|
|
(27 intermediate revisions by 5 users not shown) |
Line 1: |
Line 1: |
| <noinclude> | | <noinclude>{{UpdateStatus|Class Data}} |
| <p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 5px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{#explode:{{:TODO|Classes}}|$|0|2}}</p>
| |
| | |
| {{Infobox Class|{{PAGENAME}}|'The Magical Minstrel'|Yes}} | | {{Infobox Class|{{PAGENAME}}|'The Magical Minstrel'|Yes}} |
| ==Description== | | ==Description== |
|
| |
|
| Bards in Dark and Darker are versatile performers, who use their skills in music, storytelling, and magic to support their allies and hinder their enemies. They can cast a wide variety of spells, ranging from healing and protection to charms. Bards can also inspire their allies with rousing speeches and music, boosting their morale and granting them temporary bonuses. In combat, bards can use their weapons and martial skills, but they excel at using their charm and wit to manipulate their enemies, making them an unpredictable and dangerous foe. | | [[Bard|Bards]] in Dark and Darker are versatile performers, who use their skills in music, storytelling, and magic to support their allies and hinder their enemies. They can cast a wide variety of spells, ranging from healing and protection to charms. Bards can also inspire their allies with rousing speeches and music, boosting their morale and granting them temporary bonuses. In combat, bards can use their weapons and martial skills, but they excel at using their charm and wit to manipulate their enemies, making them an unpredictable and dangerous foe. |
| | |
|
| |
|
| ==Class Info== | | ==Class Info== |
| To play the lute, the bard needs to hold the instrument and then activate the Skill: Music Memory by pressing the default E button. From there, the player can select the desired song and initiate it by right-clicking.
| | The Bard is a weaver of moving melodies and fantastic tales. They manage to get out of stickiest of situations using their uncanny ability to mysteriously control the mood of crowds and creatures. |
| | |
| To successfully activate the song's effect, it is crucial to hit the right notes at the right time. As the song plays, the player should press the right mouse button at the correct moment to ensure a smooth and uninterrupted performance. If the player can successfully play the song to the end, the song effect will be activated, providing a variety of benefits in combat and other game scenarios.
| |
|
| |
|
| <br>
| | '''Weapon of choice''' - Rapier |
| '''Weapon of choice:''' Rapier | |
|
| |
|
| *Pros: | | *Pros: |
| **Extremely good selection of powerful passive buffs. Passive healing, spell restoration for friendly casters, as well as defensive and offensive buffs alike. | | **Crowd control. |
| **Able to manipulate NPCs with a variety of crowd control songs. Able to massively debuff NPC damage resistance, up to 60% extra damage with Shriek of Weakness which is great for bosses
| | **Good swordsman. |
| **Access to melee weapons, a shield, and ranged options, allowing for high versatility. | | **Play powerful buffs. |
| **Several AoE damage sources and debuffs, allowing for strong space control and party play. | | **Highest potential Luck stat (Wanderer's Luck perk) |
| **High interaction speed and movement speed (when buffed).
| |
| **Highest potential Luck stat + Can unlock chests with Unchained Harmony | |
| *Cons: | | *Cons: |
| **Tunnel vision: it is difficult to be aware of your surroundings and make the right decisions while switching instruments, focusing on the music minigame, and rotating your buffs. | | **Low damage bonus. |
| **Weak without buffs, leading to slow gameplay and clears when played solo. If played too hastily, there is the risk of getting caught in PvP while unbuffed. | | **Loud. |
| **While versatile, has a limited gear selection and is a jack of all trades. Only bow is the Survival Bow, only shield is the Buckler, and only has access to a few melee weapons. | | **Weak without buffs. |
| **Timing tunes is not easy in dire situations.
| |
| **Low durability and limited access to armor.
| |
| **Very loud, attracting attention from other players.
| |
|
| |
|
| ===Music Minigame===
| | ==Music Minigame== |
| Songs have different effects depending on how they are played, Bad/Good/Perfect each giving different performances. | | Songs have different effects depending on how they are played, Bad/Good/Perfect each giving different performances. |
|
| |
|
Line 52: |
Line 41: |
| Currently maxed out at Level 15, so a total of 4 perks can be equipped. | | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| </tr> | | </tr> |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Charismatic Performance.png|link=|x96px]] <br> Charismatic Performance </td> | | <td style=" text-align:middle"> [[File:Perk Charismatic Performance.png|link=|x96px]] <br> Charismatic Performance </td> |
| <td> Upgrades a 'good' performance into a 'perfect' performance. </td> | | <td> {{:Bard|desc=CharismaticPerformance}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Dancing Feet.png|link=|x96px]] <br> Dancing Feet </td> | | <td style=" text-align:middle"> [[File:Perk Dancing Feet.png|link=|x96px]] <br> Dancing Feet </td> |
| <td> Gain {{:Bard|DancingFeet|MoveSpeedAdd}} when holding an instrument. </td> | | <td> {{:Bard|desc=DancingFeet}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Fermata.png|link=|x96px]] <br> Fermata </td> | | <td style=" text-align:middle"> [[File:Perk Fermata.png|link=|x96px]] <br> Fermata </td> |
| <td> Gain {{:Bard|Fermata|Resourcefulness}} </td> | | <td> {{:Bard|desc=Fermata}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Jolly Time.png|link=|x96px]] <br> Jolly Time </td> | | <td style=" text-align:middle"> [[File:Perk Jolly Time.png|link=|x96px]] <br> Jolly Time </td> |
| <td>Drinking [[Ale]] recovers {{:Bard|JollyTime|PhysicalBaseHealing}} and grants {{:Bard|JollyTime|MoveSpeedAdd}} when drunk. </td> | | <td> {{:Bard|desc=JollyTime}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Lore Mastery.png|link=|x96px]] <br> Lore Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Lore Mastery.png|link=|x96px]] <br> Lore Mastery </td> |
| <td> A high level of understanding of objects grants you {{:Bard|LoreMastery|RegularInteractionSpeed}}. </td> | | <td> {{:Bard|desc=LoreMastery}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Melodic Protection.png|link=|x96px]] <br> Melodic Protection </td> | | <td style=" text-align:middle"> [[File:Perk Melodic Protection.png|link=|x96px]] <br> Melodic Protection </td> |
| <td> While playing songs, gain {{:Bard|MelodicProtection|PhysicalDamageReduction}}. </td> | | <td> {{:Bard|desc=MelodicProtection}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Rapier Mastery.png|link=|x96px]] <br> Rapier Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Rapier Mastery.png|link=|x96px]] <br> Rapier Mastery </td> |
| <td> When a rapier is equipped in either hand, gain {{:Bard|RapierMastery|RapierMasteryPhysicalBuffWeaponDamage}} and {{:Bard|RapierMastery|RapierMasteryActionSpeed}}. </td> | | <td> {{:Bard|desc=RapierMastery}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Reinforced Instruments.png|link=|x96px]] <br> Reinforced Instruments </td> | | <td style=" text-align:middle"> [[File:Perk Reinforced Instruments.png|link=|x96px]] <br> Reinforced Instruments </td> |
| <td> Gain {{:Bard|ReinforcedInstruments|MeleePhysicalPowerBonus}} when attacking with a musical instrument as a weapon. (This does not apply to Songs) </td> | | <td> {{:Bard|desc=ReinforcedInstruments}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Story Teller.png|link=|x96px]] <br> Story Teller </td> | | <td style=" text-align:middle"> [[File:Perk Story Teller.png|link=|x96px]] <br> Story Teller </td> |
| <td> Give all party members within {{:Bard|StoryTeller|AuraRadius}} {{:Bard|StoryTeller|Will}} and {{:Bard|StoryTeller|Knowledge}}. </td> | | <td> {{:Bard|desc=StoryTeller}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Superior Dexterity.png|link=|x96px]] <br> Superior Dexterity </td> | | <td style=" text-align:middle"> [[File:Perk Superior Dexterity.png|link=|x96px]] <br> Superior Dexterity </td> |
