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| Page is currently up to date for: {{:TODO|Classes}}
| | <noinclude>{{UpdateStatus|Class Data}} |
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| {{Infobox Class|{{PAGENAME}}|'The Magical Minstrel'|Yes}} | | {{Infobox Class|{{PAGENAME}}|'The Magical Minstrel'|Yes}} |
| ==Description== | | ==Description== |
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| Bards in Dark and Darker are versatile performers, who use their skills in music, storytelling, and magic to support their allies and hinder their enemies. They can cast a wide variety of spells, ranging from healing and protection to charms. Bards can also inspire their allies with rousing speeches and music, boosting their morale and granting them temporary bonuses. In combat, bards can use their weapons and martial skills, but they excel at using their charm and wit to manipulate their enemies, making them an unpredictable and dangerous foe. | | [[Bard|Bards]] in Dark and Darker are versatile performers, who use their skills in music, storytelling, and magic to support their allies and hinder their enemies. They can cast a wide variety of spells, ranging from healing and protection to charms. Bards can also inspire their allies with rousing speeches and music, boosting their morale and granting them temporary bonuses. In combat, bards can use their weapons and martial skills, but they excel at using their charm and wit to manipulate their enemies, making them an unpredictable and dangerous foe. |
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| ==Class Info== | | ==Class Info== |
| To play the lute, the bard needs to hold the instrument and then activate the Skill: Music Memory by pressing the default E button. From there, the player can select the desired song and initiate it by right-clicking.
| | The Bard is a weaver of moving melodies and fantastic tales. They manage to get out of stickiest of situations using their uncanny ability to mysteriously control the mood of crowds and creatures. |
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| To successfully activate the song's effect, it is crucial to hit the right notes at the right time. As the song plays, the player should press the right mouse button at the correct moment to ensure a smooth and uninterrupted performance. If the player can successfully play the song to the end, the song effect will be activated, providing a variety of benefits in combat and other game scenarios.
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| <br>
| | '''Weapon of choice''' - Rapier |
| '''Weapon of choice:''' Rapier | |
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| *Pros: | | *Pros: |
| **Extremely good selection of powerful passive buffs. Passive healing, spell restoration for friendly casters, as well as defensive and offensive buffs alike. | | **Crowd control. |
| **Able to manipulate NPCs with a variety of crowd control songs. Able to massively debuff NPC damage resistance, up to 60% extra damage with Shriek of Weakness which is great for bosses
| | **Good swordsman. |
| **Access to melee weapons, a shield, and ranged options, allowing for high versatility. | | **Play powerful buffs. |
| **Several AoE damage sources and debuffs, allowing for strong space control and party play. | | **Highest potential Luck stat (Wanderer's Luck perk) |
| **High interaction speed and movement speed (when buffed).
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| **Highest potential Luck stat + Can unlock chests with Unchained Harmony | |
| *Cons: | | *Cons: |
| **Tunnel vision: it is difficult to be aware of your surroundings and make the right decisions while switching instruments, focusing on the music minigame, and rotating your buffs. | | **Low damage bonus. |
| **Weak without buffs, leading to slow gameplay and clears when played solo. If played too hastily, there is the risk of getting caught in PvP while unbuffed. | | **Loud. |
| **While versatile, has a limited gear selection and is a jack of all trades. Only bow is the Survival Bow, only shield is the Buckler, and only has access to a few melee weapons. | | **Weak without buffs. |
| **Timing tunes is not easy in dire situations.
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| **Low durability and limited access to armor.
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| **Very loud, attracting attention from other players.
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| ===Music Minigame===
| | ==Music Minigame== |
| Songs have different effects depending on how they are played, Bad/Good/Perfect each giving different performances. | | Songs have different effects depending on how they are played, Bad/Good/Perfect each giving different performances. |
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| Currently maxed out at Level 15, so a total of 4 perks can be equipped. | | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Charismatic Performance.png|link=|x96px]] <br> Charismatic Performance </td> | | <td style=" text-align:middle"> [[File:Perk Charismatic Performance.png|link=|x96px]] <br> Charismatic Performance </td> |
| <td> Upgrades a 'good' performance into a 'perfect' performance. </td> | | <td> {{:Bard|desc=CharismaticPerformance}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Dancing Feet.png|link=|x96px]] <br> Dancing Feet </td> | | <td style=" text-align:middle"> [[File:Perk Dancing Feet.png|link=|x96px]] <br> Dancing Feet </td> |
| <td> Increases your flat Move Speed by +10 when holding an instrument. </td> | | <td> {{:Bard|desc=DancingFeet}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Fermata.png|link=|x96px]] <br> Fermata </td> |
| | <td> {{:Bard|desc=Fermata}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Jolly Time.png|link=|x96px]] <br> Jolly Time </td> | | <td style=" text-align:middle"> [[File:Perk Jolly Time.png|link=|x96px]] <br> Jolly Time </td> |
| <td>Drinking [[Ale]] [[Healing|heals]] 5 HP and grants +10 flat Move Speed when drunk. </td> | | <td> {{:Bard|desc=JollyTime}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Lore Mastery.png|link=|x96px]] <br> Lore Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Lore Mastery.png|link=|x96px]] <br> Lore Mastery </td> |
| <td> A high level of understanding of objects increases [[Stats#Regular Interaction Speed|Regular Interaction Speed]] and [[Stats#Magical Interaction Speed|Magical Interaction Speed]] by an additional flat +25%. </td> | | <td> {{:Bard|desc=LoreMastery}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Melodic Protection.png|link=|x96px]] <br> Melodic Protection </td> | | <td style=" text-align:middle"> [[File:Perk Melodic Protection.png|link=|x96px]] <br> Melodic Protection </td> |
| <td> While playing, the caster's [[Stats#Physical Damage Reduction|Physical Damage Reduction]] is increased by an additional flat +30%. </td> | | <td> {{:Bard|desc=MelodicProtection}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Rapier Mastery.png|link=|x96px]] <br> Rapier Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Rapier Mastery.png|link=|x96px]] <br> Rapier Mastery </td> |
