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| <noinclude> | | <noinclude>{{UpdateStatus|Class Data}} |
| <p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 5px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{#explode:{{:TODO|Classes}}|$|0|2}}</p>
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| {{Infobox Class|{{PAGENAME}}|'The Magical Minstrel'|Yes}} | | {{Infobox Class|{{PAGENAME}}|'The Magical Minstrel'|Yes}} |
| ==Description== | | ==Description== |
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| Bards in Dark and Darker are versatile performers, who use their skills in music, storytelling, and magic to support their allies and hinder their enemies. They can cast a wide variety of spells, ranging from healing and protection to charms. Bards can also inspire their allies with rousing speeches and music, boosting their morale and granting them temporary bonuses. In combat, bards can use their weapons and martial skills, but they excel at using their charm and wit to manipulate their enemies, making them an unpredictable and dangerous foe. | | [[Bard|Bards]] in Dark and Darker are versatile performers, who use their skills in music, storytelling, and magic to support their allies and hinder their enemies. They can cast a wide variety of spells, ranging from healing and protection to charms. Bards can also inspire their allies with rousing speeches and music, boosting their morale and granting them temporary bonuses. In combat, bards can use their weapons and martial skills, but they excel at using their charm and wit to manipulate their enemies, making them an unpredictable and dangerous foe. |
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| ==Class Info== | | ==Class Info== |
| To play the lute, the bard needs to hold the instrument and then activate the Skill: Music Memory by pressing the default E button. From there, the player can select the desired song and initiate it by right-clicking.
| | The Bard is a weaver of moving melodies and fantastic tales. They manage to get out of stickiest of situations using their uncanny ability to mysteriously control the mood of crowds and creatures. |
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| To successfully activate the song's effect, it is crucial to hit the right notes at the right time. As the song plays, the player should press the right mouse button at the correct moment to ensure a smooth and uninterrupted performance. If the player can successfully play the song to the end, the song effect will be activated, providing a variety of benefits in combat and other game scenarios.
| | '''Weapon of choice''' - Rapier |
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| '''Weapon of choice:''' Rapier | |
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| *Pros: | | *Pros: |
| **Extremely good selection of powerful passive buffs. Passive healing, spell restoration for friendly casters, as well as defensive and offensive buffs alike. | | **Crowd control. |
| **Able to manipulate NPCs with a variety of crowd control songs. Able to massively debuff NPC damage resistance, up to 60% extra damage with Shriek of Weakness which is great for bosses
| | **Good swordsman. |
| **Access to melee weapons, a shield, and ranged options, allowing for high versatility. | | **Play powerful buffs. |
| **Several AoE damage sources and debuffs, allowing for strong space control and party play. | | **Highest potential Luck stat (Wanderer's Luck perk) |
| **High interaction speed and movement speed (when buffed).
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| **Highest potential Luck stat + Can unlock chests with Unchained Harmony | |
| *Cons: | | *Cons: |
| **Tunnel vision: it is difficult to be aware of your surroundings and make the right decisions while switching instruments, focusing on the music minigame, and rotating your buffs. | | **Low damage bonus. |
| **Weak without buffs, leading to slow gameplay and clears when played solo. If played too hastily, there is the risk of getting caught in PvP while unbuffed. | | **Loud. |
| **While versatile, has a limited gear selection and is a jack of all trades. Only bow is the Survival Bow, only shield is the Buckler, and only has access to a few melee weapons. | | **Weak without buffs. |
| **Timing tunes is not easy in dire situations.
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| **Low durability and limited access to armor.
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| **Very loud, attracting attention from other players.
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| ===Music Minigame===
| | ==Music Minigame== |
| Songs have different effects depending on how they are played, Bad/Good/Perfect each giving different performances. | | Songs have different effects depending on how they are played, Bad/Good/Perfect each giving different performances. |
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| Currently maxed out at Level 15, so a total of 4 perks can be equipped. | | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Charismatic Performance.png|link=|x96px]] <br> Charismatic Performance </td> | | <td style=" text-align:middle"> [[File:Perk Charismatic Performance.png|link=|x96px]] <br> Charismatic Performance </td> |
| <td> Upgrades a 'good' performance into a 'perfect' performance. </td> | | <td> {{:Bard|desc=CharismaticPerformance}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Dancing Feet.png|link=|x96px]] <br> Dancing Feet </td> | | <td style=" text-align:middle"> [[File:Perk Dancing Feet.png|link=|x96px]] <br> Dancing Feet </td> |
| <td> Gain {{:Bard|DancingFeet|MoveSpeedAdd}} when holding an instrument. </td> | | <td> {{:Bard|desc=DancingFeet}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Fermata.png|link=|x96px]] <br> Fermata </td> | | <td style=" text-align:middle"> [[File:Perk Fermata.png|link=|x96px]] <br> Fermata </td> |
| <td> Gain {{:Bard|Fermata|Resourcefulness}} </td> | | <td> {{:Bard|desc=Fermata}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Jolly Time.png|link=|x96px]] <br> Jolly Time </td> | | <td style=" text-align:middle"> [[File:Perk Jolly Time.png|link=|x96px]] <br> Jolly Time </td> |
| <td>Drinking [[Ale]] recovers {{:Bard|JollyTime|PhysicalBaseHealing}} and grants {{:Bard|JollyTime|MoveSpeedAdd}} when drunk. </td> | | <td> {{:Bard|desc=JollyTime}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Lore Mastery.png|link=|x96px]] <br> Lore Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Lore Mastery.png|link=|x96px]] <br> Lore Mastery </td> |
