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| <noinclude><p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 5px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{#explode:{{:TODO|Classes}}|$|0|2}}</p> | | <noinclude>{{UpdateStatus|Class Data}} |
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| {{Infobox Class|{{PAGENAME}}|'The Brawny Warrior'}} | | {{Infobox Class|{{PAGENAME}}|'The Brawny Warrior'}} |
| ==Description== | | ==Description== |
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| [[Barbarian|Barbarians]] in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes. | | [[Barbarian|Barbarians]] in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes. |
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| | ==Class Info== |
| | The Barbarian is known for his hardy nature, fiery temper, and ability to endure immense pain. His rage and reckless abandon allow him to lead the charge into battle. |
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| ==Class Info==
| | '''Weapon of choice''' - Anything heavy-duty. |
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| '''Weapon of choice:''' Anything heavy-duty. | |
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| *Pros | | *Pros |
| **Highest base health. | | **Extreme Health. |
| **High melee damage. | | **Damage bonus with 2H weapons. |
| **Highest base magic resistance when equipping the Iron Will perk. | | **Innate magic resistance. |
| **Increased proficiency with axe type melee weapons and thrown axe weapons
| | **Fast Magical Interaction speed. |
| **Can equip a perk that allows breaking unreinforced doors and chests.
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| **Fast room clearing ability. | |
| **Strong buff and debuff skills. | | **Strong buff and debuff skills. |
| **Extremely fast Magical Interaction speed, slower than Cleric, Warlock, and Wizard.
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| *Cons | | *Cons |
| **Very slow interaction speed, attack speed and base movement speed. | | **Slow base movement speed. |
| **Limited combat healing. | | **Slow attack speed. |
| **Limited ranged options. | | **Slow interaction speed. |
| | **Least ranged options in the game. |
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| |-|Perks= | | |-|Perks= |
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| You can equip an additional perk every 5 levels. | | You can equip an additional perk every 5 levels. <br> |
| Currently maxed out at Level 15, so a total of 4 perks can be equipped. | | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| <tr>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
| | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| </tr>
| | |- |
| <tr>
| | | [[File:Perk Axe Specialization.png|link=|96px]] <br> Axe Specialization |
| <td style=" text-align:middle"> [[File:Perk Axe Specialization.png|link=|x96px]] <br> Axe Specialization </td>
| | | {{:Barbarian|desc=AxeSpecialization}} |
| <td> Adds +5 [[Damage_Calculation#"Gear"_Weapon_Damage|Weapon damage]] to your [[Weapons#Axes|Axe]] attacks. <br>
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| </td>
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| </tr>
| | | [[File:Perk Berserker.png|link=|96px]] <br> Berserker |
| <tr>
| | | {{:Barbarian|desc=Berserker}} |
| <td style=" text-align:middle"> [[File:Perk Berserker.png|link=|x96px]] <br> Berserker </td>
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| <td> The lower your remaining HP, the higher your [[Stats#Physical Power Bonus|physical power bonus]], up to 33.33% at just above 0hp. The benefit is negatively affected by Health Bonus %, like Robust, War Cry, and Blood Exchange, which all add together. <br><table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="display:inline-block;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
| | {| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;" |
| <caption style="width:750px;background:transparent;">[[Damage_Calculation|Damage]] Increase Graph</caption>
| | |+ style="white-space:nowrap; border:0px; background:transparent;" | Berserker Damage Increase Graph |
| <tr>
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| <td style="max-width:95%;padding: 10px;> [[File:BerserkerGraph.png|700px]] </td>
| | | style="border:0px;" width=700px; max-width:100%; height:auto; | Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. <br> The bonus cannot be negative. |
| </tr> Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. The bonus cannot be negative.