| <td> When a rapier is equipped in either hand, [[Damage_Calculation#"Buff"_Weapon_Damage|"Buff" Weapon Damage]] increases by +3 and [[Stats#Action Speed|Action Speed]] increases by an additional flat +5%. </td> | | <td> {{:Bard|desc=RapierMastery}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Reinforced Instruments.png|link=|x96px]] <br> Reinforced Instruments </td> | | <td style=" text-align:middle"> [[File:Perk Reinforced Instruments.png|link=|x96px]] <br> Reinforced Instruments </td> |
| <td> 50% increased [[Stats#Physical Power Bonus|Physical Power Bonus]] when attacking with a musical instrument as a weapon. (This does not apply to Song playing) </td> | | <td> {{:Bard|desc=ReinforcedInstruments}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Story Teller.png|link=|x96px]] <br> Story Teller </td> | | <td style=" text-align:middle"> [[File:Perk Story Teller.png|link=|x96px]] <br> Story Teller </td> |
| <td> Give all party members within 4.5 meters +3 [[Stats#Will|Will]] and [[Stats#Knowledge|Knowledge]]. </td> | | <td> {{:Bard|desc=StoryTeller}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Superior Dexterity.png|link=|x96px]] <br> Superior Dexterity </td> | | <td style=" text-align:middle"> [[File:Perk Superior Dexterity.png|link=|x96px]] <br> Superior Dexterity </td> |
| <td> 50% faster switching time when switching between weapons/utility items. </td> | | <td> {{:Bard|desc=SuperiorDexterity}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Wanderers Luck.png|link=|x96px]] <br> Wanderer's Luck </td> | | <td style=" text-align:middle"> [[File:Perk Wanderers Luck.png|link=|x96px]] <br> Wanderer's Luck </td> |
| <td> Increases the chances of finding high-quality items when opening treasure chests. Increases [[Stats#Luck|Luck]] by a flat +50.</td> | | <td> {{:Bard|desc=Wanderer'sLuck}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk War Song.png|link=|x96px]] <br> War Song </td> | | <td style=" text-align:middle"> [[File:Perk War Song.png|link=|x96px]] <br> War Song </td> |
| <td> If the performance is successful, increases [[Damage_Calculation#"Buff"_Weapon_Damage|"Buff" Weapon Damage]] of yourself and allies within 4.5 meters by +3 for 6 seconds. </td> | | <td> {{:Bard|desc=WarSong}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| You can equip a total of 2 skills. | | You can equip a total of 2 skills. |
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Dissonance.png|link=|x96px]] <br> Dissonance </td> | | <td style=" text-align:middle"> [[File:Skill Dissonance.png|link=|x96px]] <br> Dissonance </td> |
| <td> Creates an unpleasant noise to block hostile targets within a certain area from casting spells and silence them for 3 seconds. May act similarly to [[Rogue]]'s Cut Throat </td> | | <td> {{:Bard|desc=Dissonance}} </td> |
| <td> 30s </td>
| | <td> {{Ability_Data|Dissonance|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Encore.png|link=|x96px]] <br> Encore </td> | | <td style=" text-align:middle"> [[File:Skill Encore.png|link=|x96px]] <br> Encore </td> |
| <td> The next song is automatically played to the end without any input and is sure to succeed. Additionally, the song is played at the maximum 50% play speed regardless of the Bard's [[Stats#Dexterity|Dexterity]]. </td> | | <td> {{:Bard|desc=Encore}} </td> |
| <td> 30s </td>
| | <td> {{Ability_Data|Encore|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle">[[File:Skill Partymaker.png|link=|x96px]] <br> Party Maker </td> |
| | <td> {{:Bard|desc=PartyMaker}} </td> |
| | <td> {{Ability_Data|PartyMaker|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Music Memory.png|link=|x96px]] <br> Music Memory </td> | | <td style=" text-align:middle"> [[File:Skill Music Memory.png|link=|x96px]] <br> Music Memory </td> |
| <td> Can store up to 5 sheet music as space permits. </td> | | <td> {{:Bard|desc=MusicMemory}} </td> |
| <td> / </td>
| | <td> / </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle">[[File:Skill Music Memory.png|link=|x96px]] <br> Music Memory 2 </td> | | <td style=" text-align:middle">[[File:Skill Music Memory.png|link=|x96px]] <br> Music Memory 2 </td> |
| <td> Can store up to 5 sheet music as space permits. </td> | | <td> {{:Bard|desc=MusicMemory2}} </td> |
| <td> / </td>
| | <td> / </td> |
| </tr> | | </tr> |
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| </table> | | </table> |
| | <br> |
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| |-|Music= | | |-|Musics= |
| '''Instruments''' | | '''Instruments''' |
| <div style="margin-top: 5px"><!-- | | <div style="margin-top: 5px"><!-- |
| --><div style="display: flex; margin-bottom: 2px"><!-- | | --><div style="display: flex; margin-bottom: 2px"><!-- |
| --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(188, 76, 14)"></div><!-- | | --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(188, 76, 14)"></div><!-- |
| -->[[Drum]]<!--
| | -->[[Drum]]<!-- |
| --></div><!-- | | --></div><!-- |
| --><div style="display: flex; margin-bottom: 2px"><!-- | | --><div style="display: flex; margin-bottom: 2px"><!-- |
| --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(92, 61, 118)"></div><!-- | | --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(92, 61, 118)"></div><!-- |
| -->[[Flute]]<!--
| | -->[[Flute]]<!-- |
| --></div><!-- | | --></div><!-- |
| --><div style="display: flex; margin-bottom: 2px"><!-- | | --><div style="display: flex; margin-bottom: 2px"><!-- |
| --><div style="width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(167, 137, 0)"></div><!-- | | --><div style="width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(167, 137, 0)"></div><!-- |
| -->[[Lute]]<!--
| | -->[[Lute]]<!-- |
| --></div><!-- | | --></div><!-- |
| --><div style="display: flex; margin-bottom: 2px"><!-- | | --><div style="display: flex; margin-bottom: 2px"><!-- |
| --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(49, 101, 58)"></div><!-- | | --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(49, 101, 58)"></div><!-- |
| -->[[Lyre]]<!--
| | -->[[Lyre]]<!-- |
| --></div><!-- | | --></div><!-- |
| --></div> | | --></div> |
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| '''-''' Cast Time Intervals are Rounded, and represent the time between each note in a song | | '''-''' Cast Time Intervals represent the time between each note in a song |
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| '''-''' Base durations are calculated with (as of Patch #2) base 15 [[Persuasiveness]] | | '''-''' Base durations listed are calculated with (as of Patch #2) Bard's base 15 [[Persuasiveness]] |
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| '''-''' Some songs are noted to not scale with [[Persuasiveness]], meaning they always last the listed amount, before [[Stats#Buff_Duration|Buff]]/[[Stats#Debuff_Duration|Debuff]] duration. Noted as "No Persuasiveness scaling" | | '''-''' Some songs are noted to not scale with [[Persuasiveness]], meaning they always last the listed amount, before [[Stats#Buff_Duration|Buff]]/[[Stats#Debuff_Duration|Debuff]] duration, noted as 0% Persuasiveness Scaling. |