| <td> A high level of understanding of objects grants you {{:Bard|LoreMastery|RegularInteractionSpeed}}. </td> | | <td> {{:Bard|desc=LoreMastery}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Melodic Protection.png|link=|x96px]] <br> Melodic Protection </td> | | <td style=" text-align:middle"> [[File:Perk Melodic Protection.png|link=|x96px]] <br> Melodic Protection </td> |
| <td> While playing songs, gain {{:Bard|MelodicProtection|PhysicalDamageReduction}}. </td> | | <td> {{:Bard|desc=MelodicProtection}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Rapier Mastery.png|link=|x96px]] <br> Rapier Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Rapier Mastery.png|link=|x96px]] <br> Rapier Mastery </td> |
| <td> When a rapier is equipped in either hand, gain {{:Bard|RapierMastery|PhysicalBuffWeaponDamage}} and {{:Bard|RapierMastery|ActionSpeed}}. </td> | | <td> {{:Bard|desc=RapierMastery}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Reinforced Instruments.png|link=|x96px]] <br> Reinforced Instruments </td> | | <td style=" text-align:middle"> [[File:Perk Reinforced Instruments.png|link=|x96px]] <br> Reinforced Instruments </td> |
| <td> Gain {{:Bard|ReinforcedInstruments|PhysicalPowerBonus}} when attacking with a musical instrument as a weapon. (This does not apply to Songs) </td> | | <td> {{:Bard|desc=ReinforcedInstruments}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Story Teller.png|link=|x96px]] <br> Story Teller </td> | | <td style=" text-align:middle"> [[File:Perk Story Teller.png|link=|x96px]] <br> Story Teller </td> |
| <td> Give all party members within {{:Bard|StoryTeller|AuraRadius}} {{:Bard|StoryTeller|Will}} and {{:Bard|StoryTeller|Knowledge}}. </td> | | <td> {{:Bard|desc=StoryTeller}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Superior Dexterity.png|link=|x96px]] <br> Superior Dexterity </td> | | <td style=" text-align:middle"> [[File:Perk Superior Dexterity.png|link=|x96px]] <br> Superior Dexterity </td> |
| <td> Gain {{:Bard|SuperiorDexterity|EquipSpeedBonus}} when switching between weapons/utility items. </td> | | <td> {{:Bard|desc=SuperiorDexterity}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Wanderers Luck.png|link=|x96px]] <br> Wanderer's Luck </td> | | <td style=" text-align:middle"> [[File:Perk Wanderers Luck.png|link=|x96px]] <br> Wanderer's Luck </td> |
| <td> Increases the chances of finding high-quality items when opening treasure chests by gaining {{:Bard|Wanderer'sLuck|Luck}}.</td> | | <td> {{:Bard|desc=Wanderer'sLuck}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk War Song.png|link=|x96px]] <br> War Song </td> | | <td style=" text-align:middle"> [[File:Perk War Song.png|link=|x96px]] <br> War Song </td> |
| <td> If a song performance is successful, grant {{:Bard|WarSong|PhysicalBuffWeaponDamage}} to yourself and allies within {{:Bard|WarSong|AuraRadius}} for {{:Bard|WarSong|Duration}}. </td> | | <td> {{:Bard|desc=WarSong}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| You can equip a total of 2 skills. | | You can equip a total of 2 skills. |
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Dissonance.png|link=|x96px]] <br> Dissonance </td> | | <td style=" text-align:middle"> [[File:Skill Dissonance.png|link=|x96px]] <br> Dissonance </td> |
| <td> Creates an unpleasant noise to block hostile targets within a {{:Bard|Dissonance|Range}} area from casting spells, [[Silence|Silencing]] them for 3 {{:Bard|Dissonance|Duration}}. </td> | | <td> {{:Bard|desc=Dissonance}} </td> |
| <td> {{:Bard|Dissonance|SkillCooldown}} </td>
| | <td> {{Ability_Data|Dissonance|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Encore.png|link=|x96px]] <br> Encore </td> | | <td style=" text-align:middle"> [[File:Skill Encore.png|link=|x96px]] <br> Encore </td> |
| <td> The next song is automatically played to the end without any input and is sure to succeed. Gain {{:Bard|Encore|ManualDexterity}} on this song, though capped to 50%. </td> | | <td> {{:Bard|desc=Encore}} </td> |
| <td> {{:Bard|Encore|SkillCooldown}} </td>
| | <td> {{Ability_Data|Encore|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle">[[File:Skill Partymaker.png|link=|x96px]] <br> Party Maker </td> | | <td style=" text-align:middle">[[File:Skill Partymaker.png|link=|x96px]] <br> Party Maker </td> |
| <td> Remove drunk effect from self and all allies </td> | | <td> {{:Bard|desc=PartyMaker}} </td> |
| <td> {{:Bard|Encore|SkillCooldown}} </td>
| | <td> {{Ability_Data|PartyMaker|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Music Memory.png|link=|x96px]] <br> Music Memory </td> | | <td style=" text-align:middle"> [[File:Skill Music Memory.png|link=|x96px]] <br> Music Memory </td> |
| <td> Can store up to 5 sheet music as space permits. </td> | | <td> {{:Bard|desc=MusicMemory}} </td> |
| <td> / </td>
| | <td> / </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle">[[File:Skill Music Memory.png|link=|x96px]] <br> Music Memory 2 </td> | | <td style=" text-align:middle">[[File:Skill Music Memory.png|link=|x96px]] <br> Music Memory 2 </td> |
| <td> Can store up to 5 sheet music as space permits. </td> | | <td> {{:Bard|desc=MusicMemory2}} </td> |
| <td> / </td>
| | <td> / </td> |
| </tr> | | </tr> |
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| </table> | | </table> |
| | <br> |
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| |-|Music= | | |-|Musics= |
| '''Instruments''' | | '''Instruments''' |
| <div style="margin-top: 5px"><!-- | | <div style="margin-top: 5px"><!-- |
| --><div style="display: flex; margin-bottom: 2px"><!-- | | --><div style="display: flex; margin-bottom: 2px"><!-- |
| --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(188, 76, 14)"></div><!-- | | --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(188, 76, 14)"></div><!-- |
| -->[[Drum]]<!--
| | -->[[Drum]]<!-- |
| --></div><!-- | | --></div><!-- |
| --><div style="display: flex; margin-bottom: 2px"><!-- | | --><div style="display: flex; margin-bottom: 2px"><!-- |
| --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(92, 61, 118)"></div><!-- | | --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(92, 61, 118)"></div><!-- |
| -->[[Flute]]<!--
| | -->[[Flute]]<!-- |
| --></div><!-- | | --></div><!-- |
| --><div style="display: flex; margin-bottom: 2px"><!-- | | --><div style="display: flex; margin-bottom: 2px"><!-- |
| --><div style="width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(167, 137, 0)"></div><!-- | | --><div style="width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(167, 137, 0)"></div><!-- |