| | [[File:BerserkerGraph.png]] |
| </table> </td>
| | |} |
| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Carnage.png|link=|x96px]] <br> Carnage </td>
| | | [[File:Perk Carnage.png|link=|x96px]] <br> Carnage |
| <td> [[Stats#Physical_Damage_Reduction|Armor Rating]] increases by 75 for 7 seconds when a target is killed. </td>
| | | {{:Barbarian|desc=Carnage}} |
| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Executioner.png|link=|x96px]] <br> Executioner </td>
| | | [[File:Perk Executioner.png|link=|x96px]] <br> Executioner |
| <td> Increases [[Damage_Calculation#Hit_Location_Multiplier|headshot]] [[Damage_Calculation|Damage]] with [[Weapons#Axes|Axes]] by an additive +10%. </td>
| | | {{:Barbarian|desc=Executioner}} |
| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will </td>
| | | [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will |
| <td> Increases [[Stats#Magic_Resistance|Magic Resist]] by 100 and gain immunity to knock-back. </td>
| | | {{:Barbarian|desc=IronWill}} |
| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost </td>
| | | [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost |
| <td> Recovers 12[[Healing#Percent_Max_Health_Healing|% of Max]] [[Health#Max_Health|Health]] after killing a player. </td>
| | | {{:Barbarian|desc=MoraleBoost}} |
| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Potion_Chugger.png|link=|x96px]] <br> Potion Chugger </td>
| | | [[File:Perk Potion_Chugger.png|link=|x96px]] <br> Potion Chugger |
| <td> Alters all Potions to have 50% of their base duration and provide +20% of the effect. Note that base duration implies that the amount of effect received from the total duration is unchanged. For example, [[Potion_of_Healing|Potion of healing]]'s will heal 1.2x the amount in only half the time. See [[Healing#Potion_Chugger|Potion Chugger Example]]. <br> Receiving the effects of a Potion of Healing in 50% of the duration is beneficial, but a [[Potion_of_Protection|Protection]] or [[Potion_of_Invisibility|Invisibility potion]] lasting 50% shorter is not beneficial. Additionally, [[Potion_of_Luck|Luck Potions]] don't have a duration that can be reduced. </td>
| | | {{:Barbarian|desc=PotionChugger}} |
| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Savage.png|link=|x96px]] <br> Savage </td>
| | | [[File:Perk Savage.png|link=|x96px]] <br> Savage |
| <td> [[Stats#Physical Power Bonus|Physical Power Bonus]] increases by +10% when not wearing any chest armor. </td>
| | | {{:Barbarian|desc=Savage}} |
| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Smash.png|link=|x96px]] <br> Crush </td>
| | | [[File:Perk Smash.png|link=|x96px]] <br> Crush |
| <td> Ability to destroy unreinforced doors and sturdy containers. Also increases the [[Impact Power]] of your two-handed attacks by 1 to better defeat blocks and parries. </td>
| | | {{:Barbarian|desc=Crush}} |
| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Toughness.png|link=|x96px]] <br> Robust </td>
| | | [[File:Perk Toughness.png|link=|x96px]] <br> Robust |
| <td> Increases [[Health#Max_Health|Max Health]] Bonus by +15%. </td>
| | | {{:Barbarian|desc=Robust}} |
| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two-Hander </td>
| | | [[File:Perk Treacherous Lungs.png|link=|x96px]] <br> Treacherous Lungs |
| <td> Increases [[Stats#Physical Power Bonus|Physical Power Bonus]] by +5% when attacking with a two-handed [[Weapons|weapon]]. </td>
| | | {{:Barbarian|desc=TreacherousLungs}} |
| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Treacherous Lungs.png|link=|x96px]] <br> Treacherous Lungs </td>
| | | [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two-Hander |
| <td> Increases base duration of all Shout skills (War Cry, Rage, Savage Roar) by +25%. </td>
| | | {{:Barbarian|desc=Two-Hander}} |
| </tr>
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| </table>
| | |} |
| <br> | | <br> |
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| |-|Skills= | | |-|Skills= |
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| You can equip a total of 2 skills. | | You can equip a total of 2 skills. |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th> |
| </tr>
| | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Achilles_Strike.png|link=|x96px]] <br> Achilles Strike </td> | | <td style=" text-align:middle"> [[File:Skill Achilles_Strike.png|link=|x96px]] <br> Achilles Strike </td> |
