldown}} </td>
| | <td> {{Ability_Data|RecklessAttack|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Savage Roar.png|link=|x96px]] <br> Savage Roar </td> | | <td style=" text-align:middle"> [[File:Skill Savage Roar.png|link=|x96px]] <br> Savage Roar </td> |
| <td> Frightens all enemies within a {{:Barbarian|SavageRoar|Range}} radius for {{:Barbarian|SavageRoar|PlayerDuration}} causing players to suffer {{:Barbarian|SavageRoar|PhysicalPowerBonus}} and forcing monsters to cower away in fear for {{:Barbarian|SavageRoar|MonsterDuration}}. </td> | | <td> {{:Barbarian|desc=SavageRoar}} </td> |
| <td> - </td>
| | <td> - </td> |
| <td> {{:Barbarian|SavageRoar|SkillCooldown}} </td>
| | <td> {{Ability_Data|SavageRoar|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill War Cry.png|link=|x96px]] <br> War Cry </td> | | <td style=" text-align:middle"> [[File:Skill War Cry.png|link=|x96px]] <br> War Cry </td> |
| <td> Gain {{:Barbarian|WarCry|MaxHealthBonus}} for {{:Barbarian|WarCry|Duration}}. This effect applies to yourself and allies within a {{:Barbarian|WarCry|Range}} radius. </td> | | <td> {{:Barbarian|desc=WarCry}} </td> |
| <td> - </td>
| | <td> - </td> |
| <td> {{:Barbarian|WarCry|SkillCooldown}} </td>
| | <td> {{Ability_Data|WarCry|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Life_Siphon.png|link=|x96px]] <br> War Sacrifice </td> | | <td style=" text-align:middle"> [[File:Skill Life_Siphon.png|link=|x96px]] <br> War Sacrifice </td> |
| <td> While active, gain {{:Barbarian|WarSacrifice|AllAttributes}}. In exchange, lose {{:Barbarian|WarSacrifice|PercentMaxHealthHealing}} over {{:Barbarian|WarSacrifice|BuffDuration}}. </td> | | <td> {{:Barbarian|desc=WarSacrifice}} </td> |
| <td> {{:Barbarian|WarSacrifice|Scaling}} </td>
| | <td> {{Ability_Data|WarSacrifice|Scaling}} </td> |
| <td> {{:Barbarian|WarSacrifice|SkillCooldown}} </td>
| | <td> {{Ability_Data|WarSacrifice|SkillCooldown}} </td> |
| </tr>
| | </tr> |
| </table> | | </table> |
| <br> | | <br> |
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| - Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed. | | - Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed. |
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| - Berserker perk [[Stats#Physical Power Bonus|physical damage bonus]] is negatively affected by Health Bonus % like Robust, War Cry, and Blood Exchange, which all add together. | | - Berserker perk physical damage bonus is negatively affected by Health Bonus % like Robust, War Cry, and Blood Exchange, which all add together. |
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| Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. The bonus cannot be negative.