| -->[[Lute]]<!--
| | -->[[Lute]]<!-- |
| --></div><!-- | | --></div><!-- |
| --><div style="display: flex; margin-bottom: 2px"><!-- | | --><div style="display: flex; margin-bottom: 2px"><!-- |
| --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(49, 101, 58)"></div><!-- | | --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(49, 101, 58)"></div><!-- |
| -->[[Lyre]]<!--
| | -->[[Lyre]]<!-- |
| --></div><!-- | | --></div><!-- |
| --></div> | | --></div> |
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| '''-''' Cast Time Intervals are Rounded, and represent the time between each note in a song | | '''-''' Cast Time Intervals represent the time between each note in a song |
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| | '''-''' Base durations listed are calculated with (as of Patch #2) Bard's base 15 [[Persuasiveness]] |
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| '''-''' Base durations are calculated with (as of Patch #2) base 15 [[Persuasiveness]] | | '''-''' Some songs are noted to not scale with [[Persuasiveness]], meaning they always last the listed amount, before [[Stats#Buff_Duration|Buff]]/[[Stats#Debuff_Duration|Debuff]] duration, noted as 0% Persuasiveness Scaling. |
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| '''-''' Some songs are noted to not scale with [[Persuasiveness]], meaning they always last the listed amount, before [[Stats#Buff_Duration|Buff]]/[[Stats#Debuff_Duration|Debuff]] duration. Noted as "No Persuasiveness scaling" | | '''-''' Some songs technically apply no duration where their affect lasts only while Channeling, like Peacemaking and Chaotic Discord, meaning they cannot possibly scale with Persuasiveness nor Buff/Debuff duration. Not noted in the Persuasiveness column. |
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| '''-''' Some songs technically apply no duration where their affect lasts only while Channeling, like Peacemaking and Chaotic Discord, meaning they cannot possibly scale with Persuasiveness nor Buff/Debuff duration. Noted as "N/A (technically no duration to scale)" | | '''-''' <b>Song effects can vary per Bad/Good/Perfect quality.</b>. If all qualities have the same amount, it is written once, like "8 Physical Power". If it varies per quality, it may be written as "6/8/10 Physical Power". |
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| | '''-''' Channels started by a song allow you to move without breaking the channel, but they do require the same instrument to be held for the duration of the channel, which is displayed as a countdown in the center of the performance bar. Putting the instrument away cancels the channel. |
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| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | '''-''' If a target would receive a buff from one performance of a song but already has some version of that buff from a different performance of the same song, the new buff will completely replace the old buff, even if the new buff has a shorter duration, smaller effect, and/or was produced by a performance of lower quality. |
| | {{NeedsTesting|Are debuffs overwritten in the same way as buffs?}} |
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| | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage/Persuasiveness Scaling</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage/Persuasiveness Scaling</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cast Time</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cast Time</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cost</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Memory Cost</th> |
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Sample</th>
| | </tr> |
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| </tr> | |
| <tr><td style=" text-align:middle"> [[File:Music Rousing Rhythms.png|link=|x96px]] <br> Rousing Rhythms </td> | | <tr><td style=" text-align:middle"> [[File:Music Rousing Rhythms.png|link=|x96px]] <br> Rousing Rhythms </td> |
| <td> Increases [[Stats#Attributes|All Attributes]] of nearby allies by +2/+2/+2 for 30/60/90 seconds. </td> | | <td> {{:Bard|desc=RousingRhythms}}<br><br>[[File:rousing rhythms_full.mp3|Rousing Rhythms]] </td> |
| <td> 3/4.5/6 meters </td> | | <td> {{Ability_Data|RousingRhythms|Range}} </td> |
| <td> Persuasiveness:<br>2x/4x/6x </td> | | <td> {{Ability_Data|RousingRhythms|PersuasivenessScaling}} </td> |
| <td> Total:<br>3s<br> | | <td> Total:<br>{{Ability_Data|RousingRhythms|MusicPlaytime}}<br> |
| Intervals:<br>0.75 > 0.75 > 0.75 > 0.75 </td> | | Intervals:<br>{{Ability_Data|RousingRhythms|MusicIntervals}} </td> |
| <td> 3 </td>
| | <td> {{Ability_Data|RousingRhythms|MusicTier}} </td> |
| <td> [[File:rousing rhythms_full.mp3|Rousing Rhythms]] </td>
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| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Din of Darkness.png|link=|x96px]] <br> Din of Darkness </td> | | <tr><td style=" text-align:middle"> [[File:Music Din of Darkness.png|link=|x96px]] <br> Din of Darkness </td> |
| <td> Does 1/3/5 Dark Magical [[Damage_Calculation|Damage]] per beat to all enemies in an area around the performer. </td> | | <td> {{:Bard|desc=DinOfDarkness}}<br><br>[[File:din of darkness_full.mp3|Din of Darkness]] </td> |
| <td> 5.5/5.5/5.5 meters </td> | | <td> {{Ability_Data|DinOfDarkness|Range}} </td> |
| <td> Magical Damage:<br>30% </td> | | <td> Magical Damage:<br>{{Ability_Data|DinOfDarkness|Scaling}} </td> |
| <td> Total:<br>6.46s<br> | | <td> Total:<br>{{Ability_Data|DinOfDarkness|MusicPlaytime}}<br> |
| Intervals:<br>0.9 > 0.9 > 0.9 > 0.9 > 0.9 > 0.9 > 0.9 </td> | | Intervals:<br>{{Ability_Data|DinOfDarkness|MusicIntervals}}</td> |
| <td> 3 </td>
| | <td> {{Ability_Data|DinOfDarkness|MusicTier}} </td> |
| <td> [[File:din of darkness_full.mp3|Din of Darkness]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Beats of Alacrity.png|link=|x96px]] <br> Beats of Alacrity </td> | | <tr><td style=" text-align:middle"> [[File:Music Beats of Alacrity.png|link=|x96px]] <br> Beats of Alacrity </td> |
| <td> Grants +5/+7/+9 additional flat Move Speed for 30/60/120 seconds. Song does not stack on itself. This buff only applies to yourself. </td> | | <td> {{:Bard|desc=BeatsOfAlacrity}}<br><br>[[File:beats of alacrity_full.mp3|Beats of Alacrity]] </td> |
| <td> 3/4.5/6 meters </td> | | <td> </td> |
| <td> Persuasiveness:<br>2x/4x/8x </td> | | <td> {{Ability_Data|BeatsOfAlacrity|PersuasivenessScaling}} </td> |