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| '''-''' Some songs technically apply no duration where their affect lasts only while Channeling, like Peacemaking and Chaotic Discord, meaning they cannot possibly scale with Persuasiveness nor Buff/Debuff duration. Noted as "N/A (technically no duration to scale)" | | '''-''' Some songs technically apply no duration where their affect lasts only while Channeling, like Peacemaking and Chaotic Discord, meaning they cannot possibly scale with Persuasiveness nor Buff/Debuff duration. Not noted in the Persuasiveness column. |
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| | '''-''' <b>Song effects can vary per Bad/Good/Perfect quality.</b>. If all qualities have the same amount, it is written once, like "8 Physical Power". If it varies per quality, it may be written as "6/8/10 Physical Power". |
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| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | '''-''' Channels started by a song allow you to move without breaking the channel, but they do require the same instrument to be held for the duration of the channel, which is displayed as a countdown in the center of the performance bar. Putting the instrument away cancels the channel. |
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| | '''-''' If a target would receive a buff from one performance of a song but already has some version of that buff from a different performance of the same song, the new buff will completely replace the old buff, even if the new buff has a shorter duration, smaller effect, and/or was produced by a performance of lower quality. |
| | {{NeedsTesting|Are debuffs overwritten in the same way as buffs?}} |
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| | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Range</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Range</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage/Persuasiveness Scaling</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cast Time</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cast Time</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cost</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Memory Cost</th> |
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| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Rousing Rhythms.png|link=|x96px]] <br> Rousing Rhythms </td> | | <tr><td style=" text-align:middle"> [[File:Music Rousing Rhythms.png|link=|x96px]] <br> Rousing Rhythms </td> |
| <td> Increases [[Stats#Attributes|All Attributes]] of nearby allies by +2/+2/+2 for 30/60/90 seconds. </td> | | <td> {{:Bard|desc=RousingRhythms}}<br><br>[[File:rousing rhythms_full.mp3|Rousing Rhythms]] </td> |
| <td> 3/4.5/6 meters </td> | | <td> {{Ability_Data|RousingRhythms|Range}} </td> |
| <td> Persuasiveness:<br>2x/4x/6x </td> | | <td> {{Ability_Data|RousingRhythms|PersuasivenessScaling}} </td> |
| <td> Total:<br>3s<br> | | <td> Total:<br>{{Ability_Data|RousingRhythms|MusicPlaytime}}<br> |
| Intervals:<br>0.75 > 0.75 > 0.75 > 0.75 </td> | | Intervals:<br>{{Ability_Data|RousingRhythms|MusicIntervals}} </td> |
| <td> 3 </td>
| | <td> {{Ability_Data|RousingRhythms|MusicTier}} </td> |
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| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Din of Darkness.png|link=|x96px]] <br> Din of Darkness </td> | | <tr><td style=" text-align:middle"> [[File:Music Din of Darkness.png|link=|x96px]] <br> Din of Darkness </td> |
| <td> Does 1/3/5 Dark Magical [[Damage_Calculation|Damage]] per beat to all enemies in an area around the performer. </td> | | <td> {{:Bard|desc=DinOfDarkness}}<br><br>[[File:din of darkness_full.mp3|Din of Darkness]] </td> |
| <td> 5.5/5.5/5.5 meters </td> | | <td> {{Ability_Data|DinOfDarkness|Range}} </td> |
| <td> Magical Damage:<br>30% </td> | | <td> Magical Damage:<br>{{Ability_Data|DinOfDarkness|Scaling}} </td> |
| <td> Total:<br>6.46s<br> | | <td> Total:<br>{{Ability_Data|DinOfDarkness|MusicPlaytime}}<br> |
| Intervals:<br>0.9 > 0.9 > 0.9 > 0.9 > 0.9 > 0.9 > 0.9 </td> | | Intervals:<br>{{Ability_Data|DinOfDarkness|MusicIntervals}}</td> |
| <td> 3 </td>
| | <td> {{Ability_Data|DinOfDarkness|MusicTier}} </td> |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Beats of Alacrity.png|link=|x96px]] <br> Beats of Alacrity </td> | | <tr><td style=" text-align:middle"> [[File:Music Beats of Alacrity.png|link=|x96px]] <br> Beats of Alacrity </td> |
| <td> Grants +5/+7/+9 additional flat Move Speed for 30/60/120 seconds. Song does not stack on itself. This buff only applies to yourself. </td> | | <td> {{:Bard|desc=BeatsOfAlacrity}}<br><br>[[File:beats of alacrity_full.mp3|Beats of Alacrity]] </td> |
| <td> 3/4.5/6 meters </td> | | <td> </td> |
| <td> Persuasiveness:<br>2x/4x/8x </td> | | <td> {{Ability_Data|BeatsOfAlacrity|PersuasivenessScaling}} </td> |
| <td> Total:<br> 2.4s <br> | | <td> Total:<br> {{Ability_Data|BeatsOfAlacrity|MusicPlaytime}} <br> |
| Intervals:<br>1.2 > 0.6 > 0.3 > 0.3 </td> | | Intervals:<br>{{Ability_Data|BeatsOfAlacrity|MusicIntervals}} </td> |
| <td> 1 </td>
| | <td> {{Ability_Data|BeatsOfAlacrity|MusicTier}} </td> |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Allegro.png|link=|x96px]] <br> Allegro </td> | | <tr><td style=" text-align:middle"> [[File:Music Allegro.png|link=|x96px]] <br> Allegro </td> |
| <td> Gradually grants additional flat [[Stats#Action Speed|Action Speed]] and [[Stats#Spell Casting Speed|Spell Casting Speed]] to you and nearby allies for 6 seconds. The amount of boost (Poor - +3% per second, Good - +4.5% per second, Perfect - +6% per second) stacks up to 3 times over the duration of one song. </td> | | <td> {{:Bard|desc=Allegro}}<br><br>[[File:allegro_full.mp3|Allegro]] </td> |
| <td> 3/4.5/6 meters </td> | | <td> {{Ability_Data|Allegro|Range}} </td> |
| <td> Persuasiveness:<br>0.4x </td> | | <td> {{Ability_Data|Allegro|PersuasivenessScaling}} </td> |
| <td> Total:<br>3.75s<br> | | <td> Total:<br>{{Ability_Data|Allegro|MusicPlaytime}}<br> |
| Intervals:<br>1.0 > 1.0 > 1.0 > 0.75 </td> | | Intervals:<br>{{Ability_Data|Allegro|MusicIntervals}} </td> |
| <td> 4 </td>
| | <td> {{Ability_Data|Allegro|MusicTier}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Music Accelerando.png|link=|x96px]] <br> Accelerando </td>
| | <td style=" text-align:middle"> [[File:Music Accelerando.png|link=|x96px]] <br> Accelerando </td> |
| <td> Gradually increase the flat Move Speed of yourself and nearby allies for 6 seconds. The amount of boost (Poor - 3 per second, Good - 5 per second, Perfect - 7 per second) stacks up to 3 times over the duration of one song. </td> | | <td> {{:Bard|desc=Accelerando}}<br><br>[[File:accelerando_full.mp3|Accelerando]] </td> |
| <td> 3/4.5/6 meters </td> | | <td> {{Ability_Data|Accelerando|Range}} </td> |