| <td> Gain {{:Bard|SuperiorDexterity|EquipSpeedBonus}} when switching between weapons/utility items. </td> | | <td> {{:Bard|desc=SuperiorDexterity}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Wanderers Luck.png|link=|x96px]] <br> Wanderer's Luck </td> | | <td style=" text-align:middle"> [[File:Perk Wanderers Luck.png|link=|x96px]] <br> Wanderer's Luck </td> |
| <td> Increases the chances of finding high-quality items when opening treasure chests by gaining {{:Bard|Wanderer'sLuck|Luck}}.</td> | | <td> {{:Bard|desc=Wanderer'sLuck}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk War Song.png|link=|x96px]] <br> War Song </td> | | <td style=" text-align:middle"> [[File:Perk War Song.png|link=|x96px]] <br> War Song </td> |
| <td> If a song performance is successful, grant {{:Bard|WarSong|PhysicalBuffWeaponDamage}} to yourself and allies within {{:Bard|WarSong|AuraRadius}} for {{:Bard|WarSong|Duration}}. </td> | | <td> {{:Bard|desc=WarSong}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
Line 112: |
Line 101: |
| You can equip a total of 2 skills. | | You can equip a total of 2 skills. |
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th> |
| </tr> | | </tr> |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Dissonance.png|link=|x96px]] <br> Dissonance </td> | | <td style=" text-align:middle"> [[File:Skill Dissonance.png|link=|x96px]] <br> Dissonance </td> |
| <td> Creates an unpleasant noise to block hostile targets within a {{:Bard|Dissonance|Range}} area from casting spells, [[Silence|Silencing]] them for 3 {{:Bard|Dissonance|Duration}}. </td> | | <td> {{:Bard|desc=Dissonance}} </td> |
| <td> {{:Bard|Dissonance|SkillCooldown}} </td>
| | <td> {{Ability_Data|Dissonance|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Encore.png|link=|x96px]] <br> Encore </td> | | <td style=" text-align:middle"> [[File:Skill Encore.png|link=|x96px]] <br> Encore </td> |
| <td> The next song is automatically played to the end without any input and is sure to succeed. Gain {{:Bard|Encore|ManualDexterity}} on this song, though capped to 50%. </td> | | <td> {{:Bard|desc=Encore}} </td> |
| <td> {{:Bard|Encore|SkillCooldown}} </td>
| | <td> {{Ability_Data|Encore|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle">[[File:Skill Partymaker.png|link=|x96px]] <br> Party Maker </td> | | <td style=" text-align:middle">[[File:Skill Partymaker.png|link=|x96px]] <br> Party Maker </td> |
| <td> Remove drunk effect from self and all allies </td> | | <td> {{:Bard|desc=PartyMaker}} </td> |
| <td> {{:Bard|Encore|SkillCooldown}} </td>
| | <td> {{Ability_Data|PartyMaker|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Music Memory.png|link=|x96px]] <br> Music Memory </td> | | <td style=" text-align:middle"> [[File:Skill Music Memory.png|link=|x96px]] <br> Music Memory </td> |
| <td> Can store up to 5 sheet music as space permits. </td> | | <td> {{:Bard|desc=MusicMemory}} </td> |
| <td> / </td>
| | <td> / </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle">[[File:Skill Music Memory.png|link=|x96px]] <br> Music Memory 2 </td> | | <td style=" text-align:middle">[[File:Skill Music Memory.png|link=|x96px]] <br> Music Memory 2 </td> |
| <td> Can store up to 5 sheet music as space permits. </td> | | <td> {{:Bard|desc=MusicMemory2}} </td> |
| <td> / </td>
| | <td> / </td> |
| </tr> | | </tr> |
| | |
| </table> | | </table> |
| | <br> |
|
| |
|
| |-|Music= | | |-|Musics= |
| '''Instruments''' | | '''Instruments''' |
| <div style="margin-top: 5px"><!-- | | <div style="margin-top: 5px"><!-- |
| --><div style="display: flex; margin-bottom: 2px"><!-- | | --><div style="display: flex; margin-bottom: 2px"><!-- |
| --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(188, 76, 14)"></div><!-- | | --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(188, 76, 14)"></div><!-- |
| -->[[Drum]]<!--
| | -->[[Drum]]<!-- |
| --></div><!-- | | --></div><!-- |
| --><div style="display: flex; margin-bottom: 2px"><!-- | | --><div style="display: flex; margin-bottom: 2px"><!-- |
| --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(92, 61, 118)"></div><!-- | | --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(92, 61, 118)"></div><!-- |
| -->[[Flute]]<!--
| | -->[[Flute]]<!-- |
| --></div><!-- | | --></div><!-- |
| --><div style="display: flex; margin-bottom: 2px"><!-- | | --><div style="display: flex; margin-bottom: 2px"><!-- |
| --><div style="width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(167, 137, 0)"></div><!-- | | --><div style="width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(167, 137, 0)"></div><!-- |
| -->[[Lute]]<!--
| | -->[[Lute]]<!-- |
| --></div><!-- | | --></div><!-- |
| --><div style="display: flex; margin-bottom: 2px"><!-- | | --><div style="display: flex; margin-bottom: 2px"><!-- |
| --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(49, 101, 58)"></div><!-- | | --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(49, 101, 58)"></div><!-- |
| -->[[Lyre]]<!--
| | -->[[Lyre]]<!-- |
| --></div><!-- | | --></div><!-- |
| --></div> | | --></div> |
|
| |
|
| '''-''' Cast Time Intervals are Rounded, and represent the time between each note in a song | | '''-''' Cast Time Intervals represent the time between each note in a song |
| | |
| | '''-''' Base durations listed are calculated with (as of Patch #2) Bard's base 15 [[Persuasiveness]] |
| | |
| | '''-''' Some songs are noted to not scale with [[Persuasiveness]], meaning they always last the listed amount, before [[Stats#Buff_Duration|Buff]]/[[Stats#Debuff_Duration|Debuff]] duration, noted as 0% Persuasiveness Scaling. |
| | |
| | '''-''' Some songs technically apply no duration where their affect lasts only while Channeling, like Peacemaking and Chaotic Discord, meaning they cannot possibly scale with Persuasiveness nor Buff/Debuff duration. Not noted in the Persuasiveness column. |
|
| |
|
| '''-''' Base durations are calculated with (as of Patch #2) base 15 [[Persuasiveness]] | | '''-''' <b>Song effects can vary per Bad/Good/Perfect quality.</b>. If all qualities have the same amount, it is written once, like "8 Physical Power". If it varies per quality, it may be written as "6/8/10 Physical Power". |
|
| |
|
| '''-''' Some songs are noted to not scale with [[Persuasiveness]], meaning they always last the listed amount, before [[Stats#Buff_Duration|Buff]]/[[Stats#Debuff_Duration|Debuff]] duration. Noted as "No Persuasiveness scaling" | | '''-''' Channels started by a song allow you to move without breaking the channel, but they do require the same instrument to be held for the duration of the channel, which is displayed as a countdown in the center of the performance bar. Putting the instrument away cancels the channel. |
|
| |
|
| '''-''' Some songs technically apply no duration where their affect lasts only while Channeling, like Peacemaking and Chaotic Discord, meaning they cannot possibly scale with Persuasiveness nor Buff/Debuff duration. Noted as "N/A (technically no duration to scale)" | | '''-''' If a target would receive a buff from one performance of a song but already has some version of that buff from a different performance of the same song, the new buff will completely replace the old buff, even if the new buff has a shorter duration, smaller effect, and/or was produced by a performance of lower quality. |
| | {{NeedsTesting|Are debuffs overwritten in the same way as buffs?}} |
|
| |
|
|
| |
|
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
Line 182: |
Line 180: |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage/Persuasiveness Scaling</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage/Persuasiveness Scaling</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cast Time</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cast Time</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cost</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Memory Cost</th> |
|
| | |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Sample</th>
| | </tr> |
|
| |
| </tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> | |