| <td> The next physical attack applies a debuff that lasts 2.5 seconds. During this debuff, the victim's Move Speed Bonus is decreased by -30%, and any step they take will inflict 1 Physical Damage.</td> | | <td> {{:Barbarian|desc=AchillesStrike}} </td> |
| <td> Damage per step: 50% </td>
| | <td> {{Ability_Data|AchillesStrike|Scaling}} </td> |
| <td> 24s </td>
| | <td> {{Ability_Data|AchillesStrike|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Blood_Exchange.png|link=|x96px]] <br> Blood Exchange </td> | | <td style=" text-align:middle"> [[File:Skill Blood_Exchange.png|link=|x96px]] <br> Blood Exchange </td> |
| <td> Reduce [[Health#Max_Health|Max Health]] Bonus by 20% for 8 seconds while gaining Lifesteal. Lifesteal: Successful attacks that deal [[Damage_Calculation|Damage]] grant the player back 10[[Healing#Percent_Max_Health_Healing|% of Max]] [[Health#Max_Health|Health]]. (Single use, rechargeable with campfires. Skill Tier 5.) </td> | | <td> {{:Barbarian|desc=BloodExchange}} </td> |
| <td> </td>
| | <td> - </td> |
| <td> 28s </td>
| | <td> {{Ability_Data|BloodExchange|SkillCooldown}} (must also be recharged) </td> |
| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Life_Siphon.png|link=|x96px]] <br> War Sacrifice </td>
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| <td> Upon activation gain +5 [[Stats#Attributes|All Attributes]] for 8 seconds, but lose 10[[Healing#Percent_Max_Health_Healing|% of your maximum health]] as a sacrifice over the same duration. </td> | |
| <td> </td>
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| <td> 28s </td>
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| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Rage.png|link=|x96px]] <br> Rage </td> | | <td style=" text-align:middle"> [[File:Skill Rage.png|link=|x96px]] <br> Rage </td> |
| <td> [[Stats#Strength|Strength]] and [[Stats#Vigor|Vigor]] is increased by +10 and [[Stats#Move Speed|Movement Speed]] is increased multiplicatively by 12%, while [[Stats#Physical Damage Reduction|Physical Damage Reduction]] is additively reduced by 25% for 6 seconds. </td> | | <td> {{:Barbarian|desc=Rage}} </td> |
| <td> </td>
| | <td> - </td> |
| <td> 28s </td>
| | <td> {{Ability_Data|Rage|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
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| <td style=" text-align:middle"> [[File:Skill Reckless Attack.png|link=|x96px]] <br> Reckless Attack </td> | | <td style=" text-align:middle"> [[File:Skill Reckless Attack.png|link=|x96px]] <br> Reckless Attack </td> |
| <td> Gain 85% armor [[Damage_Calculation#Penetration|penetration]] on your next melee physical attack. While active, lose 85 [[Stats#Physical_Damage_Reduction|armor rating]]. The buff is consumed when an attack hits an object or a target. </td> | | <td> {{:Barbarian|desc=RecklessAttack}} </td> |
| <td> </td>
| | <td> - </td> |
| <td> 24s </td>
| | <td> {{Ability_Data|RecklessAttack|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
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| <td style=" text-align:middle"> [[File:Skill Savage Roar.png|link=|x96px]] <br> Savage Roar </td> | | <td style=" text-align:middle"> [[File:Skill Savage Roar.png|link=|x96px]] <br> Savage Roar </td> |
| <td> Frightens all enemies within a 7.5m range radius, decreasing players [[Stats#Physical Power Bonus|Physical Power Bonus]] by -40% for 6 seconds and forcing monsters to walk away from you for 3 seconds. </td> | | <td> {{:Barbarian|desc=SavageRoar}} </td> |
| <td> </td>
| | <td> - </td> |
| <td> 28s </td>
| | <td> {{Ability_Data|SavageRoar|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
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| <td style=" text-align:middle"> [[File:Skill War Cry.png|link=|x96px]] <br> War Cry </td> | | <td style=" text-align:middle"> [[File:Skill War Cry.png|link=|x96px]] <br> War Cry </td> |
| <td> Grants +25% increased [[Health#Max_Health|Max Health]] Bonus of self and allies within 7.5m for 7 seconds. </td> | | <td> {{:Barbarian|desc=WarCry}} </td> |
| <td> </td>
| | <td> - </td> |
| <td> 24s </td>
| | <td> {{Ability_Data|WarCry|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Life_Siphon.png|link=|x96px]] <br> War Sacrifice </td> |
| | <td> {{:Barbarian|desc=WarSacrifice}} </td> |
| | <td> {{Ability_Data|WarSacrifice|Scaling}} </td> |
| | <td> {{Ability_Data|WarSacrifice|SkillCooldown}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| <br> | | <br> |