| <td> Persuasiveness:<br>0.4x </td> | | <td> {{Ability_Data|Accelerando|PersuasivenessScaling}} </td> |
| <td> Total: <br> 4.17s<br> | | <td> Total:<br>{{Ability_Data|Accelerando|MusicPlaytime}}<br> |
| Intervals:<br>0.8 > 0.8 > 0.8 > 0.8 > 1.0 </td> | | Intervals:<br>{{Ability_Data|Accelerando|MusicIntervals}} </td> |
| <td> 4 </td>
| | <td> {{Ability_Data|Accelerando|MusicTier}} </td> |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Unchained Harmony.png|link=|x96px]] <br> Unchained Harmony </td> | | <tr><td style=" text-align:middle"> [[File:Music Unchained Harmony.png|link=|x96px]] <br> Unchained Harmony </td> |
| <td> Open all nearby doors/containers, including locked doors and containers. Does not work for doors that require a special key. </td> | | <td> {{:Bard|desc=UnchainedHarmony}}<br><br>[[File:unchained harmony_full.mp3|Unchained Harmony]] </td> |
| <td> 3/3/3 meters </td> | | <td> {{Ability_Data|UnchainedHarmony|Range}} </td> |
| <td> N/A (technically no duration to scale) </td> | | <td> </td> |
| <td> Total:<br>6.73s<br> | | <td> Total:<br>{{Ability_Data|UnchainedHarmony|MusicPlaytime}}<br> |
| Intervals:<br>1.2 > 1.2 > 0.6 > 1.8 > 1.2 > 0.6 </td> | | Intervals:<br>{{Ability_Data|UnchainedHarmony|MusicIntervals}} </td> |
| <td> 5 </td> | | <td> {{Ability_Data|UnchainedHarmony|MusicTier}} </td> |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Shriek of Weakness.png|link=|x96px]] <br> Shriek of Weakness </td> | | <tr><td style=" text-align:middle"> [[File:Music Shriek of Weakness.png|link=|x96px]] <br> Shriek of Weakness </td> |
| <td> Grants a debuff to nearby enemies that lowers [[Stats#Physical Power|Physical Power]] by a flat -3/-4/-5 and flat [[Stats#Physical Damage Reduction|Armor Rating]] by -10/-20/-30 for 6/12/18 seconds.<br> | | <td> {{:Bard|desc=ShriekOfWeakness}}<br><br>[[File:shriek of weakness_full.mp3|Shriek of Weakness]] <br> <br> [[File:shriek of weakness_skip1.mp3|Shriek of Weakness Noteskip]] <br>(Noteskip) <br> |
| <table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee;width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;"> | | <table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee;width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;"> |
| <caption style="background:transparent;">Damage Increase Graph </caption><br>
| | <caption style="background:transparent;">Damage Increase Graph </caption><br> |
| <tr> | | <tr> |
| <td style="max-width:95%;padding: 10px;> [[File:shriekofweaknessgraph.png|500px]] </td> | | <td style="max-width:95%;padding: 10px;> [[File:shriekofweaknessgraph.png|500px]] </td> |
| </tr>
| | </tr> |
| </table>
| | </table> |
| </td> | | </td> |
| <td> 4.5/4.5/4.5 meters </td> | | <td> {{Ability_Data|ShriekOfWeakness|Range}} </td> |
| <td> Persuasiveness:<br>0.4x/0.8x/1.2x </td> | | <td> {{Ability_Data|ShriekOfWeakness|PersuasivenessScaling}} </td> |
| <td> Total:<br>3s<br> | | <td> Total:<br>{{Ability_Data|ShriekOfWeakness|MusicPlaytime}}<br> |
| Intervals:<br>1.6 > 0.8 > 0.6 </td> | | Intervals:<br>{{Ability_Data|ShriekOfWeakness|MusicIntervals}} </td> |
| <td> 3 </td> | | <td> {{Ability_Data|ShriekOfWeakness|MusicTier}} </td> |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Piercing Shrill.png|link=|x96px]] <br> Piercing Shrill </td> | | <tr><td style=" text-align:middle"> [[File:Music Piercing Shrill.png|link=|x96px]] <br> Piercing Shrill </td> |
| <td> Does 15/20/25 Physical [[Damage_Calculation|Damage]] to a target causes the echo sound effect on the affected target for 3 seconds if the target is a player. </td> | | <td> {{:Bard|desc=PiercingShrill}}<br><br>[[File:piercing shrill_full.mp3|Piercing Shrill]] </td> |
| <td> 5.5/5.5/5.5 meters </td> | | <td> {{Ability_Data|PiercingShrill|Range}} </td> |
| <td> Physical Damage:<br>100% </td> | | <td> Physical Damage: {{Ability_Data|PiercingShrill|Scaling}} <br> Persuasiveness: {{Ability_Data|PiercingShrill|PersuasivenessScaling}}</td> |
| <td> Total:<br>6.2s<br> | | <td> Total:<br>{{Ability_Data|PiercingShrill|MusicPlaytime}}<br> |
| Intervals:<br>1.0 > 1.0 > 1.0 > 1.0 > 1.0 > 1.0 </td>
| | Intervals:<br>{{Ability_Data|PiercingShrill|MusicIntervals}} </td> |
| <td> 3 </td> | | <td> {{Ability_Data|PiercingShrill|MusicTier}} </td> |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Banshees Howl.png|link=|x96px]] <br> Banshees Howl </td> | | <tr><td style=" text-align:middle"> [[File:Music Banshees Howl.png|link=|x96px]] <br> Banshees Howl </td> |
| <td> Reduces [[Stats#Attributes|All Attributes]] of nearby enemies by -1/-2/-3 for 20 seconds. Does not work on Boss or Sub-boss monsters. </td> | | <td> {{:Bard|desc=BansheesHowl}}<br><br>[[File:banshees_howl_full.mp3|Banshees Howl]] </td> |
| <td> 3/4.5/6 meters </td> | | <td> {{Ability_Data|BansheesHowl|Range}} </td> |
| <td> Persuasiveness:<br>1.333x </td> | | <td> {{Ability_Data|BansheesHowl|PersuasivenessScaling}} </td> |
| <td> Total:<br>4.2s<br> | | <td> Total:<br>{{Ability_Data|BansheesHowl|MusicPlaytime}}<br> |
| Intervals:<br>1.2 > 0.6 > 1.2 > 0.6 > 0.6 </td> | | Intervals:<br>{{Ability_Data|BansheesHowl|MusicIntervals}} </td> |
| <td> 3 </td> | | <td> {{Ability_Data|BansheesHowl|MusicTier}} </td> |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Song of Silence.png|link=|x96px]] <br> Song of Silence </td> | | <tr><td style=" text-align:middle"> [[File:Music Song of Silence.png|link=|x96px]] <br> Song of Silence </td> |
| <td> Blocks enemies from casting magic for 1/1.5/2 seconds. May work similarly to [[Rogue]]'s Cut Throat. Does not work on boss or sub-boss monsters. </td> | | <td> {{:Bard|desc=SongOfSilence}}<br><br>[[File:song of silence_full.mp3|Song of Silence]] </td> |
| <td> 4.5/4.5/4.5 meters </td> | | <td> {{Ability_Data|SongOfSilence|Range}} </td> |
| <td> No Persuasiveness scaling </td> | | <td> {{Ability_Data|SongOfSilence|PersuasivenessScaling}} </td> |
| <td> Total:<br>3.83s<br> | | <td> Total:<br>{{Ability_Data|SongOfSilence|MusicPlaytime}}<br> |
| Intervals:<br>0.8 > 1.0 > 1.0 > 1.0 </td> | | Intervals:<br>{{Ability_Data|SongOfSilence|MusicIntervals}} </td> |
| <td> 2 </td> | | <td> {{Ability_Data|SongOfSilence|MusicTier}} </td> |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Peacemaking.png|link=|x96px]] <br> Peacemaking </td> | | <tr><td style=" text-align:middle"> [[File:Music Peacemaking.png|link=|x96px]] <br> Peacemaking </td> |
| <td> All nearby players and monsters temporarily lose the will to fight when enchanted by the [[Channel|channeling]] section of the song. 8 seconds cast time. 6 seconds channel duration. </td> | | <td> {{:Bard|desc=Peacemaking}}<br><br>[[File:peacemaking_full.mp3|Peacemaking]] </td> |
| <td> 3/4.5/6 meters </td> | | <td> {{Ability_Data|Peacemaking|Range}} </td> |
| <td> N/A (technically no duration to scale) </td> | | <td> </td> |
| <td> Total:<br>5.9s<br> | | <td> Total:<br>{{Ability_Data|Peacemaking|MusicPlaytime}}<br> |
| Intervals:<br>1.5 > 1.5 > 1.5 > 1.5 </td>
| | Intervals:<br>{{Ability_Data|Peacemaking|MusicIntervals}} </td> |