| <tr><td style=" text-align:middle"> [[File:Music Rousing Rhythms.png|link=|x96px]] <br> Rousing Rhythms </td> | | <tr><td style=" text-align:middle"> [[File:Music Rousing Rhythms.png|link=|x96px]] <br> Rousing Rhythms </td> |
| <td> Grant {{:Bard|RousingRhythms|Target}} within range {{:Bard|RousingRhythms|AllAttributes}} for {{:Bard|RousingRhythms|Duration}}. </td> | | <td> {{:Bard|desc=RousingRhythms}}<br><br>[[File:rousing rhythms_full.mp3|Rousing Rhythms]] </td> |
| <td> {{:Bard|RousingRhythms|Range}} </td> | | <td> {{Ability_Data|RousingRhythms|Range}} </td> |
| <td> Persuasiveness 100% </td> | | <td> {{Ability_Data|RousingRhythms|PersuasivenessScaling}} </td> |
| <td> Total:<br>{{:Bard|RousingRhythms|MusicPlaytime}}<br> | | <td> Total:<br>{{Ability_Data|RousingRhythms|MusicPlaytime}}<br> |
| Intervals:<br>{{:Bard|RousingRhythms|MusicIntervals}} </td> | | Intervals:<br>{{Ability_Data|RousingRhythms|MusicIntervals}} </td> |
| <td> {{:Bard|RousingRhythms|MusicTier}} </td>
| | <td> {{Ability_Data|RousingRhythms|MusicTier}} </td> |
| <td> [[File:rousing rhythms_full.mp3|Rousing Rhythms]] </td>
| | |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Din of Darkness.png|link=|x96px]] <br> Din of Darkness </td> | | <tr><td style=" text-align:middle"> [[File:Music Din of Darkness.png|link=|x96px]] <br> Din of Darkness </td> |
| <td> Deals {{:Bard|DinOfDarkness|MagicalBaseDamage}} per beat to {{:Bard|DinOfDarkness|Target}} within range. </td> | | <td> {{:Bard|desc=DinOfDarkness}}<br><br>[[File:din of darkness_full.mp3|Din of Darkness]] </td> |
| <td> {{:Bard|DinOfDarkness|Range}} </td> | | <td> {{Ability_Data|DinOfDarkness|Range}} </td> |
| <td> Magical Damage:<br>{{:Bard|DinOfDarkness|Scaling}} </td> | | <td> Magical Damage:<br>{{Ability_Data|DinOfDarkness|Scaling}} </td> |
| <td> Total:<br>{{:Bard|DinOfDarkness|MusicPlaytime}}<br> | | <td> Total:<br>{{Ability_Data|DinOfDarkness|MusicPlaytime}}<br> |
| Intervals:<br>{{:Bard|DinOfDarkness|MusicIntervals}}</td> | | Intervals:<br>{{Ability_Data|DinOfDarkness|MusicIntervals}}</td> |
| <td> {{:Bard|DinOfDarkness|MusicTier}} </td>
| | <td> {{Ability_Data|DinOfDarkness|MusicTier}} </td> |
| <td> [[File:din of darkness_full.mp3|Din of Darkness]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Beats of Alacrity.png|link=|x96px]] <br> Beats of Alacrity </td> | | <tr><td style=" text-align:middle"> [[File:Music Beats of Alacrity.png|link=|x96px]] <br> Beats of Alacrity </td> |
| <td> Grant {{:Bard|BeatsOfAlacrity|Target}} {{:Bard|BeatsOfAlacrity|MoveSpeedAdd}} for {{:Bard|BeatsOfAlacrity|Duration}}. </td> | | <td> {{:Bard|desc=BeatsOfAlacrity}}<br><br>[[File:beats of alacrity_full.mp3|Beats of Alacrity]] </td> |
| <td> </td> | | <td> </td> |
| <td> Persuasiveness 100% </td> | | <td> {{Ability_Data|BeatsOfAlacrity|PersuasivenessScaling}} </td> |
| <td> Total:<br> {{:Bard|BeatsOfAlacrity|MusicPlaytime}} <br> | | <td> Total:<br> {{Ability_Data|BeatsOfAlacrity|MusicPlaytime}} <br> |
| Intervals:<br>{{:Bard|BeatsOfAlacrity|MusicIntervals}} </td> | | Intervals:<br>{{Ability_Data|BeatsOfAlacrity|MusicIntervals}} </td> |
| <td> {{:Bard|BeatsOfAlacrity|MusicTier}} </td>
| | <td> {{Ability_Data|BeatsOfAlacrity|MusicTier}} </td> |
| <td> [[File:beats of alacrity_full.mp3|Beats of Alacrity]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Allegro.png|link=|x96px]] <br> Allegro </td> | | <tr><td style=" text-align:middle"> [[File:Music Allegro.png|link=|x96px]] <br> Allegro </td> |
| <td> After playing, grant {{:Bard|Allegro|Target}} within range the Allegro buff which grants ramping {{:Bard|Allegro|ActionSpeed}} and {{:Bard|Allegro|SpellCastingSpeed}} while the Allegro buff lasts, stacking up to {{:Bard|Allegro|GrantedMaximuMStacks}} times and refreshing every second. </td> | | <td> {{:Bard|desc=Allegro}}<br><br>[[File:allegro_full.mp3|Allegro]] </td> |
| <td> {{:Bard|Allegro|Range}} </td> | | <td> {{Ability_Data|Allegro|Range}} </td> |
| <td> Persuasiveness 0% </td> | | <td> {{Ability_Data|Allegro|PersuasivenessScaling}} </td> |
| <td> Total:<br>{{:Bard|Allegro|MusicPlaytime}}<br> | | <td> Total:<br>{{Ability_Data|Allegro|MusicPlaytime}}<br> |
| Intervals:<br>{{:Bard|Allegro|MusicIntervals}} </td> | | Intervals:<br>{{Ability_Data|Allegro|MusicIntervals}} </td> |
| <td> {{:Bard|Allegro|MusicTier}} </td>
| | <td> {{Ability_Data|Allegro|MusicTier}} </td> |
| <td> [[File:allegro_full.mp3|Allegro]] </td>
| |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Music Accelerando.png|link=|x96px]] <br> Accelerando </td>
| | <td style=" text-align:middle"> [[File:Music Accelerando.png|link=|x96px]] <br> Accelerando </td> |
| <td> After playing, grant {{:Bard|Accelerando|Target}} within range the Accelerando buff which grants ramping {{:Bard|Accelerando|MoveSpeedAdd}} while the Accelerando buff lasts, stacking up to {{:Bard|Accelerando|GrantedMaximumStacks}} times and refreshing every second. </td> | | <td> {{:Bard|desc=Accelerando}}<br><br>[[File:accelerando_full.mp3|Accelerando]] </td> |
| <td> {{:Bard|Accelerando|Range}} </td> | | <td> {{Ability_Data|Accelerando|Range}} </td> |
| <td> Persuasiveness 0% </td> | | <td> {{Ability_Data|Accelerando|PersuasivenessScaling}} </td> |
| <td> Total:<br>{{:Bard|Accelerando|MusicPlaytime}}<br> | | <td> Total:<br>{{Ability_Data|Accelerando|MusicPlaytime}}<br> |
| Intervals:<br>{{:Bard|Accelerando|MusicIntervals}} </td> | | Intervals:<br>{{Ability_Data|Accelerando|MusicIntervals}} </td> |
| <td> {{:Bard|Accelerando|MusicTier}} </td>
| | <td> {{Ability_Data|Accelerando|MusicTier}} </td> |
| <td> [[File:accelerando_full.mp3|Accelerando]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Unchained Harmony.png|link=|x96px]] <br> Unchained Harmony </td> | | <tr><td style=" text-align:middle"> [[File:Music Unchained Harmony.png|link=|x96px]] <br> Unchained Harmony </td> |
| <td> Open all doors/containers within range, including locked containers but not locked doors. </td> | | <td> {{:Bard|desc=UnchainedHarmony}}<br><br>[[File:unchained harmony_full.mp3|Unchained Harmony]] </td> |
| <td> {{:Bard|UnchainedHarmony|Range}} </td> | | <td> {{Ability_Data|UnchainedHarmony|Range}} </td> |
| <td> </td> | | <td> </td> |
| <td> Total:<br>{{:Bard|UnchainedHarmony|MusicPlaytime}}<br> | | <td> Total:<br>{{Ability_Data|UnchainedHarmony|MusicPlaytime}}<br> |
| Intervals:<br>{{:Bard|UnchainedHarmony|MusicIntervals}} </td> | | Intervals:<br>{{Ability_Data|UnchainedHarmony|MusicIntervals}} </td> |
| <td> {{:Bard|UnchainedHarmony|MusicTier}} </td> | | <td> {{Ability_Data|UnchainedHarmony|MusicTier}} </td> |
| <td> [[File:unchained harmony_full.mp3|Unchained Harmony]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Shriek of Weakness.png|link=|x96px]] <br> Shriek of Weakness </td> | | <tr><td style=" text-align:middle"> [[File:Music Shriek of Weakness.png|link=|x96px]] <br> Shriek of Weakness </td> |
| <td> Shriek into the ears of {{:Bard|ShriekOfWeakness|Target}} within range, causing them to suffer {{:Bard|ShriekOfWeakness|PhysicalPower}} and {{:Bard|ShriekOfWeakness|ArmorRating}} for {{:Bard|ShriekOfWeakness|Duration}}.<br> | | <td> {{:Bard|desc=ShriekOfWeakness}}<br><br>[[File:shriek of weakness_full.mp3|Shriek of Weakness]] <br> <br> [[File:shriek of weakness_skip1.mp3|Shriek of Weakness Noteskip]] <br>(Noteskip) <br> |
| <table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee;width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;"> | | <table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee;width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;"> |
| <caption style="background:transparent;">Damage Increase Graph </caption><br>
| | <caption style="background:transparent;">Damage Increase Graph </caption><br> |
| <tr> | | <tr> |
| <td style="max-width:95%;padding: 10px;> [[File:shriekofweaknessgraph.png|500px]] </td> | | <td style="max-width:95%;padding: 10px;> [[File:shriekofweaknessgraph.png|500px]] </td> |
| </tr>
| | </tr> |
| </table>
| | </table> |
| </td> | | </td> |
| <td> {{:Bard|ShriekOfWeakness|Range}} </td> | | <td> {{Ability_Data|ShriekOfWeakness|Range}} </td> |
| <td> Persuasiveness 100% </td> | | <td> {{Ability_Data|ShriekOfWeakness|PersuasivenessScaling}} </td> |
| <td> Total:<br>{{:Bard|ShriekOfWeakness|MusicPlaytime}}<br> | | <td> Total:<br>{{Ability_Data|ShriekOfWeakness|MusicPlaytime}}<br> |