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| <table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="display:inline-block;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
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| <caption style="width:750px;background:transparent;"> Berserker [[Damage_Calculation|Damage]] Increase Graph </caption>
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| <tr>
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| <td style="max-width:95%;padding: 10px;> [[File:BerserkerGraph.png|700px]] </td>
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| </tr>
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| </table>
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| </tabber> | | </tabber> |
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| All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. | | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
| </noinclude><includeonly><!-- ==Ability_Data== | | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
| -->{{#switch:{{lc:{{{1|}}}}}
| | |axespecialization=While using [[Weapons#Axes|axes]], gain {{Ability_Data|AxeSpecialization|PhysicalBuffWeaponDamage}}. |
| |achillesstrike={{#switch:{{lc:{{{2|}}}}} | | |
| |skilltype=<b>Instant</b>
| | |berserker=Gain 0 to 33.3% [[Stats#Physical Power Bonus|Physical Power Bonus]] when missing 0% to 100% of your max health. |
| |skilltier=<b>1</b>
| | |
| |usemoving=<b>True</b>
| | |carnage=When a target is killed, gain {{Ability_Data|Carnage|ArmorRating}} for {{Ability_Data|Carnage|Duration}}. |
| |skillcooldowntrigger=<b>Start</b>
| | |
| |skillcooldown=<b>24s</b>
| | |executioner=While using [[Weapons#Axes|axes]], gain {{Ability_Data|Executioner|MeleePhysicalHeadshotHitLocationBonus}}. |
| |hitslowduration=<b>2.5s</b>
| | |
| |hitslowmovespeed=<b>-30% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| | |ironwill=Gain {{Ability_Data|IronWill|MagicalResistance}} and immunity to knockback effects and raise your [[Stats#Magical Damage Reduction|Magical Damage Reduction]] cap to {{Ability_Data|IronWill|Attribute_MaxMagicalDamageReduction}}. |
| |physicalbasedamage=<b>1 [[Damage#Base_Damage|Physical Base Damage]]</b>
| | |
| |scaling=<b>50% [[Scaling]]</b>
| | |moraleboost=Receive {{Ability_Data|MoraleBoost|PercentMaxHealthHealing}} after killing a player. |
| |buffstackingtype=<b>Aggregates by Target</b>
| | |
| |buffmaximumstacks=<b>1</b>
| | |potionchugger=Gain {{Ability_Data|PotionChugger|MagicalBaseHealing}} healing and {{Ability_Data|PotionChugger|PhysicalBaseShield}} shielding potency from all drinks, while reducing the duration to {{Ability_Data|PotionChugger|Duration}} the base amount. <br> Does not affect [[Potion_of_Luck|Luck Potions]]. |
| |hitslowstackingtype=<b>Aggregates by Target</b>
| | |
| |hitslowmaximumstacks=<b>1</b>
| | |savage=While not wearing any [[Armors#Chest|chest armor]], gain {{Ability_Data|Savage|PhysicalPowerBonus}}. |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,HitSlowDuration,HitSlowMoveSpeed,PhysicalBaseDamage,Scaling,BuffStackingType,BuffMaximumStacks,HitSlowStackingType,HitSlowMaximumStacks
| | |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| | |crush=Gain the ability to destroy unreinforced doors and containers. Also gain {{Ability_Data|Crush|ImpactPower}} on your attacks with two-handed weapons to defeat blocks and parries better. |
| }}
| | |
| |axespecialization={{#switch:{{lc:{{{2|}}}}}
| | |robust=Gain {{Ability_Data|Robust|MaxHealthBonus}}. |
| |physicalbuffweapondamage=<b>5 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]</b>
| | |
| |duration=<b>Infinite</b>
| | |treacherouslungs=Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{Ability_Data|TreacherousLungs|Duration}} of the base amount. |
| |all=PhysicalBuffWeaponDamage,Duration
| | |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| | |two-hander=When attacking with a two-handed [[Weapons|weapon]], gain {{Ability_Data|Two-Hander|PhysicalPowerBonus}} and {{Ability_Data|Two-Hander|ArmorPenetration}}. |
| }}
| | |