| <td> 3 </td> | | <td> {{Ability_Data|Peacemaking|MusicTier}} </td> |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Lament of Languor.png|link=|x96px]] <br> Lament of Languor </td> | | <tr><td style=" text-align:middle"> [[File:Music Lament of Languor.png|link=|x96px]] <br> Lament of Languor </td> |
| <td> Reduces the Move Speed of all enemy targets by a flat -20 for 6/12/18 seconds. </td> | | <td> {{:Bard|desc=LamentOfLanguor}}<br><br>[[File:lament_of_languor_full.mp3|Lament of Languor]] </td> |
| <td> 3/4.5/6 meters </td> | | <td> {{Ability_Data|LamentOfLanguor|Range}} </td> |
| <td> Persuasiveness:<br>0.4x/0.8x/1.2x</td> | | <td> {{Ability_Data|LamentOfLanguor|PersuasivenessScaling}} </td> |
| <td> Total:<br>2.82s<br> | | <td> Total:<br>{{Ability_Data|LamentOfLanguor|MusicPlaytime}}<br> |
| Intervals:<br>0.7 > 0.7 > 0.7 > 0.7 </td>
| | Intervals:<br>{{Ability_Data|LamentOfLanguor|MusicIntervals}} </td> |
| <td> 2 </td> | | <td> {{Ability_Data|LamentOfLanguor|MusicTier}} </td> |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Chaotic Discord.png|link=|x96px]] <br> Chaotic Discord </td> | | <tr><td style=" text-align:middle"> [[File:Music Chaotic Discord.png|link=|x96px]] <br> Chaotic Discord </td> |
| <td> Excites nearby monsters to attack the nearest target except the performer. [[Monsters]] deaths inflicted by other monsters are accredited to the Bard, at least for Adventure Points.</td> | | <td> {{:Bard|desc=ChaoticDiscord}}<br><br>[[File:chaotic discord_full.mp3|Chaotic Discord]] </td> |
| <td> 3/4.5/6 meters </td> | | <td> {{Ability_Data|ChaoticDiscord|Range}} </td> |
| <td> N/A (technically no duration to scale) </td> | | <td> </td> |
| <td> Total:<br>5.15s<br> | | <td> Total:<br>{{Ability_Data|ChaoticDiscord|MusicPlaytime}}<br> |
| Intervals:<br>0.7 > 0.7 > 0.7 > 0.7 > 0.7 > 0.7 > 0.7 </td>
| | Intervals:<br>{{Ability_Data|ChaoticDiscord|MusicIntervals}} </td> |
| <td> 3 </td> | | <td> {{Ability_Data|ChaoticDiscord|MusicTier}} </td> |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Aria of Alacrity.png|link=|x96px]] <br> Aria of Alacrity </td> | | <tr><td style=" text-align:middle"> [[File:Music Aria of Alacrity.png|link=|x96px]] <br> Aria of Alacrity </td> |
| <td> Grants a flat 4%/6%/8% to [[Stats#Action Speed|Action Speed]] for 30/60/120. Song does not stack on itself. This buff only applies to yourself. </td> | | <td> {{:Bard|desc=AriaOfAlacrity}}<br><br>[[File:aria of alacrity_full.mp3|Aria of Alacrity]] </td> |
| <td> 3/4.5/6 meters </td> | | <td> </td> |
| <td> Persuasiveness:<br>2x/4x/8x </td> | | <td> {{Ability_Data|AriaOfAlacrity|PersuasivenessScaling}} </td> |
| <td> Total:<br>3.83s<br> | | <td> Total:<br>{{Ability_Data|AriaOfAlacrity|MusicPlaytime}}<br> |
| Intervals:<br>0.8 > 1.0 > 1.0 > 1.0 </td> | | Intervals:<br>{{Ability_Data|AriaOfAlacrity|MusicIntervals}} </td> |
| <td> 1 </td> | | <td> {{Ability_Data|AriaOfAlacrity|MusicTier}} </td> |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Tranquility.png|link=|x96px]] <br> Tranquility </td> | | <tr><td style=" text-align:middle"> [[File:Music Tranquility.png|link=|x96px]] <br> Tranquility </td> |
| <td> Gradually restores 1 [[Healing#Recoverable_HP|Recoverable Health]] per second for 10/20/30 seconds for nearby resting allies based on your performance. </td> | | <td> {{:Bard|desc=Tranquility}}<br><br>[[File:tranquility_full.mp3|Tranquility]] </td> |
| <td> 3/4.5/6 meters </td> | | <td> {{Ability_Data|Tranquility|Range}} </td> |
| <td> Persuasiveness:<br>0.667x/1.333x/2x <br><br> | | <td> {{Ability_Data|Tranquility|PersuasivenessScaling}} </td> |
| Any Healing: <br> 0%</td>
| | <td> Total:<br>{{Ability_Data|Tranquility|MusicPlaytime}}<br> |
| <td> Total:<br>3.38s<br> | | Intervals:<br>{{Ability_Data|Tranquility|MusicIntervals}} </td> |
| Intervals:<br>0.8 > 0.8 > 0.8 > 0.4 > 1.1 </td> | | <td> {{Ability_Data|Tranquility|MusicTier}} </td> |
| <td> 2 </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Song of Shadow.png|link=|x96px]] <br> Song of Shadow </td> | | <tr><td style=" text-align:middle"> [[File:Music Song of Shadow.png|link=|x96px]] <br> Song of Shadow </td> |
| <td> Turns self and all nearby invisible for 15/25/35 seconds. Invisibility breaks upon movement. </td> | | <td> {{:Bard|desc=SongOfShadow}}<br><br>[[File:song_of_shadows_full.mp3|Song of Shadow]] </td> |
| <td> 3/4.5/6 meters </td> | | <td> {{Ability_Data|SongOfShadow|Range}} </td> |
| <td> No Persuasiveness scaling </td> | | <td> {{Ability_Data|SongOfShadow|PersuasivenessScaling}} </td> |
| <td> Total:<br>5.68s<br> | | <td> Total:<br>{{Ability_Data|SongOfShadow|MusicPlaytime}}<br> |
| Intervals:<br>0.6 > 0.6 > 0.6 > 0.9 > 0.9 > 0.9 > 0.9 </td> | | Intervals:<br>{{Ability_Data|SongOfShadow|MusicIntervals}} </td> |
| <td> 3 </td>
| | <td> {{Ability_Data|SongOfShadow|MusicTier}} </td> |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Harmonic Shield.png|link=|x96px]] <br> Harmonic Shield </td> | | <tr><td style="text-align:middle"> [[File:Music Harmonic Shield.png|link=|x96px]] <br> Harmonic Shield </td> |
| <td> Grants a buff to self and all nearby allies that lasts for 60/90/120 seconds that gives +15 flat [[Stats#Physical Damage Reduction|Armor Rating]] and +15 flat [[Stats#Magic Resistance|Magic Resistance]]. <br> | | <td> {{:Bard|desc=HarmonicShield}}<br><br>[[File:harmonic_shield_full.mp3|Harmonic Shield]] <br> |
| <table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee; width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;">
| | <center><div class="mw-collapsible mw-collapsed" style="width:fit-content"> |
| <caption style="background:transparent;">Effective Health Increase Graph </caption><br>
| | Why are the durations different? |
| <tr>
| | <div class="mw-collapsible-content"> |
| <td style="max-width:95%;padding: 10px;> [[File:harmonicshieldgraph.png|500px]] </td>
| | {{Ability_Data|HarmonicShield|GoodPersuasivenessInaccurateNote}}<br> |
| </tr>
| | {{Ability_Data|HarmonicShield|BadPersuasivenessInaccurateNote}}</div></div></center> |
| </table>
| | <table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee; width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;"> |
| </td>
| | <caption style="background:transparent;">Effective Health Increase Graph </caption> |
| <td> 3/4.5/6 meters </td> | | <tr><td style="max-width:95%;padding: 10px;> [[File:harmonicshieldgraph.png|500px]]</td></tr></table></td> |
| <td> Persuasiveness:<br>2x/4x/8x </td> | | <td> {{Ability_Data|HarmonicShield|Range}} </td> |
| <td> Total:<br>6.75s<br> | | <td> {{Ability_Data|HarmonicShield|PersuasivenessScaling}} </td> |
| Intervals:<br>1.1 > 1.1 > 1.1 > 1.1 > 1.1 > 1.1 </td> | | <td> Total:<br>{{Ability_Data|HarmonicShield|MusicPlaytime}}<br> |
| <td> 4 </td>
| | Intervals:<br>{{Ability_Data|HarmonicShield|MusicIntervals}}</td> |
| | <td> {{Ability_Data|HarmonicShield|MusicTier}} </td> |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Chorale of Clarity.png|link=|x96px]] <br> Chorale of Clarity </td> | | <tr><td style=" text-align:middle"> [[File:Music Chorale of Clarity.png|link=|x96px]] <br> Chorale of Clarity </td> |