| <td> Total:<br> 2.4s <br> | | <td> Total:<br> {{Ability_Data|BeatsOfAlacrity|MusicPlaytime}} <br> |
| Intervals:<br>1.2 > 0.6 > 0.3 > 0.3 </td> | | Intervals:<br>{{Ability_Data|BeatsOfAlacrity|MusicIntervals}} </td> |
| <td> 1 </td>
| | <td> {{Ability_Data|BeatsOfAlacrity|MusicTier}} </td> |
| <td> [[File:beats of alacrity_full.mp3|Beats of Alacrity]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Allegro.png|link=|x96px]] <br> Allegro </td> | | <tr><td style=" text-align:middle"> [[File:Music Allegro.png|link=|x96px]] <br> Allegro </td> |
| <td> Gradually grants additional flat [[Stats#Action Speed|Action Speed]] and [[Stats#Spell Casting Speed|Spell Casting Speed]] to you and nearby allies for 8 seconds. The amount of boost (Poor - +3% per second, Good - +4.5% per second, Perfect - +6% per second) stacks up to 3 times over the duration of one song. </td> | | <td> {{:Bard|desc=Allegro}}<br><br>[[File:allegro_full.mp3|Allegro]] </td> |
| <td> 3/4.5/6 meters </td> | | <td> {{Ability_Data|Allegro|Range}} </td> |
| <td> No Persuasiveness scaling </td> | | <td> {{Ability_Data|Allegro|PersuasivenessScaling}} </td> |
| <td> Total:<br>3.75s<br> | | <td> Total:<br>{{Ability_Data|Allegro|MusicPlaytime}}<br> |
| Intervals:<br>1.0 > 1.0 > 1.0 > 0.75 </td> | | Intervals:<br>{{Ability_Data|Allegro|MusicIntervals}} </td> |
| <td> 4 </td>
| | <td> {{Ability_Data|Allegro|MusicTier}} </td> |
| <td> [[File:allegro_full.mp3|Allegro]] </td>
| |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Music Accelerando.png|link=|x96px]] <br> Accelerando </td>
| | <td style=" text-align:middle"> [[File:Music Accelerando.png|link=|x96px]] <br> Accelerando </td> |
| <td> Gradually increase the flat Move Speed of yourself and nearby allies for 8 seconds. The amount of boost (Poor - 1 per second, Good - 3 per second, Perfect - 5 per second) stacks up to 3 times over the duration of one song. </td> | | <td> {{:Bard|desc=Accelerando}}<br><br>[[File:accelerando_full.mp3|Accelerando]] </td> |
| <td> 3/4.5/6 meters </td> | | <td> {{Ability_Data|Accelerando|Range}} </td> |
| <td> No Persuasiveness scaling </td> | | <td> {{Ability_Data|Accelerando|PersuasivenessScaling}} </td> |
| <td> Total: <br> 4.17s<br> | | <td> Total:<br>{{Ability_Data|Accelerando|MusicPlaytime}}<br> |
| Intervals:<br>0.8 > 0.8 > 0.8 > 0.8 > 1.0 </td> | | Intervals:<br>{{Ability_Data|Accelerando|MusicIntervals}} </td> |
| <td> 4 </td>
| | <td> {{Ability_Data|Accelerando|MusicTier}} </td> |
| <td> [[File:accelerando_full.mp3|Accelerando]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Unchained Harmony.png|link=|x96px]] <br> Unchained Harmony </td> | | <tr><td style=" text-align:middle"> [[File:Music Unchained Harmony.png|link=|x96px]] <br> Unchained Harmony </td> |
| <td> Open all nearby doors/containers, including locked doors and containers. Does not work for doors that require a special key. </td> | | <td> {{:Bard|desc=UnchainedHarmony}}<br><br>[[File:unchained harmony_full.mp3|Unchained Harmony]] </td> |
| <td> 3/3/3 meters </td> | | <td> {{Ability_Data|UnchainedHarmony|Range}} </td> |
| <td> N/A (technically no duration to scale) </td> | | <td> </td> |
| <td> Total:<br>6.73s<br> | | <td> Total:<br>{{Ability_Data|UnchainedHarmony|MusicPlaytime}}<br> |
| Intervals:<br>1.2 > 1.2 > 0.6 > 1.8 > 1.2 > 0.6 </td> | | Intervals:<br>{{Ability_Data|UnchainedHarmony|MusicIntervals}} </td> |
| <td> 5 </td> | | <td> {{Ability_Data|UnchainedHarmony|MusicTier}} </td> |
| <td> [[File:unchained harmony_full.mp3|Unchained Harmony]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Shriek of Weakness.png|link=|x96px]] <br> Shriek of Weakness </td> | | <tr><td style=" text-align:middle"> [[File:Music Shriek of Weakness.png|link=|x96px]] <br> Shriek of Weakness </td> |
| <td> Grants a debuff to nearby enemies that lowers [[Stats#Physical Power|Physical Power]] by a flat -3/-4/-5 and flat [[Stats#Physical Damage Reduction|Armor Rating]] by -10/-20/-30 for 6/12/18 seconds.<br> | | <td> {{:Bard|desc=ShriekOfWeakness}}<br><br>[[File:shriek of weakness_full.mp3|Shriek of Weakness]] <br> <br> [[File:shriek of weakness_skip1.mp3|Shriek of Weakness Noteskip]] <br>(Noteskip) <br> |
| <table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee;width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;"> | | <table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee;width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;"> |
| <caption style="background:transparent;">Damage Increase Graph </caption><br>
| | <caption style="background:transparent;">Damage Increase Graph </caption><br> |
| <tr> | | <tr> |
| <td style="max-width:95%;padding: 10px;> [[File:shriekofweaknessgraph.png|500px]] </td> | | <td style="max-width:95%;padding: 10px;> [[File:shriekofweaknessgraph.png|500px]] </td> |
| </tr>
| | </tr> |
| </table>
| | </table> |
| </td> | | </td> |
| <td> 4.5/4.5/4.5 meters </td> | | <td> {{Ability_Data|ShriekOfWeakness|Range}} </td> |
| <td> Persuasiveness:<br>0.4x/0.8x/1.2x </td> | | <td> {{Ability_Data|ShriekOfWeakness|PersuasivenessScaling}} </td> |
| <td> Total:<br>3s<br> | | <td> Total:<br>{{Ability_Data|ShriekOfWeakness|MusicPlaytime}}<br> |
| Intervals:<br>1.6 > 0.8 > 0.6 </td> | | Intervals:<br>{{Ability_Data|ShriekOfWeakness|MusicIntervals}} </td> |
| <td> 3 </td> | | <td> {{Ability_Data|ShriekOfWeakness|MusicTier}} </td> |
| <td> [[File:shriek of weakness_full.mp3|Shriek of Weakness]] <br> <br> [[File:shriek of weakness_skip1.mp3|Shriek of Weakness Noteskip]] (Noteskip)</td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Piercing Shrill.png|link=|x96px]] <br> Piercing Shrill </td> | | <tr><td style=" text-align:middle"> [[File:Music Piercing Shrill.png|link=|x96px]] <br> Piercing Shrill </td> |
| <td> Does 15/20/25 Physical [[Damage_Calculation|Damage]] to a target causes the echo sound effect on the affected target for 3 seconds if the target is a player. </td> | | <td> {{:Bard|desc=PiercingShrill}}<br><br>[[File:piercing shrill_full.mp3|Piercing Shrill]] </td> |
| <td> 5.5/5.5/5.5 meters </td> | | <td> {{Ability_Data|PiercingShrill|Range}} </td> |
| <td> Physical Damage:<br>100% </td> | | <td> Physical Damage: {{Ability_Data|PiercingShrill|Scaling}} <br> Persuasiveness: {{Ability_Data|PiercingShrill|PersuasivenessScaling}}</td> |
| <td> Total:<br>6.2s<br> | | <td> Total:<br>{{Ability_Data|PiercingShrill|MusicPlaytime}}<br> |
| Intervals:<br>1.0 > 1.0 > 1.0 > 1.0 > 1.0 > 1.0 </td>
| | Intervals:<br>{{Ability_Data|PiercingShrill|MusicIntervals}} </td> |