| |berserker={{#switch:{{lc:{{{2|}}}}} | | |achillesstrike=The next time you strike a target, inflict {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While [[Debuffs|debuffed]], each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}}. |
| |duration=<b>Infinite</b>
| | |
| |all=Duration
| | |bloodexchange=For {{Ability_Data|BloodExchange|Duration}}, receive {{Ability_Data|BloodExchange|PercentMaxHealthHealing}} with each successful attack. In exchange, suffer {{Ability_Data|BloodExchange|MaxHealthBonus}} for the duration.<br>Has {{Ability_Data|BloodExchange|MaxCount}} use. {{Ability_Data|BloodExchange|CanRecharge}} at the rate of a Tier {{Ability_Data|BloodExchange|SkillTier}} Spell by sitting at a [[Campfire]]. |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| | |
| }}
| | |rage=For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}}, {{Ability_Data|Rage|Vigor}}, and {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}}. |
| |bloodexchange={{#switch:{{lc:{{{2|}}}}}
| | |
| |skilltype=<b>Instant</b>
| | |recklessattack=Gain {{Ability_Data|RecklessAttack|ArmorPenetration}} on your next melee attack. While active, suffer {{Ability_Data|RecklessAttack|ArmorRating}}. |
| |skilltier=<b>5</b>
| | |
| |canrecharge=<b>True</b>
| | |savageroar=Frightens all enemies within a {{Ability_Data|SavageRoar|Range}} radius, causing players to suffer {{Ability_Data|SavageRoar|PhysicalPowerBonus}} for {{Ability_Data|SavageRoar|PlayerDuration}} and forcing monsters to flee for {{Ability_Data|SavageRoar|MonsterDuration}}. |
| |maxcount=<b>1</b>
| | |
| |usemoving=<b>True</b>
| | |warcry=You and allies within {{Ability_Data|WarCry|Range}} gain {{Ability_Data|WarCry|MaxHealthBonus}} for {{Ability_Data|WarCry|Duration}}. |
| |skillcooldowntrigger=<b>Start</b>
| | |
| |skillcooldown=<b>28s</b>
| | |warsacrifice=While active, gain {{Ability_Data|WarSacrifice|AllAttributes}} for {{Ability_Data|WarSacrifice|BuffDuration}}. In exchange, suffer {{Ability_Data|WarSacrifice|PercentMaxHealthHealing}} over {{Ability_Data|WarSacrifice|DebuffDuration}}. |
| |duration=<b>8s</b>
| | |
| |maxhealthbonus=<b>-20% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
| |
| |percentmaxhealthhealing=<b>10% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |all=SkillType,SkillTier,CanRecharge,MaxCount,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MaxHealthBonus,PercentMaxHealthHealing,StackingType,MaximumStacks,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |carnage={{#switch:{{lc:{{{2|}}}}} | |
| |duration=<b>7s</b>
| |
| |armorrating=<b>75 [[Stats#Armor_Rating|Armor Rating]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |all=Duration,ArmorRating,StackingType,MaximumStacks,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |crush={{#switch:{{lc:{{{2|}}}}}
| |
| |impactpower=<b>1 [[Impact_Power|Impact Power]]</b>
| |
| |duration=<b>Infinite</b>
| |
| |all=ImpactPower,Duration
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |executioner={{#switch:{{lc:{{{2|}}}}}
| |
| |physicalheadshothitlocationbonus=<b>10% [[Damage#Hit_Location_Bonus|Physical Headshot Hit Location Bonus]]</b>
| |
| |meleephysicalheadshothitlocationbonus=<b>10% [[Damage#Hit_Location_Bonus|Physical Headshot Hit Location Bonus]]</b>
| |
| |rangedphysicalheadshothitlocationbonus=<b>10% [[Damage#Hit_Location_Bonus|Physical Headshot Hit Location Bonus]]</b>
| |
| |all=PhysicalHeadshotHitLocationBonus,MeleePhysicalHeadshotHitLocationBonus,RangedPhysicalHeadshotHitLocationBonus
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |ironwill={{#switch:{{lc:{{{2|}}}}}
| |
| |magicalresistance=<b>60 [[Stats#Magical_Resistance|Magical Resistance]]</b>
| |
| |all=MagicalResistance
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |moraleboost={{#switch:{{lc:{{{2|}}}}} | |
| |percentmaxhealthhealing=<b>12% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b>
| |
| |all=PercentMaxHealthHealing
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |potionchugger={{#switch:{{lc:{{{2|}}}}}
| |
| |duration=<b>0.5x</b>
| |
| |outgoingmagicalhealingadd=<b>1.2x</b>
| |