| <td> Restores 8 Spell Points every 2 seconds of all nearby resting allies for 8/16/24 seconds. </td> | | <td> {{:Bard|desc=ChoraleOFClarity}}<br><br>[[File:chorale of clarity_full.mp3|Chorale of Clarity]] </td> |
| <td> 3/4.5/6 meters </td> | | <td> {{Ability_Data|ChoraleOfClarity|Range}} </td> |
| <td> Persuasiveness:<br>0.533x/1.067x/1.6x </td> | | <td> {{Ability_Data|ChoraleOfClarity|PersuasivenessScaling}} </td> |
| <td> Total:<br>3.64s<br> | | <td> Total:<br>{{Ability_Data|ChoraleOfClarity|MusicPlaytime}}<br> |
| Intervals:<br>1.0 > 1.0 > 1.0 > 0.5 </td> | | Intervals:<br>{{Ability_Data|ChoraleOfClarity|MusicIntervals}} </td> |
| <td> 3 </td>
| | <td> {{Ability_Data|ChoraleOfClarity|MusicTier}} </td> |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Ballad of Courage.png|link=|x96px]] <br> Ballad of Courage </td> | | <tr><td style=" text-align:middle"> [[File:Music Ballad of Courage.png|link=|x96px]] <br> Ballad of Courage </td> |
| <td> Grants 5/7/10 increased [[Stats#Physical Power|Physical Power]] for 30/60/120 seconds. Song does not stack on itself. This buff only applies to yourself. </td> | | <td> {{:Bard|desc=BalladOfCourage}}<br><br>[[File:ballad of courage_full.mp3|Ballad of Courage]] </td> |
| <td> 3/4.5/6 meters </td> | | <td> </td> |
| <td> Persuasiveness:<br>2x/4x/8x </td> | | <td> {{Ability_Data|BalladOfCourage|PersuasivenessScaling}} </td> |
| <td> Total:<br>3s<br> | | <td> Total:<br>{{Ability_Data|BalladOfCourage|MusicPlaytime}}<br> |
| Intervals:<br>0.75 > 0.75 > 0.75 > 0.75 </td> | | Intervals:<br>{{Ability_Data|BalladOfCourage|MusicIntervals}} </td> |
| <td> 1 </td>
| | <td> {{Ability_Data|BalladOfCourage|MusicTier}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
|
| |
|
| |
|
| |-|Gear= | | |-|Gear= |
| <br>
| | {{ListGearForClass|{{PAGENAME}}}} |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| |
| <tr>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Hand Type</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
| |
| </tr>
| |
| <tr style="height:100px">
| |
| <td style=" text-align:middle"> 2-Handed </td>
| |
| <td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} </td>
| |
| </tr>
| |
| <tr style="height:100px">
| |
| <td style=" text-align:middle"> 1-Handed </td>
| |
| <td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} </td>
| |
| </tr>
| |
| </table>
| |
| <br>
| |
| | |
| <br>
| |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| |
| <tr>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
| |
| </tr>
| |
| <tr style="height:100px">
| |
| <td style=" text-align:middle"> Head </td>
| |
| <td> {{ListArmorsForClass|class={{PAGENAME}}|slottype=Head}} </td>
| |
| </tr>
| |
| <tr style="height:100px">
| |
| <td style=" text-align:middle"> Chest </td>
| |
| <td> {{ListArmorsForClass|class={{PAGENAME}}|slottype=Chest}} </td>
| |
| </tr>
| |
| <tr style="height:100px">
| |
| <td style=" text-align:middle"> Legs </td>
| |
| <td> {{ListArmorsForClass|class={{PAGENAME}}|slottype=Legs}} </td>
| |
| </tr>
| |
| <tr style="height:100px">
| |
| <td style=" text-align:middle"> Hands </td>
| |
| <td> {{ListArmorsForClass|class={{PAGENAME}}|slottype=Hands}} </td>
| |
| </tr>
| |
| <tr style="height:100px">
| |
| <td style=" text-align:middle"> Feet </td>
| |
| <td> {{ListArmorsForClass|class={{PAGENAME}}|slottype=Foot}} </td>
| |
| </tr>
| |
| <tr style="height:100px">
| |
| <td style=" text-align:middle"> Back </td>
| |
| <td> {{ListArmorsForClass|class={{PAGENAME}}|slottype=Back}} </td>
| |
| </tr>
| |
| </table>
| |
| | |
| | |
| <br>
| |
|
| |
|
| |-|Stats= | | |-|Stats= |
Line 406: |
Line 364: |
| |-|Tips= | | |-|Tips= |
|
| |
|
| -Total buff duration is equal to, <code>(Bard's Persuasiveness * Song's Persuasiveness Scaling) * Buff Receiver's "Buff Duration"</code> | | -See [[Stats#Persuasiveness|Persuasiveness]] for more on song's base durations |
| | |
| -Since songs take some time to perform, the Bard needs anticipation to be played well. Song speed will scale with your Manual Dexterity stat, which is based on Dexterity.
| |
|
| |
|
| -The Bard has access to many powerful songs. Considering bringing both Song Memory skills to maximize your versatility. | | -The Bard has access to many powerful songs. Considering bringing both Song Memory skills to maximize your versatility. |
Line 416: |
Line 372: |
| -Chaotic Discord is a great way to solo clean chaotic rooms. Mobs will kill each other while keeping the Bard safe. Can also be used as a protection if attacked by other players while in a room full of mobs. | | -Chaotic Discord is a great way to solo clean chaotic rooms. Mobs will kill each other while keeping the Bard safe. Can also be used as a protection if attacked by other players while in a room full of mobs. |
|
| |
|
| -Peacemaking can be a powerful temporisation tool, but beware of ranged attackers outside of its AoE. The song is quite long to play, so beginning it before the encounter is recommended. It also will not disable spellcasters. | | -Peacemaking can be a powerful stalling tool, but beware of ranged attackers outside of its AoE. The song is quite long to play, so beginning it before the encounter is recommended. It also will not disable spellcasters. |
|
| |
|
| -Accelerando is a powerful tool both for fleeing and engaging. | | -Accelerando is a powerful tool both for fleeing and engaging. |
Line 425: |
Line 381: |
|
| |
|
| -Chests opened with Unchained Harmony gives experience to the Bard. In theory, this would mean that Bard's Luck is used to generate the loot of the chests, however this is not confirmed. | | -Chests opened with Unchained Harmony gives experience to the Bard. In theory, this would mean that Bard's Luck is used to generate the loot of the chests, however this is not confirmed. |
| | </tabber> |
|
| |
|
| |-|Patch Notes=
| | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
| | |
| '''2024/02/22 Early Access Hotfix #32'''
| |
| * Bard's Melodic Protection physical damage reduction changed from 15% → 30%.
| |
| * Bard's Din of Darkness range has been changed from 450 → 550.
| |
| * Bard's Piercing Shrill range has been changed from 450 → 550.
| |
| | |
| '''2024/01/05 Early Access Hotfix #27'''
| |
| * Bard's Aria of Alacrity tier changed from 4 → 1.
| |
| * Bard's Ballad of Courage tier changed from 3 → 1.
| |
| * Bard's Beats of Alacrity tier changed from 2 → 1.
| |
| * Bard’s Chaotic Discord tier changed from 1 → 3.
| |
| * Bard’s Harmonic Shield tier changed from 5 → 4.
| |
| * Bard’s Peacemaking tier changed from 1 → 3.
| |
| * Bard’s Shriek of Weakness tier changed from 4 → 3.
| |
| * Bard’s Song of Shadow tier changed from 2 → 3.
| |
| | |
| '''2023/12/21 Early Access Hotfix 25'''
| |
| | |
| - Bard's music performance has been updated to end as soon as the last note is played without requiring animation cancelling.
| |
| | |
| - Bard's songs' durations were not changed, however, the displayed duration was corrected to reflect that of their new default Persuasiveness of 15 as of Patch #2.