| Intervals:<br>{{:Bard|ShriekOfWeakness|MusicIntervals}} </td> | | Intervals:<br>{{Ability_Data|ShriekOfWeakness|MusicIntervals}} </td> |
| <td> {{:Bard|ShriekOfWeakness|MusicTier}} </td> | | <td> {{Ability_Data|ShriekOfWeakness|MusicTier}} </td> |
| <td> [[File:shriek of weakness_full.mp3|Shriek of Weakness]] <br> <br> [[File:shriek of weakness_skip1.mp3|Shriek of Weakness Noteskip]] (Noteskip)</td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Piercing Shrill.png|link=|x96px]] <br> Piercing Shrill </td> | | <tr><td style=" text-align:middle"> [[File:Music Piercing Shrill.png|link=|x96px]] <br> Piercing Shrill </td> |
| <td> Deal {{:Bard|PiercingShrill|PhysicalBaseDamage}} to {{:Bard|PiercingShrill|Target}} within range and inflict the echo sound effect on the affected target for {{:Bard|PiercingShrill|Duration}} if the target is a player. </td> | | <td> {{:Bard|desc=PiercingShrill}}<br><br>[[File:piercing shrill_full.mp3|Piercing Shrill]] </td> |
| <td> {{:Bard|PiercingShrill|Range}} </td> | | <td> {{Ability_Data|PiercingShrill|Range}} </td> |
| <td> Physical Damage:<br>{{:Bard|PiercingShrill|Scaling}} </td> | | <td> Physical Damage: {{Ability_Data|PiercingShrill|Scaling}} <br> Persuasiveness: {{Ability_Data|PiercingShrill|PersuasivenessScaling}}</td> |
| <td> Total:<br>{{:Bard|PiercingShrill|MusicPlaytime}}<br> | | <td> Total:<br>{{Ability_Data|PiercingShrill|MusicPlaytime}}<br> |
| Intervals:<br>{{:Bard|PiercingShrill|MusicIntervals}} </td> | | Intervals:<br>{{Ability_Data|PiercingShrill|MusicIntervals}} </td> |
| <td> {{:Bard|PiercingShrill|MusicTier}} </td> | | <td> {{Ability_Data|PiercingShrill|MusicTier}} </td> |
| <td> [[File:piercing shrill_full.mp3|Piercing Shrill]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Banshees Howl.png|link=|x96px]] <br> Banshees Howl </td> | | <tr><td style=" text-align:middle"> [[File:Music Banshees Howl.png|link=|x96px]] <br> Banshees Howl </td> |
| <td> Cause {{:Bard|BansheesHowl|Target}} (except Sub-boss and boss monsters) within range to suffer {{:Bard|BansheesHowl|AllAttributes}} for {{:Bard|BansheesHowl|Duration}}. </td> | | <td> {{:Bard|desc=BansheesHowl}}<br><br>[[File:banshees_howl_full.mp3|Banshees Howl]] </td> |
| <td> {{:Bard|BansheesHowl|Range}} </td> | | <td> {{Ability_Data|BansheesHowl|Range}} </td> |
| <td> Persuasiveness 100% </td> | | <td> {{Ability_Data|BansheesHowl|PersuasivenessScaling}} </td> |
| <td> Total:<br>{{:Bard|BansheesHowl|MusicPlaytime}}<br> | | <td> Total:<br>{{Ability_Data|BansheesHowl|MusicPlaytime}}<br> |
| Intervals:<br>{{:Bard|BansheesHowl|MusicIntervals}} </td> | | Intervals:<br>{{Ability_Data|BansheesHowl|MusicIntervals}} </td> |
| <td> {{:Bard|BansheesHowl|MusicTier}} </td> | | <td> {{Ability_Data|BansheesHowl|MusicTier}} </td> |
| <td> [[File:banshees_howl_full.mp3|Banshees Howl]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Song of Silence.png|link=|x96px]] <br> Song of Silence </td> | | <tr><td style=" text-align:middle"> [[File:Music Song of Silence.png|link=|x96px]] <br> Song of Silence </td> |
| <td> Silence {{:Bard|SongOfSilence|Target}} within range for {{:Bard|SongOfSilence|Duration}}. See [[Silence]] page for more details. </td> | | <td> {{:Bard|desc=SongOfSilence}}<br><br>[[File:song of silence_full.mp3|Song of Silence]] </td> |
| <td> {{:Bard|SongOfSilence|Range}} </td> | | <td> {{Ability_Data|SongOfSilence|Range}} </td> |
| <td> Persuasiveness 0% </td> | | <td> {{Ability_Data|SongOfSilence|PersuasivenessScaling}} </td> |
| <td> Total:<br>{{:Bard|SongOfSilence|MusicPlaytime}}<br> | | <td> Total:<br>{{Ability_Data|SongOfSilence|MusicPlaytime}}<br> |
| Intervals:<br>{{:Bard|SongOfSilence|MusicIntervals}} </td> | | Intervals:<br>{{Ability_Data|SongOfSilence|MusicIntervals}} </td> |
| <td> {{:Bard|SongOfSilence|MusicTier}} </td> | | <td> {{Ability_Data|SongOfSilence|MusicTier}} </td> |
| <td> [[File:song of silence_full.mp3|Song of Silence]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Peacemaking.png|link=|x96px]] <br> Peacemaking </td> | | <tr><td style=" text-align:middle"> [[File:Music Peacemaking.png|link=|x96px]] <br> Peacemaking </td> |
| <td> [[Channel]] for {{:Bard|Peacemaking|ChannelingDuration}}, during which, {{:Bard|Peacemaking|Target}} within range lose the ability to fight or use any attack related animation when enchanted. </td> | | <td> {{:Bard|desc=Peacemaking}}<br><br>[[File:peacemaking_full.mp3|Peacemaking]] </td> |
| <td> {{:Bard|Peacemaking|Range}} </td> | | <td> {{Ability_Data|Peacemaking|Range}} </td> |
| <td> </td> | | <td> </td> |
| <td> Total:<br>{{:Bard|Peacemaking|MusicPlaytime}}<br> | | <td> Total:<br>{{Ability_Data|Peacemaking|MusicPlaytime}}<br> |
| Intervals:<br>{{:Bard|Peacemaking|MusicIntervals}} </td> | | Intervals:<br>{{Ability_Data|Peacemaking|MusicIntervals}} </td> |
| <td> {{:Bard|Peacemaking|MusicTier}} </td> | | <td> {{Ability_Data|Peacemaking|MusicTier}} </td> |
| <td> [[File:peacemaking_full.mp3|Peacemaking]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Lament of Languor.png|link=|x96px]] <br> Lament of Languor </td> | | <tr><td style=" text-align:middle"> [[File:Music Lament of Languor.png|link=|x96px]] <br> Lament of Languor </td> |
| <td> Cause {{:Bard|LamentOfLanguor|Target}} within range to suffer {{:Bard|LamentOfLanguor|MoveSpeedAdd}} for {{:Bard|LamentOfLanguor|Duration}}. </td> | | <td> {{:Bard|desc=LamentOfLanguor}}<br><br>[[File:lament_of_languor_full.mp3|Lament of Languor]] </td> |
| <td> {{:Bard|LamentOfLanguor|Range}} </td> | | <td> {{Ability_Data|LamentOfLanguor|Range}} </td> |
| <td> Persuasiveness 100% </td> | | <td> {{Ability_Data|LamentOfLanguor|PersuasivenessScaling}} </td> |
| <td> Total:<br>{{:Bard|LamentOfLanguor|MusicPlaytime}}<br> | | <td> Total:<br>{{Ability_Data|LamentOfLanguor|MusicPlaytime}}<br> |
| Intervals:<br>{{:Bard|LamentOfLanguor|MusicIntervals}} </td> | | Intervals:<br>{{Ability_Data|LamentOfLanguor|MusicIntervals}} </td> |
| <td> {{:Bard|LamentOfLanguor|MusicTier}} </td> | | <td> {{Ability_Data|LamentOfLanguor|MusicTier}} </td> |
| <td> [[File:lament_of_languor_full.mp3|Lament of Languor]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Chaotic Discord.png|link=|x96px]] <br> Chaotic Discord </td> | | <tr><td style=" text-align:middle"> [[File:Music Chaotic Discord.png|link=|x96px]] <br> Chaotic Discord </td> |
| <td> Excites {{:Bard|ChaoticDiscord|Target}} (no effect on players) to attack the nearest target except the performer. [[Monsters]] deaths inflicted by other monsters are accredited to the Bard, at least for Adventure Points.</td> | | <td> {{:Bard|desc=ChaoticDiscord}}<br><br>[[File:chaotic discord_full.mp3|Chaotic Discord]] </td> |
| <td> {{:Bard|ChaoticDiscord|Range}} </td> | | <td> {{Ability_Data|ChaoticDiscord|Range}} </td> |
| <td> </td> | | <td> </td> |
| <td> Total:<br>{{:Bard|ChaoticDiscord|MusicPlaytime}}<br> | | <td> Total:<br>{{Ability_Data|ChaoticDiscord|MusicPlaytime}}<br> |
| Intervals:<br>{{:Bard|ChaoticDiscord|MusicIntervals}} </td> | | Intervals:<br>{{Ability_Data|ChaoticDiscord|MusicIntervals}} </td> |
| <td> {{:Bard|ChaoticDiscord|MusicTier}} </td> | | <td> {{Ability_Data|ChaoticDiscord|MusicTier}} </td> |
| <td> [[File:chaotic discord_full.mp3|Chaotic Discord]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Aria of Alacrity.png|link=|x96px]] <br> Aria of Alacrity </td> | | <tr><td style=" text-align:middle"> [[File:Music Aria of Alacrity.png|link=|x96px]] <br> Aria of Alacrity </td> |
| <td> Grants {{:Bard|AriaOfAlacrity|Target}} {{:Bard|AriaOfAlacrity|ActionSpeed}} for {{:Bard|AriaOfAlacrity|Duration}}. </td> | | <td> {{:Bard|desc=AriaOfAlacrity}}<br><br>[[File:aria of alacrity_full.mp3|Aria of Alacrity]] </td> |
| <td> </td> | | <td> </td> |
| <td> Persuasiveness 100% </td> | | <td> {{Ability_Data|AriaOfAlacrity|PersuasivenessScaling}} </td> |
| <td> Total:<br>{{:Bard|AriaOfAlacrity|MusicPlaytime}}<br> | | <td> Total:<br>{{Ability_Data|AriaOfAlacrity|MusicPlaytime}}<br> |
| Intervals:<br>{{:Bard|AriaOfAlacrity|MusicIntervals}} </td> | | Intervals:<br>{{Ability_Data|AriaOfAlacrity|MusicIntervals}} </td> |
| <td> {{:Bard|AriaOfAlacrity|MusicTier}} </td> | | <td> {{Ability_Data|AriaOfAlacrity|MusicTier}} </td> |