| |maxphysicalshield=<b>1.2x</b>
| |
| |maxmagicalshield=<b>1.2x</b>
| |
| |scaling=<b>0% [[Scaling]]</b>
| |
| |all=Duration,OutgoingMagicalHealingAdd,MaxPhysicalShield,MaxMagicalShield,Scaling
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |rage={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Active</b>
| |
| |skillcooldown=<b>28s</b>
| |
| |duration=<b>6s</b>
| |
| |strength=<b>10 [[Stats#Strength|Strength]]</b>
| |
| |vigor=<b>10 [[Stats#Vigor|Vigor]]</b>
| |
| |physicaldamagereduction=<b>-15% [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]]</b>
| |
| |movespeedbonus=<b>9% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Strength,Vigor,PhysicalDamageReduction,MoveSpeedBonus,StackingType,MaximumStacks,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |recklessattack={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Start</b>
| |
| |skillcooldown=<b>24s</b>
| |
| |armorrating=<b>-85 [[Stats#Armor_Rating|Armor Rating]]</b>
| |
| |armorpenetration=<b>85% [[Damage#Penetration|Armor Penetration]]</b>
| |
| |stackingtype=<b>Aggregates by Source</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ArmorRating,ArmorPenetration,StackingType,MaximumStacks,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |robust={{#switch:{{lc:{{{2|}}}}}
| |
| |maxhealthbonus=<b>15% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
| |
| |all=MaxHealthBonus
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |savageroar={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |range=<b>7.5m</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Active</b>
| |
| |skillcooldown=<b>28s</b>
| |
| |duration=<b>6s</b>
| |
| |physicalpowerbonus=<b>-30% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
| |
| |playerduration=<b>6s</b>
| |
| |playerstackingtype=<b>Aggregates by Target</b>
| |
| |playermaximumstacks=<b>1</b>
| |
| |playerremovable=<b>True</b>
| |
| |monsterduration=<b>3s</b>
| |
| |monsterstackingtype=<b>Aggregates by Target</b>
| |
| |monstermaximumstacks=<b>1</b>
| |
| |monsterremovable=<b>True</b>
| |
| |all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalPowerBonus,PlayerDuration,PlayerStackingType,PlayerMaximumStacks,PlayerRemovable,MonsterDuration,MonsterStackingType,MonsterMaximumStacks,MonsterRemovable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |savage={{#switch:{{lc:{{{2|}}}}}
| |
| |physicalpowerbonus=<b>10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
| |
| |duration=<b>Infinite</b>
| |
| |all=PhysicalPowerBonus,Duration
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |treacherouslungs={{#switch:{{lc:{{{2|}}}}}
| |
| |duration=<b>1.3x</b>
| |
| |stackingtype=<b>Aggregates by Source</b>
| |
| |maximumstacks=<b>1</b>
| |
| |all=Duration,StackingType,MaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |two-hander={{#switch:{{lc:{{{2|}}}}}
| |
| |physicalpowerbonus=<b>5% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
| |
| |all=PhysicalPowerBonus
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |warcry={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |range=<b>7.5m</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Active</b>
| |
| |skillcooldown=<b>24s</b>
| |
| |duration=<b>7s</b>
| |
| |maxhealthbonus=<b>25% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MaxHealthBonus,StackingType,MaximumStacks,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |warsacrifice={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Start</b>
| |
| |skillcooldown=<b>28s</b>
| |
| |duration=<b>8s</b>
| |
| |percentmaxhealthhealing=<b>-10% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b>
| |
| |scaling=<b>100% [[Scaling]]</b>
| |
| |buffduration=<b>8s</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |debuffduration=<b>8s</b>
| |
| |allattributes=<b>5 [[Stats#Attributes|All Attributes]]</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PercentMaxHealthHealing,Scaling,BuffDuration,StackingType,MaximumStacks,Removable,DebuffDuration,AllAttributes
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| }}</includeonly> | | }}</includeonly> |