| |
| | |
| | |
| '''2023/11/22 Early Access Patch #2'''
| |
| | |
| - Bard's Rousing Rhythms all attribute bonus has been changed to 1/2/3 -> 2/2/2. | |
| | |
| - 20 Resourcefulness -> 15 Resourcefulness. Songs now last 25% shorter at base.
| |
| | |
|
| |
|
| '''2023/11/09 Early Access Hotfix #20'''
| | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
|
| |
|
| - Bard's Song of Silence range increased from 300/300/300 → 450/450/450.
| | |charismaticperformance=Upgrades a 'good' performance into a 'perfect' performance. |
|
| |
|
| - Bard's Song of Silence duration changed from 2s/4s/6s → 1s/1.5s/2s.
| | |dancingfeet=Gain {{Ability_Data|DancingFeet|MoveSpeedAdd}} when holding an instrument. |
|
| |
|
| - Bard's Shriek of Weakness range increased from 300/300/300 → 450/450/450.
| | |fermata=Gain {{Ability_Data|Fermata|Resourcefulness}} |
|
| |
|
| - Bard's Piercing Shrill range changed from 300/450/600 → 450/450/450.
| | |jollytime=Drinking [[Ale]] recovers {{Ability_Data|JollyTime|PhysicalBaseHealing}} ({{Ability_Data|JollyTime|Scaling}}) and grants {{Ability_Data|JollyTime|MoveSpeedAdd}} when drunk. |
|
| |
|
| - Bard's Piercing Shrill damage changed from 15/20/25 → 10/15/20.
| | |loremastery=A high level of understanding of objects grants you {{Ability_Data|LoreMastery|RegularInteractionSpeed}}. |
|
| |
|
| - Bard's Piercing Shrill attribute ratio bonus changed from 0.1/0.3/0.5 → 1.0/1.0/1.0. Physical damage upgrades give significantly more damage than before.
| | |melodicprotection=While playing songs, gain {{Ability_Data|MelodicProtection|PhysicalDamageReduction}}. |
|
| |
|
| - Bard's Din of Darkness now also displays an area when the effect occurs. | | |rapiermastery=When a [[rapier]] is equipped, gain {{Ability_Data|RapierMastery|RapierMasteryPhysicalBuffWeaponDamage}} and {{Ability_Data|RapierMastery|RapierMasteryActionSpeed}}. <br><br> Unlike many other Mastery perks, these bonuses also apply to any off-hand weapon you may have equipped. |
|
| |
|
| - Bard's Din of Darkness range changed from 300/450/600 → 450/450/450.
| | |reinforcedinstruments=Gain {{Ability_Data|ReinforcedInstruments|MeleePhysicalPowerBonus}} when attacking with a musical instrument as a weapon. (This does not apply to Songs) |
|
| |
|
| - Bard's Din of Darkness damage changed from 1/3/5 → 3/4/5.
| | |storyteller=Give all party members within {{Ability_Data|StoryTeller|AuraRadius}} {{Ability_Data|StoryTeller|Will}} and {{Ability_Data|StoryTeller|Knowledge}}. |
|
| |
|
| - Bard's Din of Darkness attribute ratio bonus changed from 0.06/0.09/0.12 → 0.3/0.3/0.3. Magical damage upgrades gives more damage than before.
| | |superiordexterity=Gain {{Ability_Data|SuperiorDexterity|EquipSpeedBonus}} Item Equip Speed Bonus when switching between weapons/utility items. |
|
| |
|
| | |wanderer'sluck=Increases the chances of finding high-quality items when opening treasure chests by gaining {{Ability_Data|Wanderer'sLuck|Luck}}. |
|
| |
|
| '''2023/11/03 Early Access Hotfix #19'''
| | |warsong=Successfully performed songs grant {{Ability_Data|WarSong|PhysicalBuffWeaponDamage}} to yourself and allies within {{Ability_Data|WarSong|AuraRadius}} for {{Ability_Data|WarSong|Duration}}. |
|
| |
|
| - Bard’s base attributes updated. Strength 14 → 13, Will 7 → 8.
| | |dissonance=Creates an unpleasant noise to block hostile targets within a {{Ability_Data|Dissonance|Range}} area from casting spells, [[Silence|Silencing]] them for {{Ability_Data|Dissonance|Duration}}. |
|
| |
|
| - Bard's Encore skill now plays the next song at the maximum song playing speed.
| | |encore=The next song is automatically played to the end without any input and is sure to succeed. Gain {{Ability_Data|Encore|ManualDexterity}} on this song, though capped to 50%. |
|
| |
|
| - Bard’s Shriek of Weakness AOE range changed from 300/450/600 → 300/300/300.
| | |partymaker=Remove drunk effect from self and all allies within {{Ability_Data|PartyMaker|Range}}. |
|
| |
|
| - Bard’s Song of Silence AOE range changed from 300/450/600 → 300/300/300, and now only silences all enemies instead of everyone.
| | |musicmemory=Can store up to 5 sheet music as space permits. |
|
| |
|
| - Bard’s Chorale of Clarity spell recharge interval changed from 3s → 2s, amount changed from 8 → 17.
| | |musicmemory2=Can store up to an additional 5 sheet music as space permits. |
|
| |
|
| - The Luck value given by Bard's Wanderer's Luck has been changed from 100 → 50.
| | |rousingrhythms=Grant {{Ability_Data|RousingRhythms|Target}} within range {{Ability_Data|RousingRhythms|AllAttributes}} for {{Ability_Data|RousingRhythms|Duration}}. |
|
| |
|
| | |dinofdarkness=After finishing the song, [[Channel]] for another {{Ability_Data|DinOfDarkness|MusicPlaytime}} during which you deal {{Ability_Data|DinOfDarkness|MagicalBaseDamage}} per beat to {{Ability_Data|DinOfDarkness|Target}} within range. |
|
| |
|
| '''2023/10/13 Early Access Hotfix #17'''
| | |beatsofalacrity=Grant {{Ability_Data|BeatsOfAlacrity|Target}} {{Ability_Data|BeatsOfAlacrity|MoveSpeedAdd}} for {{Ability_Data|BeatsOfAlacrity|Duration}}. |
|
| |
|
| - Bard’s Allegro duration has been normalized to 8 seconds based on the Bard's default Persuasion of 20.
| | |allegro=After playing, grant {{Ability_Data|Allegro|Target}} within range 1 stack of the Allegro [[Buffs|Buff]] every {{Ability_Data|Allegro|TimeBetweenActions}} up to {{Ability_Data|Allegro|TotalActionCount}} times, refreshing the duration each time. Max {{Ability_Data|Allegro|GrantedMaximuMStacks}} stacks, each stack granting {{Ability_Data|Allegro|ActionSpeed}} and {{Ability_Data|Allegro|SpellCastingSpeed}} for {{Ability_Data|Allegro|Duration}}. |
|
| |
|
| - Bard’s Accelerando has been changed to be affected by Persuasion and has also been normalized to 8 seconds based on the Bard’s default Persuasion of 20.
| | |accelerando=After playing, grant {{Ability_Data|Accelerando|Target}} within range 1 stack of the Accelerando [[Buffs|Buff]] every {{Ability_Data|Accelerando|TimeBetweenActions}} up to {{Ability_Data|Accelerando|TotalActionCount}} times, refreshing the duration each time. Max {{Ability_Data|Accelerando|GrantedMaximuMStacks}} stacks, each stack granting {{Ability_Data|Accelerando|MoveSpeedAdd}} for {{Ability_Data|Accelerando|Duration}}. |
|
| |
|
| - Bard’s Aria of Alacrity's Action Speed reduced from 8/14/20% → 4/6/8%
| | |unchainedharmony=Open all doors/containers within range, including locked containers but not locked doors. |
|
| |
|
| - Bard’s Aria of Alacrity duration adjusted to 30/60/120 seconds based on the Bard’s default Persuasion of 20.