| <td> 3 </td> | | <td> {{Ability_Data|PiercingShrill|MusicTier}} </td> |
| <td> [[File:piercing shrill_full.mp3|Piercing Shrill]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Banshees Howl.png|link=|x96px]] <br> Banshees Howl </td> | | <tr><td style=" text-align:middle"> [[File:Music Banshees Howl.png|link=|x96px]] <br> Banshees Howl </td> |
| <td> Reduces [[Stats#Attributes|All Attributes]] of nearby enemies by -1/-2/-3 for 20 seconds. Does not work on Boss or Sub-boss monsters. </td> | | <td> {{:Bard|desc=BansheesHowl}}<br><br>[[File:banshees_howl_full.mp3|Banshees Howl]] </td> |
| <td> 3/4.5/6 meters </td> | | <td> {{Ability_Data|BansheesHowl|Range}} </td> |
| <td> Persuasiveness:<br>1.333x </td> | | <td> {{Ability_Data|BansheesHowl|PersuasivenessScaling}} </td> |
| <td> Total:<br>4.2s<br> | | <td> Total:<br>{{Ability_Data|BansheesHowl|MusicPlaytime}}<br> |
| Intervals:<br>1.2 > 0.6 > 1.2 > 0.6 > 0.6 </td> | | Intervals:<br>{{Ability_Data|BansheesHowl|MusicIntervals}} </td> |
| <td> 3 </td> | | <td> {{Ability_Data|BansheesHowl|MusicTier}} </td> |
| <td> [[File:banshees_howl_full.mp3|Banshees Howl]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Song of Silence.png|link=|x96px]] <br> Song of Silence </td> | | <tr><td style=" text-align:middle"> [[File:Music Song of Silence.png|link=|x96px]] <br> Song of Silence </td> |
| <td> Blocks enemies from casting magic for 1/1.5/2 seconds. See [[Silence]] page for more details. Does not work on boss or sub-boss monsters. </td> | | <td> {{:Bard|desc=SongOfSilence}}<br><br>[[File:song of silence_full.mp3|Song of Silence]] </td> |
| <td> 4.5/4.5/4.5 meters </td> | | <td> {{Ability_Data|SongOfSilence|Range}} </td> |
| <td> No Persuasiveness scaling </td> | | <td> {{Ability_Data|SongOfSilence|PersuasivenessScaling}} </td> |
| <td> Total:<br>3.83s<br> | | <td> Total:<br>{{Ability_Data|SongOfSilence|MusicPlaytime}}<br> |
| Intervals:<br>0.8 > 1.0 > 1.0 > 1.0 </td> | | Intervals:<br>{{Ability_Data|SongOfSilence|MusicIntervals}} </td> |
| <td> 2 </td> | | <td> {{Ability_Data|SongOfSilence|MusicTier}} </td> |
| <td> [[File:song of silence_full.mp3|Song of Silence]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Peacemaking.png|link=|x96px]] <br> Peacemaking </td> | | <tr><td style=" text-align:middle"> [[File:Music Peacemaking.png|link=|x96px]] <br> Peacemaking </td> |
| <td> All nearby players and monsters temporarily lose the will to fight when enchanted by the [[Channel|channeling]] section of the song. 8 seconds cast time. 6 seconds channel duration. </td> | | <td> {{:Bard|desc=Peacemaking}}<br><br>[[File:peacemaking_full.mp3|Peacemaking]] </td> |
| <td> 3/4.5/6 meters </td> | | <td> {{Ability_Data|Peacemaking|Range}} </td> |
| <td> N/A (technically no duration to scale) </td> | | <td> </td> |
| <td> Total:<br>5.9s<br> | | <td> Total:<br>{{Ability_Data|Peacemaking|MusicPlaytime}}<br> |
| Intervals:<br>1.5 > 1.5 > 1.5 > 1.5 </td>
| | Intervals:<br>{{Ability_Data|Peacemaking|MusicIntervals}} </td> |
| <td> 3 </td> | | <td> {{Ability_Data|Peacemaking|MusicTier}} </td> |
| <td> [[File:peacemaking_full.mp3|Peacemaking]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Lament of Languor.png|link=|x96px]] <br> Lament of Languor </td> | | <tr><td style=" text-align:middle"> [[File:Music Lament of Languor.png|link=|x96px]] <br> Lament of Languor </td> |
| <td> Reduces the Move Speed of all enemy targets by a flat -10 for 6/12/18 seconds. </td> | | <td> {{:Bard|desc=LamentOfLanguor}}<br><br>[[File:lament_of_languor_full.mp3|Lament of Languor]] </td> |
| <td> 3/4.5/6 meters </td> | | <td> {{Ability_Data|LamentOfLanguor|Range}} </td> |
| <td> Persuasiveness:<br>0.4x/0.8x/1.2x</td> | | <td> {{Ability_Data|LamentOfLanguor|PersuasivenessScaling}} </td> |
| <td> Total:<br>2.82s<br> | | <td> Total:<br>{{Ability_Data|LamentOfLanguor|MusicPlaytime}}<br> |
| Intervals:<br>0.7 > 0.7 > 0.7 > 0.7 </td>
| | Intervals:<br>{{Ability_Data|LamentOfLanguor|MusicIntervals}} </td> |
| <td> 2 </td> | | <td> {{Ability_Data|LamentOfLanguor|MusicTier}} </td> |
| <td> [[File:lament_of_languor_full.mp3|Lament of Languor]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Chaotic Discord.png|link=|x96px]] <br> Chaotic Discord </td> | | <tr><td style=" text-align:middle"> [[File:Music Chaotic Discord.png|link=|x96px]] <br> Chaotic Discord </td> |
| <td> Excites nearby monsters to attack the nearest target except the performer. [[Monsters]] deaths inflicted by other monsters are accredited to the Bard, at least for Adventure Points.</td> | | <td> {{:Bard|desc=ChaoticDiscord}}<br><br>[[File:chaotic discord_full.mp3|Chaotic Discord]] </td> |
| <td> 3/4.5/6 meters </td> | | <td> {{Ability_Data|ChaoticDiscord|Range}} </td> |
| <td> N/A (technically no duration to scale) </td> | | <td> </td> |
| <td> Total:<br>5.15s<br> | | <td> Total:<br>{{Ability_Data|ChaoticDiscord|MusicPlaytime}}<br> |
| Intervals:<br>0.7 > 0.7 > 0.7 > 0.7 > 0.7 > 0.7 > 0.7 </td>
| | Intervals:<br>{{Ability_Data|ChaoticDiscord|MusicIntervals}} </td> |
| <td> 3 </td> | | <td> {{Ability_Data|ChaoticDiscord|MusicTier}} </td> |
| <td> [[File:chaotic discord_full.mp3|Chaotic Discord]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Aria of Alacrity.png|link=|x96px]] <br> Aria of Alacrity </td> | | <tr><td style=" text-align:middle"> [[File:Music Aria of Alacrity.png|link=|x96px]] <br> Aria of Alacrity </td> |
| <td> Grants a flat 4%/6%/8% to [[Stats#Action Speed|Action Speed]] for 30/60/120. Song does not stack on itself. This buff only applies to yourself. </td> | | <td> {{:Bard|desc=AriaOfAlacrity}}<br><br>[[File:aria of alacrity_full.mp3|Aria of Alacrity]] </td> |
| <td> 3/4.5/6 meters </td> | | <td> </td> |
| <td> Persuasiveness:<br>2x/4x/8x </td> | | <td> {{Ability_Data|AriaOfAlacrity|PersuasivenessScaling}} </td> |
| <td> Total:<br>3.83s<br> | | <td> Total:<br>{{Ability_Data|AriaOfAlacrity|MusicPlaytime}}<br> |
| Intervals:<br>0.8 > 1.0 > 1.0 > 1.0 </td> | | Intervals:<br>{{Ability_Data|AriaOfAlacrity|MusicIntervals}} </td> |
| <td> 1 </td> | | <td> {{Ability_Data|AriaOfAlacrity|MusicTier}} </td> |
| <td> [[File:aria of alacrity_full.mp3|Aria of Alacrity]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Tranquility.png|link=|x96px]] <br> Tranquility </td> | | <tr><td style=" text-align:middle"> [[File:Music Tranquility.png|link=|x96px]] <br> Tranquility </td> |
| <td> Gradually restores 1 [[Healing#Recoverable_HP|Recoverable Health]] per second for 10/20/30 seconds for nearby resting allies based on your performance. </td> | | <td> {{:Bard|desc=Tranquility}}<br><br>[[File:tranquility_full.mp3|Tranquility]] </td> |