| <td> [[File:aria of alacrity_full.mp3|Aria of Alacrity]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Tranquility.png|link=|x96px]] <br> Tranquility </td> | | <tr><td style=" text-align:middle"> [[File:Music Tranquility.png|link=|x96px]] <br> Tranquility </td> |
| <td> Grants {{:Bard|Tranquility|Target}} within range the ability to restore {{:Bard|Tranquility|RecoverableBaseHealing}} per second when resting for {{:Bard|Tranquility|Duration}}. </td> | | <td> {{:Bard|desc=Tranquility}}<br><br>[[File:tranquility_full.mp3|Tranquility]] </td> |
| <td> {{:Bard|Tranquility|Range}} </td> | | <td> {{Ability_Data|Tranquility|Range}} </td> |
| <td> Persuasiveness 100% </td> | | <td> {{Ability_Data|Tranquility|PersuasivenessScaling}} </td> |
| <td> Total:<br>{{:Bard|Tranquility|MusicPlaytime}}<br> | | <td> Total:<br>{{Ability_Data|Tranquility|MusicPlaytime}}<br> |
| Intervals:<br>{{:Bard|Tranquility|MusicIntervals}} </td> | | Intervals:<br>{{Ability_Data|Tranquility|MusicIntervals}} </td> |
| <td> {{:Bard|Tranquility|MusicTier}} </td>
| | <td> {{Ability_Data|Tranquility|MusicTier}} </td> |
| <td> [[File:tranquility_full.mp3|Tranquility]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Song of Shadow.png|link=|x96px]] <br> Song of Shadow </td> | | <tr><td style=" text-align:middle"> [[File:Music Song of Shadow.png|link=|x96px]] <br> Song of Shadow </td> |
| <td> Grants {{:Bard|SongOfShadow|Target}} within range invisibility for {{:Bard|SongOfShadow|Duration}}. Invisibility breaks upon movement. </td> | | <td> {{:Bard|desc=SongOfShadow}}<br><br>[[File:song_of_shadows_full.mp3|Song of Shadow]] </td> |
| <td> {{:Bard|SongOfShadow|Range}} </td> | | <td> {{Ability_Data|SongOfShadow|Range}} </td> |
| <td> Persuasiveness 0% </td> | | <td> {{Ability_Data|SongOfShadow|PersuasivenessScaling}} </td> |
| <td> Total:<br>{{:Bard|SongOfShadow|MusicPlaytime}}<br> | | <td> Total:<br>{{Ability_Data|SongOfShadow|MusicPlaytime}}<br> |
| Intervals:<br>{{:Bard|SongOfShadow|MusicIntervals}} </td> | | Intervals:<br>{{Ability_Data|SongOfShadow|MusicIntervals}} </td> |
| <td> {{:Bard|SongOfShadow|MusicTier}} </td>
| | <td> {{Ability_Data|SongOfShadow|MusicTier}} </td> |
| <td> [[File:song_of_shadows_full.mp3|Song of Shadow]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Harmonic Shield.png|link=|x96px]] <br> Harmonic Shield </td> | | <tr><td style="text-align:middle"> [[File:Music Harmonic Shield.png|link=|x96px]] <br> Harmonic Shield </td> |
| <td> Grants {{:Bard|HarmonicShield|Target}} within range {{:Bard|HarmonicShield|ArmorRating}} and {{:Bard|HarmonicShield|MagicalResistance}} for {{:Bard|HarmonicShield|Duration}}. <br> | | <td> {{:Bard|desc=HarmonicShield}}<br><br>[[File:harmonic_shield_full.mp3|Harmonic Shield]] <br> |
| <table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee; width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;">
| | <center><div class="mw-collapsible mw-collapsed" style="width:fit-content"> |
| <caption style="background:transparent;">Effective Health Increase Graph </caption><br>
| | Why are the durations different? |
| <tr>
| | <div class="mw-collapsible-content"> |
| <td style="max-width:95%;padding: 10px;> [[File:harmonicshieldgraph.png|500px]] </td>
| | {{Ability_Data|HarmonicShield|GoodPersuasivenessInaccurateNote}}<br> |
| </tr>
| | {{Ability_Data|HarmonicShield|BadPersuasivenessInaccurateNote}}</div></div></center> |
| </table>
| | <table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee; width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;"> |
| </td>
| | <caption style="background:transparent;">Effective Health Increase Graph </caption> |
| <td> {{:Bard|HarmonicShield|Range}} </td> | | <tr><td style="max-width:95%;padding: 10px;> [[File:harmonicshieldgraph.png|500px]]</td></tr></table></td> |
| <td> Persuasiveness 100% </td> | | <td> {{Ability_Data|HarmonicShield|Range}} </td> |
| <td> Total:<br>{{:Bard|HarmonicShield|MusicPlaytime}}<br> | | <td> {{Ability_Data|HarmonicShield|PersuasivenessScaling}} </td> |
| Intervals:<br>{{:Bard|HarmonicShield|MusicIntervals}}</td> | | <td> Total:<br>{{Ability_Data|HarmonicShield|MusicPlaytime}}<br> |
| <td> {{:Bard|HarmonicShield|MusicTier}} </td>
| | Intervals:<br>{{Ability_Data|HarmonicShield|MusicIntervals}}</td> |
| <td> [[File:harmonic_shield_full.mp3|Harmonic Shield]] </td>
| | <td> {{Ability_Data|HarmonicShield|MusicTier}} </td> |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Chorale of Clarity.png|link=|x96px]] <br> Chorale of Clarity </td> | | <tr><td style=" text-align:middle"> [[File:Music Chorale of Clarity.png|link=|x96px]] <br> Chorale of Clarity </td> |
| <td> Grants {{:Bard|ChoraleOfClarity|Target}} within range the ability to restore 8 [[Spell_Restoration|Spell Points]] per second when resting for {{:Bard|ChoraleOfClarity|Duration}}</td> | | <td> {{:Bard|desc=ChoraleOFClarity}}<br><br>[[File:chorale of clarity_full.mp3|Chorale of Clarity]] </td> |
| <td> {{:Bard|ChoraleOfClarity|Range}} </td> | | <td> {{Ability_Data|ChoraleOfClarity|Range}} </td> |
| <td> Persuasiveness 100% </td> | | <td> {{Ability_Data|ChoraleOfClarity|PersuasivenessScaling}} </td> |
| <td> Total:<br>{{:Bard|ChoraleOfClarity|MusicPlaytime}}<br> | | <td> Total:<br>{{Ability_Data|ChoraleOfClarity|MusicPlaytime}}<br> |
| Intervals:<br>{{:Bard|ChoraleOfClarity|MusicIntervals}} </td> | | Intervals:<br>{{Ability_Data|ChoraleOfClarity|MusicIntervals}} </td> |
| <td> {{:Bard|ChoraleOfClarity|MusicTier}} </td>
| | <td> {{Ability_Data|ChoraleOfClarity|MusicTier}} </td> |
| <td> [[File:chorale of clarity_full.mp3|Chorale of Clarity]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Ballad of Courage.png|link=|x96px]] <br> Ballad of Courage </td> | | <tr><td style=" text-align:middle"> [[File:Music Ballad of Courage.png|link=|x96px]] <br> Ballad of Courage </td> |
| <td> Grants {{:Bard|BalladOfCourage|Target}} within range {{:Bard|BalladOfCourage|PhysicalPower}} for {{:Bard|BalladOfCourage|Duration}}. </td> | | <td> {{:Bard|desc=BalladOfCourage}}<br><br>[[File:ballad of courage_full.mp3|Ballad of Courage]] </td> |
| <td> {{:Bard|BalladOfCourage|Range}} </td> | | <td> </td> |
| <td> Persuasiveness 100% </td> | | <td> {{Ability_Data|BalladOfCourage|PersuasivenessScaling}} </td> |
| <td> Total:<br>{{:Bard|BalladOfCourage|MusicPlaytime}}<br> | | <td> Total:<br>{{Ability_Data|BalladOfCourage|MusicPlaytime}}<br> |
| Intervals:<br>{{:Bard|BalladOfCourage|MusicIntervals}} </td> | | Intervals:<br>{{Ability_Data|BalladOfCourage|MusicIntervals}} </td> |
| <td> {{:Bard|BalladOfCourage|MusicTier}} </td>
| | <td> {{Ability_Data|BalladOfCourage|MusicTier}} </td> |
| <td> [[File:ballad of courage_full.mp3|Ballad of Courage]] </td>
| |
| </tr> | | </tr> |
| </table> | | </table> |
|
| |
|
| |
|
| |
|
| |-|Gear= | | |-|Gear= |
Line 408: |
Line 385: |
| All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. | | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
|
| |
|
| </noinclude><includeonly><!-- ==Ability_Data== | | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
| -->{{#switch:{{lc:{{{1|}}}}}
| | |
| |accelerando={{#switch:{{lc:{{{2|}}}}} | | |charismaticperformance=Upgrades a 'good' performance into a 'perfect' performance. |
| |target=<b>all allies</b>
| | |
| |musictier=<b>4</b>
| | |dancingfeet=Gain {{Ability_Data|DancingFeet|MoveSpeedAdd}} when holding an instrument. |
| |musicplaytime=<b>4.94s</b>
| | |
| |musicintervals=<b>0.78 > 0.78 > 0.78 > 0.78 > 1.04 > 0.78</b>
| | |fermata=Gain {{Ability_Data|Fermata|Resourcefulness}} |
| |range=<b>3m/4.5m/6m</b>
| | |
| |duration=<b>8s</b>
| | |jollytime=Drinking [[Ale]] recovers {{Ability_Data|JollyTime|PhysicalBaseHealing}} ({{Ability_Data|JollyTime|Scaling}}) and grants {{Ability_Data|JollyTime|MoveSpeedAdd}} when drunk. |
| |accelerandostackingtype=<b>Aggregates by Target</b>
| | |
| |accelerandomaximumstacks=<b>1</b>
| | |loremastery=A high level of understanding of objects grants you {{Ability_Data|LoreMastery|RegularInteractionSpeed}}. |
| |refresh=<b>Resets on Successful Application</b>
| | |
| |accelerandoremovable=<b>True</b>
| | |melodicprotection=While playing songs, gain {{Ability_Data|MelodicProtection|PhysicalDamageReduction}}. |