| | |shriekofweakness=Shriek into the ears of {{Ability_Data|ShriekOfWeakness|Target}} within range, causing them to suffer {{Ability_Data|ShriekOfWeakness|PhysicalPower}} and {{Ability_Data|ShriekOfWeakness|ArmorRating}} for {{Ability_Data|ShriekOfWeakness|Duration}}. |
|
| |
|
| - Bard’s Ballad of Courage duration adjusted to 30/60/120 seconds based on the Bard’s default Persuasion of 20.
| | |piercingshrill=Deal {{Ability_Data|PiercingShrill|PhysicalBaseDamage}} to {{Ability_Data|PiercingShrill|Target}} within range and inflict the echo sound effect on the affected target for {{Ability_Data|PiercingShrill|Duration}} if the target is a player. |
|
| |
|
| - Bard’s Beat of Alacrity duration adjusted to 30/60/120 seconds based on the Bard’s default Persuasion of 20. | | |bansheeshowl=Cause {{Ability_Data|BansheesHowl|Target}} (except Sub-boss and boss monsters) within range to suffer {{Ability_Data|BansheesHowl|AllAttributes}} for {{Ability_Data|BansheesHowl|Duration}}. |
|
| |
|
| - Bard’s Beat of Alacrity's Additional Move Speed reduced from 5/10/15 → 5/7/9
| | |songofsilence=Silence {{Ability_Data|SongOfSilence|Target}} within range for {{Ability_Data|SongOfSilence|Duration}}. See [[Silence]] page for more details. |
|
| |
|
| - Bard’s Harmonic Shield duration adjusted to 30/60/120 seconds based on the Bard’s default Persuasion of 20.
| | |peacemaking=[[Channel]] for {{Ability_Data|Peacemaking|ChannelingDuration}}, during which, {{Ability_Data|Peacemaking|Target}} within range lose the ability to fight or use any attack related animation when enchanted. Monsters will still follow the performer. |
|
| |
|
| - Bard’s Harmonic Shield Cost increased from 4 → 5.
| | |lamentoflanguor=Cause {{Ability_Data|LamentOfLanguor|Target}} within range to suffer {{Ability_Data|LamentOfLanguor|MoveSpeedAdd}} for {{Ability_Data|LamentOfLanguor|Duration}}. |
|
| |
|
| - Bard’s Unchained Harmony Cost increased from 3 → 5.
| | |chaoticdiscord=[[Channel]] for {{Ability_Data|ChaoticDiscord|ChannelingDuration}} during which you excite {{Ability_Data|ChaoticDiscord|Target}} (no effect on players) within range to attack the nearest target except the performer. [[Monsters]] deaths inflicted by other monsters are accredited to the Bard, at least for Adventure Points. If there is no other target other than the performer nearby, the monster will not attack but will still follow the performer. |
|
| |
|
| | |ariaofalacrity=Grants {{Ability_Data|AriaOfAlacrity|Target}} {{Ability_Data|AriaOfAlacrity|ActionSpeed}} for {{Ability_Data|AriaOfAlacrity|Duration}}. |
|
| |
|
| '''2023/10/05 Early Access Hotfix #15'''
| | |tranquility=Grants {{Ability_Data|Tranquility|Target}} within range the ability to restore {{Ability_Data|Tranquility|RecoverableBaseHealing}} per second when resting for {{Ability_Data|Tranquility|Duration}}. |
|
| |
|
| - Bard's Beats of Alacrity additional MoveSpeed changed from 15/20/25 → 5/10/15. | | |songofshadow=Grants {{Ability_Data|SongOfShadow|Target}} within range invisibility for {{Ability_Data|SongOfShadow|Duration}}. Invisibility appears to work like [[Rogue#Skills-0|Hide]] except being bumped into will not break invisibility. |
|
| |
|
| - Bard's Harmonic Shield Armor Rating and Magic Resistance changed from 40/40 → 15/15.
| | |harmonicshield=Grants {{Ability_Data|HarmonicShield|Target}} within range {{Ability_Data|HarmonicShield|ArmorRating}} and {{Ability_Data|HarmonicShield|MagicalResistance}} for {{Ability_Data|HarmonicShield|Duration}}. |
|
| |
|
| | |choraleofclarity=Grants {{Ability_Data|ChoraleOfClarity|Target}} within range the ability to restore {{Ability_Data|ChoraleOfClarity|SpellRechargeConst}} [[Spell_Restoration|Spell Points]] every {{Ability_Data|ChoraleOFClarity|SpellRechargeIntervalConst}} when resting for {{Ability_Data|ChoraleOfClarity|Duration}}. |
|
| |
|
| '''2023/09/28 Early Access Hotfix #14'''
| | |balladofcourage=Grants {{Ability_Data|BalladOfCourage|Target}} {{Ability_Data|BalladOfCourage|PhysicalPower}} for {{Ability_Data|BalladOfCourage|Duration}}. |
|
| |
|
| - Bard's Warsong range has been increased from 350 → 450.
| | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| | | }}</includeonly> |
| - Bard's Story Teller range has been increased from 350 → 450.
| |
| | |
| | |
| '''2023/09/26 Early Access Patch #1'''
| |
| | |
| - Bard reworked to make the class more gear and attribute dependent.
| |
| | |
| '''2023/09/12 Early Access Hotfix #11'''
| |
| | |
| - Accelerando's duration decreased from 12s -> 8s, and movement speed boost decreased from 5/7/9 -> 3/5/7 movespeed
| |
| - Drum's movespeed penalty increased from -20 -> -30 movespeed
| |
| - Bard’s Song of Silence now targets ALL nearby targets including oneself.
| |
| - The effect radius of Bard’s Unchained Harmony has been changed from 600 -> 300.
| |
| - Bard’s Tranquility now heals 1 recoverable hp/s over 10/20/30 seconds.
| |
| - Bard’s Tranquility effect now only applies while resting.
| |
| - Bard’s Chorale of Clarity effect now only applies while resting.
| |
| | |
| '''2023/08/22 Early Access Hotfix #6'''
| |
| | |
| - Bard’s Din of Darkness's ‘Attribute Damage Ratio’ reduced from 10%/30%/50% to 6%/9%/12%.
| |
| | |
| | |
| '''2023/08/17 Early Access Hotfix #4'''
| |
| | |
| - Din of Darkness attribute application factor has been changed from 50%/50%/50% to 10%/30%/50%.
| |
| | |
| - Piercing Shrill's attribute application factor has been changed from 50%/50%/50% to 10%/30%/50%.
| |
| | |
| - Accelerando's added flat Move Speed per stack changed from 5/10/15 to 5/8/11
| |
| | |
| - Allegro's added flat Action Speed and Spell Casting Speed per stack from 5%/7%/9% to 3%/5%/7%.
| |
| | |
| - Harmonic Shield additional flat Armor Rating and Magic Resist Rating changed from +50 to +40.
| |
| | |
| '''2023/08/14 Early Access Hotfix #3'''
| |
| | |
| - Shriek of Weakness's AR Debuff nerfed from -30 / -45 / -60 to -10 / -25 / -40.
| |
| | |
| - Chorale of Clarity's Spell Recharge per second nerfed from 8 to 2.
| |
| | |
| '''2023/08/07 Early Access Launch'''
| |
| | |
| - Several new songs and perks added
| |
| | |
| '''2023/04/15 Alpha Playtest #5 Hotfix #1'''
| |
| | |
| - Fixed an issue where Bard's Tranquility was not properly healing players.
| |
| | |
| '''2023/04/14 Alpha Playtest #5 Launch'''
| |
| | |
| - Added to the game
| |
| | |
| | |
| | |
| </tabber> | |