| <td> 3/4.5/6 meters </td> | | <td> {{Ability_Data|Tranquility|Range}} </td> |
| <td> Persuasiveness:<br>0.667x/1.333x/2x <br><br> | | <td> {{Ability_Data|Tranquility|PersuasivenessScaling}} </td> |
| Any Healing: <br> 0%</td>
| | <td> Total:<br>{{Ability_Data|Tranquility|MusicPlaytime}}<br> |
| <td> Total:<br>3.38s<br> | | Intervals:<br>{{Ability_Data|Tranquility|MusicIntervals}} </td> |
| Intervals:<br>0.8 > 0.8 > 0.8 > 0.4 > 1.1 </td> | | <td> {{Ability_Data|Tranquility|MusicTier}} </td> |
| <td> 2 </td>
| |
| <td> [[File:tranquility_full.mp3|Tranquility]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Song of Shadow.png|link=|x96px]] <br> Song of Shadow </td> | | <tr><td style=" text-align:middle"> [[File:Music Song of Shadow.png|link=|x96px]] <br> Song of Shadow </td> |
| <td> Turns self and all nearby invisible for 15/25/35 seconds. Invisibility breaks upon movement. </td> | | <td> {{:Bard|desc=SongOfShadow}}<br><br>[[File:song_of_shadows_full.mp3|Song of Shadow]] </td> |
| <td> 3/4.5/6 meters </td> | | <td> {{Ability_Data|SongOfShadow|Range}} </td> |
| <td> No Persuasiveness scaling </td> | | <td> {{Ability_Data|SongOfShadow|PersuasivenessScaling}} </td> |
| <td> Total:<br>5.68s<br> | | <td> Total:<br>{{Ability_Data|SongOfShadow|MusicPlaytime}}<br> |
| Intervals:<br>0.6 > 0.6 > 0.6 > 0.9 > 0.9 > 0.9 > 0.9 </td> | | Intervals:<br>{{Ability_Data|SongOfShadow|MusicIntervals}} </td> |
| <td> 3 </td>
| | <td> {{Ability_Data|SongOfShadow|MusicTier}} </td> |
| <td> [[File:song_of_shadows_full.mp3|Song of Shadow]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Harmonic Shield.png|link=|x96px]] <br> Harmonic Shield </td> | | <tr><td style="text-align:middle"> [[File:Music Harmonic Shield.png|link=|x96px]] <br> Harmonic Shield </td> |
| <td> Grants a buff to self and all nearby allies that lasts for 60/90/120 seconds that gives +15 flat [[Stats#Physical Damage Reduction|Armor Rating]] and +15 flat [[Stats#Magic Resistance|Magic Resistance]]. <br> | | <td> {{:Bard|desc=HarmonicShield}}<br><br>[[File:harmonic_shield_full.mp3|Harmonic Shield]] <br> |
| <table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee; width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;">
| | <center><div class="mw-collapsible mw-collapsed" style="width:fit-content"> |
| <caption style="background:transparent;">Effective Health Increase Graph </caption><br>
| | Why are the durations different? |
| <tr>
| | <div class="mw-collapsible-content"> |
| <td style="max-width:95%;padding: 10px;> [[File:harmonicshieldgraph.png|500px]] </td>
| | {{Ability_Data|HarmonicShield|GoodPersuasivenessInaccurateNote}}<br> |
| </tr>
| | {{Ability_Data|HarmonicShield|BadPersuasivenessInaccurateNote}}</div></div></center> |
| </table>
| | <table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee; width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;"> |
| </td>
| | <caption style="background:transparent;">Effective Health Increase Graph </caption> |
| <td> 3/4.5/6 meters </td> | | <tr><td style="max-width:95%;padding: 10px;> [[File:harmonicshieldgraph.png|500px]]</td></tr></table></td> |
| <td> Persuasiveness:<br>4x/6x/8x </td> | | <td> {{Ability_Data|HarmonicShield|Range}} </td> |
| <td> Total:<br>6.75s<br> | | <td> {{Ability_Data|HarmonicShield|PersuasivenessScaling}} </td> |
| Intervals:<br>1.1 > 1.1 > 1.1 > 1.1 > 1.1 > 1.1 </td> | | <td> Total:<br>{{Ability_Data|HarmonicShield|MusicPlaytime}}<br> |
| <td> 4 </td>
| | Intervals:<br>{{Ability_Data|HarmonicShield|MusicIntervals}}</td> |
| <td> [[File:harmonic_shield_full.mp3|Harmonic Shield]] </td>
| | <td> {{Ability_Data|HarmonicShield|MusicTier}} </td> |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Chorale of Clarity.png|link=|x96px]] <br> Chorale of Clarity </td> | | <tr><td style=" text-align:middle"> [[File:Music Chorale of Clarity.png|link=|x96px]] <br> Chorale of Clarity </td> |
| <td> Restores 8 Spell Points every 2 seconds of all nearby resting allies for 8/16/24 seconds. </td> | | <td> {{:Bard|desc=ChoraleOFClarity}}<br><br>[[File:chorale of clarity_full.mp3|Chorale of Clarity]] </td> |
| <td> 3/4.5/6 meters </td> | | <td> {{Ability_Data|ChoraleOfClarity|Range}} </td> |
| <td> Persuasiveness:<br>0.533x/1.067x/1.6x </td> | | <td> {{Ability_Data|ChoraleOfClarity|PersuasivenessScaling}} </td> |
| <td> Total:<br>3.64s<br> | | <td> Total:<br>{{Ability_Data|ChoraleOfClarity|MusicPlaytime}}<br> |
| Intervals:<br>1.0 > 1.0 > 1.0 > 0.5 </td> | | Intervals:<br>{{Ability_Data|ChoraleOfClarity|MusicIntervals}} </td> |
| <td> 3 </td>
| | <td> {{Ability_Data|ChoraleOfClarity|MusicTier}} </td> |
| <td> [[File:chorale of clarity_full.mp3|Chorale of Clarity]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Ballad of Courage.png|link=|x96px]] <br> Ballad of Courage </td> | | <tr><td style=" text-align:middle"> [[File:Music Ballad of Courage.png|link=|x96px]] <br> Ballad of Courage </td> |
| <td> Grants 5/7/10 increased [[Stats#Physical Power|Physical Power]] for 30/60/120 seconds. Song does not stack on itself. This buff only applies to yourself. </td> | | <td> {{:Bard|desc=BalladOfCourage}}<br><br>[[File:ballad of courage_full.mp3|Ballad of Courage]] </td> |
| <td> 3/4.5/6 meters </td> | | <td> </td> |
| <td> Persuasiveness:<br>2x/4x/8x </td> | | <td> {{Ability_Data|BalladOfCourage|PersuasivenessScaling}} </td> |
| <td> Total:<br>3s<br> | | <td> Total:<br>{{Ability_Data|BalladOfCourage|MusicPlaytime}}<br> |
| Intervals:<br>0.75 > 0.75 > 0.75 > 0.75 </td> | | Intervals:<br>{{Ability_Data|BalladOfCourage|MusicIntervals}} </td> |
| <td> 1 </td>
| | <td> {{Ability_Data|BalladOfCourage|MusicTier}} </td> |
| <td> [[File:ballad of courage_full.mp3|Ballad of Courage]] </td>
| |
| </tr> | | </tr> |
| </table> | | </table> |
|
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|
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|
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|
| |-|Gear= | | |-|Gear= |
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| |-|Tips= | | |-|Tips= |
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|
| -Total buff duration is equal to, <code>(Bard's Persuasiveness * Song's Persuasiveness Scaling) * Buff Receiver's "Buff Duration"</code> | | -See [[Stats#Persuasiveness|Persuasiveness]] for more on song's base durations |
| | |
| -Since songs take some time to perform, the Bard needs anticipation to be played well. Song speed will scale with your Manual Dexterity stat, which is based on Dexterity.