| |grantedstackingtype=<b>Aggregates by Target</b>
| | |
| |grantedmaximumstacks=<b>3</b>
| | |rapiermastery=When a [[rapier]] is equipped, gain {{Ability_Data|RapierMastery|RapierMasteryPhysicalBuffWeaponDamage}} and {{Ability_Data|RapierMastery|RapierMasteryActionSpeed}}. <br><br> Unlike many other Mastery perks, these bonuses also apply to any off-hand weapon you may have equipped. |
| |grantedremovable=<b>True</b>
| | |
| |movespeedadd=<b>1/3/5 [[Stats#Move_Speed|Move Speed Add]]</b>
| | |reinforcedinstruments=Gain {{Ability_Data|ReinforcedInstruments|MeleePhysicalPowerBonus}} when attacking with a musical instrument as a weapon. (This does not apply to Songs) |
| |perfectstatetag=<b>State.ActorStatus.Buff.Accelerando.Perfect</b>
| | |
| |goodstatetag=<b>State.ActorStatus.Buff.Accelerando.Good</b>
| | |storyteller=Give all party members within {{Ability_Data|StoryTeller|AuraRadius}} {{Ability_Data|StoryTeller|Will}} and {{Ability_Data|StoryTeller|Knowledge}}. |
| |badstatetag=<b>State.ActorStatus.Buff.Accelerando.Bad</b>
| | |
| |persuasivenessscaling=<b>0% [[Stats#Persuasiveness|Persuasiveness Scaling]]</b>
| | |superiordexterity=Gain {{Ability_Data|SuperiorDexterity|EquipSpeedBonus}} Item Equip Speed Bonus when switching between weapons/utility items. |
| |all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,Duration,AccelerandoStackingType,AccelerandoMaximumStacks,Refresh,AccelerandoRemovable,GrantedStackingType,GrantedMaximumStacks,GrantedRemovable,MoveSpeedAdd,PerfectStateTag,GoodStateTag,BadStateTag,PersuasivenessScaling
| | |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| | |wanderer'sluck=Increases the chances of finding high-quality items when opening treasure chests by gaining {{Ability_Data|Wanderer'sLuck|Luck}}. |
| }}
| | |
| |allegro={{#switch:{{lc:{{{2|}}}}} | | |warsong=Successfully performed songs grant {{Ability_Data|WarSong|PhysicalBuffWeaponDamage}} to yourself and allies within {{Ability_Data|WarSong|AuraRadius}} for {{Ability_Data|WarSong|Duration}}. |
| |target=<b>all allies</b>
| | |
| |musictier=<b>4</b>
| | |dissonance=Creates an unpleasant noise to block hostile targets within a {{Ability_Data|Dissonance|Range}} area from casting spells, [[Silence|Silencing]] them for {{Ability_Data|Dissonance|Duration}}. |
| |musicplaytime=<b>4.25s</b>
| | |
| |musicintervals=<b>1 > 1 > 1 > 0.75 > 0.5</b>
| | |encore=The next song is automatically played to the end without any input and is sure to succeed. Gain {{Ability_Data|Encore|ManualDexterity}} on this song, though capped to 50%. |
| |range=<b>3m/4.5m/6m</b>
| | |
| |duration=<b>8s</b>
| | |partymaker=Remove drunk effect from self and all allies within {{Ability_Data|PartyMaker|Range}}. |
| |allegrostackingtype=<b>Aggregates by Target</b>
| | |
| |allegromaximumstacks=<b>1</b>
| | |musicmemory=Can store up to 5 sheet music as space permits. |
| |refresh=<b>Resets on Successful Application</b>
| | |
| |allegroremovable=<b>True</b>
| | |musicmemory2=Can store up to an additional 5 sheet music as space permits. |
| |grantedstackingtype=<b>Aggregates by Target</b>
| | |
| |grantedmaximumstacks=<b>3</b>
| | |rousingrhythms=Grant {{Ability_Data|RousingRhythms|Target}} within range {{Ability_Data|RousingRhythms|AllAttributes}} for {{Ability_Data|RousingRhythms|Duration}}. |
| |grantedremovable=<b>True</b>
| | |
| |actionspeed=<b>3%/4.5%/6% [[Stats#Action_Speed|Action Speed]]</b>
| | |dinofdarkness=After finishing the song, [[Channel]] for another {{Ability_Data|DinOfDarkness|MusicPlaytime}} during which you deal {{Ability_Data|DinOfDarkness|MagicalBaseDamage}} per beat to {{Ability_Data|DinOfDarkness|Target}} within range. |
| |spellcastingspeed=<b>3%/4.5%/6% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]</b>
| | |
| |persuasivenessscaling=<b>0% [[Stats#Persuasiveness|Persuasiveness Scaling]]</b>
| | |beatsofalacrity=Grant {{Ability_Data|BeatsOfAlacrity|Target}} {{Ability_Data|BeatsOfAlacrity|MoveSpeedAdd}} for {{Ability_Data|BeatsOfAlacrity|Duration}}. |
| |all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,Duration,AllegroStackingType,AllegroMaximumStacks,Refresh,AllegroRemovable,GrantedStackingType,GrantedMaximumStacks,GrantedRemovable,ActionSpeed,SpellCastingSpeed,PersuasivenessScaling
| | |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| | |allegro=After playing, grant {{Ability_Data|Allegro|Target}} within range 1 stack of the Allegro [[Buffs|Buff]] every {{Ability_Data|Allegro|TimeBetweenActions}} up to {{Ability_Data|Allegro|TotalActionCount}} times, refreshing the duration each time. Max {{Ability_Data|Allegro|GrantedMaximuMStacks}} stacks, each stack granting {{Ability_Data|Allegro|ActionSpeed}} and {{Ability_Data|Allegro|SpellCastingSpeed}} for {{Ability_Data|Allegro|Duration}}. |
| }}
| | |
| |ariaofalacrity={{#switch:{{lc:{{{2|}}}}}
| | |accelerando=After playing, grant {{Ability_Data|Accelerando|Target}} within range 1 stack of the Accelerando [[Buffs|Buff]] every {{Ability_Data|Accelerando|TimeBetweenActions}} up to {{Ability_Data|Accelerando|TotalActionCount}} times, refreshing the duration each time. Max {{Ability_Data|Accelerando|GrantedMaximuMStacks}} stacks, each stack granting {{Ability_Data|Accelerando|MoveSpeedAdd}} for {{Ability_Data|Accelerando|Duration}}. |
| |target=<b>self</b>
| | |
| |musictier=<b>1</b>
| | |unchainedharmony=Open all doors/containers within range, including locked containers but not locked doors. |
| |musicplaytime=<b>4.33s</b>
| | |
| |musicintervals=<b>0.83 > 1 > 1 > 1 > 0.5</b>
| | |shriekofweakness=Shriek into the ears of {{Ability_Data|ShriekOfWeakness|Target}} within range, causing them to suffer {{Ability_Data|ShriekOfWeakness|PhysicalPower}} and {{Ability_Data|ShriekOfWeakness|ArmorRating}} for {{Ability_Data|ShriekOfWeakness|Duration}}. |
| |range=<b>3m/4.5m/6m</b>
| | |
| |stackingtype=<b>Aggregates by Target</b>
| | |piercingshrill=Deal {{Ability_Data|PiercingShrill|PhysicalBaseDamage}} to {{Ability_Data|PiercingShrill|Target}} within range and inflict the echo sound effect on the affected target for {{Ability_Data|PiercingShrill|Duration}} if the target is a player. |
| |maximumstacks=<b>1</b>
| | |
| |removable=<b>True</b>
| | |bansheeshowl=Cause {{Ability_Data|BansheesHowl|Target}} (except Sub-boss and boss monsters) within range to suffer {{Ability_Data|BansheesHowl|AllAttributes}} for {{Ability_Data|BansheesHowl|Duration}}. |
| |persuasivenessscaling=<b>100% [[Stats#Persuasiveness|Persuasiveness Scaling]]</b>
| | |
| |duration=<b>30s/60s/120s</b>
| | |songofsilence=Silence {{Ability_Data|SongOfSilence|Target}} within range for {{Ability_Data|SongOfSilence|Duration}}. See [[Silence]] page for more details. |
| |actionspeed=<b>4%/6%/8% [[Stats#Action_Speed|Action Speed]]</b>
| | |
| |all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration,ActionSpeed
| | |peacemaking=[[Channel]] for {{Ability_Data|Peacemaking|ChannelingDuration}}, during which, {{Ability_Data|Peacemaking|Target}} within range lose the ability to fight or use any attack related animation when enchanted. Monsters will still follow the performer. |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| | |
| }}
| | |lamentoflanguor=Cause {{Ability_Data|LamentOfLanguor|Target}} within range to suffer {{Ability_Data|LamentOfLanguor|MoveSpeedAdd}} for {{Ability_Data|LamentOfLanguor|Duration}}. |
| |balladofcourage={{#switch:{{lc:{{{2|}}}}} | | |
| |target=<b>self</b>
| | |chaoticdiscord=[[Channel]] for {{Ability_Data|ChaoticDiscord|ChannelingDuration}} during which you excite {{Ability_Data|ChaoticDiscord|Target}} (no effect on players) within range to attack the nearest target except the performer. [[Monsters]] deaths inflicted by other monsters are accredited to the Bard, at least for Adventure Points. If there is no other target other than the performer nearby, the monster will not attack but will still follow the performer. |
| |musictier=<b>1</b>
| | |
| |musicplaytime=<b>3.75s</b>
| | |ariaofalacrity=Grants {{Ability_Data|AriaOfAlacrity|Target}} {{Ability_Data|AriaOfAlacrity|ActionSpeed}} for {{Ability_Data|AriaOfAlacrity|Duration}}. |
| |musicintervals=<b>0.75 > 0.75 > 0.75 > 0.75 > 0.75</b>