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| - Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed. | | - Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed. |
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| </tabber></noinclude> | | - Berserker perk physical damage bonus is negatively affected by Health Bonus % like Robust, War Cry, and Blood Exchange, which all add together. |
| <includeonly> | | |
| <!-- ==Ability Data=== --> | | </tabber> |
| | |
| | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
| | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
| | |axespecialization=While using [[Weapons#Axes|axes]], gain {{Ability_Data|AxeSpecialization|PhysicalBuffWeaponDamage}}. |
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| | |berserker=Gain 0 to 33.3% [[Stats#Physical Power Bonus|Physical Power Bonus]] when missing 0% to 100% of your max health. |
| | |
| | |carnage=When a target is killed, gain {{Ability_Data|Carnage|ArmorRating}} for {{Ability_Data|Carnage|Duration}}. |
| | |
| | |executioner=While using [[Weapons#Axes|axes]], gain {{Ability_Data|Executioner|MeleePhysicalHeadshotHitLocationBonus}}. |
| | |
| | |ironwill=Gain {{Ability_Data|IronWill|MagicalResistance}} and immunity to knockback effects and raise your [[Stats#Magical Damage Reduction|Magical Damage Reduction]] cap to {{Ability_Data|IronWill|Attribute_MaxMagicalDamageReduction}}. |
| | |
| | |moraleboost=Receive {{Ability_Data|MoraleBoost|PercentMaxHealthHealing}} after killing a player. |
| | |
| | |potionchugger=Gain {{Ability_Data|PotionChugger|MagicalBaseHealing}} healing and {{Ability_Data|PotionChugger|PhysicalBaseShield}} shielding potency from all drinks, while reducing the duration to {{Ability_Data|PotionChugger|Duration}} the base amount. <br> Does not affect [[Potion_of_Luck|Luck Potions]]. |
| | |
| | |savage=While not wearing any [[Armors#Chest|chest armor]], gain {{Ability_Data|Savage|PhysicalPowerBonus}}. |
| | |
| | |crush=Gain the ability to destroy unreinforced doors and containers. Also gain {{Ability_Data|Crush|ImpactPower}} on your attacks with two-handed weapons to defeat blocks and parries better. |
| | |
| | |robust=Gain {{Ability_Data|Robust|MaxHealthBonus}}. |
| | |
| | |treacherouslungs=Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{Ability_Data|TreacherousLungs|Duration}} of the base amount. |
| | |
| | |two-hander=When attacking with a two-handed [[Weapons|weapon]], gain {{Ability_Data|Two-Hander|PhysicalPowerBonus}} and {{Ability_Data|Two-Hander|ArmorPenetration}}. |
| | |
| | |achillesstrike=The next time you strike a target, inflict {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While [[Debuffs|debuffed]], each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}}. |
| | |
| | |bloodexchange=For {{Ability_Data|BloodExchange|Duration}}, receive {{Ability_Data|BloodExchange|PercentMaxHealthHealing}} with each successful attack. In exchange, suffer {{Ability_Data|BloodExchange|MaxHealthBonus}} for the duration.<br>Has {{Ability_Data|BloodExchange|MaxCount}} use. {{Ability_Data|BloodExchange|CanRecharge}} at the rate of a Tier {{Ability_Data|BloodExchange|SkillTier}} Spell by sitting at a [[Campfire]]. |
| | |
| | |rage=For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}}, {{Ability_Data|Rage|Vigor}}, and {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}}. |
| | |
| | |recklessattack=Gain {{Ability_Data|RecklessAttack|ArmorPenetration}} on your next melee attack. While active, suffer {{Ability_Data|RecklessAttack|ArmorRating}}. |
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| | |savageroar=Frightens all enemies within a {{Ability_Data|SavageRoar|Range}} radius, causing players to suffer {{Ability_Data|SavageRoar|PhysicalPowerBonus}} for {{Ability_Data|SavageRoar|PlayerDuration}} and forcing monsters to flee for {{Ability_Data|SavageRoar|MonsterDuration}}. |
| | |
| | |warcry=You and allies within {{Ability_Data|WarCry|Range}} gain {{Ability_Data|WarCry|MaxHealthBonus}} for {{Ability_Data|WarCry|Duration}}. |
| | |
| | |warsacrifice=While active, gain {{Ability_Data|WarSacrifice|AllAttributes}} for {{Ability_Data|WarSacrifice|BuffDuration}}. In exchange, suffer {{Ability_Data|WarSacrifice|PercentMaxHealthHealing}} over {{Ability_Data|WarSacrifice|DebuffDuration}}. |
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| </includeonly> | | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| | }}</includeonly> |