| |
|
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|
| -The Bard has access to many powerful songs. Considering bringing both Song Memory skills to maximize your versatility. | | -The Bard has access to many powerful songs. Considering bringing both Song Memory skills to maximize your versatility. |
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| -Chests opened with Unchained Harmony gives experience to the Bard. In theory, this would mean that Bard's Luck is used to generate the loot of the chests, however this is not confirmed. | | -Chests opened with Unchained Harmony gives experience to the Bard. In theory, this would mean that Bard's Luck is used to generate the loot of the chests, however this is not confirmed. |
| | </tabber> |
| | |
| | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
| | |
| | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
| | |
| | |charismaticperformance=Upgrades a 'good' performance into a 'perfect' performance. |
| | |
| | |dancingfeet=Gain {{Ability_Data|DancingFeet|MoveSpeedAdd}} when holding an instrument. |
| | |
| | |fermata=Gain {{Ability_Data|Fermata|Resourcefulness}} |
|
| |
|
| | |jollytime=Drinking [[Ale]] recovers {{Ability_Data|JollyTime|PhysicalBaseHealing}} ({{Ability_Data|JollyTime|Scaling}}) and grants {{Ability_Data|JollyTime|MoveSpeedAdd}} when drunk. |
|
| |
|
| </tabber>
| | |loremastery=A high level of understanding of objects grants you {{Ability_Data|LoreMastery|RegularInteractionSpeed}}. |
| </noinclude><includeonly><!-- ==Ability_Data==
| | |
| -->{{#switch:{{lc:{{{1|}}}}}
| | |melodicprotection=While playing songs, gain {{Ability_Data|MelodicProtection|PhysicalDamageReduction}}. |
| |charismaticperformance={{#switch:{{lc:{{{2|}}}}} | | |
| |stackingtype=Aggregates by Target
| | |rapiermastery=When a [[rapier]] is equipped, gain {{Ability_Data|RapierMastery|RapierMasteryPhysicalBuffWeaponDamage}} and {{Ability_Data|RapierMastery|RapierMasteryActionSpeed}}. <br><br> Unlike many other Mastery perks, these bonuses also apply to any off-hand weapon you may have equipped. |
| |maximumstacks=1
| | |
| |all=StackingType,MaximumStacks
| | |reinforcedinstruments=Gain {{Ability_Data|ReinforcedInstruments|MeleePhysicalPowerBonus}} when attacking with a musical instrument as a weapon. (This does not apply to Songs) |
| |default=(No tag found, please update)
| | |
| }}
| | |storyteller=Give all party members within {{Ability_Data|StoryTeller|AuraRadius}} {{Ability_Data|StoryTeller|Will}} and {{Ability_Data|StoryTeller|Knowledge}}. |
| |dancingfeet={{#switch:{{lc:{{{2|}}}}}
| | |
| |movespeedadd=<b>10 [[Stats#Move_Speed|Move Speed Add]]</b>
| | |superiordexterity=Gain {{Ability_Data|SuperiorDexterity|EquipSpeedBonus}} Item Equip Speed Bonus when switching between weapons/utility items. |
| |stackingtype=Aggregates by Target
| | |
| |maximumstacks=1
| | |wanderer'sluck=Increases the chances of finding high-quality items when opening treasure chests by gaining {{Ability_Data|Wanderer'sLuck|Luck}}. |
| |all=MoveSpeedAdd,StackingType,MaximumStacks
| | |
| |default=(No tag found, please update)
| | |warsong=Successfully performed songs grant {{Ability_Data|WarSong|PhysicalBuffWeaponDamage}} to yourself and allies within {{Ability_Data|WarSong|AuraRadius}} for {{Ability_Data|WarSong|Duration}}. |
| }}
| | |
| |dissonance={{#switch:{{lc:{{{2|}}}}} | | |dissonance=Creates an unpleasant noise to block hostile targets within a {{Ability_Data|Dissonance|Range}} area from casting spells, [[Silence|Silencing]] them for {{Ability_Data|Dissonance|Duration}}. |
| |skilltype=Instant
| | |
| |skilltier=1
| | |encore=The next song is automatically played to the end without any input and is sure to succeed. Gain {{Ability_Data|Encore|ManualDexterity}} on this song, though capped to 50%. |
| |range=6m
| | |
| |usemoving=true
| | |partymaker=Remove drunk effect from self and all allies within {{Ability_Data|PartyMaker|Range}}. |
| |skillcooldowntrigger=Active
| | |
| |skillcooldown=24s
| | |musicmemory=Can store up to 5 sheet music as space permits. |
| |all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown
| | |
| |default=(No tag found, please update)
| | |musicmemory2=Can store up to an additional 5 sheet music as space permits. |
| }}
| | |
| |encore={{#switch:{{lc:{{{2|}}}}} | | |rousingrhythms=Grant {{Ability_Data|RousingRhythms|Target}} within range {{Ability_Data|RousingRhythms|AllAttributes}} for {{Ability_Data|RousingRhythms|Duration}}. |
| |skilltype=Instant
| | |
| |skilltier=1
| | |dinofdarkness=After finishing the song, [[Channel]] for another {{Ability_Data|DinOfDarkness|MusicPlaytime}} during which you deal {{Ability_Data|DinOfDarkness|MagicalBaseDamage}} per beat to {{Ability_Data|DinOfDarkness|Target}} within range. |
| |usemoving=true
| | |
| |skillcooldowntrigger=Start
| | |beatsofalacrity=Grant {{Ability_Data|BeatsOfAlacrity|Target}} {{Ability_Data|BeatsOfAlacrity|MoveSpeedAdd}} for {{Ability_Data|BeatsOfAlacrity|Duration}}. |
| |skillcooldown=4s
| | |
| |manualdexterity=<b>100 [[Stats#Manual_Dexterity|Manual Dexterity]]</b>
| | |allegro=After playing, grant {{Ability_Data|Allegro|Target}} within range 1 stack of the Allegro [[Buffs|Buff]] every {{Ability_Data|Allegro|TimeBetweenActions}} up to {{Ability_Data|Allegro|TotalActionCount}} times, refreshing the duration each time. Max {{Ability_Data|Allegro|GrantedMaximuMStacks}} stacks, each stack granting {{Ability_Data|Allegro|ActionSpeed}} and {{Ability_Data|Allegro|SpellCastingSpeed}} for {{Ability_Data|Allegro|Duration}}. |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ManualDexterity
| | |
| |default=(No tag found, please update)
| | |accelerando=After playing, grant {{Ability_Data|Accelerando|Target}} within range 1 stack of the Accelerando [[Buffs|Buff]] every {{Ability_Data|Accelerando|TimeBetweenActions}} up to {{Ability_Data|Accelerando|TotalActionCount}} times, refreshing the duration each time. Max {{Ability_Data|Accelerando|GrantedMaximuMStacks}} stacks, each stack granting {{Ability_Data|Accelerando|MoveSpeedAdd}} for {{Ability_Data|Accelerando|Duration}}. |
| }}
| | |
| |fermata={{#switch:{{lc:{{{2|}}}}} | | |unchainedharmony=Open all doors/containers within range, including locked containers but not locked doors. |
| |resourcefulness=<b>5 [[Stats#Resourcefulness|RFesourcefulness]]</b>
| | |
| |all=Resourcefulness
| | |shriekofweakness=Shriek into the ears of {{Ability_Data|ShriekOfWeakness|Target}} within range, causing them to suffer {{Ability_Data|ShriekOfWeakness|PhysicalPower}} and {{Ability_Data|ShriekOfWeakness|ArmorRating}} for {{Ability_Data|ShriekOfWeakness|Duration}}. |
| |default=(No tag found, please update)
| | |
| }}