| | |
| |range=<b>3m/4.5m/6m</b>
| | |tranquility=Grants {{Ability_Data|Tranquility|Target}} within range the ability to restore {{Ability_Data|Tranquility|RecoverableBaseHealing}} per second when resting for {{Ability_Data|Tranquility|Duration}}. |
| |stackingtype=<b>Aggregates by Target</b>
| | |
| |maximumstacks=<b>1</b>
| | |songofshadow=Grants {{Ability_Data|SongOfShadow|Target}} within range invisibility for {{Ability_Data|SongOfShadow|Duration}}. Invisibility appears to work like [[Rogue#Skills-0|Hide]] except being bumped into will not break invisibility. |
| |removable=<b>True</b>
| | |
| |persuasivenessscaling=<b>100% [[Stats#Persuasiveness|Persuasiveness Scaling]]</b>
| | |harmonicshield=Grants {{Ability_Data|HarmonicShield|Target}} within range {{Ability_Data|HarmonicShield|ArmorRating}} and {{Ability_Data|HarmonicShield|MagicalResistance}} for {{Ability_Data|HarmonicShield|Duration}}. |
| |duration=<b>30s/60s/120s</b>
| | |
| |physicalpower=<b>5/7/10 [[Stats#Physical_Power|Physical Power]]</b>
| | |choraleofclarity=Grants {{Ability_Data|ChoraleOfClarity|Target}} within range the ability to restore {{Ability_Data|ChoraleOfClarity|SpellRechargeConst}} [[Spell_Restoration|Spell Points]] every {{Ability_Data|ChoraleOFClarity|SpellRechargeIntervalConst}} when resting for {{Ability_Data|ChoraleOfClarity|Duration}}. |
| |all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration,PhysicalPower
| | |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| | |balladofcourage=Grants {{Ability_Data|BalladOfCourage|Target}} {{Ability_Data|BalladOfCourage|PhysicalPower}} for {{Ability_Data|BalladOfCourage|Duration}}. |
| }}
| | |
| |bansheeshowl={{#switch:{{lc:{{{2|}}}}} | |
| |target=<b>all enemies/monsters</b>
| |
| |musictier=<b>3</b>
| |
| |musicplaytime=<b>5.4s</b>
| |
| |musicintervals=<b>1.2 > 0.6 > 1.2 > 0.6 > 0.6 > 1.2</b>
| |
| |range=<b>3m/4.5m/6m</b>
| |
| |duration=<b>20s</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |persuasivenessscaling=<b>100% [[Stats#Persuasiveness|Persuasiveness Scaling]]</b>
| |
| |allattributes=<b>-1/-2/-3 [[Stats#Attributes|All Attributes]]</b>
| |
| |all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,Duration,StackingType,MaximumStacks,Removable,PersuasivenessScaling,AllAttributes
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |beatsofalacrity={{#switch:{{lc:{{{2|}}}}} | |
| |target=<b>self</b>
| |
| |musictier=<b>1</b>
| |
| |musicplaytime=<b>3.6s</b>
| |
| |musicintervals=<b>1.2 > 0.6 > 0.3 > 0.3 > 1.2</b>
| |
| |range=<b>3m/4.5m/6m</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |persuasivenessscaling=<b>100% [[Stats#Persuasiveness|Persuasiveness Scaling]]</b>
| |
| |duration=<b>30s/60s/120s</b>
| |
| |movespeedadd=<b>5/7/9 [[Stats#Move_Speed|Move Speed Add]]</b>
| |
| |all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration,MoveSpeedAdd
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |chaoticdiscord={{#switch:{{lc:{{{2|}}}}}
| |
| |target=<b>all monsters</b>
| |
| |musictier=<b>3</b>
| |
| |channelingduration=<b>5s</b>
| |
| |musicplaytime=<b>5.92s</b>
| |
| |musicintervals=<b>0.74 > 0.74 > 0.74 > 0.74 > 0.74 > 0.74 > 0.74 > 0.74</b>
| |
| |range=<b>3m/4.5m/6m</b>
| |
| |stackingtype=<b>Aggregates by Source</b>
| |
| |maximumstacks=<b>1</b>
| |
| |all=Target,MusicTier,ChannelingDuration,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |charismaticperformance={{#switch:{{lc:{{{2|}}}}}
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |all=StackingType,MaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |choraleofclarity={{#switch:{{lc:{{{2|}}}}}
| |
| |target=<b>all allies</b>
| |
| |musictier=<b>3</b>
| |
| |musicplaytime=<b>4.68s</b>
| |
| |musicintervals=<b>1.04 > 1.04 > 1.04 > 0.52 > 1.04</b>
| |
| |range=<b>3m/4.5m/6m</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |persuasivenessscaling=<b>100% [[Stats#Persuasiveness|Persuasiveness Scaling]]</b>
| |
| |duration=<b>8s/16s/24s</b>
| |
| |spellrechargeconst=<b>8</b>
| |
| |spellrechargeintervalconst=<b>200%</b>
| |
| |all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration,SpellRechargeConst,SpellRechargeIntervalConst
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |dancingfeet={{#switch:{{lc:{{{2|}}}}}
| |
| |movespeedadd=<b>10 [[Stats#Move_Speed|Move Speed Add]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |all=MoveSpeedAdd,StackingType,MaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |dinofdarkness={{#switch:{{lc:{{{2|}}}}}
| |
| |target=<b>all enemies/monsters</b>
| |
| |musictier=<b>3</b>
| |
| |musicplaytime=<b>7.36s</b>
| |
| |musicintervals=<b>0.92 > 0.92 > 0.92 > 0.92 > 0.92 > 0.92 > 0.92 > 0.92</b>
| |
| |range=<b>5.5m</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |magicalbasedamage=<b>1/3/5 {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]</b>
| |
| |scaling=<b>6%/9%/12% [[Scaling]]</b>
| |
| |gameplaycuetagontarget=<b>GameplayCue.Music.DinOfDarkness.Hit</b>
| |
| |all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,MagicalBaseDamage,Scaling,GameplayCueTagOnTarget
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |dissonance={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |range=<b>6m</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Active</b>
| |
| |skillcooldown=<b>24s</b>
| |
| |duration=<b>3s</b>
| |
| |all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |encore={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Start</b>
| |
| |skillcooldown=<b>4s</b>
| |
| |manualdexterity=<b>100% [[Stats#Manual_Dexterity|Manual Dexterity]]</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ManualDexterity
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |fermata={{#switch:{{lc:{{{2|}}}}}
| |
| |resourcefulness=<b>5 [[Stats#Resourcefulness|Resourcefulness]]</b>
| |
| |all=Resourcefulness
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |harmonicshield={{#switch:{{lc:{{{2|}}}}}
| |
| |target=<b>all allies</b>
| |
| |musictier=<b>4</b>
| |
| |musicplaytime=<b>7.84s</b>
| |
| |musicintervals=<b>1.12 > 1.12 > 1.12 > 1.12 > 1.12 > 1.12 > 1.12</b>
| |
| |goodpersuasivenessinaccuratenote=<b>Song played with the Good quality is described in game to last 90s but actually lasts 60s</b>
| |
| |badpersuasivenessinaccuratenote=<b>Song played with the Bad quality is described in game to last 60s but actually lasts 30s</b>
| |
| |range=<b>3m/4.5m/6m</b>
| |
| |armorrating=<b>15 [[Stats#Armor_Rating|Armor Rating]]</b>
| |
| |magicalresistance=<b>15 [[Stats#Magical_Resistance|Magical Resistance]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |persuasivenessscaling=<b>100% [[Stats#Persuasiveness|Persuasiveness Scaling]]</b>
| |
| |duration=<b>30s/60s/120s</b>
| |
| |all=Target,MusicTier,MusicPlaytime,MusicIntervals,GoodPersuasivenessInaccurateNote,BadPersuasivenessInaccurateNote,Range,ArmorRating,MagicalResistance,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |jollytime={{#switch:{{lc:{{{2|}}}}}
| |
| |movespeedadd=<b>10 [[Stats#Move_Speed|Move Speed Add]]</b>
| |
| |buffstackingtype=<b>Aggregates by Target</b>
| |
| |buffmaximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |jollytimestackingtype=<b>Aggregates by Target</b>
| |
| |jollytimemaximumstacks=<b>1</b>
| |
| |physicalbasehealing=<b>5 [[Healing#Physical_Base_Healing|Physical Base Healing]]</b>
| |
| |scaling=<b>100% [[Scaling]]</b>
| |
| |all=MoveSpeedAdd,BuffStackingType,BuffMaximumStacks,Removable,JollyTimeStackingType,JollyTimeMaximumStacks,PhysicalBaseHealing,Scaling
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |lamentoflanguor={{#switch:{{lc:{{{2|}}}}}
| |
| |target=<b>all enemies/monsters</b>
| |
| |musictier=<b>2</b>
| |
| |musicplaytime=<b>3.55s</b>
| |
| |musicintervals=<b>0.71 > 0.71 > 0.71 > 0.71 > 0.71</b>
| |
| |range=<b>3m/4.5m/6m</b>
| |
| |movespeedadd=<b>-10 [[Stats#Move_Speed|Move Speed Add]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |persuasivenessscaling=<b>100% [[Stats#Persuasiveness|Persuasiveness Scaling]]</b>
| |
| |duration=<b>6s/12s/18s</b>
| |
| |all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,MoveSpeedAdd,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |loremastery={{#switch:{{lc:{{{2|}}}}}