| | |piercingshrill=Deal {{Ability_Data|PiercingShrill|PhysicalBaseDamage}} to {{Ability_Data|PiercingShrill|Target}} within range and inflict the echo sound effect on the affected target for {{Ability_Data|PiercingShrill|Duration}} if the target is a player. |
| |jollytime={{#switch:{{lc:{{{2|}}}}} | | |
| |movespeedadd=<b>10 [[Stats#Move_Speed|Move Speed Add]]</b>
| | |bansheeshowl=Cause {{Ability_Data|BansheesHowl|Target}} (except Sub-boss and boss monsters) within range to suffer {{Ability_Data|BansheesHowl|AllAttributes}} for {{Ability_Data|BansheesHowl|Duration}}. |
| |buffstackingtype=Aggregates by Target
| | |
| |buffmaximumstacks=1
| | |songofsilence=Silence {{Ability_Data|SongOfSilence|Target}} within range for {{Ability_Data|SongOfSilence|Duration}}. See [[Silence]] page for more details. |
| |removable=True
| | |
| |jollytimestackingtype=Aggregates by Target
| | |peacemaking=[[Channel]] for {{Ability_Data|Peacemaking|ChannelingDuration}}, during which, {{Ability_Data|Peacemaking|Target}} within range lose the ability to fight or use any attack related animation when enchanted. Monsters will still follow the performer. |
| |jollytimemaximumstacks=1
| | |
| |all=MoveSpeedAdd,BuffStackingType,BuffMaximumStacks,Removable,JollyTimeStackingType,JollyTimeMaximumStacks
| | |lamentoflanguor=Cause {{Ability_Data|LamentOfLanguor|Target}} within range to suffer {{Ability_Data|LamentOfLanguor|MoveSpeedAdd}} for {{Ability_Data|LamentOfLanguor|Duration}}. |
| |default=(No tag found, please update)
| | |
| }}
| | |chaoticdiscord=[[Channel]] for {{Ability_Data|ChaoticDiscord|ChannelingDuration}} during which you excite {{Ability_Data|ChaoticDiscord|Target}} (no effect on players) within range to attack the nearest target except the performer. [[Monsters]] deaths inflicted by other monsters are accredited to the Bard, at least for Adventure Points. If there is no other target other than the performer nearby, the monster will not attack but will still follow the performer. |
| |loremastery={{#switch:{{lc:{{{2|}}}}} | | |
| |regularinteractionspeed=<b>250 [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]</b>
| | |ariaofalacrity=Grants {{Ability_Data|AriaOfAlacrity|Target}} {{Ability_Data|AriaOfAlacrity|ActionSpeed}} for {{Ability_Data|AriaOfAlacrity|Duration}}. |
| |all=RegularInteractionSpeed
| | |
| |default=(No tag found, please update)
| | |tranquility=Grants {{Ability_Data|Tranquility|Target}} within range the ability to restore {{Ability_Data|Tranquility|RecoverableBaseHealing}} per second when resting for {{Ability_Data|Tranquility|Duration}}. |
| }}
| | |
| |melodicprotection={{#switch:{{lc:{{{2|}}}}} | | |songofshadow=Grants {{Ability_Data|SongOfShadow|Target}} within range invisibility for {{Ability_Data|SongOfShadow|Duration}}. Invisibility appears to work like [[Rogue#Skills-0|Hide]] except being bumped into will not break invisibility. |
| |physicaldamagereduction=<b>30% [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]]</b>
| | |
| |all=PhysicalDamageReduction
| | |harmonicshield=Grants {{Ability_Data|HarmonicShield|Target}} within range {{Ability_Data|HarmonicShield|ArmorRating}} and {{Ability_Data|HarmonicShield|MagicalResistance}} for {{Ability_Data|HarmonicShield|Duration}}. |
| |default=(No tag found, please update)
| | |
| }}
| | |choraleofclarity=Grants {{Ability_Data|ChoraleOfClarity|Target}} within range the ability to restore {{Ability_Data|ChoraleOfClarity|SpellRechargeConst}} [[Spell_Restoration|Spell Points]] every {{Ability_Data|ChoraleOFClarity|SpellRechargeIntervalConst}} when resting for {{Ability_Data|ChoraleOfClarity|Duration}}. |
| |musicmemoryii={{#switch:{{lc:{{{2|}}}}}
| | |
| |skilltype=Instant
| | |balladofcourage=Grants {{Ability_Data|BalladOfCourage|Target}} {{Ability_Data|BalladOfCourage|PhysicalPower}} for {{Ability_Data|BalladOfCourage|Duration}}. |
| |skilltier=1
| | |
| |usemoving=true
| | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| |all=SkillType,SkillTier,UseMoving
| |
| |default=(No tag found, please update)
| |
| }}
| |
| |musicmemory={{#switch:{{lc:{{{2|}}}}} | |
| |skilltype=Instant
| |
| |skilltier=1
| |
| |usemoving=true
| |
| |all=SkillType,SkillTier,UseMoving
| |
| |default=(No tag found, please update)
| |
| }}
| |
| |partymaker={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=Instant
| |
| |skilltier=1
| |
| |range=6m
| |
| |usemoving=true
| |
| |skillcooldowntrigger=Active
| |
| |skillcooldown=25s
| |
| |all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown
| |
| |default=(No tag found, please update)
| |
| }}
| |
| |rapiermastery={{#switch:{{lc:{{{2|}}}}} | |
| |physicalweapondamage=2
| |
| |actionspeed=2
| |
| |rapiermasteryphysicalbuffweapondamage=<b>2 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]</b>
| |
| |rapiermasteryactionspeed=<b>5% [[Stats#Action_Speed|Action Speed]]</b>
| |
| |demonsgleephysicalbuffweapondamage=<b>2 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]</b>
| |
| |demonsgleeactionspeed=<b>5% [[Stats#Action_Speed|Action Speed]]</b>
| |
| |all=PhysicalWeaponDamage,ActionSpeed,RapierMasteryPhysicalBuffWeaponDamage,RapierMasteryActionSpeed,DemonsGleePhysicalBuffWeaponDamage,DemonsGleeActionSpeed
| |
| |default=(No tag found, please update)
| |
| }}
| |
| |reinforcedinstruments={{#switch:{{lc:{{{2|}}}}} | |
| |meleephysicalpowerbonus=<b>50% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
| |
| |rangedphysicalpowerbonus=<b>50% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
| |
| |all=MeleePhysicalPowerBonus,RangedPhysicalPowerBonus
| |
| |default=(No tag found, please update)
| |
| }}
| |
| |storyteller={{#switch:{{lc:{{{2|}}}}} | |
| |auraradius=4.5m
| |
| |will=<b>3 [[Stats#Will|Will]]</b>
| |
| |knowledge=<b>3 [[Stats#Knowledge|Knowledge]]</b>
| |
| |stackingtype=Aggregates by Target
| |
| |maximumstacks=1
| |
| |all=AuraRadius,Will,Knowledge,StackingType,MaximumStacks
| |
| |default=(No tag found, please update)
| |
| }}
| |
| |superiordexterity={{#switch:{{lc:{{{2|}}}}}
| |
| |stackingtype=Aggregates by Target
| |
| |maximumstacks=1
| |
| |all=StackingType,MaximumStacks
| |
| |default=(No tag found, please update)
| |
| }}
| |
| |wanderer'sluck={{#switch:{{lc:{{{2|}}}}}
| |
| |luck=<b>50 [[Stats#Luck|Luck]]</b>
| |
| |all=Luck
| |
| |default=(No tag found, please update)
| |
| }}
| |
| |warsong={{#switch:{{lc:{{{2|}}}}} | |
| |auraradius=4.5m
| |
| |duration=<b>6s</b>
| |
| |physicalbuffweapondamage=<b>3 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]</b>
| |
| |stackingtype=Aggregates by Target
| |
| |maximumstacks=1
| |
| |all=AuraRadius,Duration,PhysicalBuffWeaponDamage,StackingType,MaximumStacks
| |
| |default=(No tag found, please update)
| |
| }}
| |
| |default=(No ability found, please update)
| |
| }}</includeonly> | | }}</includeonly> |