| |
| |regularinteractionspeed=<b>25% [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]</b>
| |
| |all=RegularInteractionSpeed
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |melodicprotection={{#switch:{{lc:{{{2|}}}}}
| |
| |physicaldamagereduction=<b>30% [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]]</b>
| |
| |all=PhysicalDamageReduction
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |musicmemoryii={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |all=SkillType,SkillTier,UseMoving
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |musicmemory={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |all=SkillType,SkillTier,UseMoving
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |partymaker={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |range=<b>6m</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Active</b>
| |
| |skillcooldown=<b>25s</b>
| |
| |all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |peacemaking={{#switch:{{lc:{{{2|}}}}}
| |
| |target=<b>all characters</b>
| |
| |musictier=<b>3</b>
| |
| |channelingduration=<b>5s</b>
| |
| |musicplaytime=<b>6.42s</b>
| |
| |musicintervals=<b>1.48 > 1.48 > 1.48 > 1.48 > 0.5</b>
| |
| |range=<b>3m/4.5m/6m</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |all=Target,MusicTier,ChannelingDuration,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |piercingshrill={{#switch:{{lc:{{{2|}}}}}
| |
| |target=<b>all enemies/monsters</b>
| |
| |musictier=<b>3</b>
| |
| |musicplaytime=<b>7.21s</b>
| |
| |musicintervals=<b>1.03 > 1.03 > 1.03 > 1.03 > 1.03 > 1.03 > 1.03</b>
| |
| |range=<b>5.5m</b>
| |
| |duration=<b>3s</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |physicalbasedamage=<b>15/20/25 [[Damage#Base_Damage|Physical Base Damage]]</b>
| |
| |scaling=<b>10%/30%/50% [[Scaling]]</b>
| |
| |gameplaycuetagontarget=<b>GameplayCue.Music.PiercingShrill.Hit</b>
| |
| |persuasivenessscaling=<b>0% [[Stats#Persuasiveness|Persuasiveness Scaling]]</b>
| |
| |all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,Duration,StackingType,MaximumStacks,Removable,PhysicalBaseDamage,Scaling,GameplayCueTagOnTarget,PersuasivenessScaling
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |rapiermastery={{#switch:{{lc:{{{2|}}}}}
| |
| |rapiermasteryphysicalbuffweapondamage=<b>2 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]</b>
| |
| |rapiermasteryactionspeed=<b>5% [[Stats#Action_Speed|Action Speed]]</b>
| |
| |demonsgleephysicalbuffweapondamage=<b>2 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]</b>
| |
| |demonsgleeactionspeed=<b>5% [[Stats#Action_Speed|Action Speed]]</b>
| |
| |all=RapierMasteryPhysicalBuffWeaponDamage,RapierMasteryActionSpeed,DemonsGleePhysicalBuffWeaponDamage,DemonsGleeActionSpeed
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |reinforcedinstruments={{#switch:{{lc:{{{2|}}}}}
| |
| |meleephysicalpowerbonus=<b>50% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
| |
| |rangedphysicalpowerbonus=<b>50% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
| |
| |all=MeleePhysicalPowerBonus,RangedPhysicalPowerBonus
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |rousingrhythms={{#switch:{{lc:{{{2|}}}}}
| |
| |target=<b>all allies</b>
| |
| |musictier=<b>3</b>
| |
| |musicplaytime=<b>4s</b>
| |
| |musicintervals=<b>0.75 > 0.75 > 0.75 > 0.75 > 1</b>
| |
| |range=<b>3m/4.5m/6m</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |persuasivenessscaling=<b>100% [[Stats#Persuasiveness|Persuasiveness Scaling]]</b>
| |
| |duration=<b>30s/60s/90s</b>
| |
| |allattributes=<b>2 [[Stats#Attributes|All Attributes]]</b>
| |
| |all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration,AllAttributes
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |shriekofweakness={{#switch:{{lc:{{{2|}}}}}
| |
| |target=<b>all enemies/monsters</b>
| |
| |musictier=<b>3</b>
| |
| |musicplaytime=<b>4.5s</b>
| |
| |musicintervals=<b>1.6 > 0.8 > 0.6 > 1.5</b>
| |
| |range=<b>4.5m</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |persuasivenessscaling=<b>100% [[Stats#Persuasiveness|Persuasiveness Scaling]]</b>
| |
| |duration=<b>6s/12s/18s</b>
| |
| |physicalpower=<b>-3/-4/-5 [[Stats#Physical_Power|Physical Power]]</b>
| |
| |armorrating=<b>-10/-20/-30 [[Stats#Armor_Rating|Armor Rating]]</b>
| |
| |all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration,PhysicalPower,ArmorRating
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |songofshadow={{#switch:{{lc:{{{2|}}}}}
| |
| |target=<b>all allies</b>
| |
| |musictier=<b>3</b>
| |
| |musicplaytime=<b>6.19s</b>
| |
| |musicintervals=<b>0.63 > 0.63 > 0.63 > 0.95 > 0.95 > 0.95 > 0.95 > 0.5</b>
| |
| |range=<b>3m/4.5m/6m</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |duration=<b>15s/25s/35s</b>
| |
| |persuasivenessscaling=<b>0% [[Stats#Persuasiveness|Persuasiveness Scaling]]</b>
| |
| |all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,Duration,PersuasivenessScaling
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |songofsilence={{#switch:{{lc:{{{2|}}}}}
| |
| |target=<b>all enemies/monsters</b>
| |
| |musictier=<b>2</b>
| |
| |musicplaytime=<b>4.56s</b>
| |
| |musicintervals=<b>0.88 > 1.06 > 1.06 > 1.06 > 0.5</b>
| |
| |range=<b>4.5m</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |duration=<b>1s/1.5s/2s</b>
| |
| |persuasivenessscaling=<b>0% [[Stats#Persuasiveness|Persuasiveness Scaling]]</b>
| |
| |all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,Duration,PersuasivenessScaling
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |storyteller={{#switch:{{lc:{{{2|}}}}}
| |
| |auraradius=<b>4.5m</b>
| |
| |will=<b>3 [[Stats#Will|Will]]</b>
| |
| |knowledge=<b>3 [[Stats#Knowledge|Knowledge]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |all=AuraRadius,Will,Knowledge,StackingType,MaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |superiordexterity={{#switch:{{lc:{{{2|}}}}}
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |equipspeedbonus=<b>50%</b>
| |
| |all=StackingType,MaximumStacks,EquipSpeedBonus
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |tranquility={{#switch:{{lc:{{{2|}}}}}
| |
| |target=<b>all allies</b>
| |
| |musictier=<b>2</b>
| |
| |musicplaytime=<b>4.88s</b>
| |
| |musicintervals=<b>0.75 > 0.38 > 0.75 > 0.38 > 1.12 > 1.5</b>
| |
| |range=<b>3m/4.5m/6m</b>
| |
| |tranquilitystackingtype=<b>Aggregates by Target</b>
| |
| |tranquilitymaximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |persuasivenessscaling=<b>100% [[Stats#Persuasiveness|Persuasiveness Scaling]]</b>
| |
| |duration=<b>10s/20s/30s</b>
| |
| |recoverablebasehealing=<b>1 [[Healing#Recoverable_Healing|Recoverable Healing]]</b>
| |
| |grantedstackingtype=<b>Aggregates by Target</b>
| |
| |grantedmaximumstacks=<b>1</b>
| |
| |refresh=<b>Resets on Successful Application</b>
| |
| |perfectstatetag=<b>State.ActorStatus.Buff.Tranquility.Perfect</b>
| |
| |goodstatetag=<b>State.ActorStatus.Buff.Tranquility.Good</b>
| |
| |badstatetag=<b>State.ActorStatus.Buff.Tranquility.Bad</b>
| |
| |all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,TranquilityStackingType,TranquilityMaximumStacks,Removable,PersuasivenessScaling,Duration,RecoverableBaseHealing,GrantedStackingType,GrantedMaximumStacks,Refresh,PerfectStateTag,GoodStateTag,BadStateTag
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |unchainedharmony={{#switch:{{lc:{{{2|}}}}}
| |
| |musictier=<b>5</b>
| |
| |musicplaytime=<b>7.92s</b>
| |
| |musicintervals=<b>1.22 > 1.22 > 0.61 > 1.84 > 1.22 > 0.61 > 1.2</b>
| |
| |range=<b>3m</b>
| |
| |triggertag=<b>Event.Interact.Trigger.Special</b>
| |
| |all=MusicTier,MusicPlaytime,MusicIntervals,Range,TriggerTag
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |wanderer'sluck={{#switch:{{lc:{{{2|}}}}}
| |
| |luck=<b>50 [[Stats#Luck|Luck]]</b>
| |
| |all=Luck
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |warsong={{#switch:{{lc:{{{2|}}}}}
| |
| |auraradius=<b>4.5m</b>
| |
| |duration=<b>6s</b>
| |
| |physicalbuffweapondamage=<b>3 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |all=AuraRadius,Duration,PhysicalBuffWeaponDamage,StackingType,MaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| }}</includeonly> | | }}</includeonly> |